minecraft.wiki-mirror/wiki_backup/Village#Snowy.txt
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{{Many images}}{{Distinguish|Village & Pillage}}
{{about|the structure|the mobs that inhabit villages|Villager|the novel|Minecraft: The Village|the structure in {{MCL}}|Legends:Village|the setting in {{AMCM}}|Movie:Village}}
{{about|villages introduced in [[Village & Pillage]]|the structure before it|Village/Structure (old)}}
{{Infobox structure
| biome =
* {{BiomeLink|Desert}}
* {{BiomeLink|Plains}}
* {{BiomeLink|Meadow}}
* {{BiomeLink|Savanna}}
* {{BiomeLink|Snowy Plains}}
* {{BiomeLink|Taiga}}
* {{BiomeLink|Snowy Taiga}}{{only|bedrock|short=1}}
* {{BiomeLink|Sunflower Plains}}{{only|bedrock|short=1}}
| group = Plains
| group2 = Desert
| group3 = Savanna
| group4 = Taiga
| group5 = Snowy
| 1-1 = Plains Small House 3.png
| 2-1 = Desert Small House 5.png
| 3-1 = Savanna Small House 7.png
| 4-1 = Taiga Small House 3.png
| 5-1 = Snowy Small House 6.png
| mobs =
* {{EntityLink|Camel}} (Desert villages only)
* {{EntityLink|Cat}}
* {{EntityLink|Cow}}
* {{EntityLink|Horse}}
* {{EntityLink|Iron Golem}}
* {{EntityLink|Pig}}
* {{EntityLink|Sheep}}
* {{EntityLink|Villager}}
* {{EntityLink|Zombie Villager}} (abandoned villages only)
| blocks =
Plains Village:
* {{BlockLink|Azure Bluet}}
* {{BlockLink|Barrel}}
* {{BlockLink|id=beetroots|Beetroot}}
* {{BlockLink|Bell}}
* {{BlockLink|Blast Furnace}}
* {{BlockLink|Bookshelf}}
* {{BlockLink|Brewing Stand}}
* {{BlockLink|Bricks}}
* {{BlockLink|Brown Stained Glass Pane}} (abandoned villages only)
* {{BlockLink|Carrots}}
* {{BlockLink|Cartography Table}}
* {{BlockLink|Chest}}
* {{BlockLink|Clay}}
* {{BlockLink|Cobblestone}}
* {{BlockLink|Cobblestone Slab}}
* {{BlockLink|Cobblestone Stairs}}
* {{BlockLink|Cobblestone Wall}}
* {{BlockLink|Cobweb}} (abandoned villages only)
* {{BlockLink|Composter}}
* {{BlockLink|Cornflower}}
* {{BlockLink|Crafting Table}}{{only|BE|short=1}}
* {{BlockLink|Dandelion}}
* {{BlockLink|Dirt}}
* {{BlockLink|Dirt Path}}
* {{BlockLink|Farmland}}
* {{BlockLink|Fletching Table}}
* {{BlockLink|Furnace}}
* {{BlockLink|Glass Pane}}
* {{BlockLink|Grass}}
* {{BlockLink|Grass Block}}
* {{BlockLink|Green Carpet}}
* {{BlockLink|Grindstone}}
* {{BlockLink|Hay Bale}}
* {{BlockLink|Iron Bars}}
* {{BlockLink|Lava}}
* {{BlockLink|Lectern}}
* {{BlockLink|Loom}}
* {{BlockLink|Mossy Cobblestone}}
* {{BlockLink|Oak Door}} (normal villages only)
* {{BlockLink|Oak Fence}}
* {{BlockLink|Oak Fence Gate}}
* {{BlockLink|Oak Leaves}}
* {{BlockLink|Oak Log}}
* {{BlockLink|Oak Planks}}
* {{BlockLink|Oak Pressure Plate}}
* {{BlockLink|Oak Slab}}
* {{BlockLink|Oak Stairs}}
* {{BlockLink|Oak Trapdoor}}
* {{BlockLink|Oxeye Daisy}}
* {{BlockLink|Poppy}}
* {{BlockLink|Potatoes}}
* {{BlockLink|Potted Dandelion}}
* {{BlockLink|Smithing Table}}
* {{BlockLink|Smoker}}
* {{BlockLink|Smooth Stone}}
* {{BlockLink|Smooth Stone Slab}}
* {{BlockLink|Stonecutter}}
* {{BlockLink|Stripped Oak Log}}
* {{BlockLink|Stripped Oak Wood}}
* {{BlockLink|Tall Grass}}
* {{BlockLink|Terracotta}}
* {{BlockLink|Torch}} (normal villages only)
* {{BlockLink|Wall Torch}} (normal villages only)
* {{BlockLink|Water}}
* {{BlockLink|Water Cauldron}} (full level of water)
* {{BlockLink|Wheat}}
* {{BlockLink|White Bed}}
* {{BlockLink|White Carpet}}
* {{BlockLink|White Stained Glass Pane}}
* {{BlockLink|White Terracotta}}
* {{BlockLink|White Wool}}
* {{BlockLink|Yellow Bed}}
* {{BlockLink|Yellow Carpet}}
* {{BlockLink|Yellow Stained Glass Pane}}
* {{BlockLink|Yellow Wool}}
Desert Village:
* {{BlockLink|Barrel}}
* {{BlockLink|id=beetroots|Beetroot}}
* {{BlockLink|Bell}}
* {{BlockLink|Blast Furnace}}
* {{BlockLink|Bookshelf}}
* {{BlockLink|Brewing Stand}}
* {{BlockLink|Cactus}}
* {{BlockLink|Cartography Table}}
* {{BlockLink|Chest}}
* {{BlockLink|Chiseled Sandstone}}
* {{BlockLink|Clay}}
* {{BlockLink|Cobblestone}}
* {{BlockLink|Cobweb}} (abandoned villages only)
* {{BlockLink|Composter}}
* {{BlockLink|Crafting Table}}
* {{BlockLink|Cut Sandstone}}
* {{BlockLink|Cyan Bed}}
* {{BlockLink|Dead Bush}}
* {{BlockLink|Farmland}}
* {{BlockLink|Fletching Table}}
* {{BlockLink|Furnace}}
* {{BlockLink|Granite}}
* {{BlockLink|Granite Stairs}}
* {{BlockLink|Granite Wall}}
* {{BlockLink|Grass}}
* {{BlockLink|Grass Block}}
* {{BlockLink|Green Bed}}
* {{BlockLink|Green Carpet}}
* {{BlockLink|Grindstone}}
* {{BlockLink|Hay Bale}}
* {{BlockLink|Iron Bars}}
* {{BlockLink|Jungle Button}}
* {{BlockLink|Jungle Door}} (normal villages only)
* {{BlockLink|Jungle Fence}}
* {{BlockLink|Jungle Fence Gate}}
* {{BlockLink|Jungle Trapdoor}}
* {{BlockLink|Ladder}}
* {{BlockLink|Lava}}
* {{BlockLink|Lectern}}
* {{BlockLink|Light Blue Glazed Terracotta}}
* {{BlockLink|Lime Bed}}
* {{BlockLink|Lime Carpet}}
* {{BlockLink|Lime Glazed Terracotta}}
* {{BlockLink|Lime Terracotta}}
* {{BlockLink|Loom}}
* {{BlockLink|Melon Stem}}
* {{BlockLink|Potted Cactus}}
* {{BlockLink|Potted Dead Bush}}
* {{BlockLink|Sand}}
* {{BlockLink|Sandstone}}
* {{BlockLink|Sandstone Slab}}
* {{BlockLink|Sandstone Wall}}
* {{BlockLink|Sea Pickle}} (2 pickle)
* {{BlockLink|Smithing Table}}
* {{BlockLink|Smoker}}
* {{BlockLink|Smooth Sandstone}}
* {{BlockLink|Smooth Sandstone Slab}}
* {{BlockLink|Smooth Sandstone Stairs}}
* {{BlockLink|Smooth Stone Slab}}
* {{BlockLink|Stone Button}}
* {{BlockLink|Stonecutter}}
* {{BlockLink|Terracotta}}
* {{BlockLink|Torch}} (normal villages only)
* {{BlockLink|Wall Torch}} (normal villages only)
* {{BlockLink|Water}}
* {{BlockLink|Water Cauldron}} (full level of water)
* {{BlockLink|Wheat}}
* {{BlockLink|White Carpet}}
* {{BlockLink|White Glazed Terracotta}}
* {{EntityLink|Camel}}
Snowy Village:
* {{BlockLink|Barrel}}
* {{BlockLink|Bell}}
* {{BlockLink|Blast Furnace}}
* {{BlockLink|Blue Bed}}
* {{BlockLink|Blue Carpet}}
* {{BlockLink|Blue Ice}}
* {{BlockLink|Bookshelf}}
* {{BlockLink|Brewing Stand}}
* {{BlockLink|Brown Stained Glass Pane}} (abandoned villages only)
* {{BlockLink|Carrots}}
* {{BlockLink|Cartography Table}}
* {{BlockLink|Chest}}
* {{BlockLink|Cobblestone}}
* {{BlockLink|Cobblestone Wall}}
* {{BlockLink|Cobweb}} (abandoned villages only)
* {{BlockLink|Composter}}
* {{BlockLink|Diorite}}
* {{BlockLink|Diorite Stairs}}
* {{BlockLink|Diorite Wall}}
* {{BlockLink|Dirt}}
* {{BlockLink|Dirt Path}}
* {{BlockLink|Farmland}}
* {{BlockLink|Fletching Table}}
* {{BlockLink|Furnace}}
* {{BlockLink|Glass Pane}}
* {{BlockLink|Grass}}
* {{BlockLink|Grass Block}}
* {{BlockLink|Grindstone}}
* {{BlockLink|Iron Bars}}
* {{BlockLink|Lantern}}
* {{BlockLink|Lava}}
* {{BlockLink|Lectern}}
* {{BlockLink|Light Gray Wool}}
* {{BlockLink|Loom}}
* {{BlockLink|Packed Ice}}
* {{BlockLink|Potatoes}}
* {{BlockLink|Red Bed}}
* {{BlockLink|Red Carpet}}
* {{BlockLink|Smithing Table}}
* {{BlockLink|Smoker}}
* {{BlockLink|Smooth Stone}}
* {{BlockLink|Smooth Stone Slab}}
* {{BlockLink|Snow}}
* {{BlockLink|Snow Block}}
* {{BlockLink|Stone Bricks}}
* {{BlockLink|Spruce Door}} (normal villages only)
* {{BlockLink|Spruce Fence}}
* {{BlockLink|Spruce Fence Gate}}
* {{BlockLink|Spruce Log}}
* {{BlockLink|Spruce Leaves}}
* {{BlockLink|Spruce Planks}}
* {{BlockLink|Spruce Slab}}
* {{BlockLink|Spruce Stairs}}
* {{BlockLink|Stripped Spruce Log}}
* {{BlockLink|Stripped Spruce Wood}}
* {{BlockLink|Torch}} (normal villages only)
* {{BlockLink|Wall Torch}} (normal villages only)
* {{BlockLink|Water}}
* {{BlockLink|Water Cauldron}} (full level of water)
* {{BlockLink|Wheat}}
* {{BlockLink|White Bed}}
Savanna Village:
* {{BlockLink|Acacia Door}} (normal villages only)
* {{BlockLink|Acacia Fence}}
* {{BlockLink|Acacia Fence Gate}}
* {{BlockLink|Acacia Leaves}}
* {{BlockLink|Acacia Log}}
* {{BlockLink|Acacia Planks}}
* {{BlockLink|Acacia Pressure Plate}}
* {{BlockLink|Acacia Sapling}}
* {{BlockLink|Acacia Slab}}
* {{BlockLink|Acacia Stairs}}
* {{BlockLink|Acacia Wood}}
* {{BlockLink|Barrel}}
* {{BlockLink|Bell}}
* {{BlockLink|Blast Furnace}}
* {{BlockLink|Bookshelf}}
* {{BlockLink|Brewing Stand}}
* {{BlockLink|Brown Stained Glass Pane}} (abandoned villages only)
* {{BlockLink|Brown Wall Banner}}
* {{BlockLink|Cartography Table}}
* {{BlockLink|Chest}}
* {{BlockLink|Clay}}
* {{BlockLink|Cobblestone}}
* {{BlockLink|Cobblestone Wall}}
* {{BlockLink|Cobweb}} (abandoned villages only)
* {{BlockLink|Composter}}
* {{BlockLink|Crafting Table}}
* {{BlockLink|Dandelion}}
* {{BlockLink|Dirt}}
* {{BlockLink|Dirt Path}}
* {{BlockLink|Farmland}}
* {{BlockLink|Fletching Table}}
* {{BlockLink|Glass Pane}}
* {{BlockLink|Grass}}
* {{BlockLink|Grass Block}}
* {{BlockLink|Grindstone}}
* {{BlockLink|Hay Bale}}
* {{BlockLink|Iron Bars}}
* {{BlockLink|Lava}}
* {{BlockLink|Melon}}
* {{BlockLink|Melon Stem}}
* {{BlockLink|Lectern}}
* {{BlockLink|Loom}}
* {{BlockLink|Orange Bed}}
* {{BlockLink|Orange Carpet}}
* {{BlockLink|Orange Glazed Terracotta}}
* {{BlockLink|Orange Stained Glass Pane}}
* {{BlockLink|Orange Terracotta}}
* {{BlockLink|Poppy}}
* {{BlockLink|Potted Dandelion}}
* {{BlockLink|Red Bed}}
* {{BlockLink|Red Carpet}}
* {{BlockLink|Red Terracotta}}
* {{BlockLink|Smithing Table}}
* {{BlockLink|Smoker}}
* {{BlockLink|Smooth Stone}}
* {{BlockLink|Smooth Stone Slab}}
* {{BlockLink|Stonecutter}}
* {{BlockLink|Stripped Acacia Log}}
* {{BlockLink|Tall Grass}}
* {{BlockLink|Torch}} (normal villages only)
* {{BlockLink|Wall Torch}} (normal villages only)
* {{BlockLink|Water}}
* {{BlockLink|Water Cauldron}} (full level of water)
* {{BlockLink|White Carpet}}
* {{BlockLink|Yellow Glazed Terracotta}}
* {{BlockLink|Yellow Stained Glass Pane}}
* {{BlockLink|Yellow Terracotta}}
Taiga Village:
* {{BlockLink|Barrel}}
* {{BlockLink|Bell}}
* {{BlockLink|Blast Furnace}}
* {{BlockLink|Bookshelf}}
* {{BlockLink|Blue Bed}}
* {{BlockLink|Brewing Stand}}
* {{BlockLink|Brown Stained Glass Pane}} (abandoned villages only)
* {{BlockLink|Campfire}}
* {{BlockLink|Cartography Table}}
* {{BlockLink|Chest}}
* {{BlockLink|Clay}}
* {{BlockLink|Cobblestone}}
* {{BlockLink|Cobblestone Stairs}}
* {{BlockLink|Cobblestone Wall}}
* {{BlockLink|Cobweb}} (abandoned villages only)
* {{BlockLink|Composter}}
* {{BlockLink|Crafting Table}}
* {{BlockLink|Dirt}}
* {{BlockLink|Dirt Path}}
* {{BlockLink|Farmland}}
* {{BlockLink|Fern}}
* {{BlockLink|Fletching Table}}
* {{BlockLink|Furnace}}
* {{BlockLink|Glass Pane}}
* {{BlockLink|Gravel}}
* {{BlockLink|Grass}}
* {{BlockLink|Grass Block}}
* {{BlockLink|Grindstone}}
* {{BlockLink|Hay Bale}}
* {{BlockLink|Jack o'Lantern}}
* {{BlockLink|Ladder}}
* {{BlockLink|Large Fern}}
* {{BlockLink|Lectern}}
* {{BlockLink|Loom}}
* {{BlockLink|Mossy Cobblestone}}
* {{BlockLink|Poppy}}
* {{BlockLink|Potatoes}}
* {{BlockLink|Potted Poppy}}
* {{BlockLink|Potted Spruce Sapling}}
* {{BlockLink|Pumpkin}}
* {{BlockLink|Pumpkin Stem}}
* {{BlockLink|Purple Bed}}
* {{BlockLink|Purple Carpet}}
* {{BlockLink|Red Carpet}}
* {{BlockLink|Sand}}
* {{BlockLink|Smithing Table}}
* {{BlockLink|Smoker}}
* {{BlockLink|Smooth Stone Slab}}
* {{BlockLink|Stonecutter}}
* {{BlockLink|Spruce Door}} (normal villages only)
* {{BlockLink|Spruce Fence}}
* {{BlockLink|Spruce Fence Gate}}
* {{BlockLink|Spruce Leaves}}
* {{BlockLink|Spruce Log}}
* {{BlockLink|Spruce Planks}}
* {{BlockLink|Spruce Pressure Plate}}
* {{BlockLink|Spruce Stairs}}
* {{BlockLink|Spruce Trapdoor}}
* {{BlockLink|Spruce Wall Sign}}
* {{BlockLink|Spruce Wood}}
* {{BlockLink|id=sweet berry bush|Sweet Berries}}
* {{BlockLink|Torch}} (normal villages only)
* {{BlockLink|Wall Torch}} (normal villages only)
* {{BlockLink|Wheat}}
* {{BlockLink|Water}}
* {{BlockLink|Water Cauldron}} (full level of water)
* {{BlockLink|White Carpet}}
* {{EntityLink|Armor Stand}} (with 1 {{ItemLink|Iron Helmet}} or 1 {{ItemLink|Iron Chestplate}})
| canspawn = No
}}
A '''village''' is a group or complex of buildings and other [[structure]]s that generate naturally in the [[Overworld]]. A village is inhabited by [[villager]]s, as people, [[cat]]s, as pets/strays, [[iron golem]]s, for defense, passive livestock mobs, for farms, and [[wandering trader]]s with their [[trader llama]]s. A village is a source of resources to the [[player]], obtained from [[trading]], loot [[chest]]s, and other materials found in the village. Villages are also a target of [[illager]] [[raid]]s when a player with the [[Bad Omen]] effect enters a village, transforming it into [[Raid Omen]], triggering a raid.
{{TOC limit|3}}
== Generation ==
{{info needed section|Do villages really generate in snowy taiga and sunflower plains in Bedrock Edition? Are there any seeds that confirm the existence of such villages?}}
[[File:NewPlainsVillage.png|thumb|A visual of a [[plains]] village.|alt=]]
Villages generate naturally in [[plains]], [[savanna]], [[taiga]], [[meadow]]s, [[snowy plains]], and [[desert]] [[biome]]s. {{IN|Bedrock}}, they also generate in [[snowy taiga]] and [[sunflower plains]] biomes. The type of the village, and therefore the style of all structures within it, is determined by the biome at the village center or meeting point. The buildings and wood depend on the biome the village is in. If the meeting point does not generate in one of the above biomes, the village defaults to plains style.
The following table shows the village styles corresponding to different biomes.
{| class="wikitable col-1-center col-2-center"
! Village style !! Biome
|-
| Desert || [[Desert]]
|-
| Plains || [[Plains]]<br>[[Sunflower plains]]{{only|bedrock|short=1}}<br>[[Meadow]]<br>Any other not listed here{{only|bedrock|short=1}}<ref group="note">If generated through behavior packs {{verify|is this still the case in bedrock?}}</ref>
|-
| Savanna || [[Savanna]]
|-
| Snowy || [[Snowy plains]]
|-
| Taiga || [[Taiga]]<br>[[Snowy taiga]]{{only|bedrock|short=1}}
|}
<references group="note"/>
{{Calculator|chunkbase|pois=V|zoom=0.25}}
[[File:Cold Desert Village.png|thumb|A [[desert]] village that generated into the [[:en:Snowy_Plains#Ice_spikes|Ice Spikes]] biome.]]
[[File:Meadows Village.jpg|thumb|A [[plains]] style village in a [[:en:Mountains#meadow|Meadows]] biome.]]
[[File:Taiga Village 1 14 1.png|thumb|right|A [[taiga]] village showing distinguishing design features, such as roofs made of spruce logs.]]
The number of villagers spawned depends on the number of beds in the village. Villagers spawn only in houses that have beds, while job site buildings (with no beds) always generate without villagers.
If a building or pathway generates over open-air, circular or square platforms of grass or sand (depending on the terrain) generates below the structure, which can cause surface oddities. These platforms do not generate beside cliffs or over the void; rather, they generate on the lowest blocks. Platforms can be clearly seen when a village building generates over an ocean. Farms generate a few blocks of open space above them if they happen to generate inside a hill. Village buildings can also generate suddenly on the top of a windswept hills while the other buildings are at the bottom of the windswept hills. This happens often in savanna villages.
Some villages generate as abandoned; see {{section link||Abandoned villages}} below.
Villages are slightly more common {{in|Bedrock}} than {{in|Java}}. There is a roughly {{frac|1|2}} chance that at least one village is present within 500 blocks of the world spawn point in ''Java Edition'', while this chance is about {{frac|2|3}} in ''Bedrock Edition''. This is due to the fact that villages can generate in more [[biome]]s in ''Bedrock Edition'', as well as being closer to each other within an eligible biome.
Despite the existence of jungle and swamp villagers, village structures do not generate in these biomes. Jungle and swamp villagers can only spawn naturally in rare cases where a village overlaps a swamp or jungle. They can also be spawned by breeding villagers in a jungle or swamp, or by curing a jungle or swamp zombie villager.
; Upon generation
{| style="text-align:center"
|-
| scope="col" style="width:70px" | [[File:ArmorStandFace.png|link=Armor stand]]
| scope="col" style="width:70px" | [[File:CamelFace.png|link=Camel]]
| scope="col" style="width:70px" | [[File:CowFace.png|link=Cow]]
| scope="col" style="width:70px" | [[File:HorseFace.png|link=Horse]]
| scope="col" style="width:70px" | [[File:IronGolemFace.png|link=Iron golem]]
| scope="col" style="width:70px" | [[File:PigFace.png|link=Pig]]
| scope="col" style="width:70px" | [[File:SheepFace.png|link=Sheep]]
| scope="col" style="width:70px" | [[File:VillagerFace.png|link=Villager]]
| scope="col" style="width:70px" | [[File:ZombieVillagerFace.png|link=Zombie villager]]
|-
| style="vertical-align:top" | [[Armor stand]]<br>{{only|je|short=1}}
| style="vertical-align:top" | [[Camel]]
| style="vertical-align:top" | [[Cow]]
| style="vertical-align:top" | [[Horse]]
| style="vertical-align:top" | [[Iron golem]]
| style="vertical-align:top" | [[Pig]]
| style="vertical-align:top" | [[Sheep]]
| style="vertical-align:top" | [[Villager]]
| style="vertical-align:top" | [[Zombie villager]]
|}
* Villagers spawn in regular villages only.
* Iron golems spawn in regular villages only, one spawns near a village meeting point.
* Zombie villagers spawn in abandoned villages only.
* Horses, pigs, cows, and sheep spawn in regular villages and abandoned villages.
* Camels spawn in regular desert villages and abandoned desert villages.{{Verify|I'm not sure camels can spawn in abandoned desert villages.}}
* Two armor stands are part of the [[taiga]] village with pieces of [[armor]].{{only|je|short=1}}
; Periodically
{| style="text-align:center"
|-
| scope="col" style="width:70px" | [[File:CatFace.png|link=Cat]]
| scope="col" style="width:70px" | [[File:IronGolemFace.png|link=Iron golem]]
|-
| style="vertical-align:top" | [[Cat]]
| style="vertical-align:top" | [[Iron golem]]
|}
* Cats spawn naturally inside villages, one for every four beds for a maximum of five.
* One wandering trader spawns periodically at a village meeting point.
* Two trader llamas spawn periodically at a village meeting point alongside a wandering trader.
* {{IN|Bedrock}}, iron golems spawn periodically around the village center if there are at least 10 villagers and 20 beds in a village, for a maximum of two. {{IN|Java}}, they are summoned by a Villager if the villager spawning them has slept.
; During events
{| style="text-align:center"
|-
| scope="col" style="width:70px" | [[File:ChickenFace.png|link=Chicken]]
| scope="col" style="width:70px" | [[File:EvokerFace.png|link=Evoker]]
| scope="col" style="width:70px" | [[File:IllusionerFace.png|link=Illusioner]]
| scope="col" style="width:70px" | [[File:PillagerFace.png|link=Pillager]]
| scope="col" style="width:70px" | [[File:RavagerFace.png|link=Ravager]]
| scope="col" style="width:70px" | [[File:VexFace.png|link=Vex]]
| scope="col" style="width:70px" | [[File:VindicatorFace.png|link=Vindicator]]
| scope="col" style="width:70px" | [[File:WitchFace.png|link=Witch]]
| scope="col" style="width:70px" | [[File:ZombieFace.png|link=Zombie]]
|-
| style="vertical-align:top" | [[Chicken]]<br>{{only|java|short=yes}}
| style="vertical-align:top" | [[Evoker]]
| style="vertical-align:top" | [[Illusioner]]<br>{{only|java|short=yes}}
| style="vertical-align:top" | [[Pillager]]
| style="vertical-align:top" | [[Ravager]]
| style="vertical-align:top" | [[Vex]]
| style="vertical-align:top" | [[Vindicator]]
| style="vertical-align:top" | [[Witch]]
| style="vertical-align:top" | [[Zombie]]<br>{{only|java|short=yes}}
|}
* Zombies spawn during [[zombie siege]]s. Chickens can spawn rarely during zombie sieges as [[chicken jockey]]s.
* Pillagers, vindicators, evokers, vexes, ravagers, and witches spawn during [[raid]]s.
** Illusioners also spawn and join raids when spawned by players.
** Evoker fangs spawn when summoned by evokers.
** Witches also spawn when a villager is struck by lightning within four blocks of the bolt.
== Events ==
These events are not tied to generated village structures, but these structures (except for abandoned villages) typically satisfy the game's definition in the context of [[village mechanics]]. Specifically, these events consider any [[chunk]] section (aka. "subchunk") within a 3×3×3 cube of sections centered on a section containing a [[bed]], [[bell]], or [[job site]] as part of a village.
=== Raids ===
{{main|Raid}}
A player who drinks an [[ominous bottle]] (dropped by [[pillager]] captains) receives the [[Bad Omen]] effect for 100 minutes. Like other status effects, Bad Omen can also be cleared by dying or drinking milk. Entering a village boundary while the effect is active turns it into [[Raid Omen]], which starts a raid after the effect runs out. The raid spawns groups of [[illager]]s in waves, which attack the village. The higher the level, the higher the chance for the raiding mobs to wield enchanted weapons.
=== Zombie sieges ===
{{main|Zombie siege}}
{{exclusive|java|section=1}}
Zombie sieges are in-game events where many zombies spawn in a village, regardless of how well lit or walled off a village is. They have a 10% chance of occurring at midnight every night or during thunderstorms when a village has at least 20 valid beds. There is no indication of a zombie siege happening except for an unusually high number of zombies.
== Structure ==
{{About||the technical details behind village structures|Village/Structure|the blueprints of village structures|Village/Structure/Blueprints|structures prior to Village & Pillage|Village/Structure (old)|blueprints of structures prior to Village & Pillage|Village/Structure (old)/Blueprints}}
[[File:Snowy Village.png|thumb|The Snowy Village [[seed template]], featuring a village near a [[pillager outpost]].{{only|bedrock}}|alt=]]
[[File:Lofthouse.png|thumb|right|Loft houses]]
=== Buildings ===
The number of buildings making up a village can vary, and not every village consists of all building types at once. Apart from the meeting point, which is unique and systematic, the number of buildings of each type is randomly generated and increased in [[Superflat]]{{only|java}} worlds. More than one meeting point can generate in Superflat worlds. The number of lamp posts and decorative structures (hay bales, melon patch, pumpkin patch, farms, snow and ice patches) has no restriction, as they are generated where no other buildings can be placed. These structures could have functions, and could be of great use to the player. Paths are found between the buildings of the village and often extend beyond them.
Structures are chosen randomly from a pool of possible buildings.
The full list of the village house blueprints can be accessed by going [[Village/Structure/Blueprints|here]].
Architecture style, and blocks making up the village structures, vary according to village type. Not every building can generate in a single village, although some blocks can be found in any village, such as job site blocks and food items.
{{IN|Java}}, buildings have different probabilities of generating, depending on village type; for example, a weaponsmith shop is more likely to appear in a Taiga village than other villages.
{{IN|Bedrock}}, villages don't generate with expected structures; for example, a fletcher house doesn't appear in a plains village and a stone mason house doesn't appear in a savanna village.<ref>{{bug|MCPE-100217||Villages don't generate with expected structures.}}</ref>
=== Paths ===
[[File:Buildingless Paths.png|thumb|right|Village paths without any buildings nearby, generated in a [[Buffet]] world type with cave generation before the [[Village & Pillage]] update.]]
Villages generate paths between the buildings and extending outside of the village. Village paths generate at the level of existing terrain, potentially going up steep hills or down ravines without regard for whether an entity could actually traverse the path. Paths do not go below sea level and replace only [[grass block]]s (with air above), [[water]], [[lava]], [[sand]], [[sandstone]], and [[red sandstone]]; all other blocks are ignored and the blocks underneath are considered for replacement instead. Villagers use these paths to travel across the village.
In plains, savanna, taiga, and snowy villages, paths are comprised of [[dirt path]]s and grass. Savanna villages also generate farmland and crops in some paths. Dirt paths that generate over water are replaced by the village style's planks type. Desert villages generate with [[smooth sandstone]] paths.
In [[Buffet]] worlds with cave generation, paths may generate on a separate layer from the rest of the buildings. In floating island generation, paths may not generate at all.
Trees, lamp posts, and other decorative structures can generate in the middle of paths as obstructions.<ref>{{bug|MC-140460||Hay bales, trees and light posts can generate on paths|WAI}}</ref>
{{loadPage|Village/Loot|Loot|h2}}
== Abandoned villages ==
{{distinguish|Zombie Town}}
[[File:Abandoned Village.png|thumb|A plains zombie village]]
A village has a 2% chance of generating as an '''abandoned village'''<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/360032515012|title=Minecraft Beta - 1.13.0.9 (Xbox One/Windows 10/Android)|date=August 27, 2019}}</ref> (also known as '''zombie village''').
In an abandoned village, all generated villagers are instead [[zombie villager]]s, and all [[door]]s and [[torch]]es are missing. The zombie villagers do not despawn, but have no resistance to sunlight. The zombie villagers spawned inside these villages behave similar to [[drowned]] as they stay in the shade even when a player or villager are nearby, only coming out when the sun has set. In abandoned villages, most [[cobblestone]] blocks are replaced by [[mossy cobblestone]], random [[block]]s (particularly wood) are replaced by [[cobweb]]s, and all glass panes are replaced by brown stained glass panes to represent dirty glass. Abandoned villages also spawn stray [[cat]]s, as well as the usual village livestock, but they do ''not'' spawn [[iron golem]]s. The amount of buildings in an abandoned village can be slightly more than a normal village.
== Mechanics ==
{{main|Village mechanics}}
=== {{JE}} ===
A [[subchunk]] is a "village center" if it contains at least one claimed [[bed]], [[bell]], or [[job site]] block. The 26 subchunks in a 3×3×3 cube around such a subchunk are also considered part of a village.
Villages as a whole have no defined "center", "size", or "radius"; they are defined only based on proximity to any "village center" subchunk.
=== {{BE}} ===
A village always consists of at least one acceptable bed and one villager. Rarely, a village structure can generate without beds, thus not qualifying as a village. Upon creation, a village center is defined as a POI claimed by the first villager, and the village's size is the greater of 32 blocks or the distance to the furthest bed from the center. Any villager, village golem, or raid-spawned illagers can pathfind back into the village if they find themselves farther than that many blocks from the center.
Villages are established by the number of valid [[bed]]s in the village.
The maximum population of a village is the number of valid beds. If the population drops below that point (due to death or removal), but there are at least two villagers left who can reach each other, the villagers mate and [[Villager#Breeding|breed]] until the population is at the maximum.
A village is created when at least one villager links to one bed. The village continues to exist as long as one of its villagers remains linked to one of its beds. If all beds are unlinked (by being destroyed, by players sleeping in them, or by villagers failing to pathfind to them), then the village ceases to exist. When this happens the villagers lose all links to job site blocks and bells, and cannot use them.
When the first villager links to a bed a village of size 65×25×65 blocks is created, centered on the pillow of that bed. The boundaries, and consequently the center (which is important because it defines where cats and iron golems can spawn), may change as other villagers link or unlink from point of interest (POI) blocks. When the boundaries change the center usually shifts to the location of POI block near the midpoint between the farthest out POI in each direction. In naturally generated villages there is usually a bell near the village center, but aside from that bells have no special role distinct from other POI in how the game defines and manages the village center and boundaries.
=== Gathering site ===
Villages have gathering sites where villagers may mingle. A gathering site is defined as a [[bell]] located within the village boundary. A [[wandering trader]] may spawn at a gathering site, accompanied by trader [[llama]]s. A villager also rings the bell when a raid starts.
=== Job site blocks ===
[[Job site]] blocks are blocks such as [[grindstone]]s, [[smithing table]]s, and [[lectern]]s, which are used by villagers. Villagers with the corresponding professions spend their time in front of their job site block, except for nitwits, baby villagers and unemployed villagers (villagers without profession overlays). Upon claiming a job site block, green particles appear above both the villager and the job site block, and the villager takes up the profession of the job site block if unemployed. Villagers that have already been traded with can claim only job site blocks related to their profession. Employed villagers that are not linked to a job site block are unable to restock their trades. Villagers cannot link to a job site block that has already been claimed by another villager. There are thirteen job site blocks in the game, each linking to their respective villager profession.
== Data values ==
=== ID ===
{{el|je}}:
{{ID table
|edition=java
|firstcolumnname=Structure type
|displayname=[[Jigsaw structure|Jigsaw]]
|spritename=jigsaw
|spritetype=block
|nameid=jigsaw
|foot=1}}
{{ID table
|edition=java
|firstcolumnname=Structure
|displayname=Desert Village
|spritetype=env
|nameid=village_desert}}
{{ID table
|displayname=Plains Village
|spritetype=env
|nameid=village_plains}}
{{ID table
|displayname=Savanna Village
|spritetype=env
|nameid=village_savanna}}
{{ID table
|displayname=Snowy Village
|spritetype=env
|nameid=village_snowy}}
{{ID table
|displayname=Taiga Village
|spritetype=env
|nameid=village_taiga
|foot=1}}
{{el|be}}:
{{ID table
|edition=bedrock
|firstcolumnname=Structure
|generatetranslationkeys=y
|displayname=Village
|spritetype=env
|nameid=village
|translationkey=feature.village
|foot=1}}
== History ==
{{HistoryTable
|{{HistoryLine||February 21, 2010|link=https://web.archive.org/web/20190710053746/https://notch.tumblr.com/post/403475391/i-have-a-potentially-game-breaking-idea-do-not|NPC villages and "monster towns" are mentioned.}}
|{{HistoryLine||July 1, 2011|link=https://web.archive.org/web/20190329134139/https://plus.google.com/116872576248355504859/posts/QrzeqTkpPti|A picture of villages was released by [[Notch]] before Beta 1.8 was released. In the early screenshot, villages were partly made of [[moss stone]].}}
|{{HistoryLine||July 13, 2011|link=http://uk.ign.com/articles/2011/07/13/the-future-of-minecraft?page=2|An early interview with Notch discussed his plans for the village.}}
|{{HistoryLine||August 10, 2011|link={{tweet|notch|101212681234681858}}|Notch originally worked on villages by himself, but eventually gave the task to [[Jeb]], so that he could work on other things.}}
|{{HistoryLine||August 11, 2011|link={{tweet|jeb|101675386190045184}}|Jeb has said that during early tests of villages, the [[lava]] in a blacksmith often set the village on [[fire]].}}
|{{HistoryLine||August 26, 2011|link={{ytl|tuVt1YFnsSQ}}|Villages were shown to the public during the PAX 2011 demo, including the interiors.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.8|dev=Pre-release|Added villages, which only generated in plains and desert biomes.
|They were originally intended to be populated with [[pigmen]].<ref>{{tweet|notch|62531431175421952|It's very likely the townspeople will be pigmen|April 25, 2011}}</ref>}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease|[[Villager]]s have been added to villages. They have 'TESTIFICATE' written above their heads.}}
|{{HistoryLine||1.1|dev=12w01a|Blacksmith buildings in villages now hold [[chest]]s with loot.}}
|{{HistoryLine|||dev=release|Villages now generate in [[Superflat]]s.}}
|{{HistoryLine||1.2.1|dev=12w07a|[[Villager]]s now repopulate villages based on how many houses there are available.
|[[Zombie siege]]s can now occur once a village has reached a certain size.
|The [[player]] may now add houses to villages, provided they are enclosed with a roof and a [[Door|wooden door]].}}
|{{HistoryLine|||dev=12w08a|Larger villages now spawn [[iron golem]]s to defend them.}}
|{{HistoryLine||1.3.1|dev=12w21a|[[Desert]] villages are now made of [[sandstone]] instead of [[Log|wood]] and [[cobblestone]].}}
|{{HistoryLine||1.4.2|dev=12w32a|Villages now track the "popularity" of individual [[player]]s by username.}}
|{{HistoryLine|||dev=12w36a|[[Potato]]es and [[carrot]]s can now be found in villages.}}
|{{HistoryLine||1.5|dev=13w03a|Changes to [[water]]-block generation now make [[Village well|well]]s proper infinite water sources.}}
|{{HistoryLine|||dev=13w06a|The lamppost glitch in villages has been fixed.}}
|{{HistoryLine||?|[[Village well|Well]]s in [[desert]] villages are now made of [[cobblestone]] instead of [[sandstone]].}}
|{{HistoryLine||1.7.2|dev=13w36a|Added the [[savanna]] biome, which villages can now generate in.}}
|{{HistoryLine||1.8|dev=14w03a|[[Gravel]] roads in villages now have [[cobblestone]] underneath, to prevent them from collapsing into [[cave]]s.}}
|{{HistoryLine|||dev=14w04a|[[Door]]s are now added to the closest village.}}
|{{HistoryLine|||dev=14w25a|Zombie sieges have been re-implemented.}}
|{{HistoryLine|||dev=14w30a|[[Village well|Well]]s in [[desert]] villages are now made of [[sandstone]] instead of [[cobblestone]].}}
|{{HistoryLine||1.9|dev=15w31a|Farms now include [[beetroot crop]]s.}}
|{{HistoryLine||1.10|dev=16w20a|Village structures are no longer restricted by [[biome]] boundaries, meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome.
|Villages now generate in [[taiga]] biomes (but not their variants), and are made of spruce [[wood]].
|As a result of the above two reasons, the amount of villages that generate has been greatly increased.<ref>{{bug|MC-152966||Increase villages generate in versions after 1.10|Fixed}}</ref>
|[[Savanna]] villages are now made of acacia wood rather than oak. Acacia [[log]]s replace [[cobblestone]] in all structures except churches.
|Paths no longer generate below sea level, and they are made with different material depending on the existing terrain.
|[[Grass path]]s now generate rather than [[gravel]] paths, when generated on [[grass block]]s.
|Paths made of [[planks]] now generate over [[water]] and [[lava]] to form bridges.
|Villages now have a 2% chance of generating as an abandoned village, which are inhabited only by [[zombie villager]]s, and generate without any [[door]]s or [[torch]]es.}}
|{{HistoryLine|||dev=16w21a|Blacksmiths now generate with [[cobblestone]] in all [[biome]]s, rather than acacia [[log]]s in [[savanna]]s and [[sandstone]] in [[desert]]s.}}
|{{HistoryLine|||dev=pre1|Zombie villagers generated in zombie villages no longer despawn.
|Wooden [[fence]]s are now substituted with the correct wood type for the biome.
|Paths no longer replace most [[block]]s, instead considering the blocks underneath, preventing them from generating in treetops or bridging [[ravine]]s.}}
|{{HistoryLine||1.14|dev=18w47a|Added [[raid]]s, in which groups of [[illager]]s attack villages after a [[player]] kills an [[illager patrol]] leader then enters a village.}}
|{{HistoryLine|||dev=November 28, 2018|slink=none|A hotfix for all 1.14 snapshots is released, updating the [[main menu]] with a panorama of the new villages.}}
|{{HistoryLine|||dev=18w48a|Updated the [[plains]] village look, and removed its zombie village accordingly.}}
|{{HistoryLine|||dev=18w49a|Added [[snowy tundra]] villages.|Updated the [[savanna]] village look, and removed its zombie village accordingly.}}
|{{HistoryLine|||dev=18w50a|Updated the [[taiga]] and [[desert]] village looks, and removed their zombie villages accordingly.}}
|{{HistoryLine|||dev=19w04a|Re-added zombie villages in desert and taiga biomes.}}
|{{HistoryLine|||dev=19w06a|Improved village blacksmith building generation to prevent them from catching on fire from lava inside them.}}
|{{HistoryLine|||dev=19w07a|Re-added zombie villages in plains and savanna biomes.
|Added snowy tundra zombie villages.}}
|{{HistoryLine|||dev=19w08a|Villages now spawn with at least one iron golem.}}
|{{HistoryLine|||dev=19w11a|Village detection is now based on beds, job sites, and meeting points instead of doors.}}
|{{HistoryLine||1.14.1|dev=Pre-Release 1|Many structures are tweaked to have better lighting.}}
|{{HistoryLine||1.16|dev=Pre-release 2|"Jellie" cats now spawn naturally in villages.}}
|{{HistoryLine||1.17|dev=20w45a|Due to normal and water [[cauldron]]s being split into different blocks, cauldrons no longer generate in villages. Instead, water cauldrons generate.}}
|{{HistoryLine||1.18|dev=experimental snapshot 3|Villages now generate in [[meadow]]s.}}
|{{HistoryLine|||dev=21w40a|Villages now generate slightly more spread out.}}
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|[[Camel]]s now generate in desert villages.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.9.0|dev=build 1|Added villages. They generate with [[gravel]], [[wood]]en, or [[sandstone]] bridges.}}
|{{HistoryLine|||dev=build 2|[[Desert]] villages are now made of sandstone.}}
|{{HistoryLine|||dev=build 4|Villages are now rarer.}}
|{{HistoryLine|||dev=build 7|Villages are now more common.}}
|{{HistoryLine||v0.11.0|dev=build 1|[[Grass path]] blocks now replace [[gravel]] paths in villages.}}
|{{HistoryLine||v0.12.1|dev=build 1|Larger villages now spawn [[iron golem]]s to defend them.}}
|{{HistoryLine|||dev=build 8|Farms now include [[beetroot crop]]s.}}
|{{HistoryLine||v0.14.0|dev=build 3|The door-to-villager ratio in villages has been increased (was previously 1:1).}}
|{{HistoryLine||v0.15.0|dev=build 1|Added [[savanna]] and [[taiga]] village variants.
|Villages can now generate in [[cold taiga]] and [[ice plains]] biomes. Buildings are made out of spruce [[wood]] like taiga villages.
|Villages now have a 2% chance of generating as [[zombie]] villages. Buildings in zombie villages include [[cobweb]] and [[moss stone]].}}
|{{HistoryLine||v0.16.0|dev=build 5|Farms no longer generate [[crops]] in [[ice plains]] and [[cold taiga]] villages.
|[[Chest]]s can now generate inside large houses in ice plains and cold taiga villages containing farming supplies.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|[[Cat]]s now spawn in villages.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3
|Updated the look of [[plains]], [[desert]], [[savanna]], [[taiga]], [[snowy tundra]], and [[snowy taiga]] villages.
|Taiga villages are now more common.
|Villages are now set by the number of [[bed]]s in the village instead of [[door]]s.
|Villages now have gathering sites in which a [[wandering trader]] can appear.
|Villages now have job sites where villagers go to work.
|Removed zombie villages.{{verify|Was is this development version?}}
}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Villages now always spawn at least one [[iron golem]].
|Changed some structures; plains tannery now include a single cauldron, some poorly lit areas have torches, lava is no longer a fire hazard, added floors in some floorless houses.
|Changed village generation by rebalancing the number of houses (buildings with beds) and job sites (buildings with job site blocks). Sand now also has sandstone support below.
|Plains farms and plains toolsmith houses can now generate in new plains villages.
|Animals now spawn in the village stables, animal pens, shepherd houses, and butcher houses.
|Added chest loot to non-plains village variants.
|Added [[raid]]s, in which groups of [[illager]]s attack villages.}}
|{{HistoryLine|||dev=beta 1.11.0.3|Players with [[bad omen]] now trigger a raid when in villages.}}
|{{HistoryLine||1.13.0|dev=beta 1.13.0.9|Re-added zombie villages.|Due to a bug, around 30% of villages are generated as zombie villages.}}
|{{HistoryLine||1.17.30|dev=beta 1.17.30.22|The aforementioned zombie village generation bug has been fixed, reducing their occurence to 2%.}}
|{{HistoryLine||1.17.40|dev=beta 1.17.40.20|Villages now generate in [[meadow]]s.}}
|{{HistoryLine||1.18.0|dev=beta 1.18.0.22|Village buildings carve out less terrain around them on generation.}}
|{{HistoryLine||1.19.50|exp=Next Major Update|dev=Preview 1.19.50.21|[[Camel]]s now generate in desert villages.}}
|{{HistoryLine|bedrock upcoming}}
|{{HistoryLine||1.21.60|dev=Preview 1.21.60.24|Some Savanna Villages no longer have a hole where a [[Dirt Path]] block should be.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|switch=1.0.1|wiiu=Patch 1|Added villages.}}
|{{HistoryLine||xbox=TU9|Blacksmith buildings in villages now hold [[chest]]s with loot.}}
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|[[Desert]] villages are now made of [[sandstone]] instead of [[Log|wood]] and [[cobblestone]].}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|[[Village well|Well]]s in [[desert]] villages are now made of [[cobblestone]] instead of [[sandstone]].}}
|{{HistoryLine||xbox=TU25|xbone=CU14|ps3=1.17|psvita=1.17|ps4=1.17|[[Village well|Well]]s in desert villages are now made of [[sandstone]] instead of [[cobblestone]].}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[Savanna]] biome added, which villages can now generate in.
|[[Gravel]] roads in villages now have cobblestone underneath, to prevent them from collapsing into [[cave]]s.}}
|{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|Villages now generate with [[grass path]]s instead of [[gravel]].|Farms now include [[beetroot crop]]s.|Villages now have a 2% chance of generating as an abandoned village, which are inhabited only by [[zombie]]s, and generate without any [[door]]s or [[torch]]es.|Villages in [[savanna]] [[biome]]s now generate with acacia [[wood]].|[[Taiga]] villages now generate, only if the well generates between a taiga and a valid biome.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|Villages now generate in the [[taiga]] biome through normal means.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Abandoned villages now generate with [[villager]]s instead of [[zombie]]s.}}
|{{HistoryLine||xbox=TU56|xbone=CU47|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|Abandoned villages now generate with [[zombie villager]]s instead of [[villager]]s.}}
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Villages generated in the [[desert]] or the [[savanna]] biome now replace the most [[sandstone]] / acacia [[wood]] with [[cobblestone]].|Abandoned villages now generate with [[cobweb]]s and [[moss stone]].}}
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Villages now generate naturally in [[cold taiga]] and snow plains biomes generating with spruce wood.|[[Desert]] villages no longer generate with [[cobblestone]], including blacksmith and church buildings.|Paths around village wells now made up of [[grass path]] (sandstone in deserts).|Tables in villages now have brown [[carpet]] instead of a [[pressure plate]].}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[raid]]s, in which groups of [[illager]]s attack villages after a [[player]] kills an [[illager patrol]] leader then enters a village.|Updated the look of [[plains]], [[desert]], [[savanna]], [[taiga]], [[snowy tundra]], and [[snowy taiga]] villages.|Village detection is now based on beds, job sites, and meeting points instead of doors.}}
|{{HistoryLine|3ds}}
|{{HistoryLine||0.1.0|Added villages.}}
}}
== Issues ==
{{Issue list}}
== Trivia ==
[[File:ZombieVillageDesert.png|thumb|A view of the architecture of an abandoned village from a plains biome {{in|Bedrock}}. In the background there is a savanna and a desert.]]
* According to Jeb, originally they wanted a system for a village to expand in population if the player improves it. But they found that it was computationally expensive to evaluate what constituted a house, so to make it simple, they decided that a door with an inside and outside counts as a house; however, the house was later changed to beds.<ref>{{Mcnet|meet-villagers|Meet the Villagers in Minecraft|March 13, 2017|Marsh Davies}}</ref>
* Prior to [[Village & Pillage]], the farms in villages would avoid overhanging by filling in the area below them with dirt when they spawned. When a farm overhangs a [[ravine]], a tall rectangular dirt structure generates underneath. Buildings would fill the area below them with cobblestone, often resulting in the same behavior.
* Occasionally, surface ravines generate through villages, causing missing pathways or even entire buildings sunken into the ravine. This also applies to cave entrances and other surface oddities.
* In rare cases, players can find a tiny village consisting of one house, or even just one job site-building (a building with job site blocks) without any houses (building with beds), causing the village to not spawn any villagers<!-- due to villagers not spawning in bedless village house -->.
* The plains village is the only type of village with much of its architecture resembling its old counterpart prior to Village & Pillage.
* Because of the relatively large amount of biomes, a village house designed for one a particular biome might be located on the border of two biomes.
== Gallery ==
=== Screenshots ===
<gallery>
LadyAgnes Taiga House.jpg|A taiga house image tweeted by [[LadyAgnes]].
LadyAgnes Taiga Farm.jpg|A taiga farm image tweeted by LadyAgnes.
LadyAgnes turtle village.jpg|Another image of a village tweeted by LadyAgnes.<ref>{{tweet|LadyAgnes|1067811352683708416|Just found this village when testing, they got their own turtle civilization! ^^|November 28, 2018}}</ref>
1.14 Main Menu panorama 1.png|A screenshot of part of the [[Java Edition 1.14]] main menu panorama.
IglooVillage.png|An [[igloo]] structure that generated in a [[snowy plains]] village.
18w49a.jpg|alt=A snowy village|A [[snowy plains]] village.
Plains Village Well.png|A plains village well.
Village Wheat Beetroot Farm.png|A village farm beside multiple houses.
Double village.png|Two taiga villages generated right next to each other.
Snowy Plains Village.png|A plains village generated in the snowy plains.
Villager mingling time.png|Villagers mingling about an [[iron golem]].
DesertVillageJungle.jpg|A desert village mixed with a jungle biome.
2 Villages superflat.png|2 villages close to each other on superflat world.
Village in Plains biomes.png|Village in plains biome.
ZombieVillageDaylight.png|An abandoned village during the day. Multiple zombie villagers can be seen burning.
Warzone.png|A pillager outpost, which generated too close to village.
Hutvillageandpyramidclosetoeachother.png|A [[desert pyramid]], [[swamp hut]], and a village close to each other.
3villages.png|3 villages generated in close proximity in a [[plains]] biome.
Preset coastal village.png|A preset for Coastal Village from [[Seed Templates]] ({{BE}} only).
Squid Village.png|A [[squid]] in a farm village.
Village and Temple.png|A village generated close to the [[desert pyramid]], with a [[desert well]] on the left on it.
Wandering Trader at player village.png|Two [[wandering trader]]s in the meeting point at the plains village.
Cartography table village.png|A cartography table at a cartographer house in village.
VillagerOfferingItems.jpg|Three [[villager]]s are offering items in a farm.
Cat on Village.png|A [[cat]] in a village.
Bee nest in superflat village.png|A [[bee nest]] generated in a superflat village.
Church-inside.png|Interior of a plains church.
HotandCold.png|A snowy plains village reaching to the neighboring savanna. There is also a ruined portal nearby.
Villageandportal.png|Huge village along with the ruined portal, just near the world spawn.
Closevillages.png|2 desert villages close to each other.
Villageandriver.png|Savanna village located by a river.
VillageandTemple.png|A [[desert pyramid]] generated close to the village on the edge of desert biome.
PyramininVillage.png|A desert pyramid generated in village.
Icevillage.png|A village close to the [[iceberg]]s.
Bigvillage.png|A big village generated near the jungle biome.
Desertsunsetvillage.png|The sunset over a desert with village.
Nice village.png|A plains village generated between windswept hills.
Mountain village.png|A village reaching into windswept hills.
Plains village reaching lukewarm ocean.png|A plains village that invaded the lukewarm ocean biome.
Village with spawner.png|Spider spawner generated right next to the village.
Village with a View.jpg|A mountaintop village overlooking a valley.
Mountaintop Savanna Village.jpg|A savanna village on top of a plateau.
Village in the Desert 1.jpg|Desert village at night.
Village in the Desert 2.jpg|Desert village at night.
Double Village.jpg|Desert and plains villages near each other.
Valley Village.jpg|Plains village near sunflower plains and flower forest.
Fjord Village.jpg|A taiga village in an ocean inlet near mountains.
Village Valley.jpg|A village in a mountain river valley.
Peninsula Village.jpg|A village on a spit of land surrounded by water surrounded by mountains.
Isthmus Village.jpg|A village on a landbridge connecting two sides of a river valley.
Village Island.jpg|A village on an island.
Hilltop Taiga Village.jpg|A taiga village on top of a hill.
Two Cities.jpg|Two desert villages separated by water.
Village and Forest Islands.jpg|A village island and forest island.
Plains Village Scene.jpg|The outskirts of a plains village.
Atorstling Village.jpg|A savana village between the mountains and sea.
Badlands village.png|An desert village generated in a [[Badlands|badlands]] biome.
Desert Island.png|A village on a desert island.
Crocs Vertical.png|A [[player]] [[emotes|emoting]] in front of a plains well, showing off the Crocs item.
Christmas Village.png|Artwork of a festival in a snowy village.
Live2023-01.jpeg|[[Noor]] at a village forge.<ref>{{ytl|zLON6wZYgsE|Minecraft Live is back for 2023!|Minecraft|September 13, 2023}}</ref>
New Desert Village Architecture.png|A desert village overhaul shown in [[MINECON Earth 2018]] for [[Java Edition 1.14|1.14]].
A possible shepards house in a desert village.png|A shepherd's house in a desert village overhaul shown in MINECON Earth 2018 for 1.14.
New house architecture in desert villages.png|New house architecture in a desert village overhaul shown in MINECON Earth 2018 for 1.14.
A new village in the plains biome.png|A plains village overhaul shown in MINECON Earth 2018 for 1.14.
Plains village with market stall.png|A plains village overhaul shown more detailed inside, shown in MINECON Earth 2018 for 1.14.
Bamboo Village.jpg|A taiga village generated in a bamboo jungle.
Farmportal.png|A village farm, church and ruined portal in a village. Carrots are growing on netherrack and stone blocks.
CreeperExplosion.png|A house that was damaged by a [[creeper]] explosion. You can fix the house.
FunkyMountainVillage.png|A village that generated along the edge of a windswept hills. Note the house that generated within a cave.
Plains to Swamp Village.png|A plains village extending into a swamp.
Village in 3 biomes.png|Village which goes in 3 biomes.
Shattered Savanna Plateau Village.png|A desert village that generated into a shattered savanna plateau.
Swampvillage.png|Village generated into swamp biome.
3biomesvillage.png|Village reaching into 3 biomes (Jungle, Desert and Plains).
Taigainplains.png|Taiga village with most of the buildings located in plains biome.
VoidVillage.png|A plains village generated over the [[void]] in a [[Superflat]] world.
TaigainPlains.png|Taiga village generated in plains biome in new experimental 1.18 snapshot.
Village in mushroom fields.png|Savanna village partially generated in mushroom fields biome.
Village with ruins.png|Desert village partially generated in mushroom fields biome along with some "underwater" ruins.
2 types of houses in one village.png|Village consisting of 2 house types, plains and savanna.
Floating zombie village.png|An abandoned village that generated as a floating island. You can fix the village and cure the zombie villagers.
AMPLIFIED village.jpg|A village generated in the [[amplified]] world type. Notice how some of the buildings are built into the windswept hills, and others on huge cobblestone towers.
Villageclay.png|Clay blocks generated in village.
Wrong villlage.png|A desert village that generated in a [[windswept savanna]] biome.
Underground village.png|Underground taiga village.
Ruins in village.png|Ocean ruins generated in village.
House or a tree.png|Tree generated as a part of village house.
Village and portal.png|Ruined portal in a village.
2 villages close together.png|2 villages generated close together.
Ideal village on spawn.png|A savanna village stretching across 4 different biomes.
Village-and-abandoned-village.png|A village and an abandoned village generated next to each other. You can fix the abandoned village then bring over villagers.
Lakeville.png|A village generated in middle of large lake in version 1.20. One of seeds which generated 'sinkhole' at 1.19
NoBuildings.png|Savanna village generated with no buildings or gathering sites.
5Bimes View1.png|A village generated in 5 biomes: Forest, Plains, Cherry Grove, Frozen Peaks, and Grove. There is also a [[ruined portal]] nearby, visible in the next image.
5Biomes View2.png|A second view of that same village generated in 5 biomes, showing the previously mentioned ruined portal.
Badland+Desert Village.png|A [[badlands]], [[mineshaft]], and a desert village all generating concurrently. There is a pillager outpost in the background.
Trench village.png|A plains village generating on top of a massive cave opening.
Floor is Lava.jpg|A house with lava in the floor.
Drying Village.png|A snowy village generating in a plains biome.
Zombie village next to a desert temple.png|A desert temple generated in an abandoned village.
</gallery>
==== PreVillage & Pillage ====
{{Cleanup|post-1.14 images need to be moved to the "Screenshots" section|section=yes}}
<gallery>
PqYck.jpg|First image of a village.
EndermenReddit.png|Second image. A player near three village houses.
Jeb Church.png|Teaser image of a village church.
VillagePE.jpg|A bugged village in a ''[[Pocket Edition]]'' development version, shared by [[Tommaso Checchi]].
Mega Village.jpg|An extremely large village.
NPCVillage.png|A picture of the village from PAX Prime.
The 13w22a Banner.png|The 13w22a banner, containing a village.
Taiga Village.jpg|First image of a taiga village.
FourVillages.png|The four pre-1.14 village types. Clockwise from top right: desert, savanna, taiga, and plains.
Overhead NPC Village.png|A plains village before Village & Pillage.
FlatlandVillage.png|A village generated in a Superflat world.
SmallestVillage.png|An extremely small village.
OldWaterVillage.png|A village generated on water, before plank paths were implemented.
TaigaVillage.png|A village generated in a taiga biome.
ZombieVillageBrightened.png|A savanna abandoned village.
Village Library.png|Interior of a library.
DesertVillage12w21a.png|Desert village as it looked like before 1.14 update.
Mesa Desert Village.png|An old desert village generated in a [[Badlands|mesa]] biome.
IceSpikesVillage.jpg|A village near the ice spikes biome.
Villagewell.png|The well structure.
Village going into Jungle.png|A normal village reaching slighty into a Jungle.
Desert normal village.png|An all-desert normal village.
Villagechurch Until 1.13.2.png|The church structure.
Villagelamp Until 1.13.2.png|The lamp structure.
Tiny Village.png|Really small village.
Jeb Desert Village.png|A desert village.
Village Bats.jpg|Some bats in a village house.
Double village.jpg|A double village.
WorldBoarderVillagerWoodenBridge.png|A village with a wooden bridge beside the world border.
Zombietaigavillage.png|An abandoned village that generated in a cold biome.
Preset mountain view village.png|A preset for Old Mountain View Village (under 1.10 versions only).
VillageBridge.jpg|A wooden plank bridge in a village.
Ice Village.jpg|A village generated too close to a cold biome, causing the water in the farm to freeze and the crops to dry out.
NPC Village Without Buildings.png|A village generated without buildings.
Rivervillage.png|A village generated at the boundary between a desert and savanna biome. Notice that it is in the style of the plains biome. This is because of the well generated in the river.
Glitched savanna.png|A savanna village with failed farm generation, causing water to flow.
Buried Treasure on Village.png|A village farm generated in a cave alongside buried treasure.
SunkenHouse.png|A village building sunken into a ravine.
Village Buffet.png|Part of a village generating over the void in a Floating island world.
PathTypes.png|All 3 path types generated in close proximity.<!-- New texture of course, but old village can generate like this. Maybe not move to Screenshots section.-->
chunkedge.png|Half of this village was generated before 1.14, and another half generated after it.
Village at world edge 3ds.png|A village generated at the edge of the world {{in|3ds}}.
</gallery>
=== In other media ===
<gallery>
AMCM Village.png|A village as depicted in [[A Minecraft Movie]].
</gallery>
== References ==
{{reflist}}
== External links ==
*[https://www.minecraft.net/en-us/article/village Building Blocks: Village] — Minecraft.net on August 1, 2024
== Navigation ==
{{Navbox generated structures}}
[[de:Dorf]]
[[es:Aldea]]
[[fr:Village]]
[[hu:NJK Falu]]
[[it:Villaggio]]
[[ja:村]]
[[ko:마을]]
[[lzh:鄉]]
[[nl:Dorp]]
[[pl:Wioski]]
[[pt:Vila]]
[[ru:Деревня]]
[[th:หมู่บ้าน]]
[[uk:Село]]
[[zh:村庄]]
[[Category:Settlements]]