101 lines
7 KiB
Text
101 lines
7 KiB
Text
[[File:Third person front.png|thumb|250px|Third person view as seen from the front of the player]]
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[[File:Third person back.png|thumb|250px|Third person view as seen from the back of the player]]
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'''Third person view''' allows the [[player]] to view the nearby environment from an "outside" perspective.
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== Usage ==
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Different perspectives can be toggled by [[Controls|pressing]] {{key|F5}} (or {{key|fn+F5}} on other keyboards). Pressing it once displays the back of the player, and pressing it again displays the front. Pressing it once more reverts to first-person view.
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{{IN|be}}, it can be changed in the settings; this is the only way to switch the camera when using touch to play games.
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In ''Bedrock Edition'' variant of {{el|ce}}, it can be changed in HUD.
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When in third-person view, the player can be viewed from an angle of 0 degrees (Y axis) when the mouse is leveled with the ground, up to an angle of 90 degrees when looking straight down toward the player.
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{{IN|je}}, if the player suffocates while in this mode, the camera doesn't automatically switch back to the first-person view.<ref>{{ytl|Mb3S-MuvICA|Does 3PV reset back to FPV when suffocating? [MC JE 1.20.4]|Le Sharkoïste|January 17, 2024}}</ref>
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A third person front view can also be seen while the [[survival]] [[inventory]] is open; the player, in this case, always faces the cursor.
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The third person view camera has a [[Hitbox#Third-person view camera collision box|collision box]] that collides with [[solid block]]s, and doesn't collide with non-solid and transparent blocks. This can obstruct the player's vision with a close-up view in some situation where solid blocks are placed behind or in-front of the player.
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== Video ==
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<div style="text-align:center">{{yt|lpRB1PdlVwU}}</div>
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== History ==
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{{HistoryTable
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|{{HistoryLine|java indev}}
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|{{HistoryLine||20100218|Added third-person mode. Pressing {{key|F5}} now switches the view to third person view.}}
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|{{HistoryLine|java infdev}}
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|{{HistoryLine||20100227-1414|The player is no longer visible when the third person mode is shown.}}
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|{{HistoryLine||20100316|The player is now visible again when the third person mode is shown.}}
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|{{HistoryLine||20100413|F5 now toggles [[rain]] (a reimplemented feature from Classic), causing water particles to now surround the player while in third person.}}
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|{{HistoryLine|java alpha}}
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|{{HistoryLine||v1.0.3|The player's body no longer slowly rotates to face forward while in third person view.}}
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|{{HistoryLine||v1.0.5|F5 no longer toggles rain, so water particles no longer surround the player while in third person.}}
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|{{HistoryLine||v1.0.6|Items can now be seen being held in third person mode. However, the items are larger than the usual.}}
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|{{HistoryLine||v1.0.11|When in third person view, the player is off center by one block to the left, giving an "over-the-shoulder" appearance.
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|Because mobs looked at the camera and not the player's head, in third person view they looked at the wrong location.}}
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|{{HistoryLine||v1.0.15|The arm swinging animation of the player in third person view has now been added.}}
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|{{HistoryLine||v1.0.17|The player is now centered when in third person view.}}
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|{{HistoryLine||v1.2.0|dev=<nowiki>?</nowiki>|slink=:Category:Information needed requiring unarchived version|Holding {{key|F1}} while in third person view now causes the front of the player to be shown.}}
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|{{HistoryLine|java beta}}
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|{{HistoryLine||1.3|The front of the player is no longer shown by holding {{key|F1}} while in third person view.|View bobbing now also applies in third person view.}}
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|{{HistoryLine|java}}
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|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Pressing {{key|F5}} twice now switches the camera to the front of the player, while it now takes a third press of {{key|F5}} to switch back into first person view.}}
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|{{HistoryLine|||dev=Beta 1.9 Prerelease 5|The debugging view manipulation, known in the code as the "deadmau5 camera",<ref name="deadmau">{{tweet|jeb|172983022038163456|@PaulScelus They don't really.. They are called "deadmau5 camera" in the code and was only added for him. They were accidentally enabled|February 24, 2012}}</ref> was accidentally enabled.
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|This feature causes the keys {{Key|Y}}, {{Key|H}}, {{Key|U}}, {{Key|O}}, {{Key|I}}, {{Key|K}}, {{Key|J}}, {{Key|L}}, {{Key|N}}, and {{Key|M}} to change the camera position in a variety of ways, and pressing {{Key|F9}} freezes the view. Pressing two functionally connected keys at the same time reverts the view back to normal, except pressing {{Key|U+O}}.
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|This feature was added only for [[Wikipedia:deadmau5|deadmau5]].<ref name="deadmau"/>}}
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|{{HistoryLine|||dev=Beta 1.9 Prerelease 6|The deadmau5 camera was removed.}}
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|{{HistoryLine||1.2.1|dev=12w08a|The deadmau5 camera was accidentally added again.<ref>{{tweet|jeb|172982497104240640|@retsynNL I forgot to disable them in the snapshot|February 24, 2012}}</ref>
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|The sides of the player's head may now be shown when rotating the view using the deadmau5 camera.}}
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|{{HistoryLine|||dev=1.2|The deadmau5 camera was removed again.}}
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|{{HistoryLine||1.7.2|dev=13w36a|The camera switching key, default set to {{key|F5}}, can now be rebound.}}
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|{{HistoryLine||1.9|dev=15w31a|Crosshairs no longer show in 3rd person view.}}
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|{{HistoryLine|||dev=15w46a|Being inside of a block no longer reverts the player's view to first person.<ref>{{bug|MC-128}}</ref>}}
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|{{HistoryLine||1.14|dev=19w11a|No longer blocked by most non solid blocks like grass.}}
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|{{HistoryLine||1.16|dev=20w12a|No longer obstructed by [[glass]] and other such blocks.
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|However, it is still obstructed by [[fence]]s, [[slime block]]s, [[honey block]]s and [[ice]].<ref>{{bug|MC-175927|||Invalid}}, {{bug|MC-177512|||Invalid}}</ref>}}
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|{{HistoryLine|pocket alpha}}
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|{{HistoryLine||v0.1.2|Added an option for third person view.}}
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|{{HistoryLine||v0.12.1|dev=build 6|Added the front third person view.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.2.1|The crosshair no longer appears in third person view.}}
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|{{HistoryLine|console}}
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|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added third person view.}}
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|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Crosshairs no longer show in 3rd person view.}}
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|{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|The camera switching key, can now be rebound.}}
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}}
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== Issues ==
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{{Issue list|Third-person view|Third person}}
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== Trivia ==
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* In Bedrock Edition, the third-person view allows the player to reach further than in first-person, and behind them when using touch controls.
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== Gallery ==
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=== Screenshots ===
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<gallery>
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File:Alpha ShoulderCam.png|Shoulder camera in [[Java Edition Alpha|Alpha]].
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</gallery>
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== References ==
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{{Reflist}}
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== Navigation ==
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{{Navbox gameplay}}
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[[Category:UI]]
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[[Category:Rewritten gameplay]]
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[[de:Perspektive]]
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[[es:Vista en tercera persona]]
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[[fr:Vue à la troisième personne]]
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[[ja:第3者視点]]
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[[nl:Third person view]]
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[[pt:Visão em terceira pessoa]]
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[[ru:Вид от третьего лица]]
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[[zh:第三人称视角]]
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