190 lines
10 KiB
Text
190 lines
10 KiB
Text
{{Infobox version
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| image = Bedrock 1.20.10.23 PatchNotes.jpg
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| image2 = Bedrock 1.20.10.23.png
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| edition = bedrock
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| type = Preview
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| build = 16006385
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| editorver = 0.3.7
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| internal = '''Windows''': 1.20.1023.0<br>'''Android, iOS, iPadOS''': 1.20.10.23<br>'''Xbox One''': 1.20.1023.70<br>
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| server = 1.20.10.23
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| versioncode = '''Android''':<br>
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952001023(armeabi-v7a,33)<br>
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962001023(x86,33)<br>
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972001023(arm64-v8a,33)<br>
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982001023(x86_64,33)<br>
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| date = June 14, 2023
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| serverdl = '''Server'''<br>[https://minecraft.azureedge.net/bin-win-preview/bedrock-server-1.20.10.23.zip Windows]<br>[https://minecraft.azureedge.net/bin-linux-preview/bedrock-server-1.20.10.23.zip Linux]
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| parent = 1.20.10
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| prevparent = 1.20.0
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| prev = Preview 1.20.10.21
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| next = Preview 1.20.10.24
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| nextparent = 1.20.12
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}}<onlyinclude>
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'''Beta 1.20.10.23''' (Android) or '''Preview 1.20.10.23''' (Windows, iOS, iPadOS, Xbox) is the third beta/''Preview'' version for [[Bedrock Edition 1.20.10]], released on June 14, 2023<ref>https://feedback.minecraft.net/hc/en-us/articles/16744110942349</ref>, which fixes bugs.
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== Changes ==
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=== World Generation ===
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; Fallen [[Tree]]s
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* Now generate with [[mushroom]]s again
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== Experimental ==
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These additions and changes are accessible by enabling the "Beta APIs" "Short Sneaking and Crawling" and "Experimental Cameras" experimental toggles.
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=== Additions ===
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==== Command format ====
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; {{cmd|camera}}
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* Added the "example:example_player_effects" preset to demonstrate this
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=== Changes ===
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==== Gameplay ====
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; [[Sneaking]] and [[Crawling]]
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* Players can now be forced into sneak/crawl state while flying
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==== Command format ====
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; {{cmd|camera}}
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* Camera command can now take a 'facing' option instead of a 'rot' option with a target entity or position specified
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==== Technical ====
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; API
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* Dynamic Property identifiers are now limited to <code>1024</code> characters.
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* Removed MinecraftEffectTypes defined in @minecraft/server. See @minecraft/vanilla-data NPM package for an equivalent.
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* Moved several APIs to stable <code>1.30</code>
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** Moving <code>tryTeleport(location: Vector3, duration: number, options: ScriptTeleportOptions)</code> to <code>3.0</code>
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** Moving <code>teleport(location: Vector3, options: ScriptTeleportOptions)</code> to <code>3.0</code>
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** Moved <code>function getComponent</code> to <code>3.0</code>
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** Moved <code>world event PlayerJoinAfterEvent</code> to <code>3.0</code>
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** Moved <code>world event PlayerLeaveAfterEvent</code> to <code>3.0</code>
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** Moved <code>world event PlayerSpawnAfterEvent</code> to <code>3.0</code>
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** Moved <code>EntityComponent EntityHealableComponent</code> to <code>3.0</code>
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** Moved <code>EntityComponent EntityHealthComponent</code> to <code>3.0</code>
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** Moved <code>class FeedItem</code> to <code>3.0</code>
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** Moved <code>class FeedItemEffect</code> to <code>3.0</code>
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** Moved <code>addEffect(effectType: string | EffectType, duration: number, options: EntityEffectOptions)</code> to <code>3.0</code>
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** Moved <code>getEffect(effectType: string | EffectType)</code> to <code>3.0</code>
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** Moved <code>getEffects</code> to <code>3.0</code>
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** Moved <code>removeEffect(effectType: string | EffectType)</code> to <code>3.0</code>
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** AfterEvents
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*** Moved <code>ButtonPushEvent</code> to <code>3.0</code>
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*** Moved <code>LeverActivateEvent</code> to <code>3.0</code>
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** Moved function <code>spawnEntity</code> to <code>3.0</code>
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** Moved function <code>spawnItem</code> to <code>3.0</code>
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* Spawnpoint updates
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** Removed function <code>clearSpawn</code>
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** Removed property <code>spawnDimension</code>
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** Added function getSpawnPoint: DimensionLocation | undefined- Returns the player's spawn point
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** Added function setSpawnPoint(spawnPoint?: DimensionLocation): void- Sets the player's spawn point, or clears it if spawnPoint is undefined
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** Renamed function <code>getDefaultSpawnPosition</code> to <code>getDefaultSpawnLocation</code>
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** Renamed function <code>setDefaultSpawn</code> to <code>setDefaultSpawnLocation</code>
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** DimensionLocation
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*** Added new interface DimensionLocation- Represents a location in a dimension
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** Added <code>hasParticipantfunction</code> to <code>ScoreboardObjective</code>.
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** The following functions in <code>ScoreboardObjective</code> can now accept Entity or string types as participants:
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*** <code>getScore</code>
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*** <code>setScore</code>
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** removeParticipant
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** Removed <code>getScore</code>, <code>setScore</code> from ScoreboardIdentity and Scoreboard.
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* Removed the <code>removeFromObjective</code> function from ScoreboardIdentity
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* Raycasting
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** Changed function <code>getBlockFromRay</code>
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*** Changed return type from <code>Block</code> to <code>BlockRaycastHit</code> | undefined
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** Changed function <code>getEntitiesFromRay</code>
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*** Changed return type from <code>Entity[]</code> to <code>EntityRaycastHit[]</code>
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** Changed function <code>getBlockFromViewDirection</code>
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*** Changed return type from <code>Block</code> to <code>BlockRaycastHit</code> | undefined
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** Changed function <code>getEntitiesFromViewDirection</code>
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*** Changed return type from <code>Entity[]</code> to <code>EntityRaycastHit[]</code>
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** Added interface <code>BlockRaycastHit</code>
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** Added interface <code>EntityRaycastHit</code>
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* Renamed <code>leverActivate</code> after event to <code>leverAction</code>
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** Removed class <code>EntityHitAfterEvent</code>
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** Added class <code>EntityHitBlockAfterEvent</code>
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** Added class <code>EntityHitEntityAfterEvent</code>
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** Class <code>WorldAfterEvents</code>
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*** Removed property <code>entityHit</code>
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*** Added property <code>entityHitBlock</code>
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*** Added property <code>entityHitEntity</code>
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** Added helper function isValidto several classes in order to check if the object is valid. This can safely be used on any handle to a native object before accessing or using the object, to ensure the underlying object still exists and is valid to use.
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*** <code>Block</code> (checks the block is a valid position in bounds and the containing chunk is loaded & ticking)
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*** <code>Container</code> (checks the relevent container inventory exists and is valid)
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*** <code>Effect</code> (checks the owning entity is valid and the effect exists on that entity)
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*** <code>ScreenDisplay</code> (checks the owning player is valid)
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*** <code>ScoreboardObjective</code> (checks the objective entry exists and is attached to a valid scoreboard)
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*** <code>Entity</code> (checks that the entity exists in the world. Will return true if the entity is dead)
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**** <code>Player</code>
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**** <code>SimulatedPlayer</code> (Note simulated players do not automatically get removed from the world, so isValidwill return true long after they are dead)
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*** <code>ContainerSlot</code> (checks the item context is valid: Container exists in the world, such as the owning entity, and the slot is within the container bounds)
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**** Already existed as a readonly property, changed to a method for consistency
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*** <code>Component</code>
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**** <code>EntityAttributeComponent</code> (checks the owning entity is valid and the attribute exists on the entity)
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**** <code>BlockLiquidContainerComponent</code> (checks block exists and is a valid cauldron type)
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***** Added read only method isValidLiquidwhich checks if the liquid in the cauldron matches the component in question (EG. BlockLavaContainerComponent checks for lava liquid)
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**** <code>EntityComponent</code> (checks the owning entity exists)
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**** <code>ItemComponent</code> (checks the owning item exists)
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* World
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** Renamed <code>getTime</code> to <code>getTimeOfDay</code>
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** Renamed <code>setTime</code> to <code>setTimeOfDay</code>
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** <code>setTimeOfDay</code> now accepts a <code>TimeOfDay</code> enum as an argument.
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** The <code>timeOfDay</code> argument for <code>setTime</code> must now be within <code>0</code>-<code>23999</code> (inclusive).
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** Added <code>getDay</code>
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* Updated the following enums' values to be <code>PascalCase</code> instead of <code>camelCase</code>
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** <code>ClipboardMirrorAxis</code>
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** <code>ClipboardRotation</code>
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** <code>HttpRequestMethod</code>
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** <code>FormCancelationReason</code>
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** <code>Direction</code>
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** <code>DisplaySlotId</code>
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** <code>EntityLifetimeState</code>
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** <code>FluidType</code>
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** <code>ObjectiveSortOrder</code>
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** <code>ScoreboardIdentityType</code>
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** <code>ScriptEventSource</code>
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** <code>SignSide</code>
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** <code>WatchdogTerminateReason</code>
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** <code>WeatherType</code>
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== Fixes ==
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{{fixes|project=MCPE|fixedin=1.20.10.23 Preview|otherissuescount=3
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|;old
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|138333|Fallen trees do not spawn with mushroom anymore
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|153446|Cape when riding a boat changes its position (folds up) when you turn the camera
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|156444|Horse / donkey jump meter isn't the same length as the experience bar
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|164801|Chiseled bookshelf slot interactions aren't symmetrical
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|166569|Player will sometimes automatically crouch when climbing ladders, vines, twisting vines, weeping vines under full block
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|167447|Mouse and Keyboard buttons for Attack/Destroy and Interact/Place behave strangely when a controller is detected
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|168119|Remove an enchanted book from a chiseled bookshelf plays wrong sound
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|169453|Entities continue to freeze even without powder snow if there is a powder snow block near the west & north side
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|169772|Boats broken and all mobs exit boats when updated to 1.20 versions
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|170814|P2P/SIG: no_session(Expired Auth from Discovery)
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|170885|Crawl speed does not increase with swift sneak enchantment
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|;From the 1.20.0
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|169732|Conduit is black
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|;From the 1.20.10 development versions
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|170834|Mounts stop working after switching mounts directly
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|170838|Player's head uses default rotations when crawling
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|170848|It's still possible to craft barrels with sticks
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|170889|Crawling animation is played on top of the gliding one
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|170983|Mob spawning is not using json-defined collision box when checking for obstructions
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|171022|Stuck in vines and ladders with the new short sneaking and crawling
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|;previous
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|171073|Recipe Unlocking works in spectator
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|171203|Inventory cursor snaps to a random spot when flicking the left thumbstick in the Creative inventory or recipe book
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}}
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;Other
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* Fixed an issue where legacy Crawling was not working correctly with the Sneak and Crawl toggle turned off
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* Fixed bug where scoreboard values would not be updated on the client when updated from script
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* Fixed a crash.</onlyinclude>
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== References ==
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{{reflist}}
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== Navigation ==
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{{Navbox Bedrock Edition versions|1.2x}}
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[[Category:Bedrock Edition 1.20.10 betas]]
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[[Category:Betas released in 2023]]
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[[de:Bedrock Edition beta 1.20.10.23]]
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[[es:Bedrock Edition beta 1.20.10.23]]
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[[pt:Edição Bedrock Preview 1.20.10.23]]
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[[uk:Preview 1.20.10.23 (Bedrock Edition)]]
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[[zh:基岩版1.20.10.23]]
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