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{{About||the command|Commands/advancement|the definition of advancement in data packs|Advancement definition}}
{{Distinguish|text=[[Achievement]]s in Bedrock Edition}}
<div class="mobileonly">{{relevant tutorial|Advancement guide}}</div>
{{exclusive|java}}
[[File:AdvancementMade.png|class=pixel-image|thumb|right|240px|The popup that appears when normal advancements are made.]]
[[File:GoalReached.png|class=pixel-image|thumb|right|240px|The popup that appears when goal advancements are reached.]]
[[File:ChallengeComplete.png|class=pixel-image|thumb|right|240px|The popup that appears when challenge advancements are completed.]]
<div class="nomobile">{{relevant tutorial|Advancement guide}}</div>
'''Advancements''' are a way to gradually guide new players into ''[[Minecraft]]'' and give them challenges to complete, similar to the basic system of [[achievement]]s {{in|be}}.
== Obtaining ==
Advancements can be completed in any [[game mode]], and are obtained and saved per world. Advancements can also be granted (and revoked) using the {{cmd|advancement}} command.
Although advancements guide players logically through the game, they are independent of each other; an advancement can be completed without having completed the advancements "before" it. There are 122 advancements: 16 in the '''Minecraft''' tab, 24 in the '''Nether''' tab, 9 in '''The End''' tab, 44 in the '''Adventure''' tab, and 29 in the '''Husbandry''' tab.
=== Notifications ===
When an advancement is obtained, a sliding {{w|Toast (computing)|toast}} notification appears in the top right corner. Each notification is accompanied by a [[chat]] message, if the [[game rule]] <code>announceAdvancements</code> is set to <code>true</code> (i.e. enabled). The color of the header text in the notification depends on the advancement; normal and goal advancements have yellow header text, while challenge advancements have pink header text. Completing a normal advancement causes the header text to display "Advancement Made!", completing a goal advancement results in a "Goal Reached!" header, and completing a challenge advancement shows "Challenge Complete!". In addition, [[#Sounds|music plays]] and [[experience]] is rewarded when completing most of these advancements.
Unlike the others, the five "root" advancements in each tab, each of which appears as the left-most advancement in its tab, and have the same name as its tab, do not cause a chat message or notification to appear.
== Interface ==
[[File:AdvancementsInterface.png|thumb|300px|The advancement interface. The "Isn't It Iron Pick" advancement is selected.]]
The button to access the Advancements screen is found on the [[pause menu]] screen. The [[player]] can also open this screen by pressing {{key|L}} (this can be changed in the in-game [[options]] menu).
The advancement system involves several trees composed of advancements, each tree beginning with a root advancement from which several branches diverge. By clicking and dragging, the player can view different branches of an advancement tree. Each tree is categorized into different tabs, defined by the root advancements. Tabs are not visible if no advancements in the tab have been unlocked. There are five tabs in vanilla Minecraft:
* '''[[#Minecraft|Minecraft]]''': The heart and story of the game
* '''[[#Nether|Nether]]''': Bring summer clothes
* '''[[#The End|The End]]''': Or the beginning?
* '''[[#Adventure|Adventure]]''': Adventure, exploration, and combat
* '''[[#Husbandry|Husbandry]]''': The world is full of friends and food
Each tab has a different background with a repeating texture. Tabs appear when at least one advancement in that tab has been made. Tabs are ordered left to right, based on when the first advancement in each tab was made.
Advancement icons display a header name and description when hovered over. The advancement descriptions have a unique color depending on the type of advancement with normal and goal advancements having green descriptions and challenge advancements having purple ones. As more advancements are unlocked, new ones become visible, with up to two advancements being displayed ahead of an unlocked one. Unlocked advancements show all of its '''direct''' parents advancements (the advancements between the root advancement of the tab and it), even those that have not been unlocked (but show only up to 2 advancements downstream of advancements already unlocked). Nine advancements, "How Did We Get Here?", "Voluntary Exile", "Hero of the Village", "Arbalistic", "You've Got a Friend in Me", "Smells Interesting", "Birthday Song", "Little Sniffs", and "Planting the Past" are hidden advancements, meaning that they cannot be viewed by the [[player]] until they have been unlocked, regardless of if its child advancement(s) (any advancement after it, including all branches), if any have been unlocked, which would normally display its parent advancements (as advancements can be unlocked and completed in any order).
If the player has not completed/unlocked any advancements, the interface shows a black background with white text reading "There doesn't seem to be anything here... :("<ref>{{bug|MC-115297|||WAI}}</ref>.
The icon frames of advancements can vary in appearance based on difficulty, and whether or not it was completed. A legend is provided below:
{| class="wikitable" data-description="Advancement icons" style="text-align: center"
! colspan="2" | Icon frame
! rowspan="2" | Description
|-
! Incomplete
! Completed
|-
| [[File:Advancement-plain-raw.png|class=pixel-image|52px|link=]]
| [[File:Advancement-plain-worn.png|class=pixel-image|52px|link=]]
| Advancement
|-
| [[File:Advancement-oval-raw.png|class=pixel-image|52px|link=]]
| [[File:Advancement-oval-worn.png|class=pixel-image|52px|link=]]
| Goal
|-
| [[File:Advancement-fancy-raw.png|class=pixel-image|52px|link=]]
| [[File:Advancement-fancy-worn.png|class=pixel-image|52px|link=]]
| Challenge
|}
Extra advancements and tabs can be added and customized with the use of [[Custom advancement|JSON files]] and [[data pack]]s.
== List of advancements ==
{{see also|Tutorial:Advancement guide}}
=== Minecraft ===
{{See also|Tutorial:Advancement guide/Minecraft tab}}
[[File:Advancements Tree.png|thumb|center|350px|alt=|Advancement tree in the "Minecraft" tab (advancements in the same level may have a different order)]]
{{-}}
{{AdvancementTable|[[File:Grass Block.png|16px|link=]] Minecraft}}
{{AdvancementRow
|title=Minecraft
|bg=plain
|Grass Block
|The heart and story of the game
|—
|Have a [[crafting table]] in the inventory.
|story/root
}}
{{AdvancementRow
|title=Stone Age
|bg=plain
|Wooden Pickaxe
|Mine Stone with your new Pickaxe
|Minecraft
|Have ''one'' of these 3 stones in the <code>[[Tag#items stone_tool_materials|#stone_tool_materials]]</code> item tag:
{{flatlist|class=searchaux|indent=1|
* {{BlockLink|Cobblestone}}
* {{BlockLink|Blackstone}}
* {{BlockLink|Cobbled Deepslate}}
}} in the inventory.
|story/mine_stone
}}
{{AdvancementRow
|title=Getting an Upgrade
|bg=plain
|Stone Pickaxe
|Construct a better Pickaxe
|Stone Age
|Have a [[stone pickaxe]] in the inventory.
|story/upgrade_tools
}}
{{AdvancementRow
|title=Acquire Hardware
|bg=plain
|Iron Ingot
|Smelt an Iron Ingot
|Getting an Upgrade
|Have an [[iron ingot]] in the inventory.
|story/smelt_iron
}}
{{AdvancementRow
|title=Suit Up
|bg=plain
|Iron Chestplate
|Protect yourself with a piece of iron armor
|Acquire Hardware
|Have any type of iron [[armor]] in the inventory.
|story/obtain_armor
}}
{{AdvancementRow
|title=Hot Stuff
|bg=plain
|Lava Bucket
|Fill a Bucket with lava
|Acquire Hardware
|Have a [[lava bucket]] in the inventory.
|story/lava_bucket
}}
{{AdvancementRow
|title=Isn't It Iron Pick
|bg=plain
|Iron Pickaxe
|Upgrade your Pickaxe
|Acquire Hardware
|Have an [[iron pickaxe]] in the inventory.
|story/iron_tools
}}
{{AdvancementRow
|title=Not Today, Thank You
|bg=plain
|Shield
|Deflect a projectile with a Shield
|Suit Up
|Block any projectile with a [[shield]].
|story/deflect_arrow
}}
{{AdvancementRow
|title=Ice Bucket Challenge
|bg=plain
|Obsidian
|Obtain a block of Obsidian
|Hot Stuff
|Have a block of [[obsidian]] in the inventory.
|story/form_obsidian
}}
{{AdvancementRow
|title=Diamonds!
|bg=plain
|Diamond
|Acquire diamonds
|Isn't It Iron Pick
|Have a [[diamond]] in the inventory.
|story/mine_diamond
}}
{{AdvancementRow
|title=We Need to Go Deeper
|bg=plain
|Flint and Steel
|Build, light and enter a Nether Portal
|Ice Bucket Challenge
|Enter [[the Nether]] dimension.
|story/enter_the_nether
}}
{{AdvancementRow
|title=Cover Me with Diamonds
|bg=plain
|Diamond Chestplate
|Diamond armor saves lives
|Diamonds!
|Have any type of diamond [[armor]] in the inventory.
|story/shiny_gear
}}
{{AdvancementRow
|title=Enchanter
|bg=plain
|Enchanted Book.gif
|Enchant an item at an Enchanting Table
|Diamonds!
|Insert an item in an [[enchanting table]], then apply an enchantment.
|story/enchant_item
}}
{{AdvancementRow
|title=Zombie Doctor
|bg=oval
|Golden Apple
|Weaken and then cure a Zombie Villager
|We Need to Go Deeper
|{{control|Use}} a [[golden apple]] on a [[zombie villager]] under the [[Weakness]] effect; the advancement is granted when the zombie villager [[Zombie Villager#Curing|converts into a villager]].<br>''In [[multiplayer]], only the [[player]] that feeds the golden apple gets the advancement.''
|story/cure_zombie_villager
}}
{{AdvancementRow
|title=Eye Spy
|bg=plain
|Eye of Ender
|Follow an Eye of Ender
|We Need to Go Deeper
|Enter a [[stronghold]].
|story/follow_ender_eye
}}
{{AdvancementRow
|title=The End?
|bg=plain
|End Stone
|Enter the End Portal
|Eye Spy
|Enter [[the End]] dimension.
|story/enter_the_end
}}
{{AdvancementTable|foot}}
=== Nether ===
{{See also|Tutorial:Advancement guide/Nether tab}}
[[File:Advancements Tree - Nether.png|thumb|center|350px|alt=|Advancement tree in the "Nether" tab (advancements in the same level may have a different order)]]
{{-}}
{{AdvancementTable|[[File:Red Nether Bricks.png|15px|link=]] Nether}}
{{AdvancementRow
|title=Nether
|bg=plain
|Red Nether Bricks
|Bring summer clothes
|—
|Enter [[the Nether]] dimension.
|nether/root
}}
{{AdvancementRow
|title=Return to Sender
|bg=fancy
|Fire Charge
|Destroy a Ghast with a fireball
|Nether
|Kill a [[ghast]] by deflecting a ghast fireball back into it via hitting or shooting a projectile at the fireball.
|nether/return_to_sender
|{{xp|50}} [[experience]]
}}
{{AdvancementRow
|title=Those Were the Days
|bg=plain
|Polished Blackstone Bricks
|Enter a [[Bastion Remnant]]
|Nether
|—
|nether/find_bastion
|—
}}
{{AdvancementRow
|title=Hidden in the Depths
|bg=plain
|Ancient Debris
|Obtain Ancient Debris
|Nether
|Have an [[ancient debris]] in the inventory.
|nether/obtain_ancient_debris
|—
}}
{{AdvancementRow
|title=Subspace Bubble
|bg=fancy
|Empty Map
|Use the Nether to travel 7 km in the Overworld
|Nether
|Use [[the Nether]] to travel between 2 points in the [[Overworld]] with a minimum horizontal euclidean distance of 7000 blocks between each other, which is 875 blocks in the Nether.
|nether/fast_travel
|{{xp|100}} [[experience]]
}}
{{AdvancementRow
|title=A Terrible Fortress
|bg=plain
|Nether Bricks
|Break your way into a Nether Fortress
|Nether
|Enter a [[nether fortress]].
|nether/find_fortress
|—
}}
{{AdvancementRow
|title=Who is Cutting Onions?
|bg=plain
|Crying Obsidian
|Obtain Crying Obsidian
|Nether
|Have a block of [[crying obsidian]] in the inventory.
|nether/obtain_crying_obsidian
|—
}}
{{AdvancementRow
|title=Oh Shiny
|bg=plain
|Gold Ingot
|Distract Piglins with gold
|Nether
|{{Collapse
|title=While aggravated, give a [[piglin]] ''one'' of these 25 gold-related items in the <code>[[Tag#items piglin_loved|#piglin_loved]]</code> item tag:
|content={{flatlist|class=searchaux|indent=1|
* {{ItemLink|Bell}}
* {{BlockLink|Block of Gold}}
* {{BlockLink|Block of Raw Gold}}
* {{ItemLink|Clock}}
* {{ItemLink|Enchanted Golden Apple}}
* {{BlockLink|Gilded Blackstone}}
* {{ItemLink|Glistering Melon Slice}}
* {{ItemLink|Gold Ingot}}
* {{BlockLink|Gold Ore}}
* {{ItemLink|Golden Apple}}
* {{ItemLink|Golden Axe}}
* {{ItemLink|Golden Boots}}
* {{ItemLink|Golden Carrot}}
* {{ItemLink|Golden Chestplate}}
* {{ItemLink|Golden Helmet}}
* {{ItemLink|Golden Hoe}}
* {{ItemLink|Golden Horse Armor}}
* {{ItemLink|Golden Leggings}}
* {{ItemLink|Golden Pickaxe}}
* {{ItemLink|Golden Shovel}}
* {{ItemLink|Golden Sword}}
* {{BlockLink|Light Weighted Pressure Plate}}
* {{BlockLink|Nether Gold Ore}}
* {{BlockLink|Deepslate Gold Ore}}
* {{ItemLink|Raw Gold}}
}}
|expanded=1}}
The player must not be wearing any gold armor. Other gold-related items do not distract the piglin and do not trigger this advancement.
|nether/distract_piglin
|—
}}
{{AdvancementRow
|title=This Boat Has Legs
|bg=plain
|Warped Fungus on a Stick
|Ride a Strider with a Warped Fungus on a Stick
|Nether
|Use a [[warped fungus on a stick]] while riding a [[strider]], decreasing its durability.<ref>{{bug|MC-183764||"This Boat Has Legs" advancement not activating when warped fungus on a stick does not take durability}}</ref>
|nether/ride_strider
|—
}}
{{AdvancementRow
|title=Uneasy Alliance
|bg=fancy
|Ghast Tear
|Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it
|Return to Sender
|Kill a [[Ghast]] while being in the [[Overworld]].
|nether/uneasy_alliance
|{{xp|100}} [[experience]]
}}
{{AdvancementRow
|title=War Pigs
|bg=plain
|Chest
|Loot a Chest in a Bastion Remnant
|Those Were the Days
|Open a naturally generated, never-before opened [[chest]] containing one of the [[Bastion Remnant#Loot|bastion chest loot tables]].
|nether/loot_bastion
|—
}}
{{AdvancementRow
|title=Country Lode, Take Me Home
|bg=plain
|Lodestone
|{{control|Use}} a [[Compass]] on a [[Lodestone]]
|Hidden in the Depths
|—
|nether/use_lodestone
|—
}}
{{AdvancementRow
|title=Cover Me in Debris
|bg=fancy
|Netherite Chestplate
|Get a full suit of Netherite armor
|Hidden in the Depths
|Have a <u>full set</u> of netherite [[armor]] in the inventory.
|nether/netherite_armor
|{{xp|100}} [[experience]]
}}
{{AdvancementRow
|title=Spooky Scary Skeleton
|bg=plain
|Wither Skeleton Skull
|Obtain a Wither Skeleton's skull
|A Terrible Fortress
|Have a [[wither skeleton skull]] in the inventory.
|nether/get_wither_skull
|—
}}
{{AdvancementRow
|title=Into Fire
|bg=plain
|Blaze Rod
|Relieve a Blaze of its rod
|A Terrible Fortress
|Have a [[blaze rod]] in the inventory.
|nether/obtain_blaze_rod
|—
}}
{{AdvancementRow
|title=Not Quite "Nine" Lives
|anchor=Not Quite &quot;Nine&quot; Lives
|bg=plain
|Respawn Anchor
|Charge a [[Respawn Anchor]] to the maximum
|Who is Cutting Onions?
|—
|nether/charge_respawn_anchor
|—
}}
{{AdvancementRow
|title=Feels Like Home
|bg=plain
|Warped Fungus on a Stick
|Take a Strider for a loooong ride on a lava lake in the Overworld
|This Boat Has Legs
|While riding a [[strider]], travel 50 blocks on lava in the [[Overworld]].<br>''Only horizontal displacement is counted. Traveling in a circle for more than 50 blocks doesn't count.''
|nether/ride_strider_in_overworld_lava
|—
}}
{{AdvancementRow
|title=Hot Tourist Destinations
|bg=fancy
|Netherite Boots
|Explore all Nether biomes
|This Boat Has Legs
|Visit ''all'' of the 5 following [[biome]]s:
{{flatlist|class=searchaux|indent=1|
* {{BiomeLink|Basalt Deltas}}
* {{BiomeLink|Crimson Forest}}
* {{BiomeLink|Nether Wastes}}
* {{BiomeLink|Soul Sand Valley}}
* {{BiomeLink|Warped Forest}}
}}
The advancement is only for Nether biomes. Other biomes may also be visited, but are ignored for this advancement.
|nether/explore_nether
|{{xp|500}} [[experience]]
}}
{{AdvancementRow
|title=Withering Heights
|bg=plain
|Nether Star.gif
|Summon the Wither
|Spooky Scary Skeleton
|Be within a 100.9×100.9×103.5 cuboid centered on the [[wither]] when it is spawned.
|nether/summon_wither
|—
}}
{{AdvancementRow
|title=Local Brewery
|bg=plain
|Uncraftable Potion
|Brew a Potion
|Into Fire
|Pick up an item from a [[brewing stand]] potion slot. This does not need to be a [[potion]]. Water bottles or even [[glass bottle]]s can also trigger this advancement.<ref>{{bug|MC-116875}}</ref>
|nether/brew_potion
|—
}}
{{AdvancementRow
|title=Bring Home the Beacon
|bg=plain
|Beacon
|Construct and place a Beacon
|Withering Heights
|Be within a 20×20×14 cuboid centered on a [[beacon]] block when it realizes it has become powered.
|nether/create_beacon
|—
}}
{{AdvancementRow
|title=A Furious Cocktail
|bg=fancy
|Milk Bucket
|Have every potion effect applied at the same time
|Local Brewery
|{{Collapse
|title=Have ''all'' of these 17 status [[effect]]s applied to the player at the same time:
|content={{flatlist|class=searchaux|indent=1|
* {{EffectLink|Fire Resistance}}
* {{EffectLink|Infested}}
* {{EffectLink|Invisibility}}
* {{EffectLink|Jump Boost}}
* {{EffectLink|Night Vision}}
* {{EffectLink|Oozing}}
* {{EffectLink|Poison}}
* {{EffectLink|Regeneration}}
* {{EffectLink|Resistance}}
* {{EffectLink|Slow Falling}}
* {{EffectLink|Slowness}}
* {{EffectLink|Speed}}
* {{EffectLink|Strength}}
* {{EffectLink|Water Breathing}}
* {{EffectLink|Weakness}}
* {{EffectLink|Weaving}}
* {{EffectLink|Wind Charged}}
}}
|expanded=1}}
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
|nether/all_potions
|{{xp|100}} [[experience]]
}}
{{AdvancementRow
|title=Beaconator
|bg=oval
|Beacon
|Bring a Beacon to full power
|Bring Home the Beacon
|Be within a 20×20×14 cuboid centered on a [[beacon]] block when it realizes it is being powered by a size 4 pyramid.
|nether/create_full_beacon
|—
}}
{{AdvancementRow
|title=How Did We Get Here?
|bg=fancy
|Bucket
|Have every effect applied at the same time
|A Furious Cocktail
|{{Collapse
|title=Have ''all'' of these 33 status [[effect]]s applied to the player at the same time:
|content={{flatlist|class=searchaux|indent=1|
* {{EffectLink|Absorption}}
* {{EffectLink|Bad Omen}}
* {{EffectLink|Blindness}}
* {{EffectLink|Conduit Power}}
* {{EffectLink|Darkness}}
* {{EffectLink|Dolphin's Grace}}
* {{EffectLink|Fire Resistance}}
* {{EffectLink|Glowing}}
* {{EffectLink|Haste}}
* {{EffectLink|Hero of the Village}}
* {{EffectLink|Hunger|link=Hunger (effect)}}
* {{EffectLink|Infested}}
* {{EffectLink|Invisibility}}
* {{EffectLink|Jump Boost}}
* {{EffectLink|Levitation}}
* {{EffectLink|Mining Fatigue}}
* {{EffectLink|Nausea}}
* {{EffectLink|Night Vision}}
* {{EffectLink|Oozing}}
* {{EffectLink|Poison}}
* {{EffectLink|Raid Omen}}
* {{EffectLink|Regeneration}}
* {{EffectLink|Resistance}}
* {{EffectLink|Slow Falling}}
* {{EffectLink|Slowness}}
* {{EffectLink|Speed}}
* {{EffectLink|Strength}}
* {{EffectLink|Trial Omen}}
* {{EffectLink|Water Breathing}}
* {{EffectLink|Weakness}}
* {{EffectLink|Weaving}}
* {{EffectLink|Wind Charged}}
* {{EffectLink|Wither|link=Wither (effect)}}
}}
|expanded=1}}
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.<br>
{{see also|Tutorial:Advancement guide/Nether tab#How Did We Get Here?}}
''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
|nether/all_effects
|{{xp|1000}} [[experience]]
}}
{{AdvancementTable|foot}}
=== The End ===
{{See also|Tutorial:Advancement guide/The End tab}}
[[File:Advancements Tree - The End.png|thumb|center|350px|alt=|Advancement tree in the "The End" tab (advancements in the same level may have a different order)]]
{{-}}
{{AdvancementTable|[[File:End Stone.png|16px|link=]] The End}}
{{AdvancementRow
|title=The End
|bg=plain
|End Stone
|Or the beginning?
|—
|Enter [[the End]] dimension.
|end/root
|—
}}
{{AdvancementRow
|title=Free the End
|bg=plain
|Dragon Head
|Good luck
|The End
|Kill the [[ender dragon]].<br>''If multiple players are involved in the dragon fight, only the player that deals the final blow to the dragon receives the advancement.''<ref>{{bug|MC-199994||Advancement "Free the End" is granted only to one player}}</ref>
|end/kill_dragon
|—
}}
{{AdvancementRow
|title=The Next Generation
|bg=oval
|Dragon Egg
|Hold the Dragon Egg
|Free the End
|Have a [[dragon egg]] in the inventory.
|end/dragon_egg
|—
}}
{{AdvancementRow
|title=Remote Getaway
|bg=plain
|Ender Pearl
|Escape the island
|Free the End
|Enter an [[end gateway]]
|end/enter_end_gateway
|—
}}
{{AdvancementRow
|title=The End... Again...
|bg=oval
|End Crystal.gif
|Respawn the Ender Dragon
|Free the End
|Be within a 192 block radius from the coordinates (0.0, 128, 0.0)<!-- EndDragonFight#setRespawnStage and VALID_PLAYER = EntitySelector.ENTITY_STILL_ALIVE.and(EntitySelector.withinDistance(0.0, 128.0, 0.0, 192.0));--> when an [[ender dragon]] is summoned using [[end crystal]]s.
|end/respawn_dragon
|—
}}
{{AdvancementRow
|title=You Need a Mint
|bg=oval
|Dragon's Breath
|Collect Dragon's Breath in a Glass Bottle
|Free the End
|Have a bottle of [[dragon's breath]] in the inventory.
|end/dragon_breath
|—
}}
{{AdvancementRow
|title=The City at the End of the Game
|bg=plain
|Purpur Block
|Go on in, what could happen?
|Remote Getaway
|Enter an [[end city]].
|end/find_end_city
|—
}}
{{AdvancementRow
|title=Sky's the Limit
|bg=oval
|Elytra
|Find Elytra
|The City at the End of the Game
|Have a pair of [[elytra]] in the inventory.
|end/elytra
|—
}}
{{AdvancementRow
|title=Great View From Up Here
|bg=fancy
|Shulker Shell
|Levitate up 50 blocks from the attacks of a [[Shulker]]
|The City at the End of the Game
|Move a distance of 50 blocks vertically with the [[Levitation]] effect applied, regardless of direction or whether it is caused by the effect.
|end/levitate
|{{xp|50}} [[experience]]
}}
{{AdvancementTable|foot}}
=== Adventure ===
{{See also|Tutorial:Advancement guide/Adventure tab}}
[[File:Advancements Tree - Adventure.png|thumb|center|350px|alt=|Advancement tree in the "Adventure" tab (advancements in the same level may have a different order)]]
{{-}}
{{AdvancementTable|[[File:Empty Map.png|16px|link=]] Adventure}}
{{AdvancementRow
|title=Adventure
|bg=plain
|Empty Map
|Adventure, exploration and combat
|—
|Kill any [[mob]], or be killed by any [[living entity]].
|adventure/root
|—
}}
{{AdvancementRow
|title=Voluntary Exile
|bg=plain
|Ominous Banner
|Kill a [[raid captain]].<br>Maybe consider staying away from villages for the time being...<ref>{{bug|MC-270919||Advancement "Voluntary Exile" outdated}}</ref>
|Adventure
|Kill an entity in the <code>[[Tag#entity_types raiders|#raiders]]</code> entity tag wearing an {{BlockLink|ominous banner}}:
{{flatlist|class=searchaux|indent=1|
* {{EntityLink|Evoker}}
* {{EntityLink|Illusioner}}
* {{EntityLink|Pillager}}
* {{EntityLink|Vindicator}}
}}
''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
|adventure/voluntary_exile
|—
}}
{{AdvancementRow
|title=Is It a Bird?
|bg=plain
|Spyglass
|Look at a [[Parrot]] through a [[Spyglass]]
|Adventure
|—
|adventure/spyglass_at_parrot
|—
}}
{{AdvancementRow
|title=Monster Hunter
|bg=plain
|Iron Sword
|Kill any hostile monster
|Adventure
|{{Collapse
|title=Kill ''one'' of these 37 [[mob]]s:
|content={{flatlist|class=searchaux|indent=1|
* {{EntityLink|Blaze}}
* {{EntityLink|Bogged}}
* {{EntityLink|Breeze}}
* {{EntityLink|Cave Spider}}
* {{EntityLink|Creaking}} (by destroying its [[creaking heart]])
* {{EntityLink|Creeper}}
* {{EntityLink|Drowned}}
* {{EntityLink|Elder Guardian}}
* {{EntityLink|Ender Dragon}}
* {{EntityLink|Enderman}}
* {{EntityLink|Endermite}}
* {{EntityLink|Evoker}}
* {{EntityLink|Ghast}}
* {{EntityLink|Guardian}}
* {{EntityLink|Hoglin}}
* {{EntityLink|Husk}}
* {{EntityLink|Magma Cube}}
* {{EntityLink|Phantom}}
* {{EntityLink|Piglin}}
* {{EntityLink|Piglin Brute}}
* {{EntityLink|Pillager}}
* {{EntityLink|Ravager}}
* {{EntityLink|Shulker}}
* {{EntityLink|Silverfish}}
* {{EntityLink|Skeleton}}
* {{EntityLink|Slime}}
* {{EntityLink|Spider}}
* {{EntityLink|Stray}}
* {{EntityLink|Vex}}
* {{EntityLink|Vindicator}}
* {{EntityLink|Witch}}
* {{EntityLink|Wither}}
* {{EntityLink|Wither Skeleton}}
* {{EntityLink|Zoglin}}
* {{EntityLink|Zombie}}
* {{EntityLink|Zombie Villager}}
* {{EntityLink|Zombified Piglin}}
}}
|expanded=1}}
Other mobs may be killed, but are ignored for this advancement.
|adventure/kill_a_mob
|—
}}
{{AdvancementRow
|title=The Power of Books
|bg=plain
|Chiseled Bookshelf
|Read the power signal of a Chiseled Bookshelf using a Comparator
|Adventure
|Place a [[comparator]] on any side of a [[chiseled bookshelf]], or the chiseled bookshelf against a comparator with the back of the comparator running into it.
|adventure/read_power_of_chiseled_bookshelf
|—
}}
{{AdvancementRow
|title=What a Deal!
|bg=plain
|Emerald
|Successfully trade with a Villager
|Adventure
|Take an item from a [[villager]] or [[wandering trader]]'s [[trading]] output slot.
|adventure/trade
|—
}}
{{AdvancementRow
|title=Crafting a New Look
|bg=plain
|Dune Armor Trim Smithing Template
|Craft a trimmed armor at a [[Smithing Table]]
|Adventure
|—
|adventure/trim_with_any_armor_pattern
|—
}}
{{AdvancementRow
|title=Sticky Situation
|bg=plain
|Honey Block
|Jump into a Honey Block to break your fall
|Adventure
|Collide on a vertical side of a [[honey block]] while falling.
|adventure/honey_block_slide
|—
}}
{{AdvancementRow
|title=Ol' Betsy
|bg=plain
|Crossbow
|Shoot a [[Crossbow]]
|Adventure
|—
|adventure/ol_betsy
|—
}}
{{AdvancementRow
|title=Surge Protector
|bg=plain
|Lightning Rod
|Protect a Villager from an undesired shock without starting a fire
|Adventure
|Be within 30 blocks of a [[lightning]] strike that doesn't set any blocks on fire, while an unharmed [[villager]] is within or up to six blocks above a 30×30×30 volume centered on the lightning strike.
|adventure/lightning_rod_with_villager_no_fire
|—
}}
{{AdvancementRow
|title=Caves & Cliffs
|bg=plain
|Water Bucket
|Free fall from the top of the world (build limit) to the bottom of the world and survive
|Adventure
|Fall {{tooltip|from at least Y{{=}}319|The last point the player touched the ground must be at or above Y{{=}}319.}} to at most Y{{=}}-59 with a {{tooltip|vertical distance|This, however, does count from the highest point the player has been, so jumping makes a difference.}} of {{tooltip|''greater than'' 379 blocks|Not just integer amounts greater than 379; falling from Y{{=}}320 to Y{{=}}-59 does not work, but Y{{=}}319.5 to Y{{=}}-60 is fine.}}.
|adventure/fall_from_world_height
|—
}}
{{AdvancementRow
|title=Respecting the Remnants
|bg=plain
|Brush
|Brush a [[Suspicious block]] to obtain a [[Pottery Sherd]]
|Adventure
|Brush either [[suspicious sand]] or [[suspicious gravel]] and have any [[pottery sherd]] in the inventory. These two events can happen separately from one another.
|adventure/salvage_sherd
|—
}}
{{AdvancementRow
|title=Sneak 100
|bg=plain
|Sculk Sensor.gif
|Sneak near a Sculk Sensor or Warden to prevent it from detecting you
|Adventure
|Sneak within 8 blocks from a [[sculk sensor]], or 16 blocks from a [[warden]].
|adventure/avoid_vibration
|—
}}
{{AdvancementRow
|title=Sweet Dreams
|bg=plain
|Red Bed
|Sleep in a Bed to change your respawn point
|Adventure
|Lie down in a [[bed]]. The advancement is granted as soon as the player is in the bed, even if the player does not successfully sleep.
|adventure/sleep_in_bed
|—
}}
{{AdvancementRow
|title=Hero of the Village
|bg=fancy
|Ominous Banner
|Successfully defend a village from a raid
|Voluntary Exile
|Kill at least one raid mob during a [[raid]] and wait until it ends in victory.
''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
|adventure/hero_of_the_village
|{{xp|100}} [[experience]]
|—
}}
{{AdvancementRow
|title=Is It a Balloon?
|bg=plain
|Spyglass
|Look at a [[Ghast]] through a [[Spyglass]]
|Is It a Bird?
|—
|adventure/spyglass_at_ghast
|—
}}
{{AdvancementRow
|bg=plain
|title=A Throwaway Joke
|Trident
|Throw a Trident at something.<br>Note: Throwing away your only weapon is not a good idea.
|Monster Hunter
|Hit a [[mob]] with a thrown [[trident]].
|adventure/throw_trident
|—
}}
{{AdvancementRow
|title=It Spreads
|bg=fancy
|Sculk Catalyst
|Kill a mob near a Sculk Catalyst
|Monster Hunter
|{{Collapse
|title=Kill ''one'' of these 73 mobs near a [[sculk catalyst]]:
|content={{flatlist|class=searchaux|indent=1|
* {{EntityLink|Armadillo}}
* {{EntityLink|Axolotl}}
* {{EntityLink|Bee}}
* {{EntityLink|Blaze}}
* {{EntityLink|Bogged}}
* {{EntityLink|Breeze}}
* {{EntityLink|Camel}}
* {{EntityLink|Cat}}
* {{EntityLink|Cave Spider}}
* {{EntityLink|Chicken}}
* {{EntityLink|Cod}}
* {{EntityLink|Cow}}
* {{EntityLink|Creeper}}
* {{EntityLink|Donkey}}
* {{EntityLink|Dolphin}}
* {{EntityLink|Drowned}}
* {{EntityLink|Elder Guardian}}
* {{EntityLink|Enderman}}
* {{EntityLink|Endermite}}
* {{EntityLink|Evoker}}
* {{EntityLink|Fox}}
* {{EntityLink|Frog}}
* {{EntityLink|Ghast}}
* {{EntityLink|Goat}}
* {{EntityLink|Glow Squid}}
* {{EntityLink|Giant}}
* {{EntityLink|Guardian}}
* {{EntityLink|Hoglin}}
* {{EntityLink|Horse}}
* {{EntityLink|Husk}}
* {{EntityLink|Illusioner}}
* {{EntityLink|Llama}}
* {{EntityLink|Magma Cube}}
* {{EntityLink|Mooshroom}}
* {{EntityLink|Ocelot}}
* {{EntityLink|Panda}}
* {{EntityLink|Parrot}}
* {{EntityLink|Phantom}}
* {{EntityLink|Pig}}
* {{EntityLink|Piglin}}
* {{EntityLink|Piglin Brute}}
* {{EntityLink|Pillager}}
* {{EntityLink|Polar Bear}}
* {{EntityLink|Pufferfish}}
* {{EntityLink|Rabbit}}
* {{EntityLink|Ravager}}
* {{EntityLink|Salmon}}
* {{EntityLink|Sheep}}
* {{EntityLink|Shulker}}
* {{EntityLink|Silverfish}}
* {{EntityLink|Skeleton}}
* {{EntityLink|Skeleton Horse}}
* {{EntityLink|Slime}}
* {{EntityLink|Sniffer}}
* {{EntityLink|Stray}}
* {{EntityLink|Spider}}
* {{EntityLink|Squid}}
* {{EntityLink|Strider}}
* {{EntityLink|Trader Llama}}
* {{EntityLink|Tropical Fish}}
* {{EntityLink|Turtle}}
* {{EntityLink|Vex}}
* {{EntityLink|Vindicator}}
* {{EntityLink|Warden}}
* {{EntityLink|Witch}}
* {{EntityLink|Wither}}
* {{EntityLink|Wither Skeleton}}
* {{EntityLink|Wolf}}
* {{EntityLink|Zoglin}}
* {{EntityLink|Zombie}}
* {{EntityLink|Zombie Horse}}
* {{EntityLink|Zombie Villager}}
* {{EntityLink|Zombified Piglin}}
}}}}
{{tooltip|Mobs that drop no experience|all baby animals, allays, bats, iron golems, snow golems, villagers, and wandering traders}} as well as the [[ender dragon]] are ignored for this advancement.
|adventure/kill_mob_near_sculk_catalyst
|—
}}
{{AdvancementRow
|title=Take Aim
|bg=plain
|Bow
|Shoot something with an Arrow
|Monster Hunter
|Using a [[bow]] or a [[crossbow]], shoot a mob with an [[arrow]], [[tipped arrow]], or [[spectral arrow]].
|adventure/shoot_arrow
|—
}}
{{AdvancementRow
|title=Monsters Hunted
|bg=fancy
|Diamond Sword
|Kill one of every hostile monster
|Monster Hunter
|{{Collapse
|title=Kill ''each'' of these 37 [[mob]]s:
|content={{flatlist|class=searchaux|indent=1|
* {{EntityLink|Blaze}}
* {{EntityLink|Bogged}}
* {{EntityLink|Breeze}}
* {{EntityLink|Cave Spider}}
* {{EntityLink|Creaking}} (by destroying its [[creaking heart]])
* {{EntityLink|Creeper}}
* {{EntityLink|Drowned}}
* {{EntityLink|Elder Guardian}}
* {{EntityLink|Ender Dragon}}
* {{EntityLink|Enderman}}
* {{EntityLink|Endermite}}
* {{EntityLink|Evoker}}
* {{EntityLink|Ghast}}
* {{EntityLink|Guardian}}
* {{EntityLink|Hoglin}}
* {{EntityLink|Husk}}
* {{EntityLink|Magma Cube}}
* {{EntityLink|Phantom}}
* {{EntityLink|Piglin}}
* {{EntityLink|Piglin Brute}}
* {{EntityLink|Pillager}}
* {{EntityLink|Ravager}}
* {{EntityLink|Shulker}}
* {{EntityLink|Silverfish}}
* {{EntityLink|Skeleton}}
* {{EntityLink|Slime}}
* {{EntityLink|Spider}}
* {{EntityLink|Stray}}
* {{EntityLink|Vex}}
* {{EntityLink|Vindicator}}
* {{EntityLink|Witch}}
* {{EntityLink|Wither}}
* {{EntityLink|Wither Skeleton}}
* {{EntityLink|Zoglin}}
* {{EntityLink|Zombie}}
* {{EntityLink|Zombie Villager}}
* {{EntityLink|Zombified Piglin}}
}}
|expanded=1}}
Other mobs may be killed, but are ignored for this advancement.
|adventure/kill_all_mobs
|{{xp|100}} [[experience]]
}}
{{AdvancementRow
|title=Postmortal
|bg=oval
|Totem of Undying
|Use a Totem of Undying to cheat death
|Monster Hunter
|Activate a [[totem of undying]] by taking fatal [[damage]].
|adventure/totem_of_undying
|—
}}
{{AdvancementRow
|title=Hired Help
|bg=oval
|Carved Pumpkin
|Summon an Iron Golem to help defend a village
|What a Deal!
|Summon an [[iron golem]].
|adventure/summon_iron_golem
|—
}}
{{AdvancementRow
|title=Star Trader
|bg=plain
|Emerald
|Trade with a Villager at the [[build height limit]]
|What a Deal!
|Stand on any block that is higher than 318 and trade with a [[villager]] or [[wandering trader]].
|adventure/trade_at_world_height
|—
}}
{{AdvancementRow
|title=Smithing with Style
|bg=fancy
|Silence Armor Trim Smithing Template
|Apply these [[smithing template]]s at least once: [[Spire Armor Trim|Spire]], [[Snout Armor Trim|Snout]], [[Rib Armor Trim|Rib]], [[Ward Armor Trim|Ward]], [[Silence Armor Trim|Silence]], [[Vex Armor Trim|Vex]], [[Tide Armor Trim|Tide]], [[Wayfinder Armor Trim|Wayfinder]]
|Crafting a New Look
|—
|adventure/trim_with_all_exclusive_armor_patterns
|{{xp|150}} [[experience]]
}}
{{AdvancementRow
|title=Two Birds, One Arrow
|bg=fancy
|Crossbow
|Kill two Phantoms with a piercing Arrow
|Ol' Betsy
|Use a [[crossbow]] enchanted with [[Piercing]] to kill two [[phantom]]s with a single arrow shot.
|adventure/two_birds_one_arrow
|{{xp|65}} [[experience]]
}}
{{AdvancementRow
|title=Who's the Pillager Now?
|bg=plain
|Crossbow
|Give a Pillager a taste of their own medicine
|Ol' Betsy
|Kill a [[pillager]] with a [[crossbow]] shot.
|adventure/whos_the_pillager_now
|—
}}
{{AdvancementRow
|title=Arbalistic
|bg=fancy
|Crossbow
|Kill five unique [[mob]]s with one [[crossbow]] shot
|Ol' Betsy
|{{EntityLink|Armor Stand}} also counts for this advancement.<br>''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
|adventure/arbalistic
|{{xp|85}} [[experience]]
}}
{{AdvancementRow
|title=Careful Restoration
|bg=plain
|Decorated Pot
|Make a [[Decorated Pot]] out of 4 [[Pottery Sherd]]s
|Respecting the Remnants
|—
|adventure/craft_decorated_pot_using_only_sherds
|—
}}
{{AdvancementRow
|title=Adventuring Time
|bg=fancy
|Diamond Boots
|Discover every biome
|Sweet Dreams
|{{Collapse
|title=Visit ''all'' of these 54 [[biome]]s:
|content={{flatlist|class=searchaux|indent=1|
* {{BiomeLink|Badlands}}
* {{BiomeLink|Bamboo Jungle}}
* {{BiomeLink|Beach}}
* {{BiomeLink|Birch Forest}}
* {{BiomeLink|Cherry Grove}}
* {{BiomeLink|Cold Ocean|link=Ocean#Cold Ocean}}
* {{BiomeLink|Dark Forest}}
* {{BiomeLink|Deep Cold Ocean|link=Ocean#Deep Cold Ocean}}
* {{BiomeLink|Deep Dark}}
* {{BiomeLink|Deep Frozen Ocean|link=Ocean#Deep Frozen Ocean}}
* {{BiomeLink|Deep Lukewarm Ocean|link=Ocean#Deep Lukewarm Ocean}}
* {{BiomeLink|Deep Ocean}}
* {{BiomeLink|Desert}}
* {{BiomeLink|Dripstone Caves}}
* {{BiomeLink|Eroded Badlands}}
* {{BiomeLink|Flower Forest}}
* {{BiomeLink|Forest}}
* {{BiomeLink|Frozen Ocean}}
* {{BiomeLink|Frozen Peaks}}
* {{BiomeLink|Frozen River}}
* {{BiomeLink|Grove}}
* {{BiomeLink|Ice Spikes}}
* {{BiomeLink|Jagged Peaks}}
* {{BiomeLink|Jungle}}
* {{BiomeLink|Lukewarm Ocean|link=Ocean#Lukewarm Ocean}}
* {{BiomeLink|Lush Caves}}
* {{BiomeLink|Mangrove Swamp}}
* {{BiomeLink|Meadow}}
* {{BiomeLink|Mushroom Fields}}
* {{BiomeLink|Ocean}}
* {{BiomeLink|Old Growth Birch Forest}}
* {{BiomeLink|Old Growth Pine Taiga}}
* {{BiomeLink|Old Growth Spruce Taiga}}
* {{BiomeLink|Pale Garden}}
* {{BiomeLink|Plains}}
* {{BiomeLink|River}}
* {{BiomeLink|Savanna}}
* {{BiomeLink|Savanna Plateau}}
* {{BiomeLink|Snowy Beach}}
* {{BiomeLink|Snowy Plains}}
* {{BiomeLink|Snowy Slopes}}
* {{BiomeLink|Snowy Taiga}}
* {{BiomeLink|Sparse Jungle}}
* {{BiomeLink|Stony Peaks}}
* {{BiomeLink|Stony Shore}}
* {{BiomeLink|Sunflower Plains}}
* {{BiomeLink|Swamp}}
* {{BiomeLink|Taiga}}
* {{BiomeLink|Warm Ocean|link=Ocean#Warm Ocean}}
* {{BiomeLink|Windswept Forest}}
* {{BiomeLink|Windswept Gravelly Hills}}
* {{BiomeLink|Windswept Hills}}
* {{BiomeLink|Windswept Savanna}}
* {{BiomeLink|Wooded Badlands}}
}}
|expanded=1}}
The advancement is only for [[Overworld]] biomes. Other biomes may also be visited, but are ignored for this advancement.
|adventure/adventuring_time
|{{xp|500}} [[experience]]
}}
{{AdvancementRow
|title=Sound of Music
|bg=plain
|Jukebox
|Make the Meadows come alive with the sound of music from a Jukebox
|Sweet Dreams
|Use a [[music disc]] on a [[jukebox]] that stands within a [[meadow]] biome.
|adventure/play_jukebox_in_meadows
|—
}}
{{AdvancementRow
|title=Light as a Rabbit
|bg=plain
|Leather Boots
|Walk on Powder Snow... without sinking in it
|Sweet Dreams
|Walk on [[powder snow]] while wearing [[leather boots]].
|adventure/walk_on_powder_snow_with_leather_boots
|—
}}
{{AdvancementRow
|title=Is It a Plane?
|bg=plain
|Spyglass
|Look at the [[Ender Dragon]] through a [[Spyglass]]
|Is It a Balloon?
|—
|adventure/spyglass_at_dragon
|—
}}
{{AdvancementRow
|title=Very Very Frightening
|bg=plain
|Trident
|Strike a Villager with lightning
|A Throwaway Joke
|Hit a [[villager]] with [[lightning]] created by a [[trident]] with the [[Channeling]] enchantment, turning it into a [[witch]].
|adventure/very_very_frightening
|—
}}
{{AdvancementRow
|title=Sniper Duel
|bg=fancy
|Arrow
|Kill a Skeleton from at least 50 meters away
|Take Aim
|Receive kill credit for a [[skeleton]] that is at least 50 blocks away <u>horizontally</u> and is killed by a projectile.
|adventure/sniper_duel
|{{xp|50}} [[experience]]
}}
{{AdvancementRow
|title=Bullseye
|bg=fancy
|Target
|Hit the bullseye of a Target block from at least 30 meters away
|Take Aim
|Be at least 30 blocks away horizontally when the center of a [[target]] is shot with a projectile by the player.
|adventure/bullseye
|{{xp|50}} [[experience]]
}}
{{AdvancementRow
|title=Isn't It Scute?
|bg=plain
|Armadillo Scute
|Get [[Armadillo Scute]]s from an [[Armadillo]] using a [[Brush]]
|Adventure
|{{Control|Use}} a [[brush]] on an armadillo.
|adventure/brush_armadillo
|—
}}
{{AdvancementRow
|title=Minecraft: Trial(s) Edition
|bg=plain
|Chiseled Tuff
|Step foot in a [[Trial Chamber]]
|Adventure
|—
|adventure/minecraft_trials_edition
|—
}}
{{AdvancementRow
|title=Crafters Crafting Crafters
|bg=plain
|Crafter
|Be near a Crafter when it crafts a Crafter
|Adventure
|—
|adventure/crafters_crafting_crafters
|—
}}
{{AdvancementRow
|title=Lighten Up
|bg=plain
|Copper Bulb
|Scrape a [[Copper Bulb]] with an [[Axe]] to make it brighter
|Minecraft: Trial(s) Edition
|Use any type of axe on a lit copper bulb that is at least partially oxidized.
|adventure/lighten_up
|—
}}
{{AdvancementRow
|title=Who Needs Rockets?
|bg=plain
|Wind Charge
|Use a [[Wind Charge]] to launch yourself upwards 8 blocks
|Minecraft: Trial(s) Edition
|—
|adventure/who_needs_rockets
|—
}}
{{AdvancementRow
|title=Under Lock and Key
|bg=plain
|Trial Key
|Use a [[Trial Key]] on a [[Vault]]
|Minecraft: Trial(s) Edition
|—
|adventure/under_lock_and_key
|—
}}
{{AdvancementRow
|title=Revaulting
|bg=oval
|Ominous Trial Key
|Use an [[Ominous Trial Key]] on an [[Ominous Vault]]
|Under Lock and Key
|—
|adventure/revaulting
|—
}}
{{AdvancementRow
|title=Blowback
|bg=fancy
|Wind Charge
|Kill a [[Breeze]] with a deflected Breeze-shot [[Wind Charge]]
|Minecraft: Trial(s) Edition
|Kill a breeze by deflecting a wind charge that was shot by the breeze itself.
|adventure/blowback
|{{xp|40}} [[experience]]
}}
{{AdvancementRow
|title=Over-Overkill
|bg=fancy
|Mace
|Deal 50 hearts of damage in a single hit using the [[Mace]]
|Minecraft: Trial(s) Edition
|
|adventure/overoverkill
|{{xp|50}} [[experience]]
}}
{{AdvancementTable|foot}}
=== Husbandry ===
{{see also|Tutorial:Advancement guide/Husbandry tab}}
[[File:Advancements Tree - Husbandry.png|thumb|center|350px|alt=|Advancement tree in the "Husbandry" tab (advancements in the same level may have a different order)]]
{{-}}
{{AdvancementTable|[[File:Hay Bale (UD) JE2 BE2.png|15px|link=]] Husbandry}}
{{AdvancementRow
|title=Husbandry
|bg=plain
|Hay Bale
|The world is full of friends and food
|—
|Consume anything that can be consumed, except for [[cake]].
|husbandry/root
|—
}}
{{AdvancementRow
|title=Bee Our Guest
|bg=plain
|Honey Bottle
|Use a [[Campfire]] to collect Honey from a Beehive using a Glass Bottle without aggravating the Bees
|Husbandry
|{{control|Use}} a [[glass bottle]] on a [[beehive]] or bee nest while not angering the [[bee]]s inside.
|husbandry/safely_harvest_honey
|—
}}
{{AdvancementRow
|title=The Parrots and the Bats
|bg=plain
|Wheat
|Breed two animals together
|Husbandry
|{{Collapse
|title=Breed a pair of ''any'' of these 26 [[mob]]s:
|content={{flatlist|class=searchaux|indent=1|
* {{EntityLink|Armadillo}}
* {{EntityLink|Axolotl}}
* {{EntityLink|Bee}}
* {{EntityLink|Camel}}
* {{EntityLink|Cat}}
* {{EntityLink|Chicken}}
* {{EntityLink|Cow}}
* {{EntityLink|Donkey}}
* {{EntityLink|Fox}}
* {{EntityLink|Frog}}
* {{EntityLink|Goat}}
* {{EntityLink|Hoglin}}
* {{EntityLink|Horse}}
* {{EntityLink|Llama}}
* {{EntityLink|Mooshroom}}
* {{EntityLink|Mule}}
* {{EntityLink|Ocelot}}
* {{EntityLink|Panda}}
* {{EntityLink|Pig}}
* {{EntityLink|Rabbit}}
* {{EntityLink|Sheep}}
* {{EntityLink|Sniffer}}
* {{EntityLink|Strider}}
* {{EntityLink|Trader Llama}}
* {{EntityLink|Turtle}}
* {{EntityLink|Wolf}}
}}
|expanded=1}}
A [[mule]] must be the result of [[breeding]] a [[horse]] and a [[donkey]] for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
|husbandry/breed_an_animal
|—
}}
{{AdvancementRow
|title=You've Got a Friend in Me
|bg=plain
|Cookie
|Have an Allay deliver items to you
|Husbandry
|Give an [[allay]] an item and then have it return to the player with more of that item.<br>''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
|husbandry/allay_deliver_item_to_player
|—
}}
{{AdvancementRow
|title=Whatever Floats Your Goat!
|bg=plain
|Oak Boat
|Get in a Boat and float with a Goat
|Husbandry
|Enter a [[boat]] or a raft with a [[goat]].
|husbandry/ride_a_boat_with_a_goat
|—
}}
{{AdvancementRow
|title=Best Friends Forever
|bg=plain
|Lead
|Tame an animal
|Husbandry
|Tame ''one'' of these 8 tameable [[mob]]s:
{{flatlist|class=searchaux|indent=1|
* {{EntityLink|Cat}}
* {{EntityLink|Donkey}}
* {{EntityLink|Horse}}
* {{EntityLink|Llama}}
* {{EntityLink|Mule}}
* {{EntityLink|Parrot}}
* {{EntityLink|Trader Llama}}
* {{EntityLink|Wolf}}
}}
{{EntityLink|Skeleton Horse}} and {{EntityLink|Zombie Horse}} can be tamed in the same way as a regular horse to gain this advancement with the [[Commands/ride|ride command]].
|husbandry/tame_an_animal
|—
}}
{{AdvancementRow
|title=Glow and Behold!
|bg=plain
|Glow Ink Sac
|Make the text of any kind of sign glow
|Husbandry
|Use a [[glow ink sac]] on a [[sign]] or a [[hanging sign]].
|husbandry/make_a_sign_glow
|—
}}
{{AdvancementRow
|title=Fishy Business
|bg=plain
|Fishing Rod
|Catch a fish
|Husbandry
|Reel in a [[fishing rod]] attached to any of these [[fish]] items:
{{flatlist|class=searchaux|indent=1|
* {{ItemLink|Raw Cod}}
* {{ItemLink|Raw Salmon}}
* {{ItemLink|Tropical Fish|link=Tropical Fish (item)}}
* {{ItemLink|Pufferfish|link=Pufferfish (item)}}
}}
The player need not to have actually [[Fishing|fished]] to trigger this advancement.
|husbandry/fishy_business
|—
}}
{{AdvancementRow
|title=Total Beelocation
|bg=plain
|Bee Nest
|Move a [[Bee Nest]], with 3 [[Bee]]s inside, using [[Silk Touch]]
|Husbandry
|Unlike most other advancements, this advancement is granted upon breaking the nest, rather than it entering your inventory.
|husbandry/silk_touch_nest
|—
}}
{{AdvancementRow
|title=Bukkit Bukkit
|bg=plain
|Bucket of Tadpole
|Catch a [[Tadpole]] in a Bucket
|Husbandry
|—
|husbandry/tadpole_in_a_bucket
|—
}}
{{AdvancementRow
|title=Smells Interesting
|bg=plain
|Sniffer Egg
|Obtain a Sniffer Egg
|Husbandry
|Have a [[sniffer egg]] in the inventory.<br>''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
|husbandry/obtain_sniffer_egg
|—
}}
{{AdvancementRow
|title=A Seedy Place
|bg=plain
|Wheat
|Plant a seed and watch it grow
|Husbandry
|Plant ''one'' of these 7 crops:
{{flatlist|class=searchaux|indent=1|
* {{ItemLink|Beetroot Seeds|Beetroot}}
* {{ItemLink|Melon Seeds|Melon}}
* {{ItemLink|Nether Wart}}
* {{ItemLink|Pumpkin Seeds|Pumpkin}}
* {{ItemLink|Wheat Seeds|Wheat}}
* {{ItemLink|Torchflower Seeds|Torchflower}}
* {{ItemLink|Pitcher Pod|Pitcher}}
}}
Other crops and plants can be planted, but are ignored for this advancement.
|husbandry/plant_seed
|—
}}
{{AdvancementRow
|title=Wax On
|bg=plain
|Honeycomb
|Apply Honeycomb to a Copper block!
|Bee Our Guest
|{{control|Use|text=Wax}} ''any'' of these 9 waxable [[Copper#Block|copper block variants]] using a [[honeycomb]]:
{{flatlist|class=searchaux|indent=1|
* {{BlockLink|Block of Copper}}
* {{BlockLink|Chiseled Copper}}
* {{BlockLink|Copper Bulb}}
* {{BlockLink|Copper Door}}
* {{BlockLink|Copper Grate}}
* {{BlockLink|Copper Trapdoor}}
* {{BlockLink|Cut Copper}}
* {{BlockLink|Cut Copper Slab}}
* {{BlockLink|Cut Copper Stairs}}
}}
The block can be in any of its four [[oxidation]] stages, but cannot already be waxed.
|husbandry/wax_on
|—
}}
{{AdvancementRow
|title=Two by Two
|bg=fancy
|Golden Carrot
|Breed all the animals!
|The Parrots and the Bats
|{{Collapse
|title=[[Breed]] a pair of ''each'' of these 25 [[mob]]s:
|content={{flatlist|class=searchaux|indent=1|
* {{EntityLink|Armadillo}}
* {{EntityLink|Axolotl}}
* {{EntityLink|Bee}}
* {{EntityLink|Camel}}
* {{EntityLink|Cat}}
* {{EntityLink|Chicken}}
* {{EntityLink|Cow}}
* {{EntityLink|Donkey}}
* {{EntityLink|Fox}}
* {{EntityLink|Frog}}
* {{EntityLink|Goat}}
* {{EntityLink|Hoglin}}
* {{EntityLink|Horse}}
* {{EntityLink|Llama}}
* {{EntityLink|Mooshroom}}
* {{EntityLink|Mule}}
* {{EntityLink|Ocelot}}
* {{EntityLink|Panda}}
* {{EntityLink|Pig}}
* {{EntityLink|Rabbit}}
* {{EntityLink|Sheep}}
* {{EntityLink|Sniffer}}
* {{EntityLink|Strider}}
* {{EntityLink|Turtle}}
* {{EntityLink|Wolf}}
}}
|expanded=1}}
A trader llama does not count as a [[llama]], and a [[mule]] must be the result of breeding a [[horse]] and a [[donkey]] for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.
|husbandry/bred_all_animals
|{{xp|100}} [[experience]]
}}
{{AdvancementRow
|title=Birthday Song
|bg=plain
|Note Block
|Have an Allay drop a Cake at a Note Block
|You've Got a Friend in Me
|Give an [[allay]] a [[cake]] and then {{control|use}} a [[note block]] to make the allay drop the cake at a note block.<br>''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
|husbandry/allay_deliver_cake_to_note_block
|—
}}
{{AdvancementRow
|title=A Complete Catalogue
|bg=fancy
|Raw Cod
|Tame all Cat variants!
|Best Friends Forever
|Tame ''each'' of these 11 [[cat]] variants:
{{flatlist|class=searchaux|indent=1|
* {{EntityLink|Tabby Cat|Tabby|link=Cat#Appearance}}
* {{EntityLink|Tuxedo Cat|Tuxedo|link=Cat#Appearance}}
* {{EntityLink|Red Cat|Red|link=Cat#Appearance}}
* {{EntityLink|Siamese Cat|Siamese|link=Cat#Appearance}}
* {{EntityLink|British Shorthair Cat|British Shorthair|link=Cat#Appearance}}
* {{EntityLink|Calico Cat|Calico|link=Cat#Appearance}}
* {{EntityLink|Persian Cat|Persian|link=Cat#Appearance}}
* {{EntityLink|Ragdoll Cat|Ragdoll|link=Cat#Appearance}}
* {{EntityLink|White Cat|White|link=Cat#Appearance}}
* {{EntityLink|Jellie Cat|Jellie|link=Cat#Appearance}}
* {{EntityLink|Black Cat|Black|link=Cat#Appearance}}
}}
|husbandry/complete_catalogue
|{{xp|50}} [[experience]]
}}
{{AdvancementRow
|title=Tactical Fishing
|bg=plain
|Bucket of Pufferfish
|Catch a Fish... without a Fishing Rod!
|Fishy Business
|{{Control|Use}} a [[water bucket]] on any [[fish]] mob.
|husbandry/tactical_fishing
|—
}}
{{AdvancementRow
|title=When the Squad Hops into Town
|bg=plain
|Lead
|Get each [[Frog]] variant on a [[Lead]]
|Bukkit Bukkit
|The frogs don't need to be leashed at the same time.<ref>{{bug|MC-252401|||WAI}}</ref>
|husbandry/leash_all_frog_variants
|—
}}
{{AdvancementRow
|title=Little Sniffs
|bg=plain
|Torchflower Seeds
|Feed a Snifflet
|Smells Interesting
|Feed [[torchflower seeds]] to a [[snifflet]].<br>''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
|husbandry/feed_snifflet
|—
}}
{{AdvancementRow
|title=A Balanced Diet
|bg=fancy
|Apple
|Eat everything that is edible, even if it's not good for you
|A Seedy Place
|{{Collapse
|title=Eat ''each'' of these 40 [[food]]s:
|content={{flatlist|class=searchaux|indent=1|
* {{ItemLink|Apple}}
* {{ItemLink|Baked Potato}}
* {{ItemLink|Beetroot}}
* {{ItemLink|Beetroot Soup}}
* {{ItemLink|Bread}}
* {{ItemLink|Carrot}}
* {{ItemLink|Chorus Fruit}}
* {{ItemLink|Cooked Chicken}}
* {{ItemLink|Cooked Cod}}
* {{ItemLink|Cooked Mutton}}
* {{ItemLink|Cooked Porkchop}}
* {{ItemLink|Cooked Rabbit}}
* {{ItemLink|Cooked Salmon}}
* {{ItemLink|Cookie}}
* {{ItemLink|Dried Kelp}}
* {{ItemLink|Enchanted Golden Apple}}
* {{ItemLink|Glow Berries}}
* {{ItemLink|Golden Apple}}
* {{ItemLink|Golden Carrot}}
* {{ItemLink|Honey Bottle}}
* {{ItemLink|Melon Slice}}
* {{ItemLink|Mushroom Stew}}
* {{ItemLink|Poisonous Potato}}
* {{ItemLink|Potato}}
* {{ItemLink|link=Pufferfish (item)|Pufferfish}}
* {{ItemLink|Pumpkin Pie}}
* {{ItemLink|Rabbit Stew}}
* {{ItemLink|Raw Beef}}
* {{ItemLink|Raw Chicken}}
* {{ItemLink|Raw Cod}}
* {{ItemLink|Raw Mutton}}
* {{ItemLink|Raw Porkchop}}
* {{ItemLink|Raw Rabbit}}
* {{ItemLink|Raw Salmon}}
* {{ItemLink|Rotten Flesh}}
* {{ItemLink|Spider Eye}}
* {{ItemLink|Steak}}
* {{ItemLink|Suspicious Stew}}
* {{ItemLink|Sweet Berries}}
* {{ItemLink|Tropical Fish|link=Tropical Fish (item)}}
}}
|expanded=1}}
Other foods and consumables can be eaten, but are ignored for this advancement.
|husbandry/balanced_diet
|{{xp|100}} [[experience]]
}}
{{AdvancementRow
|title=Serious Dedication
|bg=fancy
|Netherite Hoe
|Use a [[Netherite Ingot]] to upgrade a [[Hoe]], and then reevaluate your life choices
|A Seedy Place
|Have a netherite hoe in the inventory.
|husbandry/obtain_netherite_hoe
|{{xp|100}} [[experience]]
}}
{{AdvancementRow
|title=Wax Off
|bg=plain
|Stone Axe
|Scrape Wax off of a Copper block!
|Wax On
|{{control|Use}} an [[axe]] to [[Block of Copper#Scraping|revert]] ''any'' of these 9 [[Block of Copper#Waxing|waxed]] variants of [[Copper#Blocks|copper blocks]]:
{{flatlist|class=searchaux|indent=1|
* {{BlockLink|Block of Copper}}
* {{BlockLink|Chiseled Copper}}
* {{BlockLink|Copper Bulb}}
* {{BlockLink|Copper Door}}
* {{BlockLink|Copper Grate}}
* {{BlockLink|Copper Trapdoor}}
* {{BlockLink|Cut Copper}}
* {{BlockLink|Cut Copper Slab}}
* {{BlockLink|Cut Copper Stairs}}
}}
The block can be in any of its four [[oxidation]] stages.
|husbandry/wax_off
|—
}}
{{AdvancementRow
|title=The Cutest Predator
|bg=plain
|Bucket of Axolotl
|Catch an [[Axolotl]] in a [[Bucket]]
|Tactical Fishing
|{{Control|Use}} a [[water bucket]] on an axolotl.
|husbandry/axolotl_in_a_bucket
|—
}}
{{AdvancementRow
|title=With Our Powers Combined!
|bg=fancy
|Verdant Froglight
|Have all Froglights in your inventory
|When the Squad Hops into Town
|Have a pearlescent, ochre, and verdant [[froglight]] in the inventory at the same time.
|husbandry/froglights
|—
}}
{{AdvancementRow
|title=Planting the Past
|bg=plain
|Pitcher Pod
|Plant any Sniffer seed
|Little Sniffs
|Plant either {{ItemLink|Torchflower Seeds}} or a {{ItemLink|Pitcher Pod}}.<br>''This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.''
|husbandry/plant_any_sniffer_seed
|—
}}
{{AdvancementRow
|title=The Healing Power of Friendship!
|anchor=The Healing Power of Friendship
|bg=plain
|Bucket of Tropical Fish
|Team up with an axolotl and win a fight
|The Cutest Predator
|Have the [[Regeneration]] effect applied from assisting an [[axolotl]] or it killing a mob.
|husbandry/kill_axolotl_target
|—
}}<!-- The exclamation mark only appears only in chat and toast when advancement has been completed. -->
{{AdvancementRow
|title=Good as New
|bg=plain
|Wolf Armor
|Repair a damaged [[Wolf Armor]] using [[Armadillo Scute]]s
|Best Friends Forever
|Repair damaged wolf armor to full [[durability]] while the armor is equipped on the [[wolf]].
|husbandry/repair_wolf_armor
|—
}}
{{AdvancementRow
|title=The Whole Pack
|bg=fancy
|Bone
|Tame one of each [[Wolf]] variant
|Best Friends Forever
|Tame ''each'' of these 9 wolf variants:
{{flatlist|class=searchaux|indent=1|
* {{EntityLink|Ashen Wolf|Ashen|link=Wolf#Variants}}
* {{EntityLink|Black Wolf|Black|link=Wolf#Variants}}
* {{EntityLink|Chestnut Wolf|Chestnut|link=Wolf#Variants}}
* {{EntityLink|Pale Wolf|Pale|link=Wolf#Variants}}
* {{EntityLink|Rusty Wolf|Rusty|link=Wolf#Variants}}
* {{EntityLink|Snowy Wolf|Snowy|link=Wolf#Variants}}
* {{EntityLink|Spotted Wolf|Spotted|link=Wolf#Variants}}
* {{EntityLink|Striped Wolf|Striped|link=Wolf#Variants}}
* {{EntityLink|Woods Wolf|Woods|link=Wolf#Variants}}
}}
|husbandry/whole_pack
|{{xp|50}} [[experience]]
}}
{{AdvancementRow
|title=Shear Brilliance
|bg=plain
|Shears
|Remove Wolf Armor from a Wolf using [[Shears]]
|Best Friends Forever
|—
|husbandry/remove_wolf_armor
|—
}}
{{AdvancementTable|foot}}
== JSON format ==
{{main|Advancement definition}}
== Sounds ==
{{SoundTable
| type = java
| {{SoundLine
| sound =In.ogg
|subtitle=MC-200463
|source=master
|description=When any advancement is completed
|id=ui.toast.in
|translationkey=-
|volume=0.4
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Out.ogg
|subtitle=MC-200463
|source=master
|description=When an advancement [[toasts|toast]] finishes
|id=ui.toast.out
|translationkey=-
|volume=0.4
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Challenge complete.ogg
|subtitle=MC-200463
|source=master
|description=When a challenge advancement is completed
|id=ui.toast.challenge_complete
|translationkey=-
|volume=0.6
|pitch=1.0
| distance = 16
}}
}}
== History ==
{{info needed section|Split this into two tables: one for changes to vanilla's advancements and one for changes and additions with respect to advancement triggers and other technical details}}
=== Advancement entries and requirements ===
{{HistoryTable
|{{HistoryLine||February 16, 2017|link={{tweet|Dinnerbone|832253239387123713}}|[[Dinnerbone]] tweets that he had spent an entire day designing "a new thing" with [[Darngeek]].}}
|{{HistoryLine||February 20, 2017|link={{tweet|Dinnerbone|833598156264898560}}|The design on "this thing" is now done and can begin to be implemented; he later hints at the feature's name.<ref>{{tweet|Dinnerbone|833598333331599361|Getting this implemented in a nice way would be a real advancement for the game.|February 20, 2017}}</ref>}}
|{{HistoryLine||February 22, 2017|link={{tweet|Dinnerbone|834373298960138241}}|He states that he is "advancing" on the feature; "So. Many. Json. Files." he adds.
|Later that day he states that the project is growing bigger, and that he may need a command "even more complicated than {{cmd|scoreboard}}"}}
|{{HistoryLine||March 6, 2017|link={{tweet|Dinnerbone|838666564777963520}}|The backend of the mysterious feature is finished, but the UI needs work, he tweets.
|"I made a ''tabthulhu'' today," he later adds,<ref>{{tweet|Dinnerbone|838797405164285953|I made a tabthulhu at work today. This is an interesting project!|March 06, 2017}}</ref> indicating this feature may use a large number of tabs.}}
|{{HistoryLine||March 13, 2017|link={{tweet|Dinnerbone|841228876290392065}}|He again references the name of the feature in a tweet, stating that he is almost done with "this new feature advancement".}}
|{{HistoryLine||March 14, 2017|link={{tweet|Dinnerbone|841754971083288576}}|He tweets that the UI is now working, and that the project took many days and a few research papers to accomplish.}}
|{{HistoryLine||March 22, 2017|link={{tweet|Dinnerbone|844544196744794112}}|The feature now "awards players with things", he states while making another reference to the feature name.}}
|{{HistoryLine||March 23, 2017|link={{tweet|Dinnerbone|844843505730007043}}|Dinnerbone states that the feature requires around 500 JSON files.
|He later tweets a teaser of what the feature holds,<ref>{{tweet|Dinnerbone|844912153949868033|This is a super big spoiler of what I'm working on. Totally unfinished and may change a lot, but gives you an idea. http://media.dinnerbone.com/uploads/2017-03/screenshots/23_15-00-52_ttcfj9tDnV.png|March 23, 2017}}</ref> though it is hidden behind an encrypted .zip file disguised as a .png image, which he clarifies in later tweets.<ref>{{tweet|Dinnerbone|844913033767989248|(No I'm not adding emoji.)|March 23, 2017}}</ref><ref>{{tweet|Dinnerbone|844919067471433729|(P.s. there was more to that picture than meets the eye. May need a bit of trickery.)|March 23, 2017}}</ref><ref>{{tweet|Dinnerbone|844924185642225664|Did the filesize seem a bit big?|March 23, 2017}}</ref> This .zip file contains custom recipe JSON files.
|He posts another encrypted .zip file soon afterwards, containing a few more recipes.<ref>{{tweet|Dinnerbone|844926235792805889|Okay so I think my webserver proxy messed that up. Technology is difficult. Here's a more fun image, in a zip: http:// media.dinnerbone.com/uploads/2017-0 3/screenshots/23_15-00-52_ttcfj9tDnV.zip|March 23, 2017}}</ref>}}
|{{HistoryLine||March 24, 2017|link={{tweet|Dinnerbone|845190165760925696}}|"A deafening metallic condor keeps distracting me", Dinnerbone states. Users quickly pinpointed this bizarre message to [https://web.archive.org/web/20230829050722/https://gfycat.com/deafeningmetalliccondor-minecraft-civex this Gfycat URL (archived)] officially showcasing advancements for the first time.
|He reveals that the UI can have several tabs with advancement trees that are themselves advancements.<ref>{{tweet|Dinnerbone|845191916689928192|The tabs are alternate trees that are themselves advancements too. We support a lot, but we'll use 4/5 in vanilla. http://media.dinnerbone.com/uploads/2017-03/screenshots/24_09-23-41_rYLfqg0Q52.png|March 24, 2017}}</ref> He clarifies that that's what he meant by "tabthulhu."<ref>{{tweet|Dinnerbone|845192172055900164|(Thus "tabthulu" tweets from a few weeks back. :D)|March 24, 2017}}</ref>
|All of the UI is data-driven, including positioning and layout, with no hardcoded data or positions.<ref>{{tweet|Dinnerbone|845192632875692032|Also worth noting: all of that UI is data driven. Positioning and layout included. No hardcoded data in UI, no hardcoded positions in data.|March 24, 2017}}</ref>}}
|{{HistoryLine|java}}
|{{HistoryLine||1.12|dev=17w13a|Advancements added, replacing [[Achievement/Java_Edition|achievements]].}}
|{{HistoryLine|||dev=17w14a|Added new advancements, including a new "Adventure" tab.
|Added new notifications for when players advance, which have a sliding effect, and come in two colors: yellow for normal advancements, and pink for special challenges.}}
|{{HistoryLine|||dev=17w15a|Added advancement descriptions and changed several titles.
|Added the "Adventuring Time" advancement.}}
|{{HistoryLine|||dev=17w17a|Added new advancements and two new tabs: "The End" and "Nether".
|Advancement icons now allow data values.}}
|{{HistoryLine|||dev=17w17b|The default advancements now all receive their titles and descriptions from the localization files.
|Added a new number display to track progress while completing certain advancements.}}
|{{HistoryLine|||dev=17w18a|Re-introduced announcements to chat when someone earns an advancement.
|Added {{cmd|gamerule announceAdvancements}}, which toggles announcing of advancements, replacing the old <code>server.properties</code> entry.
|Added three Adventure advancements: "Best Friends Forever", "The Parrots and the Bats", and "Two by Two".
|The "Great View From Up Here" advancement now requires 50 vertical [[block]]s, instead of levitating for 30 seconds.
|The "Sniper Duel" advancement has been changed to horizontal distance.}}
|{{HistoryLine|||dev=17w18b|Added a new "Husbandry" tab and four advancements: "A Seedy Place", "Serious Dedication", "A Balanced Diet", and "Hired Help".
|The advancements added in the previous snapshot have been moved to the new Husbandry tab.
|[[Illusioner]]s are no longer required for the "Monster Hunter" and "Monsters Hunted" advancements.}}
|{{HistoryLine|||dev=pre1|Added new advancements: "A Furious Cocktail", "Postmortal", "Subspace Bubble", and "Uneasy Alliance".
|Advancement trees are now centered in the UI.}}
|{{HistoryLine|||dev=pre2|Added one hidden advancement: "How Did We Get Here?", which rewards 100 [[experience]].}}
|{{HistoryLine|||dev=pre3|Advancement "How Did We Get Here?" now includes the [[Resistance]] status effect, and rewards 1000 experience.
|Advancement "A Balanced Diet" now includes all [[fish]] types (raw and cooked if possible) and [[enchanted golden apple]].
|Advancements now remember the tab the player last selected.}}
|{{HistoryLine|||dev=pre7|Added experience rewards to all "challenge" advancements.}}
|{{HistoryLine|||dev={{tooltip|release|Changes between the last pre-release and the full release}}|slink=none|Added [[sound]]s to the toast notifications.}}
|{{HistoryLine||1.13|dev=18w10a|[[Dried kelp]] is now required for the "A Balanced Diet" advancement.}}
|{{HistoryLine|||dev=18w14a|Added four advancements: "Fishy Business", "Tactical Fishing", "A Throwaway Joke", and "Very Very Frightening".}}
|{{HistoryLine|||dev=18w14b|[[Slow Falling]] status effect is now required for "A Furious Cocktail" and "How Did We Get Here?" advancements.}}
|{{HistoryLine|||dev=18w19a|[[Conduit Power]] status effect is now required for the "How Did We Get Here?" advancement.}}
|{{HistoryLine|||dev=18w22a|Advancement "Sniper Duel" description changed to not mention it has to be with an [[arrow]] (as it can be achieved with other projectiles too).}}
|{{HistoryLine|||dev=pre7|Normal and goal advancements now have green descriptions, and challenge advancements have purple descriptions.}}
|{{HistoryLine||1.14|dev=18w43a|Added four advancements: "Ol' Betsy", "Who's the Pillager Now?", "Two Birds, One Arrow", and the hidden advancement "Arbalistic".}}
|{{HistoryLine|||dev=18w44a|Added one advancement: "A Complete Catalogue".
|Advancements "The Parrots and the Bats" and "Best Friends Forever" now require [[cat]]s, instead of [[ocelot]]s.
|[[Panda]]s are now required for the "Two by Two" advancement.}}
|{{HistoryLine|||dev=19w06a|The advancement "Serious Dedication" can now be normally granted.<ref>{{bug|MC-136400}}</ref>}}
|{{HistoryLine|||dev=19w11a|[[Suspicious stew]] and [[sweet berries]] are now required for the "A Balanced Diet" advancement.
|[[Bad Omen]] status effect is now required for the "How Did We Get Here?" advancement.
|The "The Parrots and the Bats" advancement can now be granted by breeding [[fox]]es.}}
|{{HistoryLine|||dev=19w12a|Foxes are now required for the "Two by Two" advancement.}}
|{{HistoryLine|||dev=19w14a|[[Polar bear]]s are no longer required for advancements "Monster Hunter" and "Monsters Hunted".}}
|{{HistoryLine|||dev=Pre-Release 2|Added two hidden advancements: "Voluntary Exile" and "Hero of the Village".}}
|{{HistoryLine||1.14.3|dev=Pre-Release 2|[[Saturation]] status effect is no longer required for the "How Did We Get Here?" advancement.}}
|{{HistoryLine||1.15|dev=19w34a|The "The Parrots and the Bats" advancement can now be granted by breeding [[bee]]s.}}
|{{HistoryLine|||dev=19w35a|Bees are now required for the "Two by Two" advancement.<ref>{{bug|MC-159357}}</ref>
|[[Honey bottle]]s are now required for the "A Balanced Diet" advancement.}}
|{{HistoryLine|||dev=19w45a|Spectral arrows can now be used to unlock the "Take Aim" advancement.}}
|{{HistoryLine|||dev=19w46a|Added three bee-related advancements: "Sticky Situation", "Bee Our Guest", and "Total Beelocation".}}
|{{HistoryLine||1.16|dev=20w06a|The "Sky's the Limit" advancement's description has changed from "Find Elytra" to "Find elytra".
|The "Take Aim" advancement's description has changed from "Shoot something with a bow and arrow" to "Shoot something with an arrow".}}
|{{HistoryLine|||dev=20w07a|[[Piglins]] and [[hoglins]] are now required for the "Monsters Hunted" advancement, and they count toward the "Monster Hunter" advancement.
|The "The Parrots and the Bats" advancement can now be granted by breeding hoglins.}}
|{{HistoryLine|||dev=20w09a|Added the "Bullseye" advancement.}}
|{{HistoryLine|||dev=20w12a|Hoglins are now required for the "Two by Two" advancement.
|The "Sweet Dreams" advancement's description has changed from "Change your respawn point" to "Sleep in a bed to change your respawn point".}}
|{{HistoryLine|||dev=20w13a|The "The Parrots and the Bats" advancement can now be granted by breeding [[strider]]s.}}
|{{HistoryLine|||dev=20w14a|The advancements "Monster Hunter" and "Monsters Hunted" now use [[elder guardian]]s, [[ender dragon]]s, [[endermite]]s, [[vex]]es, [[wither]]s, and [[zoglin]]s.}}
|{{HistoryLine|||dev=20w20a|Added ten Nether advancements: "Those Were the Days", "Hidden in the Depths", "Who Is Cutting Onions?", "Oh Shiny", "This Boat Has Legs", "War Pigs", "Country Lode, Take Me Home", "Cover Me in Debris", "Not Quite "Nine" Lives", and "Hot Tourist Destinations".
|Striders are now required for the "Two by Two" advancement.
|Obtaining blackstone now counts for the "Stone Age" advancement.
|The advancement "Serious Dedication" is now rewarded for obtaining a [[netherite hoe]]. Previously, the player had to use all the durability on a diamond hoe. In addition to this, the description for this advancement has been changed from "Completely use up a diamond hoe, and then reevaluate your life choices" to "Use a Netherite ingot to upgrade a hoe, and then reevaluate your life choices". Also, the icon for this advancement has changed from a diamond hoe to a netherite hoe.
|The description of the advancement "Not Today, Thank You" has changed from "Deflect an arrow or trident with a shield" to "Deflect a projectile with a shield".
|The description of the advancement "Ice Bucket Challenge" has changed from "Form and mine a block of obsidian" to "Obtain a block of obsidian".
|The "Bullseye" advancement now requires the bullseye to be hit from at least 30 blocks away. It is now a challenge advancement, rewarding 50 [[experience]]. The description of this advancement has changed from "Hit the bullseye of a Target block with an arrow" to "Hit the bullseye of a Target block from at least 30 meters away".}}
|{{HistoryLine|||dev=20w22a|The advancement "Bee Our Guest" can now be unlocked with both beehives and bee nests, instead of only beehives.}}
|{{HistoryLine|||dev=pre1|[[Donkey]]s and [[mule]]s are now required for the "Two by Two" advancement.
|The "Oh Shiny" advancement now uses [[gold nugget]]s, since they were added to the <code>piglin_loved</code> item tag.
|The "Hot Tourist Destinations" advancement now rewards 500 [[experience]], and the "Cover Me in Debris" advancement now also rewards 100 [[experience]].
|The capitalization of the advancement "Who Is Cutting Onions?" has changed to "Who is Cutting Onions?"}}
|{{HistoryLine|||dev=pre3|The "Oh Shiny" advancement does not unlock if the distracted piglin is a baby or if [[gold nugget]]s are used.}}
|{{HistoryLine|||dev=pre6|The "Oh Shiny" advancement now unlocks when the piglin is {{control|used}}.}}
|{{HistoryLine||1.16.2|dev=20w27a|[[Piglin brute]]s are required for the "Monsters Hunted" advancement and count toward the "Monster Hunter" advancement.}}
|{{HistoryLine|||dev=20w30a|The capitalization of the description of the advancements "Country Lode, Take Me Home" and "Bring Home the Beacon" have changed from "Use a compass on a Lodestone" to "Use a Compass on a Lodestone" and "Construct and place a beacon" to "Construct and place a Beacon", respectively.<ref>{{bug|MC-187546}}</ref>}}
|{{HistoryLine||1.17|dev=21w05a|[[Glow berries]] are now required for the "A Balanced Diet" advancement.}}
|{{HistoryLine|||dev=21w13a|[[Goat]]s and [[axolotl]]s are now required for the "Two by Two" advancement.
|The advancement for obtaining [[diamond armor]] is now capitalized as "Cover Me with Diamonds", as opposed to "Cover Me With Diamonds".}}
|{{HistoryLine|||dev=pre1|Added eleven advancements: "Whatever Floats Your Goat!", "Wax On", "Wax Off", "The Cutest Predator", "The Healing Power of Friendship", "Glow and Behold!", "Light as a Rabbit", "Surge Protector", "Is It a Bird?", "Is It a Balloon?", and "Is It a Plane?"}}
|{{HistoryLine|||dev=pre3|The description of the advancement "Wax On" has changed from "Apply Wax to a Copper block!" to "Apply Honeycomb to a Copper block!".}}
|{{HistoryLine||1.18|dev=21w39a|Added four advancements: "Caves & Cliffs", "Feels like home", "Star Trader", and "Sound of Music".
|Advancement "Light as a Rabbit" now has "Sweet Dreams" as its parent instead of "Adventure".}}
|{{HistoryLine|||dev=21w40a|The number of biomes required to visit for the "Adventuring Time" advancement has been reduced from 42 to 31, due to the removal or merge of sub-biomes.}}
|{{HistoryLine|||dev=21w44a|The number of biomes required to visit for the "Adventuring Time" advancement has been increased from 31 to 50, now encompassing all biomes in the Overworld.}}
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|The number of biomes required to visit for the "Adventuring Time" advancement has been increased to 51, due to the addition of the [[deep dark]] biome.}}
|{{HistoryLine|||dev=22w13a|Added three advancements: "Bukkit bukkit", "It spreads", and "With our powers combined!"
|[[Frog]]s are now required for the "Two by Two" advancement.}}
|{{HistoryLine|||dev=22w14a|Added two hidden advancements: "Birthday Song" and "You Got a Friend in Me".
|The number of biomes required to visit for the "Adventuring Time" advancement has been increased to 52, due to the addition of the [[mangrove swamp]] biome.}}
|{{HistoryLine|||dev=22w15a|Added two new advancements: "Sneak 100" and "When the Squad Hops into Town".
|[[Darkness]] status effect is now required for the "How Did We Get Here?" advancement.<ref>{{bug|MC-249632}}</ref>
|The parent advancement of "With Our Powers Combined!" is now "When the Squad Hops into Town" instead of "Bukkit Bukkit".
|The title of the advancement "You Got a Friend in Me" has been changed to "You've Got a Friend in Me".<ref>{{bug|MC-250025}}</ref>
|The capitalization errors in the titles and descriptions of several advancements have been fixed.<ref>{{bug|MC-226430}}</ref><ref>{{bug|MC-231458}}</ref><ref>{{bug|MC-237920}}</ref><ref>{{bug|MC-237924}}</ref><ref>{{bug|MC-249741}}</ref>}}
|{{HistoryLine|||dev=22w18a|The description of the advancement "Sneak 100" has changed from "Sneak near a Sculk Sensor, Sculk Shrieker or Warden to prevent it from hearing you" to "Sneak near a Sculk Sensor or Warden to prevent it from detecting you".}}
|{{HistoryLine|||dev=pre1|Advancement "It Spreads" now has "Monster Hunter" as its parent instead of "Adventure".}}
|{{HistoryLine|||dev=pre2|Advancement "It Spreads" is no longer granted if a {{tooltip|mob that drops no experience|All baby animals, allays, bats, iron golems, snow golems, villagers, and wandering traders.}} is killed near a sculk catalyst.}}
|{{HistoryLine||1.19.3|dev=22w42a|The advancement "Birthday Song" is now a regular advancement instead of a challenge.}}
|{{HistoryLine||1.19.4|dev=23w07a|exp=Update 1.20|The [[cherry grove]] is now required to be visited for the "Adventuring Time" advancement.}}
|{{HistoryLine|||dev=pre1|The "A Seedy Place" advancement can now be granted by planting [[torchflower seeds]].
|The "The Parrots and the Bats" advancement can now be granted by breeding [[sniffer]]s.
|Sniffers are now required for the "Two by Two" advancement.}}
|{{HistoryLine||1.20|dev=23w13a|The "A Seedy Place" advancement can now be granted by planting [[pitcher pod]]s.}}
|{{HistoryLine|||dev=23w17a|Added seven advancements: "Smells interesting", "Little sniffs", "Planting the past", "Crafting a new look", "Smithing with style", "Respecting the remnants", and "Careful restoration".}}
|{{HistoryLine|||dev=23w18a|Added one new advancement: "The Power of Books".
|The capitalization of the titles of the advancements added in the previous snapshot are now fixed.<ref>{{bug|MC-262123}}</ref>}}
|{{HistoryLine|||dev=pre6|"Smithing with Style" is now a challenge advancement.}}
|{{HistoryLine||1.20.2|dev=23w31a|"Smithing with Style" now rewards 150 [[experience]].<ref>{{bug|MC-262947}}</ref>
|"Glow and Behold!" is no longer granted when interacting with an empty sign while holding a [[glow ink sac]].<ref>{{bug|MC-261965}}</ref>}}
|{{HistoryLine||1.20.3|dev=23w43a|exp=Update 1.21|The newly-added [[chiseled copper]], [[copper bulb]]s, [[copper door]]s, [[copper grate]]s, and [[copper trapdoor]]s now count toward the "Wax On" and "Wax Off" advancements.}}
|{{HistoryLine|||dev=23w45a|The "Not Today, Thank You" advancement can now be granted by blocking the newly-added [[wind charge]].}}
|{{HistoryLine|||dev=23w46a|[[Breeze]] now counts for "Monster Hunter" and is now required for "Monsters Hunted".<ref>{{bug|MC-266445}}</ref>}}
|{{HistoryLine|||dev=pre1|The breeze no longer counts for "Monster Hunter" and is no longer required for "Monsters Hunted" while the 1.21 experimental data pack is disabled.<ref>{{bug|MC-266723}}</ref>}}
|{{HistoryLine||1.20.5|dev=23w51a|[[Armadillo]] now counts toward "The Parrots and the Bats" and is now required for "Two by Two".}}
|{{HistoryLine|||dev=pre1|Added four advancements: "Isnt It Scute?", "Snip it!", "Good as New", and "The Whole Pack".}}
|{{HistoryLine|||dev=pre2|"Snip it!" has been renamed to "Shear Brilliance".}}
|{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w07a|[[Bogged]] now counts for "Monster Hunter" and is now required for "Monsters Hunted".}}
|{{HistoryLine|||dev=24w12a|Added seven advancements: "Minecraft: Trial(s) Edition", "Under Lock and Key", "Blowback", "Who Needs Rockets?", "Crafters Crafting Crafters", "Lighten Up", and "Over-Overkill"}}
|{{HistoryLine|||dev=pre1|Added the "Revaulting" advancement.}}
|{{HistoryLine||1.21|dev=24w18a|[[Infested]], [[Oozing]], [[Weaving]], and [[Wind Charged]] are now required for the "A Furious Cocktail" advancement.<ref>{{bug|MC-269966||"A Furious Cocktail" Advancement does not require the new potion effects|Fixed}}</ref>
|[[Infested]], [[Oozing]], [[Raid Omen]], [[Trial Omen]], [[Weaving]], and [[Wind Charged]] are now required for the "How Did We Get Here" advancement.<ref>{{bug|MC-269958||New effects are not required for the "How Did We Get Here?" advancement|Fixed}} </ref>
|The [[Bolt Armor Trim|bolt]] and [[Flow Armor Trim|flow]] armor trims now count for "Crafting a New Look".}}
|{{HistoryLine||1.21.2|dev=24w33a|"Over-Overkill" now requires a smash attack.}}
|{{HistoryLine||1.21.2|dev=24w40a|exp=Winter Drop|[[Creaking]]s now count for "Monster Hunter" advancement, and are now required for "Monsters Hunted" advancement.
|The [[pale garden]] is now required to be visited for the "Adventuring Time" advancement.}}
}}
=== Technical details ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.12|dev=17w16b|Added trigger <code>item_durability_changed</code>.}}
|{{HistoryLine|||dev=17w17a|Added trigger <code>levitation</code>.
|Added <code>feature</code> condition to the <code>location</code> trigger.
|Advancements can now execute commands when achieved.
|Advancement icons now allow data values.
|Added five modifiers to the {{cmd|advancement grant}} and {{cmd|advancement revoke}} commands: "everything", "from", "until", "through", and "only".}}
|{{HistoryLine|||dev=17w17b|Added the <code>changed_dimension</code> trigger, which takes two optional conditions: <code>to</code> and <code>from</code>, both being strings that accept "overworld", "the_nether", or "the_end".
|The "location" shared object now has a <code>dimension</code> string (same values as above).}}
|{{HistoryLine|||dev=17w18a|Advancement loading is now strict JSON.
|Added <code>tick</code> and <code>tame_animal</code> triggers.
|Added <code>show_toast</code> and <code>announce_to_chat</code> display options.
|"entity" objects and the <code>levitation</code> trigger now use a shared "distance" object. They check if the [[player]] is within or outside of the specified range on the <code>x</code>, <code>y</code>, or <code>z</code> axis. <code>absolute</code> and <code>horizontal</code> ranges check if the player is within range on all axes, though horizontal excludes the Y axis.
}}
|{{HistoryLine|||dev=17w18b|Added new advancement triggers: <code>consume_item</code>, <code>placed_block</code>, and <code>arbitrary_player_tick</code>.}}
|{{HistoryLine|||dev=pre1|Added <code>hidden</code> field to advancement display info, which defaults to false.
|Added new <code>effects_changed</code>, <code>used_totem</code>, and <code>nether_travel</code> advancements triggers.
|Removed <code>commands</code> from advancement rewards, replaced with <code>function</code>.
|[[Item]]s and [[entities]] in advancements now have an extra <code>NBT</code> field.
|Entities in advancements now have an extra <code>effects</code> and <code>location</code> field.
|The <code>arbitrary_player_tick</code> advancement trigger has been removed.}}
|{{HistoryLine|||dev=pre5|All recipe unlock advancements now have a parent of <code>recipes/root</code>.
|Several recipe unlock advancements have been renamed.}}
|{{HistoryLine||1.13|dev=17w43a|Custom advancements have been moved into [[data pack]]s.}}
|{{HistoryLine|||dev=17w45a|Added an <code>advancement</code> selector argument to test for obtained advancements.}}
|{{HistoryLine|||dev=pre6|Added a <code>nbt</code> field to the advancement icon section.}}
|{{HistoryLine||1.15|dev=19w46a|Added triggers <code>bee_nest_destroyed</code>, <code>safely_harvest_honey</code>, and <code>slide_down_block</code>}}
|{{HistoryLine||1.16|dev=20w20a|Added triggers <code>thrown_item_picked_up_by_entity</code>, <code>player_generates_container_loot</code>, and <code>item_used_on_block</code>.
|Removed trigger <code>safely_harvest_honey</code> as it was made redundant by <code>item_used_on_block</code>.}}
|{{HistoryLine|||dev=pre1|The advancement file "Serious Dedication" has been renamed to <code>obtain_netherite_hoe.json</code>. This means progress in this advancement is not kept when upgrading to this version.}}
|{{HistoryLine|||dev=pre6|Added trigger <code>player_interacted_with_entity</code>.}}
|{{HistoryLine||1.16.2|dev=20w30a|The ":(" (<code>advancements.sad_label</code>) under the description of the empty advancement screen can now be modified.}}
|{{HistoryLine||1.19|dev=22w15a|The ID of the advancement "Birthday Song" has been fixed from <code>husbandry/allay_deliver_cake_to_noteblock</code> to <code>husbandry/allay_deliver_cake_to_note_block</code>.<ref>{{bug|MC-249984}}</ref>
|Added trigger <code>avoid_vibration</code> and removed triggers <code>thrown_item_picked_up_by_player</code> and <code>item_delivered_to_player</code>.}}
|{{HistoryLine||1.20|dev=23w16a|Added <code>recipe_crafted</code> advancement trigger; triggered when crafting a recipe.}}
|{{HistoryLine||1.20.2|dev=pre1|The advancement progress indicator symbol ("/") is now translatable.<ref>{{bug|MC-253269}}</ref>
|The <code>requirements</code> field can once again be skipped in an advancement file.<ref>{{bug|MC-265126}}</ref>}}
|{{HistoryLine||1.20.5|dev=24w03a|Added triggers <code>default_block_use</code> and <code>any_block_use</code>.}}
|{{HistoryLine|||dev=24w12a|Added triggers <code>crafter_recipe_crafted</code> and <code>fall_after_explosion</code>.}}
|{{HistoryLine||1.21.2|dev=24w37a|The trigger <code>minecraft:killed_by_crossbow</code> has been renamed to <code>minecraft:killed_by_arrow</code>, and now triggers whenever an arrow kills an entity, not just when fired from a crossbow.}}
}}
== Issues ==
{{issue list|projects=mc}}
== Trivia ==
* Some Minecraft April Fools' Jokes have additional advancements. These include:
** [[Java Edition 20w14∞]], which added a new advancement called "Almost there", achieved after going through any portal a billion times. The in-game description is "Visited over billion dimensions." The advancement is found in the "Adventure" tab and its parent is the advancement "Adventure." The advancement also has a flint and steel icon. The advancement can be granted using {{cmd|advancement grant @s only minecraft:adventure/almost_there}}.
** [[Java Edition 22w13oneBlockAtATime]], which added a new advancement called "Ride The End", achieved when an [[ender dragon]] is mounted.
** [[Java Edition 23w13a or b]], which added 2 new advancements called "I Voted!" and "Pro Voter", achieved when the player votes for the first time and for the 256th time, respectively.
** [[Java Edition 24w14potato]], which added an entire tab called "Poisonous Potato Saga" with 24 new advancements, including "Non Plus Ultra" for entering the [[Potato dimension]] for the first time.
* The theme for completing a challenge advancement is used as Steve's victory theme in ''[[Super Smash Bros. Ultimate]]''.
* The advancement "[[#Caves & Cliffs|Caves & Cliffs]]" refers to [[Caves & Cliffs|the Minecraft update of the same name]].
* The advancement “[[#War Pigs|War Pigs]]” is a reference to the Black Sabbath song of the same name
* The advancement "Withering Heights" is a reference to Wuthering Heights by Emily Brontë.
== Gallery ==
=== Screenshots ===
<gallery>
Advancements.gif|First look at advancements; Dinnerbone showcasing usage of the interface (click to play).
Advancement Description.png|First look at advancement descriptions.
Advancements in Chat.jpg|Advancements being announced in chat.
Tabthulhu.png|"Tabthulhu".
NoAdvancements.png|The advancements screen when no advancements have been completed or unlocked.
</gallery>
=== Renders and diagrams ===
<gallery>
A Balanced Diet.png|Advancement "[[A Balanced Diet]]".
A Complete Catalogue.png|Advancement "[[A Complete Catalogue]]".
Monsters Hunted.png|Advancement "[[Monsters Hunted]]".
Two by Two.png|Advancement "[[Two by Two]]"
Achievement A Furious Cocktail.png|Advancement "[[A Furious Cocktail]]".
</gallery>
== See also ==
*[[Tutorial:Advancement guide]]
*[[Achievement]]
*[[Achievement/Java Edition]]
*[[Data pack]]
<!--
== Notes ==
{{notelist}}
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