555 lines
22 KiB
Text
555 lines
22 KiB
Text
{{Infobox entity
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| group = Mule
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| 1-1 = Mule.png
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| group2 = Saddled
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| 2-1 = Saddled Mule.png
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| group3 = Chested
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| 3-1 = Chested Mule.png
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| group4 = Saddled Chested
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| 4-1 = Saddled Chested Mule.png
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| group5 = Baby
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| 5-1 = Baby Mule.png
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| invimage = Mule Spawn Egg
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| health = {{hp|15|mob=1}} to {{hp|30|mob=1}}
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| behavior = Passive
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| mobtype = [[Animal]]
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| size = '''{{IN|Java}}:'''<br>
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'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.3965 blocks<br>
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'''Baby:'''<br>Height: 0.8 blocks<br>Width: 0.6982 blocks<br>
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'''{{IN|Bedrock}}:'''<br>
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'''Adult:'''<br>Height: 1.6 blocks<br>Width: 1.4 blocks<br>
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'''Baby:'''<br>Height: 0.8 blocks<br>Width: 0.7 blocks
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| spawn = When a [[horse]] and [[donkey]] breed
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| usableitems = {{drop|Item|Saddle}}
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{{drop|Item|Lead}}
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{{drop|Block|Chest|note=plus contents}}
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{{drop|Item|Sugar}}
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{{drop|Item|Wheat}}
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{{drop|Item|Apple}}
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{{drop|Item|Golden Carrot}}
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{{drop|Item|Golden Apple}}
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{{drop|Block|Hay Bale}}
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}}
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'''Mules''' are infertile offspring of [[horse]]s and [[donkey]]s that, when tamed, can be ridden and equipped with [[chest]]s.
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== Spawning ==
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Mules do not spawn naturally, but they can spawn through cross-breeding a [[horse]] with a [[donkey]]. Mules cannot breed with other mules.
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20% of mule [[spawn egg]]s produce baby mules.
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== Appearance ==
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Mules are the offspring of horses and donkeys and are closer to (but not quite) the size of a horse. Their ears, coats, and manes are like those of a donkey, though mules' coats are darker and reddish-brown. Like donkeys, mules cannot be equipped with armor but can be equipped with chests. Mules cannot have babies, much like mules in real life.
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Unlike almost all other mobs, mules with equipped saddles or chests do not render them when under the effect of [[Invisibility]].<ref>{{bug|MC-13738}}</ref>
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== Drops ==
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=== On death ===
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{{DropsTableHead}}
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{{DropsLine|name=Leather|quantity=0-2|lootingquantity=1}}
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{{DropsTableFoot}}
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* {{xp|1|3}}, when killed by a player or [[tamed wolf]].
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* If equipped with a [[chest]] or [[saddle]], they drop those items, as well as any contents of the chest.
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Killing a baby mule yields no items nor experience.
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== Usage ==
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{{see also|Transportation}}
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Tamed and [[saddle]]d mules can be used as a means of [[transportation]] in the game. Mules cannot float on water when being controlled by a player. They can be ridden in water up to 2 blocks deep. In deeper water, the player is automatically dismounted.<ref>{{bug|MC-72440|||WAI}}</ref>
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Mules can be equipped with chests and used as pack animals. They can be pulled along and tied up using a [[lead]].
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=== Equipment ===
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[[File:Mule GUI.png|thumb|right|176px|GUI of a mule.]]
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Tamed mules have the following [[slot]] available:
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* {{SlotSprite|Saddle}} Saddle slot: for equipping a [[saddle]].
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* {{InvSprite|Chest}} An additional 15 inventory slots, ''provided'' the mule has been equipped with a [[chest]].
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Equipment can be placed on a mule by holding it and then {{control|using}} on the mule, or by accessing its inventory. A mule's inventory can be accessed by mounting the mule and using {{control|inventory}} control, or by {{control|sneaking}} and then {{control|using}} or pressing the "open inventory" button {{only|bedrock}} on the mule.
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A mule starts out with just a saddle slot, but if it is given a chest, it acquires 15 more inventory slots that can hold any items. Chests can be given to a mule by {{control|using}} it with the chest in hand, and the chest cannot be removed except by killing the mule. Upon death, the mule drops the attached chest and its contents.
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Baby mules cannot be equipped with anything.
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=== Riding ===
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{{main|Riding}}
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Once a mule is tamed and saddled, the player can control it with standard directional controls, {{control|jump}}, and the mouse. The player dismounts using the {{control|dismount}} control. Like riding other entities, it is impossible for a player to use a nether portal or end portal while on a mule.
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A ridden saddled mule automatically runs up any one block high slope. The mule and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The mule itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Mules cannot fit through a 1-block-wide gap.
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The maximum speed of mules, when created by breeding a horse and a donkey, varies between 4.8375 blocks/second and 14.5125 blocks/second (compared to the player's walking speed, which is about 4.3 blocks/second). About 68% of mules are able to go faster than a [[minecart]]. Any mule spawned with its spawn egg always has a speed of 7.525 blocks/second, which is slower than a minecart at full speed. Mules are slow-moving backward, and about as fast as the player when moving sideways.
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Ridden saddled mules have the ability of "jumping charging". When the player rides them, the experience bar on HUD is replaced by jumping charging bar. A ridden saddled mule can be made to jump and holding the control charges for a higher leap. Mules are not affected by jump boost beacons or potions.
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== Behavior ==
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Mules roam idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. Mules turn to look at any player that comes near. Any mule, even a wild one, may be attached to a [[lead]]. However, if the player attempts to saddle an untamed mule, it rears and flails its front hooves.
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Mules can safely fall 6 blocks before they begin to accumulate [[Damage#Fall damage|fall damage]], unlike most mobs, which can only safely fall 3 blocks. Mules also take half of the normal fall damage (rounded up) that most other mobs take ({{hp|0.5}} damage per block over the safe distance instead of {{hp|1}}). If an entity is riding a mule, they receive the same fall damage as the mule.
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Mules, like most mobs, can ride in a [[minecart]]. Similarly to horses and donkeys, adult mules cannot ride a boat, but babies can. Also like horses and donkeys, mules slowly regenerate health.
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=== Taming ===
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Adult mules can be tamed: with an empty hand, mount the mule repeatedly; when it no longer bucks the player and shows hearts, it is tamed. It is necessary to tame a mule in order to give it equipment or ride it for any length of time.
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Taming depends on the mule's "temper". Mules begin with a temper of 0 out of 100. When a player is riding the mule, a random number between 0 and 99 is chosen. The mule becomes tame if this number is less than the temper, otherwise, the temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the mule.
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While riding an untamed mule, a galloping sound is audible, more or less rapid to give a general idea of the mule's speed.
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Like all tamed animals, a death message is displayed to their owner if they are killed.{{only|be}}
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=== Breeding ===
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Like their real-life counterparts, mules in ''Minecraft'' cannot produce offspring. The only way to produce a mule (other than using a spawn egg) is to cross-breed a horse with a donkey.
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=== Food ===
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Feeding a mule food can alter its behavior, cause it to grow (if it is not yet an adult; baby mules normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods mules eat.
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To feed a mule, hold a valid food item and press {{control|use}} on the mule. If the food is invalid, the player simply mounts the mule. Mules can be fed only when feeding would have an effect, similar to other animals.
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{| class="wikitable" style="text-align:center" data-description="Horse food"
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! Food
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! Heals
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! Speeds growth by
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! Increases temper
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! Notes
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|-
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! style="text-align:left"| {{ItemLink|Sugar}}
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| {{hp|1|mob=1}}
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| 30 sec
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| +3
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|-
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! style="text-align:left"| {{ItemLink|Wheat}}
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| {{hp|2|mob=1}}
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| 20 sec
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| +3
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|-
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! style="text-align:left"| {{ItemLink|Apple}}
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| {{hp|3|mob=1}}
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| 1 min
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| +3
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|-
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! style="text-align:left"| {{ItemLink|Golden carrot}}
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| {{hp|4|mob=1}}
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| 1 min
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| +5
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|-
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! style="text-align:left"| {{ItemLink|Golden apple}}
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| {{hp|10|mob=1}}
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| 4 min
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| +10
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|-
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! style="text-align:left"| {{BlockLink|Hay bale}}
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| {{hp|20|mob=1}}
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| 3 min
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| N/A
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| Hay bales cannot be fed to untamed adult mules.
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|}
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== Statistics ==
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{{see also|Tutorials/Horses}}
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Mules have three "equine stats" that vary from mule to mule: health, (maximum) movement speed, and jump strength. These stats are created once the mule is born or spawned, and are not affected by food.
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=== Spawned values ===
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When spawned in any way except breeding – for instance, using commands or using spawn eggs – mules are assigned their stats within certain ranges, specific according to their horse type.
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==== Health ====
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A mule's health ranges from 15–30, but tends toward the average of 22–23. Displayed hearts are health, divided by two, rounded down. A mule with a non-even number of health points (15, 17, 19, etc.) does not show the last half-heart. If the mule has lost one fewer health point than the inflicted damage and did not regenerate, it has an odd number of health points, otherwise, it has an even number of health points.
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==== Movement speed ====
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Spawned mules' speed is always 0.175; the player's normal walking speed is 0.1. The speed listed does not include any [[status effect]] that affects the speed of a horse or a player. Bred mules have speed between 0.1125 and 0.3375 based on their parent's speeds, like all other horse breeding. See [[Horse#Movement speed]].
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See ''[[Transportation#Methods|transportation]]'' to compare the speeds of various transportation methods.
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==== Jump strength ====
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Spawned mules' jump strength is usually 0.5, which is enough to clear {{frac|1|9|16}} blocks. Jump strengths between 0.4 and 1.0 can be found in bred mules, depending on the statistics of the parents (as explained later).
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=== Bred values ===
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When breeding a horse and a donkey, the baby's stats are determined by a variation of the average of both parents' stats, randomly determined as [[Horse#statistics|horses' stats]] are.
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== Sounds ==
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{{Edition|Java}}:<br>
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Mules use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
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{{SoundTable
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| type = java
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| {{SoundLine
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| sound =Donkey idle1.ogg
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|sound2=Donkey idle2.ogg
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|sound3=Donkey idle3.ogg
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|subtitle=Mule hee-haws
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|source=neutral
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|description=Randomly
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|id=entity.mule.ambient
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|translationkey=subtitles.entity.mule.ambient
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|volume=0.8
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|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
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|distance=16}}
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| {{SoundLine
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|sound=Donkey angry1.ogg
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|sound2=Donkey angry2.ogg
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|subtitle=Mule neighs
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|source=neutral
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|description=When a player is bucked off by a mule or attempts to feed a mule an invalid item
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|id=entity.mule.angry
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|translationkey=subtitles.entity.mule.angry
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|volume=0.8
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|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
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|distance=16}}
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| {{SoundLine
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|sound=Chicken plop.ogg
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|subtitle=Mule Chest equips
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|source=neutral
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|description=When a mule equips a chest
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|id=entity.mule.chest
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|translationkey=subtitles.entity.mule.chest
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|volume=1.0
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|pitch=0.8-1.2
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|distance=16}}
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| {{SoundLine
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|sound=Donkey death.ogg
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|subtitle=Mule dies
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|source=neutral
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|description=When a mule dies
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|id=entity.mule.death
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|translationkey=subtitles.entity.mule.death
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|volume=0.8
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|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
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|distance=16}}
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| {{SoundLine
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|sound=Horse eat1.ogg
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|sound2=Horse eat2.ogg
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|sound3=Horse eat3.ogg
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|sound4=Horse eat4.ogg
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|sound5=Horse eat5.ogg
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|subtitle=Mule eats
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|source=neutral
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|description=When a mule eats an item
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|id=entity.mule.eat
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|translationkey=subtitles.entity.mule.eat
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|volume=1.0
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|pitch=0.8-1.2
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|distance=16}}
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| {{SoundLine
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|sound=Horse jump.ogg
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|subtitle=Mule jumps
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|source=neutral
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|description=When a mule begins a leap
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|id=entity.mule.jump
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|translationkey=subtitles.entity.mule.jump
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|volume=0.4
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|pitch=1.0
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|distance=16}}
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| {{SoundLine
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|sound=Horse land.ogg
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|subtitle=Something fell
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|source=neutral
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|description=When a mule falls from more than 1 block
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|id=entity.horse.land
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|translationkey=subtitles.entity.generic.big_fall
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|volume=0.4
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|pitch=1.0
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|distance=16}}
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| {{SoundLine
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|sound=Donkey hurt1.ogg
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|sound2=Donkey hurt2.ogg
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|sound3=Donkey hurt3.ogg
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|subtitle=Mule hurts
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|source=neutral
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|description=When a mule is damaged
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|id=entity.mule.hurt
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|translationkey=subtitles.entity.mule.hurt
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|volume=0.8
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|pitch=0.8-1.2<br>(Baby: 1.3-1.7)
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|distance=16}}
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| {{SoundLine
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|sound=Horse step1.ogg
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|sound2=Horse step2.ogg
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|sound3=Horse step3.ogg
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|sound4=Horse step4.ogg
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|sound5=Horse step5.ogg
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|sound6=Horse step6.ogg
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|subtitle=Footsteps
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|source=neutral
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|description=While a mule is walking
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|id=entity.horse.step
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|translationkey=subtitles.generic.block.footsteps
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|volume=Block-Dependent<wbr><ref group=sound name=blockdependent>See [[block sound type]]</ref>
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|pitch=Block-Dependent<wbr><ref group=sound name=blockdependent/>
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|distance=16}}
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| {{SoundLine
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|sound=Horse step wood1.ogg
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|sound2=Horse step wood2.ogg
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|sound3=Horse step wood3.ogg
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|sound4=Horse step wood4.ogg
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|sound5=Horse step wood5.ogg
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|sound6=Horse step wood6.ogg
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|subtitle=Footsteps
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|source=neutral
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|description=While a mule is walking on wood
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|id=entity.horse.step_wood
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|translationkey=subtitles.generic.block.footsteps
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|volume=Block-Dependent<wbr><ref group=sound name=blockdependent/>
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|pitch=Block-Dependent<wbr><ref group=sound name=blockdependent/>
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|distance=16}}
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| {{SoundLine
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|sound=Saddle equip.ogg
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|subtitle=Saddle equips
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|source=neutral
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|description=When a mule equips a saddle
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|id=entity.horse.saddle
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|translationkey=subtitles.entity.horse.saddle
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|volume=0.5
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|pitch=1.0
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| distance = 16
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}}
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}}
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{{Edition|Bedrock}}:
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{{SoundTable
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| type = bedrock
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| {{SoundLine
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| sound =Donkey idle1.ogg
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|sound2=Donkey idle2.ogg
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|sound3=Donkey idle3.ogg
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|source=neutral
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|description=Randomly
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|id=mob.horse.donkey.idle
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|volume=0.8
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|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
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| {{SoundLine
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|sound=Donkey angry1.ogg
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|sound2=Donkey angry2.ogg
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|source=neutral
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|description=When a player is bucked off by a mule
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|id=mob.horse.donkey.angry
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|volume=0.8
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|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
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| {{SoundLine
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|sound=Horse armor.ogg
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|source=neutral
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|description=When a mule equips a chest
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|id=mob.horse.armor
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|volume=0.8
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|pitch=0.8-1.2}}
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| {{SoundLine
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|sound=Donkey death.ogg
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|source=neutral
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|description=When a mule dies
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|id=mob.horse.donkey.death
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|volume=0.8
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|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
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| {{SoundLine
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|sound=Horse eat1.ogg
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|sound2=Horse eat2.ogg
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|sound3=Horse eat3.ogg
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|sound4=Horse eat4.ogg
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|sound5=Horse eat5.ogg
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|source=neutral
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|description=When a mule eats an item
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|id=mob.horse.eat
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|volume=0.5-1.5
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|pitch=0.8-1.2}}
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| {{SoundLine
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|sound=Horse jump.ogg
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|source=neutral
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|description=When a mule begins a leap
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|id=mob.horse.jump
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|volume=0.4
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|pitch=1.0}}
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| {{SoundLine
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|sound=Horse land.ogg
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|source=neutral
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|description=When a mule falls from more than 1 block
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|id=mob.horse.land
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|volume=0.4
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|pitch=1.0}}
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| {{SoundLine
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|sound=Donkey hurt1.ogg
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|sound2=Donkey hurt2.ogg
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|sound3=Donkey hurt3.ogg
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|source=neutral
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|description=When a mule is damaged
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|id=mob.horse.donkey.hit
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|volume=0.8
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|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
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| {{SoundLine
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|sound=Horse step1.ogg
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|sound2=Horse step2.ogg
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|sound3=Horse step3.ogg
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|sound4=Horse step4.ogg
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|sound5=Horse step5.ogg
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|sound6=Horse step6.ogg
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|source=neutral
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|description=While a mule is walking
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|id=mob.horse.soft
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|volume=0.45
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|pitch=0.9-1.1}}
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| {{SoundLine
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|sound=Horse step wood1.ogg
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|sound2=Horse step wood2.ogg
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|sound3=Horse step wood3.ogg
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|sound4=Horse step wood4.ogg
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|sound5=Horse step wood5.ogg
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|sound6=Horse step wood6.ogg
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|source=neutral
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|description=While a mule is walking on wood<ref group=sound>Except for stems, Nether wood, cherry wood, and bamboo wood due to {{Bug|MCPE-165012}}</ref> or is being ridden
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|id=mob.horse.wood
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|volume=0.45
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|pitch=0.9-1.1}}
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| {{SoundLine
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|sound=Saddle equip.ogg
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|source=neutral
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|description=When a mule equips a saddle
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|id=mob.horse.leather
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|volume=0.5
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| pitch = 1.0
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}}
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}}
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|generatetranslationkeys=y
|
||
|displayname=Mule
|
||
|spritetype=entity
|
||
|showentitytags=y
|
||
|entitytags=dismounts_underwater
|
||
|nameid=mule
|
||
|foot=1}}
|
||
|
||
{{edition|bedrock}}:
|
||
{{ID table
|
||
|edition=bedrock
|
||
|shownumericids=y
|
||
|generatetranslationkeys=y
|
||
|displayname=Mule
|
||
|spritetype=entity
|
||
|nameid=mule
|
||
|id=25
|
||
|foot=1}}
|
||
|
||
=== Entity data ===
|
||
Mules have entity data associated with them that contain various properties.
|
||
|
||
{{el|java}}:
|
||
{{main|Entity format}}
|
||
{{/ED}}
|
||
|
||
{{el|bedrock}}:
|
||
: See [[Bedrock Edition level format/Entity format]].
|
||
|
||
== Achievements ==
|
||
{{load achievements|Saddle Up;Artificial Selection;Cow Tipper;Overkill;It Spreads;Over-Overkill}}
|
||
|
||
== Advancements ==
|
||
{{load advancements|The Parrots and the Bats;Two By Two;Best Friends Forever;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill}}
|
||
|
||
== Video ==
|
||
<div style="text-align:center">{{yt|P7MtHyvXrmw}}{{yt|zvgLPMirigQ}}{{yt|jUFyWTRFfKE}}</div>
|
||
|
||
== History ==
|
||
{{HistoryTable
|
||
|{{HistoryLine|java}}
|
||
|{{HistoryLine||1.6.1|dev=13w16a|[[File:Mule Revision 1.png|50px]] [[File:Baby Mule Revision 1.png|24px]] Added mules, assisted by DrZhark (John Olarte), creator of the [https://www.curseforge.com/minecraft/mc-mods/mo-creatures Mo' Creatures] mod, whose [[horse]]s are a baseline for Minecraft's mule [[model]]s.<ref>{{tweet|Jeb|319938276003827712|Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!|April 4, 2013}}</ref>}}
|
||
|{{HistoryLine|||dev=13w16b|Mules are now slower and no longer glide so much.}}
|
||
|{{HistoryLine|||dev=13w18a|[[Horse saddle]]s have been removed. Mules are now controlled using the [[saddle]].}}
|
||
|{{HistoryLine|||dev=13w19a|Access to the mule [[inventory]] by [[sneaking]] and interacting has been enabled.}}
|
||
|{{HistoryLine|||dev=13w21a|Added new GUI for mules, to control their [[saddle]]s and [[inventories]].}}
|
||
|{{HistoryLine|||dev=13w22a|Added new [[sound]] effects for mules.}}
|
||
|{{HistoryLine|||dev=Release|Mules can now be fed with [[golden carrot]]s in addition to both types of golden apples.}}
|
||
|{{HistoryLine||1.8|dev=14w26c|[[Wheat]]'s acceleration of baby mule growth has been reduced.}}
|
||
|{{HistoryLine||1.9|dev=15w47b|Added sounds for mules eating [[food]] given by a [[player]].}}
|
||
|{{HistoryLine||1.10|dev=16w20a|Added mule [[spawn egg]].}}
|
||
|{{HistoryLine|||dev=pre2|The mule spawn egg has been removed.}}
|
||
|{{HistoryLine||1.11|dev=16w32a|Mules now have a separate ID from [[horse]]s: <code>mule</code>.
|
||
|The mule spawn egg has been re-added.}}
|
||
|{{HistoryLine||1.13|dev=17w45a|[[File:Mule 17w45a.png|50px]] [[File:Baby Mule 17w45a.png|24px]] The [[model]]s of mules have been changed.}}
|
||
|{{HistoryLine|||dev=17w46a|[[File:Mule 17w46a.png|50px]] [[File:Mule 17w46a.png|24px]] The new models of mules have been slightly tweaked.}}
|
||
|{{HistoryLine|||dev=18w03a|[[File:Mule Revision 3.png|50px]] [[File:Baby Mule Revision 4.png|60px]] The models of mules have been updated again.}}
|
||
|{{HistoryLine||1.14|dev=18w43b|[[File:Mule.png|50px]] [[File:Baby Mule.png|50px]] Changed texture.}}
|
||
|{{HistoryLine||1.16|dev=20w15a|Tamed mules can now be saddled by [[dispenser]]s.
|
||
|Dispensers can now put [[chest]]s on tamed mules.}}
|
||
|{{HistoryLine||1.18|dev=experimental snapshot 6|Mules now follow players that are holding [[golden carrot]]s, [[golden apple]]s, or [[enchanted golden apple]]s.}}
|
||
|{{HistoryLine||1.19.4|dev=23w03a|The texture of the mule has been changed.}}
|
||
|{{HistoryLine||1.19.4|dev=23w07a|The speed, jump height and health of a baby is now a variation of the average of the parents' attributes, rather than being biased toward the average possible value.}}
|
||
|{{HistoryLine||1.20.5|dev=24w09a|Added sound event <code>entity.mule.jump</code> to replace <code>entity.horse.jump</code>.<ref>{{bug|MC-98316||Wrong subtitles caused by missing distinction}}</ref>}}
|
||
|
||
|{{HistoryLine|pocket alpha}}
|
||
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Mule Revision 1.png|50px]] [[File:Baby Mule Revision 1.png|24px]] Added mules.}}
|
||
|{{HistoryLine||v0.16.0|dev=build 1|Mules can now be fed using [[enchanted golden apple]]s.}}
|
||
|{{HistoryLine|bedrock}}
|
||
|{{HistoryLine||1.2.5|dev=release|Mules no longer follow players that are holding food.}}
|
||
|{{HistoryLine||1.2.6|dev=beta 1.2.6.2|[[File:Mule 17w45a.png|50px]] [[File:Baby Mule 17w45a.png|24px]] The [[model]]s of mules have been changed to [[Java Edition 17w45a]]'s mule models.}}
|
||
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Mule.png|50px]] [[File:Baby Mule.png|50px]] Changed texture.}}
|
||
|{{HistoryLine||1.20.10|dev=Preview 1.20.10.20|Mules now follow players that are holding [[golden carrot]]s, [[golden apple]]s, or [[enchanted golden apple]]s.}}
|
||
|
||
|{{HistoryLine|console}}
|
||
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Mule Revision 1.png|50px]] [[File:Baby Mule Revision 1.png|24px]] Added mules.}}
|
||
|{{HistoryLine||xbox=TU22|xbone=CU10|ps3=1.15|psvita=1.15|ps4=1.15|Added quick move to the mule [[inventory]].}}
|
||
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Baby mule growth can now be accelerated using [[wheat]].}}
|
||
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Added [[sound]]s for mules.}}
|
||
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Mule Revision 3.png|50px]] [[File:Baby Mule Revision 4.png|60px]] The [[model]]s of mules have been changed to [[Java Edition 17w45a]]'s mule models.}}
|
||
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Mule.png|50px]] [[File:Baby Mule.png|50px]] Changed texture.}}
|
||
|
||
|{{HistoryLine|3ds}}
|
||
|{{HistoryLine||0.1.0|[[File:Mule Revision 1.png|50px]] [[File:Mule Revision 1.png|24px]] Added mules.}}
|
||
}}
|
||
|
||
== Issues ==
|
||
{{issue list}}
|
||
|
||
== Trivia ==
|
||
* A "mule" specifically refers to the offspring of a male donkey (jack) and a female horse (mare). The offspring of a female donkey (jenny) and a male horse (stallion) is called a "hinny". However, because mules are much more common than hinnies, "mule" can colloquially refer to any donkey-horse hybrid.
|
||
* Mules are the only hybrid mobs in Minecraft.
|
||
|
||
== Gallery ==
|
||
=== Screenshots ===
|
||
<gallery>
|
||
File:Horses.png|A herd of various horses and a baby mule.
|
||
File:DonkeyAndMule.png|A donkey and a mule.
|
||
</gallery>
|
||
|
||
=== Textures ===
|
||
<gallery class="pixel-image">
|
||
Mule (texture).png|Mule texture file.
|
||
</gallery>
|
||
|
||
== See also ==
|
||
*[[Horse]]
|
||
*[[Donkey]]
|
||
*[[Skeleton Horse]]
|
||
*[[Zombie Horse]]
|
||
*[[Llama]]
|
||
|
||
== References ==
|
||
{{reflist}}
|
||
|
||
== External links ==
|
||
*[[wikipedia:mule|Mule]] article on Wikipedia
|
||
|
||
== Navigation ==
|
||
{{Navbox mobs}}
|
||
|
||
[[Category:Tameable mobs]]
|
||
[[Category:Passive mobs]]
|
||
[[Category:Animal mobs]]
|
||
[[Category:Transport]]
|
||
|
||
[[es:Mula]]
|
||
[[ja:ラバ]]
|
||
[[ko:노새]]
|
||
[[nl:Muilezel]]
|
||
[[pl:Muł]]
|
||
[[pt:Mula]]
|
||
[[ru:Мул]]
|
||
[[zh:骡]]
|