244 lines
13 KiB
Text
244 lines
13 KiB
Text
{{Dangerous version|type=data-loss|[[Furnace]]s, [[smoker]]s, and [[blast furnace]]s delete their contents when they are reloaded after smelting items.<ref>{{bug|MC-277144}}</ref>|version=development|edition=Java}}
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{{Infobox version
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| title = Minecraft 24w40a
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| image = 24w40a.jpg
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| image2 = Java Edition 24w40a.png
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| edition = Java
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| type = Snapshot
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| date = October 2, 2024
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| jsonhash = 0caf7e59cb0b314e6a1137a4ddc4b12b2075cdeb
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| clienthash = de5a7e4450b63ffa0a488f8e86f368f26e69aaeb
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| clientmap = 781067ebe026acad28eeb27211a3ab23851cf7e6
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| serverhash = 2e2e224520156be9bc7c76be8158af9825d873d9
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| servermap = 80da36d7f08272f009b710e8ebcbba4089732c79
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| parent = 1.21.2
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| prevparent = 1.21.1
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| prev = 24w39a
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| next = 1.21.2 Pre-Release 1
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| nextparent =
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}}<onlyinclude>
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'''24w40a''' is the eighth and final [[snapshot]] for [[Java Edition 1.21.2]], released on October 2, 2024,<ref>{{snap|24w40a|October 2, 2024}}</ref> which introduced experimental features for the [[Winter Drop]] announced at [[Minecraft Live 2024]] four days before, as well as the {{cmd|rotate}} command.
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== Additions ==
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=== Command format ===
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; {{cmd|rotate}}
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* New command to rotate entities.
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* Syntax:
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** {{cmd|rotate <target> <rotation>}}
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** {{cmd|rotate <target> facing <facingLocation>}}
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** {{cmd|rotate <target> facing entity <facingTarget> [<facingAnchor>]}}
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* Parameters:
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** <code>target</code>: The entity to rotate.
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** <code>rotation</code>: Two rotation values in degrees denoting horizontal and vertical rotation.
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*** May use relative (~) coordinate notation to specify rotation relative to current context rotation.
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** <code>facingLocation</code>: The coordinates of a location in the world for the rotated entity to face.
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** <code>facingTarget</code>: An entity for the rotated entity to face.
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** <code>facingAnchor</code>: Specifies the anchor of the <code>facingTarget</code> entity to rotate towards - feet or eyes (by default feet).
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=== Gameplay ===
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; [[Particles (Java Edition)|Particles]]
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* Added particles <code>block_crumble</code> and <code>trail</code>.
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* <code>block_crumble</code> has the following options:
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** <code>block_state</code>: The [[block states]] of the block.
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* <code>trail</code> has the following options:
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** <code>color</code>: Color of the trail.
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** <code>target</code>: Where the trail points at.
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=== General ===
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; [[Experiments]]
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* Added the [[Winter Drop]] experimental data pack.
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; [[Options]]
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* Added the "High Contrast Block Outlines" accessibility option, to make targeted block's outlines more visible.
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; [[Tag]]
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* Added item tag <code>#gaze_disguise_equipment</code> for items that can be equipped to disguise the player looking for other mobs.
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== Changes ==
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=== Items ===
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; Dyed [[shulker box]]es and [[bundle]]s
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* Can no longer be dyed twice with the same color.
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=== Command format ===
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; {{cmd|ride}}
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* No longer makes players ride [[leash knot]]s, [[lightning bolt]]s and [[fishing bobber]]s.
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=== Gameplay ===
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; [[Recipe book]]
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* Dyeing recipe for [[bundle]]s are now unlocked when dyes are obtained instead of undyed bundle.
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=== General ===
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; [[Data pack]]
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* The [[pack format]] version is now <code>56</code>.
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; [[Enchantment definition]]
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* Entity effect <code>damage_item</code> has been renamed to <code>change_item_damage</code> and now allows a negative value.
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; [[Realms]]
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* The game mode for the last active world on a realm is now visible on the main Realms screen if applicable.
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; [[Resource pack]]
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* The version is now <code>40</code>.
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== Experimental ==
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The listed additions and changes are only present when the "Winter Drop" experimental data pack is enabled.
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=== Additions ===
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==== Blocks ====
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; [[File:Creaking Heart JE1 BE1.png|32px]] [[File:Active Creaking Heart JE1 BE1.png|32px]] [[Creaking heart]]
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* A “living” block generating in pale oak trees, covered on all sides by pale oak wood logs.
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** It can spawn a creaking mob when it is nighttime, and it is placed between two correctly aligned pale oak log blocks.
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** Is active during night and dormant during day.
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* Sends a trail of particles towards the connected creaking when the creaking gets hit by the player.
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** Particle speed is affected by the distance of the creaking from the heart block.
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* Mining the block is most efficiently done with an axe, but it only drops when using a [[Silk Touch]] tool.
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** When creaking heart block is destroyed, the connected creaking is removed.
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; [[File:Pale Hanging Moss JE1 BE1.png|32px]] [[Pale hanging moss]]
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* Generates naturally in the pale garden biome under the foliage of pale oaks.
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** Does not grow randomly, but can be bonemealed to grow down.
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; [[File:Pale Moss Block JE1 BE1.png|32px]] [[Pale moss block]]
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* Generates naturally in the pale garden biome As part of [[Pale moss patch|pale moss patches]].
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** Can be bonemealed to spread to compatible blocks.
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; [[File:Pale Moss Carpet JE1 BE1.png|32px]] [[Pale moss carpet]]
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* Generates naturally in the pale garden biome As part of [[Pale moss patch|pale moss patches]].
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** When placed, grows up to two blocks on the solid faces of any block that borders it.
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** Can be bonemealed to grow to full on all solid faces of any block that borders it.
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; [[File:Pale Oak Leaves JE1.png|32px]] [[Pale oak leaves]]
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* A new type of leaves.
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; [[File:Pale Oak Log JE1 BE1.png|32px]] [[File:Stripped Pale Oak Log JE1 BE2.png|32px]] [[Pale oak log]]
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* A new type of log, as well as a stripped variant.
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* Can be used to craft pale oak wood and planks.
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; [[File:Pale Oak Planks JE1 BE1.png|32px]] [[Pale oak planks]]
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* A new type of plank.
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* Can be used to craft [[File:Pale Oak Boat (item) JE1 BE1.png|32px]] [[boat]]s, [[File:Pale Oak Boat with Chest (item) JE1 BE1.png|32px]] [[boats with chests]], [[File:Pale Oak Button JE1 BE1.png|32px]] [[button]]s, [[File:Pale Oak Door JE1 BE1.png|32px]] [[door]]s, [[File:Pale Oak Fence JE1 BE1.png|32px]] [[fence]]s, [[File:Pale Oak Fence Gate JE1 BE1.png|32px]] [[fence gate]]s, [[File:Pale Oak Hanging Sign (item) JE1 BE1.png|32px]] [[hanging sign]]s, [[File:Pale Oak Pressure Plate JE1 BE1.png|32px]] [[pressure plate]]s, [[File:Pale Oak Sign JE1 BE1.png|32px]] [[sign]]s, [[File:Pale Oak Slab JE1 BE1.png|32px]] [[slab]]s, [[File:Pale Oak Stairs JE1 BE1.png|32px]] [[stairs]], and [[File:Pale Oak Trapdoor JE1 BE1.png|32px]] [[trapdoor]]s.
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; [[File:Pale Oak Sapling JE1 BE1.png|32px]] [[Pale oak sapling]]
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* A new type of sapling.
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* Can be placed in [[flower pot]]s.
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; [[File:Pale Oak Wood JE1 BE1.png|32px]] [[File:Stripped Pale Oak Wood JE1 BE2.png|32px]] [[Pale oak wood]]
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* A new type of wood, as well as a stripped variant.
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* Can be used to craft pale oak planks.
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==== Items ====
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; [[Spawn egg]]
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* [[File:Creaking Spawn Egg JE1 BE1.png|32px]] Added the [[creaking]] spawn egg.
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==== Mobs ====
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; [[File:Creaking JE1 BE1.png|20px]] [[Creaking]]
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* Spawns at night in the pale garden biome if there is a creaking heart block that has been generated in a pale oak tree.
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** Is not affected by light levels but spawns and despawns based on day/night cycle.
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* It follows and attacks players up to 32 blocks away from its creaking heart block.
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** An activated creaking don't move if a player is looking at it.
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** A player wearing a carved pumpkin on their head can look at creaking without it freezing in place.
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* Is invulnerable to damage.
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** When hit, a particle trail is shown between the creaking and the creaking heart block it is connected to.
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** When the creaking heart block the creaking is connected to is destroyed, the creaking is removed, with no loot or experience dropped from the mob.
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* Cannot enter [[boat]]s.
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* If spawned from a creaking heart, it can not go through portals.
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* The creaking spawn egg spawns a creaking mob that is not connected to a creaking heart. The creaking mob persists through day and night, loads and saves, and takes damage from attacks and other damage sources. It has one point of health (half a heart).
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** Creaking summoned from the creaking heart cannot be spawned with a spawn egg, nor can it be summoned with commands. It can only exist as a part of the creaking heart block.
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==== World generation ====
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; {{BiomeLink|Pale garden}}
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* A new [[biome]] which contains pale oaks and pale moss blocks/carpet.
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* It is a variation of the [[dark forest]] biome, with pale oak trees instead of dark oak trees.
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* Animal mobs do not spawn naturally.
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* The grass in the pale garden has a desaturated, grayish look, the sky is a smoky gray, and water is a pale light blue.
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** Any tinted leaves places in the biome also get a desaturated, gray look.
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; {{EnvLink|Pale oak}}
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* A new type of [[tree]] which can be grown from pale oak saplings in a 2x2 configuration.
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** Generates naturally in the pale garden biome.
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[[Pale moss patch|'''Pale moss patch''']]
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•A large patch consisting of pale moss, a pale moss carpet, and [[Grass (disambiguation)|grass]].
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==== General ====
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; [[Sound]]s
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* Ambient sounds in the pale garden biome do not come from the biome settings but are generated by blocks found in the biome.
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** Pale hanging moss emits subtle atmospheric sounds when it is attached to pale oak logs and pale oak leaves.
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** Creaking heart block emits a set of eerie sounds when it is active during night and surrounded by Logs on all sides.
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; [[Tag]]s
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* Added the <code>#pale_oak_logs</code> block and item tags.
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=== Changes ===
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==== Mobs ====
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; [[Illager]]s and [[ravager]]s
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* Are now afraid of the creaking.
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; [[Parrot]]s
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* Can now imitate the creaking.
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==== Gameplay ====
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; [[Advancement]]s
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* The pale garden is now a requirement for "Adventuring Time".
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* The creaking grants "Monster Hunter", and is now a requirement for "Monsters Hunted".
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==== General ====
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; [[Tag]]s
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* Added <code>pale_garden</code> to the <code>#is_forest</code>, and <code>#stronghold_biased_to</code> biome tags.
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* Added the pale oak wood types to their respective tags.
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== Fixes ==
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{{Fixes|fixedin=24w40a
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|;From released versions before 1.21
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|64265|Teleporting passengers does not dismount them.
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|108323|Underlines in chat and {{cmd|/title}} command intersect each other, causing an ugly effect when fading.
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|131215|Cannot teleport an entity which is in a boat.
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|185144|Item durability bar and all items render incorrectly in the villager trade UI.
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|259651|<code>updateSkyBrightness()</code> is not used client-side, causing multiple issues.
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|;From 1.21
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|272946|The block outline is nearly invisible for some blocks.
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|273848|Players can spawn underwater again in 1.21.
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|;From 1.21.1
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|276005|The text of sneaking players' name tags is rendered completely invisible or barely visible when the "Text Background Opacity". accessibility option is set to high values.
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|276852|Shulker boxes can be colored in the same color they are made of.
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|;From the 1.21.2 development versions
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|275505|The {{cmd|/tp}} command forces a mounted entity to dismount.
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|275706|Vanilla clients can't display items with components in recipe book anymore.
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|275790|Non-existent entries in certain tags that are not required causes validation error.
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|276330|Bundles no longer play a sound when being emptied.
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|276387|Bundles can remain in the open state when using hotkeys to move them into different slots.
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|276391|The item durability and bundle fullness bars render incorrectly when held over recipe book elements.
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|276440|Items within bundle tooltips can be unselected by scrolling despite only one item being present.
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|276596|Damageable horse armor with "<code>damage_on_hurt</code>" enabled doesn't take damage when the horse wearing it is hurt.
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|276640|Riding an entity constantly teleported with relative coordinates produces jittery camera movement.
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|276651|<code>damage_item</code> does not repair items when the value is negative.
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|276669|Pausing the game spams "Trying to save removed ender pearl, skipping" to log if ender pearls have landed.
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|276806|The text of name tags behind blocks or entities is rendered completely invisible or barely visible when the "Text Background Opacity" accessibility option is set to high values.
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|276850|Bundles can be colored in the same color they are made of.
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|276876|Lava cauldrons deal less damage to boats and minecarts than before.
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|;prev
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|276947|Command server output in singleplayer is printed into chat.
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|276948|Split boat entity types have capitalized 'With'.
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|276949|Old boat entity type translation keys are not deprecated.
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|276956|Cannot access registries in container block entity "<code>lock</code>" field.
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|276980|Projectiles on the wall in the water will continue to produce bubble trails.
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|277020|Arrows produce bubble particles when on a block in water, and retain those particles when the water is removed.
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}}</onlyinclude>
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== Videos ==
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{{Slicedlime|FWJ2bZFo5Cs|e42CyBjaAv4}}
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== References ==
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{{reflist}}
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== Navigation ==
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{{Navbox Java Edition versions|1.2x}}
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[[de:24w40a]]
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[[es:Java Edition 24w40a]]
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[[fr:Édition Java 24w40a]]
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[[ja:Java Edition 24w40a]]
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[[pt:Edição Java 24w40a]]
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[[ru:24w40a (Java Edition)]]
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[[uk:24w40a (Java Edition)]]
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[[zh:24w40a]]
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