253 lines
12 KiB
Text
253 lines
12 KiB
Text
{{Infobox version
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|edition=Bedrock
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|image=Bedrock 1.18.20.21 PatchNotes.png
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|image2=Bedrock 1.18.20.21.png
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|image3=Bedrock 1.18.20.22.png
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|type=Beta
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|internal=;Beta
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'''Windows''': 1.18.2021.0<br>
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'''Xbox One''': 1.18.2021.70<br>
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'''Android''': 1.18.20.21<br>
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;Preview
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'''iOS, iPadOS''': 1.18.20.22<br>
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|parent=1.18.30
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|date='''Windows, Android, Xbox''': January 27, 2022<br>'''iOS, iPadOS''': January 31, 2022
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|prevparent=1.18.12
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|prev=
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|next=Preview 1.18.20.24
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|nextparent=1.18.31
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}}<onlyinclude>
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'''Beta 1.18.20.21''' is the first beta version for [[Bedrock Edition 1.18.30]]{{efn|Bedrock Edition 1.18.20 is not a version of the game and its betas are instead part of [[Bedrock Edition 1.18.30|1.18.30]].<ref>[https://clips.twitch.tv/PunchyNastySwallowKappaClaus-2qjFzirVYrWnJPm9 1.18.20 rolled into 1.18.30]; CornerHard on Twitch - March 30, 2022</ref>}}, released on January 27, 2022<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/4423151445901|title=Minecraft Beta - 1.18.20.21 (Xbox / Windows / Android)|website=feedback.minecraft.net|date=January 27, 2022}}</ref>, which tweaks [[Seed (world generation)|world seeds]], [[frog]]s, and fixes bugs.
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iOS and iPadOS would also receive this version on January 31, 2022, as '''Preview 1.18.20.22'''.
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== Changes ==
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=== Mobs ===
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; [[Wolves]]
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* Untamed wolves can now be leashed.
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=== Gameplay ===
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; [[Trading]]
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* Updated villager trade tables for armorer, cleric, fisherman, and weaponsmith to match {{JE}}.
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** Fishermen [[boat]] trades now change wood type based on villager biome type.
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** Clerics now offer [[glowstone]] instead of [[glowstone dust]].
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** Weaponsmith enchanted [[iron sword]] trade has been moved to Novice.
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** Armorer [[diamond]] trade has been moved to Journeyman.
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=== Command format ===
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; [[Target selectors]]
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* Added the <code>hasitem</code> filter for target selector of entities.
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** Allows the player to target entities based on the items that have in their inventory or are wearing.
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=== General ===
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; [[Create New World]]
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* The Create New World screen has been given a new design that is now available for some players.
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; [[Experiments]]
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* Removed "Additional Modding Capabilities" toggle.
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; [[Seed (world generation)|Seed]]s
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* Worlds can now be created with 64-bit seeds.
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; [[RenderDragon]]
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* Re-enabled on Android devices.
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=== Technical ===
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; General
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* A world with "StorageVersion" 8 or lower will be increased to 9 and have its "RandomSeed" upgraded from using only the lower 32 bits of a 64-bit number to using the full 64-bit range while still representing the same number.
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** This is only relevant for negative 32-bit seeds, which need a sign bit extension.
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== Experimental ==
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These additions and changes are accessible by enabling the "Wild Update", "Upcoming Creator Features", and "Enable GameTest Framework" experimental toggle.
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=== Additions ===
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==== Command format ====
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; {{cmd|volumearea}}
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* Used to create, remove, and list volumes in the world.
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=== Changes ===
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==== Blocks ====
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; [[Frog Spawn]]
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* Renamed from "Frog Egg".
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* Texture was slightly changed.
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* The time to hatch into Tadpoles has been increased. {{Info needed|How much time?}}
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==== Mobs ====
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; [[Frog]]
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* Frogs now jump more frequently.
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* Frogs in Meadow biomes are now of the temperate variant.
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* Tweaked frog's jump and tongue animations.
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; [[Tadpole]]
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* Tadpole hitbox is now larger.
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==== Gameplay ====
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; Animation
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* Cleaned up the frog animation, entity and controller files.
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* Changed frog water and swim animations from linear to smooth.
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==== Technical ====
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; GameTest Framework
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* Added a mojang-minecraft-ui module with API structures for creating simple dialog boxes:
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** Added ActionFormData/ModalFormData/MessageFormData types in the mojang-minecraft-ui namespace.
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* mojang-minecraft module
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** World
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*** Updated property directionto blockFace in world.events.beforeItemUseOn and world.events.itemUseOn
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*** Added event World.event.beforeDataDrivenEntityTriggerEvent
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**** Fires before the data driven trigger is applied
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*** Added event World.event.dataDrivenEntityTriggerEvent
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**** Fires after the data driven trigger is applied
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*** For the above events, each accept an optional
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** EntityDataDrivenTriggerEventOptions
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*** (Breaking Change) property entityremoved
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*** Added property entities: Entity[]
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**** If specified, will restrict to just the specified entities.
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*** Changed return type of function getPlayersto PlayerIterator
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** EntityDataDrivenTriggerEventOptions
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*** Inherited from EntityEventOptions
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*** property eventTypes: string[]
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**** If specified, will restrict to events with the specified name (I.E minecraft:ageable_grow_up)
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*** (Inherited) property entities: Entity[]
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**** If specified, will restrict to just the specified entities
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*** (Inherited) property entityTypes: string[]
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**** If specified, will restrict to entities with the specified type (I.E minecraft:creeper)
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** DefinitionModifier
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*** read only property componentGroupsToAdd: string[]
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**** List of component groups that will be added as part of this modifier
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*** read only property componentGroupsToRemove: string[]
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**** List of component groups that will be removed as part of this modifier
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*** property triggers: Trigger[]
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**** List of triggers that will fire as part of this modifier
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** Trigger
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*** property eventName: string
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**** Event name of the trigger
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** DataDrivenEntityTriggerEvent
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*** read only property entity: Entity
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**** Entity that the event triggered on
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*** read only property id: string
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**** name of the event
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** BeforeDataDrivenEntityTriggerEvent
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*** read only property entity: Entity
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**** Entity that the event triggered on
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*** read only property id: string
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**** name of the event
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*** property modifiers: DefinitionModifier[]
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**** List of modifiers that will be applied when the event triggers
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*** property cancel: bool
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**** If true, the event will not be triggered
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** EnchantmentType
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*** Added EnchantmentType class
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*** Read-only property id: string
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**** The name of the enchantment type
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*** Read-only property maxLevel: int
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**** The maximum level this type of enchantment can have
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** EnchantmentInstance
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*** Added EnchantmentInstance class. This represents a binding of an EnchantmentType and level that can be added to an item
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*** Constructor EnchantmentInstance(type: EnchantmentType, level : int)
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*** Read-only property type: EnchantmentType
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**** The enchantment type of this instance
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*** Property level: int
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**** The level of this enchantment instance
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** EnchantmentSlot
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*** Added EnchantmentSlot enum. This enum represents the item slot or type that an enchantment can be applied to
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** EnchantmentList
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*** Added EnchantmentList class. This class represents a collection of enchantments that can be applied to an item
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*** Constructor EnchantmentList(slot : EnchantSlot)
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*** Read-only property slot: EnchantSlot
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**** The item slot/type that this collection is to be applied to
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*** Read-only property allEnchantments: EnchantmentInstance[]
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**** All enchantments as part of this enchantment collection
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*** Method canAddEnchantment(instance : EnchantmentInstance): bool
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**** Returns whether or not the provided EnchantmentInstance can be added to this collection
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*** Method addEnchantment(instance : EnchantmentInstance): bool
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**** Attempts to add the enchantment to this collection. Returns true if successful
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*** Method removeEnchantment(type : EnchantmentType)
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**** Removes an EnchantmentInstance with type type from this collection if present
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*** Method hasEnchantment(type : EnchantmentType): int
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**** If this collection has an EnchantmentInstance with type type, returns the level of the enchantment. Returns 0 if not present
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** ItemEnchantmentComponent
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*** Added ItemEnchantmentComponent Item component class.
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** ItemStack
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*** Property enchantments: EnchantmentList
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**** Gets a copy of the current set of enchantments on this ItemStack. Or allows the user to set the EnchantmentList for the ItemStack
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*** Method removeAllEnchantments
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**** Removes any enchantments that might be present on this ItemStack
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*** Added function setLore(loreList: string[]): void
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**** Sets the lore text for the item
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*** Added function getLore(): string[]
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**** Gets the lore text for the item
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== Fixes ==
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; Vanilla Parity
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* Worlds can now be created with 64-bit seeds (-9223372036854775808 to 9223372036854775807) and those can be copied between Bedrock and Java to produce the same world ({{bug|MCPE-144994}}, {{bug|MCPE-148168}})
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* Non-numeric seed UI inputs now produce the same seeds as Java Edition
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* Player's arm no longer twitches while charging a bow ({{bug|MCPE-148486}})
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* Falling blocks have full-block hitbox again
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* Fixed an error where journeymen clerics would offer glowstone dust instead of glowstone blocks ({{bug|MCPE-57524}})
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* Untamed wolves can now be leashed ({{bug|MCPE-82050}})
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; Blocks
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* TNT blocks now correctly move in a random X/Z direction once lit
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* Fixed an issue with resource drops occasionally remaining black after breaking and placing a block quickly in its place
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* Top Snow no longer clips with the block beneath when falling
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; Gameplay
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* Fixed fangs from the illager spells not being spawnable in blocks with no bounding boxes
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* Water and lava buckets can now be used on underwater blocks cohabitating with water, such as light blocks or big dripleaves ({{bug|MCPE-148392}})
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* Players in Visitor Mode can no longer break paintings and minecarts ({{bug|MCPE-132869}})
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* Teleporting vertically beyond the visibility distance now loads the terrain correctly ({{bug|MCPE-150021}})
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* Improved accuracy of damage calculations
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* Fixed an issue where interacting with the bell while holding a chargeable item would not continuously ring it ({{bug|MCPE-56968}})
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* Fixed a bug where the player could switch to gliding when riding in certain scenarios ({{bug|MCPE-147904}})
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; Mobs
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* Mobs are now able to path over azalea blocks ({{bug|MCPE-129373}})
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* Mobs are now able to path over dripleaf blocks and properly pathfind on top of them, when not fully tilted
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* Mobs are now able to path over pointed dripstone blocks and properly pathfind on top of them ({{bug|MCPE-133270}})
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* Mobs can now move properly on top of solid partial blocks, like bells, brewing stands, and enchanting tables
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* Mobs can now jump from high enough solid partial blocks to full ones at a higher position
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* Mobs can now jump over fences if they are standing on an adjacent slab or on another block high enough
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* Mobs can now move through less than half-block tall top snow even when the ceiling, if any, is as tall as the mobs themselves ({{bug|MCPE-148355}})
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* Mobs can now move through coral and coral fans, as they do not consider them as solid obstacles anymore ({{bug|MCPE-128687}})
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* Fixed an issue where players could not access a villager's trades while holding a spawn egg ({{bug|MCPE-76153}})
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* Fixed an issue where witches spawned during village raids could despawn during the raid ({{bug|MCPE-149883}})
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* Cod, salmon, pufferfish, tropical fish, and dolphins once again spawn in deep variants of ocean biomes ({{bug|MCPE-150191}})
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; Stability and Performance
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* Fixed a crash that could occur upon leaving the Zooming menu in the Dressing Room.
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; User Interface
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* Default tabs changed to "Craftable" on left side and to "Crafting" on right side of the Pocket UI inventory screen
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* Removed the question mark button on the Pocket UI inventory screen
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* Items requiring 3x3 recipes are no longer shown when the crafting table is not used
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* Players can now use auto-move to take off or equip armor in crafting table's menu while in Pocket UI ({{bug|MCPE-148970}})
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* Updated generic controller face button icons on mobile
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* Control + Backspace will now erase the whole word before the caret
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* Control + Delete will now erase the whole word after the caret
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* Control + Left Arrow will now move the caret to the beginning of the word before the caret
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* Control + Right Arrow will now move the caret to the beginning of the next word after the caret
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; Villagers
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* Fixed an issue where villagers did not hold the item they would trade when presented with Emeralds by the player ({{bug|MCPE-150303}})
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* Villagers no longer avoid zombified piglins ({{bug|MCPE-94102}})
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* Villagers no longer share seeds and beetroot seeds.</onlyinclude>
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== Notes ==
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{{Fnlist}}
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== References ==
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{{Reflist}}
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== Navigation ==
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{{Navbox Bedrock Edition versions|1.1x}}
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[[Category:Bedrock Edition 1.18.30 betas|0]]
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[[de:Bedrock Edition beta 1.18.20.21]]
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[[es:Bedrock Edition beta 1.18.20.21]]
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[[ja:Bedrock Edition beta 1.18.20.21]]
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[[pt:Edição Bedrock beta 1.18.20.21]]
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[[ru:Beta 1.18.20.21 (Bedrock Edition)]]
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[[zh:基岩版1.18.20.21]]
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