minecraft.wiki-mirror/wiki_backup/Slime.txt
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{{about|the mob|the item it drops|Slimeball|the block created with slimeballs|Slime Block|other uses}}
{{Infobox entity
| title = Slime
| image = Slime.png
| invimage = Slime Spawn Egg
| health = '''Big:''' {{hp|16}}<br/>'''Medium:''' {{hp|4}}<br/>'''Small:''' {{hp|1}}<br/>
| behavior = Hostile
| mobtype = [[Monster]]
| damage = Easy:<br/>'''Big:''' {{hp|3}} <br/>'''Medium:''' {{hp|2}}<br/>'''Small:''' {{hp|0}}<br/>Normal:<br/>'''Big:''' {{hp|4}}<br/>'''Medium:''' {{hp|2}}<br/>'''Small:''' {{hp|0}}<br/>Hard:<br/>'''Big:''' {{hp|6}}<br/>'''Medium:''' {{hp|3}}<br/>'''Small:''' {{hp|0}}<br/>
| size = '''Big:'''<br/>Height: 2.08 blocks<br/>Width: 2.08 blocks <br/> '''Medium:'''<br/>Height: 1.04 blocks<br/>Width: 1.04 blocks <br/> '''Small:'''<br/>Height: 0.52 blocks<br/>Width: 0.52 blocks
{{needs testing|Hitbox sizes may be inaccurate for Bedrock|bedrock=1}}
| spawn =
* {{BiomeLink|Swamp}}
* {{BiomeLink|Mangrove Swamp}}
* {{EntityLink|Slime chunks|link=#Slime chunks|id=Slime}}
* {{EnvLink|Trial Chambers}}: from [[trial spawner]]s.
* When an entity with the [[Oozing]] effect dies.
}}
'''Slimes''' are bouncy, cube-shaped [[hostile mob]]s that spawn deep underground in three sizes in particular [[chunk]]s, or on the surface in [[swamp]] biomes. They attack by jumping at their targets. They come in three sizes, and larger slimes split into smaller ones on death.
== Spawning ==
{{See also|Tutorials/Slime farming}}
Slimes spawn in 3 sizes: small, medium, and big. Slimes have an [[NBT]] tag, {{nbt|byte|Size}}, which determines their size. Small, medium, and big slimes have their <code>Size</code> set to {{cd|0|1|3|d=and}} respectively. Using the {{command|summon}} or {{command|data}} commands, a slime can be given any <code>Size</code> in the range <span style="display:inline-block;">from {{cd|0|126|d= to }} (inclusive).{{verify|edition=bedrock|Is there a different maximum size in Bedrock Edition, and if so what is it?}}</span>
<!--
Like most other hostile mobs, slimes do not spawn within 24 blocks (spherical) of any player, despawn over time if no player is within 32 blocks, and despawn instantly if no player is within the despawn radius (128 blocks {{in|java}}, 44 to 128 blocks {{in|bedrock}} depending on [[simulation distance]]{{verify|Uncertain what the was actually changed to fix MCPE-79359}}).-->
A slime needs a space of 2.04×2.04×2.04 blocks to spawn, which must be clear of solid and liquid obstructions. When a slime attempts to spawn, the game checks to see if the space requirement is followed. Therefore, small and medium slimes are not able to spawn in 2-block tall areas even though it would normally be enough room for other small mobs. Any block within the space, even a [[glass pane]], can prevent slimes from spawning.
* A [[button]] or any block without a collision hitbox can prevent a mob from spawning on the block below it, but doesn't count as an obstruction. This is because the game looks for an [[air]] block above it when trying to spawn a mob.
* {{IN|Java}}, the space is centered on the top face of the block the slime spawns on.
** It should be noted that a [[trapdoor]] is treated like a full-block when the game looks for space to spawn mobs. Therefore, the effective spawning space the slime needs is 3×2.1×3 blocks.
* {{IN|Bedrock}}, the space is centered in the northwest corner of a block. This means the effective spawning region is 2×2×2 blocks.{{verify|edition=bedrock|Mobs spawn in the northwest corner, and therefore the spawning area should be different. Also, can a chest obstruct slime spawning in the 3×1×3 block square containing the chest in the southeasy corder? If so, then this needs say the effective region is the same as the region the game checks.}}
The random distribution of slime sizes is affected by [[regional difficulty]]: chances range from 33% for each size at the low difficulty to 16% small, 33% medium, and 50% big with higher difficulty.
=== Swamps ===
Slimes can spawn in [[swamp]]s and [[mangrove swamp]]s between the altitudes of Y=51 and Y=69 (inclusive) when the provided light level is 7 or less. They spawn most often on a [[Moon#Phases|full moon]], and never on a new moon.
More precisely, the game checks two factors:
# If the light level is equal to or less than a random integer (from 0 to 7)
# If the fraction of the moon that is bright is greater than a random number (from 0 to 1)
If these conditions are met and the altitude is acceptable, there is a 50% chance of spawning a slime.
The light level requirement for slime spawning in swamps is different from that of most hostile mobs, which spawn only at light level 0.<ref>{{bug|MC-252424||Slimes spawn at light levels greater then 0 in Swamps|WAI}}</ref> This allows slimes in swamps to spawn in dimly-lit areas where most hostile mobs can't, allowing swamp-based slime farms to be built.
=== Slime chunks ===
{{anchor|Low layers}}
Slimes spawn in the [[Overworld]] in slime chunks below the [[altitude|layer]] of Y=40, regardless of the [[Light#Light level|lighting]] or [[weather]] conditions.
About {{frac|1|10}} of all [[chunks]] are generated as slime chunks, but they are not determined randomly. An algorithm is used to determine whether each chunk is a slime chunk.
{{Calculator|chunkbase|pois=Sc|zoom=1.1|terrain=false}}
==== Java Edition ====
{{IN|java}}, slime chunks are determined pseudo-randomly by combining their chunk coordinates with the [[Seed (world generation)|seed of the world]].
This Java code can be used to print a message to the terminal indicating whether one specific chunk is a slime chunk.{{verify|type=current|edition=java|I've been testing this code all day and I've tried everything but it doesn't seem to agree with ChunkBase. I'm grateful that someone tried to find the code for slime chunks and then put it here, but it seems they must have made a mistake.}}
<syntaxhighlight lang="java">
import java.util.Random;
public class CheckSlimechunk {
public static void main(String args[])
{
// the seed from /seed as a 64bit long literal
long seed = 12345L;
int xPosition = 123;
int zPosition = 456;
Random rnd = new Random(
seed +
(int) (xPosition * xPosition * 0x4c1906) +
(int) (xPosition * 0x5ac0db) +
(int) (zPosition * zPosition) * 0x4307a7L +
(int) (zPosition * 0x5f24f) ^ 0x3ad8025fL
);
System.out.println(rnd.nextInt(10) == 0);
}
}
</syntaxhighlight>
The chunk coordinates and the world seed are combined to make a specific RNG seed to generate a random integer between 0 and 9 (inclusive). If the random integer is 0, then the chunk is a slime chunk. World coordinates can be converted to chunk coordinates by dividing by 16 and then rounding down. The world coordinates and the chunk coordinates are both 32-bit integers (instances of <code>int</code>).
==== Bedrock Edition ====
{{IN|bedrock}}, the algorithm does not depend on the world seed, so the chunks that slimes can naturally spawn in inhabit the same coordinates for every world.<ref>The Bedrock Edition slime chunk algorithm was reverse engineered by @protolambda and @jocopa3 and can be found on GitHub:[https://github.com/depressed-pho/slime-finder-pe]</ref>
=== Trial spawners ===
Slimes have a chance to be selected as the "small melee" mob for [[trial spawner]]s in [[trial chambers]]{{Info needed|It would be nice to know how many slime spawners are generated on average per trial chambers structure.}}.
=== Potions ===
If an entity inflicted with the [[Oozing]] effect dies, two medium-sized slimes appear at its death location. {{More info}}
== Drops ==
=== On death ===
From a single large slime, a player can expect an [[experience]] and [[slimeball]] yield of 12-28 and 0-32, respectively. However, average loot yield from a single large slime is usually around 19 [[experience]] and 9 [[Slimeball|slimeballs]].
==== Large slimes ====
*Spawns 2-4 medium slimes on death
*{{xp|4}} when killed by the player
==== Medium slimes ====
*Spawns 2-4 small slimes on death
*{{xp|2}} when killed by the player
==== Small slimes ====
{{DropsTableHead}}
{{DropsLine|name=Slimeball|quantity=0-2|lootingquantity=1|rollchancenote=When not killed by a [[frog]]}}
{{DropsLine|name=Slimeball|quantity=1|rollchancenote=When killed by a [[frog]]}}
{{DropsTableFoot}}
{{xp|1}} when killed by the player
== Behavior ==
[[File:Slime.gif|160px|thumb|A slime jumping.]]
Slimes move by hopping, which they do every 10 to 30 [[tick]]s ({{fraction|1|2}} to {{fraction|1|1|2}} seconds). They can swim in water and climb ladders and scaffolding. Unlike other mobs, slimes continue moving when no players are nearby. Their exact routine is as follows:
The slime searches for a [[player]] (or, failing that, an [[iron golem]]) within 16 blocks (spherical) distance.
* If no target is found, the slime waits 10 to 30 ticks ({{frac|1|2}} to {{frac|1|1|2}} seconds) between jumps, and changes direction randomly every 40 to 100 ticks (2 to 5 seconds).
* If a target is found, the delay before jumping is {{fraction|1|3}} as long (3 to 10 ticks), and the slime's direction is set directly toward the target before jumping.
Unlike most [[mobs]], slimes do not pathfind toward their target, always approaching their target in a straight line without avoiding environmental hazards such as [[lava]], [[cactus]] or dangerous falls. This means they can easily get stuck in corners or behind walls, not knowing how to circumvent them. This behavior is shared by [[magma cube]]s.
A slime's maximum health is equal to its size squared, and its dimensions are 0.51 [[blocks]] times its size in each dimension. When a slime attacks, it deals damage equal to its size, except for size 0 (smallest) slimes, which do no damage, and do not prevent [[bed|sleeping]]. Because small slimes still have a hostile AI, they continuously attack the player.
A slime's jump distance also depends on its size; a slime jumps a distance slightly farther than its length. When landing, a number (8 times the slime's size) of slime particles appear. Regardless of size, slimes always jump 1 block high.
When a slime larger than 0 dies, it spawns 2-4 new slimes equivalent to its size divided by 2, rounding down. A slime that was named with a [[name tag]] produces smaller slimes with the same name when it dies.
Slimes continuously damage all players, [[snow golems]]{{only|bedrock}}, and [[iron golems]] they collide with (although [[damage immunity]] reduces the actual damage to 1 attack every half second), unlike other mobs that damage only those targets they specifically attack.<ref>{{bug|MC-131426}}</ref>
Slimes in [[water]] attempt to swim to the surface if possible. If forced to stay submerged, they eventually drown, splitting into smaller slimes that drown and finally drop slimeballs.
Slimes are immune to [[Oozing]].
== Sounds ==
{{el|je}}:<br>
Slimes use the Hostile Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
{{SoundTable
| type = java
| {{SoundLine
| sound =Slime attack1.ogg
|sound2=Slime attack2.ogg
|source=Hostile Creatures
|overridesource=1
|description=When a slime attacks something
|subtitle=Slime attacks
|id=entity.slime.attack
|translationkey=subtitles.entity.slime.attack
|volume=1.0
|pitch=0.8-1.2
|distance=16}}
| {{SoundLine
|sound=Slime big1.ogg
|sound2=Slime big2.ogg
|sound3=Slime big3.ogg
|sound4=Slime big4.ogg
|source=Hostile Creatures
|overridesource=1
|description=When a non-small slime dies
|subtitle=Slime dies
|id=entity.slime.death
|translationkey=subtitles.entity.slime.death
|volume=Large: 1.2<br>Medium: 0.4
|pitch=0.64-0.96
|distance=16}}
| {{SoundLine
|sound=Slime small1.ogg
|sound2=Slime small2.ogg
|sound3=Slime small3.ogg
|sound4=Slime small4.ogg
|sound5=Slime small5.ogg
|source=Hostile Creatures
|overridesource=1
|description=When a small slime dies
|subtitle=Slime dies
|id=entity.slime.death_small
|translationkey=subtitles.entity.slime.death
|volume=0.0
|pitch=1.12-1.68
|distance=16}}
| {{SoundLine
|sound=Slime big1.ogg
|sound2=Slime big2.ogg
|sound3=Slime big3.ogg
|sound4=Slime big4.ogg
|source=Hostile Creatures
|overridesource=1
|description=When a non-small slime is damaged
|subtitle=Slime hurts
|id=entity.slime.hurt
|translationkey=subtitles.entity.slime.hurt
|volume=Large: 1.2<br>Medium: 0.4
|pitch=0.64-0.96
|distance=16}}
| {{SoundLine
|sound=Slime small1.ogg
|sound2=Slime small2.ogg
|sound3=Slime small3.ogg
|sound4=Slime small4.ogg
|sound5=Slime small5.ogg
|source=Hostile Creatures
|overridesource=1
|description=When a small slime is damaged
|subtitle=Slime hurts
|id=entity.slime.hurt_small
|translationkey=subtitles.entity.slime.hurt
|volume=0.0
|pitch=1.12-1.68
|distance=16}}
| {{SoundLine
|sound=Slime big1.ogg
|sound2=Slime big2.ogg
|sound3=Slime big3.ogg
|sound4=Slime big4.ogg
|source=Hostile Creatures
|overridesource=1
|description=When a non-small slime jumps
|subtitle=Slime squashes
|id=entity.slime.jump
|translationkey=subtitles.entity.slime.squish
|volume=Large: 1.2<br>Medium: 0.4
|pitch=0.64-0.96
|distance=16}}
| {{SoundLine
|sound=Slime small1.ogg
|sound2=Slime small2.ogg
|sound3=Slime small3.ogg
|sound4=Slime small4.ogg
|sound5=Slime small5.ogg
|source=Hostile Creatures
|overridesource=1
|description=When a small slime jumps
|subtitle=Slime squashes
|id=entity.slime.jump_small
|translationkey=subtitles.entity.slime.squish
|volume=0.0
|pitch=1.12-1.68
|distance=16}}
| {{SoundLine
|sound=Slime big1.ogg
|sound2=Slime big2.ogg
|sound3=Slime big3.ogg
|sound4=Slime big4.ogg
|source=Hostile Creatures
|overridesource=1
|description=When a non-small slime lands
|subtitle=Slime squashes
|id=entity.slime.squish
|translationkey=subtitles.entity.slime.squish
|volume=Large: 1.2<br>Medium: 0.4
|pitch=1.0-1.5
|distance=16}}
| {{SoundLine
|sound=Slime small1.ogg
|sound2=Slime small2.ogg
|sound3=Slime small3.ogg
|sound4=Slime small4.ogg
|sound5=Slime small5.ogg
|source=Hostile Creatures
|overridesource=1
|description=When a small slime lands
|subtitle=Slime squishes
|id=entity.slime.squish_small
|translationkey=subtitles.entity.slime.squish
|volume=0.0
|pitch=1.0-1.5
| distance = 16
}}
}}
{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Slime small1.ogg
|sound2=Slime small2.ogg
|sound3=Slime small3.ogg
|sound4=Slime small4.ogg
|sound5=Slime small5.ogg
|source=neutral
|description=When a slime dies
|id=mob.slime.small
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|source=neutral
|description=When a slime is damaged
|id=mob.slime.small
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Slime big1.ogg
|sound2=Slime big2.ogg
|sound3=Slime big3.ogg
|sound4=Slime big4.ogg
|source=hostile
|description=When a non-small slime jumps or lands
|id=mob.slime.big
|volume=1.0
|pitch=0.64-0.96}}
| {{SoundLine
|sound=Slime small1.ogg
|sound2=Slime small2.ogg
|sound3=Slime small3.ogg
|sound4=Slime small4.ogg
|sound5=Slime small5.ogg
|source=neutral
|description=When a small slime jumps or lands
|id=mob.slime.small
|volume=1.0
|pitch=0.64-0.96}}
| {{SoundLine
|sound=-
|source=-
|description=When a slime attacks something
|id=mob.attack
|volume=1.0
|pitch=0.8-1.2}}
| {{SoundLine
|sound=Slime attack1.ogg
|sound2=Slime attack2.ogg
|source=hostile
|description=''Unused sound event''
|id=mob.slime.attack
|volume=1.0
| pitch = 1.0
}}
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|generatetranslationkeys=y
|displayname=Slime
|spritetype=entity
|nameid=slime
|showentitytags=y
|entitytags=frog_food, no_anger_from_wind_charge, non_controlling_rider
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Slime
|spritetype=entity
|nameid=slime
|id=37
|foot=1}}
=== Entity data ===
Slimes have entity data associated with them that contains various properties.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
== Achievements ==
{{load achievements|Monster Hunter;Overkill;It Spreads;Over-Overkill}}
== Advancements ==
{{load advancements|Adventure;Monster Hunter;Monsters Hunted;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Over-Overkill}}
== Video ==
<div style="text-align:center">
Note: This video is from 2012. Since then, slime spawning in swamps has been added to the game.<!-- This video is a little bit old... -->
{{yt|6ehmQyy_g1s}}</div>
== History ==
{{HistoryTable
|{{HistoryLine|java alpha}}
|{{HistoryLine||v1.0.11|[[File:Slime JE1.png|52px]] [[File:Slime JE1.png|42px]] [[File:Slime JE1.png|32px]] Added slimes.
|Slimes are the fifth hostile [[mob]] added to the game.
|There are three sizes of slimes: small, medium, and big. Their exact size values in comparison to modern slimes is unknown.
|If slimes are dealt more damage than they have remaining health, they do not split or drop slimeballs.}}
|{{HistoryLine||v1.0.12|Big slimes no longer spawn in [[Peaceful]].
|Slimes now have [[sound]] effects.
|The targeting and attacking of slimes has been fixed.}}
|{{HistoryLine||v1.0.13|[[File:Slime JE2 BE1.png|52px]] [[File:Slime JE2 BE1.png|42px]] [[File:Slime JE2 BE1.png|32px]] The texture of slimes has been changed.}}
|{{HistoryLine||v1.0.14|Slime spawning has been reduced as they now appear in abundance.
|A miscalculation in the new limit has now caused slimes to spawn only in strange locations, so natural slime spawning has been disabled.}}
|{{HistoryLine||v1.0.17|Slimes now spawn in [[multiplayer]].}}
|{{HistoryLine||v1.2.0|Slime spawning has been completely disabled.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.2_01|Slimes have been returned to the game.
|Small slimes now [[drops|drop]] 0 - 2 [[slimeball]]s.<ref>http://getsatisfaction.com/mojang/topics/will_slimes_ever_return_to_minecraft</ref>
|Slimes are currently rare.}}
|{{HistoryLine||1.3|Slimes have now become more common.}}
|{{HistoryLine||1.4|A [[multiplayer]] bug has been fixed where slimes split were visible only to the [[player]] that caused them to split and would not take any [[damage]].<ref>http://www.youtube.com/watch?v=wyNvBkn4E3U</ref> Because these slimes were client-side, the player could remove them only by exiting and logging back into the server.}}
|{{HistoryLine||1.5|Slimes no longer spawn in Peaceful difficulty and attack only when provoked.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|Slimes now spawn on levels 0-39 rather than 0-16, making them much more common.}}
|{{HistoryLine||1.1|dev=11w49a|Added slime [[spawn egg]], allowing the [[player]] to spawn slimes.}}
|{{HistoryLine||1.3.1|dev=12w15a|The slime spawning rate in [[superflat]] worlds has been decreased.}}
|{{HistoryLine|||dev=12w25a|The slime spawning rate in superflat worlds has been decreased, even more.}}
|{{HistoryLine||1.4.2|dev=12w38a|Slimes now have a new mob [[sound]], the same as [[magma cube]]s, to make the sounds more realistic.}}
|{{HistoryLine|||dev=12w40a|Slimes are now easier to find as they spawn in [[swamp]] [[biome]]s at low light level. Since slimes can't [[swimming|swim]], it is quite likely that they jump in deep [[water]] and eventually [[Damage#Drowning|drown]].}}
|{{HistoryLine||1.5|dev=13w10a|Slime spawn rates in swamps now depend on the current [[moon]] phase.}}
|{{HistoryLine||1.7.2|dev=?|Huge slimes can now spawn while summoning with a [[command block]].}}
|{{HistoryLine||1.8|dev=14w06b|Slimes can now swim as a result of the update to the new AI.
|Slimes now randomly change direction every so often, reducing the chance of them getting stuck in walls or corners.
|Slimes now randomly despawn over time if no [[player]] is within a 32 [[block]] range.
|The jumping mechanics of slimes have been changed. The distance they are able to jump corresponds to their size; they jump approximately the same distance as the length they are. They also turn and face their whole body to the player while attacking.}}
|{{HistoryLine||1.11|dev=16w32a|The entity ID for slimes has been changed from <code>Slime</code> to <code>slime</code>.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Slime JE4 BE2.png|52px]] [[File:Slime JE4 BE2.png|42px]] [[File:Slime JE4 BE2.png|32px]] The texture of slimes has been changed.}}
|{{HistoryLine|||dev=19w08a|[[Hitbox]] side length for sizes 0, 1, 3 (small, medium, big) changed from 0.51, 1.02, 2.04 to 0.5202, 1.0404, 2.0808, respectively.}}
|{{HistoryLine||1.16|dev=20w06a|Small slimes now make sounds again when moving.<ref>{{bug|MC-97958||Small slime has no jump or squish sound|Fixed}}</ref>}}
|{{HistoryLine||1.17|dev=21w10a|The maximum size of slimes is now 127.}}
|{{HistoryLine||1.20|dev=23w18a|Slimes are now affected by the [[Jump Boost]] effect.<ref>{{bug|MC-48923||Slime/magma cubes not affected by jump boost potion effect|Fixed}}</ref>}}
|{{HistoryLine||1.20.2|dev=23w33a|The sounds of slimes are now controlled by the "Hostile Creatures" instead of the "Friendly Creatures" sound slider.<ref>{{bug|MC-118616||The sounds of magma cubes and slimes aren't controlled by the "Hostile Creatures" sound slider|Fixed}}</ref>}}
|{{HistoryLine||1.20.3|dev=23w45a|exp=Update 1.21|Slimes now spawn in [[trial chambers]] behind the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].}}
|{{HistoryLine||1.20.5|dev=24w03a|[[Hitbox]] side length for sizes 0, 1, 3 (small, medium, big) changed from 0.5202, 1.0404, 2.0808 to 0.52, 1.04, 2.08, respectively.}}
|{{HistoryLine||1.20.5|dev=24w13a|exp=Update 1.21|Two medium size slimes spawn when an entity (except [[boss mobs]] and [[slimes]]) dies with the [[oozing]] effect in the "[[Java Edition 1.21|Update 1.21]]" [[experimental]] [[data pack]].}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Slime JE2 BE1.png|52px]] [[File:Slime JE2 BE1.png|42px]] [[File:Slime JE2 BE1.png|32px]] Added slimes and slime [[spawn egg]]s.}}
|{{HistoryLine|||dev=build 2|Slimes now have [[sound]]s.
|Slimes now spawn naturally.}}
|{{HistoryLine||v0.10.0|dev=build 1|Slimes now have bouncing animations.}}
|{{HistoryLine||v0.12.1|dev=build 1|Slimes now have [[particles]] when jumping.
|Slimes now drop [[slimeball]]s.{{verify}}}}
|{{HistoryLine||v0.13.0|dev=build 3|The spawning of slimes has been improved.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||?|Slimes spawn commonly in flat worlds.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Slime JE3 BE2.png|52px]] [[File:Slime JE3 BE2.png|42px]] [[File:Slime JE3 BE2.png|32px]] The texture of slimes has been changed.}}
|{{HistoryLine||1.16.201|Slimes no longer spawn naturally on [[flat]] worlds.}}
|{{HistoryLine||1.20.60|dev=Preview 1.20.60.20|exp=Update 1.21|Slimes now spawn in [[trial chambers]] behind the "[[Bedrock Edition 1.21.0|Update 1.21]]" [[experimental]] toggle.}}
|{{HistoryLine||1.20.70|dev=Preview 1.20.70.21|exp=Update 1.21|Slimes no longer retaliate against attacks from [[breeze]]s.}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|exp=Update 1.21|When an entity with the [[Oozing]] effect dies, two medium size slimes spawn.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Slime JE2 BE1.png|52px]] [[File:Slime JE2 BE1.png|42px]] [[File:Slime JE2 BE1.png|32px]] Added slimes.}}
|{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added slime [[spawn egg]], allowing the [[player]] to spawn slimes.}}
|{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|The slime spawning rate in [[superflat]] worlds has been decreased.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Slimes can now spawn in swamps at night.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Slime JE2 BE1.png|52px]] [[File:Slime JE2 BE1.png|42px]] [[File:Slime JE2 BE1.png|32px]] Added slimes.}}
}}
== Issues ==
{{issue list}}
== Trivia ==
* {{IN|java}}, the size of slimes can be customized with commands. Sizes go from 1 up to 127; the size-127 slime is the largest of any mob in the game, bigger than the [[ender dragon]].
* Because a slime's movement speed is tied to its size, it becomes impossible for the player to outrun a size 8 slime on flat ground without potion effects.
* When a slime searches for nearby targets or checks to see if it should despawn, it checks from a point at the center of its hitbox on the x and z-axis and the bottom of its y-axis. Therefore, a custom-size slime sufficiently huge can be right in front of the player and be completely passive, and it may even despawn if the slime is large enough.
* Green-colored slimes are also present in ''[[Minicraft]]'', a 2D ''Minecraft''-inspired game also created by Notch.
*A player inside a slime can see the slime itself inside of a slime block.
== Gallery ==
=== Screenshots ===
<gallery>
Smallslime.png|'''Small''': 0.52 block cube.
Normalslime.png|'''Medium''': 1.02 block cube.
Bigslime.png|'''Big''': 2.04 block cube.
Underground Slimes.png|Slimes of various sizes [[cave|underground]].
MinecartSlime.png|A big slime covering a [[minecart]].
Slimes In Village.png|A group of slimes within a [[Superflat]] world.
Close-up Slimes.png|A group of slimes within a [[village]].
Slimee.png|A group of slimes within a [[swamp]].
Size127Slime.png|The largest possible slime size: size 127.
Size10Slime.png|A size 10 slime compared to an oak tree.
Slimes-in-cave.jpg|A group of slimes within a cave.
Threeslimes.png|A group of three slimes are led out of a cave onto the surface.
Pocket Edition Slime.png|A slime within pocket edition alpha.
14 small slimes.png|alt=14 small slimes that spawned from a single big slime in a flat world in ducation Edition.|14 small slimes that spawned from a single big slime in a flat world.
</gallery>
=== Textures ===
<gallery class="pixel-image">
Slime (texture).png|Slime texture file.
</gallery>
=== In other media ===
<gallery>
File:Slime Minecraft Instagram.jpg|Artwork of a slime.
File:Timeline slime.png|Artwork of a slime used for the 10th anniversary.<ref>{{Citation|url=https://www.minecraft.net/en-us/10th-anniversary|title=Celebrate with Us|website=minecraft.net}}</ref>
File:Caves & Cliffs cover art.png|A group of slimes within the promotional artwork for the first [[Caves & Cliffs]] update.
File:Slime (Dungeons).png|A slime within ''[[Minecraft Dungeons]]''.
File:Prison Slime.png|[[Minecraft Story Mode:Prison Slime|Prison Slimes]], a slime variant that can be found within [[Minecraft Story Mode Season 2]].
File:SSBU spirit Slime (Minecraft).png|A Slime Spirit within ''[[Super Smash Bros. Ultimate]]''.
File:LEGO Large Slime.jpg|A [[Lego Minecraft|LEGO]] slime.
File:Frog Shirt.png|"Frogs," an official T-Shirt design featuring two slimes.
File:LEGO Small Slime.png|An Official [[LEGO Minecraft]] small slime.
</gallery>
== See also ==
* {{EntityLink|Magma Cube}} A similar mob that spawns only in the Nether and drops magma cream
* {{EntityLink|Tropical Slime}} - A variant found {{in|dungeons}} and {{in|earth}}
== References ==
{{reflist}}
== Navigation ==
{{Navbox mobs}}
[[Category:Hostile mobs]]
[[Category:Monster mobs]]
[[de:Schleim]]
[[es:Slime]]
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[[hu:Nyálka]]
[[ja:スライム]]
[[ko:슬라임]]
[[nl:Slijmkubus]]
[[pl:Szlam]]
[[pt:Slime]]
[[ru:Слизень]]
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