447 lines
18 KiB
Text
447 lines
18 KiB
Text
{{distinguish|MCD:Enchantsmith}}
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{{For|the other use|Enchanter}}
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{{Infobox Dungeons entity
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|title=Enchanter
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|image=Enchanter Idle.gif
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|imagesize=x272px
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|behavior=Hostile
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|health=100
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|damage=75
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|equipment=
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* {{DuItemLink|Enchanter's Tome}}
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|classification=[[MCD:Illager|Illager]]}}
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{{Quote|'''ENCHANTER''' – Recognizable by their strange hats and the magical tomes they clutch in their mottled hands, enchanters can boost the ability of other nearby mobs by creating a magical link to them. The link will be broken if you defeat the enchanter, so take them down first before the other mobs.|''Guide to Minecraft Dungeons:<br>A Handbook for Heroes''}}
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An '''enchanter''' is a [[MCD:Mob#Hostile|hostile]] [[MCD:Illager|illager]] that can be found within the various {{MCD|mission}}s of ''[[Minecraft Dungeons]]''.
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== Spawning ==
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{{columns-list|
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* {{DuLevelLink|Creeper Woods}}
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* {{DuLevelLink|Creepy Crypt}} (outside)
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* {{DuLevelLink|Woodland Mansion}}
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* {{DuLevelLink|Woodland Prison}}
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* {{DuLevelLink|Soggy Swamp}}
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* {{DuLevelLink|Soggy Cave}}
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* {{DuLevelLink|Pumpkin Pastures}}
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* {{DuLevelLink|Arch Haven}}
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* {{DuLevelLink|Cacti Canyon}} (in desert)
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* {{DuLevelLink|Redstone Mines}}
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* {{DuLevelLink|Fiery Forge}}
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* {{DuLevelLink|Highblock Halls}}
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* {{DuLevelLink|Underhalls}}
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* {{DuLevelLink|Obsidian Pinnacle}}
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* {{DuLevelLink|Frosted Fjord}}
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* {{DuLevelLink|Lost Settlement}}
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* {{DuLevelLink|Lone Fortress}}
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* {{DuLevelLink|Windswept Peaks}}
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* {{DuLevelLink|Gale Sanctum}}
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* {{DuLevelLink|Gauntlet of Gales}}
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* {{DuLevelLink|Colossal Rampart}}
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* {{DuLevelLink|End Wilds}}
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* {{DuLevelLink|Broken Citadel}}
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* {{DuLevelLink|Daily Trial}}
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* {{DuLevelLink|Ancient Hunt}}
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* {{DuLevelLink|Tower}}
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}}
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== Relations ==
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* {{DuItemLink|Enchanter's Tome}} – Meant only to be wielded by enchanters, this artifact can summon powerful enchantments.
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* {{DuItemLink|Soul Crossbow|Soul crossbow}} – Crafted by the mysterious evokers and enchanters of the woodland mansions.
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== Behavior ==
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[[File:Enchanter Walk.gif|thumb|upright=0.5|Enchanter Walk.]]
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Enchanters are relatively weak, non-combative, and slow. Instead they mostly cast spells to make any allies stronger.
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{{-}}
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;Basic attack
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[[File:Enchanter BasicAttack in game.gif|thumb|upright=0.5|Enchanter Basic Attack.]]
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: Enchanters hit and chase a target with their tome if they get too close (2.2 blocks), dealing light damage.
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<gallery>
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File:Enchanter chasing a hero in game.gif|An enchanter chasing a hero in game.
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</gallery>
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{{-}}
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;Enhance
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[[File:Enchanter Enchance in game.gif|thumb|upright=0.5|Enchanter Enchance.]]
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: Enchanters enchant up to two nearby mobs individually, increasing their stats and applying the [[MCD:Double Damage|Double Damage]] or [[MCD:Fast Attack|Fast Attack]] enchantments onto them. An enchanted beam links an enchanter with a targets. If a target strays too far or an enchanter is defeated, the enchantment ends on that target. Enchanters cannot enchant other enchanters. Enchanting [[MCD:Geomancer|geomancers]] and [[MCD:Iceologer|iceologers]] doubles the damage of their [[MCD:Geomancer Bomb|geomancer bombs]] and [[MCD:Ice Chunk|ice chunks]].
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{{-}}
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;Novelty
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[[File:Enchanter Novelty.gif|thumb|upright=0.5|Enchanter "Novelty" animation.]]
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An unused behavior in game. However this pose can be found within the ''Minecraft Dungeons'' loading screen as well as within an official image used for advertisement in the [[Minecraft|original game's]] start screen, prior to ''Minecraft Dungeon's'' release.
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<gallery>
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File:Novelty Enchanter in MCD loading screen.png|"Novelty" Enchanter in Minecraft Dungeons loading screen.png
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File:Pumpkin Pastures with Pillagers V1.jpg|An image of the Pumkin Pastures taken prior to ''Minecraft Dungeon's'' release. In this picture, a novelty enchanter can be seen in-game.
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</gallery>
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{{-}}
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;Stun
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Although enchanters can be stunned, they use the idle animation when they are stunned.
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== Sounds ==
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The idle, hurt and death sounds of the enchanter include distorted [[MCD:Villager|villager]] sounds.<ref>{{Bug|MCD-6144|Work As Intended}}</ref>
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=== Idle ===
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{{SoundTable
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| type = dungeons
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| {{SoundLine
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|sound=sfx_mob_enchanterIdle-001_soundWave.ogg
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|sound2=sfx_mob_enchanterIdle-002_soundWave.ogg
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|sound3=sfx_mob_enchanterIdle-003_soundWave.ogg <!-- this soundfile seems corrupted; plays only once. Please upload a new version into that file (don't create a separate page, just update the existing file -->
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|description=Idle
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|id=sfx_mob_enchanterIdle_soundWave
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}}
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}}
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=== Hurt ===
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{{SoundTable
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| type = dungeons
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| {{SoundLine
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|sound=sfx_mob_enchanterHurt-001_soundWave.ogg
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|sound2=sfx_mob_enchanterHurt-002_soundWave.ogg
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|sound3=sfx_mob_enchanterHurt-003_soundWave.ogg <!-- This file is glitchy so it can be played only once, so it should be deleted before re-uploading. -->
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|description=Hurt
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|id=sfx_mob_enchanterHurt_soundWave
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}}
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}}
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=== Death ===
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{{SoundTable
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| type = dungeons
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| {{SoundLine
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|sound=sfx_mob_enchanterDeath-001_soundWave.ogg
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|sound2=sfx_mob_enchanterDeath-002_soundWave.ogg
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|sound3=sfx_mob_enchanterDeath-003_soundWave.ogg
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|description=Death
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|id=sfx_mob_enchanterDeath_soundWave}}
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| {{SoundLine
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|sound=sfx_mob_bodyFall-001_soundWave.ogg
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|sound2=sfx_mob_bodyFall-002_soundWave.ogg
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|sound3=sfx_mob_bodyFall-003_soundWave.ogg
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|sound4=sfx_mob_bodyFall-004_soundWave.ogg
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|description=Body fall
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|id=sfx_mob_bodyFall_soundWave
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}}
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}}
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=== Basic attack ===
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{{SoundTable
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| type = dungeons
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| {{SoundLine
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|sound=sfx_mob_enchanterAttack-001_soundWave.ogg
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|sound2=sfx_mob_enchanterAttack-002_soundWave.ogg
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|sound3=sfx_mob_enchanterAttack-003_soundWave.ogg
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|description=Attack
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|id=sfx_mob_enchanterAttack_soundWave}}
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| {{SoundLine
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|sound=sfx_ui_enchantBookClose-001_soundWave.ogg
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|description=Book close
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|id=sfx_ui_enchantBookClose_soundWave
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}}
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}}
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=== Pre attack ===
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For unknown reasons, pre attack sound effect is unused.<ref>{{bug|MCD-6143|Pre-Attack sounds is unused in game. - The bug solution is "Confirm" and Won't Fix}}</ref>
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{{SoundTable
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|type=dungeons
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| {{SoundLine
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|sound=sfx_mob_enchanterPreAttack-001_soundWave.ogg
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|sound2=sfx_mob_enchanterPreAttack-002_soundWave.ogg
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|sound3=sfx_mob_enchanterPreAttack-003_soundWave.ogg
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|description=Pre-Attack
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|id=sfx_mob_enchanterPreAttack_soundWave
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}}
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}}
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=== Walk ===
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In {{Code|IllagerEnchanter_Walk}} file, enchanter's walk uses {{Code|sfx_mob_stepGravel.sfx_mob_stepGravel}} sounds, which shares with {{Code|sfx_player_stepGravel_soundWave}} sounds.
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{{SoundTable
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|type=dungeons
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| {{SoundLine
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|sound=sfx_player_stepGravel-001_soundWave.ogg
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|sound2=sfx_player_stepGravel-002_soundWave.ogg
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|sound3=sfx_player_stepGravel-003_soundWave.ogg
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|sound4=sfx_player_stepGravel-004_soundWave.ogg
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|description=Step Gravel
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|id=sfx_player_stepGravel_soundWave
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}}
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}}
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=== Enhance ===
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{{SoundTable
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| type = dungeons
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| {{SoundLine
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|sound=sfx_ui_enchantBook-001_soundWave.ogg
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|sound2=sfx_ui_enchantBook-002_soundWave.ogg
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|sound3=sfx_ui_enchantBook-003_soundWave.ogg
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|description=Enchant book
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|id=sfx_ui_enchantBook_soundWave}}
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| {{SoundLine
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|sound=sfx_mob_enchanterSpell-001_soundWave.ogg
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|sound2=sfx_mob_enchanterSpell-002_soundWave.ogg
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|description=Spell
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|id=sfx_mob_enchanterSpell_soundWave}}
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| {{SoundLine
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|sound=sfx_ui_enchantBookClose-001_soundWave.ogg
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|description=Book close
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|id=sfx_ui_enchantBookClose_soundWave}}
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| {{SoundLine
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|sound=sfx_ui_enchantBookBladder-001_soundWave.ogg
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|sound2=sfx_ui_enchantBookBladder-002_soundWave.ogg
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|sound3=sfx_ui_enchantBookBladder-003_soundWave.ogg
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|sound4=sfx_ui_enchantBookBladder-004_soundWave.ogg
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|description=Enchant Book Bladder
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|id=sfx_ui_enchantBookBladder_soundWave}}
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| {{SoundLine
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|sound=sfx_ui_enchantBook-001_soundWave.ogg
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|description=Book throw <ref>Sound file id:{{Code|sfx_mob_bookThrow}}</ref>
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|pitch=0.7
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| id = sfx_ui_enchantBook_soundWave
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}}
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}}
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=== Beam ===
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{{SoundTable
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| type = dungeons
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| {{SoundLine
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|sound=sfx_mob_enchanterBeam-001_soundWave.ogg
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|description=Enchanter beam
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|id=sfx_mob_enchanterBeam_soundWave}}
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| {{SoundLine
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|sound=sfx_mob_enchanterBeamLoop-001_soundWave.ogg
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|description=Enchanter beam loop
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| id = sfx_mob_enchanterBeamLoop_soundWave
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}}
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}}
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=== Novelty ===
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In {{Code|sfx_mob_enchanterNovelty}} file. These sounds are the "Novelty" sound effects of the enchanter.
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{{SoundTable
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|type=dungeons
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| {{SoundLine
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|sound=sfx_mob_redstoneGolemJumpScare-001_soundWave.ogg
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|description=Redstone golem Jump Scare
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|id=sfx_mob_redstoneGolemJumpScare_soundWave}}
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| {{SoundLine
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|sound=sfx_ui_enchantChime-001_soundWave.ogg
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|sound2=sfx_ui_enchantChime-002_soundWave.ogg
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|sound3=sfx_ui_enchantChime-003_soundWave.ogg
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|description=Enchant Chime
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| id = sfx_ui_enchantChime_soundWave
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}}
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}}
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=== Novelty (Animation sounds) ===
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In {{Code|IllagerEnchanter_Novelty}} file. These sounds are the sound effects of the enchanter "Novelty" animation.
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{{SoundTable
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|type=dungeons
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| {{SoundLine
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|sound=sfx_ui_enchantBook-001_soundWave.ogg
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|description=Book throw
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|volume=0.6
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|pitch=0.8
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|id=sfx_ui_enchantBook_soundWave}}
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| {{SoundLine
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|sound=sfx_ui_enchantBookBladder-001_soundWave.ogg
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|sound2=sfx_ui_enchantBookBladder-002_soundWave.ogg
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|sound3=sfx_ui_enchantBookBladder-003_soundWave.ogg
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|sound4=sfx_ui_enchantBookBladder-004_soundWave.ogg
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|description=Enchant Book Bladder (1)
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|id=sfx_ui_enchantBookBladder_soundWave}}
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| {{SoundLine
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|sound=sfx_mob_redstoneGolemJumpScare-001_soundWave.ogg
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|description=Redstone golem Jump Scare (Novelty)
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|volume=0.5
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|id=sfx_mob_redstoneGolemJumpScare_soundWave}}
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| {{SoundLine
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|sound=sfx_ui_enchantChime-001_soundWave.ogg
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|sound2=sfx_ui_enchantChime-002_soundWave.ogg
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|sound3=sfx_ui_enchantChime-003_soundWave.ogg
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|description=Enchant Chime (Novelty)
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|volume=0.5
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|id=sfx_ui_enchantChime_soundWave}}
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| {{SoundLine
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|sound=sfx_ui_enchantBookBladder-001_soundWave.ogg
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|sound2=sfx_ui_enchantBookBladder-002_soundWave.ogg
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|sound3=sfx_ui_enchantBookBladder-003_soundWave.ogg
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|sound4=sfx_ui_enchantBookBladder-004_soundWave.ogg
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|description=Enchant Book Bladder (2)
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|volume=0.6
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|pitch=0.8
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|id=sfx_ui_enchantBookBladder_soundWave}}
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| {{SoundLine
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|sound=sfx_ui_enchantBook-001_soundWave.ogg
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|sound2=sfx_ui_enchantBook-002_soundWave.ogg
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|sound3=sfx_ui_enchantBook-003_soundWave.ogg
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|description=Enchant book
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|volume=0.7
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|id=sfx_ui_enchantBook_soundWave}}
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| {{SoundLine
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|sound=sfx_ui_enchantBookBladder-001_soundWave.ogg
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|sound2=sfx_ui_enchantBookBladder-002_soundWave.ogg
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|sound3=sfx_ui_enchantBookBladder-003_soundWave.ogg
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|sound4=sfx_ui_enchantBookBladder-004_soundWave.ogg
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|description=Enchant Book Bladder (3)
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|volume=0.6
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|pitch=0.7
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|id=sfx_ui_enchantBookBladder_soundWave
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}}
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}}
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== First Enchanter ==
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{{Infobox Dungeons entity
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|title=First Enchanter
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|image=First Enchanter in game UUU.png
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|imagesize=x172px
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|behavior=Hostile
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|health=500
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|equipment=
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* {{DuItemLink|Enchanter's Tome}}
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|classification=[[MCD:Ancient|Ancient]] [[MCD:Illager|Illager]]}}
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[[File:First Enchanter's Arena.png|The arena where the First Enchanter is summoned and fought.|thumb|right]]
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The '''first enchanter''' is an [[MCD:Ancient|ancient]] enchanter that can be encountered during [[MCD:Ancient Hunt|ancient hunts]] with the minimum offering of the following runes:
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{{DuMiscSprite|Rune O}}
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{{DuMiscSprite|Rune S}}
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{{DuMiscSprite|Rune S}}
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This ancient resides within [[MCD:First Enchanter Ancient Dungeon|First Enchanter Ancient Dungeon]] and possesses, at minimum, the following [[MCD:Enchanted|enchantments]]:
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* {{DuEnchantmentLink|Critical Hit}}
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* {{DuEnchantmentLink|Echo}}
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* {{DuEnchantmentLink|Freezing}}
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Ten [[MCD:Enchanted|enchanted]] [[MCD:Husk|husks]] act as the ancient's minions, each with the [[MCD:Swirling|swirling]] enchantment.
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Upon defeating the first enchanter, a [[MCD:Gilded Gear|gilded variant]] of the following items drops as a reward:
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* {{DuItemLink|Scale Mail}}
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** {{DuItemLink|Highland Armor}}
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* {{DuItemLink|Claymore}}
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** {{DuItemLink|Broadsword}}
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** {{DuItemLink|Great Axeblade}}
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** {{DuItemLink|Heartstealer}}
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* {{DuItemLink|Soul Scythe}}
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** {{DuItemLink|Frost Scythe}}
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** {{DuItemLink|Jailor's Scythe}}
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== Data values ==
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* In the game files, enchanters are referred to internally by the names <code>Enchanter</code> and <code>IllagerEnchanter</code>. Its closed arms are scaled down and hidden inside model geometry.
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* In the game files, enchanted books are referred to internally by the name <code>EnchantedBook</code>.
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* In the game files, enchanted book beams are referred to internally by the name <code>EnchantedBeam</code>.
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* In the animation files, enchanters have an unused legs position while attacking and enchanting.
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=== BP_EnchanterCharacter_C ===
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;Behavior Options Component
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*"EnchantRange": 1300.0,
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*"FleeDistance": 600.0,
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*"EnchantTargetSelectionRange": 2000.0
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;Capsule Component
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*"CapsuleHalfHeight": 110.0,
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*"CapsuleRadius": 50.0,
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*"BodyInstance":
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**"bLockXRotation": true,
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**"bLockYRotation": true
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;Grow Attack Component
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*"enchantDelay": 1.7,
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*"totalTime": 4.167,
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*"BuffTakeDamageMultiplier": 0.25,
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*"BuffDealDamageMultiplier": 2.0,
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*"BuffSpeedMultiplier": 2.0,
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*"distanceMax": 1800.0,
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*"attackRateSeconds": 3.2
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;Health Component
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*"Health": 100.0
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*"MaxHealth": 100.0
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;Mass Component
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*"pushMultiplier": 0.95
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== History ==
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{{HistoryTable
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|{{HistoryLine|dungeons}}
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|{{HistoryLine||Dungeons Beta|[[File:Enchanter.png|32px]]Added enchanters.}}
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|{{HistoryLine||1.6.0.0|Fixed a bug in which death sounds 2 and 3 would not play in-game.}}
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|{{HistoryLine||1.8.0.0|Added the first enchanter.}}
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|{{HistoryLine||1.12.0.0|No longer able to enhance [[MCD:Guardian Vex|guardian vexes]]}}
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}}
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== Trivia ==
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* Three enchanters within the {{MCD|Pumpkin Pastures}} enchant a few [[MCD:Vindicator|vindicators]] and [[MCD:Zombie|zombies]] to attack [[MCD:Hal|Hal]], though they fail when Hal defeats the mobs before defeating them along with a [[MCD:Spider|spider]].<ref>{{tweet|dungeonsgame|1495790647227342851|If an Enchanter is casting a spell, take a hike. A worthy Hero waits until the spell breaks to strike!|February 21, 2022}}</ref>
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* A group of "enchanted scholars" gather within the {{MCD|Highblock Halls}} before a [[MCD:Hero|hero]] invades their gathering, causing them to enchant their nearby allies to defeat the hero.<ref>{{tweet|dungeonsgame|1173174670620876801|No, this isn’t a convention for academic illagers, it’s just a very unfortunate gathering of ENCHANTED SCHOLARS. These bookworms don’t attack you directly, but love to buff their fellow fiends with magic!|September 15, 2019}}</ref>
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* In some official ''[[Minecraft Dungeons]]'' books, enchanters have their shoulders phase through their head.<!--Guide to Minecraft Dungeons-->
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== Issues ==
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{{Issue list}}
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== Gallery ==
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=== Renders ===
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<gallery>
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Enchanter.png|The enchanter's idle isometric render.
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Enchanter going to enchant.png|The enchanter's enchance isometric render.
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Enchanter Going To Enchant (In game).png|The in-game enchanter's enchance isometric render.
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Enchanter Enchanting.png|The enchanter's enchance isometric render.
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Enchanter's Tome (MCD).png|An [[MCD:Enchanter's Tome|enchanter's tome]].
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Enchanter T Pose.png|The raw model of an enchanter without an animation file.
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</gallery>
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=== Animations ===
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<gallery>
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Enchanter Idle.gif|The enchanter idle animation
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Enchanter BasicAttack.gif|The enchanter's basic attack animation (Original)
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Enchanter BasicAttack in game.gif|The in-game enchanter's basic attack animation
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Enchanter Enchance.gif|The enchanter's enchance animation (Original)
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Enchanter Enchance in game.gif|The in-game enchanter's enchance animation
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Enchanter Walk.gif|The enchanter's walk animation
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Enchanter Novelty.gif|The enchanter's novelty animation
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</gallery>
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=== Textures ===
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<gallery class="pixel-image">
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T_IllagerEnchanter.png|The texture file of an enchanter.
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T_Enchanter_S.png|The shadow texture file of an enchanter.
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T_EnchantedBook.png|The texture file of an enchanter’s enchanted book.
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</gallery>
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=== Screenshots ===
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<gallery>
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EnchanterHandClose.png|An enchanter raises its head while walking.
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Enchaner Creeper Woods.png|An enchanter from the {{MCD|Creeper Woods}} loading screen.
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Enchanter Statue.png|In the {{MCD|Lone Fortress}}, there are many arm-closed enchanter statues seen kneeling on one knee.
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Enchanter enchanting vindicators in game.png|An enchanter enchanting [[MCD:Vindicator|vindicator]]s.
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Enchanter attacking a hero in game.png|An enchanter attacking a hero.
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Iron Golem Chasing Enchanter.jpg|An iron golem was seen in a twitter post chasing and attacking an enchanter.<ref>{{tweet|dungeonsgame|1460276432513470476|Enchanters beware! Iron Golems may be gentle giants to heroes, but are unrivaled companions in battle!|November 15, 2021}}</ref>
|
||
Armored Skeleton is enchanted to First Enchanter.png|A [[MCD:Skeleton|skeleton]] being enchanted by the first enchanter.
|
||
First enchanter gameplay.png|A first enchanter in game.
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||
</gallery>
|
||
|
||
=== In other media ===
|
||
<gallery>
|
||
Enchanter Baby Zombie.jpg|Two enchanters in the [https://youtu.be/iN2ERVo90QM Minecraft Live: Announcement Trailer 2020]. The one in the front is hitting a [[MCD:Chicken Jockey|chicken jockey]] with its book, while the one in the back is casting an Enchanted Beam.
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||
Two Enchanter Minecon2020.jpg|Two enchanters in the [https://youtu.be/DWZIfsaIgtE Minecraft Live 2020] intro.
|
||
Minecraft Dungeons Enchanter toy pack.jpg|An enchanter figure in the package.
|
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MCD Enchanter and Tome toy.jpg|An enchanter toy that comes with its tome.
|
||
MCD Enchanter toy walk.jpg|An enchanter toy in a walking pose.
|
||
MCD sticker book Enchanted.jpg|An arm-glitched enchanter in the Minecraft Dungeons sticker book.
|
||
MCD sticker book 2.jpg|Arm-glitch enchanter stickers in the Minecraft Dungeons sticker book.
|
||
guide to MCD p.36-p.37.jpg|An arm-glitched enchanter with a geomancer, evoker, and [[MCD:Royal Guard|royal guard]] within the "Guide to Minecraft Dungeons" book page 36 and 37.
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||
</gallery>
|
||
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== References ==
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||
{{reflist}}
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== Navigation ==
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{{Navbox Dungeons entities}}
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[[Category:Minecraft Dungeons Illagers]]
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[[de:MCD:Zauberer]]
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[[es:MCD:Hechicero]]
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[[fr:MCD:Enchanteur]]
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[[ja:MCD:エンチャンター]]
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[[zh:MCD:附魔师]]
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