97 lines
5.5 KiB
Text
97 lines
5.5 KiB
Text
{{Infobox enchantment
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| maxlevel = IV
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| primaryitems = {{ItemSprite|Mace|link=Mace}}
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| weight = 2
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| incompat = * [[Sharpness]]
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* [[Smite]]
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* [[Bane of Arthropods]]
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* [[Density]]
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}}
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'''Breach''' is a [[mace]] enchantment that reduces the effectiveness of [[armor]] of the [[entity]] being attacked. The reduction is more significant as the enchantment level increases, with a maximum level of 4. The reduction affects armor worn by entities, as well as the [[Armor#Natural_armor_points|natural armor points]] that certain entities have innately.
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== Obtaining ==
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Breach can be obtained through an [[enchanting table]] by enchanting a mace or a [[book]], or by [[trading]] with a librarian of any level, or from [[fishing]]. Its enchanted book form can also be found from [[ominous vault]]s, as well as any other structures that generate enchanted books.
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== Usage ==
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{{see also|Armor#Damage_protection}}
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Breach reduces the effectiveness of the target's armor by 15% per level. Specifically, Breach deals damage as though the enemy's damage reduction from armor was 15 percentage points lower per level. For example, if the enemy's armor reduces damage by 50%, and they are hit with a mace with Breach I, their armor reduces the damage by 50% - 15% = 35%. However, this reduces the effectiveness of only the ''armor'' itself, which does ''not'' include damage reduction from enchantments such as [[Protection]] or the [[Resistance]] effect.
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Breach works according to this formula:
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:<math>\mathsf{damage\ taken}=\mathsf{weapon\ damage}\times\left(1-\max\left(0%, \mathsf{armor\ effectiveness}-\mathsf{level}\times 15%\right)\right)</math>
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The strength of -60% armor effectiveness at level 4 Breach is significant enough to make full [[Protection]] IV [[netherite armor]] and full Protection IV [[leather armor]] protect a similar amount. It takes 4 critical hits with a Breach IV mace and [[Strength]] II to defeat a player wearing either armor set, while without Strength II, it takes 7 critical hits to defeat a player wearing the leather set and 8 to defeat a player wearing the netherite set.
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In ''Bedrock Edition'', a Breach IV [[mace]] has higher DPS than a [[Sharpness]] V netherite [[sword]] against targets wearing [[diamond armor]] or better. This is due to the absence of the [[attack cooldown]], and it leads to maces outclassing netherite swords in damage for [[PvP]] in ''Bedrock Edition'' that features diamond or netherite [[armor]].
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=== Damage comparisons ===
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The amount of hits needed to defeat a player wearing full [[Protection]] IV [[netherite armor]] from full health are the following:
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* Breach I mace with [[Strength]] 2: 7 critical hits.
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* [[Sharpness]] V netherite [[sword]] with Strength 2: 6 critical hits.
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* Sharpness V netherite [[axe]] with Strength 2: 5 critical hits.
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* Breach II mace with Strength 2: 5 critical hits.
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* Breach III mace with Strength 2: 4 critical hits.
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* Breach IV mace with Strength 2: 4 critical hits.
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The amount of hits needed to defeat a player wearing full Protection IV [[iron armor]] from full health are the following:
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* Breach I mace with Strength 2: 4 critical hits.
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* Breach II mace with Strength 2: 4 critical hits.
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* Breach III mace with Strength 2: 4 critical hits.
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* Breach IV mace with Strength 2: 4 critical hits.
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* Sharpness V netherite sword with Strength 2: 3 critical hits.
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* Sharpness V netherite axe with Strength 2: 3 critical hits.
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=== Usecases in singleplayer ===
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The Breach enchantment is far more suited for a [[PvP]] environment than it is for singleplayer survival. This is because the only mobs other than [[piglin]]s that can naturally wear armor are [[undead]] mobs like [[zombies]] and [[skeletons]], causing a [[Smite]] mace to largely outclass a Breach mace for singleplayer survival. Additionally, because Breach has no effect against the [[Protection]] enchantment, it also increases damage less than Smite would against the mobs in [[ominous event]]s within [[trial chambers]] that wear enchanted armor. In terms of effect against natural mob armor points, [[shulker]]s that have their shells closed are the most noticably impacted by the Breach enchantment.
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== Incompatibilities ==
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Breach is incompatible with [[Density]], [[Sharpness]], [[Smite]], and [[Bane of Arthropods]]. If two or more of these [[enchantment]]s are applied using [[command]]s, their effects work normally.
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== Data values ==
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=== ID ===
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{{JE}}:
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{{ID table
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|edition=java
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|generatetranslationkeys=y
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|nameid=breach
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|displayname=Breach
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|translationtype=enchantment
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|foot=1}}
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{{BE}}:
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{{ID table
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|edition=bedrock
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|shownumericids=y
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|generatetranslationkeys=y
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|displayname=Breach
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|nameid=breach
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|id=40
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|translationkey=enchantment.heavy_weapon.breach
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|foot=1}}
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== History ==
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{{HistoryTable
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|{{HistoryLine|java}}
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|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w13a|Added the Breach enchantment.}}
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|{{HistoryLine||1.21|dev=24w18a|Breach is now available without using the "Update 1.21" experimental data pack.|
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Breach is now incompatible with [[Smite]] and [[Bane of Arthropods]].}}
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|{{HistoryLine|||dev=24w19a|Breach is now incompatible with [[Density]].}}
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|{{HistoryLine|bedrock}}
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|{{HistoryLine||1.21.0|exp=Update 1.21|dev=Preview 1.21.0.21|Added the Breach enchantment.}}
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|{{HistoryLine||1.21.0|dev=Preview 1.21.0.22|Breach is now available without using the "Update 1.21" experimental toggle.}}
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|{{HistoryLine|||dev=Preview 1.21.0.24|Breach is now incompatible with [[Density]], [[Smite]], and [[Bane of Arthropods]].}}
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}}
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== Issues ==
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{{issue list}}
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== Navigation ==
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{{Navbox enchantments}}
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[[de:Durchbruch]]
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[[es:Fisura]]
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[[fr:Brèche]]
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[[ja:防具貫通]]
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[[pt:Ruptura]]
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[[uk:Пробивання]]
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[[zh:破甲]]
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