minecraft.wiki-mirror/wiki_backup/18w15a.txt
2024-12-24 06:17:34 -05:00

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{{Infobox version
|title=Minecraft 18w15a
|edition=Java
|image=18w15a.jpg
|image2=Java Edition 18w15a.png
|type=Snapshot
|date=April 11, 2018
|parent=1.13
|clienthash=ba02c440e50e0197a13cef03ca2356c8cc51f058
|jsonhash=104ffb10f7e2017e50525ad6def27d43a1351ffb
|serverhash=3f9534ab77a524593db7a20196e41ae36b23d69d
|prevparent=1.12.2
|prev=18w14b
|next=18w16a
|nextparent=1.13.1
}}<onlyinclude>
'''18w15a''' is the thirty-first [[snapshot]] for [[Java Edition 1.13]], released on April 11, 2018<ref>{{snap|18w15a|April 11, 2018}}</ref>, which adds most of the features from [[Bedrock Edition beta 1.2.14.2]]: [[dolphin]]s, [[blue ice]], [[conduit]]s, and [[iceberg]]s.
== Additions ==
=== Blocks ===
; [[File:Blue Ice JE1.png|32px]] [[Blue ice]]
* Generates in [[iceberg]]s.
* More slippery than [[ice]] or [[packed ice]].
* Crafted using 9 packed ice.
; [[File:Conduit.gif|32px]] [[Conduit]]
* Crafted using 1 [[heart of the sea]] and 8 [[nautilus shell]]s.
* Can be activated by placing [[prismarine]], [[prismarine bricks]] and/or [[sea lantern]]s in 5&times;5 open squares around it.
* A complete structure fully powers the conduit.
** When active, affects nearby players in water or rain with the [[Conduit Power]] status effect.
*** When active at full power, the range increases and hostile mobs within 8 blocks take damage.
* Emits a strong glow, at light level 15.
=== Items ===
; [[File:Heart of the Sea JE1 BE2.png|32px]] [[Heart of the sea]]
* Used to craft conduits.
* Not available currently in [[Survival]].
; [[File:Nautilus Shell JE1 BE2.png|32px]] [[Nautilus shell]]
* Used to craft conduits.
* Can be obtained by [[fishing]].
* [[Drowned]] can spawn holding a nautilus shell.
=== Mobs ===
; [[File:Dolphin.gif|32px]] [[Dolphin]]s
* Spawn in all oceans except frozen.
* Are neutral. Like [[wolves]] and [[zombie pigmen]], dolphins attack in groups if one is angered.
* Can be fed using [[raw cod]], but they do not breed.
* Sometimes drop cod on death.
* Play with nearby items by picking them up and dropping them after a short moment.
* Occasionally jump out of water.
* Can also jump between disconnected bodies of water.
* Chase after [[boat]]s and jump over water surfaces.
* Suffocate after spending too much time on land.
=== World generation ===
; {{EnvLink|Iceberg|text=Icebergs}}
* Generate in frozen oceans.
=== Effects ===
; [[File:Conduit Power JE1 BE1.png|32px]] [[Conduit Power]]
* Given when a [[conduit]] is activated.
* Stops the breath meter from running out, gives underwater vision and increases mining speed.
=== General ===
; [[Options]]
* Added "Biome Blend" distance video option.
== Changes ==
=== Fluids ===
; [[File:Water JE16.png|32px]] [[Water]]
* Has a new texture.
* Now only blocks 1 light per block, instead of 3.
** This only affects newly placed water.
* Underwater vision from previous snapshots is gone; water is darker at lower depths.
* Ocean variants have their own water colors, and the swamp water color has been changed.
* In newly generated chunks, it is less likely to find frozen oceans next to warm oceans, etc. It is, however still possible to find warm oceans next to snowy tundra, etc.
=== Mobs ===
; Spawning
* Mobs can now spawn on top of [[ice]].
=== Gameplay ===
; [[Swimming]]
* It is now possible to swim through one block holes again.
* The transition between swimming and normal state is now smoother.
* Sprinting at the surface of water no longer makes the player swim; instead they stay at the same altitude constantly.
=== General ===
; Optimizations
* Optimized fog rendering.
; [[Splash]]es
* Added "Thanks for the fish!".
== Fixes ==
{{fixes|fixedin=18w15a|prefix=Minecraft
|;old
|25866|Splash Potion of Saturation has no effect
|63714|Zombie Pigmen get angry when hit in creative
|98123|Saturation with an AreaEffectCloud
|112389|Saturation Potions no longer work in 1.11
|121889|Animated Texture Interpolate causing crashes
|121891|Animated texture ignoring frames acting non-iteratively
|;dev
|121479|Clicking on world, save and quit to title and quit buttons freeze the game for a second
|122354|Flying with elytra crash game / kicks player
|123055|Villagers not breeding, recognizing houses or farming
|123585|Closing world while debug pie chart is open causes crash
|123853|Mobs don't burn when standing in double plants/cobweb
|124906|Underground lava and water lakes and mob spawners generate with air instead of Cave air (cave_air)
|124918|Biome-specific structures generate at wrong biomes in superflat
|124953|Vines generate beneath jungle at y-level 64
|125083|New world generator doesn't generate snow on trees in snow biomes
|125106|Liquids in generated structures don't update
|125140|Dungeons do not use {{code|cave_air}}
|125188|Releasing the sprint button will no longer stop sprinting until you touch the ground
|125195|Spectator mode will still allow the swimming animations
|125219|Logs do not retain their rotation when stripping them
|125240|Player is unable to swim through one-high water with a solid block above
|125478|Underwater plants don't survive directly under ice
|125530|Swimming while touching ground shakes viewport if View Bobbing is enabled
|125578|Splash turtle potions missing "splash" in translation
|125579|Tipped turtle potion arrows inconsistently capitalize "The"
|125698|The player can swim in 1 block high water
|126087|In creative mode, fish buckets are used when placing the fish
|126097|Will not drop the grilled fish, when cod and salmon are burned to death
|126185|Fish unrestricted spawning causing world to inevitably crash from the number of entities
|126269|The player can see underwater even with no light sources
|126557|Sea grass, kelp and coral can be generated on magma blocks
|127276|Zombie transform to Drowned in less than waist-high water
}}</onlyinclude>
== Video ==
Video made by [[slicedlime]]:
{{yt|YLTGFLxXKEA}}
== References ==
{{reflist}}
== Navigation ==
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