183 lines
8.7 KiB
Text
183 lines
8.7 KiB
Text
{{for|the large variant|Large Fern}}
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{{Infobox block
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| image = Fern.png
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| invimage = Fern
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| extratext = [[#Renders|View all renders]]
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| transparent = Yes
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| light = No
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| tool = Shears
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| renewable = Yes
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| stackable = Yes (64)
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| flammable = Yes (60)
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| lavasusceptible = Yes
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}}
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'''Ferns''' are variants of [[short grass]] found only in certain biomes and have the same characteristics as grass.
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== Obtaining ==
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=== Breaking ===
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When [[Breaking|broken]] normally, ferns have a 12.5% chance of dropping 1 unit of [[wheat seeds]] when destroyed. This is affected by the [[Fortune]] enchantment, dropping 1-3, 1-5, or 1-7 wheat seeds respectively with Fortune I, II, and III.
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Ferns can be obtained as an item by destroying them with [[shears]]. [[Large fern]]s also drop two ferns when broken using shears.
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{{breaking row|horizontal=1|Fern|Shears=1}}
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=== Natural generation ===
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Ferns occur naturally only in [[jungle]], [[taiga]], [[snowy taiga]] and [[old growth taiga]] biomes.
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{{block distribution}}
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=== Generated loot ===
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{{LootChestItem|fern}}
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=== Trading ===
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[[Wandering trader]]s can sell ferns for one [[emerald]].
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=== Post-generation ===
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{{IN|bedrock}}, [[bone meal]] can be used on a [[grass block]] to grow ferns.
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== Usage ==
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{{IN|bedrock}}, [[sheep]] can eat ferns in addition to [[short grass]] and [[grass block]]s. When a [[sheep]] eats a fern, the block is destroyed, and a [[shear]]ed sheep regrows its [[wool]]. Baby sheep graze grass and ferns much more often than adults and mature 1 minute faster when grazing.
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=== Flower pots ===
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Ferns can be placed in [[flower pot]]s.
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=== Composting ===
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Placing a fern into a [[composter]] has a 65% chance of raising the compost level by 1.
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=== Bone meal ===
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[[Bone meal]] can be used on a fern to create a [[large fern]].
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== List of colors ==
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{{:Block colors/Grass colors}}
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== Sounds ==
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{{Sound table/Block/Grass}}
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== Data values ==
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=== ID ===
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{{edition|java}}:
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{{ID table
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|edition=java
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|showblocktags=y
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|showforms=y
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|generatetranslationkeys=y
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|displayname=Fern
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|spritetype=block
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|nameid=fern
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|blocktags=enchantment_power_transmitter, replaceable, replaceable_by_trees
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|foot=1}}
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{{edition|bedrock}}:
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{{ID table
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|edition=bedrock
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|showaliasids=y
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|shownumericids=y
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|showforms=y
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|generatetranslationkeys=y
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|displayname=Fern
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|spritetype=block
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|nameid=fern
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|aliasid=tallgrass / 2
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|translationkey=tile.tallgrass.fern.name
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|id=-848
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|foot=1}}
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== History ==
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{{HistoryTable
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|{{HistoryLine|java beta}}
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|{{HistoryLine||1.6|dev=Test Build 3|[[File:Fern JE1.png|32px]] Added ferns.<ref name="GrassAdditions">https://web.archive.org/web/0/http://notch.tumblr.com/post/5775170768/the-changelist-for-1-6</ref>
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|[[File:Fern (item) JE1.png|32px]] The item form, unobtainable by normal means, has no name, uses the grass texture, does not have a [[tint]] applied, and places shrubs instead of ferns even if its damage value is 2 as expected.}}
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|{{HistoryLine||1.8|dev=Pre-release|Ferns can now be harvested with [[shears]], allowing for their legitimate acquisition.
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|[[File:Fern (item) JE2.png|32px]] The item now appears with the correct sprite in the inventory, and is also tinted with {{color|#7cbd6b}}.
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|The fern item (damage=2) now places ferns instead of shrubs.
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|[[Swamp]] biomes have been redesigned and [[rainforest]] biomes have been removed entirely, so ferns no longer generate.}}
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|{{HistoryLine|||dev=Pre-release 2 ;)|The item is now called "Grass" in the inventory.}}
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|{{HistoryLine|java}}
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|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|[[File:Fern (item) JE3.png|32px]] The tint used for ferns as items has changed to {{color|#48b518}}.
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|The item is now called "Fern" in the inventory.
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|Ferns are now available in the [[creative]] [[inventory]].}}
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|{{HistoryLine||1.2.1|dev=12w03a|Ferns now generate in [[jungle]] biomes.}}
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|{{HistoryLine|||dev=12w05a|Placing a [[block]] while targeting a fern now overwrite the fern, similar to [[snow]]. Previously, ferns had to be [[breaking|broken]] to place blocks in that space.}}
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|{{HistoryLine||1.4.2|dev=?|The [[sound]]s used for grass-type blocks have been changed.}}
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|{{HistoryLine||1.4.4|dev=1.4.3|Ferns no longer appear grayscale when held in third person.}}
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|{{HistoryLine||1.7.2|dev=13w36a|Ferns now spawn in [[taiga]] and [[cold taiga]] biomes.
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|A fern can now be [[bone meal]]ed into a large fern, which drops two fern items when broken with shears, making ferns renewable for the first time.}}
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|{{HistoryLine||1.8|dev=14w07a|[[File:Fern JE2.png|32px]] The texture planes and pixels of ferns are now completely square.}}
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|{{HistoryLine|||dev=14w17a|[[File:Fern JE3.png|32px]] The texture planes and pixels of ferns are now stretched and rectangular again.}}
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|{{HistoryLine|||dev=14w25a|[[File:Fern JE4.png|32px]] Cross models, including ferns, are now subject to directional shading.}}
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|{{HistoryLine|||dev=?|[[File:Fern JE5.png|32px]] Crosses are no longer subject to directional shading.<ref name="DSFix">{{bug|MC-57159}}</ref><!--which fix version is correct?-->}}
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|{{HistoryLine||1.14|dev=18w43a|[[File:Fern JE6.png|32px]] The texture of ferns has been changed.}}
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|{{HistoryLine|||dev=18w50a|Fern items can now be found in chests in [[taiga]] village houses.}}
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|{{HistoryLine|||dev=19w03a|Placing a fern into the composter now has a 50% chance of raising the compost level by 1.}}
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|{{HistoryLine|||dev=19w05a|Ferns now have a 65% chance of increasing the compost level by 1.|Wandering traders can now sell a fern for 1 emerald.}}
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|{{HistoryLine|pocket alpha}}
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|{{HistoryLine||v0.8.0|dev=build 1|[[File:Fern BE1.png|32px]] Added ferns.}}
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|{{HistoryLine|||dev=build 5|[[Bone meal]] can now be used to instantly grow ferns on grass blocks.}}
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|{{HistoryLine||v0.9.0|dev=build 1|Ferns now generate naturally.
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|The [[tint]] of ferns now changes depending on the biome.
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|[[File:Fern BE2.png|32px]] The fern texture has been brightened.}}
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|{{HistoryLine|||dev=build 3|Bone meal can now be applied to ferns to create large ferns.}}
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|{{HistoryLine||v0.11.0|dev=build 14|Ferns now have a random height.}}
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|{{HistoryLine||v0.12.1|dev=build 1|Ferns can now be [[snowlogged]].}}
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|{{HistoryLine||v0.14.0|dev=build 3|The hitbox no longer occupies an entire block.}}
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|{{HistoryLine||v0.15.0|dev=build 1|The texture is now 44×44, instead of 16×16. Whether this results in any visible changes in-game is unknown.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Fern JE6.png|32px]]{{verify|Is this exact model used?}} The texture of ferns has been changed.}}
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|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Ferns can now be used to fill [[composter]]s.
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|Ferns can now be found in [[taiga]] and [[snowy taiga]] village house chests.}}
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|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Wandering traders can now sell a fern for 1 emerald.}}
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|{{HistoryLine|console}}
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|{{HistoryLine||xbox=1.66.0016.0|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Fern JE1.png|32px]]{{verify|Was this exact texture/model used?}} Added ferns.|The item form is named "Tall Grass".}}
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|{{HistoryLine||xbox=TU7|The item form is now named "Fern".}}
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|{{HistoryLine||xbox=TU12|Ferns can now be directly overwritten by placed blocks, like snow and water can, rather than having to be broken beforehand.}}
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|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Fern JE6.png|32px]]{{verify|Was this exact texture/model used?}} The texture of ferns has been changed.}}
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|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Wandering traders can now sell a fern for 5 emeralds.}}
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|{{HistoryLine|new 3ds}}
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|{{HistoryLine||0.1.0|[[File:Fern JE1.png|32px]]{{verify|Was this exact texture/model used?}} Added ferns.}}
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}}
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=== Data history ===
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{{HistoryTable
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|{{HistoryLine|java}}
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|{{HistoryLine||1.13|dev=17w47a|The different [[block states]] for the <code>tallgrass</code> ID have now been split up into their own IDs.
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|"Fern" now has a new ID: <code>fern</code>.
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|Prior to [[1.13/Flattening|''The Flattening'']], the block's numeral ID was 31, with metadata 2.}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|The different [[block states]] for the <code>tallgrass</code> ID have now been split up into their own IDs.}}
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}}
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== Issues ==
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{{issue list|Fern}}
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== Trivia ==
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*Even though ferns do not produce seeds in real life, as they emit spores instead, they can drop seeds if broken.
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== Gallery ==
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=== Renders ===
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<gallery>
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Plains Fern.png|Plains fern
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Taiga Fern.png|Taiga fern
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Snowy Plains Fern.png|Snowy plains fern
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Jungle Fern.png|Jungle fern
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Desert Fern.png|Desert fern
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Swamp Fern.png|Swamp fern
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Badlands Fern.png|Badlands fern
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</gallery>
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== References ==
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{{Reflist}}
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== Navigation ==
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{{Navbox blocks|vegetation}}
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[[Category:Plants]]
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[[Category:Natural blocks]]
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[[Category:Generated structure blocks]]
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[[Category:Non-solid blocks]]
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[[Category:Flammable blocks]]
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[[fr:Fougère]]
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[[pt:Samambaia]]
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