minecraft.wiki-mirror/wiki_backup/badland.txt
2024-12-24 06:17:34 -05:00

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{{Infobox biome
| title = Badlands
| image = Badlands.png
| imagesize = 250px
| downfall = 0.0
| precipitation = No
| temperature = 2.0
| structures = {{EnvLink|Badlands mineshaft}}
| blocks = {{BlockLink|Red Sand}}<br>{{BlockLink|Red Sandstone}}<br>{{BlockLink|Terracotta}}<br>{{BlockLink|Stained Terracotta}}<br>{{BlockLink|Cactus}}<br>{{BlockLink|Dead Bush}}<br>{{BlockLink|Gold Ore}}
| grasscolor = #90814D
| foliagecolor = #9E814D
| watercolor = {{color|#3F76E4}}{{only|java|short=y}}<br>{{color|#4E7F81}}{{only|bedrock|short=y}}
| underwaterfogcolor = {{color|#050533}}{{only|java|short=y}}<br>{{color|#4E7F81}}{{only|bedrock|short=y}}
}}
{{about|the normal badlands variant|the wooded variant|Wooded Badlands|the eroded variant|Eroded Badlands}}
{{for|variants existing before 1.18|Biome/Before 1.18}}
The '''badlands''', formerly and commonly referred to as the '''mesa biome''', are arid-land [[biomes]], featuring mounds of [[terracotta]] bands, coming in various colors. There are three different variants of the badlands biome.
== Description ==
Badlands biomes feature large mounds of [[terracotta]] bands, in layers of various colors; specifically, red, orange, yellow, white, light gray, brown, and regular terracotta may all naturally generate. At high altitudes, the topmost layer of stained terracotta is often weathered into regular terracotta, most often on plateau tops. At low altitudes, the terrain surface is weathered into a layer of [[red sand]] (or [[red sandstone]] if floating), with orange terracotta under it extending to Y=63. The underwater surface is covered with a layer of orange terracotta, and in shallow water, sometimes interspersed with some white terracotta; in deep water, sometimes interspersed with some [[gravel]].
Badlands biomes can usually be found bordering [[desert]]s, and they usually do not border [[ocean]]s, but they can also generate by the ocean in areas with mountain peaks. Badlands biomes can also border [[savanna]]s, [[savanna plateau]]s, [[forest]]s, [[plains]], and [[jungle]]s. Normal badlands and eroded badlands often appear on the two banks of a river.
[[Cactus]] and [[dead bush]]es generate frequently across the landscape, similarly to [[desert]]s, but dead bushes are more common than in deserts, and cactus are rarer. [[Sugar cane]]s may generate along water.
[[Mineshaft]]s generate at much higher elevations in these biomes, often exposed to fresh air. Their supporting [[planks]] and [[fence]]s are made of dark oak rather than oak. Additionally, extra [[gold ore]] generates up to elevation Y=255 (rather than the normal Y=32), and at much higher rates than the rest of the world, making badlands tunnels excellent sources of gold.
While all badlands biomes are rich in unique [[Terracotta|building materials]] and [[gold ore]], [[armadillos]] are the only [[passive mobs]] that can spawn in it. Furthermore, [[tree]]s and [[grass]] are uncommon because they appear only atop wooded badlands. So, food cultivation can be difficult. The player should also be careful when exploring underground; as a highland biome, the [[Deep Dark]] can generate underneath badlands.
Badlands biomes never [[rain]], meaning [[lightning]] strikes are impossible. The exceptions are the [[river]]s that cut through the badlands, where it can still rain and cast lightning.
The colors of specific [[terracotta]] layers in these biomes are almost the same throughout all badlands biomes for any particular world. Each world seed generates 192 layers of terracotta for each Y-coordinate to pick from<ref>layers[(noiseValue + Y + 192) % 192]</ref>. At each horizontal coordinate, each layer may shift up and down by at most ±7 blocks based on a noise.
== Mobs ==
The following mobs naturally spawn here:
{{Spawn table
|edition=java
|monster=
{{Spawn row|Creeper|weight=100|size=4}}
{{Spawn row|Skeleton|weight=100|size=4}}
{{Spawn row|Slime|weight=100|size=4|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Spider|weight=100|size=4}}
{{Spawn row|Zombie|weight=95|size=4}}
{{Spawn row|Enderman|weight=10|size=1-4}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Zombie Villager|weight=5|size=1}}
|creature=
{{Spawn row|Armadillo|weight=0|size=1-2}}
|ambient=
{{Spawn row|Bat|weight=10|size=8}}
|underground=
{{Spawn row|Glow Squid|weight=10|size=4-6}}
}}
{{Spawn table
|edition=bedrock
|monster=
{{Spawn row|Creeper|weight=100|size=1}}
{{Spawn row|Slime|weight=100|size=1|note=Spawn attempt succeeds only in slime chunks.}}
{{Spawn row|Spider|weight=100|size=1}}
{{Spawn row|Zombie|weight=95|size=2-4}}
{{Spawn row|Skeleton|weight=80|size=1-2}}
{{Spawn row|Enderman|weight=10|size=1-2}}
{{Spawn row|Witch|weight=5|size=1}}
{{Spawn row|Zombie Villager|weight=5|size=2-4}}
|creature=
{{Spawn row|Armadillo|weight=6|size=1-2}}
{{Spawn row|Glow Squid|weight=10|size=2-4}}
}}
{{-}}
== Sounds ==
=== Music ===
These music tracks play while the player is in the Badlands.
{| class="wikitable sortable" style="width: 100%; text-align: center; font-size: smaller" data-description="Music tracks"
!'''Filename<br>in Minecraft'''
![[Gameplay]]
!'''Soundtrack title'''
!Soundtrack
!class="unsortable" |Track preview
!Weight
|-
!crescent_dunes.ogg
|[[Desert]], [[Badlands]]
|"Crescent Dunes"
|{{sort|T04|''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' No. 4}}
|[[File:Crescent Dunes.ogg]]
|2
|-
!echo_in_the_wind.ogg
|[[Cherry Grove]], [[Flower Forest]], [[Lush Caves]], [[Badlands]]
|"Echo in the Wind"
|{{sort|T01|''[[Minecraft: Trails & Tales (Original Game Soundtrack)]]'' No. 1}}
|[[File:Echo in the Wind.ogg]]
|1
|-
!one_more_day.ogg
|[[The Overworld]], further emphasized in [[Snowy Slopes]], [[Meadow]], [[Forest]], [[Old Growth Taiga]], [[Lush Caves]], [[Desert]], and [[Badlands]]
|"One More Day"
|{{sort|C06|''[[Minecraft: Caves & Cliffs (Original Game Soundtrack)]]'' No. 6}}
|[[File:One more day.ogg]]
|1
|-
!featherfall.ogg
|[[The Overworld]], further emphasized in [[Flower Forest]], [[Cherry Grove]], [[Badlands]], [[Lush Caves]], and [[Main menu]]
|"Featherfall"
|{{sort|TT01|''[[Minecraft: Tricky Trials (Original Game Soundtrack)]]'' No. 1}}
|[[File:Featherfall.ogg]]
|1
|-
!hal1.ogg
|[[The Overworld]]
|"Subwoofer Lullaby"
|{{sort|A03|''[[Minecraft - Volume Alpha]]'' No. 3}}
|[[File:Subwoofer lullaby.ogg]]
|1
|-
!hal2.ogg
|[[The Overworld]]
|"Living Mice"
|{{sort|A05|''[[Minecraft - Volume Alpha]]'' No. 5}}
|[[File:Living mice.ogg]]
|1
|-
!hal3.ogg
|[[The Overworld]]
|"Haggstrom"
|{{sort|A07|''[[Minecraft - Volume Alpha]]'' No. 7}}
|[[File:Haggstrom.ogg]]
|1
|-
!hal4.ogg
|[[The Overworld]]
|"Danny"
|{{sort|A21|''[[Minecraft - Volume Alpha]]'' No. 21}}
|[[File:Danny.ogg]]
|1
|-
!nuance1.ogg
|[[The Overworld]]
|"Key"
|{{sort|A01|''[[Minecraft - Volume Alpha]]'' No. 1}}
|[[File:Key.ogg]]
|1
|-
!nuance2.ogg
|[[The Overworld]]
|"Oxygène"
|{{Sort|A09|''[[Minecraft - Volume Alpha]]'' No. 9}}
|[[File:Oxygene.ogg]]
|1
|-
!piano1.ogg
|[[The Overworld]]
|"Dry Hands"
|{{sort|A12|''[[Minecraft - Volume Alpha]]'' No. 12}}
|[[File:Dry hands.ogg]]
|1
|-
!piano2.ogg
|[[The Overworld]]
|"Wet Hands"
|{{sort|A13|''[[Minecraft - Volume Alpha]]'' No. 13}}
|[[File:Wet hands.ogg]]
|1
|-
!piano3.ogg
|[[The Overworld]]
|"Mice on Venus"
|{{sort|A11|''[[Minecraft - Volume Alpha]]'' No. 11}}
|[[File:Mice on venus.ogg]]
|1
|}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Badlands
|spritetype=biome
|nameid=badlands
|foot=1}}
{{edition|bedrock}}:
{{ID table
|shownumericids=y
|displayname=[No displayed name]
|spritetype=biome
|spritename=badlands
|nameid=mesa
|id=37
|foot=1}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||August 2, 2013|link={{tweet|jeb_|363298862301470720}}|[[Jeb]] tweeted the first image of the mesa biome. He jokingly referred to them as "disco mountains".}}
|{{HistoryLine||1.7.2|dev=13w36a|Mesa biome added, along with its variants, many other biomes, and the temperature system.
|Each 48-bit world seed generated 64 layers of terracotta that repeated every 64 blocks on the Y-axis, for use in generating terracotta layers in mesa biomes.}}
|{{HistoryLine|||dev=13w37a|Slightly changed mesa biome generation to appear more layered.}}
|{{HistoryLine|||dev=13w39a|[[Red sand]] now generates in mesa biomes and their variants.}}
|{{HistoryLine||1.8|dev=14w32a|[[Red sandstone]] now generates below [[red sand]] in mesa biomes and their variants.}}
|{{HistoryLine||1.10|dev=16w20a|[[Mineshaft]]s can now generate on the surface in mesa biomes, using [[dark oak planks]] and [[fence]]s rather than oak.
|In mesa biomes, [[hardened clay]] no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.
|The normal 2 blobs of [[gold ore]] below Y{{=}}32 in mesas now attempt to generate 20 blobs at elevations between 32 and 79.
|Mesas can now generate [[dark oak]] [[mineshaft]]s above ground.}}
|{{HistoryLine||1.13|dev=18w19a|Renamed "Mesa" to "Badlands".}}
|{{HistoryLine|||dev=pre5|Changed the ID <code>mesa</code> to <code>badlands</code>.}}
|{{HistoryLine||1.18|dev=Experimental Snapshot 1|World seeds now generate 192 layers of terracotta per world seed, instead of 64 layers of terracotta, for use in generating terracotta in badlands biomes.}}|{{HistoryLine|||dev=experimental snapshot 3|Badlands sometimes show up in flat areas next to plateaus.
|Increased the maximum Y-level for red sand to generate.}}
|{{HistoryLine|||dev=experimental snapshot 4|Badlands biomes are now larger and less likely to show up as "microbiomes."}}
|{{HistoryLine|||dev=experimental snapshot 5|Badlands biomes are slightly smaller on average.
|Badlands can now generate on sharp peaks.
|Water [[lake]]s no longer generate in badlands.}}
|{{HistoryLine|||dev=21w42a|The extra [[gold ore]] in badlands biomes now generates up to Y{{=}}255.}}
|{{HistoryLine||1.20|dev=23w17a|"Crescent Dunes", and "Echo in the Wind" can now be played in all types of badlands biomes.}}
|{{HistoryLine||1.20.5|dev=24w03a|[[Armadillo]]s now spawn in badlands.}}
|{{HistoryLine|||dev=24w11a|Wolves summoned in badlands using [[spawn egg]]s or [[commands]], or by them simply spawning there due to a pack spawning along a biome boundary are now the striped variant instead of the pale variant.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.9.0|dev=build 1|Mesa biomes added, along with many other biomes.}}
|{{HistoryLine||v0.10.0|dev=build 1|Mesa biomes now have [[gold ore]] at every elevation.
|Mesas can now generate [[mineshaft]]s on the surface.}}
|{{HistoryLine||v0.15.0|dev=build 1|[[Hardened clay]] no longer generates more than 15 blocks deep, if the mesa is more than 15 blocks above sea level.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.18.0|dev=beta 1.18.0.22|The extra [[gold ore]] in badlands biomes now generates up Y{{=}}255.}}
|{{HistoryLine||1.20.70|exp=Armadillo and Wolf Armor|dev=Preview 1.20.70.20|[[Armadillo]]s now spawn in badlands and their variants.}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.23|[[Dead bush]]es now generate more frequently.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Added mesa biomes, along with many other biomes.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|[[Mineshaft]]s can now generate on the surface in mesa biomes, using [[dark oak planks]] and [[fence]]s rather than [[oak]].}}
|{{HistoryLine|3ds}}
|{{HistoryLine||0.1.0|Added mesa biomes.}}
}}
==Issues==
{{issue list}}
== Trivia ==
*Regular oak mineshafts do not generate in the badlands biomes, but they can generate into one if a neighboring biome generates the mineshaft.
*Although dark oak mineshafts generate in badlands, dark oaks do not grow in this biome.
*If a badlands biome generates above y level 256, it generates orange terracotta as the default rather than undyed terracotta. This cannot be seen through normal gameplay as the game cuts off any terrain above y level 256, however it can be seen on Java Edition using an AMPLIFIED world.
== Gallery ==
=== Screenshots ===
<gallery>
Ridgebiome.jpg|The first image of the mesa, tweeted by [[Jeb]].
Sand in badlands biome.png|Ground-view of a badlands biome.
Wet badlands.png|Badlands with a lake.
MesaJungle.jpg|A badlands and jungle biome generated together, with an exposed mineshaft.
Mesa Desert Village.png|A desert [[village]] that generated partially within a badlands biome.
Badlands Cave.png|A badlands cave.
Mesa Red Beach.png|Beach in a badlands biome.
BadlandsView.png|A view of the badlands biome.
Eroded badlands.png|Eroded badlands near [[world border]].
JungleandBadlands.png|Jungle and badlands biome generated next to each other.
Ruined portal badlands.png|A ruined portal in a badlands biome.
Red Sand in Mesa.png|Red sand flats below a terracotta cliff.
Badlands Mineshaft.png|A badlands mineshaft exposed on the surface.
Micro Mesa.jpg|An extremely tiny badlands biome.
Badlands River Cave.jpg|A river cave entrance in a badlands biome.
Hoodoo Coast.jpg|Hoodoos on the coast.
Mesa Sunset.jpg|Sunset atop a mesa.
Badlands Development Comparison.jpg|Badlands in development.
Badlands River Valley.jpg|A river valley in a badlands biome.
Micro Hoodoo.jpg|An extremely thin hoodoo.
Hoodoo River.jpg|Eroded badlands across a river.
Bad Portal.png|A [[ruined portal]] in a badland.
Badland Overpass.png|A player riding a horse into an overpass, with several monsters nearby.
Badland Delta.png|Several [[aquifers]] emerging in a badland biome.
Confrontation.jpeg|[[Narrator (YouTube)|Narrator]] and [[MARILLA]] confronting Jonathan Minecraft in a badland, a scene from [[Around the Minecraft World in 80 Biomes]].
</gallery>
=== In other media ===
<gallery>
File:Noor looks out.jpeg|[[Noor]] looking out over a badland with several wolves.
File:Peter-sheff-04-creeper.jpg|Artwork of a [[creeper]] roaming in a badlands.
File:Peter-sheff-02-spider.jpg|Artwork of a [[cave spider]] lurking in a badlands mineshaft.
File:Try Minecraft Realms.png|Pixel art of [[Sunny]], [[Steve]] and [[Ari]] building a [[nether portal]] in a badlands.
File:Crown Mesa.png|[[Minecraft Story Mode:Crown Mesa|Crown Mesa]], a badlands settlement from ''[[Minecraft: Story Mode]]''.
File:Badlands Season Artwork 1.jpg|A render of a badlands from ''[[Minecraft Earth]]''.
File:Team Mesa.png|[[Durango]] and [[River (Character)|River]] in a badlands.
</gallery>
== See also ==
*{{BiomeLink|Eroded Badlands}}
*{{BiomeLink|Wooded Badlands}}
*{{BiomeLink|Desert}}
*{{BiomeLink|id=windswept hills|Mountains}}
*{{BlockLink|Terracotta}}
== References ==
{{reflist}}
== External links ==
* {{Mcnet|around-block--badlands|Around the Block: Badlands|July 8, 2021|Duncan Geere}}
== Navigation ==
{{Navbox biomes|overworld}}
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[[pl:Badlandy]]
[[pt:Terras áridas]]
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