minecraft.wiki-mirror/wiki_backup/Non-renewable resource#Peaceful difficulty.txt
2024-12-24 06:17:34 -05:00

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A '''non-renewable resource''' (as opposed to a [[renewable resource]]) is a resource that cannot be obtained in indefinite quantities in [[survival]] without using certain glitches, [[commands]] or [[creative]] mode to create more of them. While running out of resources other than the unique [[dragon egg]] is not likely to be a factor in normal gameplay due to massive size of a ''Minecraft'' map, in principle there is a finite quantity of these resources available in each ''Minecraft'' world.
== Obtaining ==
Non-renewable resources can be found as naturally generated blocks, obtained from structure loot chests or as [[drops]] from certain mobs that do not respawn (like [[elder guardian]]s), or obtained through crafting recipes that consume other non-renewable items.
Some resources are non-renewable or even unobtainable if playing on Peaceful [[difficulty]], as hostile mobs do not spawn.
The degree of impact the non-renewability of a resource has on normal gameplay generally depends on how limited the resource is, but on custom maps and [[superflat]] worlds they can have a significant impact.
All items with non-renewable enchantments are non-renewable.
All [[status effect]]s and [[enchantment]]-item combinations that cannot be obtained in survival are non-renewable.
== Generated structures ==
These non-renewable resources are found only as loot from [[generated structure]]s, the blocks the structures are composed of, or as non-renewable drops from mobs that generate with the structures, and cannot be obtained in other ways. This renders most of them unavailable in worlds with the "Generate Structures" option disabled, with the exception of the items that can be found in [[monster room]]s or [[desert well]]s, which are unaffected by the option.<ref>{{bug|MC-77787|||Won't Fix}}</ref><ref>{{bug|MC-143151|||Won't Fix}}</ref> These resources are generally the most finite resources in the game, though some are relatively common.
{|class="wikitable col-1-center col-2-center col-3-left"
!width="150"|Resource
!width="200"|Non-renewable products
!width="500"|Sources
|-
|[[Banner Pattern]]s<br>{{simple slot|Flow Banner Pattern}}<ref name="vault" group="note">Due to being available from [[vault]]s or [[ominous vault]]s, this resource and any products that do not require other non-renewable materials are renewable in non-peaceful worlds with at least 129 players. In worlds with fewer players or in peaceful worlds, they remain non-renewable.</ref>{{simple slot|Guster Banner Pattern}}<ref name="vault" group="note"/><br><br>{{simple slot|Snout Banner Pattern}}
|―
|[[Flow Banner Pattern|Flow]] and [[Guster Banner Pattern|guster]] [[banner pattern]]s can be obtained as a reward from [[vault]]s found in [[trial chambers]].
[[Snout banner pattern]]s can be found in [[bastion remnant]] chests.
Like other banner patterns, they are not consumed when used.
|-
|Decorated Pot
{{simple slot|Decorated Pot}}<br>(With trial chambers [[Pottery Sherd]]s)
|{{simple slot|Flow Pottery Sherd}}{{simple slot|Guster Pottery Sherd}}{{simple slot|Scrape Pottery Sherd}}
|Decorated pots with Flow, Guster and Scrape [[pottery sherd]]s can be found in [[trial chambers]].
|-
|[[Disc Fragment]]<br>{{simple slot|Disc Fragment 5}}
|{{simple slot|Music Disc 5}}
|Found in [[Ancient City|ancient city]] loot chests.
|-
|[[Dragon Egg]]<br>{{simple slot|Dragon Egg}}
|―
|Spawns on top of the [[exit portal]] when the [[ender dragon]] is defeated for the first (and second{{only|BE|short=1}}) time. Only one is (two are{{only|BE|short=1}}) obtainable in each world, making it the rarest obtainable resource in the game.
|-
|[[Dragon Head]]<br>{{simple slot|Dragon Head}}
|―
|Generates on the [[end ship]] alongside [[end cities]].
|-
|[[Echo Shard]]<br>{{simple slot|Echo Shard}}
|{{simple slot|Recovery Compass}}
|Found in [[ancient city]] loot chests.
|-
|[[Elytra]]<br>{{simple slot|Elytra}}
|―
|Generates in the [[end ship]] alongside [[end cities]].
|-
|[[Enchanted Book]]<br>{{simple slot|Enchanted Book}}<br>(With [[Swift Sneak]] I-III)
|{{simple slot|Leather Pants}}{{simple slot|Chainmail Leggings}}{{simple slot|Iron Leggings}}{{simple slot|Golden Leggings}}{{simple slot|Diamond Leggings}}{{simple slot|Netherite Leggings}}<br>(With [[Swift Sneak]] I-III)
|Found in [[ancient city]] loot chests.
|-
|[[Enchanted Book]]<br>{{simple slot|Enchanted Book}}<ref name="vault" group="note"/><br>(With [[Wind Burst]] I)
|{{simple slot|Enchanted Book}}<br>(With [[Wind Burst]] II-III)<br>{{simple slot|Mace}}<br>(With [[Wind Burst]] I-III)
|Obtained as a reward from [[ominous vault]]s found in [[trial chamber]]s.
|-
|[[Enchanted Golden Apple]]<br>{{simple slot|Enchanted Golden Apple}}<ref name="vault" group="note"/>
|{{simple slot|Thing Banner Pattern}}
|Rarely found in the chests of [[ancient cities]], [[monster room]]s, [[desert pyramid]]s, [[mineshaft]]s, [[ruined portal]]s, [[woodland mansion]]s, and [[bastion remnant]]s. They can also be obtained rarely from [[ominous vault]]s found in [[trial chamber]]s.
|-
|[[Gilded Blackstone]]<br>{{simple slot|Gilded Blackstone}}
|―
|Generates in [[bastion remnant]]s, both as a part of the structure and as chest loot.
|-
|[[Heart of the Sea]]<br>{{simple slot|Heart of the Sea}}
|{{simple slot|Conduit}}
|One can be found in every [[buried treasure]] chest, which can be found using [[treasure map]]s found in [[shipwreck]]s or [[ocean ruins]].
|-
|[[Heavy Core]]<br>{{simple slot|Heavy Core}}<ref name="vault" group="note"/>
|{{simple slot|Mace}}
|Obtained as a reward from [[ominous vault]]s found in [[trial chambers]].
|-
|[[Large Fern]]<ref name=":1" group="note">This resource is renewable as a block, but not as an item in inventory.</ref><br>{{simple slot|Large Fern}}
|―
|Can be found in generated chests of [[Village|taiga villager houses]].<br>Large ferns can be renewably created by using renewable [[bone meal]] on renewable [[fern]]s, but do not drop themselves when broken, even with Silk Touch.
|-
|[[Music Disc]]s<br>{{simple slot|Music Disc Precipice}}<ref name="vault" group="note"/>{{simple slot|Music Disc Creator}}<ref name="vault" group="note"/>{{simple slot|Music Disc Creator (Music Box)}}<br><br>{{simple slot|Music Disc Pigstep}}<br><br>{{simple slot|Music Disc Otherside}}<br><br>{{simple slot|Music Disc Relic}}
| ―
|Precipice, Creator, and Creator (Music Box) music discs can be obtained in [[trial chambers]] from [[vault]]s, [[ominous vault]]s, and decorated pots, respectively. Pigstep music discs can be found in [[bastion remnant]] chests.<br>Otherside music discs can be found in [[monster room]]s, [[stronghold]] corridor chests, and [[ancient city]] loot chests.
Relic music discs can be excavated as rare loot from suspicious gravel generated in [[trail ruins]].
|-
|Non-leather [[Horse Armor]]<br>{{simple slot|Iron Horse Armor}}{{simple slot|Golden Horse Armor}}{{simple slot|Diamond Horse Armor}}
|―
|Can be found in generated chests of [[monster room]]s, [[desert pyramid]]s, [[end cities]], [[jungle pyramid]]s, [[nether fortress]]es, [[stronghold]]s, and [[village]]s. Gold horse armor can also be found in [[ruined portal]]s, and diamond horse armor can be found in [[ancient cities]].
|-
|[[Pottery Sherd]]s
{{simple slot|Archer Pottery Sherd}}{{simple slot|Miner Pottery Sherd}}{{simple slot|Prize Pottery Sherd}}{{simple slot|Skull Pottery Sherd}}<br><br>{{simple slot|Arms Up Pottery Sherd}}{{simple slot|Brewer Pottery Sherd}}<br><br>{{simple slot|Angler Pottery Sherd}}{{simple slot|Shelter Pottery Sherd}}{{simple slot|Snort Pottery Sherd}}<br><br>{{simple slot|Blade Pottery Sherd}}{{simple slot|Explorer Pottery Sherd}}{{simple slot|Mourner Pottery Sherd}}{{simple slot|Plenty Pottery Sherd}}<br><br>{{simple slot|Burn Pottery Sherd}}{{simple slot|Danger Pottery Sherd}}{{simple slot|Friend Pottery Sherd}}{{simple slot|Heart Pottery Sherd}}{{simple slot|Heartbreak Pottery Sherd}}{{simple slot|Howl Pottery Sherd}}{{simple slot|Sheaf Pottery Sherd}}
|{{simple slot|Decorated Pot}}<br>(With pottery sherds)
|Archer, Miner, Prize and Skull [[pottery sherd]]s can be excavated from [[suspicious sand]] generated in [[desert pyramid]]s.
Arms Up and Brewer [[pottery sherd]]s can be excavated from [[suspicious sand]] generated in [[desert well]]s.<br>Angler, Shelter and Snort [[pottery sherd]]s can be excavated from [[suspicious sand]] generated in warm [[ocean ruins]].<br>Blade, Explorer, Mourner and Plenty [[pottery sherd]]s can be excavated from [[suspicious gravel]] generated in cold [[ocean ruins]].<br>Burn, Danger, Friend, Heart, Heartbreak, Howl and Sheaf [[pottery sherd]]s can be excavated from [[suspicious gravel]] generated in [[trail ruins]].
|-
|[[Suspicious Gravel]] and [[Suspicious Sand]]
{{simple slot|Suspicious Gravel}}{{simple slot|Suspicious Sand}}
|―
|Suspicious sand generates in [[desert pyramid]]s, [[desert well]]s, and warm biome [[ocean ruins]], suspicious gravel generates in cold biome ocean ruins and in [[trail ruins]].
Both can be collected as an item by making the falling entity float on a bubble column or in a cobweb until it breaks. The resulting item does not drop any loot if placed and excavated.
|-
|[[Tall Grass]]<ref name=":1" group="note" /><br>{{simple slot|Tall Grass}}
|―
|Can be found in generated chests of [[Village|savanna villager houses]].<br>Tall grass can be renewably created by using renewable bone meal on renewable [[short grass]], but do not drop itself when broken, even with Silk Touch.
|-
|[[Wet Sponge]]<br>{{simple slot|Wet Sponge}}
|{{simple slot|Sponge}}
|Generate in the sponge rooms of [[ocean monument]]s.<br>Dropped by [[elder guardian]]s.<br>Formed when [[water]] touches a [[sponge]]. Sponges are formed when wet sponges are dried in a furnace or placed in [[the Nether]].
|}
=== [[Enchantment]]s on items without prior-work anvil penalty ===
While all enchantments obtainable in survival other than Swift Sneak and Wind Burst are renewable, for [[treasure enchantment]]s the only renewable way to get them on most items is by using an [[anvil]] to combine the item with a renewable [[enchanted book]]. Using an anvil in this way causes the item to gain [[Anvil mechanics|prior work penalty]], increasing the cost of future anvil use. Similar limitations apply to some high level enchantments, which cannot be renewably obtained on items with insufficient [[enchantability]] without using an anvil.
This renders most types of items that have at least one of these enchantments without having any prior-work penalty non-renewable. Many of these item variants are unobtainable in survival, but some of them can be found in the loot chests of various generated structures.
Items in [[bastion remnant]], [[ruined portal]] and [[shipwreck]] loot chests are limited to one enchantment, while items from [[end city]] or [[ancient city]] chests often have multiple. [[trial chambers]] loot contains both types, depending on the type of item and loot table used.
{|class="wikitable col-1-center col-2-center col-3-left"
!width="150"|Enchantment
!width="200"|Items
!width="500"|Sources
|-
|[[Bane of Arthropods]] I-V <br>{{only|JE|short=1}}
|{{simple slot|Golden Axe}}{{simple slot|Iron Axe}}
|Golden axes can be found in ruined portal and [[bastion remnant]] chests.{{only|JE|short=1}} <br>Iron axes can be found in [[trial chambers]] containers.
In Bedrock Edition, axes can renewably receive Bane of Arthropods I-V without gaining prior-work penalty through normal enchanting.
|-
|[[Curse of Binding]]
|{{simple slot|Diamond Helmet}}{{simple slot|Diamond Chestplate}}<ref name="vault" group="note" />{{simple slot|Diamond Leggings}}{{simple slot|Diamond Boots}}{{simple slot|Golden Helmet}}{{simple slot|Golden Chestplate}}{{simple slot|Golden Leggings}}{{simple slot|Golden Boots}}{{simple slot|Iron Helmet}}{{simple slot|Iron Chestplate}}<ref name="vault" group="note" />{{simple slot|Iron Leggings}}{{simple slot|Iron Boots}}{{simple slot|Leather Cap}}{{simple slot|Leather Tunic}}{{simple slot|Leather Pants}}{{simple slot|Leather Boots}}
|Diamond armor can be found in [[end city]] and [[bastion remnant]] chests.<br>Iron and diamond chestplates can be found in [[trial chambers]] vaults.
Golden armor can be found in [[bastion remnant]] and [[ruined portal]] chests. <br>Iron armor can be found in [[end city]] chests.<br>Leather armor can be found in [[shipwreck]] supply chests. <br>Diamond and iron leggings can be found in [[ancient city]] loot chests.
|-
|[[Curse of Vanishing]]
|{{simple slot|Diamond Helmet}}{{simple slot|Diamond Chestplate}}<ref name="vault" group="note" />{{simple slot|Diamond Leggings}}{{simple slot|Diamond Boots}}{{simple slot|Diamond Sword}}{{simple slot|Diamond Pickaxe}}{{simple slot|Diamond Shovel}}{{simple slot|Diamond Axe}}<ref name="vault" group="note" />{{simple slot|Diamond Hoe}}{{simple slot|Golden Helmet}}{{simple slot|Golden Chestplate}}{{simple slot|Golden Leggings}}{{simple slot|Golden Boots}}{{simple slot|Golden Sword}}{{simple slot|Golden Pickaxe}}{{simple slot|Golden Shovel}}{{simple slot|Golden Axe}}{{simple slot|Golden Hoe}}{{simple slot|Iron Helmet}}{{simple slot|Iron Chestplate}}<ref name="vault" group="note" />{{simple slot|Iron Leggings}}{{simple slot|Iron Boots}}{{simple slot|Iron Sword}}{{simple slot|Iron Pickaxe}}{{simple slot|Iron Shovel}}{{simple slot|Iron Axe}}<ref name="vault" group="note" />{{simple slot|Crossbow}}<ref name="vault" group="note" />{{simple slot|Leather Cap}}{{simple slot|Leather Tunic}}{{simple slot|Leather Pants}}{{simple slot|Leather Boots}}
|Diamond armor, swords, pickaxes and shovels can be found in [[end city]] and [[bastion remnant]] chests.<br>Iron and diamond chestplates and axes can be found in [[trial chambers]] vaults. <br>Golden armor, hoes{{only|BE|short=1}} and axes{{only|JE|short=1}} can be found in [[bastion remnant]] chests. <br>Golden armor, swords and tools can be found in [[ruined portal]] chests. <br>Iron armor, swords, pickaxes and shovels can be found in [[end city]] chests. <br>Crossbows and iron swords{{only|JE|short=1}} can be found in [[bastion remnant]] chests. <br>Crossbows can also be found in [[trial chambers]] vaults. <br>Leather armor can be found in [[shipwreck]] supply chests. <br>Diamond and iron leggings and diamond hoes can be found in [[ancient city]] loot chests. <br>Iron axes can be found in [[trial chambers]] barrels and vaults.
|-
|[[Efficiency]] V
|{{simple slot|Diamond Pickaxe}}{{simple slot|Diamond Shovel}}{{simple slot|Diamond Hoe}}
|Diamond shovels and pickaxes can be found in [[end city]] and [[bastion remnant]] chests. <br>Diamond hoes can be found in [[ancient city]] loot chests.
|-
|[[Frost Walker]] I-II
|{{simple slot|Diamond Boots}}{{simple slot|Golden Boots}}{{simple slot|Iron Boots}}{{simple slot|Leather Boots}}
|Diamond boots can be found in [[End City]] and [[Bastion remnant]] chests. <br>Golden boots can be found in [[bastion remnant]] and [[ruined portal]] chests. <br>Iron boots can be found in [[end city]] chests. <br>Leather boots can be found in [[shipwreck]] supply chests.
|-
|[[Mending]]
|{{simple slot|Diamond Helmet}}{{simple slot|Diamond Chestplate}}<ref name="vault" group="note" />{{simple slot|Diamond Leggings}}{{simple slot|Diamond Boots}}{{simple slot|Diamond Sword}}{{simple slot|Diamond Pickaxe}}{{simple slot|Diamond Shovel}}{{simple slot|Diamond Axe}}<ref name="vault" group="note" />{{simple slot|Diamond Hoe}}{{simple slot|Golden Helmet}}{{simple slot|Golden Chestplate}}{{simple slot|Golden Leggings}}{{simple slot|Golden Boots}}{{simple slot|Golden Sword}}{{simple slot|Golden Pickaxe}}{{simple slot|Golden Shovel}}{{simple slot|Golden Axe}}{{simple slot|Golden Hoe}}{{simple slot|Iron Helmet}}{{simple slot|Iron Chestplate}}<ref name="vault" group="note" />{{simple slot|Iron Leggings}}{{simple slot|Iron Boots}}{{simple slot|Iron Sword}}{{simple slot|Iron Pickaxe}}{{simple slot|Iron Shovel}}{{simple slot|Iron Axe}}<ref name="vault" group="note" />{{simple slot|Crossbow}}<ref name="vault" group="note" />{{simple slot|Leather Cap}}{{simple slot|Leather Tunic}}{{simple slot|Leather Pants}}{{simple slot|Leather Boots}}
|Diamond armor, swords, pickaxes and shovels can be found in [[end city]] and [[bastion remnant]] chests.<br>Iron and diamond chestplates and axes can be found in [[trial chambers]] vaults.<br>Golden armor, hoes{{only|BE|short=1}} and axes{{only|JE|short=1}} can be found in [[bastion remnant]] chests. <br>Golden armor, swords and tools can be found in [[ruined portal]] chests. <br>Iron armor, swords, pickaxes and shovels can be found in [[end city]] chests. <br>Crossbows and iron swords{{only|JE|short=1}} can be found in [[bastion remnant]] chests. <br>Crossbows can also be found in [[trial chambers]] vaults.<br>Leather armor can be found in [[shipwreck]] supply chests. <br>Diamond and iron leggings and diamond hoes can be found in [[ancient city]] loot chests.<br>Iron axes can be found in [[trial chambers]] barrels and vaults.
|-
|[[Sharpness]] I-IV<br>{{only|JE|short=1}}
|{{simple slot|Golden Axe}}{{simple slot|Iron Axe}}
|Golden axes can be found in ruined portal and [[bastion remnant]] chests.{{only|JE|short=1}} <br>Iron axes can be found in [[trial chambers]] barrels.
In Bedrock Edition, axes can renewably receive Sharpness I-IV without gaining prior-work penalty through normal enchanting.
|-
|[[Sharpness]] V
|{{simple slot|Diamond Sword}}{{simple slot|Iron Sword}}{{simple slot|Iron Axe}}<br><br>{{simple slot|Golden Axe}}<br>{{only|JE|short=1}}
|Diamond swords can be found in [[end city]] and [[bastion remnant]] chests. <br>Iron swords can be found in [[end city]] and [[bastion remnant]] {{only|JE|short=1}} chests. Iron axes can be found in [[trial chambers]] barrels. Golden axes can be found in ruined portal and [[bastion remnant]]{{only|JE|short=1}} chests.
In Bedrock Edition, axes can renewably receive Sharpness V without gaining prior-work penalty through normal enchanting.
|-
|[[Smite]] I-V <br>{{only|JE|short=1}}
|{{simple slot|Golden Axe}}{{simple slot|Iron Axe}}
|Golden axes can be found in ruined portal and [[bastion remnant]]{{only|JE|short=1}} chests. <br>Iron axes can be found in [[trial chambers]] barrels.
In Bedrock Edition, axes can renewably receive Smite I-V without gaining prior-work penalty through normal enchanting.
|-
|[[Thorns]] I-II
|{{simple slot|Diamond Helmet}}{{simple slot|Diamond Leggings}}{{simple slot|Diamond Boots}}{{simple slot|Golden Helmet}}{{simple slot|Golden Leggings}}{{simple slot|Golden Boots}}{{simple slot|Leather Cap}}{{simple slot|Leather Pants}}{{simple slot|Leather Boots}}
|Diamond armor can be found in [[bastion remnant]] chests.<br> Golden armor can be found in [[bastion remnant]] and [[ruined portal]] chests.<br>Leather armor can be found in [[shipwreck]] supply chests.
|-
|[[Thorns]] III
|{{simple slot|Diamond Helmet}}{{simple slot|Diamond Chestplate}}{{simple slot|Diamond Leggings}}{{simple slot|Diamond Boots}}{{simple slot|Golden Helmet}}{{simple slot|Golden Chestplate}}{{simple slot|Golden Leggings}}{{simple slot|Golden Boots}}{{simple slot|Iron Chestplate}}{{simple slot|Leather Cap}}{{simple slot|Leather Tunic}}{{simple slot|Leather Pants}}{{simple slot|Leather Boots}}
|Diamond armor can be found in [[bastion remnant]] chests and diamond chestplates also in [[end city]] chests.<br>Golden armor can be found in [[bastion remnant]] and [[ruined portal]] chests.<br>Iron chestplates with Thorns III can rarely be found in [[end city]] chests. <br>Leather armor can be found in [[shipwreck]] supply chests.
|}
== Other ==
These non-renewable resources can be obtained from the world outside [[generated structure]]s, and are generally more abundant. Since they generate outside structures, they can be found even in worlds with the "Generate Structures" option disabled.
{|class="wikitable col-1-center col-2-center col-3-left"
!width="150"|Resource
!width="200"|Non-renewable products
!width="500"|Sources
|-
|[[Ancient Debris]] <br>{{simple slot|Ancient Debris}}
|{{simple slot|Netherite Scrap}}{{simple slot|Netherite Ingot}}{{simple slot|Netherite Helmet}}{{simple slot|Netherite Chestplate}}{{simple slot|Netherite Leggings}}{{simple slot|Netherite Boots}}{{simple slot|Netherite Sword}}{{simple slot|Netherite Pickaxe}}{{simple slot|Netherite Shovel}}{{simple slot|Netherite Axe}}{{simple slot|Netherite Hoe}}{{simple slot|Block of Netherite}}{{simple slot|Lodestone}}<br>{{simple slot|Netherite Trim Iron Chestplate}}<br>(Any armor with netherite trim)
|Generates in [[ore feature]]s in [[the Nether]], especially at low Y-levels.
[[Ancient debris]], [[netherite scrap]], [[netherite ingot]]s, and [[lodestone]]s can be found in [[bastion remnant]] chests.
|-
|[[Calcite]] <br> {{simple slot|Calcite}}
|―
|Generates as strips in the [[stony peaks]] biome and as the middle layer of [[amethyst geode]]s.
|-
|[[Deepslate]] <br> {{simple slot|Deepslate}}
|{{simple slot|Cobbled Deepslate}}{{simple slot|Cobbled Deepslate Slab}}{{simple slot|Cobbled Deepslate Stairs}}{{simple slot|Cobbled Deepslate Wall}}{{simple slot|Polished Deepslate}}{{simple slot|Polished Deepslate Slab}}{{simple slot|Polished Deepslate Stairs}}{{simple slot|Polished Deepslate Wall}}{{simple slot|Deepslate Bricks}}{{simple slot|Cracked Deepslate Bricks}}{{simple slot|Deepslate Brick Slab}}{{simple slot|Deepslate Brick Stairs}}{{simple slot|Deepslate Brick Wall}}{{simple slot|Deepslate Tiles}}{{simple slot|Cracked Deepslate Tiles}}{{simple slot|Deepslate Tile Slab}}{{simple slot|Deepslate Tile Stairs}}{{simple slot|Deepslate Tile Wall}}{{simple slot|Chiseled Deepslate}}{{simple slot|Silence Armor Trim}}{{simple slot|Ward Armor Trim}}<br>{{simple slot|Gold Trim Iron Chestplate}}<br>(Any armor with silence or ward trim)
|Generates underground below Y=8. Deepslate is obtained by [[smelting]] cobbled deepslate, or by mining it using a tool enchanted with [[Silk Touch]]. Deepslate variants can also be found in ancient cities.
<br>Silence and Ward armor trim [[smithing templates]] can be found in ancient city loot chests.
|-
|[[Dead Bush]] <br> {{simple slot|Dead Bush}}
|―
|Can be collected with shears in [[badlands]], [[desert]], [[swamp]]s and [[old growth spruce taiga]] [[biome]]s. They can also be found buried in [[trail ruins]], in chests, and potted in some desert [[village]]s.
|-
|[[Copper Ore]]s <br> {{simple slot|Copper Ore}}{{simple slot|Deepslate Copper Ore}}
|{{simple slot|Raw Copper}}{{simple slot|Block of Raw Copper}}
|Copper ores generate underground in all biomes of the Overworld. Blocks of Raw Copper can generate in copper [[ore vein]]s. Copper is renewable through the rare drops of [[drowned]].
|-
|[[Iron Ore]]s <br> {{simple slot|Iron Ore}}{{simple slot|Deepslate Iron Ore}}
|{{simple slot|Raw Iron}}{{simple slot|Block of Raw Iron}}
|Iron ores generate underground in all biomes of the Overworld. Blocks of Raw Iron can generate in iron [[ore vein]]s. Iron is renewable through the drops of [[iron golem]]s, [[zombie]]s, by melting down renewable iron armor or tools and via bartering.
|-
|Overworld [[Gold Ore]]s <br> {{simple slot|Gold Ore}}{{simple slot|Deepslate Gold Ore}}
|{{simple slot|Raw Gold}}{{simple slot|Block of Raw Gold}}
|Gold ores generate underground in all biomes of the Overworld. Gold is renewable through the drops of [[zombified piglin]] or by melting down renewable gold armor or tools.
|-
|[[Coal Ore]]s <br> {{simple slot|Coal Ore}}{{simple slot|Deepslate Coal Ore}}
|—
|Coal ores generate underground in all biomes of the Overworld. Coal is renewable through the drops of [[wither skeletons]].
|-
|[[Lapis Lazuli Ore]]s <br> {{simple slot|Lapis Lazuli Ore}}{{simple slot|Deepslate Lapis Lazuli Ore}}
|—
|Lapis Lazuli ores generate underground in all biomes of the Overworld. Lapis Lazuli is renewable through trading and as a raid gift{{only|JE|short=1}}.
|-
|[[Redstone Ore]]s <br> {{simple slot|Redstone Ore}}{{simple slot|Deepslate Redstone Ore}}
|—
|Redstone ores generate underground in all biomes of the Overworld. Redstone is renewable as drops from [[witch]]es, through trading and as a raid gift{{only|JE|short=1}}.
|-
|[[Emerald Ore]]s <br> {{simple slot|Emerald Ore}}{{simple slot|Deepslate Emerald Ore}}
|—
|Emerald ores generate in mountains and windswept hills biomes. Emeralds are renewable through trading, and as drops from [[raid]] mobs and foxes.
|-
|[[Diamond Ore]]s <br> {{simple slot|Diamond Ore}}{{simple slot|Deepslate Diamond Ore}}
|{{simple slot|Diamond}}<ref name="vault" group="note" />{{simple slot|Block of Diamond}}{{simple slot|Enchantment Table}}{{simple slot|Jukebox}}<br>{{simple slot|Firework Star}}{{simple slot|Firework Rocket}}<br>(With "trail" effect)
{{simple slot|Netherite Upgrade}}{{simple slot|Netherite Helmet}}{{simple slot|Netherite Chestplate}}{{simple slot|Netherite Leggings}}{{simple slot|Netherite Boots}}{{simple slot|Netherite Sword}}{{simple slot|Netherite Pickaxe}}{{simple slot|Netherite Shovel}}{{simple slot|Netherite Axe}}{{simple slot|Netherite Hoe}}
{{simple slot|Coast Armor Trim}}{{simple slot|Dune Armor Trim}}{{simple slot|Eye Armor Trim}}{{simple slot|Host Armor Trim}}{{simple slot|Raiser Armor Trim}}{{simple slot|Rib Armor Trim}}{{simple slot|Sentry Armor Trim}}{{simple slot|Shaper Armor Trim}}{{simple slot|Silence Armor Trim}}{{simple slot|Snout Armor Trim}}{{simple slot|Spire Armor Trim}}{{simple slot|Tide Armor Trim}}{{simple slot|Vex Armor Trim}}{{simple slot|Ward Armor Trim}}{{simple slot|Wayfinder Armor Trim}}{{simple slot|Wild Armor Trim}}{{simple slot|Bolt Armor Trim}}{{simple slot|Flow Armor Trim}}<br>{{simple slot|Diamond Trim Iron Chestplate}}<br>(Any armor with any trim)
|Generates in [[ore feature]]s in the Overworld, below Y=16. Deepslate diamond ore also generates in [[fossil]]s.<br>
Diamonds can also be found in chests of many generated structures as well as excavated from [[suspicious sand]] generated in [[desert pyramid]]s. Diamond blocks also generate in "lava" and "obsidian" rooms in [[woodland mansion]]s.
Unlike diamonds themselves, diamond tools and armor are renewable using certain top-level [[villager]] trades.
[[Smithing template]]s can be found in various generated structures, one template of the same type is required to craft duplicates using diamonds. Crafting the netherite upgrade and rib armor trim templates also requires non-renewable netherrack and the ward and silence armor trims require non-renewable cobbled deepslate.
|-
|[[Nether Gold Ore]] <br> {{simple slot|Nether Gold Ore}}
|—
|Nether gold ore generates in [[ore feature]]s in [[the Nether]]. Gold is renewable through the drops of [[zombified piglin]] or by melting down renewable gold armor or tools.
|-
|[[Nether Quartz Ore]] <br> {{simple slot|Nether Quartz Ore}}
|—
|Nether quartz ore generates in [[ore feature]]s in [[the Nether]]. Nether quartz is renewable via bartering.
|-
|[[Spore Blossom]] <br> {{simple slot|Spore Blossom}}
|―
|Generates in [[lush caves]] biomes.
|-
|[[Tuff]] <br> {{simple slot|Tuff}}
|{{simple slot|Tuff Slab}}{{simple slot|Tuff Stairs}}{{simple slot|Tuff Wall}}{{simple slot|Polished Tuff}}{{simple slot|Polished Tuff Slab}}{{simple slot|Polished Tuff Stairs}}{{simple slot|Polished Tuff Wall}}{{simple slot|Tuff Bricks}}{{simple slot|Tuff Brick Slab}}{{simple slot|Tuff Brick Stairs}}{{simple slot|Tuff Brick Wall}}{{simple slot|Chiseled Tuff}}{{simple slot|Chiseled Tuff Bricks}}
|Generates in [[ore feature]]s underground.
Chiseled Tuff, Polished Tuff and Tuff Bricks generate as a part of trial chambers.
|}
== Not obtainable in survival ==
These resources are not obtainable as items in [[survival]], without the use of mods or glitches. However, they can be encountered as blocks and some even created or manipulated in survival.
{|class="wikitable col-1-center col-2-center col-3-left"
!width="150"|Resource
!width="500"|Notes
|-
|[[Bedrock]]<br>{{simple slot|Bedrock}}
|[[Bedrock]] can be found at the bottom 5 levels of the [[Overworld]], the top and bottom 4 levels of the Nether, and as part of [[end crystal]] structures and portals in [[the End]], but cannot be broken or moved.
|-
|[[Budding Amethyst]]<br>{{simple slot|Budding Amethyst}}
|Budding amethyst generates in the innermost layer of [[amethyst geode]]s but cannot be obtained when mined even if [[Silk Touch]] is used.
|-
|[[Chorus Plant]]<ref name=":1" group="note" /><br>{{simple slot|Chorus Plant}}
|Chorus plants grow from [[chorus flower]]s planted on [[end stone]] but cannot be obtained when mined even if [[Silk Touch]] is used.
|-
|[[End Portal Frame]]<br>{{simple slot|End Portal Frame}}
|Can be found in [[stronghold]]s, but cannot be broken or moved.
|-
|[[Farmland]]<ref name=":1" group="note" /><br>{{simple slot|Farmland}}
|Farmland may be created by tilling renewable [[dirt]], [[podzol]], [[grass block]]s, [[mycelium]] , or [[dirt path]]s with a [[hoe]], but it always drops dirt when mined.
|-
|[[Frogspawn]]<ref name=":1" group="note" /><br>{{simple slot|Frogspawn}}
|Frogspawn may be created by breeding [[frog]] using renewable [[slimeball]]. One frog then goes to the water to lay the frogspawn, but it cannot be obtained when mined even if [[Silk Touch]] is used.
|-
|[[Infested Block]]s<ref name=":1" group="note" /><br>{{simple slot|Infested Cobblestone}}{{simple slot|Infested Stone}}{{simple slot|Infested Stone Bricks}}{{simple slot|Infested Mossy Stone Bricks}}{{simple slot|Infested Cracked Stone Bricks}}{{simple slot|Infested Chiseled Stone Bricks}}{{simple slot|Infested Deepslate}}
|Infested blocks may be generated infinitely as [[silverfish]] infest renewable [[cobblestone]], [[stone]] and [[stone bricks]], but do not drop themselves when mined even if [[Silk Touch]] is used.
They also generate naturally in [[stronghold]]s, [[igloo]]s, [[woodland mansion]]s and in [[mountains]].
|-
|[[Monster Spawner]]<br>{{simple slot|Monster Spawner}}
|Monster spawners can be encountered in [[monster room]]s, [[mineshaft]]s, [[stronghold]]s, [[fortress]]es, [[mansion]]s, and [[bastion remnant]]s, but drop only experience if mined.
|-
|[[Reinforced Deepslate]]<br>{{simple slot|Reinforced Deepslate}}
|Reinforced deepslate can be encountered in [[ancient cities]] but cannot be obtained when mined even if [[Silk Touch]] is used.
|-
|[[Sculk Shrieker]] (with can_summon tag set to true)<br>{{simple slot|Sculk Shrieker}}
|Although sculk shriekers can be renewably produced via [[sculk catalyst]]s, sculk shriekers with their can_summon tag set to true always have the tag set to false when mined, even if [[Silk Touch]] is used. Sculk shriekers produced via sculk catalysts also always have their can_summon tag set to false.
|-
|[[Trial Spawner]]s<br>{{simple slot|Trial Spawner}}{{simple slot|Ominous Trial Spawner}}
|Trial spawners and [[ominous trial spawner]]s can be encountered in [[trial chambers]] but cannot be obtained when mined even if [[Silk Touch]] is used.
|-
|[[Vault]]s<br>{{simple slot|Vault}}[[File:Ominous Vault.png|32px]]
|Vaults and [[ominous vault]]s can be encountered in [[trial chambers]] but cannot be obtained when mined even if [[Silk Touch]] is used.
|}
== Not encountered in survival ==
These resources cannot be accessed, even as blocks, without using [[creative]] mode or [[commands]].
{|class="wikitable col-1-center"
! Resource
|-
|[[Barrier]]<br>{{simple slot|Barrier}}
|-
|[[Command Block]]s<br>{{simple slot|Command Block}}{{simple slot|Repeating Command Block}}{{simple slot|Chain Command Block}}
|-
|[[Jigsaw Block]]<br>{{simple slot|Jigsaw Block}}
|-
|[[Light Block]]s<br>{{simple slot|Light 0}}{{simple slot|Light 1}}{{simple slot|Light 2}}{{simple slot|Light 3}}{{simple slot|Light 4}}{{simple slot|Light 5}}{{simple slot|Light 6}}{{simple slot|Light 7}}<br>{{simple slot|Light 8}}{{simple slot|Light 9}}{{simple slot|Light 10}}{{simple slot|Light 11}}{{simple slot|Light 12}}{{simple slot|Light 13}}{{simple slot|Light 14}}{{simple slot|Light 15}}
|-
|[[Minecart with Command Block]]<br>{{simple slot|Minecart with Command Block}}
|-
|[[Petrified Oak Slab]]<br>{{simple slot|Petrified Oak Slab}}
|-
|[[Player Head]]s<br>{{simple slot|Player Head}}
|-
|[[Spawn Egg]]s<br>{{simple slot|Allay Spawn Egg}}{{simple slot|Armadillo Spawn Egg}}{{simple slot|Axolotl Spawn Egg}}{{simple slot|Bat Spawn Egg}}{{simple slot|Bee Spawn Egg}}{{simple slot|Blaze Spawn Egg}}{{Simple slot|Bogged Spawn Egg}}{{Simple slot|Breeze Spawn Egg}}<br>{{simple slot|Camel Spawn Egg}}{{simple slot|Cat Spawn Egg}}{{simple slot|Cave Spider Spawn Egg}}{{simple slot|Chicken Spawn Egg}}{{simple slot|Cod Spawn Egg}}{{simple slot|Cow Spawn Egg}}{{simple slot|Creaking Spawn Egg}}{{simple slot|Creeper Spawn Egg}}<br>{{simple slot|Donkey Spawn Egg}}{{simple slot|Dolphin Spawn Egg}}{{simple slot|Drowned Spawn Egg}}{{simple slot|Elder Guardian Spawn Egg}}{{simple slot|Ender Dragon Spawn Egg}}{{simple slot|Enderman Spawn Egg}}{{simple slot|Endermite Spawn Egg}}{{simple slot|Evoker Spawn Egg}}<br>{{simple slot|Fox Spawn Egg}}{{simple slot|Frog Spawn Egg}}{{simple slot|Ghast Spawn Egg}}{{simple slot|Glow Squid Spawn Egg}}{{simple slot|Goat Spawn Egg}}{{simple slot|Guardian Spawn Egg}}{{simple slot|Hoglin Spawn Egg}}{{simple slot|Horse Spawn Egg}}<br>{{simple slot|Husk Spawn Egg}}{{simple slot|Iron Golem Spawn Egg}}{{simple slot|Llama Spawn Egg}}{{simple slot|Magma Cube Spawn Egg}}{{simple slot|Mooshroom Spawn Egg}}{{simple slot|Mule Spawn Egg}}{{simple slot|Ocelot Spawn Egg}}{{simple slot|Panda Spawn Egg}}<br>{{simple slot|Parrot Spawn Egg}}{{simple slot|Phantom Spawn Egg}}{{simple slot|Pig Spawn Egg}}{{simple slot|Piglin Spawn Egg}}{{simple slot|Piglin Brute Spawn Egg}}{{simple slot|Pillager Spawn Egg}}{{simple slot|Polar Bear Spawn Egg}}{{simple slot|Pufferfish Spawn Egg}}<br>{{simple slot|Rabbit Spawn Egg}}{{simple slot|Ravager Spawn Egg}}{{simple slot|Salmon Spawn Egg}}{{simple slot|Sheep Spawn Egg}}{{simple slot|Shulker Spawn Egg}}{{simple slot|Silverfish Spawn Egg}}{{simple slot|Skeleton Spawn Egg}}{{simple slot|Skeleton Horse Spawn Egg}}<br>{{simple slot|Slime Spawn Egg}}{{simple slot|Sniffer Spawn Egg}}{{simple slot|Snow Golem Spawn Egg}}{{simple slot|Spider Spawn Egg}}{{simple slot|Squid Spawn Egg}}{{simple slot|Stray Spawn Egg}}{{simple slot|Strider Spawn Egg}}{{simple slot|Tadpole Spawn Egg}}<br>{{simple slot|Trader Llama Spawn Egg}}{{simple slot|Tropical Fish Spawn Egg}}{{simple slot|Turtle Spawn Egg}}{{simple slot|Vex Spawn Egg}}{{simple slot|Vindicator Spawn Egg}}{{simple slot|Villager Spawn Egg}}{{simple slot|Wandering Trader Spawn Egg}}{{simple slot|Warden Spawn Egg}}<br>{{simple slot|Witch Spawn Egg}}{{simple slot|Wither Skeleton Spawn Egg}}{{simple slot|Wither Spawn Egg}}{{simple slot|Wolf Spawn Egg}}{{simple slot|Zoglin Spawn Egg}}{{simple slot|Zombie Spawn Egg}}{{simple slot|Zombie Horse Spawn Egg}}{{simple slot|Zombie Villager Spawn Egg}}<br>{{simple slot|Zombified Piglin Spawn Egg}}
|-
|[[Structure Block]]s<br>{{simple slot|Structure Block}}{{simple slot|Structure Void}}
|}
== Bedrock Edition ==
These items are non-renewable in {{el|be}}, and are not items at all in {{el|je}}.
{|class="wikitable col-1-center col-2-left"
!width="150"|Resource
!width="500"|Notes
|-
|All [[Element]]s and [[Compound]]s<br>{{simple slot|???}}{{simple slot|Hydrogen}}{{simple slot|Garbage}}{{simple slot|Aluminum Oxide}}
|Not encountered in survival.
|-
|[[Chemistry Table]]s<br>{{simple slot|Compound Creator}}{{simple slot|Element Constructor}}{{simple slot|Lab Table}}{{simple slot|Material Reducer}}
|Not encountered in survival.
|-
|[[Chemistry (disambiguation)|Chemistry Products]]<br>{{simple slot|Orange Sparkler}}{{simple slot|Blue Sparkler}}{{simple slot|Red Sparkler}}{{simple slot|Purple Sparkler}}{{simple slot|Green Sparkler}}{{simple slot|Underwater TNT}}{{simple slot|Ice Bomb}}{{simple slot|Heat Block}}<br>{{simple slot|Underwater Torch}}{{simple slot|Blue Torch}}{{simple slot|Red Torch}}{{simple slot|Purple Torch}}{{simple slot|Green Torch}}{{simple slot|Super Fertilizer}}{{simple slot|Bleach}}{{simple slot|Orange Glow Stick}}<br>{{simple slot|White Balloon}}{{simple slot|Hardened Glass}}{{simple slot|Hardened Glass Pane}}
|Not encountered in survival.
|-
|[[Medicine]]<br>{{simple slot|Antidote}}{{simple slot|Elixir}}{{simple slot|Eye Drops}}{{simple slot|Tonic}}
|Not encountered in survival.
|-
|[[Potions of Decay]]<br>{{simple slot|Potion of Decay}}{{simple slot|Splash Potion of Decay}}{{simple slot|Lingering Potion of Decay}}
|Can be found in [[swamp hut]] [[cauldron]]s.
[[Arrows of decay]] are renewably obtainable through [[trading]].
|-
|[[Tall Seagrass]]<ref name=":1" group="note" /><br>{{simple slot|Seagrass}}
|Tall seagrass can be created by applying [[bone meal]] to normal [[seagrass]]. However, breaking tall seagrass with [[shears]] drops 2 normal seagrass.
|-
|[[Technical Blocks]]<ref name=":1" group="note" />
|Technical blocks are blocks such as [[portal]] blocks and [[fire]], whose main functions are strictly tied to the usage of other [[block]]s and [[item]]s.
|}
== Java Edition ==
These resources are not renewable in {{el|je}}, even though they are in the {{el|be}}. (Previously mentioned non-renewable resources are removed from the products list).
{|class="wikitable col-1-center col-2-center col-3-left"
!width="150"|Resource
!width="200"|Non-renewable products
!width="500"|Reason for discrepancy
|-
|[[Netherrack]]<br>{{simple slot|Netherrack}}
|{{simple slot|Crimson Nylium}}{{simple slot|Warped Nylium}}<br>{{simple slot|Netherite Upgrade}}{{simple slot|Rib Armor Trim}}<br>{{simple slot|Gold Trim Iron Chestplate}}<br>(Any armor with rib trim)
|When [[nether portal]]s generate in the air, they do not create netherrack like they do {{in|bedrock}}.
Rib armor trim [[smithing template]] can be found in nether fortress chests, netherite upgrade smithing template can be found in bastion remnant chests. One template of the same type is required to craft duplicates using netherrack and diamonds. Items that need diamonds<ref name="vault" group="note" /> or netherite to craft remain non-renewable on Bedrock edition, despite the renewability of netherrack.
|-
|[[Dirt Path]]<ref name=":1" group="note" /><br>{{simple slot|Dirt Path}}
|―
|Dirt paths may be created by right-clicking renewable [[dirt]], [[coarse dirt]], [[rooted dirt]], [[podzol]], [[farmland]], [[grass block]]s, and [[mycelium]] with a [[shovel]], but drop dirt when mined. However, {{in|bedrock}}, they can be obtained using a tool with [[Silk Touch]].
|}
These items are non-renewable in {{el|je}}, and are not items at all in {{el|be}}.
{|class="wikitable col-1-center col-2-left"
!width="150"|Resource
!width="500"|Notes
|-
|[[Debug Stick]]<br>{{simple slot|Debug Stick}}
|Not encountered in survival.
|-
|[[Knowledge Book]]<br>{{simple slot|Knowledge Book}}
|Not encountered in survival.
|-
|[[Potions of Luck]]<br>{{simple slot|Potion of Luck}}{{simple slot|Splash Potion of Luck}}{{simple slot|Lingering Potion of Luck}}{{simple slot|Arrow of Luck}}
|Not encountered in survival.
|-
|[[Uncraftable Potion]]s<br>{{simple slot|Uncraftable Potion}}{{simple slot|Uncraftable Splash Potion}}{{simple slot|Uncraftable Lingering Potion}}{{simple slot|Uncraftable Tipped Arrow}}
|Not encountered in survival.
|}
== Peaceful difficulty ==
These resources are not renewable while playing in [[peaceful]] difficulty as their renewable methods of obtaining require the spawning of [[hostile mob]]s. (Previously mentioned non-renewable resources are removed from the products list).
{|class="wikitable col-1-center col-2-center col-3-left col-4-left"
!width="150"|Resource
!width="200"|Non-renewable products
!Remaining sources
!Reason for discrepancy
|-
|[[Coal]]<br>{{simple slot|Coal}}
|{{simple slot|Block of Coal}}
|Coal can be obtained from [[coal ore]] or generated chests.
|[[Wither skeleton]]s do not spawn in Peaceful difficulty.
|-
|[[Copper Ingot]]<br>{{simple slot|Copper Ingot}}
|{{simple slot|Block of Copper}} {{simple slot|Exposed Copper}} {{simple slot|Weathered Copper}} {{simple slot|Oxidized Copper}} {{simple slot|Cut Copper}} {{simple slot|Exposed Cut Copper}} {{simple slot|Weathered Cut Copper}} {{simple slot|Oxidized Cut Copper}} {{simple slot|Waxed Block of Copper}} {{simple slot|Waxed Exposed Copper}} {{simple slot|Waxed Weathered Copper}} {{simple slot|Waxed Oxidized Copper}} {{simple slot|Waxed Cut Copper}} {{simple slot|Waxed Exposed Cut Copper}} {{simple slot|Waxed Weathered Cut Copper}} {{simple slot|Waxed Oxidized Cut Copper}} {{simple slot|Cut Copper Stairs}} {{simple slot|Exposed Cut Copper Stairs}} {{simple slot|Weathered Cut Copper Stairs}} {{simple slot|Oxidized Cut Copper Stairs}} {{simple slot|Waxed Cut Copper Stairs}} {{simple slot|Waxed Exposed Cut Copper Stairs}} {{simple slot|Waxed Weathered Cut Copper Stairs}} {{simple slot|Waxed Oxidized Cut Copper Stairs}} {{simple slot|Cut Copper Slab}} {{simple slot|Exposed Cut Copper Slab}} {{simple slot|Weathered Cut Copper Slab}} {{simple slot|Oxidized Cut Copper Slab}} {{simple slot|Waxed Cut Copper Slab}} {{simple slot|Waxed Exposed Cut Copper Slab}} {{simple slot|Waxed Weathered Cut Copper Slab}} {{simple slot|Waxed Oxidized Cut Copper Slab}} {{simple slot|Lightning Rod}} {{simple slot|Spyglass}}{{simple slot|Brush}}
|Copper ingots can be obtained by smelting [[raw copper]].
[[Waxed blocks of copper]] and [[waxed cut copper]] generate as a part of trial chambers.
|[[Drowned]] do not spawn in Peaceful difficulty.
|-
|[[Music Disc]]s [[Music Disc 13|13]], [[Music Disc cat|cat]], [[Music Disc mellohi|mellohi]], and [[Music Disc wait|wait]]
{{simple slot|Music Disc 13}}{{simple slot|Music Disc Cat}}{{simple slot|Music Disc Mellohi}}<ref name=":0" group="note">This resource is non-renewable in Bedrock Edition and unobtainable in Java Edition</ref>{{simple slot|Music Disc Wait}}<ref name=":0" group="note" />
|―
|13 and Cat can be found in [[monster room]], [[ancient city]], and [[woodland mansion]] chests. Mellohi and Wait can be found in [[buried treasure]] chests.{{only|BE|short=1}}
|Neither [[creeper]]s nor [[skeleton]]s spawn in Peaceful difficulty.
|-
|[[Ominous Banner]]<br>{{simple slot|Ominous Banner}}
|{{simple slot|Shield}}(With Ominous Banner)
|8 ominous banners generate in every [[pillager outpost]].
|[[Raid captain]]s do not spawn in Peaceful difficulty.
|-
|[[Ominous Bottle]] (I and II)<br>{{simple slot|Ominous Bottle}}
|―
|Ominous bottles of level I to II can be found in vaults in [[trial chambers]].
|Pillager [[raid captain]]s do not spawn in Peaceful difficulty.
|-
|[[Prismarine Crystals]]<br>{{simple slot|Prismarine Crystals}}
|{{simple slot|Sea Lantern}}
|Prismarine crystals can be found in generated [[buried treasure]] chests. <br>Prismarine crystals are obtained from breaking [[sea lantern]]s without [[Silk Touch]].<br>Sea lanterns generate in [[ocean monument]]s and [[ocean ruins]].
|[[Guardian]]s and [[elder guardian]]s do not spawn in Peaceful difficulty.
|-
|[[Resin Clump]]
{{simple slot|Resin Clump}}
|{{simple slot|Block of Resin}}{{simple slot|Resin Brick}}{{simple slot|Resin Bricks}}{{simple slot|Resin Brick Stairs}}{{simple slot|Resin Brick Slab}}{{simple slot|Resin Brick Wall}}{{simple slot|Chiseled Resin Bricks}}{{simple slot|Creaking Heart}}
|Can be found in [[woodland mansion]] chests.
1-3 resin clumps drop when breaking a [[creaking heart]],
Creaking hearts can be found in naturally generated [[pale oak]]s in the [[pale garden]].
|[[Creaking]]s do not spawn in Peaceful difficulty, preventing resin clumps from forming.
|-
|[[Sculk Catalyst]]
{{simple slot|Sculk Catalyst}}
|―
|Sculk Catalysts can be found in the [[deep dark]] biome.
|[[Warden]]s do not spawn in Peaceful difficulty.
|-
|[[Skeleton Skull]]
{{simple slot|Skeleton Skull}}
|"Creeper-Shaped" [[Firework Star]]s & [[Rocket]]s
|Skeleton Skulls generate naturally in [[ancient cities]].
|Neither [[creeper]]s nor [[skeleton]]s spawn in Peaceful difficulty.
|-
|[[Spider Eye]]<br>{{simple slot|Spider Eye}}
|{{simple slot|Fermented Spider Eye}}{{simple slot|Potion of Slowness}}{{simple slot|Potion of Harming}}{{simple slot|Potion of Poison}}{{simple slot|Potion of Weakness}}{{simple slot|Splash Potion of Invisibility}}{{simple slot|Splash Potion of Slowness}}{{simple slot|Splash Potion of Harming}}{{simple slot|Splash Potion of Poison}}{{simple slot|Splash Potion of Weakness}}{{simple slot|Lingering Potion of Invisibility}}{{simple slot|Lingering Potion of Slowness}}{{simple slot|Lingering Potion of Harming}}{{simple slot|Lingering Potion of Poison}}{{simple slot|Lingering Potion of Weakness}}
|Found in [[desert pyramid]] chests.<br>Splash potions of weakness generate in [[igloo]]s.
A random potion can be found in each [[swamp hut]] cauldron.{{only|BE|short=yes}}
|[[Spider]]s and [[witch]]es do not spawn in Peaceful difficulty.
|-
|[[Totem of Undying]]<ref name=":0" group="note" /><br>{{simple slot|Totem of Undying}}
|―
|Dropped by [[evoker]]s, which still spawn during [[woodland mansion]] generation in Peaceful difficulty, but cannot damage the player.{{only|BE|short=yes}}
|[[Raid]]s do not occur in Peaceful difficulty. Totems of undying are also not renewable in Easy difficulty since raids do not last long enough to spawn evokers.
|-
|[[Trial Key]]<br>{{simple slot|Trial Key}}
| ―
| Trial keys can be found inside [[decorated pot]]s and barrels in [[trial chambers]].
|Trial keys drop as a reward from [[trial spawner]]s, which cannot be activated in Peaceful difficulty.
|-
|[[Trident]]<br>{{simple slot|Trident}}
|―
|Tridents can be ejected as a reward from [[vault]]s opened by trial keys.
|[[Drowned]] do not spawn in Peaceful difficulty.
|}
=== <big>Unavailable in Peaceful Difficulty</big> ===
Some resources in this Difficulty may also become unavailable in survival, as hostile mobs do not spawn. (Previously mentioned non-renewable or unobtainable resources are removed from the products list).
Going to [[the End]] almost always requires the use of [[eyes of ender]], which are unobtainable in Peaceful difficulty, to activate the [[end portal]], with the chances of requiring none being only 1 in a trillion for each end portal. Therefore, resources exclusive to the End can also be considered unobtainable in Peaceful difficulty.
{|class="wikitable col-1-center col-2-center col-3-left col-4-left"
! width="150" |Resource
! width="200" |Non-renewable or Unobtainable products
!Remaining sources
!Reason for discrepancy
|-
|[[Blaze Rod]]<br>{{simple slot|Blaze Rod}}
|{{simple slot|Brewing Stand}}{{simple slot|End Rod}}{{simple slot|Blaze Powder}}{{simple slot|Magma Cream}}{{simple slot|Magma Block}}{{simple slot|Eye of Ender}}{{simple slot|Ender Chest}}{{simple slot|End Crystal}}<ref name=":2" group="note">This resource is renewable as an entity, but not as an item in inventory.</ref>{{simple slot|Mundane Potion}}{{simple slot|Thick Potion}}{{simple slot|Awkward Potion}}{{simple slot|Potion of Night Vision}}{{simple slot|Potion of Leaping}}{{simple slot|Potion of Swiftness}}{{simple slot|Potion of Slowness}}{{simple slot|Potion of Water Breathing}}{{simple slot|Potion of Healing}}{{simple slot|Potion of Harming}}{{simple slot|Potion of Poison}}{{simple slot|Potion of Regeneration}}{{simple slot|Potion of Strength}}{{simple slot|Potion of Weakness}}{{simple slot|Potion of the Turtle Master}}{{simple slot|Potion of Slow Falling}}{{simple slot|Potion of Infestation}}{{simple slot|Potion of Oozing}}{{simple slot|Potion of Weaving}}{{simple slot|Potion of Wind Charging}}{{simple slot|Splash Water Bottle}}{{simple slot|Mundane Splash Potion}}{{simple slot|Thick Splash Potion}}{{simple slot|Awkward Splash Potion}}{{simple slot|Splash Potion of Night Vision}}{{simple slot|Splash Potion of Invisibility}}{{simple slot|Splash Potion of Leaping}}{{simple slot|Splash Potion of Swiftness}}{{simple slot|Splash Potion of Slowness}}{{simple slot|Splash Potion of Water Breathing}}{{simple slot|Splash Potion of Healing}}{{simple slot|Splash Potion of Harming}}{{simple slot|Splash Potion of Poison}}{{simple slot|Splash Potion of Regeneration}}{{simple slot|Splash Potion of Strength}}{{simple slot|Splash Potion of Weakness}}{{simple slot|Splash Potion of the Turtle Master}}{{simple slot|Splash Potion of Slow Falling}}{{simple slot|Splash Potion of Infestation}}{{simple slot|Splash Potion of Oozing}}{{simple slot|Splash Potion of Weaving}}{{simple slot|Splash Potion of Wind Charging}}{{simple slot|Lingering Water Bottle}}{{simple slot|Mundane Lingering Potion}}{{simple slot|Thick Lingering Potion}}{{simple slot|Awkward Lingering Potion}}{{simple slot|Lingering Potion of Night Vision}}{{simple slot|Lingering Potion of Invisibility}}{{simple slot|Lingering Potion of Leaping}}{{simple slot|Lingering Potion of Fire Resistance}}{{simple slot|Lingering Potion of Swiftness}}{{simple slot|Lingering Potion of Slowness}}{{simple slot|Lingering Potion of Water Breathing}}{{simple slot|Lingering Potion of Healing}}{{simple slot|Lingering Potion of Harming}}{{simple slot|Lingering Potion of Poison}}{{simple slot|Lingering Potion of Regeneration}}{{simple slot|Lingering Potion of Strength}}{{simple slot|Lingering Potion of Weakness}}{{simple slot|Lingering Potion of the Turtle Master}}{{simple slot|Lingering Potion of Slow Falling}}{{simple slot|Lingering Potion of Infestation}}{{simple slot|Lingering Potion of Oozing}}{{simple slot|Lingering Potion of Weaving}}{{simple slot|Lingering Potion of Wind Charging}}{{simple slot|Arrow of Splashing}}
|[[Brewing stand]]s generate in [[igloo]] basements and [[village]] temples. Magma blocks generate in water aquifers, [[ruined portal]]s, [[ocean ruins]], and the Nether. Magma cream generates in the chests of some [[bastion remnant]]s. If the End is accessible, [[end rod]]s, [[brewing stand]]s, and [[ender chest]]s generate in [[end cities]].
[[fire charge]]s, [[potions of fire resistance]] and [[splash potions of fire resistance]] can still be renewably [[barter]]ed with [[piglin]]s. [[potions of invisibility]] can be renewably obtained by killing [[wandering trader]]s.
[[Potions of water breathing]] and [[potions of regeneration]]{{only|BE|short=1}} can be found in [[buried treasure]]. Potions of Regeneration can also be found in [[ancient cities]]. Splash potions of Weakness always generate in brewing stands in [[igloo]] basements. If the End is accessible, two [[potions of healing]] II generate in [[end cities]].
All other potions (excluding water bottles, which are renewable) are unobtainable {{in|je}}. However, all potions are still obtainable {{in|be}} as they can generate in each [[swamp hut]] cauldron but are non-renewable.
|[[Blaze]]s do not spawn in Peaceful difficulty.
|-
|[[Breeze Rod]]<br>{{simple slot|Breeze Rod}}
|{{simple slot|Wind Charge}}{{simple slot|Mundane Potion}}{{simple slot|Potion of Wind Charging}}{{simple slot|Mundane Splash Potion}}{{simple slot|Splash Potion of Wind Charging}}{{simple slot|Mundane Lingering Potion}}{{simple slot|Lingering Potion of Wind Charging}}{{simple slot|Flow Armor Trim}}<br>{{simple slot|Gold Trim Iron Chestplate}}<br>(Any armor with flow trim)
|Wind charges can be found in chests and vaults in [[trial chambers]].
A random potion can be found in each [[swamp hut]] cauldron.{{only|BE|short=yes}}
[[Flow armor trim]] smithing templates are obtained from ominous vaults, which cannot be opened in Peaceful.
|[[Breeze]]s do not spawn in Peaceful difficulty.
|-
|[[Chorus Flower]]<br>{{simple slot|Chorus Flower}}
|{{simple slot|Chorus Fruit}}{{simple slot|Popped Chorus Fruit}}{{simple slot|Purpur Block}}{{simple slot|Purpur Pillar}}{{simple slot|Purpur Stairs}}{{simple slot|Purpur Slab}}{{simple slot|End Rod}}{{simple slot|Spire Armor Trim}}<br>{{simple slot|Gold Trim Iron Chestplate}}<br>(Any armor with spire trim)
|If the end is accessible, chorus flowers and its products, with the exception of [[end rod]]s are renewable via farming.
If the End is accessible, end rods generate as a part of [[end cities]].
If the End is accessible, [[spire armor trim]] smithing templates can be found in [[end cities]].
|Not obtainable if the End is inaccessible.
|-
|[[Dragon's Breath]]<br>{{simple slot|Dragon's Breath}}
|{{simple slot|Lingering Water Bottle}}{{simple slot|Mundane Lingering Potion}}{{simple slot|Thick Lingering Potion}}{{simple slot|Awkward Lingering Potion}}{{simple slot|Lingering Potion of Night Vision}}{{simple slot|Lingering Potion of Invisibility}}{{simple slot|Lingering Potion of Leaping}}{{simple slot|Lingering Potion of Fire Resistance}}{{simple slot|Lingering Potion of Swiftness}}{{simple slot|Lingering Potion of Slowness}}{{simple slot|Lingering Potion of Water Breathing}}{{simple slot|Lingering Potion of Healing}}{{simple slot|Lingering Potion of Harming}}{{simple slot|Lingering Potion of Poison}}{{simple slot|Lingering Potion of Regeneration}}{{simple slot|Lingering Potion of Strength}}{{simple slot|Lingering Potion of Weakness}}{{simple slot|Lingering Potion of the Turtle Master}}{{simple slot|Lingering Potion of Slow Falling}}{{simple slot|Lingering Potion of Infestation}}{{simple slot|Lingering Potion of Oozing}}{{simple slot|Lingering Potion of Weaving}}{{simple slot|Lingering Potion of Wind Charging}}{{simple slot|Arrow of Splashing}}
|―
|Besides the fact that this resource is not obtainable if the End is inaccessible, the [[ender dragon]] does not shoot dragon fireballs in Peaceful difficulty, preventing their collection.
|-
|[[End Stone]]
{{simple slot|End Stone}}
|{{simple slot|End Stone Bricks}}{{simple slot|End Stone Brick Stairs}}{{simple slot|End Stone Brick Slab}}{{simple slot|End Stone Brick Wall}}
|If the End is accessible, End Stone can be produced by respawning the Ender Dragon via renewable End Crystals, making it renewable.
|Not obtainable if the End is inaccessible.
|-
|[[Froglight]]<br>{{simple slot|Pearlescent Froglight}}{{simple slot|Verdant Froglight}}{{simple slot|Ochre Froglight}}
|―
|―
|[[Magma cube]]s do not spawn in Peaceful difficulty.
|-
|[[Ghast Tear]]<br>{{simple slot|Ghast Tear}}
|{{simple slot|End Crystal}}<ref name=":2" group="note" />{{simple slot|Mundane Potion}}{{simple slot|Potion of Regeneration}}{{simple slot|Mundane Splash Potion}}{{simple slot|Splash Potion of Regeneration}}{{simple slot|Mundane Lingering Potion}}{{simple slot|Lingering Potion of Regeneration}}
|Potions of regeneration can be found in [[ancient cities]] and [[buried treasure]].{{only|BE|short=1}}
A random potion can be found in each [[swamp hut]] cauldron.{{only|BE|short=yes}}
If the End is accessible, ten [[end crystal]]s generate when the player first enters the End. If the player then uses such End Crystals to respawn the Ender Dragon, then they become renewable as a result.
|[[Ghast]]s do not spawn in Peaceful difficulty.
|-
|[[Head|Mob Heads and Skulls]]<br>{{simple slot|Zombie Head}}{{simple slot|Creeper Head}}{{simple slot|Wither Skeleton Skull}}{{simple slot|Piglin Head}}
|{{simple slot|Wither Rose}}{{simple slot|Nether Star}}{{simple slot|Beacon}}
{{simple slot|Creeper Charge Banner Pattern}}{{simple slot|Skull Charge Banner Pattern}} [[Creeper Charge]] and [[Skull Charge]] [[Banner Pattern]]s
"Creeper-Shaped" [[Firework Star]]s & [[Rocket]]s
|―
|[[Creeper]]s, [[zombie]]s, and [[wither skeleton]]s cannot spawn in Peaceful difficulty.
|-
|[[Music Disc]]s [[Music Disc blocks|blocks]], [[chirp]], [[far]], [[mall]], [[stal]], [[strad]], [[ward]], and [[11]]<br>{{simple slot|Music Disc Blocks}}{{simple slot|Music Disc Chirp}}{{simple slot|Music Disc Far}}{{simple slot|Music Disc Mall}}{{simple slot|Music Disc Stal}}{{simple slot|Music Disc Strad}}{{simple slot|Music Disc Ward}}{{simple slot|Music Disc 11}}
|―
|―
|Neither [[creeper]]s nor [[skeleton]]s spawn in Peaceful difficulty.
|-
|[[Ominous Bottle]] (III to V)<br>{{simple slot|Ominous Bottle}}
|―
|―
|Pillager [[raid captain]]s do not spawn and ominous trial keys cannot be obtained in Peaceful difficulty.
|-
|[[Ominous Trial Key]]<br>{{simple slot|Ominous Trial Key}}
| ―
| ―
|[[Ominous trial key]]s drop as a reward from [[ominous trial spawner]]s, which cannot be activated in Peaceful difficulty.
|-
|[[Prismarine Shard]]<br>{{simple slot|Prismarine Shard}}
|{{simple slot|Prismarine}}{{simple slot|Prismarine Bricks}}{{simple slot|Dark Prismarine}}{{simple slot|Prismarine Stairs}}{{simple slot|Prismarine Brick Stairs}}{{simple slot|Dark Prismarine Stairs}}{{simple slot|Prismarine Slab}}{{simple slot|Prismarine Brick Slab}}{{simple slot|Dark Prismarine Slab}}{{simple slot|Prismarine Wall}}{{simple slot|Sea Lantern}}{{simple slot|Tide Armor Trim}}<br>{{simple slot|Gold Trim Iron Chestplate}}<br>(Any armor with tide trim)
|Prismarine, prismarine bricks, and sea lanterns are generated in [[ocean monument]], and prismarine and sea lanterns are also generated in [[ocean ruins]].
[[Tide armor trim]] smithing templates are obtained from [[elder guardians]], which cannot spawn on Peaceful.
|[[Guardian]]s and [[elder guardian]]s do not spawn in Peaceful difficulty.
|-
|[[Shulker Shell]]<br>{{simple slot|Shulker Shell}}
|{{simple slot|Shulker Box}} {{simple slot|White Shulker Box}} {{simple slot|Light Gray Shulker Box}} {{simple slot|Gray Shulker Box}} {{simple slot|Black Shulker Box}} {{simple slot|Brown Shulker Box}} {{simple slot|Red Shulker Box}} {{simple slot|Orange Shulker Box}} {{simple slot|Yellow Shulker Box}} {{simple slot|Lime Shulker Box}} {{simple slot|Green Shulker Box}} {{simple slot|Cyan Shulker Box}} {{simple slot|Light Blue Shulker Box}} {{simple slot|Blue Shulker Box}} {{simple slot|Purple Shulker Box}} {{simple slot|Magenta Shulker Box}} {{simple slot|Pink Shulker Box}}
|Dropped by [[shulker]]s, which still spawn during [[end city]] generation in Peaceful difficulty, but cannot damage the player.
|Besides the fact that these resources are not obtainable if the End is inaccessible, shulkers do not shoot [[shulker bullet]]s in Peaceful difficulty, preventing the generation of more shulkers.
|}
== Notes ==
<references group="note" />
== References ==
{{reflist}}
== Navigation ==
{{Navbox gameplay}}
[[Category:Non-renewable resources|Non-renewable resources]]
[[fr:Ressources non renouvelables]]
[[ja:再生不可能資源]]
[[pt:Recurso não renovável]]
[[th:ทรัพยากรที่ใช้แล้วหมดไป]]