minecraft.wiki-mirror/wiki_backup/Java Edition guides_Caves & Cliffs- Part II.txt
2024-12-24 10:56:43 -05:00

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{{for|the Bedrock Edition version of this guide|Bedrock Edition guides/Caves & Cliffs: Part II}}
{{Infobox guide
|edition=java
|name=Caves & Cliffs
|vers=
* {{vl|je 1.18|}}
* {{vl|je 1.18.1|}}
* {{vl|je 1.18.2|}}
|prev=Caves & Cliffs: Part I
|next=The Wild Update
}}
This guide is a simplified overview of all changes in the [[Caves & Cliffs]]: Part II update ({{JE}} 1.18.''x'' releases), which assumes at least some familiarity with the Caves & Cliffs: Part I update (''Java Edition'' 1.17.''x'' releases).
== Mobs ==
=== Changed ===
{|{{Simple Guide table|Changed Mobs}}
|-
|[[Axolotl]]
|{{Animate|Lucy Axolotl.png; Wild Axolotl.png; Gold Axolotl.png; Cyan Axolotl.png; Blue Axolotl.png|128px}}
|Now spawn only in water above clay blocks in [[lush caves]].
|-
|[[Glow squid]]
|[[File:Glow Squid JE1.gif|128px]]
|Now spawn only in water blocks under Y=30.
|-
|[[Goat]]
|[[File:Goat BE1.png|128px]]
|Now spawn only in [[snowy slopes]], [[jagged peaks]], and [[frozen peaks]] biomes.
|}
== Blocks ==
=== Changed ===
{|{{Simple Guide table|Changed Blocks}}
|-
|[[Dirt path]]
|[[File:Dirt Path JE4 BE3.png|84px]]
|Changed texture.
|-
|[[Calcite]]
|[[File:Calcite JE2.png|84px]]
|Generates in strips in [[stony peaks]] biomes.
|-
|[[Granite]]
|[[File:Granite JE2 BE2.png|84px]]
|Generates as filler rock in copper ore veins.
|-
|[[Tuff]]
|[[File:Tuff JE1.png|84px]]
|
* Generates in patches below Y=0.
* Generates as filler rock in iron ore veins.
|-
|[[Copper ore]]
|[[File:Copper Ore JE2.png|84px]]
|Now drop 2-5 raw copper when mining instead of 2-3.
|-
|[[Powder snow]]
|[[File:Powder Snow JE1 BE1.png|84px]]
|Generates in [[grove]]s and snowy slopes.
|-
|[[Dripstone block]]
|[[File:Dripstone Block JE1.png|84px]]
|Generates in [[dripstone caves]].
|-
|[[Pointed dripstone]]
|{{Animate|Pointed Dripstone Base (D) JE1 BE1.png; Pointed Dripstone Middle (D) JE1 BE1.png; Pointed Dripstone Frustum (D) JE1 BE1.png; Pointed Dripstone Tip (D) JE1 BE1.png; Pointed Dripstone Tip Merge (D) JE1 BE1.png; Pointed Dripstone Base (U) JE1 BE1.png; Pointed Dripstone Middle (U) JE1 BE1.png; Pointed Dripstone Frustum (U) JE1 BE1.png; Pointed Dripstone Tip (U) JE1 BE1.png; Pointed Dripstone Tip Merge (U) JE1 BE1.png|84px}}
|Generates in dripstone caves.
|-
|[[Azalea]]
|{{Animate|Azalea JE2.png;Flowering Azalea JE2.png|84px}}
|Generates in lush caves.
|-
|[[Cave vines]]
|{{Animate|Cave Vines (body) JE1.png;Cave Vines (berries, body) JE1.png|84px}}
{{Animate|Cave Vines (head) JE1.png;Cave Vines (berries, head) JE1.png|84px}}
|Generates in lush caves.
|-
|[[Big dripleaf]]
|[[File:Big Dripleaf JE2.png|84px]]
|Generates in lush caves.
|-
|[[Small dripleaf]]
|[[File:Small Dripleaf JE3.png|84px]]
|Generates in lush caves.
|-
|[[Moss block]]
|[[File:Moss Block JE1.png|84px]]
|Generates in lush caves.
|-
|[[Moss carpet]]
|[[File:Moss Carpet JE1.png|84px]]
|Generates in lush caves.
|-
|[[Spore blossom]]
|[[File:Spore Blossom JE1.png|84px]]
|Generates in lush caves.
|-
|[[Deepslate]]
|{{animate|Deepslate (UD) JE3.png; Deepslate (EW) JE3.png; Deepslate (NS) JE3.png|84px}}
|Generates below Y=8.
|}
== Items ==
=== New ===
{|{{Simple Guide table|New Items}}
|-
|[[Music disc]] ("otherside")
|[[File:Music Disc Otherside JE1 BE1.png|84px]]
|"otherside" music disc can be found in chests in [[stronghold]]s and [[monster room]]s.
|Plays the track ''[[Music Disc otherside|otherside]]'' from the [[Minecraft: Caves & Cliffs (Original Game Soundtrack)|Caves & Cliffs soundtrack]].<br /><br />[[File:Otherside.ogg]]
|}
=== Changed ===
{|{{Simple Guide table|Changed Items}}
|-
|[[Door]]s (excluding crimson and warped)
|{{Animate|Oak Door (item) JE4 BE3.png;Spruce Door (item) JE4 BE2.png;Birch Door (item) JE4 BE2.png;Jungle Door (item) JE5 BE3.png;Acacia Door (item) JE4 BE2.png;Dark Oak Door (item) JE4 BE2.png;Iron Door (item) JE3 BE3.png|84px}}
|Have been given new item textures.
|-
|[[Glow berries]]
|[[File:Glow Berries (item) JE1.png|84px]]
|Now grows on cave vines.
|-
|[[Sign]]s
|{{Animate|Oak Sign JE3.png;Spruce Sign JE2.png;Birch Sign JE2.png;Jungle Sign JE2.png;Acacia Sign JE2.png;Dark Oak Sign JE2.png;Crimson Sign JE2.png;Warped Sign JE2.png;|84px}}
|Have been given new item textures.
|}
== Structures ==
=== New ===
{|{{Simple Guide table|New Structures}}
|-
|[[Dripstone cluster]]
|[[File:Large dripstone.png|256px]]
|[[Dripstone caves]]
|No
|No
|A large vertical cluster of dripstone blocks.
|-
|[[Ore vein]]
|[[File:Ore veins.jpg|256px]]
|Underground
|No
|No
|
* A large cluster of long strips of stones and ores.
* Granite and copper ore veins generate above Y=0.
* Tuff and iron ore veins generate below Y=0.
|}
=== Changed ===
{|{{Simple Guide table|Changed Structures}}
|-
|All [[structure]]s
|
|Now hardcoded into world generation.
|-
|General
|
|
* The Overworld now uses the multi-noise biome source type.
* Terrain generation is now independent from biomes, with biomes adapting to whatever terrain they happen to generate throughout.
** This allows for natural variation in the terrain of any individual biome, both in terms of shape and elevation.
*** For example, [[forest]]s and [[desert]]s could form up on a hill without needing a special biome just for that purpose.
** This additionally allows for smoother transitions between biomes.
* Terrain is now smoother and more extreme.
* Bedrock layers generate dependent on the world seed now.
* New random number generator is used for Overworld generation.
|-
|[[Amethyst geode]]
|[[File:Amethyst geode.png|256px]]
|Now generate only up to Y=30.
|-
|[[Azalea tree]]
|[[File:Azalea Tree.png|256px]]
|Now generate above lush caves.
|-
|[[Fossil]]
|{{Animate|Fossil Skull 1.png;Fossil Skull 2.png;Fossil Skull 3.png;Fossil Skull 4.png;Fossil Spine 1.png;Fossil Spine 2.png;Fossil Spine 3.png;Fossil Spine 4.png|256px}}
|Generates with deepslate [[diamond ore]] instead of [[coal ore]] when below Y=0.
|-
|[[Lake]]s
|{{Animate|LavaLake.png;Aquifers_of_different_levels.jpg|184px}}
|
* Water lakes were removed, because [[aquifer]]s could provide local water levels.
* Lava lakes now generate above Y=0.
|-
|[[Stony shore]]
|[[File:Stone_Shore.png|184px]]
|
* Now generates with strips of gravel.
* Can generate alongside any biome instead of just windswept hills.
|-
|[[Desert pyramid]]
|[[File:Desert_pyramid_JE3_BE3.png|256px]]
|
* No longer generate on water.
* Now spawn on the surface rather than at a fixed Y-level, but tend to be partially buried.
|-
|[[Monster room]]
|[[File:Monster_Room_(Dungeon).png|256px]]
|Increased the amount of dungeons, especially below Y=0.
|-
|[[Buried treasure]]
|[[File:Chest_(S)_JE2.png|84px|center]]
|Can now contain Water Breathing [[potion]]s.
|-
|[[Mineshaft]]
|{{Animate|Mineshaft_with_Chain.png;Badlands_mineshaft.png|256px}}
|
* The starting room no longer generates with a dirt floor.
* Now generate higher up in badlands.
|-
|[[Pillager outpost]]
|[[File:Pillager_Outpost.png|256px]]
|Now generate in all the new mountain biomes.
|-
|[[Village]]
|{{Animate|Plains_Small_House_3.png;Desert_Small_House_5.png;Savanna_Small_House_7.png;Taiga_Small_House_3.png;Snowy_Small_House_6.png|256px}}
|
* Now slightly more spread out.
* Now generate in [[meadow]]s.
|}
== Biomes ==
=== New ===
{|{{Simple Guide table|New Biomes}}
|-
|[[Dripstone caves]]
|[[File:Dripstone Caves.png|256px]]
|
* Contains lots of [[dripstone block]]s and [[pointed dripstone]] on the floor and ceiling.
* There are large columns made of dripstone blocks extending from the ceiling to the floor of the cave.
* Contains many small pools of [[water]].
* Contains larger deposits of copper ore.
|
* [[Amethyst geode]]s
* [[Dungeon]]s
* [[Mineshaft]]s
* [[Stronghold]]s
|-
|[[Lush caves]]
|[[File:Lush Caves.png|256px]]
|
* An azalea tree generates on the surface to indicate the biome's location.
* Terrain is covered with lots of [[moss block|moss]] and [[clay]].
* Many kinds of plants grow in this biome, including grass, vines, dripleaves, azalea, cave vines, and spore blossoms.
* Contains many pools and terraces made of clay and water.
|
* [[Amethyst geode]]s
* [[Dungeon]]s
* [[Mineshaft]]s
* [[Stronghold]]s
|-
|[[Meadow]]
|[[File:Mountain Meadows.png|256px]]
|
* Generates at the base of mountains.
* Resembles a plains biome with blueish grass and numerous flowers.
|
* [[Birch tree]]s
* [[Village]]s
|-
|[[Grove]]
|[[File:Mountain Grove.png|256px]]
|
* Generates on the slopes of mountains.
* Resembles a snowy taiga biome with a surface made of snow blocks and powder snow.
|
* [[Spruce tree]]s
|-
|[[Snowy slopes]]
|[[File:Snowy Slopes.png|256px]]
|
* Generates on the slopes of mountains.
* Consists of several layers of snow and powder snow blocks on top of stone.
|
|-
|[[Stony peaks]]
|[[File:Stony Peaks.png|256px]]
|
* Generates on the peaks of mountains.
* Usually generates when the surrounding base biomes are too hot for jagged or frozen peaks.
* Has a surface made of stone and strips of calcite.
|
|-
|[[Jagged peaks]]
|[[File:Lofty Peaks.png|256px]]
|
* Generates on the peaks of mountains.
* More likely to generate as sharp peaks compared to the other peak biomes.
* Has a surface made of stone and snow.
|
|-
|[[Frozen peaks]]
|[[File:Snow Capped Peaks.png|256px]]
|
* Generates on the peaks of mountains.
* Tends to generate rounded peaks.
* Has a surface made of snow and packed ice.
|
|}
=== Changed ===
{|{{Simple Guide table|Changed Biomes}}
|-
|All [[biome]]s
|[[File:1.18 experimental snapshot 5 reddit.png|256px]]
[[File:1.18 experimental snapshot 6 reddit.png|256px]]
[[File:1.18 experimental snapshot 7 reddit.png|256px]]
|
* Terrain, cave, and biome generation has been completely overhauled.
* The height limit and depth limit have both been increased by 64 blocks.
* There is now natural variation in terrain shape and elevation independently from biomes.
* New mountain biomes and cave biomes have been added.
* Cave biomes generate naturally underground and inside mountains.
* Cave generation has been overhauled to include new types of caves, such as cheese, spaghetti, and noodle caves.
* Local water levels and lava levels in caves can create underground water and lava lakes at different elevations.
* Ore distribution has been overhauled, with each ore now peaking in frequency at a different elevation.
* Large underground ore veins have been added.
* Clouds have been raised to Y=192.
* There is now much more variation in beach size.
* Ocean biomes temperatures now match land biome temperatures.
|}
== Advancements ==
{{Load advancements|Caves & Cliffs;Feels like home;Sound of Music;Star Trader}}
== See also ==
{{Navbox guides}}