minecraft.wiki-mirror/wiki_backup/Java Edition guides_Pretty Scary Update.txt
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{{Infobox guide
|edition=java
|name=Pretty Scary Update
|vers=
* {{vl|je 1.4.2|}}
* {{vl|je 1.4.4|}}
* {{vl|je 1.4.5|}}
* {{vl|je 1.4.6|}}
* {{vl|je 1.4.7|}}
|prev= 1.3 releases
|next= Redstone Update
}}
This guide is a simplified overview of all the changes in the [[Pretty Scary Update]] ({{JE}} 1.4.x releases), which assumes at least some knowledge of the Java Edition 1.3.x releases.
== Mobs ==
=== New ===
{|{{Simple Guide table|New Mobs}}
|-
|[[Wither]]
|[[File:Wither JE1 BE1.png|128px]]
|Can only be spawned by placing 4 blocks of [[soul sand]] in a T shape, and putting 3 [[wither skeleton skull]]s on top of the three upper blocks (see image below).<br>
{{FakeImage|align=left|{{BlockGrid|scale=3|w=Wither Skeleton Skull|s=Soul Sand|www|sss| s }} }}
|
* {{Drop|Item|Nether Star|1}}
* {{xp|50}} (when killed by a [[player]] or tamed [[wolf]])
|
* Three-headed flying player-created [[boss mob]] shooting [[projectile]]s at any [[mob]] (that isn't [[undead]]) and [[player]]s.
* After spawning, it flashes blue, builds up [[health]], grows slightly and is invincible for a few seconds - ten it [[explode]]s and starts attacking players and mobs.
* Each head can fire projectiles, so-called [[Wither#Wither Skull|wither skull]]s, at different targets.
** Shoots two kinds of projectiles - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players.
** When hit by projectiles, players get the [[Wither (status effect)|Wither II]] effect, which acts like a slower [[Poison]] effect that can kill and turns affected players' [[health bar]]s' hearts black.
* Constantly [[regenerate]]s health.
* Gains 'wither armor' when taken down to half health, making it immune to [[arrow]]s.
* Darkens the [[sky]] when spawned in the [[Overworld]].
|-
|[[Wither skeleton]]
|[[File:Wither Skeleton Revision 1.png|128px]]
|[[Nether fortress]]
|
* {{Drop|Item|Coal|0|1}}
* {{Drop|Item|Bone|0|2}}
* {{xp|5}}, plus {{xp|1|3}} per equipment piece (when killed by a [[player]] or tamed [[wolf]])
'''Rare drops'''
{{Drop|Block|Wither Skeleton Skull}}
'''Spawned equipment'''
{{Drop|Item|Stone Sword}}
|
* Give players [[Wither (status effect)|Wither]] effect when hitting them.
* Rarely, depending on [[difficulty]], spawn with the ability to pick up [[armor]], head wear, [[item]]s, [[block]]s, [[weapon]]s and [[tool]]s.
** Items that are picked up have a 100% chance of [[drop]]ping after dying.
* More advanced gear is more likely to spawn with [[mob]]s when playing on harder difficulties and rarely drops when the mob is killed by players.
|-
|[[Zombie villager]]
|[[File:Zombie Villager.png|128px]]
|Anywhere in the Overworld where the light level is 7 or less.
|
* {{ItemLink|Rotten Flesh}} (100% chance)
* {{ItemLink|Iron Ingot}} (2.5% chance)
* {{ItemLink|Carrot}} (2.5% chance)
* {{ItemLink|Potato}} (2.5% chance)
* {{xp|5}}, plus {{xp|1|3}} per equipment piece (when killed by a [[player]] or tamed [[wolf]])
|
* Have a 5% chance of spawning instead of a normal [[zombie]].
* Have a chance of spawning when a [[villager]] is killed by a zombie (0% chance in easy, 50% chance in normal, 100% chance in hard).
* Can be cured into a villager using a [[golden apple]] and a [[splash potion of Weakness]].
* Have the same bodies as normal zombies, only the head is different.
|-
|[[Baby zombie]] and [[baby zombie villager]]
|{{Animate|Baby Zombie Revision 1.png; Baby Zombie Villager.png|128px}}
|Anywhere in the Overworld where the light level is 7 or less.
|
* {{ItemLink|Rotten Flesh}} (100% chance)
* {{ItemLink|Iron Ingot}} (2.5% chance)
* {{ItemLink|Carrot}} (2.5% chance)
* {{ItemLink|Potato}} (2.5% chance)
* {{xp|12}}, plus {{xp|1|3}} per equipment piece (when killed by a [[player]] or tamed [[wolf]])
|Smaller and faster than normal zombies.
|-
|[[Witch]]
|[[File:Witch Revision 2.png|128px]]
|
* [[Swamp]]
* [[Witch hut]]
|
* {{ItemLink|Glass Bottle}} (12.5% chance)
* {{ItemLink|Glowstone Dust}} (12.5% chance)
* {{ItemLink|Gunpowder}} (12.5% chance)
* {{ItemLink|Redstone Dust|Redstone}} (12.5% chance)
* {{ItemLink|Spider Eye}} (12.5% chance)
* {{ItemLink|Sugar}} (12.5% chance)
* {{ItemLink|Stick}} (25% chance)
* {{xp|5}} (when killed by a [[player]] or tamed [[wolf]])
They make 13 drops of 02 items each, for a maximum of 6 items total.
|Throws [[splash potion]]s of [[Poison]], [[Slowness]], [[Weakness]], and [[Instant Damage]] at [[player]]s.
|-
|[[Bat]]
|[[File:Bat Revision 1.png|128px]]
|
* Spawn in groups of two in the [[Overworld]] at a light level of 3 or less on [[opaque]] blocks below layer 63.
** Between October 20 and November 3, they only require a light level of 6 or less to spawn.
** On [[Superflat]] worlds, bats spawn below the top non-air layer, ignoring the usual layer-63 limitation.
|None
|
* Hang on the ceiling when idle, starts flying when [[player]]s come near.
* Sleep during the [[day]].
* Don't trigger [[pressure plate]]s or [[tripwire]].
|}
=== Changed ===
{|{{Simple Guide table|Changed Blocks}}
|-
|All hostile [[mob]]s
|
|
* Now jump down to players as long as they can survive the fall.
* Depending on difficulty, they are willing to take more damage.
|-
|Tamed [[wolves]]
|[[File:Tamed Wolf with Red Collar JE1 BE1.png|128px]]
|Collars can now be dyed by {{control|using}} dye on the wolf
|-
|[[Iron golem]]
|[[File:Iron Golem JE1 BE1.png|128px]]
|
* Now attack [[creeper]]s, [[slime]]s and [[magma cube]]s
* Can become aggressive towards players depending on whether the player is liked or disliked by the villagers of a village
|-
|[[Villager]]
|{{Animate|Farmer.png;Librarian.png;Priest.png;Blacksmith.png;Butcher.png;Nitwit.png|128px}}
|
* Improved [[villager]]s to make them more self-aware.
* The inhabitants of a village can now like and dislike specific players.
** Trading makes the villagers like the player.
** Hurting villagers or their iron golems makes the villagers dislike a player.
*** When players are highly disliked, iron golems of that village can become aggressive towards those players.
* After a villager dies to natural causes (mobs excluded) while a player is within 16 blocks or if a mob kills a villager, no baby villagers are produced in the next few minutes.
* Changed and added some trades to counteract emerald farming and improve gameplay.
* Show particle effects indicating a change in player reputation.
|-
|[[Pig]]
|[[File:Saddled Pig JE2 BE1.png|128px]]
|
* Can now accelerate to up to 5&nbsp;m/s.
* Now drop their [[saddle]] when killed.
|-
|[[Slime]]
|[[File:Slime JE2 BE1.png|128px]]
|Now spawn in swamps at night.
|-
|[[Sheep]]
|{{Animate|Orange Sheep JE1.png;Magenta Sheep JE1.png;Light Blue Sheep JE1.png;Yellow Sheep JE1.png;Lime Sheep JE1.png;Pink Sheep JE1.png;Gray Sheep JE1.png;Light Gray Sheep JE1.png;Cyan Sheep JE1.png;Purple Sheep JE1.png;Blue Sheep JE1.png;Green Sheep JE1.png;Brown Sheep JE1.png;Red Sheep JE1.png;Black Sheep JE1.png;|128px}}
|Sheep from [[spawn egg]]s can now spawn ''natural'' colored sheep (white, pink, etc.)
|-
|[[Creeper]]
|[[File:Creeper JE3 BE1.png|128px]]
|
* Start exploding when they hit the ground, with explosions being more imminent with higher falls.
* Can now have custom explosion radius and fuse timer using edited mob spawners and NBT data.
|-
|[[Zombie]]
|{{animate|Zombie in leather armor.png;Zombie in golden armor.png;Zombie in chainmail armor.png;Zombie in iron armor.png;Zombie in diamond armor.png;Zombie with iron sword JE1.png;Zombie with iron shovel JE1.png;Zombie with Carved Pumpkin.png|128px}}
|
* Now rarely spawn with armor of all kinds, sometimes enchanted.
* Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools.
* All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob.
* Rare tool drops are now damaged.
* More advanced gear is more likely to spawn with mobs when playing on harder difficulties and drops rarely when the mob is killed by players.
* When wearing helmets, they don't burn up - instead, all damage is applied to the helmet.
* Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks.
* Now have a chance, depending on difficulty, to infect villagers after killing them - the villager then gets replaced with a zombie villager on death.
* Infected baby villagers turn into baby zombie villagers.
* Right-clicking a zombie villager under the influence of a Weakness potion with a golden apple inverts their potion effect, make them wiggle slightly, and eventually turn back into a villager.
* Rarely spawn holding iron swords or shovels.
* When holding something in their hands, their arms move upwards when attacking.
* Added baby zombie, which is only spawnable using mods or third-party tools.
* Now rarely drop carrots and potatoes when killed by players.
* Have a 25% chance of spawning with a pumpkin on their head during Halloween.
|-
|[[Skeleton]]
|{{animate|Skeleton in leather armor.png;Skeleton in golden armor.png;Skeleton in chainmail armor.png;Skeleton in iron armor.png;Skeleton in diamond armor.png;Skeleton with Jack o'Lantern JE4.png;Skeleton with Carved Pumpkin JE4.png|128px}}
|
* Now rarely spawn with armor of all kinds, sometimes enchanted.
* Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools.
* All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob.
* Rare tool drops are now damaged.
* More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players.
* When wearing helmets, they don't burn up - instead all damage is applied to the helmet.
* Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks.
* Rarely spawn with enchanted bows which can be dropped when killed by players.
* Have a 25% chance of spawning with a pumpkin on their head during Halloween.
|-
|[[Zombie pigmen]]
|[[File:Zombified Piglin JE3 BE2 (with Carved Pumpkin).png|128px]]
|
* Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools.
* All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob.
* Rare tool drops are now damaged.
* More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players.
* Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks.
* Rarely carry enchanted golden swords.
* Dropped golden swords now sometimes are damaged.
* Added baby zombie pigman, which is only spawnable using mods or thi.d-party tools.
|}
== Blocks ==
=== New ===
{|{{Simple Guide table|New Blocks}}
|-
|[[Command block]]
|[[File:Impulse Command Block JE1.png|84px]]
|Only obtainable using {{cmd|give <''playername''> 137}}.
|Cannot be broken in [[Survival]] mode nor without [[operator]] permissions.
|
* Runs editable commands when triggered by [[redstone]] signal.
* Intended for [[adventure]] maps.
* Can only be edited by operators in [[Creative]] mode, as long as <code>enable-command-block</code> in [[server.properties]] is enabled.
|-
|[[Beacon]]
|[[File:Beacon JE4 BE1.png|84px]]
|
{{Crafting
|A1= Glass
|B1= Glass
|C1= Glass
|A2= Glass
|B2= Nether Star
|C2= Glass
|A3= Obsidian
|B3= Obsidian
|C3= Obsidian
|Output= Beacon
|type= Miscellaneous
}}
|
* Any
** It always takes exactly 4.5 seconds to break, regardless of tool used.
|
* Continuously glows and gives a selected [[status effect]] to [[player]]s within a set amount of [[block]]s while beaming a beacon of light directly upwards.
* Activated by building a solid pyramid of [[Block of Iron|iron]]/[[Block of Gold|gold]]/[[Block of Emerald|emerald]]/[[Block of Diamond|diamond]] blocks underneath (can be used interchangeably) and selecting an effect.
** The cheapest configuration requires 9 blocks (one layer), while the best configuration requires 164 blocks (four layers).
* Unlockable effects, with increasing amounts of required layers of blocks.
* When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen.
|-
|[[Anvil]]
|{{Animate|Anvil JE1 BE1.png; Chipped Anvil JE1 BE1.png; Damaged Anvil JE1 BE1.png|84px}}
|
{{Crafting
|A1 = Block of Iron
|B1 = Block of Iron
|C1 = Block of Iron
|B2 = Iron Ingot
|A3 = Iron Ingot
|B3 =Iron Ingot
|C3 =Iron Ingot
|Output = Anvil
}}
|Pickaxe
|
* Used for [[repairing]] and combining [[enchanted]] items as well as for renaming any [[block]] or [[item]] at the cost of [[experience]] levels.
** [[Tool]]s can also be repaired using one piece of their material.
** [[Enchantment]]s that are the same are upgraded by one level as long as they are both the same level and the higher level exists.
*** Conflicting enchantments are removed and only the first one is kept.
* Becomes damaged from using and dropping it.
** Damage persists in the [[inventory]] and splits up into 3 categories: anvil, slightly damaged anvil & very damaged anvil.
|-
|[[Flower pot]]
|[[File:Flower Pot JE1.png|84px]]
|
{{Crafting
|A2 = Brick
|B3 = Brick
|C2 = Brick
|Output = Flower Pot
}}
|Any
|
* Lets players plant all kinds of [[sapling]]s, [[mushroom]]s, [[flower]]s, [[cacti]], [[dead shrub]]s and [[fern]]s.
** Right-click it with something to plant it, hit it to get both back.
|-
|[[Cobblestone wall]] and [[mossy cobblestone wall]]
|{{animate|Cobblestone Wall JE1 BE1.png; Mossy Cobblestone Wall JE1 BE1.png|84px}}
|
{{Crafting
|A2 = Cobblestone; Mossy Cobblestone
|A3 = Cobblestone; Mossy Cobblestone
|B2 = Cobblestone; Mossy Cobblestone
|B3 = Cobblestone; Mossy Cobblestone
|C2 = Cobblestone; Mossy Cobblestone
|C3 = Cobblestone; Mossy Cobblestone
|Output = Cobblestone Wall; Mossy Cobblestone Wall
}}
|Pickaxe
|
* Available in [[cobblestone]] and [[mossy cobblestone]] variants.
* Behave like [[fence]]s - connect to each other, to other [[block]]s and to [[fence gate]]s & have a 1.5 blocks high collision box.
* Have a different, higher shape in corners and when blocks are placed on them.
|-
|[[Mob head]]
|{{animate|Skeleton Skull.png;Wither Skeleton Skull.png;Zombie Head.png;Player Head.png;Creeper Head.png|84px}}
|
* [[Wither skeleton]]s have a 2.5% chance of dropping a [[wither skeleton skull]] when killed by a [[player]] or [[tamed wolf]].
** All other heads are only obtainable from the [[creative inventory]].
|
* Any
** If a player head has a custom [[skin]], the skin is preserved when broken.
|
* Can be put on the ground in 16 orientations and hung on walls.
* Can be worn.
|-
|[[Wooden button]]
|[[File:Oak Button (S) JE1 BE1.png|84px]]
|
{{Crafting
|B2 = Oak Planks
|Output = Wooden Button
}}
|Axe
|
* Unlike [[stone button]]s, can be activated by [[arrow]]s.
* When pressed, stays activated longer that stone buttons.
|-
|[[Carrot]] and [[potato]] crops
|{{Animate|Carrots Age 0-1 JE1.png;Carrots Age 2-3 JE1.png;Carrots Age 4-6 JE1.png;Carrots Age 7 JE1.png|84px}}
{{Animate|Potatoes Age 0-1 JE1.png;Potatoes Age 2-3 JE1.png;Potatoes Age 4-6 JE1.png;Potatoes Age 7 JE1.png|84px}}
|Created by planting carrots and potatoes on farmland.
|Any
|Drop multiple carrots or potatoes when fully grown.
|-
|[[Nether brick slab]]
|[[File:Nether Brick Slab JE1 BE1.png|84px]]
|
{{Crafting
|A3= Nether Bricks
|B3= Nether Bricks
|C3= Nether Bricks
|Output= Nether Brick Slab,6
|type= Building block
}}
|Pickaxe
|
* Can be used as a building block.
* Added in [[Java Edition 1.4.6|1.4.6]].
|}
=== Changed ===
{|{{Simple Guide table|Changed Blocks}}
|-
|[[Chest]] / [[ender chest]]
|[[File:Xmas Chest.png|112px]]<br>[[File:Xmas Large Chest.png|168px]]
|
* When the computer's clock is set to a date between December 24 and 26, chests and ender chests{{verify|was this not 17w50a?}} become retextured to look like presents.
* Added in [[Java Edition 1.4.6|1.4.6]].
|-
|[[Log|Wood]]
|
{{animate|Oak Log Axis X JE2 BE1.png;Oak Log Axis Z JE2 BE1.png|84px}}{{animate|Spruce Log Axis X JE1 BE1.png;Spruce Log Axis Z JE1 BE1.png|84px}}<br>{{animate|Birch Log Axis X JE1 BE1.png;Birch Log Axis Z JE1 BE1.png|84px}}{{animate|Jungle Log Axis X JE1 BE1.png;Jungle Log Axis Z JE1 BE1.png|84px}}
|
* Placement now depends on the surface it is placed on, rather than the direction of the player.
** Placed on the side of a block, the log is horizontal.
** Placed on the top or bottom of a block, the log is vertical.
|-
|[[Monster spawner]]
|[[File:Spawner JE2.png|84px]]
|
* Added tags to change a few key spawning rules.
* Spawning range can now be changed.
* Maximum amount of spawned entities within spawning range can now be changed.
* Horizontal spawning radius can now be changed.
* Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items.
* Added a tag for mobs to decide whether they can despawn.
* Added a tag for mobs to decide whether they are invincible.
|-
|[[Redstone repeater]]
|[[File:Redstone_Repeater_(S)_JE3.png|84px]]
|
* Can now be locked by powering their sides with another repeater.
** When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal.
|-
|[[Trapdoor]]
|[[File:Oak Trapdoor (D) JE2.png|84px]]
|
* Can now be placed on the top half of blocks.
* Placement works similar to that of slabs and stairs.
|-
|[[Button]]
|{{Animate|Stone Button (item) JE1.png;Oak Button (item) JE1.png|84px}}
|
* Now stays active for 0.2 seconds longer.
* New crafting recipe only 1 [[stone]] block required.
|-
|[[Fire]]
|[[File:Fire JE1.png|84px]]
|Now spreads more aggressively depending on the difficulty.
|-
|[[Sapling]]
|{{Animate|Oak Sapling JE5.png;Birch Sapling JE1.png;Spruce Sapling JE1.png;Jungle Sapling JE1.png|84px}}
|Decreased hitbox size.
|-
|[[TNT]]
|[[File:TNT JE2 BE1.png|84px]]
|Is now triggered by flaming arrows shot by Flame bows.
|}
== Items ==
=== New ===
{|{{Simple Guide table|New Items}}
|-
|[[Potato]], [[poisonous potato]], and [[baked potato]]
|{{animate|Potato JE1 BE1.png;Poisonous Potato JE1 BE1.png;Baked Potato JE2 BE1.png|84px}}
|
* [[Potato]]es can be obtained by [[farming]], as [[drop]]s (from [[zombie]]s and [[zombie villager]]s), or from [[chest loot]].{{verify|what such loot existed in 1.4?}}
* [[Poisonous potato]]es rarely drop when [[farming]] potatoes.
{{Smelting
|showname=1
|Potato
|Baked Potato
}}
|
* [[Potato]]es can be planted on [[hydrated soil]] and drop 1-4 potatoes when fully grown.
** Can be grown instantly using [[bone meal]].
* Poisonous potatoes have a 60% chance to [[poison]] the [[player]] when eaten.
* Potatoes restore {{hunger|1}} [[hunger]] and 0.6 [[Hunger#Mechanics|saturation]].
* Poisonous potatoes restore {{hunger|2}} hunger and 1.2 saturation.
* Baked potatoes restore {{hunger|6}} hunger and 6 saturation.
|-
|[[Carrot]] and [[golden carrot]]
|{{animate|Carrot JE2 BE1.png;Golden Carrot JE3 BE1.png|84px}}
|[[Carrot]]s can be obtained by [[farming]], as [[drop]]s (from [[zombie]]s, [[husk]]s, and [[zombie villager]]s), or from [[chest loot]].
{{Crafting
|showname=1
|A1 = Gold Nugget
|A2 = Gold Nugget
|A3 = Gold Nugget
|B1 = Gold Nugget
|B2 = Carrot
|B3 = Gold Nugget
|C1 = Gold Nugget
|C2 = Gold Nugget
|C3 = Gold Nugget
|Output = Golden Carrot
}}
|
* Carrots can be planted on [[hydrated soil]] and drop 2-4 carrots when fully grown.
** Can be grown instantly using [[bone meal]].
* Carrots restore {{hunger|4}} [[hunger]] and 3.6 [[Hunger#Mechanics|saturation]].
* Golden carrots restore {{hunger|6}} hunger and 14.4 saturation.
|-
|[[Carrot on a stick]]
|[[File:Carrot on a Stick JE1 BE1.png|84px]]
|
{{Crafting
|head=1
|showname=0
|A2= Fishing Rod; Damaged Fishing Rod
|B3= Carrot
|Output= Carrot on a Stick
}}
{{crafting
|foot=1
|Damaged Carrot on a Stick
|Damaged Carrot on a Stick
|Output= Carrot on a Stick
}}
|
* Used to control [[pig]]s.
** When held, it dictates the direction pigs [[player]]s are riding head in.
* Nearby pigs flock towards players holding it.
* Pigs start slow but end up going about 5 [[block]]s per second.
* Slowly loses [[durability]] when riding pigs.
* The pigs 'eat' the [[carrot]] eventually, leaving the player a [[fishing rod]], and require another carrot to continue riding.
* Can be {{control|use|text=used}} to give the pig a short speed boost.
** This takes up a chunk of the durability.
|-
|[[Pumpkin pie]]
|[[File:Pumpkin Pie JE1 BE1.png|84px]]
|
{{Crafting
|Pumpkin
|Sugar
|Egg
|Output= Pumpkin Pie
}}
|Restores {{hunger|8}} [[hunger]] and 4.8 [[Hunger#Mechanics|saturation]].
|-
|[[Nether star]]
|[[File:Nether Star JE2 BE1.png|84px]]
|Drops from the new [[wither]].
|
* Used to craft the new [[beacon]].
* Glows like an enchanted item.
* When dropped, it cannot be destroyed by [[explosion]]s and take more than twice as long to despawn than other [[item]]s.
** However, it can still be destroyed by [[fire]], [[lava]], and [[cacti]].
|-
|Music disc [[wait]]
|[[File: Music Disc Wait JE1 BE1.png|84px]]
|Has a chance to drop when a skeleton kills a creeper.
|
* Plays the song "Wait" by [[C418]].
* Added in [[Java Edition 1.4.4|1.4.4]].
|-
|[[Enchanted book]]
|[[File: Enchanted Book.gif|84px]]
|Created by enchanting a [[book]] using an [[enchanting table]].
|
* Used to apply enchantments to items using an anvil.
* Added in [[Java Edition 1.4.6|1.4.6]].
|-
|[[Firework rocket]]
|[[File:Firework Rocket JE1 BE1.png|84px]]
|
{{Crafting
|head=1
|showname=0
|showdescription=1
|Paper
|; ; Gunpowder
|; Gunpowder; Gunpowder
|Gunpowder
|Output=Firework Rocket,3
|description=When crafted this way (without a firework star), the rocket does not have explosion effects. Amount of gunpowder affects the [[Firework_Rocket#Duration_and_direction|flight duration]].
|type=Miscellaneous
}}
{{Crafting
|Any Firework Star
|Paper
|; ; Gunpowder
|; Gunpowder; Gunpowder
|Gunpowder
|Output= Firework Rocket,3
|description=Adding more gunpowder increases the duration of the rocket. Up to three gunpowder can be used. Up to five firework stars can also be used with three gunpowder. Up to seven firework stars can be used by using firework stars instead of additional gunpowder. All firework stars explode almost simultaneously when the rocket detonates.
|type=Miscellaneous
|foot=1
}}
|
* Projectiles which can be launched into the air and explode.
* Added in 1.4.6.
|-
|[[Firework star]]
|[[File:Firework Star JE1 BE1.png|84px]]
|
{{Crafting
|head=1
|showname=0
|showdescription=1
|ingredients=[[Gunpowder]]&nbsp;+<br>Matching [[Dye]]&nbsp;+<br>Extra ingredients (optional)
|Gunpowder
|Matching Dye
|Head; Gold Nugget; Feather;Fire Charge;
|;Glowstone Dust; ;Glowstone Dust<!--Offset the length of glowstone dust and diamond to make them cycle out of sync with the other ingredients-->
|Diamond; ;Diamond
|Output=Matching Firework Star
|description=Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients.
|type=Miscellaneous
}}
{{Crafting
|ignoreusage=1
|Matching Firework Star
|Any Dye
|Output=Matching Firework Star
|type=Miscellaneous
|description=Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added.
|foot=1
}}
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They don't need to be displayed on this page because they already intuitively list "Any Matching/Colored Dye".
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{{Crafting
|head=1
|showname=0
|showdescription=1
|Gunpowder
|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|Head; Gold Nugget; Feather;Fire Charge;
|;Glowstone Dust; ;Glowstone Dust<!--Offset the length of glowstone dust and diamond to make them cycle out of sync with the other ingredients-->
|Diamond; ;Diamond
|Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
|description={{only|bedrock|education}}<br>Up to eight dyes can be added.<br>One head, gold nugget, feather, or fire charge can be added.<br>Both the diamond and the glowstone dust can be added with any of the other ingredients.
|type=Miscellaneous
}}
{{Crafting
|showdescription=1
|White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
|Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac
|Output=White Firework Star; Blue Firework Star; Brown Firework Star; Black Firework Star
|type=Decoration block
|description={{only|bedrock|education}}<br>Adds a "fade to color" effect to the firework star, overwriting any existing fades.<br>Up to eight dyes can be added.
|foot=1
}}
</div>
|
* Used to determine the color and shape of firework explosions.
* Added in 1.4.6.
|-
|[[Spawn egg]]s for the [[bat]] and [[witch]].
|{{Animate|Bat Spawn Egg JE1 BE1.png;Witch Spawn Egg JE1 BE1.png|84px}}
|Available in the creative inventory.
|Can be used to spawn the respective mob.
|}
=== Changed ===
{|{{Simple Guide table|Changed Items}}
|-
|Music disc [[11]]
|[[File:Music Disc 11 JE1 BE1.png|84px]]
|Can now drop from creepers killed by skeletons like other music discs.
|-
|[[Map]]
|{{Animate|Empty Map JE1 BE1.png;Map (item) JE1 BE1.png|84px}}
|
* Are now crafted as an [[empty map]] and become a real map by right-clicking.
* Start out at their closest zoom level and can be extended by adding more paper.
* Players see other players moving around on the same map.
* Craft an existing map with an empty map to receive an extra copy of the map.
* Removed text overlay.
* Are labeled 'Map #0' and so on.
* Now align to a grid and can be stacked to 64.
* When outside a map's range, the player is displayed as a small circle at the edge.
|-
|[[Bow]]
|[[File:Bow JE2 BE1.png|84px]]
|A high pitched sound is now played when a player hits another player from far away with a bow.
|}
== Potions ==
=== New ===
{|{{Simple Guide table|New Potions}}
|-
|{{ItemLink|Potion of Night Vision}}
|
{{Brewing
|Golden Carrot
|Potion of Night Vision
}}
|[[Night Vision]]
|-
|{{ItemLink|Potion of Invisibility}}
|
{{Brewing
|Fermented Spider Eye
|Potion of Invisibility
|base=Potion of Night Vision
}}
|[[Invisibility]]
|}
== Non-mob entities ==
=== New ===
{|{{Simple Guide table|New Non-mob entities}}
|-
|[[Item frame]]
|[[File:Item Frame Revision 1.png|128px]]
|
{{Crafting
|A1 = Stick
|A2 = Stick
|A3 = Stick
|B1 = Stick
|B2 = Leather
|B3 = Stick
|C1 = Stick
|C2 = Stick
|C3 = Stick
|Output = Item Frame
}}
|{{Drop|Item|Item Frame|and any item in it}}
|
* All [[item]]s and [[block]]s can be framed.
* [[Clock]]s, [[compass]]es and [[map]]s function.
** Maps show only one marker, the frame itself.
** Mounted maps are marked on copies of the map.
|}
=== Changed ===
{|{{Simple Guide table|Changed Non-mob entities}}
|-
|[[Painting]]
|[[File:Wither (painting texture) JE1 BE1.png|128px]]
|
* Added a new painting depicting the creation of the [[wither]].
* This is the only painting made by [[Jeb]].
|-
|}
== Structures ==
=== New ===
{|{{Simple Guide table|New Structures}}
|-
|[[Witch hut]]
|[[File:Swamp hut JE1 BE1.png|278px]]
|[[Swamp]]
|None
|[[Witch]]
|The witch hut is a structure that consists mainly of [[spruce planks]] and [[oak log]]s, and has a [[cauldron]] and a [[crafting table]] inside it.
|}
== Enchantments ==
=== New ===
{|class="wikitable"
|-
![[Enchantment]]
!Max level
!Applicable items
!Notes
|-
|[[Thorns]]
|III
|{{ItemSprite|Diamond Helmet|link=Helmet}}{{ItemSprite|Diamond Chestplate|link=Chestplate}}{{ItemSprite|Diamond Leggings|link=Leggings}}{{ItemSprite|Diamond Boots|link=Boots}}
|Damages attackers.
|}
== Effects ==
=== New ===
{|{{Simple Guide table|New Effects}}
|-
|[[Wither (effect)|Wither]]
|[[File:Wither (effect) JE1 BE1.png|84px]]
|Withers and wither skeletons
|Inflicts damage over time. Unlike Poison, it has the potential to be fatal on its own.
|}
== Gameplay ==
=== Changed ===
{|{{Simple Guide table|Changed Gameplay}}
|-
|[[Inventory]]
|
* Items can now be dragged and dropped.
** Long pressing halves the stack before dragging.
|-
|[[Hotbar]]
|
* Items now show their name when switching in the hotbar.
** Can be disabled by changing <code>heldItemTooltips</code> to false in <samp>[[options.txt]]</samp>.
* Dropping items while holding {{key|ctrl}} now drops the whole stack.
|-
|[[Enchantment]]s
|
* [[Fire Protection]] now extinguishes [[fire]] more quickly.
* [[Blast Protection]] now reduces [[explosion]] recoil.
* [[Protection]] is not as protective as it used to be in order to make specific enchantments more worthwhile.
|-
|Sneaking
|Pressing {{Ctrl|use}} while sneaking now uses the held item instead of the currently selected block.
|-
|[[Death messages]]
|Now appear in server log files.
|}
== Sounds ==
=== New ===
{|class=wikitable
!Name
!Trigger
|-
|[[Zombie]], [[skeleton]], [[cow]], [[pig]], [[spider]], [[enderman]], [[ghast]], [[silverfish]], [[magma cube]], [[Wolf]], [[ender dragon]], [[bat]], and [[anvil]]
|Added sounds.
|-
|[[Log|Wood]], [[stone]], [[sand]], [[gravel]], [[plant]]s
|Added sounds for placing blocks.
|-
|[[Sand]], [[gravel]], [[soul sand]], [[grass block]], and [[stone]]
|Added sounds for walking on the block.
|-
|[[Zombie villager]]
|Added sounds for curing, infecting, and a remedy sound.
|-
|[[Fire]]
|Added sounds for setting things on fire.
|-
|[[Sheep]]
|Added sounds for [[shearing]] sheep.
|-
|[[Ladder]]
|Added sounds for climbing ladders.
|-
|[[Minecart]]
|Added sounds for riding minecarts.
|-
|[[Experience]]
|Added a sound for leveling up, which is played every five levels.
|-
|[[Fluid]]s
|Added constant noise to fluids.
|}
== See also ==
{{Navbox guides}}
[[es:Guías de Java Edition/Pretty Scary Update]]
[[ja:ガイド/Java Edition/プリティー・スケアリー・アップデート]]
[[pt:Guias da Edição Java/Pretty Scary Update]]
[[ru:Обзоры версий Java Edition/Pretty Scary Update]]
[[zh:Java版指南/骇人更新]]