266 lines
7.7 KiB
Text
266 lines
7.7 KiB
Text
{{for|the ray tracing features|Bedrock Edition 1.16.200}}
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{{wip}}
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{{Joke feature}}
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{{Infobox entity
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| title = Ray Tracing
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| image = Ray Tracing (mob).png
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| health = {{hp|20}}
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| behavior = Passive
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| size = '''{{IN|Java}}:'''<br>
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'''Adult:'''<br>Height: 2 Blocks<br>
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| spawn = [[Overworld]]
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| usableitems = {{drop|Item|Lead}}
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}}
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'''Ray Tracing''' is a humanoid [[mob]] exclusive to the April Fools' snapshot [[Java Edition 23w13a or b|23w13a_or_b]] that spawns within the [[Overworld]].
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== Spawning ==
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Ray Tracing can be allowed into the world by activating the vote <code>minecraft:ray_tracing</code> and waiting for the message "Ray Tracing has joined the game". Ray Tracing spawns at a random position around the world spawnpoint, regardless of the gamerule<code>spawnRadius</code>.
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== Behavior ==
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Throwing a splash bottle of ray tracing at any mob can disguise it as Ray Tracing, and hostile mobs target a changed Ray Tracing, subsequently if it is really a hostile mob, it attacks the attacker.
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Ray Tracing wanders randomly in the world, sending random chat messages to the player. Upon death, Ray Tracing sends a random chat message.
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When the vote <code>minecraft:ray_tracing</code> is repealed, "Ray Tracing has left the game" is sent on the chat and the entity despawns.
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=== Chat messages ===
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When the entity has initially spawned, Ray Tracing sends a spawn message after between 4 and 30 seconds. Idle messages are sent in intervals of between 30 and 180 seconds.
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==== Post-death messages ====
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{| class="wikitable sortable" data-description="List of chat messages"
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! rowspan="2" scope="col" style="width: 5%;" | #
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! rowspan="2" scope="col" | Chat message
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! scope="row" | 1
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| That was just a warm-up, next time I'll be ready!
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! scope="row" | 2
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| I got caught off-guard. I won't make that mistake again
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! scope="row" | 3
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| It's not my fault, the lag made me miss my jump!
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! scope="row" | 4
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| I was distracted by that beautiful sunset
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! scope="row" | 5
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| I was just testing to see how much fall damage I could survive
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! scope="row" | 6
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| I was trying to show off my parkour skills, but it didn't go as planned
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! scope="row" | 7
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| I thought I had enough food to survive, but apparently not
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! scope="row" | 8
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| I underestimated the strength of those zombies
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! scope="row" | 9
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| I was practicing my speedrun strats and got a bit carried away
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! scope="row" | 10
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| I was trying to get a better view and accidentally fell
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|}
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==== Idle messages ====
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{| class="wikitable sortable" data-description="List of chat messages"
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|-
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! rowspan="2" scope="col" style="width: 5%;" | #
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! rowspan="2" scope="col" | Chat message
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! scope="row" | 1
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| I just found diamonds! Wait, no, it's just coal. Again
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! scope="row" | 2
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| I'm a master builder. I built a dirt house once
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! scope="row" | 3
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| Creepers? Never heard of 'em
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! scope="row" | 4
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| I could've sworn I put that torch there
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! scope="row" | 5
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| If at first you don't succeed, dig straight down
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! scope="row" | 6
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| I'm not lost, I'm just exploring
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! scope="row" | 7
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| Is it just me, or do those cows have judgmental eyes?
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! scope="row" | 8
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| I've never been to the Nether, but I hear it's a nice place to vacation
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! scope="row" | 9
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| I heard if you punch trees long enough, they turn into diamonds
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! scope="row" | 10
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| I'm not lost, I'm just temporarily misplaced
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! scope="row" | 11
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| I like my Minecraft like I like my coffee: with extra sugar cubes
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! scope="row" | 12
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| I heard that if you stare at a pig long enough, it will give you its best pork chop
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! scope="row" | 13
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| I'm convinced that creepers were invented by the developers just to mess with us
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! scope="row" | 14
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| Why build a fancy castle when you can watch a video of someone else building one?
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|}
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==== Spawn messages ====
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{| class="wikitable sortable" data-description="List of chat messages"
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! rowspan="2" scope="col" style="width: 5%;" | #
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! rowspan="2" scope="col" | Chat message
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! scope="row" | 1
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| Did someone say cake? I'm here for the cake!
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! scope="row" | 2
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| Greetings, fellow Minecrafters! Let's build some amazing things together
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! scope="row" | 3
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| I come bearing gifts... of dirt. Lots and lots of dirt
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! scope="row" | 4
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| I hope everyone is ready for some serious block-placing action!
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! scope="row" | 5
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| I don't always play Minecraft, but when I do, I prefer to play with awesome people like you
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! scope="row" | 6
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| I heard there was a party happening here. Did I miss the memo?
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! scope="row" | 7
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| Hey everyone, can I join your Minecraft book club?
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! scope="row" | 8
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| I'm not saying I'm the best Minecraft player, but I did once build a castle out of wool
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! scope="row" | 9
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| I'm here to mine some blocks and chew bubblegum... and I'm all out of bubblegum
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! scope="row" | 10
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| Hello, is this the Minecraft support group? I think I'm addicted
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|}
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==== Disable messages ====
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{| class="wikitable sortable" data-description="List of chat messages"
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|-
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! rowspan="2" scope="col" style="width: 5%;" | #
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! rowspan="2" scope="col" | Chat message
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! scope="row" | 1
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| I have to go take care of my real-life sheep. See you all later!
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! scope="row" | 2
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| My mom is calling me for dinner. Gotta run!
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! scope="row" | 3
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| Sorry guys, I have a meeting with the Ender Dragon. It's urgent.
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! scope="row" | 4
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| I have to go put out a fire... in the real world. Bye!
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! scope="row" | 5
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| I'm sorry, I have to go study for my Minecraft finals
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! scope="row" | 6
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| My boss just messaged me. Apparently, there's a creeper invasion at work. Gotta go!
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! scope="row" | 7
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| I have to go feed my pet slime. They get cranky if I don't feed them on time
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! scope="row" | 8
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| I need to take a break. Bye everyone!
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! scope="row" | 9
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| I promised my little sibling I would play Minecraft with them. Time to go fulfill that promise!
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! scope="row" | 10
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| I'm sorry, but I have to go save the world from the zombie apocalypse. Wish me luck!
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|}
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==== French mode ====
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In French mode, Ray Tracing can only say "Omelette du fromage". This is a reference to the Cartoon Network show ''Dexter's Laboratory''.
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== Sounds ==
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Ray Tracing uses the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
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{{SoundTable
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| type = java
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| {{SoundLine
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| sound =Player hurt1.ogg
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|sound2=Player hurt2.ogg
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|sound3=Player hurt3.ogg
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|subtitle=Player dies
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|source=neutral
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|description=When Ray Tracing dies
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|id=entity.player.death
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|translationkey=subtitles.entity.player.death
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|volume=1.0
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|pitch=0.8-1.2
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|distance=16}}
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| {{SoundLine
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|subtitle=Player hurts
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|source=neutral
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|description=When Ray Tracing is damaged
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|id=entity.player.hurt
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|translationkey=subtitles.entity.player.hurt
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|volume=1.0
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|pitch=0.8-1.2
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| distance = 16
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}}
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}}
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== Data values ==
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=== ID ===
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{{ID table
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|edition=java
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|generatetranslationkeys=y
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|displayname=Ray Tracing
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|spritetype=entity
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|nameid=ray_tracing
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|foot=1}}
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=== Entity data ===
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Ray Tracing has entity data associated with them that contain various properties.
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{{main|Entity format}}
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{{/ED}}
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==History==
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{{HistoryTable
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|{{HistoryLine|java}}
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|{{HistoryLine||23w13a_or_b|[[File:Ray Tracing (mob).png|32px]]Added Ray Tracing.}}
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}}
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== Gallery ==
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<gallery>
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File:Ray tracing.png|A skeleton disguised as Ray Tracing.
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</gallery>
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== Trivia ==
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* It is impossible to summon Ray Tracing with the {{cmd|summon}} command.
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* Ray Tracing is always in Survival Mode.
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* If any mob is disguised as Ray Tracing, hostile mobs attack the disguised target.
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* If [[Java Edition 23w13a or b|French Mode]] is on, Ray Tracing also has the clothing of French Mode.
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* Leashing Ray Tracing makes the lead invisible.
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== Navigation ==
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{{Navbox mobs}}
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{{Navbox jokes|23w13a or b}}
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[[Category:Joke mobs]]
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[[Category:Joke entities]]
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[[Category:Characters]]
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[[ja:Ray Tracing (Mob)]]
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[[pt:Ray Tracing (criatura)]]
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