394 lines
16 KiB
Text
394 lines
16 KiB
Text
{{about|visual effects that affect the player's [[heads-up display]]|status effects that affect [[mob]]s and [[player]] entities in the game [[world]]|Effect|the effects screen|Effect#Behavior}}
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{{Conjecture}}
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{{wip|Please include information about every screen effects in everything in all editions in Minecraft.}}
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'''Screen effects''' encompass a variety of effects applied alongside or beneath the [[heads-up display]] as augmentations to the [[player]]'s point of view as a method of conveying further information about a player's current state.
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== Summary ==
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{| class="wikitable" data-description="Screen effects overview, conditions and parity issues"
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! rowspan="2" | Effect
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! colspan="3" | ''[[Java Edition]]''
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! colspan="3" | [[Bedrock Edition]]
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! Image
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! Visible in [[third-person view]]?
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! Visible with {{key|F1}}?
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! Image
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! Visible in third-person view?
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! Visible with {{key|F1}}?
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|-
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! colspan="7" | Overlays and vignettes
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| [[Suffocation]] inside a block
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| align="center" | [[File:Inside of a block.png|64px]]
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! {{tc|no}}
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! {{tc|yes}}
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! {{tc|no}}
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! {{tc|yes}}
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|-
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| When on [[fire]]
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| align="center" | [[File:On fire.png|64px]]
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! {{tc|no}}
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! {{tc|yes}}
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! {{tc|no}}
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! {{tc|yes}}
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|-
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| When in a [[nether portal]]
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| align="center" | [[File:Nether portal overlay.png|64px]]
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! {{tc|yes}}<ref>{{bug|MC-177524||Nether portal camera effect still applies when in third person mode|WAI}}</ref>
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! {{tc|no}}<ref>{{bug|MC-83353||Pressing F1 while in nether portal deletes purple texture.|WAI}}</ref>
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! {{tc|no}}
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! {{tc|yes}}
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|-
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| When underwater
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| align="center" | [[File:Underwater overlay.png|64px]]
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! {{tc|no}}
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! {{tc|yes}}
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! {{tc|no}}
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! {{tc|yes}}
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|-
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| Distortion effect overlay
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| align="center" | [[File:Distortion overlay.png|64px]]
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! {{tc|yes}}
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! {{tc|yes}}<ref>{{bug|MC-196469||F1 hides the nausea green tint|Fixed}}</ref>
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! colspan="3" | N/A
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|-
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| Darkness
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| align="center" | [[File:Vignette.png|64px]]
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! {{tc|yes}}
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! {{tc|no}}<ref>{{bug|MC-73730}}</ref>
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! {{tc|yes}}
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! {{tc|no}}
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|-
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| When near the [[world border]]
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| align="center" | [[File:World border overlay.png|64px]]
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! {{tc|yes}}
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! {{tc|no}}<ref>{{bug|MC-197123||F1 hides the world border red effect}}</ref>
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! colspan="3" | N/A
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|-
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| When inside [[powder snow]]
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| align="center" | [[File:Frozen effect.png|64px]]
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! {{tc|yes}}
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! {{tc|no}}<ref>{{bug|MC-205029||The powder snow freezing overlay goes away when pressing F1|WAI}}</ref>
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! {{tc|yes}}
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! {{tc|yes}}
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|-
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| When wearing a [[pumpkin]]
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| align="center" | [[File:Pumpkin blur.png|64px]]
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! {{tc|no}}
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! {{tc|no}}<ref>{{bug|MC-121536||The carved pumpkin overlay disappears when pressing F1|WAI}}</ref>
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! {{tc|no}}
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! {{tc|yes}}
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|-
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| When using a [[spyglass]]
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| align="center" | [[File:Spyglass scope.png|64px]]
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! {{tc|no}}
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! {{tc|no}}<ref>{{bug|MC-203575||The spyglass overlay goes away when pressing F1|WAI}}</ref>
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! {{tc|no}}
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! {{tc|yes}}
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|-
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! colspan="7" | Animated sprites
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|-
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| [[Totem of Undying]] when used
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| align="center" | [[File:Totem of Undying Animation.gif|36px]]
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! {{tc|yes}}
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! {{tc|no}}<ref>{{bug|MC-107476||Totem of undying doesn't show in F1 mode|WAI}}</ref>
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| align="center" | [[File:Totem of Undying Bedrock Animation.gif|36px]]
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! {{tc|yes}}
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! {{tc|yes}}
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|-
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| [[Raid Omen]] when obtained
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! colspan="3" | N/A
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| align="center" | [[File:Raid Omen Bedrock Animation.gif|36px]]
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! {{tc|yes}}
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! {{tc|yes}}
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|-
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| [[Hero of the Village]] when obtained
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! colspan="3" | N/A
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| align="center" | [[File:Hero of the Village Bedrock Animation.gif|36px]]
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! {{tc|yes}}
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! {{tc|yes}}
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|-
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| [[Elder guardian]] ghost
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|align="center" | [[File:Elder guardian curse.gif|64px]]
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! {{tc|yes}}
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! {{tc|yes}}
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! {{tc|yes}}
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! {{tc|yes}}
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|-
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! colspan="7" | Visual transformations
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|-
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| Screen tilting when damaged
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! {{tc|yes}}<ref>{{bug|MC-214654}}</ref>
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! {{tc|yes}}
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! {{tc|yes}}
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! {{tc|yes}}
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|-
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| View bobbing
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! {{tc|yes}}
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! {{tc|yes}}
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! {{tc|yes}}
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! {{tc|yes}}
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|-
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| Distortion effects
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! {{tc|yes}}<ref>{{bug|MC-214655}}</ref>
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! {{tc|yes}}
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! {{tc|yes}}
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! {{tc|yes}}
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|-
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| FOV based changes
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! {{tc|yes}}
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! {{tc|yes}}
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! {{tc|yes}}
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! {{tc|yes}}
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|-
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|}
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== Overlays ==
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=== Suffocation ===
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{{Infobox screen effect
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|title=Suffocation overlay
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|image=Inside of a block.png
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|camera=No
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|hud=Yes
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|graphics={{needs testing}}
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|options=None
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}}
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{{conjecture|section=1}}
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This effect manifests when an applicable mob's eye level intersects specific [[block]]s; generally those that are full solid cubes and block both vision and movement, with the exception of [[ice]].
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{{iN|java}} this effect involves a darkened version of the block texture covering the entire area of the screen.
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{{iN|bedrock}}, the block's texture is instead arranged into a cube, and this cube is fixed around the player's point of view. This is the case regardless of the player's placement inside the block; they can be at the edge of it (such that their view is partially outside of it and the outside texture is clearly visible) and they are still rendered as if at the exact center of the cube.
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{{-}}
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=== On fire ===
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{{Infobox screen effect
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|title=Fire overlay
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|image=On fire.png
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|camera=No
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|hud=Yes
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|graphics={{needs testing}}
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|options=None
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}}
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{{conjecture|section=1}}
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When the player is on [[fire]], this effect is applied to the screen. This is caused by being inside of [[fire]] or [[lava]] (even in [[Creative]] mode, although not in [[Spectator]]), after exiting such a block (except in Creative/Spectator), or being set on fire through the attack of a burning mob or a burning arrow.
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This overlay always displays as fire, even if the player in question is inside of soul fire.
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{{IN|java}} this effect involves two intersecting texture planes being rendered across the bottom half of the screen with the fire texture.
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{{IN|bedrock}}, a single fire texture is stretched across the bottom two-thirds of the screen.
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{{-}}
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=== Nether portal ===
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{{Infobox screen effect
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|title=Nether Portal overlay
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|image=Nether portal overlay.png
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|camera={{jebe|Yes|No}}
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|hud={{jebe|No|Yes}}
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|graphics={{needs testing}}
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|options=None
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}}
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{{conjecture|section=1}}
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''Note: this section discusses the nether portal texture overlay. The nether portal/nausea effect is discussed in the Distortion effect/Distortion overlay sections.''
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When the player is inside of a [[nether portal]], this effect is applied to the screen. It always coincides with either the distortion effect and/or its overlay.
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{{iN|java}} this effect involves the nether portal texture being stretched across the entirety of the screen.
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{{iN|bedrock}}, the texture is instead arranged into a cube, fixed around the player's point of view much like the suffocation effect.
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{{-}}
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=== Underwater ===
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{{Infobox screen effect
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|title=Underwater overlay
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|image=Underwater overlay.png
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|camera=No
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|hud=Yes
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|graphics={{needs testing}}
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|options=None
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}}
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The underwater effect is similar to the vignette (screen effect giving a circular shadow around the screen) with a blue tint.{{section needed}}
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{{-}}
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=== Distortion overlay ===
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{{Infobox screen effect
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|title=Distortion overlay
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|image=Distortion overlay.png
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|camera=Yes
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|hud=Yes
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|graphics={{needs testing}}
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|options=Settings
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}}
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{{Exclusive|Java}}
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This effect is a green circular effect around the screen, similar to the world border overlay.
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This effect appears only when the player has nausea, and the distortion effect is set to 0%. The effect gets more transparent as the slider is turned up, until 100% distortion, in which it disappears.
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{{-}}
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=== Darkness vignette ===
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{{Infobox screen effect
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|title=Darkness vignette
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|image=Vignette.png
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|camera=Yes
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|hud=No
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|graphics=Fancy Minimum<ref>{{bug|MC-241321}}</ref>
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|options=None
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}}
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This effect is a black circular blur at the corners. This effect is similar to a regular vignette. This effect appears usually in caves, however it can appear in any dark place.{{Section needed}}
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{{-}}
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=== World border overlay ===
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{{Infobox screen effect
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|title=World border overlay
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|image=World border overlay.png
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|camera=Yes
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|hud=No
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|graphics=Fancy Minimum<ref>{{bug|MC-54988}}</ref>
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|options=None
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}}
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{{Exclusive|Java}}
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The world border effect is similar to the vignette and underwater effect but with a red tint. This effect gets more intense as the player gets closer to the world border. The effect maxes out when the player gets past the world border.
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{{-}}
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=== Freezing overlay ===
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{{Infobox screen effect
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|title=Freezing overlay
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|image=Frozen effect.png
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|camera=Yes
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|hud={{Jebe|Yes|No}}
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|graphics={{needs testing}}
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|options=None
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}}
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The freezing overlay is a circular formation of crystals and snow flakes, appearing when frozen in powdered snow. This effect slowly fades in until it is at full opacity.
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If the player equips leather armor while freezing, this overlay slowly fades out, then disappears.
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{{-}}
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=== Pumpkin blur ===
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{{Infobox screen effect
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|title=Carved pumpkin blur
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|image=Pumpkin blur.png
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|camera=No
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|hud={{Jebe|No|Yes}}
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|graphics=All
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|options=None
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}}
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The pumpkin blur is a cutout shape of the carved pumpkin's face that appears when wearing a carved pumpkin.{{section needed}}
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{{-}}
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=== Spyglass scope ===
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{{Infobox screen effect
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|title=Spyglass scope
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|image=Spyglass scope.png
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|camera=No
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|hud={{Jebe|No|Yes}}
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|graphics=All
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|options=None
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}}
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The spyglass scope is a brown square in the middle of the screen that appears when using a spyglass. This scope effect quickly zooms in when using a spyglass, until the top and bottom are partly covered.{{section needed}}
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{{-}}
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== Animated sprites and models ==
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=== Elder Guardian ghost ===
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{{Infobox screen effect
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|title="Elder Guardian curse"
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|image=Elder guardian curse.gif
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|camera=Yes
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|hud=Yes
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|graphics={{needs testing}}
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|options=None
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}}
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{{Update|GIF is outdated and choppy.|section=1}}
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{{conjecture|section=1}}
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When within a spherical radius of 50 blocks of an [[elder guardian]], the player is inflicted with [[Mining Fatigue]] III. This is indicated by a ghost of an elder guardian appearing in the players view, moving from the top of the screen to the bottom.
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{{IN|Java}}, this occurrence is considered a particle effect and can be summoned with the {{cmd|particle minecraft:elder_guardian}} command.
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{{IN|bedrock}}, this occurrence is caused by a separate mob called the elder guardian ghost. However when summoned using {{cmd|summon
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minecraft:elder_guardian_ghost}} it is invisible and rises to the sky.
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The model of the elder guardian is used for this effect. This means that changing the texture and model associated with the elder guardian also changes what appears on the players screen.
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{{-}}
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=== Totem of Undying ===
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{{Infobox screen effect|title=Totem of Undying|image=Totem of Undying Animation.gif|camera={{jebe|Yes|Yes}}|hud={{jebe|No|Yes}}}}The effect is used when a totem of undying is popped (saved the player from a death). The totem spins to the middle of the screen and disappears.
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{{IN|Java}} the totem of undying effect is a full 3D model.
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{{IN|Bedrock}} the totem of undying effect is a 2D texture.
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{{-}}
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=== Hero of the Village ===
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{{Infobox screen effect|title=Hero of the Village|image=Hero of the Village Bedrock Animation.gif|camera=Yes|hud=Yes}}
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{{exclusive|bedrock}}
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This effect appears when the player gets Hero of the Village from defeating a raid. This effect does not happen when the effect is given via commands. It is similar to the totem of undying effect.
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{{-}}
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=== Raid Omen ===
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{{Infobox screen effect|title=Raid Omen|image=Raid Omen Bedrock Animation.gif|camera=Yes|hud=Yes}}
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{{exclusive|Bedrock}}
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This screen effect appears when the player enters a village after getting bad omen. This effect does not appear when given via commands and looks similar to the totem of undying effect. This effect replaces the bad omen screen effect from before 1.21.
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{{-}}
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==Transformations==
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===Damage tilt===
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{{IN|Java}}, when the player recieves damage, their screen tilts to the direction opposite of the entity or block who damaged the player.
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{{IN|Bedrock}}, when the player recieves damage, the view tilts to the right regardless of the damage direction.
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===View bobbing===
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This is a toggleable feature that adds a slight movement of the screen from left to right when walking. This also affects items and blocks in the players hand.
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===Distortion effects===
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This effect is seen when the player goes through a nether portal, or if the player has the nausea status effect. Different levels do not affect the distortion. However the effect can be affected by changing the distortion effect setting.{{Only|Java}}
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===FOV based changes===
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While sprinting, swimming or while affected by a speed effect, the FOV (field of view) increases. The FOV decreases when being affected by the slowness effect, while using a spyglass or by going into water or powdered snow. The FOV can be changed in settings with a minimum of 30, and a maximum of 110. Different levels of slowness or speed do affect the FOV more.
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== History ==
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{{WIP}}
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===Overlays===
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{{section needed}}
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===Animated sprites===
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{{HistoryTable
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|{{HistoryLine|java}}
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|{{HistoryLine||1.8|dev=14w27a|Added elder guardian curse screen effect.[[File:Elder guardian curse.gif|64px]]}}
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|{{HistoryLine||1.11|dev=16w39a|Added totem of undying screen effect.{{info needed|A GIF of the animation with the old texture.}}}}
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|{{HistoryLine||1.14|dev=18w43a|Changed totem of undying screen effect to [[File:Totem of Undying Animation.gif|64x64px]].}}
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|{{HistoryLine|Pocket}}
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|{{HistoryLine||?|Added elder guardian curse screen effect[[File:Elder guardian curse.gif|64px]]}}
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|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0 |Added totem of undying screen effect.}}
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|{{HistoryLine|Bedrock}}
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|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Changed totem of undying screen effect to [[File:Totem of Undying Bedrock Animation.gif|64x64px]]}}
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|{{HistoryLine|||dev=beta 1.11.0.7|[[File:Bad Omen Bedrock Animation.gif|64x64px]] A screen effect now plays when a player obtains Bad Omen.}}
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|{{HistoryLine||1.11.0|dev=beta 1.11.0.7|[[File:Hero of the Village Bedrock Animation.gif|64px]]A screen effect now plays when a player gets Hero of the Village.}}
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|{{HistoryLine||1.13.0|dev=beta 1.13.0.4|Added the elder guardian ghost effect, replaceing the original elder guardian curse screen effect.{{Verify}}}}
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|{{HistoryLine||1.18.10|dev=beta 1.18.10.24|Removed the sceen effect that appears when Bad Omen is obtained.}}
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|{{HistoryLine||?|Re-added the screen effect that appears when Bad Omen is obtained.}}
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|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|Replaced Bad Omen screen effect with Raid Omen screen effect.[[File:Raid Omen Bedrock Animation.gif|64x64px]]|If a world was imported from the [[Marketplace]], then the Bad Omen screen effect would look like this:[[File:Bad Omen Bedrock Animation (1.21 icon).gif|64x64px]]}}
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|{{HistoryLine|console}}
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|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Added elder guardian curse screen effect.[[File:Elder guardian curse.gif|64px]]}}
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|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Added totem of undying screen effect.{{info needed|A GIF of the animation with the old texture. Animation looks like Java Edition.}}}}
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|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|A screen effect now plays when a player obtains [[Bad Omen]].{{info needed|GIF/Video should be added, since it looks different from bedrock.}}|A screen effect now plays when a player gets [[Hero of the Village]].{{info needed|GIF/Video should be added, since it looks different from bedrock.}}}}
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}}
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===Transformations===
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{{HistoryTable
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|{{HistoryLine|java classic}}
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|{{HistoryLine||0.24_SURVIVAL_TEST|Taking damage caused the player's screen to tilt toward the damage source. Environmental damage sources, such as fall damage, randomly tilt the player's screen left or right.}}|{{HistoryLine|java alpha}}
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|{{HistoryLine||v1.2.3|The directional damage tilt animation does not work properly in multiplayer, instead always tilting the player's screen left.}}|{{HistoryLine|Java}}|{{HistoryLine||1.19.4|dev=23w03a|Taking damage once again causes the player's screen to tilt toward the damage source. However, the random tilt when taking environmental damage is broken, instead tilting the player's screen in the last direction the player was hit from.}}|{{HistoryLine|pocket alpha}}|{{HistoryLine||v0.2.0|In singleplayer and for the host in multiplayer, taking damage tilts the player's screen toward the damage source. For joining players the screen always tilts left.}}|{{HistoryLine|pocket}}
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|{{HistoryLine||1.1.0|dev=?|Taking damage no longer causes the player's screen to tilt toward the damage source, instead always tilting left.}}
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}}
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==References==
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{{reflist}}
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== Navigation ==
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{{Navbox gameplay}}
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