731 lines
48 KiB
Text
731 lines
48 KiB
Text
{{Infobox version
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|title=Minecraft 1.19.3
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|image=1.19.3 banner.jpg
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|image2=Java Edition 1.19.3.png
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|edition=Java
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|date=December 7, 2022
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|jsonhash=6607feafdb2f96baad9314f207277730421a8e76
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|clienthash=977727ec9ab8b4631e5c12839f064092f17663f8
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|clientmap=42366909cc612e76208d34bf1356f05a88e08a1d
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|serverhash=c9df48efed58511cdd0213c56b9013a7b5c9ac1f
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|servermap=bc44f6dd84cd2f3ad8c0caad850eaca9e82067e3
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|prevparent=1.19
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|prev=1.19.2
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|next=1.19.4
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|nextparent=1.20
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}}
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'''1.19.3''' is a minor update to {{el|je}} released on December 7, 2022.<ref>{{Mcnet|minecraft-java-edition-1-19-3|Minecraft 1.19.3|December 7, 2022}}</ref> This update adds experimental features scheduled for [[Java Edition 1.20|1.20]], overhauls the Creative inventory, tweaks settings and tags, and much more. This version is not compatible with [[Java Edition 1.19.2|1.19.2]] servers.
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This update was originally planned to be released on December 6, 2022, but it had been postponed and released on December 7, 2022. It was the final release of 2022.
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== Additions ==
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=== Items ===
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; [[Spawn egg]]s
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* [[File:Ender Dragon Spawn Egg.png|32px]] [[Ender dragon spawn egg]]
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* [[File:Wither Spawn Egg.png|32px]] [[Wither spawn egg]]
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* [[File:Iron Golem Spawn Egg.png|32px]] [[Iron golem spawn egg]]
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* [[File:Snow Golem Spawn Egg.png|32px]] [[Snow golem spawn egg]]
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** Ender dragon spawn egg and wither spawn egg are only available through commands to prevent accidental destruction of player builds.
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=== Command format ===
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; {{cmd|fillbiome}}
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* A new command to change biome entries for an area.
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** Because biomes are not stored per-block, affected positions may not match input precisely.
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* Syntax: {{cmd|link=none|fillbiome [<from>] [<to>] [<biome>] replace [<filter>]}}
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** <code>from</code>: One corner of the area to fill.
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** <code>to</code>: The other corner of the area to fill.
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** <code>biome</code>: The biome to set.
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** <code>filter</code>: A biome or biome tag to replace.
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=== Gameplay ===
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; [[Game rule]]s
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* Added <code>blockExplosionDropDecay</code>, <code>mobExplosionDropDecay</code> and <code>tntExplosionDropDecay</code>.
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** When set to <code>false</code>, all blocks drop loot.
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** When set to <code>true</code>, blocks drop loot randomly depending on how far from the explosion center.
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** Defaults to <code>false</code> for TNT, <code>true</code> for block and mob.
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* Added <code>snowAccumulationHeight</code>.
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** When it is snowing, this game rule determines the maximum number of snow layers that can be accumulated in each block.
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** Defaults to <code>1</code>.
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** Set to <code>0</code> makes no snow form at all.
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** Set to <code>8</code> or above lets snow form up to the level of a full block.
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* Added <code>waterSourceConversion</code> and <code>lavaSourceConversion</code>.
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** When set to <code>true</code>, allows new sources of that fluid to form.
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** Defaults to <code>true</code> for water and <code>false</code> for lava.
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* Added <code>globalSoundEvents</code>, controlling whether certain gameplay moments are heard by all players regardless of location, defaults to <code>true</code>.
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=== General ===
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; [[Chat]]
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* Added drafts for player reports, which can keep player reports temporarily while connected to a server.
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** When exiting the player reporting screen, the report can be either discarded or kept as a draft.
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*** The draft always is kept if the screen was forcefully closed (e.g. player dying).
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** Draft reports are kept until the player leaves the current server or world.
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*** When leaving, the player is prompted to either discard or finish and send the report.
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; [[Data pack]]s
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* Added a subsection called {{cd|chat_type}}.
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* Added a subsection called {{cd|datapacks}}.
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** Contains vanilla data packs that enable certain features.
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* The vanilla world generation data pack is now visible within the game's jar.
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** This means categories such as {{cd|dimension_type}} and {{cd|worldgen}} are now visible, along with their contents.
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; Feature flags
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* Option to enable or disable certain groups of game elements (i.e. blocks, entities, and items).
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** Enabled via [[data pack]]s.
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*** New pack metadata section called {{cd|features}}, containing enabled feature flags in list named {{cd|enabled}}.
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* Game elements controlled by feature flags are hardcoded and stored per world.
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* Built-in data packs now enable features and provide other things such as associated recipes and advancements.
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* Feature flags can affect:
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** Blocks
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*** Disabled blocks are not recognized by commands, won't spawn in structures, won't be loaded as part of entities, and can't be interacted with by players.
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** Entities
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*** Disabled entities are not recognized by commands, do not spawn or load in the world, and spawn eggs for disabled entities do not function.
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** Items
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*** Disabled items are not recognized by commands, are hidden from the Creative menu, can't be used by players for interacting or attacking, and recipes and loot tables cannot create disabled items.
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; [[Language]]s
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* Added Nahuatl.
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* Added Rusyn.
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; [[Options]]
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* Added a new "Panorama Scroll Speed" accessibility option.
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* Added "Operator Items Tab" option in the "Controls" menu, which is off by default.
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* Added telemetry data collection screen.
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** Displays information about the type of data that is sent.
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** The level of data sent can be controlled between "Minimal" and "All".
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*** "Minimal" sends only the required data.
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*** "All" sends the required data, as well as optional data.
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** The default data level is "Minimal".
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; [[Player]]
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* Added new default skins for offline players.
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** The old skins have been removed, with the new skins being located on a new folder.
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; [[Predicate]]
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* Added new entity sub-predicates for some entity types with variants:
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** <code>axolotl</code>
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*** <code>variant</code> - values: <code>lucy</code>, <code>wild</code>, <code>gold</code>, <code>cyan</code>, <code>blue</code>.
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** <code>boat</code>
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*** Works for all [[boat]]s and all [[boat with chest]]s.
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*** <code>variant</code> - values: <code>oak</code>, <code>spruce</code>, <code>birch</code>, <code>jungle</code>, <code>acacia</code>, <code>dark_oak</code>, <code>mangrove</code>, <code>bamboo</code>.
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** <code>fox</code>
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*** <code>variant</code> - values: <code>red</code>, <code>snow</code>.
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** <code>mooshroom</code>
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*** <code>variant</code> - values: <code>red</code>, <code>brown</code>.
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** <code>painting</code>
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*** <code>variant</code> - values: see <code>painting_variant</code> registry.
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** <code>rabbit</code>
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*** <code>variant</code> - values: <code>brown</code>, <code>white</code>, <code>black</code>, <code>white_splotched</code>, <code>gold</code>, <code>salt</code>, <code>evil</code>.
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** <code>horse</code>
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*** <code>variant</code> - values: <code>white</code>, <code>creamy</code>, <code>chestnut</code>, <code>brown</code>, <code>black</code>, <code>gray</code>, <code>dark_brown</code>.
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*** Markings are separate value and not matched.
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** <code>llama</code>
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*** <code>variant</code> - values: <code>creamy</code>, <code>white</code>, <code>brown</code>, <code>gray</code>.
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** <code>villager</code>
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*** <code>variant</code> - values: see <code>villager_type</code> registry.
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*** Also works for [[zombie villager]]s.
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*** Profession and level are separate values and not matched.
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** <code>parrot</code>
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*** <code>variant</code> - values: <code>red_blue</code>, <code>blue</code>, <code>green</code>, <code>yellow_blue</code>, <code>gray</code>.
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** <code>tropical_fish</code>
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*** <code>variant</code> - values: <code>kob</code>, <code>sunstreak</code>, <code>snooper</code>, <code>dasher</code>, <code>brinely</code>, <code>spotty</code>, <code>flopper</code>, <code>stripey</code>, <code>glitter</code>, <code>blockfish</code>, <code>betty</code>, <code>clayfish</code>.
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; <samp>[[server.properties]]</samp>
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* Added {{cd|initial-enabled-packs}} and {{cd|initial-disabled-packs}}.
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** Allows for which packs to be selected to load during world creation.
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** {{cd|initial-enabled-packs}} contains a list of packs to be enabled (feature packs need to be explicitly enabled).
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** {{cd|initial-disabled-packs}} contains a list of packs that are not enabled automatically.
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*** Data packs added after world creation are disabled if they require features that are not enabled for the loaded world.
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; [[Splash]]es
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* Added the following splash texts:
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** "You are valid!"
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** "I'm glad you're here!"
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** "You are welcome here!"
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** "Your gender is valid!"
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** "Contains infinite genders!"
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** "Made with lave!"
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* Many of these new splashes reference gender identity.
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; [[Tag]]s
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* Added the {{cd|all_signs}} block tag.
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** Contains {{cd|#signs}}.
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* Added the {{cd|creeper_igniters}} item tag.
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** Contains {{cd|d=and|flint_and_steel|fire_charge}}.
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* Added the {{cd|fence_gates}} item tag.
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** Contains {{cd|d=and|acacia_fence_gate|birch_fence_gate|dark_oak_fence_gate|jungle_fence_gate|oak_fence_gate|spruce_fence_gate|crimson_fence_gate|warped_fence_gate|mangrove_fence_gate}}.
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* Added the {{cd|invalid_spawn_inside}} block tag.
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** Contains [[end portal]] and [[end gateway]].
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== Changes ==
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=== Blocks ===
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; [[Chorus flower]]
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* Mobs no longer spawn on this block.
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; [[Fence gate]]s
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* No longer provide center support beneath them.
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** For example, hanging signs cannot be placed under fence gates.
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; [[Invisible block]]s
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* [[Barrier]]s and [[structure void]]s no longer produce particles when broken, for consistency with the light block.
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; [[Scaffolding]]
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* Changed its texture.
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* Mobs no longer spawn on this block.
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; [[Shulker box]]
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* Now pops off blocks attached (such as [[torch]]es) to the opened faces when opening.
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** While open, blocks which require support cannot be placed on these open faces.
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; [[Monster Spawner|Spawner]]s
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* No longer have a default mob spawn type when placed by a player, which was a pig previously.
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* Do not emit fire particles when a mob spawn type has not been defined.
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* Renamed to "Monster Spawner" to match {{BE}}, and removed purple text color.
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* Pick-block now works for spawner blocks.
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* The mob type is now displayed in the hover description of a spawner item stack.
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** If a mob type has not been defined yet, the hover description describes how to set it.
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=== Items ===
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; [[Bucket]]
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* Water buckets can now be emptied into waterlogged blocks.
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; [[Spawn egg]]s
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* Changed the colors of polar bear spawn egg, to distinguish it from the ghast spawn egg.
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=== Mobs ===
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; [[Creeper]]s
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* Can now be ignited by {{control|use|text=using}} a [[fire charge]] on it.
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; [[Enderman]]
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* Now only spawn at light level 7 and below in [[the Nether]], instead of 11 and below, to nerf certain portal-based mob farms.
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* Blocks carried by endermen now use loot tables to generate drops when killed.
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** This is done by simulating the block being mined using a [[Silk Touch]] diamond axe.
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; [[Rabbit]]s
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* Now always drop one [[raw rabbit]] when killed, or one [[cooked rabbit]] when killed by fire.
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; [[Skeleton]] and [[wither skeleton]]
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* Now only spawn at light level 7 and below in [[the Nether]], instead of 11 and below, to nerf certain portal-based mob farms.
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* The process of converting to [[stray]] can be interrupted now.
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; [[Turtle]]s
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* Now have a 5 minute cooldown after [[breeding]].
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; [[Vex]]
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* Changed its model and textures.
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** Retains a slightly oversized hitbox to make it easier to fight.
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=== Non-mob entities ===
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; [[Minecart with spawner]]s
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* No longer have a default mob spawn type when placed by a player, which was a pig previously.
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* Do not emit fire particles when a mob spawn type has not been defined.
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* Renamed to "Minecart with Monster Spawner".
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=== World generation ===
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; [[Stronghold]]
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* The placement code has been changed to be more efficient, causing stronghold positions to shift.
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** They are still placed in concentric rings, but their positions in the rings may change by a few degrees.
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=== Command format ===
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; {{cmd|execute}}
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* Can now be conditional on biomes.
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* Syntax: {{cmd|link=none|execute if{{!}}unless biome [<pos>] [<biome>]}}
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; {{cmd|publish}}
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* Now has new arguments to enable commands and set the default game mode.
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** New syntax: {{cmd|publish [<allowCommands>] [<gamemode>] [<port>]}}
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=== Gameplay ===
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; [[Advancement]]s
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* The advancement "Birthday Song" is now a regular advancement instead of a challenge.
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; [[Creative inventory]]
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* The ordering of tabs and the contents in the Creative inventory have been overhauled to make the experience of finding relevant blocks and items easier.
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** Blocks and items have been moved into categories that fit them better.
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** Blocks are now ordered by their material as much as possible.
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*** For example, all oak blocks and variants are now next to each other.
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** Some items can now be found in more than one tab.
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** Various tabs have been renamed or collapsed into others.
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*** The new tabs for blocks are "Building Blocks", "Natural Blocks", "Functional Blocks", "Redstone Blocks", and "Colored Blocks".
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*** The new tabs for items are "Tools & Utilities", "Combat", "Food & Drinks", "Ingredients", and "Spawn Eggs".
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** The search tab now lists items sequentially grouped by the other tabs.
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*** For example, items found in building blocks always appear before items in redstone blocks.
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* Changed the icons of Creative tabs for better color coding as well as to show most iconic visuals.
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* Petrified oak slab has been removed from the Creative inventory, but can still be accessed through commands.
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* Operator-only blocks and items can now be found in the "Operator Utilities" tab when a player has both the "Operator Items Tab" option in controls menu set to <code>ON</code> and the required operator permissions.
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** This includes the [[barrier]], all variants of [[command block]]s, [[debug stick]], [[jigsaw block]], [[light block]] (level 0-15), [[minecart with command block]], [[structure void]], and the [[structure block]].
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** The tab is hidden if operator permissions are lost while inventory is open.
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* Tooltips for all items in Creative menu outside single-category tabs show categories where this item can be found.
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** Previously this only happened on the search tab.
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* The textures for the tabs are now skinnier.
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; Pause screen
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* The 'Game Menu' text heading has been moved to the top of the screen instead of being just right above the buttons.
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; [[Spectator]]
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* "Teleport to Team Member" option in spectator menu now only shows up for teams with viable target players.
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=== General ===
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; [[Chat]]
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* Removed chat preview.
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* Chat messages deleted by server moderators are no longer completely hidden, but rather replaced with text stating "This chat message has been deleted by the server."
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* Deleted chat messages are now displayed in the chat window for at least 3 total seconds before being hidden.
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* The "Chat Trust Status" indicators have been tweaked:
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** The 'Modified' tag no longer displays for server-modified messages where only style has been changed.
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** The 'Modified' tag icon and indicator is now dark gray.
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** The 'Not Secure' tag is now light gray and does not have an icon.
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* Partially filtered chat messages now show the filtered text as gray hashes with a hover text saying that it was filtered.
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* The chat reporting screen now shows when the player being reported rejoined chat.
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; Logging
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* Every telemetry event sent from the client is now logged to disk.
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** Old log files are removed after 7 days.
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** These can be found under the <samp>logs/telemetry</samp> directory.
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*** A shortcut to this directory is available via the "Open My Data" button on the telemetry data collection screen.
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; [[Multiplayer]]
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* Makes changes to the "Open to LAN" screen.
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* Now allows selecting the port on which to host the LAN world.
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* The game mode and allow cheats buttons are now initialized with the default values of the world.
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; [[Music]]
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* The Wild Update music has been tweaked to be slightly less loud.
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; [[Options]]
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* Merged the "Minimum" and "Maximum" options for the smooth lighting video setting, since there's no difference between them.
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; Protocol
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* The network protocol now supports adding player entities to the world without being added to the 'tab' player list.
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* Servers can now lazily distribute players' profile public keys along with their first chat packet.
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* Message 'headers' within the secure chat protocol no longer need to be distributed when private messages are sent.
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* Contextual message references are now deduplicated for efficiency within the Secure Chat network protocol.
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* Profile public keys are now refreshed without reconnecting.
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* Clients now reset their chat session on receiving a login packet.
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; [[Realms]]
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* The "Realms News" button now shows a confirmation screen before opening the link.
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; [[Recipe]]s
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* Many recipe files were made to be formatted more consistently.
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* Blocks and items that are crafted using nine of a single item are now considered shapeless recipes, though this has no impact on gameplay.
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* Crafting book categories/tabs can now be controlled by recipe definitions.
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* Categories available for <code>shaped</code>/<code>shapeless</code> and various special crafting recipes:
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** <code>building</code>
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** <code>redstone</code>
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** <code>equipment</code>
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** <code>misc</code> (default)
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* Categories available for smelting, <code>blasting</code>, <code>smoking</code>, <code>campfire_cooking</code>
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** <code>food</code>
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** <code>blocks</code>
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** <code>misc</code> (default)
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* Some crafting books collapse multiple categories into a single tab.
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* The exact mappings might change in the future.
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; [[Resource pack]]
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* The version is now <code>12</code>.
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* Removed "fixers" for resource packs with versions <code>3</code> and <code>4</code> (pre-flattening).
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** Game no longer tries to adapt packs with those versions to the current version.
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* To improve loading performance, block and item textures are now loaded before they are processed by block and item models.
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** By default, textures not in the <samp>textures/item</samp> and <samp>textures/block</samp> directories are no longer automatically recognized and fail to load.
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* Can have configuration files now, located in the new <samp>atlases</samp> directory, that control which images are included in the atlases. That directory contains following JSON entries for configuring atlases:
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** <code>blocks</code>: textures used by block and item models.
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** <code>banner_patterns</code>, <code>beds</code>, <code>chests</code>, <code>shield_patterns</code>, <code>shulker_boxes</code>, <code>signs</code>: used to render some special-case models.
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** <code>mob_effects</code>: textures used for effect icons in the UI.
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** <code>paintings</code>: textures used for paintings.
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** <code>particles</code>: textures used for particles (referenced by the <code>textures</code> field in files within the <samp>particles</samp> directory).
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* If multiple packs include those files, they are merged by their order within the pack (same as tags in data packs).
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* Inside these files is a JSON object with a single list called <code>sources</code>.
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** Every entry in <code>sources</code> runs in during load, in order of definition, adding or removing new files to the texture list; to be later referenced by block models, particles, etc.
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* Types of sources:
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** <code>directory</code>: lists all files in a directory and its subdirectories, across all namespaces.
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*** <code>source</code>: directory in pack to be listed (relative to <samp>textures</samp> directory)
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*** <code>prefix</code>: string to be appended to the sprite name when loaded.
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** <code>single</code>: adds a single file.
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*** <code>resource</code>: location of a resource within the pack (relative to <samp>textures</samp> directory, implied <code>.png</code> extension).
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*** <code>sprite</code>: sprite name (optional, defaults to <code>resource</code>).
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** <code>filter</code>: removes sprites matching the given pattern.
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*** <code>namespace</code>, <code>path</code>: patterns (regular expressions, regex) of ids to be removed (only works for entries already in the list), if omitted, any value is matched.
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** <code>unstitch</code>: copies rectangular regions from other images.
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*** <code>resource</code>: location of a resource within the pack (relative to <samp>textures</samp> directory, implied <code>.png</code> extension)
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*** <code>divisor_x</code>, <code>divisor_y</code>: used for determining the units used by regions.
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*** <code>regions</code>: list of regions to copy from the source image.
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**** <code>sprite</code>: sprite name.
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**** <code>x</code>, <code>y</code>: coordinates of the top-left corner of the region.
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**** <code>width</code>, <code>height</code>: size of the region.
|
|
*** Values such as <code>x</code> are transformed to real image coordinates via dividing by their divisor, and then multiplying by the real image size.
|
|
* Example:
|
|
** If a pack has a file named <samp>assets/test/textures/fancy/iridium.png</samp> and source is <code>{"type": "directory", "source": "fancy", "prefix": "custom/"}</code>, the texture is available in models as <code>test:custom/iridium</code>.
|
|
|
|
; [[Sound]]s
|
|
* Various wood types now have unique sounds when placed, broken, or walked on.
|
|
** There are three sets of unique sounds: Overworld wood types, Nether wood types, and bamboo.
|
|
* Step sounds can now be heard when walking on [[carpet]]s, [[lily pad]]s and [[small amethyst bud]]s.
|
|
* Step sounds can now be heard when walking through [[crimson roots]], [[glow lichen]], [[nether sprouts]] and [[warped roots]].
|
|
|
|
; [[Tag]]s
|
|
* Removed {{cd|#non_flammable_wood}} block tag.
|
|
* Removed {{cd|#overworld_natural_logs}} item tag.
|
|
* Added crimson roots, glow lichen, lily pad, moss carpet, nether sprouts, small amethyst bud, warped roots and {{cd|#wool_carpets}} to the {{cd|#inside_step_sound_blocks}} block tag.
|
|
|
|
; Telemetry
|
|
* Added <code>WorldUnloaded</code> event, and removed client Java version from the <code>WorldLoaded</code> event.
|
|
** They are required events.
|
|
** Data includes game mode, client or server modded status and game version.
|
|
** Can be used to calculate how long the world session has lasted (in seconds and ticks).
|
|
** Data from <code>WorldLoaded</code> is sent when a world is launched, and data from <code>WorldUnloaded</code> is sent when a world is shut down (quitting to title, disconnecting from a server).
|
|
* Added 2 new optional events:
|
|
** <code>PerformanceMetrics</code>
|
|
*** Data includes frame rates, rendering performance, memory usage, operating system, and the modded status of the client and server.
|
|
*** With game version, it can be used to compare the performance profile for new versions of Minecraft.
|
|
** <code>WorldLoadTimes</code>
|
|
*** Data includes the total time in milliseconds for the world to load, whether this was a new world, as well as game version and platform details.
|
|
*** Can indicate what impacts load times when added new features or do larger technical changes.
|
|
|
|
; User interface
|
|
* When tabbing through buttons, tooltips are displayed above or below them.
|
|
* Tooltips displayed when hovering are displayed next to the cursor.
|
|
* Tooltips from focused buttons (focused by pressing tab) take priority over tooltips from hovered buttons.
|
|
* Updated [[knowledge book]] textures on crafting UI and [[tutorial hints]] to the revision updated in the [[texture update]].
|
|
|
|
; General
|
|
* Migrated linear algebra types to Java OpenGL Math Library (JOML).
|
|
* Translation files and <samp>pack.mcmeta</samp> are now including non-ASCII characters (encoded as UTF-8) directly instead of using escape sequences.
|
|
* Optimized some exceptionally slow cases of structure lookup.
|
|
|
|
== Experimental ==
|
|
These additions and changes only take effect when the 1.20 experimental data pack is enabled, the exception to this is the re-addition of [[bundle]]s, which only takes effect when enabling its respective experimental data pack.
|
|
|
|
=== Additions ===
|
|
==== Blocks ====
|
|
; [[File:Bamboo Mosaic JE1 BE1.png|32px]] [[Bamboo mosaic]]s
|
|
* A plank variant exclusive to the bamboo wood set.
|
|
** Can be crafted with 2 bamboo slabs arranged in a vertical strip.
|
|
** The bamboo mosaic has its own [[stair]] and [[slab]] variant.
|
|
|
|
; [[File:Block of Bamboo JE3 BE2.png|32px]] [[Block of bamboo]] and [[File:Block of Stripped Bamboo JE3 BE2.png|32px]] [[block of stripped bamboo]]
|
|
* Two new log-like blocks.
|
|
* Block of bamboo can be crafted from 9 [[bamboo]] and can be stripped like other wood logs.
|
|
* Bamboo planks crafted from block of bamboo yield only 2 planks compared to 4 for wood logs.
|
|
|
|
; [[File:Bamboo Button JE3.png|32px]] [[Button]]s, [[File:Bamboo Door JE1.png|32px]] [[door]]s, [[File:Bamboo Fence JE1 BE1.png|32px]] [[fence]]s, [[File:Bamboo Fence Gate JE1 BE1.png|32px]] [[fence gate]]s, [[File:Bamboo Planks JE2 BE2.png|32px]] [[planks]], [[File:Bamboo Pressure Plate JE2 BE2.png|32px]] [[pressure plate]], [[File:Bamboo Sign (0) JE1 BE1.png|32px]] [[sign]]s, [[File:Bamboo Slab JE2 BE2.png|32px]] [[slab]]s, [[File:Bamboo Stairs JE2.png|32px]] [[stairs]], and [[File:Bamboo Trapdoor JE1 BE1.png|32px]] [[trapdoor]]s
|
|
* Added their [[bamboo]] variants.
|
|
* Bamboo planks can be crafted using 1 block of bamboo (stripped or unstripped) to craft 2 bamboo planks.
|
|
|
|
; {{Animate|Chiseled Bookshelf (S 0) JE2.png; Chiseled Bookshelf (S 63) JE2.png|32px}} [[Chiseled bookshelves]]
|
|
* Can be crafted with 6 planks and 3 wooden slabs.
|
|
* Can store up to 6 books, books and quills, written books, and enchanted books.
|
|
** Books in chiseled bookshelves can be added or removed from any slot by targeting the specific slot.
|
|
** Books are directly added and removed, so there is no interface.
|
|
* Can interact with [[redstone comparator]]s (giving a signal strength matching that of the slot that was last interacted with).
|
|
* Do not increase the power of [[enchanting table]]s.
|
|
* Require a [[Silk Touch]] axe to mine.
|
|
|
|
; {{Animate|Oak Hanging Sign JE1 BE1.png; Spruce Hanging Sign JE1 BE1.png; Birch Hanging Sign JE1 BE1.png; Jungle Hanging Sign JE1 BE1.png; Acacia Hanging Sign JE1 BE1.png; Dark Oak Hanging Sign JE1 BE1.png; Mangrove Hanging Sign JE1 BE1.png; Bamboo Hanging Sign JE1 BE1.png; Crimson Hanging Sign JE1 BE1.png; Warped Hanging Sign JE1 BE1.png|32px}} [[Hanging sign]]s
|
|
* A more expensive version of normal signs, which can be crafted with 2 [[chain]]s and 6 [[stripped log]]s, resulting 6 of them.
|
|
* Has a total of 10 wood variants: [[Oak Hanging Sign|oak]], [[Spruce Hanging Sign|spruce]], [[Birch Hanging Sign|birch]], [[Jungle Hanging Sign|jungle]], [[Acacia Hanging Sign|acacia]], [[Dark Oak Hanging Sign|dark oak]], [[Mangrove Hanging Sign|mangrove]], [[Bamboo Hanging Sign|bamboo]], [[Crimson Hanging Sign|crimson]], and [[Warped Hanging Sign|warped]].
|
|
* Can be hung up in the following ways:
|
|
** Underneath a block that provides support in the center, like a fence or an iron bar.
|
|
*** When the hanging sign is placed underneath a non-full block, or when placed while sneaking, chains take on an upside-down v-shape. Signs in this configuration can be placed in 16 different angles, similar to an armor stand.
|
|
** Underneath a full block.
|
|
*** When the hanging sign is placed underneath a full block, chains are on parallel sides of the sign. Signs in this configuration can be placed in the 4 cardinal directions, North, South, East, and West.
|
|
** Attached to the solid side of a block.
|
|
*** When attached to the side of a block, its chains are parallel, hanging onto a horizontal bar sticking out from the side of said block. Hanging signs in this configuration display text perpendicular to the side of the block they were attached to.
|
|
** Attached to the side or underneath another hanging sign.
|
|
*** This displays the same way as being placed underneath a non-full block.
|
|
* Cannot be placed directly on the ground without support from the side or above.
|
|
** However, hanging signs that have a horizontal bar do not break when the supporting block is removed.
|
|
* If it is hanging underneath of a block and that block is broken, the hanging sign also breaks immediately.
|
|
* Unlike regular signs, the space available for text is much smaller.
|
|
* Text can be dyed with any color of dye and tinted with [[glow ink sac]]s to make text glow.
|
|
|
|
; [[File:Piglin Head (8) JE1.png|32px]] [[Piglin head]]
|
|
* [[Piglin]]s now drop their heads when killed by a charged [[creeper]].
|
|
* Piglin head flaps its ears when powered by redstone, or when worn by a player while walking, similar to the [[ender dragon]] head.
|
|
|
|
==== Items ====
|
|
; {{Animate|Bundle Filled JE2.png; Bundle JE2 BE2.png|32px}} [[Bundle]]
|
|
* Moved behind its own feature toggle.
|
|
|
|
; [[Spawn eggs]]
|
|
* [[File:Camel Spawn Egg JE2 BE2.png|32px]] [[Camel spawn egg]].
|
|
|
|
==== Mobs ====
|
|
; {{Animate|Camel JE1 BE2.png; Camel Sitting JE1 BE2.png; Saddled Camel JE1 BE2.png|32px}} [[Camel]]
|
|
* A rideable entity, which can be equipped with a [[saddle]] and ridden by two players.
|
|
* Has {{hp|32}} health points.
|
|
* Spawns naturally in [[desert village]]s.
|
|
* Can be bred with [[cacti]], and follows players holding a cactus on hand.
|
|
* Mobs that are 2 blocks tall and lower cannot reach the player (except spiders) when the player is riding it, due to its height.
|
|
* Can walk over 1.5 block tall obstacles (such as fences and blocks with a slab on top).
|
|
* Randomly sits down.
|
|
** While sitting, it is difficult to convince them to move.
|
|
* Can either walk slowly or sprint quickly.
|
|
* Can also dash forward (if the player uses the jump key while riding it) but loses stamina for a while.
|
|
** When it loses stamina, it cannot sprint or dash again for a few seconds.
|
|
** A dash can extend more than 10 blocks when executed perfectly.
|
|
|
|
==== Non-mob entities ====
|
|
; [[File:Bamboo Raft JE1 BE1.png|32px]] [[Boat]]s and {{Animate|Oak Boat with Chest JE2 BE1.png; Spruce Boat with Chest JE2 BE1.png; Birch Boat with Chest JE2 BE1.png; Jungle Boat with Chest JE2 BE1.png; Acacia Boat with Chest JE2 BE1.png; Dark Oak Boat with Chest JE2 BE1.png; Mangrove Boat with Chest JE2 BE1.png; Bamboo Raft with Chest JE1 BE1.png|32px}} [[boats with chests]]
|
|
* Added bamboo raft and bamboo raft with chest.
|
|
** Can be crafted with bamboo planks instead.
|
|
** They function the same as ordinary boats, but have a unique look to them.
|
|
|
|
==== General ====
|
|
; [[Tag]]s
|
|
* Added the {{cd|all_hanging_signs}} block tag.
|
|
** Contains the {{cd|d=and|ceiling_hanging_signs|wall_hanging_signs}} tags.
|
|
* Added the {{cd|#bamboo_blocks}} block and item tag.
|
|
** Contains {{cd|d=and|bamboo_block|stripped_bamboo_block}}.
|
|
* Added the {{cd|ceiling_hanging_signs}} block tag.
|
|
** Contains all ceiling versions of hanging sign blocks.
|
|
* Added the {{cd|wall_hanging_signs}} block tag.
|
|
** Contains all wall versions of hanging sign blocks.
|
|
* Added the {{cd|bookshelf_books}} item tag.
|
|
** Contains book, written book, enchanted book, and book and quill.
|
|
* Added the {{cd|hanging_signs}} item tag.
|
|
** Contains all hanging sign items.
|
|
* Added {{cd|#bamboo_blocks}}, bamboo mosaic slab and bamboo mosaic stairs to the {{cd|#mineable/axe}} block tag.
|
|
* Added crimson hanging sign and warped hanging sign to the {{cd|#non_flammable_wood}} item tag.
|
|
* Added relevant bamboo blocks to the {{cd|planks|wooden_buttons|wooden_doors|wooden_fences|wooden_pressure_plates|wooden_slabs|wooden_stairs|wooden_trapdoors|d=and}} block and item tags.
|
|
* Added relevant bamboo blocks to the {{cd|fence_gates|standing_signs|wall_signs|d=and}} block tags.
|
|
* Added relevant bamboo items to the {{cd|boats|chest_boats|signs|d=and}} item tags.
|
|
* Added bamboo fence gate to the new {{cd|#fence_gates}} item tag, as the additional part when built-in data pack enabled.
|
|
* Added {{cd|#all_hanging_signs}} to the new {{cd|#all_signs}} block tag, as the additional part when built-in data pack enabled.
|
|
|
|
=== Changes ===
|
|
==== Blocks ====
|
|
; [[Note block]]
|
|
* When placing a mob [[head]] on a note block, that note block now plays one of the ambient sounds of that mob when played by a player or powered by [[redstone]].
|
|
|
|
; [[Player head]]
|
|
* Now can contain a {{nbt|string|note_block_sound}} NBT tag.
|
|
** Must be a [[resource location]] for a valid sound event.
|
|
** When present, this determines the sound a [[note block]] makes when the head is placed on top of it.
|
|
|
|
==== Gameplay ====
|
|
; [[Advancement]]
|
|
* [[Camel]]s are now required for the "Two by Two" advancement.
|
|
* "Glow and Behold!" advancement can be obtained by using a [[glow ink sac]] on a [[hanging sign]] now.
|
|
** The description now says "Make the text of any sign glow".
|
|
|
|
== Fixes ==
|
|
{{fixes|fixedin=22w42a, 22w43a, 22w44a, 22w45a, 22w46a, 1.19.3 Pre-Release 1, 1.19.3 Pre-Release 2, 1.19.3 Pre-Release 3, 1.19.3 Release Candidate 1, 1.19.3 Release Candidate 2, 1.19.3 Release Candidate 3
|
|
|;From released versions before 1.19
|
|
|14167|Mobs build up fall damage when dangling on a lead.
|
|
|26757|Large item tooltips can get cut off at the edges of the screen.
|
|
|30954|Chat pop-ups being displayed when chat disappears.
|
|
|50605|The pick block function doesn't work with mob spawners.
|
|
|55718|Dragon egg doesn't appear in Creative inventory.
|
|
|58668|Smooth Lighting Minimum and Maximum levels no longer differ.
|
|
|75699|Villager restock hover text is not automatically wrapped making it cut off at edge of screen.
|
|
|80032|Horses can suffocate when going through nether portals.
|
|
|84873|<code>DeathTime</code> values 20+ cause corrupted mobs.
|
|
|92017|Shield damage direction is incorrect.
|
|
|96449|Rabbits sometimes don't drop any raw rabbit upon being killed.
|
|
|108597|Shulker box still plays the close sound, even if it is destroyed or replaced.
|
|
|108707|Potion effects, particles, and fire animations persist client-side after death in server environments.
|
|
|118140|Result map tooltip when zooming out a map shows previous zoom value instead of new one.
|
|
|121865|High potion effect durations being displayed as **:** is misleading.
|
|
|127110|You can't empty water buckets into waterlogged blocks.
|
|
|128003|When destroying one block of tall seagrass, the other block becomes air when destroyed, rather than water.
|
|
|130754|Jumping on farmland pushes the player a bit.
|
|
|132820|Spawner isn't in the creative inventory.
|
|
|135973|Can't hold {{key|Q}} to drop items rapidly from container inventories.
|
|
|136152|Placing mob spawner renders a pig for up to a second.
|
|
|137136|Lily Pads use incorrect sound.
|
|
|137306|Turtles don't have breeding delay.
|
|
|145748|Clicking a settings button when there's a slider under the mouse in the next screen plays the click sound twice.
|
|
|146930|The "Programmer Art" resource pack is internally called <code>programer_art</code>.
|
|
|147605|Text cursors can exist in multiple fields.
|
|
|149395|Burning zombies are not extinguished by splash / lingering water bottles.
|
|
|150488|Mobs can spawn on scaffolding.
|
|
|151412|"Edit Server Info" window does not focus "Server Name" text field automatically
|
|
|152752|Jukebox music sound originates from north-west edge of the block.
|
|
|152823|Buckets ignore fluid placement check for replaceable or non-solid-blocking <code>LiquidBlockContainers</code>.
|
|
|156663|Villager pathfinding broken in water.
|
|
|160610|Mobs are able to spawn on Chorus Flowers.
|
|
|165686|Knowledge book texture in the crafting UI hasn't been updated.
|
|
|170457|Chest latch doesn't rotate properly.
|
|
|170817|Click sound of sliders in the video settings noticeably louder than anywhere else.
|
|
|171621|Crimson and Warped roots don't make a sound when walked on, unlike nether sprouts.
|
|
|175313|Composter filling sounds originate from the bottom northwest corner of the block.
|
|
|176597|Petrifried oak slab isn't under <code>#non_flammable_wood</code> in creative menu.
|
|
|177141|Cleric working subtitle is "Brewing Stand bubbles" instead of "Cleric works".
|
|
|177523|Enderman angry/screaming sound event subtitled identically to idle sound.
|
|
|177596|Weaponsmith working subtitle is "Grindstone used" instead of "Weaponsmith works".
|
|
|177676|Armorer working subtitle is "Blast Furnace crackles" instead of "Armorer works".
|
|
|177738|Spawnpoint set on respawn anchor using {{cmd|spawnpoint}} depletes glowstone charge, and doesn't stay on respawn anchor if its charge is depleted.
|
|
|177789|Shulker box doesn't destroy twisting vines when placed on top.
|
|
|182708|Nether and warped wart blocks do not come after leaves in the Creative inventory.
|
|
|183069|Donkeys, mules and undead horses cannot be saddled by right-clicking.
|
|
|183502|The sounds for collecting honey in a bottle and collecting honeycomb with shears is categorised under friendly creatures.
|
|
|183831|Villagers breed when not standing up.
|
|
|183899|You can set your spawn point inside an end portal, causing the player to become stuck in the End.
|
|
|185279|"Done" and "Cancel" buttons in the game rules screen are not selected in the right order when navigating using {{key|Tab}}.
|
|
|185618|Creepers can't be ignited with a fire charge.
|
|
|187539|{{cd|#tick}} function tag runs before {{cd|#load}} instead of the other way around.
|
|
|187744|"Place pack files here" hover text on pack selection screen shows everywhere when "Open pack folder" button has focus.
|
|
|187812|The buttons are not selected in the right order using {{key|Tab}} in the new datapacks and resource packs menus.
|
|
|187816|Using {{key|Tab}} multiple times to select a datapack / resource pack from the list does not deselect it.
|
|
|188247|Explosions from end crystals can't be blocked by shields.
|
|
|188506|<code>AngryAt</code> cannot be manually applied to endermen.
|
|
|189111|Bees get stuck on non-full blocks.
|
|
|189872|Certain mobs don't have spawn eggs.
|
|
|189911|Splash water bottles don't extinguish mobs and player.
|
|
|191790|Re-creating a world doesn't allow a blank seed and uses recreated world's seed instead of random.
|
|
|191948|Ghast fireballs explosions still inflict damage when blocked by a shield.
|
|
|193297|Ghast fireball explosion does not credit the "Owner" of the fireball if the one who was damaged was not directly hit.
|
|
|193360|Inconsistent eye level between piglins or zombified piglins and piglin brutes.
|
|
|194390|A firework rocket from the creative inventory doesn't show a flight duration.
|
|
|194501|<code>IllegalArgumentException</code> (Cannot set property) when using a block without the <code>axis</code> property in <code>fancy_tree_placer</code>.
|
|
|195060|Right-clicking a tamed, ridden horse while sneaking plays the hand-swinging animation and doesn't use held items.
|
|
|195780|"Data mode" and "Load mode" aren't capitalized while "Save Mode" and "Corner Mode" are.
|
|
|197150|Horse armor and carpets cannot be equipped onto horses or llamas by right-clicking them whilst having these items held in your hand.
|
|
|197476|Some hover texts are wrapped too late making them cut off at edge of screen.
|
|
|198493|Villagers lose their discounts when relogging while it is a zombie villager.
|
|
|199044|Bees get stuck in sweet berry bush patches, specifically around walls.
|
|
|199162|One farmland block in <samp>plains_large_farm_1</samp> has moisture level 0.
|
|
|200000|Merchant trade select packet (C2S) does not check for negative indices.
|
|
|200006|Explosions from beds and respawn anchors can't be blocked by shields.
|
|
|201684|Torches and soul torches aren't grouped together in the creative inventory.
|
|
|201759|Obsidians aren't grouped together in Creative.
|
|
|201769|Copying deeply nested NBT causes <code>StackOverflowError</code>.
|
|
|202513|Weeping vines and twisting vines are not grouped with regular vines in creative inventory.
|
|
|202607|Cat can get off lead by teleporting when it gives a gift after sleeping.
|
|
|205563|Endermen holding powder snow drop a powder snow bucket when killed.
|
|
|208051|Chests/trapped chests/barrels do not 'open' after respawning.
|
|
|209621|Endermen holding potted plants do not drop the pot nor the plant.
|
|
|216733|Basalt and blackstone are not grouped together with other "polishable" stone types in the Creative inventory.
|
|
|217644|Wart blocks and shroomlights are in different Creative tabs.
|
|
|218534|Blackstone stairs & slabs are not grouped with the other stone type stairs & slabs.
|
|
|220489|Beds and respawn anchors are not grouped in the Creative inventory.
|
|
|220668|Shulker boxes can open when blocked by Big Dripleaf.
|
|
|220708|Shulker boxes can be opened when blocked by small dripleaves.
|
|
|221421|A list tag can be modified during insertion into itself.
|
|
|221568|Inconsistency: Barriers and structure voids produce particles when broken, but light blocks do not.
|
|
|221722|Squids use the new texture when using Programmer Art.
|
|
|222099|Endermen holding candle cakes do not drop the candle or the cake upon being killed.
|
|
|222407|Endermen holding big dripleaf stems don't drop big dripleaves upon being killed.
|
|
|222879|Netherite scrap comes after netherite ingot in the creative inventory.
|
|
|224921|Mob pathfinding fails under certain circumstances / mobs fall on closed turns.
|
|
|226184|Axolotls pathfinding to water can sometimes fall in wide holes.
|
|
|226566|Inconsistency: Blocks are not placed correctly in Creative inventory.
|
|
|228475|Pointed dripstone is not grouped with dripstone blocks in the creative inventory.
|
|
|228976|Entity collision is run on render thread.
|
|
|233042|Server Address field isn't focused when Direct Connection menu is opened.
|
|
|233051|Server crashes as player logs in.
|
|
|234029|You cannot hold any key to rapidly navigate between elements quickly after opening the inventory.
|
|
|234161|You cannot hold the {{key|Tab}} key to navigate between buttons quickly in the "Optimize World" menu.
|
|
|234240|You cannot hold the {{key|Tab}} key to navigate between buttons quickly in the "Superflat Customization" menu.
|
|
|234408|You cannot hold the {{key|Tab}} key to navigate between buttons quickly in the "Reset world" realms menu.
|
|
|234409|You cannot hold any key to rapidly execute the same function in the "World options" realms menu.
|
|
|234446|Moss Block appears in the wrong creative inventory tab.
|
|
|234572|You cannot hold the {{key|Tab}} key to navigate between buttons quickly in the "Delete Server" menu.
|
|
|234621|You cannot hold the {{key|Tab}} key to navigate between buttons quickly in the "remove player" realms menu.
|
|
|234702|In adventure mode, you can interact with light block.
|
|
|234782|You cannot hold the {{key|Tab}} key to navigate between buttons quickly in the "Close realm" realms menu.
|
|
|234846|You cannot hold the {{key|Tab}} key to navigate between buttons quickly in the "switch world" realms menu.
|
|
|234904|You cannot hold the {{key|Tab}} key to navigate between buttons quickly in the "Data Packs" menu.
|
|
|235414|Player desynchronization with Nether Portals.
|
|
|239465|Emerald block in creative inventory looks out of place.
|
|
|240724|There are no shadows on text displayed within the subtitles overlay.
|
|
|242097|Ghast and Polar Bear Spawn Eggs are nearly indistinguishable.
|
|
|242663|Melons can generate underwater.
|
|
|243458|Worldgen data packs don't work on servers at first launch.
|
|
|244550|Empty Tags match Empty Slots in Shaped Recipes.
|
|
|244694|The sounds of goats stomping and ramming aren't controlled by the "Friendly Creatures" sound slider.
|
|
|244721|"Erase cached data" is not capitalized.
|
|
|245503|The configuration of moss block spreading cannot be modified by data pack.
|
|
|245697|Certain mobs can't get out of water that is at least two blocks deep.
|
|
|248589|World border texture jumps back and forth between two positions as the player's y level changes.
|
|
|248753|Pressure plates don't activate even though visually they should.
|
|
|248926|Setting <code>spectatorsGenerateChunks</code> to false and relogging freezes the game on the Loading Terrain screen.
|
|
|249059|Loading terrain screen cannot close before 2 seconds have passed.
|
|
|249294|Rabbits ignore the <code>MoreCarrotTicks</code> value, causing them to always try to eat carrots.
|
|
|249691|Nylium is not grouped with netherrack in the Creative inventory.
|
|
|251744|Datapacks cannot change sapling growth.
|
|
|252107|Demo Mode introduction popup displays twice when re-joining after death.
|
|
|254597|Mobs hurt by water don't take water damage when they are on a boat.
|
|
|;From 1.19
|
|
|249106|Water rendering incorrectly through frogspawn hitbox/model.
|
|
|249232|Frogs can sometimes fall into deep holes when pathfinding to entities.
|
|
|249257|The sounds of splashing when creating mud aren't controlled by the "Blocks" sound slider.
|
|
|249419|Map color for mud brick slab is no longer consistent with map color for other mud brick blocks.
|
|
|249463|Shulkers in boats with chests are lowered.
|
|
|249513|Frogspawn is not grouped with turtle eggs in the Creative inventory.
|
|
|249720|Allay's wings are not attached to its body.
|
|
|249765|Allays don't render semi-transparent when invisible where appropriate.
|
|
|249806|Allay renders too low in boat, boat with chest, minecart and entities.
|
|
|249842|Allays attempt to pathfind to items that are outside of the world border.
|
|
|249875|Parity Issue: Allays hesitate for a few seconds before following, throwing items, or doing other actions in Java.
|
|
|249935|New advancement "Birthday Song" grants no experience.
|
|
|250113|Muddy mangrove roots are not grouped with mud in the Creative inventory.
|
|
|250212|Custom world import settings always fails with "Error Importing Settings".
|
|
|250249|Parity Issue: Allays pick up arrow/potion items with other effects than the ones they're holding.
|
|
|250262|Players sometimes get stuck on the "Loading terrain..." screen after switching dimensions whilst dead.
|
|
|250311|The <code>minecraft:entity.tadpole.grow_up</code> sound event doesn't have a translation key.
|
|
|250423|Frog frequently fails to long jump to small blocks.
|
|
|250428|Narrator does not narrate the death screen.
|
|
|250943|<code>minecraft.used:minecraft.goat_horn</code> doesn't increase when using goat horns.
|
|
|251296|Allay has a transparent texture but it is not transparent in game.
|
|
|251688|Chat preview can overlap chat contents if the message is long enough.
|
|
|251744|Datapacks cannot change sapling growth.
|
|
|252089|The chat preview warning menu is forcibly closed when the player dies or changes dimensions.
|
|
|252214|Going into water does not extinguish the fire on you if you're in a boat.
|
|
|252239|Sculk Shrieker count resets when entering exit end portal.
|
|
|252415|Bedrock Edition's new 1.19.10 splash text is not available on Java 1.19.
|
|
|252831|Bees freeze and fall near certain blocks in 1.19.
|
|
|253076|Allay duplicates Items when its NBT data is updated every tick.
|
|
|253107|Chat reporting screen is forcibly closed upon dying or changing dimensions.
|
|
|253367|The screen is sometimes flashed with the "Loading terrain..." screen after proceeding with the chat preview warning when all nearby chunks are loaded.
|
|
|253387|Frog walking animation is slowed down when applied with slow falling.
|
|
|253542|Spawner blocks with <code>SpawnPotential</code> and no <code>SpawnData</code> will crash during worldgen.
|
|
|253738|Vibration particle faces at a constant pitch of about 60 degs, not pointing towards the target.
|
|
|253901|"Failed to add PDH Counter" issues (caused by outdated OSHI).
|
|
|254036|Entity data sometimes doesn't get properly updated in multiplayer.
|
|
|254119|Breeding a Screaming Goat and a Regular Goat never results in a screaming goat.
|
|
|254189|Parity issue: Allay cannot be interacted with while it is inside a boats or minecarts in Java.
|
|
|254535|Nether portals cannot replace snow layers.
|
|
|254634|POIs are not created properly when upgrading worlds.
|
|
|;From 1.19.1
|
|
|253125|Allays can dance while panicking.
|
|
|253189|Allays with {{cd|NoAI}} can dance.
|
|
|254395|Command suggestions can overlap the chat preview field when the chat preview option is set to "When Sending".
|
|
|254427|Secure chat warning toast can appear on singleplayer worlds.
|
|
|254435|Neither the secure chat warning toast nor the chat preview warning screen is presented to the player when joining a server using the <code>--server</code> argument.
|
|
|254695|"Narrator Disabled" pop-up doesn't render fully.
|
|
|254774|Crash when a villager with a gossip of value 0 shares gossips.
|
|
|254809|You cannot get water bottles from water in creative mode if there's a potion in your inventory.
|
|
|;From 1.19.2
|
|
|255115|Lily pads do not produce sounds when walking on them.
|
|
|255133|Extra copper ore generates in deep dark.
|
|
|255151|<code>net.minecraft.client.Camera#getMaxZoom(double)</code> issue.
|
|
|255164|Sculk Shrieker warning level resets to 0 after player's death.
|
|
|255370|Chat hover & click events are offset if "Line Spacing" chat setting is used.
|
|
|255715|Menu panorama stops spinning after several days.
|
|
|255743|Bees' path finding system may cause performance issues.
|
|
|256217|Explosions create ghost blocks on servers at high coordinates.
|
|
|256308|<code>limit</code> selector parameter with "arbitrary" sorting does not stop searching early.
|
|
|256685|In a small window, when in a scrollable option menu, the tooltip from option 1 of row 8 appears at the top of the screen when hovering over it.
|
|
|256706|Carpet texture is cut off in the recipe book.
|
|
|257530|When Chat is set to Hidden, the Chat Hidden Warning appears in chat instead of the actionbar when attempting to send a message whilst sleeping or switching gamemode.
|
|
|258279|Particle groups aren't cleared on resource reload.
|
|
}}</onlyinclude>
|
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|
|
== Video ==
|
|
{{Slicedlime|sg0GLtQYT9k|fN8HvTmtvik|5J4ovKNOMsk}}
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|
|
== References ==
|
|
{{Reflist}}
|
|
|
|
== Navigation ==
|
|
{{Navbox Java Edition versions|1.1x}}
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[[de:1.19.3]]
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[[es:Java Edition 1.19.3]]
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[[fr:Édition Java 1.19.3]]
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[[ja:Java Edition 1.19.3]]
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[[pt:Edição Java 1.19.3]]
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[[ru:1.19.3 (Java Edition)]]
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[[uk:1.19.3 (Java Edition)]]
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[[zh:Java版1.19.3]]
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