minecraft.wiki-mirror/wiki_backup/MCD-Villager.txt
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{{About||the mob in ''[[Minecraft]]''|Villager|the mob in ''[[Minecraft Legends]]''|MCL:Villager}}
{{Infobox Dungeons entity
|title=Villager
|image= <gallery>
Villager (Dungeons).png
</gallery>
|imagesize=x272px
|image2size=x272px
|health=[[Minecraft Dungeons:Non-attackable|Non-attackable]]
|behavior=Passive
|classification=[[MCD:Villager#Mob list|Villager]]
}}
{{Quote|'''A TIME FOR HEROES''' By the Arch-Illagers decree, we Villagers are now enemies of the Illager empire. As its forces emerge from the dark of forests and caverns and raid our lands, we have but one hope: you. Our fate lies in your hands, brave hero!|''Guide to Minecraft Dungeons:<br>A Handbook for Heroes''}}
A '''villager''' is a [[MCD:Mob|passive mob]] that can be found within the various {{MCD|mission}}s of ''[[Minecraft Dungeons]]''.
== Lore ==
In the main story, villagers were responsible for exiling the {{MCD|Arch-Illager}} from their village in the [[MCD:Squid Coast|Squid Coast]] because of the Arch-Illager's barbaric culture, as he was an [[illager]]. In revenge, the Arch-Illager created his illager army, which kidnapped villagers, burned out of their homes, and took them as hostages. Villagers are being forced to work for the illager army as slaves, as can be seen within the [[Redstone Mines]].
== Missions ==
Villagers can be found imprisoned in fence gates within the [[MCD:Creeper Woods|Creeper Woods]], where they are being shipped for labor. They can be seen later in the intro for the [[MCD:Pumpkin Pastures|Pumpkin Pastures]] within the last hearth, and being forced to work for the [[MCD:Illager|illagers]] within the [[MCD:Redstone Mines|Redstone Mines]]. Two villagers can also be seen in the intro for the [[MCD:Fiery Forge|Fiery Forge]], where they are being followed by a [[MCD:Vindicator|vindicator]]. Statues of villagers can also be found within the [[MCD:Creepy Crypt|Creepy Crypt]] although they are hard to spot. Statues can also be seen within the [[MCD:Jungle Awakens|Jungle Awakens]] missions, particularly within the [[MCD:Overgrown Temple|Overgrown Temple]], and on the left arm of the [[MCD:Jungle Abomination|jungle abomination]]. They can also be found imprisoned within a secret location within the [[MCD:Frosted Fjord|Frosted Fjord]] as well as within the five hanging cages of [[MCD:The Stronghold|The Stronghold]].
== Sounds ==
{{SoundTable
| type = dungeons
| {{SoundLine
|sound=sfx_prop_objectiveFree-001.ogg
|sound2=sfx_prop_objectiveFree-002.ogg
|sound3=sfx_prop_objectiveFree-003.ogg
|sound4=sfx_prop_objectiveFree-004.ogg
|sound5=sfx_prop_objectiveFree-005.ogg
|description=Villager Freed
|id=sfx_prop_objectiveFree
|type=dungeons}}
| {{SoundLine
|sound=sfx_mob_villagerChop-001.ogg
|sound2=sfx_mob_villagerChop-002.ogg
|description=Chop
|id=sfx_mob_villagerChop
|type=dungeons}}
| {{SoundLine
|sound=sfx_mob_villagerDeath-001_soundWave.ogg
|description=Death
|id=sfx_mob_villagerDeath_soundWave
|type=dungeons}}
| {{SoundLine
|sound=sfx_mob_villagerHaggle-001_soundWave.ogg
|sound2=sfx_mob_villagerHaggle-002_soundWave.ogg
|sound3=sfx_mob_villagerHaggle-003_soundWave.ogg
|description=Haggle (Player ask for trade)
|id=sfx_mob_villagerHaggle_soundWave
|type=dungeons}}
| {{SoundLine
|sound=sfx_mob_villagerHurt-001_soundWave.ogg
|sound2=sfx_mob_villagerHurt-002_soundWave.ogg
|sound3=sfx_mob_villagerHurt-003_soundWave.ogg
|sound4=sfx_mob_villagerHurt-004_soundWave.ogg
|description=Hurt
|id=sfx_mob_villagerHurt_soundWave
|type=dungeons}}
| {{SoundLine
|sound=sfx_mob_villagerIdle-001_soundWave.ogg
|sound2=sfx_mob_villagerIdle-002_soundWave.ogg
|sound3=sfx_mob_villagerIdle-003_soundWave.ogg
|description=Idle
|id=sfx_mob_villagerIdle_soundWave
|type=dungeons}}
| {{SoundLine
|sound=sfx_mob_villagerNo-001_soundWave.ogg
|sound2=sfx_mob_villagerNo-002_soundWave.ogg
|sound3=sfx_mob_villagerNo-003_soundWave.ogg
|description="No" (Cancel the trade)
|id=sfx_mob_villagerNo_soundWave
|type=dungeons}}
| {{SoundLine
|sound=sfx_mob_villagerPurchase-001_soundWave.ogg
|sound2=sfx_mob_villagerPurchase-002_soundWave.ogg
|description=Purchase
|id=sfx_mob_villagerPurchase_soundWave
|type=dungeons}}
| {{SoundLine
|sound=sfx_mob_villagerYes-001_soundWave.ogg
|sound2=sfx_mob_villagerYes-002_soundWave.ogg
|sound3=sfx_mob_villagerYes-003_soundWave.ogg
|description="Yes" (Accept the trade)
| id = sfx_mob_villagerYes_soundWave
}}
}}
== List of villagers ==
* {{DuEntityLink|Blacksmith}}
* {{DuEntityLink|Enchantsmith}}
* {{DuEntityLink|Gift Wrapper}}
* {{DuEntityLink|Luxury Merchant}}
* {{DuEntityLink|Mystery Merchant}}
* {{DuEntityLink|Village Merchant}}
* {{DuEntityLink|Villager}}
* {{DuEntityLink|Wandering Trader}}
=== Named villagers ===
* {{DuEntityLink|id=Villager|Chandra}}
* {{DuEntityLink|id=Villager|Farouk}}
* {{DuEntityLink|id=Villager|Liam}}
* {{DuEntityLink|id=Villager|Nanuq}}
* {{DuEntityLink|Salah}}
* {{DuEntityLink|id=Villager|Wendy}}
* {{DuEntityLink|id=Villager|Xu}}
* {{DuEntityLink|Yumi}}
* {{DuEntityLink|id=Villager|Zuri}}
=== Unused villagers ===
* {{DuEntityLink|Mason}}
* {{DuEntityLink|Quest Giver}}
== Villager-related items ==
=== Ranged weapons ===
* {{DuItemLink|Bonebow}}
=== Armor ===
* {{DuItemLink|Champion's Armor}}
* {{DuItemLink|Hero's Armor}}
* {{DuItemLink|The Spooky Gourdian}}
* {{DuItemLink|Titan's Shroud}}
== Spawning ==
* {{DuLevelLink|Squid Coast}} ([[MCD:Arcade|Arcade]])
* {{DuLevelLink|Creeper Woods}}
* {{DuLevelLink|Soggy Swamp}}
* {{DuLevelLink|Pumpkin Pastures}}
* {{DuLevelLink|Redstone Mines}}
* {{DuLevelLink|Fiery Forge}}
* {{DuLevelLink|Frosted Fjord}}
* {{DuLevelLink|Lone Fortress}}
* {{DuLevelLink|The Stronghold}}
* {{DuLevelLink|Broken Citadel}} ([[MCD:Cinematic|Cinematic]])
== Trivia ==
* In the cinematic intro, the villagers can be seen in their old [[Villager/Before Village & Pillage|pre-1.14 textures]].
* Villagers are never seen walking in the game; however, in the opening cutscenes for [[Pumpkin Pastures]], [[Fiery Forge]] and [[Squid Coast]], villagers are seen walking. Another exception occurs in ''[[Minecraft Dungeons Arcade]]'', where crowds of villagers run as the hero encounters illagers in missions.
== See also ==
* {{DuLevelLink|Camp}}
* {{DuEntityLink|Village Merchant}}
* {{DuEntityLink|Mystery Merchant}}
* {{DuEntityLink|Luxury Merchant}}
* {{DuEntityLink|Gift Wrapper}}
* {{DuEntityLink|Blacksmith}}
== Gallery ==
=== Renders ===
<gallery>
Villager (Dungeons).png|Villager.
Weaponsmith (Dungeons).png|Weaponsmith.
Mason (Dungeons).png|Mason.
Butcher (Dungeons).png|Butcher.
Farmer (Dungeons).png|Farmer.
Toolsmith (Dungeons).png|Toolsmith.
Cleric (Dungeons).png|Cleric.
Armorer (Dungeons).png|Armorer.
Fletcher (Dungeons).png|Fletcher.
Librarian (Dungeons).png|Librarian.
Leatherworker (Dungeons).png|Leatherworker.
Fisherman (Dungeons).png|Fisherman.
</gallery>
=== Textures ===
<gallery class="pixel-image">
File:T Villager Unemployed.png|The texture file for a villager.
File:T Villager Weaponsmith.png|The texture file for a weaponsmith.
File:T Villager Mason.png|The texture file for a mason.
File:T Villager Butcher.png|The texture file for a butcher.
File:T Villager Farmer.png|The texture file for a farmer.
File:T Villager Toolsmith.png|The texture file for a toolsmith.
File:T Villager Cleric.png|The texture file for a cleric.
File:T Villager Armorer.png|The texture file for a armorer.
File:T Villager Fletcher.png|The texture file for a fletcher.
File:T Villager Librarian.png|The texture file for a librarian.
File:T Villager Leatherworker.png|The texture file for a leatherworker.
File:T Villager Fisherman.png|The texture file for a fisherman.
File:T Villager S.png|The shadow texture file for a villager
</gallery>
=== Screenshots ===
<gallery>
File:IllagerExile.png|The villagers shunning the [[MCD:Arch-Illager|Arch-Illager]] from their village in the intro cinematic.
File:Echoing void cutscenes dancing blacksmith without mask.png|A blacksmith without mask in the cutscene, the white part is caused by not having the alpha channel enabled when rendering.
File:Echoing void cutscenes dancing cleric.png|A dancing cleric in the cutscene, the white part is caused by not having the alpha channel enabled when rendering.
File:Echoing void cutscenes walking cleric.png|A cleric in the cutscene, the white part is caused by not having the alpha channel enabled when rendering.
File:Echoing void cutscenes cartographer without glass.png|A cartographer without glass in the cutscene, the white part is caused by not having the alpha channel enabled when rendering.
</gallery>
== Navigation ==
{{Navbox Dungeons entities}}
[[Category:Minecraft Dungeons villagers]]
[[es:Dungeons:Aldeano]]
[[fr:Minecraft Dungeons:Villageois]]
[[it:Minecraft Dungeons:Abitante]]
[[pt:Minecraft Dungeons:Aldeão]]
[[zh:Minecraft Dungeons:村民]]