minecraft.wiki-mirror/wiki_backup/Creative#Classic Creative.txt
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{{More images|Add images of Creative mode of a version between Indev 0.31 20091231 to Beta 1.7.3 with Creative mode enabled - will likely require modification of the game since these versions didn't have Creative mode by default, althrough is was still there}}
[[File:Creative.png|thumb|right|[[wikipedia:Pixel art|Pixel art]] and other creations made in Creative mode.]]
'''Creative mode''' is one of the main [[game mode]]s in ''[[Minecraft]]''. Creative mode strips away the survival aspects of ''Minecraft'' and allows [[player]]s to easily create and destroy [[structure]]s and mechanisms with the inclusion of an infinite use of [[block]]s and [[flying]]. It disables the player's ability to earn achievements though. It also changes some of the background [[music]].
== Gameplay ==
[[File:Fly.png|right|thumb|A player flying in Creative mode.]]
=== Destroying ===
Creative mode allows [[player]]s to destroy all blocks instantly (including normally indestructible blocks such as [[bedrock]], [[end portal frame]]s, etc.), provided they are not holding a [[sword]], [[trident]], [[mace]], or [[debug stick]]{{only|java|short=1}}.
When continuously holding {{ctrl|destroy}} to break blocks in Creative mode, there is a 6 [[game tick]] (0.3 second) cooldown between each block broken. This is distinct from [[instant mining]] in Survival mode, where one block can be broken every game tick (0.05 second). This cooldown can be bypassed by rapidly clicking the {{ctrl|destroy}} button, allowing blocks to be broken as quickly as the player clicks.
Blocks directly broken by the player do not drop any resource; the only exceptions are [[shulker box]]es and [[beehive]]s if they have non-default NBT data which drop themselves when broken, and containers (excluding [[Shulker Box|shulker boxes]]) will drop their contents when broken. Blocks broken indirectly (for example, a torch attached to the block that is being broken, or blocks destroyed by an explosion) drop item resources as in other game modes. [[Infested block]]s do not spawn silverfish when destroyed directly by the player.
==== Reach ====
Players in Creative have a longer reach for placing, destroying, and attacking than in Survival.
{| class="wikitable"
|+
!Edition
!Reach in Creative mode
!Reach in other game modes
|-
|''Java Edition''
|5.2 blocks
|4.5 blocks
|-
|''Bedrock'' (keyboard or controller)
|5 blocks
|5 blocks
|-
|''Bedrock'' (touch controls)
|12 blocks
|6 blocks
|}
=== Flying ===
{{Main|Flying}}
Creative mode gives players [[Flying|the ability to fly]]. To activate flying, double tap the {{Control|jump}} key. Use the jump key to go up and the {{Control|sneak}} key to go down, and the {{control|move|text=movement}} controls to move. The player can disable flying in mid-air by double-tapping {{Control|jump}} again or {{Control|sneak}} (on touch devices only), causing them to drop to the ground. Touching the ground when flying disables flying {{In|je}}, but not {{In|be}}. Getting into a [[minecart]], or [[bed]] does not disable flying. However, getting into a boat or riding a mob such as [[pig]], [[llama]], [[horse]], [[donkey]], [[mule]], [[skeleton horse]], [[strider]], [[trader llama]], or [[camel]] disables flying.
=== Invincibility ===
In Creative mode, players have no visible [[health]] or [[hunger]] bar to hamper their building since they are invincible (though it is still possible to eat).
Players in Creative mode are unable to receive [[damage]] from the vast majority of sources. {{IN|java}}, going too far into the [[void]] still kills the player; however, {{in|bedrock}}, the player is also immune to this (they are stopped by an invisible barrier that exists in all three dimensions). The player can fly around in the void provided they do not descend [[Altitude|more than 64 blocks below the bottom of the dimension]]. {{IN|je}}, the void, the {{cmd|kill}} and {{cmd|damage}} commands, as well as [[Mods|external editors]], are the only way to die in Creative mode. Creative players {{in|be}} are completely invulnerable.
=== Mobs ===
[[Mob]]s still spawn as they do in other game modes, unless the [[difficulty]] is Peaceful or when the [[game rule]] <code>doMobSpawning</code> is set to <code>false</code>, but all are passive toward the players. [[Zombie]]s summoned by others calling for backup attempt to attack the player, but they still cause no harm, and they stop attacking after several seconds. The player can still ignite [[creeper]]s with a [[flint and steel]] or [[fire charge]]. Mobs killed by the player in Creative still drop items, but most other entities do not.
=== Items ===
Some [[item]]s behave differently in Creative mode. Items do not disappear or lose [[durability]] when {{Control|used}}. For example, putting an item in an [[item frame]], on an [[armor stand]], or in a [[decorated pot]] does not cause it to disappear from the player's hand. Instead, the item is duplicated. It is the same for putting on [[armor]] by right-clicking it from the player's hotbar. Also, empty buckets simply make liquids disappear.
[[Item (entity)|Item entities]] can be picked up by the player, but if the hotbar is already full, the items go into the [[Survival]] inventory. If the survival inventory is full as well, the items are deleted even though they appear to be picked up.
=== Pick block ===
The player can obtain items using {{Control|pick block}}. Unlike Survival, the block selected appears in the player's hotbar even if the block is not already in the hotbar or in the Survival inventory. If it is in the inventory, then the block moves out of its former slot and replaces the block/item in the active hotbar slot, with the size of the stack preserved. If the hotbar is full then the selected block replaces the block/item in the active slot.
Most blocks give the player a copy of themselves when using {{Control|pick block}}. Using it on an item frame gives the player the item held inside, or the item frame itself if no item is held. Using it on a mob gives the player a spawn egg of that mob. Using it on a [[mob head]] gives the mob type that it is; using it on custom heads gives only the mob type that was used in the [[command]], but without the custom skin.
If the player holds {{Key|Control}} and presses {{Control|pick block}}, in addition to obtaining the item, it also preserves the block's [[NBT format|NBT tags]], allowing the player to place an identical copy of the block; this allows the player to duplicate items inside of chests, dispensers, and so on, and also duplicates the text on [[sign]]s.
=== Switching to Creative mode ===
Once a world is created, if [[cheats]] are enabled, the game mode can be manually changed to Creative (or other game modes) with the {{Cmd|gamemode}} command, specifically by typing {{Cmd|gamemode creative}}. {{IN|java}}, the game mode switcher ({{key|F3+F4}}) can also be used. In [[multiplayer]], players can be individually changed between game modes with the {{Cmd|gamemode}} command available to [[operator]]s. This means that individual players can play Creative mode (at the operator's discretion) on a [[Survival]] map, or vice-versa. The default game mode for new players can also be changed with the {{Cmd|defaultgamemode}} command.
=== Achievements ===
{{exclusive|bedrock|section=1}}
{{IN|bedrock}}, opening a new Creative world or opening an existing world in Creative permanently disables [[achievements]] or trophies for that particular game, but has no other effects on [[gameplay]]. In other words, achievements/trophies work only in games that have never been in Creative.
== Creative inventory ==
{{main|Creative inventory}}
[[File:Minecraft Creative.png|right|thumb|The Creative mode inventory showing the Search tab for the ''Java Edition''.]]
[[File:BECreativeInventory.png|right|thumb|The Creative mode inventory showing the All tab in Bedrock Edition (Classic option).]]
[[File:BECreativeInventory (Pocket).png|right|thumb|The Creative mode inventory showing the All tab in Bedrock Edition (Pocket option).]]
In Creative, the normal [[Inventory|inventory screen]] is replaced by the [[Creative inventory|item selection screen]], which contains almost all [[block]]s and [[item]]s (with [[Creative inventory#Unavailable blocks and items|some exceptions]]) in a tabbed interface. Some items and blocks are [[Creative inventory#Creative inventory exclusives|exlusively]] available only in Creative mode, such as [[spawn egg]]s. Likewise, some blocks can be {{Control|used|use}} only in Creative, such as [[command block]]s and [[structure block]]s. {{IN|java}}, items currently in the hotbar can be saved to later be loaded in the "[[Saved Hotbars]]" menu.
=== ''Java Edition'' ===
{{IN|Java}}, there are 13 tabs that are ordered from top-left to bottom right as:
* {{InvSprite|Bricks|scale=0.5|text=Building Blocks}}
* {{InvSprite|Cyan Wool|scale=0.5|text=Colored Blocks}}
* {{InvSprite|Grass Block|scale=0.5|text=Natural Blocks}}
* {{InvSprite|Oak Sign|scale=0.5|text=Functional Blocks}}
* {{InvSprite|Redstone Dust|scale=0.5|text=Redstone Blocks}}
* {{InvSprite|Bookshelf|scale=0.5|text=[[Saved Hotbars]]}}
* {{InvSprite|Compass|scale=0.5|text=Search Items}}
* {{InvSprite|Diamond Pickaxe|scale=0.5|text=Tools & Utilities}}
* {{InvSprite|Netherite Sword|scale=0.5|text=Combat}}
* {{InvSprite|Golden Apple|scale=0.5|text=Food & Drinks}}
* {{InvSprite|Iron Ingot|scale=0.5|text=Ingredients}}
* {{InvSprite|Pig Spawn Egg|scale=0.5|text=Spawn Eggs}}
* {{InvSprite|Command Block|scale=0.5|text=Operator Utilities}} (Needs to be enabled in settings)
* {{InvSprite|Chest|scale=0.5|text=Survival Inventory}}
In ''Java Edition'', there is a "destroy item" button, where items can be dragged to and deleted. {{Key|shift}} + clicking on the button clears the entire inventory, including the hotbar, off-hand slot, and armor slots.
=== ''Bedrock Edition'' ===
{{IN|Bedrock}}, there are 5 tabs:
*{{InvSprite|Bricks|scale=0.5|text=Construction}}
*{{InvSprite|Diamond Sword|scale=0.5|text=Equipment}}
*{{InvSprite|Red Bed|scale=0.5|text=Items}}
*{{InvSprite|Grass Block|scale=0.5|text=Nature}}
*{{InvSprite|Compass|scale=0.5|text=All}}
When using the "Classic" UI profile, the buttons in the top right corner can toggle the inventory screen to show:
* only the Creative inventory
* both the Creative and the Survival inventory
* only the Survival inventory
When using the "Pocket" UI profile, it is not possible to display both the Creative and the Survival inventory at the same time; the Creative inventory, however, can be shrunk to also display the [[2×2 grid|2×2 crafting grid]] or the equipment slots using the tabs on the right side of the screen.
=== Platform specific exclusive features ===
Some blocks and items are obtainable in Creative on one platform, but not the other. The full list of blocks and items obtainable only in the ''Java Edition'' Creative Inventory can be found in [[Java Edition exclusive features#Creative inventory]]. ''Bedrock Edition'' exclusive Creative Inventory blocks and items can be found in [[Bedrock Edition exclusive features#Creative inventory]].
== Representation in <samp>level.dat</samp> ==
{{Main|level.dat}}
Creative mode is represented as <code>1</code> in <code>GameType</code> in the <samp>level.dat</samp> file; to manually change the <code>GameType</code>, the file must first be opened with an [[Programs and editors/Specialized programs|external NBT editor]].
Note: [[Singleplayer]] worlds do not use this field to save the game mode the player is currently in.
== History ==
{{about|section=s|general and miscellaneous changes to Creative such as abilities|changes about Creative inventory controls/functions|Inventory#History|changes about the layout/availability of blocks/items inside the Creative inventory|Creative inventory/History}}
{{HistoryTable
|{{HistoryLine|java pre-classic}}
|{{HistoryLine||Cave game tech test|link=Cave game tech test|The first version of "Creative" mode has no flying, and no placing or removing blocks.}}
|{{HistoryLine||rd-132211|The player can now place and destroy blocks. Left-clicking places a block, and right-clicking destroys a block.
|Blocks cannot be placed past the [[world boundary]].
|Falling off the edge or digging through the bottom of the world no longer kills the player.}}
|{{HistoryLine|java classic}}
|{{HistoryLine||May 16, 2009|link=https://notch.tumblr.com/post/108596899/some-thoughts-on-game-modes|Notch discussed Creative among the various game modes he envisioned for the game.}}
|{{HistoryLine||0.0.19a|Hotbar was added. It displayed all blocks except [[cobblestone]] and [[sand]].}}
|{{HistoryLine||0.24_SURVIVAL_TEST|Creative mode has been temporarily removed in order to test [[Survival]] mode.}}
|{{HistoryLine||0.28|With the conclusion of the Survival test, Creative has been reimplemented as one of the two modes the player can pick from, including Survival.}}
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20091231-2033|The Creative inventory and its keybind have been removed.
|Almost all subsequent versions up to and including Beta 1.7.3 use Survival gameplay by default. Some minor code edits could return the game to an effective Creative state, although this was unsupported and became increasingly unstable overtime.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||June 28, 2011|link={{tweet|notch|85801912754118658}}|[[Notch]] announced Creative mode as one of the gamemodes a player can choose.}}
|{{HistoryLine||July 5, 2011|link=none|The modification date of the texture used for the Creative inventory prior to 1.3.1 (12w16a) suggests that Creative mode was in development at this point.}}
|{{HistoryLine||1.8|dev=Pre-release|Creative mode is now legitimately accessible again as one of the two modes the player can pick from when creating a world, alongside Survival.|Several actions now work in Creative mode, that didn't work previously if Creative mode was enabled through modding. These include mob spawning, breaking bedrock and taking damage when falling through the void.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 5|[[Hostile mobs]] are now neutral to [[player]]s in Creative mode.}}
|{{HistoryLine||1.1|dev=11w49a|Pressing B would put the player in a temporary creative mode until the world was closed}}
|{{HistoryLine||1.2.1|dev=12w05a|[[Enchanting]] no longer requires [[experience]] in Creative mode.}}
|{{HistoryLine||1.3.1|dev=12w16a|[[Cheats]] allow switching between Survival and Creative modes without mods or editors.}}
|{{HistoryLine|||dev=12w17a|[[Tool]]s in Creative mode now have infinite [[durability]].}}
|{{HistoryLine|||dev=12w18a|Players no longer begin with a full hotbar in Creative mode.}}
|{{HistoryLine|||dev=12w21b|The Survival inventory can now be accessed without using blocks with GUIs.}}
|{{HistoryLine|||dev=12w22a|The [[player]] can now wear and remove [[armor]] in Creative mode.}}
|{{HistoryLine|||dev=12w27a|Creative inventory now shows [[status effect]]s.}}
|{{HistoryLine|||dev=12w30c|The crafting grid was removed from the Survival inventory tab because of a duplication bug.}}
|{{HistoryLine||1.4.2|dev=12w32a|Added [[command block]]s, which can be used only in Creative mode.}}
|{{HistoryLine||1.6.1|dev=13w18a|[[Creeper]]s, [[skeleton]]s, [[zombie]]s, [[witch]]es, and [[wolves]] are no longer provoked when attacked by a player who is in Creative mode.}}
|{{HistoryLine|||dev=13w21a|[[Experience]] levels no longer appear in Creative. Previously, the experience would be hidden but experience levels would show.}}
|{{HistoryLine|||dev=13w25b|It is no longer possible to break blocks with a sword in Creative mode.}}
|{{HistoryLine||1.7.2|dev=1.7|[[Spider]]s, [[cave spider]]s, [[zombie pigmen]], [[blaze]]s, and [[endermen]] are no longer provoked when attacked by a player who is in Creative mode.}}
|{{HistoryLine||2013 Music Update|Six ambient music tracks are added that play in Creative mode.}}
|{{HistoryLine||1.8|dev=14w06a|Players in Creative mode can make barriers visible by holding a barrier in their hand.}}
|{{HistoryLine|||dev=14w07a|Players can create a copy of a block entity in their hotbar, including all NBT data, by holding {{Key|Ctrl}} and pressing {{Control|pick block}}.}}
|{{HistoryLine|||dev=14w10a|Players in Creative can now damage entities even if they are flagged invulnerable.}}
|{{HistoryLine||1.9|dev=15w31a|Added structure blocks in the [[Combat Update]]. They were unobtainable and unusable and could be placed only with commands, such as {{Cmd|setblock}}.}}
|{{HistoryLine||1.10|dev=16w20a|Structure blocks are now obtainable using commands in the [[Frostburn Update]] and usable in Creative mode.}}
|{{HistoryLine||1.12|dev=17w06a|Added toolbar saving.}}
|{{HistoryLine||1.13|dev=18w20a|It is no longer possible to break blocks with tridents in Creative mode.<ref>{{bug|MC-126300||Unlike sword, trident can accidentally break blocks in creative mode|Fixed}}</ref>}}
|{{HistoryLine||1.15|dev=19w46a|All [[food]]s are now edible in Creative mode, including [[cake]].}}
|{{HistoryLine||1.16|dev=20w10a|[[Fire]] and soul fire now behave more like other blocks and therefore can no longer be put out by swords/tridents in Creative}}
|{{HistoryLine|||dev=Pre-release 1|Using a [[bucket]] on [[water]] or [[lava]] in Creative mode now provides the player with one water or lava bucket in the inventory.<ref>{{bug|MC-9856||you cannot pick up buckets of water/lava in creative mode|Fixed}}</ref> This is created in a new inventory slot rather than replacing the used bucket. A limit of one bucket per fluid can be obtained this way - attempting to fill a bucket where a filled one already exists in the inventory removes the fluid as expected but does not provide any new buckets.
|Cows and mooshrooms can also now be milked in Creative mode,<ref>{{bug|MC-36322||Unable to milk cows in creative|Fixed}}</ref> providing the player with limitless milk buckets.}}
|{{HistoryLine|||dev=Pre-release 4|Milking cows now provides Creative players with only one bucket.<ref>{{bug|MC-188352||Creative mode cow milking / mushroom stewing inconsistent with picking up placed fluids|Fixed}}</ref>}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.1.0|Added Creative mode.}}
|{{HistoryLine||v0.2.0|Added the flying ability to Creative mode.|Added Survival mode, making Creative optional.}}
|{{HistoryLine||v0.9.0|dev=?|Mobs no longer become hostile towards Creative mode players unless provoked.}}
|{{HistoryLine||v0.10.0|dev=build 1|Creative now has the day/night cycle. Previously the time would be locked at noon.}}
|{{HistoryLine||v0.11.0|dev=build 1|Creative mode worlds can now be converted to Survival (or vice-versa) without third-party software.|Added an option to lock the time at daylight for Creative mode worlds.}}
|{{HistoryLine|||dev=build 10|Increased interaction range for players in Creative.}}
|{{HistoryLine|||dev=build 11|Players in Creative are no longer killed by the void.}}
|{{HistoryLine|||dev=build 12|Players in Creative mode no longer catch fire.}}
|{{HistoryLine||v0.12.1|dev=build 1|Mobs no longer become hostile toward Creative mode players, even when provoked.
|External inventories can now be interacted with in Creative.
|Prior to this version, players could not activate nether reactors in Creative mode; this was made obsolete with the addition of the Nether.}}
|{{HistoryLine|||dev=build 11|External inventories can no longer be interacted with in Creative due to a lack of a proper inventory.
|It is no longer possible to break blocks with a sword in Creative mode.}}
|{{HistoryLine||v0.14.0|dev=build 1|Added Survival inventory tabs to the Creative inventory.
|External inventories can now be interacted with in Creative.}}
|{{HistoryLine||v0.15.0|dev=build 1|Added achievements, which cannot be earned in Creative mode. Switching to Creative gives a "warning" message.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Players now start Creative mode worlds with an empty hotbar.}}
|{{HistoryLine||1.7.0|dev=beta 1.7.0.2|Players can now eat in Creative mode.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|switch=1.0.1|wiiu=Patch 1|Added Creative mode.}}
|{{HistoryLine||xbox=TU6|Added a quick command to clear the hotbar in Creative mode. ({{Xbtn|360x}}/{{Xbtn|x}}/{{psbtn|3sq}}/{{Psbtn|sq}}/{{Psvbtn|sq}}/{{Wbtn|y}}/{{Nsbtn|y}} button)|[[Tool]]s in Creative mode now have infinite [[durability]].}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|It is no longer possible to break blocks with a sword in Creative mode.}}
|{{HistoryLine||xbox=TU24|ps3=1.07|psvita=1.00|ps4=1.00|Six ambient music tracks are added that play in Creative mode.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Players in Creative mode can make barriers visible by holding a barrier in their hand.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Golden apples, enchanted golden apples and the new chorus fruit are now edible in creative mode.}}
|{{HistoryLine||xbox=TU56|xbone=CU48|ps3=1.55|psvita=1.55|ps4=1.55|wiiu=Patch 26|switch=1.0.6|Cows and mooshrooms can also now be milked in Creative mode.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|Added Creative mode.}}
}}
<gallery>
Notch Flying.png|The first image of flying in Creative mode.
1.2.5 Creative Inventory.png|The Creative mode item selection screen prior to [[Java Edition 12w21b]].
</gallery>
== Issues ==
{{Issue list}}
== Gallery ==
<gallery>
File:Creative in Beta 1.8.png|Creative mode in [[Java Edition Beta 1.8 Pre-release]].
File:Creative in Beta 1.8.1.png|Creative mode in [[Java Edition Beta 1.8.1]].
File:Indev 0.31 2010-01-13 creative.png|Creative mode in [[Java Edition Indev 0.31 20100113]].
File:Jeb Pixel Art.png|Several Creative mode builds.
File:Creative Plot.jpg|A house built on a Creative plot server.
File:Creativemodeview.png|A Creative mode interface.
File:You Are Minecraft.jpg
File:Ez Statue.jpg
File:Ez and Notch.jpg
File:Mojang Statues.jpg
File:Statues In Progress.png
File:Statues And Players.png
File:Group Photo.png
</gallery>
== References ==
{{reflist}}
== Navigation ==
{{Navbox game modes}}
[[Category:Game modes]]
[[Category:Rewritten gameplay]]
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[[hu:Kreatív]]
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[[ja:クリエイティブ]]
[[ko:크리에이티브 모드]]
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