319 lines
22 KiB
Text
319 lines
22 KiB
Text
{{Infobox version
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| title = Minecraft 24w09a
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| image = 24w09a.jpg
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| image2 = Java Edition 24w09a.png
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| edition = Java
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| type = Snapshot
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| date = February 28, 2024
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| jsonhash = dc6fd93b4a4856000343557281a47c27192cdd3b
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| clienthash = 4544bfaa1bc97e8aa7aeefc7fba7ecd1d0bb030d
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| clientmap = 6bd839e62ab30631f592d5179d42bc2a01f2c085
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| serverhash = 7c70922198a2d18e0252c315b55623b822b4e910
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| servermap = 0ab6bb5b2e77137e7a2caf4d0159b19d22f7c9f3
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| parent = 1.20.5
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| prevparent = 1.20.4
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| prev = 24w07a
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| next = 24w10a
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| nextparent = 1.20.6
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}}<onlyinclude>
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'''24w09a''' is the tenth [[snapshot]] for [[Java Edition 1.20.5]], released on February 28, 2024,<ref>{{snap|24w09a|February 28, 2024}}</ref> which is slightly larger than a typical snapshot with many technical changes, improvements to [[wolf armor]] and the UI, tweaks to experimental features, and bug fixes.
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== Additions ==
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=== Command format ===
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; [[Item modifier]]s
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* Added <code>minecraft:set_components</code> function.
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** Adds or replaces the given component on the input item.
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** <code>conditions</code>: list of conditions (default: <code>[]</code>):
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*** Conditions to check before applying the function.
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** <code>components</code>: map of component id to component value (format varied by id).
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*** Components with a <code>!</code> prefix (e.g. <code>"!minecraft:damage": {}</code>) cause this component to be removed.
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* Added <code>minecraft:copy_components</code> function.
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** Copies components from a specified source onto an item.
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** This is now used in the Vanilla pack in place of the <code>minecraft:copy_name</code> and <code>minecraft:copy_nbt</code> functions.
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** <code>conditions</code>: list of conditions (default: <code>[]</code>):
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*** Conditions to check before applying the function.
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** <code>source</code>: source type to pull from.
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*** Currently, can only and must be <code>"block_entity"</code>.
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** <code>components</code>: list of component ids to copy.
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=== General ===
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; [[Options]]
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* Added "Menu Background Blurriness" in accessibility settings.
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** Defaults to 50%.
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; [[Tag]]s
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* Added the <code>#bypasses_wolf_armor</code> damage type tag: contains {{cd|d=and|#bypasses_invulnerability|cramming|drown|dry_out|freeze|in_wall|indirect_magic|magic|outside_border|starve|thorns|wither}}.
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** Controls which damage types bypass [[wolf armor]].
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== Changes ==
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=== Items ===
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; [[Wolf armor]]
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[[File:All Dyes on Collars and Wolf Armor.png|thumb|Wolves wearing dyed wolf armor in all 16 basic colors]]
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* Wolf armor protects the [[wolf]] from most damage sources until the armor loses all durability and breaks.
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** Shows signs of increased breakage as durability goes down.
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* The wolf's owner can repair the armor with [[armadillo scute]]s while it is equipped on the wolf.
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* Wolf armor can be dyed in similar fashion to [[leather armor]].
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=== Command format ===
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; General
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* Unstructured [[NBT data]] attached to stacks of items (<code>tag</code> field) has been replaced with structured 'components'.
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** This data is parsed and validated when the item is loaded.
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** This should improve performance in certain scenarios (e.g. armor trim rendering) when item data was frequently compared or requested and parsed.
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** Custom data can still be stored in the <code>minecraft:custom_data</code> component.
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** This change has been made in order to:
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*** Improve performance in cases where the game needs to frequently look up some property of an item (e.g. armor trims rendering every frame).
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*** Validate item properties at load time, enabling easier identification of invalid data in commands and data packs.
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**** This should avoid any 'silent' breakages in commands specifying custom item data for any potential future format changes.
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*** Continue to evolve the game to enable the creation of dynamic content.
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* Item types (e.g. <code>minecraft:stick</code>) hold a set of default components on an item that individual item stacks can override.
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* Commands such as <code>/give</code>, <code>/item</code>, <code>/loot</code>, and <code>/clear</code> have updated item syntax.
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* Components can now be specified after the item name in square brackets.
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** Components are assigned with an = (e.g. <code>wooden_pickaxe[damage=23]</code>).
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** Components are comma-separated (e.g. <code>netherite_hoe[damage=5,repair_cost=2]</code>).
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* Component types are autocompleted, but values themselves are not.
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* Values however are validated, and the command fails to parse if the component is improperly specified.
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** e.g. <code>/give @s wooden_pickaxe[damage=-34]</code> is not valid.
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* The pre-existing NBT syntax (<code>{...}</code>) must now be specified with the <code>minecraft:custom_data</code> component.
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** e.g. <code>/give @s stick{foo:'bar'}</code> is equivalent to <code>/give @s stick[custom_data={foo:'bar'}]</code>.
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** If both <code>[...]</code> and <code>{...}</code> are specified, <code>[...]</code> must be ordered before <code>{...}</code>.
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* Item predicate arguments (in <code>/clear</code>) have new semantics with respect to matching components and custom data.
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** Each specified component must be present on the target item, and have an exactly equal parsed value.
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** Components with default values (e.g. <code>damage=0</code> by default) automatically exist on the target item if not specified.
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*** As such, <code>/clear @s diamond_pickaxe[damage=0]</code> matches only undamaged diamond pickaxes.
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*** On the other hand, <code>/clear @s diamond_pickaxe</code> matches any diamond pickaxe, irrespective of damage.
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** Exact matching of component values applies even for the <code>minecraft:custom_data</code> component.
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** However, the <code>{...}</code> syntax for custom data still uses the pre-existing partial matching behavior for NBT.
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*** This means that all tags specified in the predicate must be present on the target item, but additional tags on the target item are ignored.
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*** Lists in the target must contain all list-items specified in the predicate, but additional list-items are ignored.
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* The format of serialized items and items in data packs has been updated for consistency and to support components.
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* When advanced tooltips are enabled (F3+H), the number of components is displayed instead of number of tags.
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* Default component values for items are now listed in <code>items.json</code> generated in <code>reports</code> directory.
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* Block definitions are now added to <code>blocks.json</code> report (note: those definitions are not used yet and present only for informational purposes).
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* The <code>ignoreTags</code> field on villager trades has been removed and replaced by a component predicate on damage.
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* If the <code>key_item</code> field of a vault block is not present, the vault cannot be unlocked.
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; [[Item modifier]]s
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* <code>minecraft:set_nbt</code> and <code>minecraft:copy_nbt</code> functions have been renamed to <code>minecraft:set_custom_data</code> and <code>minecraft:copy_custom_data</code> respectively.
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** These now apply to the <code>minecraft:custom_data</code> component of the target item.
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* <code>minecraft:set_attributes</code> function has been updated.
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** The modifier <code>slot</code> field now supports <code>any</code>, <code>armor</code>, and <code>hand</code> values.
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** The modifier <code>operation</code> values have been renamed:
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*** <code>addition</code> -> <code>add_value</code>
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*** <code>multiply_base</code> -> <code>add_multiplied_base</code>
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*** <code>multiply_total</code> -> <code>add_multiplied_total</code>
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; Item stack format
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* Along with format changes due to components, the structures of item stacks on disk and in data packs have been updated for consistency.
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* Previous <code>id</code> (string) and <code>Count</code> (byte) fields have been replaced with <code>id</code> (namespaced string) and <code>count</code> (integer) fields.
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** This format is additionally applied to the <code>icon</code> field in advancements, items in chat component hover events, and the <code>result</code> field in smelting recipes (<code>result</code> and <code>count</code> are no longer inlined).
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* The <code>count</code> field is optional (defaults to <code>1</code>), and no longer stored if default.
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** Stack size is now limited to the maximum stack size of the item.
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* The <code>tag</code> field has been removed, and any remaining contents end up in the <code>minecraft:custom_data</code> component when upgrading.
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* A new <code>components</code> field stores all components attached to an item.
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** Format: map of component id to component value (varies by component id).
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*** e.g. <code><nowiki>{..., components: {'minecraft:damage': 12</code></nowiki></code>.
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*** Components with a <code>!</code> prefix (e.g. <code>"!minecraft:damage": {}</code>) cause this component to be removed.
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** Components equal to their default value aren't stored.
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* The item stack format no longer represents empty stacks (<code>air</code> item, or <code>count</code> 0).
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** Instead, in places that support it, the field should be ommitted.
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** In some cases, such as lists of stacks (e.g. <code>HandItems</code> in living entities), an empty map (<code>{}</code>) is used to represent empty stacks.
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; Predicate format
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* Item predicate format has been updated:
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** <code>tag</code> field has been removed.
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** <code>items</code> field now supports a single entry, hash-prefixed item tag, or list of items.
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** <code>potion</code> -> <code>potions</code>, and supports a single entry, hash-prefixed potion tag, or list of potions.
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** <code>nbt</code> predicate has been renamed to <code>custom_data</code> and now matches <code>minecraft:custom_data</code> component.
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** A new optional <code>components</code> field matches exact components.
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*** All specified components must be present an exactly equal on the target item, but additional components may be ignored.
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*** Components with defaults are assumed to exist on the target item if not specified.
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*** Format: map of component id to component value (varies by component id).
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**** e.g. <code>"components": { "minecraft:damage": 0 }</code> matches only undamaged items.
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* Block predicate format has been updated:
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** <code>tag</code> field has been removed.
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** <code>blocks</code> field now supports a single entry, hash-prefixed block tag, or list of blocks.
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* Fluid predicate format has been updated:
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** <code>tag</code> field has been removed.
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** <code>fluid</code> -> <code>fluids</code>, and supports a single entry, hash-prefixed fluid tag, or list of fluids.
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* Entity predicate format has been updated:
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** <code>type</code> field now supports a single entry, hash-prefixed entity type tag, or list of entity types.
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* Location predicate format has been updated:
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** <code>biome</code> -> <code>biomes</code>, and supports a single entry, hash-prefixed biome tag, or list of biomes.
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** <code>structure</code> -> <code>structures</code>, and supports a single entry, hash-prefixed structure tag, or list of structures.
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; Other format changes
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* Tipped arrows no longer store their applied potion effects.
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** This is instead fetched from their held <code>item</code>.
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* Area effect clouds now store potions in the same format as the <code>minecraft:potion_contents</code> component in a <code>potion_contents</code> field:
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** <code>Potion</code> -> <code>potion_contents.potion</code>
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** <code>Color</code> -> <code>potion_contents.custom_color</code>
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** <code>effects</code> -> <code>potion_contents.custom_effects</code>
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* Banners now store applied patterns in the same format as the <code>minecraft:banner_patterns</code> component in a <code>patterns</code> field:
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** <code>Patterns[].Pattern</code> (string short id) -> <code>patterns[].pattern</code> (string pattern registry id)
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** <code>Patterns[].Color</code> (integer dye id) -> <code>patterns[].color</code> (string dye name)
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* Beehive format has also been updated:
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** <code>Bees[].EntityData</code> -> <code>bees[].entity_data</code>
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** <code>Bees[].TicksInHive</code> -> <code>bees[].ticks_in_hive</code>
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** <code>Bees[].MinOccupationTicks</code> -> <code>bees[].min_ticks_in_hive</code>
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** <code>FlowerPos</code> -> <code>flower_pos</code>
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* Villager trades can be configured to accept only undamaged items by selecting for <code>'minecraft:damage': 0</code>
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** By default, if no components are specified, any item is accepted (similar to <code>components</code> field in item predicates).
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; {{cmd|attribute}}
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* Modifier operations have been renamed:
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** <code>add</code> -> <code>add_value</code>
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** <code>multiply_base</code> -> <code>add_multiplied_base</code>
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** <code>multiply</code> -> <code>add_multiplied_total</code>
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; {{cmd|playsound}}
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* Can now be used without specifying the player (assuming <code>@s</code>) and without specifying the mixer (assuming <code>master</code>).
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=== Gameplay ===
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; [[Creative]] mode
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* {{key|Ctrl}}+{{control|pick blocking}} a renamed block (such as a chest) in Creative mode now gives a renamed item.
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; [[Enchantment]]s
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* The projectile weapon enchantments [[Infinity]], [[Flame]], [[Multishot]], [[Piercing]], [[Power]], and [[Punch]] now work on both crossbows and bows, if placed onto the alternative weapon using data manipulation or a change to the <code>enchantable/*</code> tags.
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=== General ===
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; [[Data pack]]
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* The data pack version is now 33.
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* [[Loot table]] entry with id loot_table now also accepts inline loot tables.
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** Loot table entry <code>loot_table</code> (which returns all items from provided nested loot table) now has the following syntax: <code>value</code> - can be either:
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*** namespaced id - reference to another named loot table.
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*** full loot table (same format as in standalone file).
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; [[Resource pack]]
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* The resource pack version is now 28.
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* Added additional textures to support colored layers of wolf armor for the wolf model and wolf armor item:
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** <code>textures/entity/wolf/wolf_armor_overlay.png</code>
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** <code>textures/item/wolf_armor_overlay.png</code>
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* Wolf armor item texture, <code>textures/item/wolf_armor.png</code>, has been raise by 2px to create space for the durability bar
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* Added three semi-transparent textures for the cracks to show on the wolf armor layer:
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** <code>textures/entity/wolf/wolf_armor_crackiness_low.png</code>
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** <code>textures/entity/wolf/wolf_armor_crackiness_medium.png</code>
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** <code>textures/entity/wolf/wolf_armor_crackiness_high.png</code>
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* The <code>options_background</code> and the <code>light_dirt_background</code> textures have been removed.
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** Instead, <code>menu_background</code> is used as the background of screens, while <code>menu_list_background</code> is used for the background of lists.
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* Lists now use the <code>header_separator</code> and <code>footer_separator</code> textures at the top and bottom, respectively.
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* The following textures have been updated: <code>footer_separator</code>, <code>header_separator</code>.
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* The following sprites have been updated: <code>widget\tab</code>, <code>widget\tab_highlighted</code>, <code>widget\tab_selected</code>, <code>widget\tab_selected_highlighted</code>.
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* The <code>widget\scroller_background</code> sprite has been added.
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* The following textures in Realms have been removed: <code>changes</code>, <code>changes_highlighted</code>, <code>restore</code>, <code>restore_highlighted</code>, <code>make_operator_highlighted</code>, <code>remove_operator_highlighted</code>, <code>remove_player_highlighted</code>.
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; [[Tag]]s
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* Added <code>wolf_armor</code> to the <code>#dyeable</code> item tag.
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; UI
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[[File:Game 24w09a.png|thumb|The enhanced UI as seen in the "Create World" menu]]
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* Updated to sport a fresher look and to be more consistent when it comes to the layout of different UI elements, all while retaining the essence and feel of the old screens.
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* The menu background dirt texture has been replaced by a darkened background.
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** The dirt texture has been moved to the Programmer Art resource pack.
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** Outside the game, the menu panorama is displayed across all screen.
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** In the game, the world is visible across all screens.
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** Paired with the darkened background is a blur.
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*** The strength of the blur can be configured in accessibility settings.
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*** In-game screens such as containers and books are not affected by these changes.
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* Screen elements such as titles and buttons are positioned more consistently across different screens.
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* The "Player" and "World Backups" screens in Realms have been updated.
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* Lists now have clearer borders at the top and bottom.
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* After defeating the ender dragon and entering the end portal, the End Poem and credits are now displayed with a background based on the animated end portal effect.
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; Other
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* In singleplayer, when errors occur during loading or saving of chunks a warning is shown in a toast.
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* Trying to join a singleplayer world with less than 64 MB free disk space shows a warning screen.
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** Additionally, a warning toast is shown periodically while in game.
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== Experimental ==
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=== Changes ===
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; [[Vault]]
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* [[File:Vault JE3 BE3.png|32px]] [[File:Vault (active) JE3 BE3.png|32px]] Additional changes to the texture to even further distinguish it from [[trial spawner]]s.
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; [[Bogged]]
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* Now drop 2 [[mushroom]]s (either both red/brown or one of each) when [[shear]]ed.
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* [[File:Bogged JE2 BE2.png|32px]] Updated texture and model.
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; [[Wind charge]]
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* Removed randomness from the radius of wind charged shot by both breezes and players.
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== Fixes ==
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{{fixes|fixedin=24w09a
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|;From released versions before 1.20
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|19893|{{samp|options_background.png}} is incorrectly displayed upside down in the credits after beating the dragon.
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|96609|Pick block on player head does not use {{cd|BlockEntityTag}}.
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|100016|Singleplayer world selection screen is shown incorrectly when {{samp|light_dirt_background.png}} and/or {{samp|options_background.png}} are transparent.
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|109286|Default dirt page background not aligned properly.
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|117977|Advancement GUI doesn't have a close button.
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|118890|Tipped arrows stuck in the ground never lose their effect.
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|121621|Pick block on shulker boxes doesn't find placed and mined shulker boxes in inventory.
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|140565|Patrol leaders with banners can drop two different types of banners which don't stack.
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|142372|{{key|Ctrl}} + pick block on a campfire with food cooking updates the nbt during cook time.
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|143614|Campfire item with "cooking" NBT heavily shakes in hand/off-screen, when {{key|Ctrl}}+pick-blocked.
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|147710|Some long mob names are occluded by the scroll bar in the Statistics page.
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|148480|Putting two identical enchanted books in a grindstone will output one book.
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|151793|Various ominous banner stacking issues.
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|153879|Raiders ignore ominous banners that were saved in the Saved Toolbars from a different version.
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|175437|Fullscreen resolution isn't applied when exiting Video Settings with {{key|Esc}}.
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|189211|"Water Taken from Cauldron" statistic is slightly covered by the bottom of the screen's overlay.
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|189484|Statistics screen tab selection is not centered.
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|195572|The fog from lava is much denser when having the Fire Resistance effect active compared to Bedrock Edition.
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|201722|{{cmd|Summon}} command ignores stacking restrictions.
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|204947|{{key|Ctrl}} + pick block on placed ominous banners is not the same as pick block.
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|206854|Multiplayer warning and Chat Preview warning are off center.
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|213104|Statistics tab resets when resizing the Minecraft window.
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|224343|Books don't stack after being placed on a lectern.
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|226775|Extinguishing candle shows inaccurate subtitle.
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|234406|The dirt background changes its position when interacting with the "Players" button in the Realms menu.
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|234558|There is no title in the "Invite player" Realms menu.
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|248076|Specific type of firework rockets won't stack with each other after use.
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|251042|Third-party warning buttons are not positioned well in non-English languages.
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|251509|Patterned banners not stacking properly / banner loses "banner" ID when mined.
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|260867|Cannot focus entries on the pack selection screen using the mouse.
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|268580|Chiseled bookshelf model is not deterministic in data generation.<!-- This issue was introduced when chiseled bookshelves were added -->
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|;From 1.20
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|262503|{{samp|light_dirt_background.png}} and {{samp|header_separator.png}} does not match {{samp|options_background.png}}.
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|;From 1.20.1
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|263872|The "Scanning for games on your local network" element in the Multiplayer menu cannot be selected via the mouse cursor.
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|263874|Elements in lists within the statistics menu cannot be selected via the mouse cursor.
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|;From 1.20.2
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|265661|Dirt background appears to overlap back button on experimental feature requirements data pack screen for some window sizes.
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|;From 1.20.4
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|267451|Items named with an anvil on 1.20.4 don't stack with items named prior.
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|267500|Attribute modifier on an item with the first and/or last 2 integers of the UUID being 0 are non-functional.
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|267742|Opening a written book makes it unstackable with identical unopened books.
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|267975|The Realms player list is rendered larger than its visual size.
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|267976|The scroll bar in the Realms player list can no longer be dragged using the mouse cursor.
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|268011|Hoppers leak the last world they sucked item on.
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|268022|Elements within the list in the "Experimental feature requirements" menu cannot be selected via the mouse cursor.
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|268236|Search field in the social interactions menu not focused by default.
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|;dev
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|267956|Attack indicator is not displayed when holding a diamond or netherite hoe.
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|268345|Changing the value of "Japanese Glyph Variants" causes tooltip to flash.
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|268350|Wind Charges never despawn.
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|268509|The tooltip in the Saved Hotbars disappears in 24w06a.
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|;previous
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|268710|The fall damage reduction for the wind charge is not working.
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|268778|Baby armadillos drop scutes when brushed.
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}}</onlyinclude>
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== Video ==
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{{slicedlime|9MOSnNIYwEA|iY9OHAd4Aco|PyEebTAal6k}}
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== Trivia ==
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* Due to a bug, the damage of every tool was changed to 4, and the attack speed of every tool was changed to 1.6.<ref>{{Bug|MC-268800||All tools have 4 attack damage, and 1.6 attack speed|Fixed}}</ref>
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== References ==
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{{reflist}}
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== Navigation ==
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{{Navbox Java Edition versions|1.2x}}
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