468 lines
26 KiB
Text
468 lines
26 KiB
Text
{{Infobox version
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|title=Minecraft 15w31a
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|image=Java Edition 15w31a.png
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|edition=Java
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|type=Snapshot
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|date=July 29, 2015
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|parent=1.9
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|clienthash=d702effa2e2ff9f79ffc74dc6becc3eeca376fee
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|jsonhash=bd5a158581e6ceec4c34b32774153661b63913e3
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|serverhash=7799f1f6a486be08185b470a64ca4649e37de578
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|exehash=69df0c2615d2ea5ebe08381df6d1bbd3c403c036
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|prevparent=1.8.9
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|next=15w31b
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|nextparent=1.9.1
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}}<onlyinclude>
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'''15w31a''' is the first [[snapshot]] for [[Java Edition 1.9]], released on July 29, 2015,<ref>{{cite|url=https://www.mojang.com/2015/07/minecraft-snapshot-15w31a/|archive-url=https://web.archive.org/web/20150811074811/https://mojang.com/2015/07/minecraft-snapshot-15w31a/|title=Minecraft snapshot 15w31c|author=[[Dinnerbone]]|website=Mojang.com|date=July 29, 2015}}</ref> with a host of [[End]]-related changes. It is the first snapshot released in 2015.<ref group="note">Not counting [[15w14a]], which was an April Fools' joke snapshot</ref>
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== Additions ==
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=== Blocks ===
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; {{Animate|Chorus Flower JE1 BE1.png; Chorus Flower Dead JE1 BE1.png|32px}} [[Chorus flower]]s
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* Spawn on the top of the chorus trees.
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* Break if the supporting block below is broken.
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** It only drops when mined directly.
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* Can only be planted on [[end stone]] in any dimension.
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* Has a different texture when it can no longer grow.
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; [[File:Chorus Plant JE1 BE1.png|32px]] [[Chorus plant]]s
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* Generate in [[the End]].
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* Can be grown using chorus flowers.
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* Breaks in quick succession if the supporting chorus plant below is broken.
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* Drop [[chorus fruit]].
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; [[File:Dragon Head (8) JE2.png|32px]] [[Dragon head]]s
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* While worn, the head's mouth opens and closes repeatedly when moving around.
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* When powered with redstone while placed on solid block, the jaw starts to open and close.
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** Keeps the mouth position of the exact moment it was unpowered.
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; [[File:End Gateway JE1.png|32px]] [[End gateway block]]s
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* A portal block used to transport the player to the new outer regions of the end.
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** The texture is identical to the [[end portal]] block, but the model is that of a full block rather than plane.
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* The player cannot use {{control|pick block}} or {{cmd|give}} to obtain it.
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** It can only be set by using {{cmd|setblock}}.
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* Naturally generate after killing the dragon and traveling someplace new in the End with it.
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* Show yellow beacon beam when created and used.
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; [[File:End Rod (U) JE1 BE1.png|32px]] [[End rod]]s
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* Generate in the [[end cities]].
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* Placeable horizontally and vertically.
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** The model has a little base that is oriented against the block it was placed on.
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*** If placed on top of another rod, then it has the opposite orientation.
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* Produce white particles.
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* Used as a lighting source with the same efficacy as torches.
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* Unlike torches, they are tangible.
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** Horizontal end rods can be stepped up onto like slabs.
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; [[File:End Stone Bricks JE1 BE1.png|32px]] [[End stone bricks]]
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* Generate in the end cities.
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* Can be crafted with 4 blocks of [[end stone]].
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; [[File:Dirt Path JE1 BE1.png|32px]] [[Grass path]]s
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* Are visually 15/16 block high.
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* Obtainable by right-clicking [[grass block]]s with a shovel.
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** This reduces the shovel's durability by one.
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* Drop dirt, even when using Silk Touch.
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* Cannot be obtained from the Creative inventory.
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** But unlike farmland, it can be obtained by using the {{control|pick block}} key in Creative.
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; [[File:Purpur Block JE1 BE1.png|32px]] [[Purpur block]]s
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* Generate in the end cities.
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* Can be crafted with [[popped chorus fruit]].
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; [[File:Purpur Pillar (UD) JE1 BE1.png|32px]] [[Purpur pillar]]s
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* Generate in the end cities.
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* Can be crafted with purpur slabs.
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; [[File:Purpur Slab JE1 BE1.png|32px]] [[Purpur slab]]s
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* Generate in the end cities.
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* Can be crafted with purpur blocks.
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; [[File:Purpur Stairs JE1 BE1.png|32px]] [[Purpur stairs]]
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* Generate in the end cities.
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* Can be crafted with purpur blocks.
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; [[File:Structure Block JE1.png|32px]] [[Structure block]]s
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* Only placable via {{cmd|setblock}}.
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* Can be used with [[NBT]] parameters ({{cmd|setblock}} or {{cmd|blockdata}}).
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** GUI is only used by Mojang employees.
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* Have a letter on the texture based on its mode.
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=== Items ===
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; [[File:Spectral Arrow (item) JE1.png|32px]] [[Spectral arrow]]s
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* The tip is gold colored, but just in the item model.
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* Show mob and player outlines in their respective team color when hit – even when invisible.
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* Tag for entities to disable outlines. {{more info|please add corresponding tag here}}
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* Tag to force outline: <code>{Glowing:1b}</code>.
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* The glowing is a status effect.
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* Crafted by surrounding an [[arrow]] with 4 [[glowstone dust]].
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** Yields 2 spectral arrows.
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; {{Animate|Tipped Arrow JE1.png; Arrow of Night Vision JE1 BE1.png; Arrow of Invisibility JE1 BE1.png; Arrow of Leaping JE1 BE1.png; Arrow of Fire Resistance JE1 BE1.png; Arrow of Swiftness JE1 BE1.png; Arrow of Slowness JE1 BE1.png; Arrow of Water Breathing JE1 BE1.png; Arrow of Healing JE1 BE1.png; Arrow of Harming JE1 BE1.png; Arrow of Poison JE1 BE1.png; Arrow of Regeneration JE1 BE1.png; Arrow of Strength JE1 BE1.png; Arrow of Weakness JE1 BE1.png|32px}} [[Tipped arrow]]s
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* Arrows tipped with potions.
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** 14 new arrow types in total.
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** Each differently tipped arrow is available in the Creative inventory, just like enchanted books.
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** Corresponding effect is applied on hit.
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; [[File:Beetroot JE1 BE1.png|32px]] [[Beetroot]]s
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* Restore {{hunger|1}}.
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* Spawn naturally in villages.
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* Can be used to craft [[beetroot soup]].
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* Can also be used to craft [[rose red]] dye.
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; [[File: Beetroot Seeds JE1 BE1.png|32px]] [[Beetroot seeds]]
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* Used to grow beetroot.
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; [[File:Beetroot Soup JE1 BE1.png|32px]] [[Beetroot soup]]
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* Restores {{hunger|6}}.
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* Crafted from 6 [[beetroot]]s and a [[bowl]].
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; [[File:Chorus Fruit JE1 BE1.png|32px]] [[Chorus fruit]]s
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* Obtained from [[chorus plant]]s.
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* Can be eaten even if the player is not hungry, similar to [[golden apple]]s.
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** Teleports the player to a random nearby location when eaten (like an [[enderman]] or a [[shulker]]).
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** Does not heal hunger points if the hunger bar is full.
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*** Otherwise it heals {{hunger|4}}.
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* Can be cooked in the [[furnace]] to obtain popped chorus fruits.
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; [[File:Popped Chorus Fruit JE1 BE1.png|32px]] [[Popped chorus fruit]]s
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* Obtained from cooking [[chorus fruit]].
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* Used to craft [[purpur block]]s.
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* Cannot be eaten.
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; {{InvSprite|Shulker Spawn Egg}} [[Shulker spawn egg]]s
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* Used to spawn a [[shulker]].
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* Purple with darker purple spots.
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=== Mobs ===
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; General
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* Mobs have a 5% chance to spawn left-handed, through the new <code>LeftHanded</code> boolean tag.
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** Mobs able to hold items hold them according to their dominant hand.
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; [[File: Shulker.png|32px]] [[Shulker]]s
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* Short for "''Shell Lurker''".
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* Hostile mobs with the appearance of a purple block.
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** Only spawn on the ground or at the walls of end cities when they first generate.
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* When attacking, they open their shell with a spinning animation, revealing the creature inhabiting.
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** The creature looks like a little white cube with big eyes.
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** Its attack consists of shooting projectiles.
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*** The projectiles chase the player until the projectile is out of range.
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**** They can only move along one of the three grid axes at a time and on integer steps.
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***** This means they can move only via [[taxicab distance|taxicab geometry.]]
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*** Projectiles can be knocked away by attacking them.
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*** Getting hit by a projectile causes 2 hearts of damage and inflicts the Levitation status effect.
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*** They take more damage while their shell is open.
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**** Their shells are considered armor, and bounce arrows off.
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** It has an idle animation, where it opens its shells a little to peak through.
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* Can be pushed by [[piston]]s, and can exist only on coordinates that are integers (except if they are on [[minecart]]s).
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* Can teleport like an [[enderman]].
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** Sometimes does this while being attacked or placed in unusual circumstances:
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*** Removing its support block.
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*** Pushing it into a non-air block (except piston heads).
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*** Pushing a non-air block into its position (except piston heads).
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* Is one of the few entities (apart from [[boat]]s and minecarts) that can be stood upon.
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** It even displaces the player properly during its attacking and idle animations.
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=== World generation ===
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; [[File:EndCityEntrance.png|32px]] [[End cities]]
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* Generate on the new outer end islands.
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* Dungeon-type structure fashioned like a branching tower made of [[end stone]] and many of the new blocks.
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** Resemble a tree house.
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* Generate with [[shulker]]s in it.
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; [[File:End Ship.png|32px]] [[End ship]]s
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* Can generate up in the air, right next to an end city.
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** Always generate sailing away from what appears to be a pier.
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** Composed of many of the same materials as the end city.
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* Generate with [[shulker]]s in it.
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* Have a [[beacon]] set to Speed, a [[brewing stand]] with [[potion]]s of Healing, and other loot.
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; [[File:Chorus plant.png|32px]] [[Chorus tree]]s
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* Tree-like arrangements of the new [[chorus plant]] and [[chorus flower]] blocks.
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* Generate on the outer end islands
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* The whole structure is destroyed when the bottom-most block is destroyed, like [[cacti]].
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* Can be farmed by planting the chorus fruit flowers that come from the top of the plants.
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** Unlike cacti, chorus plants do not require the supporting block to be below it, but rather adjacent.
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*** This allows the structure to grow around obstacles, like other plants.
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; [[File:End gateway JE1.png|32px]] [[End gateway]]s
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* Small structures consisting of an [[end gateway block]] and two little bulbs of bedrock, at both the bottom and the top.
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** Are an alternative way of traveling to the outer end islands, without having to build or fly all the way over there.
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** Since the bulbs of bedrock only leave a one block slit on the horizontal plane, it is only accessible by throwing [[ender pearl]]s at it, or by riding [[pig]]s, [[boat]]s or [[minecart]]s.
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*** The player is teleported to somewhere on the outer end islands.
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*** The final location of the player depends on what angle they entered or at what angle the ender pearl was thrown at.
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* One gateway is created for each dragon kill.
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** Up to 20 gateways are possible to create this way.
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** Gateways spawn in a radius around the end portal.
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** Another gateway is created every time the player teleports to a new location.
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*** The created gateway is linked to the original, so the player has a way back.
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=== Command format ===
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; [[NBT format]]
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* Added tags <code>HandItems</code>, <code>ArmorItems</code>, <code>HandDropChances</code>, and <code>ArmorDropChances</code> to <code>Living</code>.
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* Added tags <code>HandItems</code> and <code>ArmorItems</code> to <code>ArmorStand</code>.
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* Added tag <code>Glowing</code> to <code>Entity</code>.
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* Added tag <code>Team</code> to <code>LivingBase</code>.
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* Added tag <code>DragonPhase</code> to <code>EnderDragon</code>
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* Added entity <code>Shulker</code>, child of <code>SnowMan</code>.
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* Added entity <code>ShulkerBullet</code>, child of <code>Entity</code>.
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* Added entity <code>DragonFireball</code>, which extends <code>FireballBase</code> and has no unique tags.
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* Added entities <code>TippedArrow</code> and <code>SpectralArrow</code>, children of <code>Arrow</code>.
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* Added block <code>EndGateway</code>, child of <code>TileEntity</code>.
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* Added block <code>Structure</code>, child of <code>TileEntity</code>.
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* Added item tag <code>Potion</code>, child of <code>tag</code>.
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=== Gameplay ===
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; Dominant hand option
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* An option for players to change their dominant hand on their player model.
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** Under "Skin Customization".
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* Changes the orientation of the offhand slot in the hotbar (left often suits right-hand players better and vice versa).
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; [[Dual wield]]ing
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* Players can now use both hands at the same time to do different actions, with the left and right mouse buttons.
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** For example, if a player has a pickaxe in their main hand and a torch in their other hand, right clicking places the torch.
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*** This happens because a pickaxe lacks a right click use, and therefore the game tries to then treat the other item as if it's being right clicked.
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*** The player cannot click both buttons at the same time.
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** This is achieved through an extra inventory slot called the "offhand" slot.
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*** Pressing {{key|F}} (by default) switches whatever item is selected in the hotbar with the item in the offhand (including no item).
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*** The offhand slot is displayed next to the hotbar when it's not empty (left for right-hand players and vice versa).
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**** It's also available in the [[inventory]] screen.
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* Only the main hand can be used for attacking.
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** Even bows can't be used in the offhand.
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* [[Bow]]s can be used when something else is in the offhand.
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** Arrows in the offhand take priority over arrows in the rest of the inventory slots.
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* The offhand model is invisible in first person view, while it's empty.
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* Some attributes and enchantments apply to the offhand item, while others do not.
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; [[Status effect]]s
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* {{EffectLink|Levitation}}
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** Received when the player is hit by [[shulker]] projectiles.
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** Makes player involuntarily float high into the air.
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*** Can be used to get to higher places.
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** Listed as a negative effect, due to the potential to kill from fall damage.
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** Higher levels of Levitation result in faster floating, except for the last two:
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*** Level 255 does nothing.
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*** Level 254 results in slow fall (similar to lunar gravity).
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* {{EffectLink|Glowing}}
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** Received when players or mobs are hit by [[spectral arrow]]s.
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** Makes player's outline glow, seen even through non-transparent blocks.
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*** The outline includes the models of the currently held items.
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** Listed as a negative effect, because it prevents players from hiding from other players.
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** It becomes colored differently if the player is part of a team, to match its team color.
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== Changes ==
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=== Blocks ===
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; [[Dead bush]]es
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* Now drop anywhere between 0–2 [[stick]]s when broken without [[shears]].
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; [[Door]]s
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* Changed the shading on acacia, birch, dark oak and jungle doors.
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; [[Fire]]
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* The block states ''flip'' and ''alt'' were removed, and the integer state ''upper'' was reimplemented as the byte state ''up''.
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** This reduced the number of states representing fire from 3072 to 512.
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; [[Glass pane]]s and [[iron bars]]
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* Are now 2×2 pixels in footprint if no blocks connect to them.
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** This is compared to the big cross configuration that was the default.
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; [[Pressure plate]]s
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* Now have a slightly thinner item model.
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; [[Redstone wire]]
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* Model was changed somewhat, resulting in subtle appearance differences.
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** Before:<br>[[File:Inactive Redstone Wire (unconnected) JE1.png|32px]] [[File:Inactive Redstone Wire (NS) JE3.png|32px]] [[File:Inactive Redstone Wire (EW) JE3.png|32px]] [[File:Inactive Redstone Wire (NE) JE3.png|32px]] [[File:Inactive Redstone Wire (ES) JE3.png|32px]] [[File:Inactive Redstone Wire (SW) JE3.png|32px]] [[File:Inactive Redstone Wire (NW) JE3.png|32px]] [[File:Inactive Redstone Wire (NEW) JE3.png|32px]] [[File:Inactive Redstone Wire (NES) JE3.png|32px]] [[File:Inactive Redstone Wire (ESW) JE3.png|32px]] [[File:Inactive Redstone Wire (NSW) JE3.png|32px]] [[File:Inactive Redstone Wire (NESW) JE3.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE1.png|32px]] [[File:Active Redstone Wire (NS) JE3.png|32px]] [[File:Active Redstone Wire (EW) JE3.png|32px]] [[File:Active Redstone Wire (NE) JE3.png|32px]] [[File:Active Redstone Wire (ES) JE3.png|32px]] [[File:Active Redstone Wire (SW) JE3.png|32px]] [[File:Active Redstone Wire (NW) JE3.png|32px]] [[File:Active Redstone Wire (NEW) JE3.png|32px]] [[File:Active Redstone Wire (NES) JE3.png|32px]] [[File:Active Redstone Wire (ESW) JE3.png|32px]] [[File:Active Redstone Wire (NSW) JE3.png|32px]] [[File:Active Redstone Wire (NESW) JE3.png|32px]]
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** After:<br>[[File:Inactive Redstone Wire (unconnected) JE2.png|32px]] [[File:Inactive Redstone Wire (NS) JE4.png|32px]] [[File:Inactive Redstone Wire (EW) JE4.png|32px]] [[File:Inactive Redstone Wire (NE) JE4.png|32px]] [[File:Inactive Redstone Wire (ES) JE4.png|32px]] [[File:Inactive Redstone Wire (SW) JE4.png|32px]] [[File:Inactive Redstone Wire (NW) JE4.png|32px]] [[File:Inactive Redstone Wire (NEW) JE4.png|32px]] [[File:Inactive Redstone Wire (NES) JE4.png|32px]] [[File:Inactive Redstone Wire (ESW) JE4.png|32px]] [[File:Inactive Redstone Wire (NSW) JE4.png|32px]] [[File:Inactive Redstone Wire (NESW) JE4.png|32px]]<br>[[File:Active Redstone Wire (unconnected) JE2.png|32px]][[File:Active Redstone Wire (NS) JE4.png|32px]] [[File:Active Redstone Wire (EW) JE4.png|32px]] [[File:Active Redstone Wire (NE) JE4.png|32px]] [[File:Active Redstone Wire (ES) JE4.png|32px]] [[File:Active Redstone Wire (SW) JE4.png|32px]] [[File:Active Redstone Wire (NW) JE4.png|32px]] [[File:Active Redstone Wire (NEW) JE4.png|32px]] [[File:Active Redstone Wire (NES) JE4.png|32px]] [[File:Active Redstone Wire (ESW) JE4.png|32px]] [[File:Active Redstone Wire (NSW) JE4.png|32px]] [[File:Active Redstone Wire (NESW) JE4.png|32px]]
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; [[Stairs]]
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* Are now rotated 90° in the inventory.
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; [[Trapdoor]]s
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* No longer require supporting blocks.
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** Therefore they can be moved by [[piston]]s freely.
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* An open trapdoor may be climbed like a [[ladder]] if it is directly above one and on the same side of the block.
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=== Items ===
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; [[Bow]]s
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* The bow in the hotbar now shows an animation for drawing back an [[arrow]].
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* Arrows in the off hand are prioritized over arrows in the rest of the [[inventory]] slots.
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; [[Ender pearl]]s
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* Can now be thrown in [[Creative]] mode.
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; [[Fishing rod]]s
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* Casting fishing rods now has an animation in the hotbar/inventory.
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; Item models for chest-like blocks
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* Unlike other blocks, [[chest]]s, [[trapped chest]]s and [[ender chest]]s have their item model rotated, to have the front face in view of the player.
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** This made it easier to distinguish between trapped and regular chests while being held, since only their front face is different.
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; [[Map]]s
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* Now display as a mini map when held in the off hand, or if the offhand slot is occupied.
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** The (old) large version is visible only when held in the dominant hand with both hands-free.
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; [[Potion]]s
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* Mixed potions' colors now blend.
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* Numeric IDs are no longer used. Instead, a "Potion" tag is used.
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** e.g. {{cmd|give ? minecraft:potion 1 0 {Potion:"minecraft:swiftness"} }}
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* Splash potions now have a separate data value and ID name and can be created from all potions, including water bottles.
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* Added Mundane, Thick and Awkward potions to the Creative inventory.
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* [[Glowstone dust]] or [[redstone]] can no longer be added to extended or tier-II potions, respectively.
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* Most recipes for [[potion of Weakness]] were removed; only brewing from a [[water bottle]] remains.
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* [[Potion of Slowness]] can no longer be brewed from a [[potion of Fire Resistance]].
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* [[Potion of Harming]] can no longer be brewed from a [[potion of Water Breathing]].
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* Splash potions now have the same duration as drinkable potions.<ref>{{bug|MC-85891}}</ref>
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=== Mobs ===
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; [[Chicken]]s
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* Can be led and bred with [[melon seeds]], [[pumpkin seeds]], and [[beetroot seeds]], in addition to regular [[wheat seeds|seeds]].
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; [[Ender dragon]]s
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* Similar to the one on [[Legacy Console Edition]].
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* The dragon can be re-spawned indefinitely by creating a creeper face configuration out of [[clay]] in [[the End]].
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** Subsequent dragons spawn new gateways, but don't drop [[XP]] or create new [[dragon egg]]s.
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* The dragon AI and attacks has been changed:
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** Breathes fire/purple particles on players and mobs, while on top of the portal.
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** Drops fireballs on top of the player.
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** Defends the obsidian pillars more, the further the fight progresses.
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* The dragon flies and stops over the portal sometimes, only then can the last blow be dealt.
|
||
|
||
; [[Endermen]]
|
||
* Remain aggravated towards the player despite being in contact with [[water]].
|
||
* Drop the block they were holding when killed.
|
||
|
||
; [[Pig]]s
|
||
* Can be led and bred with [[potato]]es and [[beetroot]]s, in addition to [[carrot]]s.
|
||
|
||
; [[Skeleton]]s
|
||
* Have an animation for lifting up and drawing back their [[bow]].
|
||
|
||
; [[Villager]]s
|
||
* Farmer villagers now harvest beetroot.
|
||
|
||
=== Non-mob entities ===
|
||
; [[Armor stand]]s
|
||
* Can now be summoned to dual wield with commands in Creative.
|
||
|
||
; Projectiles
|
||
* Slightly altered the path of projectiles.<ref>https://www.reddit.com/r/Minecraft/comments/3f7m2y/minecraft_snowball_projectile_changes_snapshot/</ref>
|
||
|
||
=== World generation ===
|
||
; [[The End]]
|
||
* A set amount of differently-sized obsidian pillars are arranged in a circular fashion.
|
||
** The tallest pillars have [[iron bar]]s around their [[ender crystal]] to deflect projectiles.
|
||
* The exit portal is pre-generated at the center of the island, but without the [[dragon egg]] and [[End portal (block)|portal blocks]].
|
||
* Now generates a great amount of islands in every direction from the main island, though separated from it in all directions by an empty gap of about 1,000 blocks.
|
||
** Mini islands generate between the center and main islands.
|
||
** End islands and mini end islands have chorus trees spread throughout them.
|
||
|
||
; [[The Nether]]
|
||
* Removed the [[fog]] in the Nether.
|
||
|
||
; [[Village]]s
|
||
* Farms now include [[beetroot]] crops.
|
||
|
||
=== Command format ===
|
||
; NBT format
|
||
* Tag <code>Equipment</code> (under <code>Living</code>) has become deprecated.
|
||
* Tag <code>DropChances</code> (under <code>Living</code>) has become deprecated.
|
||
|
||
=== Gameplay ===
|
||
; Crosshair
|
||
* No longer shows the crosshair in 3rd person view.
|
||
|
||
; [[Inventory]]
|
||
* Rearranged the Survival inventory and the Creative "Survival tab" to accommodate for the new offhand slot.
|
||
* Unified the orientation of many items in the inventory.
|
||
|
||
; [[Status effect]]s
|
||
* Status effects icons are now displayed on the HUD on the right hand corner, instead of just in the inventory (similar to [[Pocket Edition]]).
|
||
** They are ordered by the time of infliction from right to left.
|
||
** Positive effects are on the top row and negative effects on the bottom row.
|
||
** Effects that are about to run out, blink.
|
||
*** They blink faster when they are closer to running out and start fading away.
|
||
|
||
=== General ===
|
||
; Attributes
|
||
* <code>CustomNameVisible:true</code> makes the name tag on mobs show in the same way as on players.
|
||
* Entities can now be summoned straight to teams: <code>{team="TeamName"}</code>.
|
||
* <code>DropChances</code> and <code>Equipment</code> tags are no longer used.
|
||
** <code>ArmorItems</code>, <code>HandItems</code>, <code>ArmorDropChances</code> and <code>HandDropChances</code> are used instead.
|
||
|
||
; [[Boss]]es
|
||
* Proper support for multiple bosses' health bars, so they show at the same time without obstructing each other.
|
||
|
||
; Damage tooltips
|
||
* Items can damage differently based on where they are placed to (main hand, offhand, armor slots).
|
||
|
||
; [[Death messages]]
|
||
* Death messages now are displayed on the player's death screen as well as in the chat.
|
||
|
||
; [[Models]]
|
||
* Different models/textures can be used for each different damage values, item states, and whether the item is held in a different hand.
|
||
** This works on compasses, clocks, and anything that can have a durability bar.
|
||
** It also contains additional tags for bows and fishing rods.
|
||
* Models can be put together based on block state attributes, such as fences.
|
||
** As a result, the vanilla set of block models was reduced by almost 300.
|
||
* Block model JSON is now strict: comments and quote-less identifiers are not allowed.
|
||
* <code>display</code> tag defaults have changed, and the <code>thirdperson</code> and <code>firstperson</code> tags were replaced with <code>thirdperson_righthand</code>, <code>thirdperson_lefthand</code>, <code>firstperson_righthand</code>, and <code>firstperson_lefthand</code>.
|
||
* <code>parent</code> and <code>elements</code> tags can coexist now, though the top level elements tag overwrites all former ones.
|
||
* UV is now optional, and if not supplied it automatically generates based on the element's position.
|
||
|
||
; [[Options]]
|
||
* Removed the ''Broadcast Settings'' section, as well as Twitch integration as a whole.
|
||
* Removed ''Super Secret Settings'' and ''Alternate Blocks'' from video settings.
|
||
|
||
; [[Resource pack]]s
|
||
{{Resource pack format/value|2}}
|
||
* Older resource packs require user acknowledgment to use.
|
||
|
||
; Structure data
|
||
* Now comes from <code>/assets/structures</code>.
|
||
|
||
== Fixes ==
|
||
{{fixes|fixedin=15w31a|prefix=Minecraft
|
||
|;old
|
||
|438|Ender pearl can't be used in creative mode.
|
||
|1537|Sometimes doors in strongholds are misplaced.
|
||
|1663|Dying while having a GUI window open doesn't make the death screen appear.
|
||
|1956|Arms misplaced in skeletons with a bow.
|
||
|2768|Ladder bug with trapdoors.
|
||
|4474|Boss health bar temporarily viewable after respawn and loading another world.
|
||
|42841|Incorrect Creative instant health damage value.
|
||
|47526|Ender Crystal entity spawning 1 block too low.
|
||
|5404|Name Tags/XP Orbs/Splash Potions are angled in third-person mode.
|
||
|56268|Breaking the bedrock below an ender crystal (in the End) creates performance drops, rapidly flickering light.
|
||
|68062|Boss health bar only visible when looking at boss.
|
||
|69320|Data tag output by {{cmd|entitydata}} and {{cmd|blockdata}} contains too many commas.
|
||
|75082|End music will stop every time the ender dragon loads out of view.
|
||
}}</onlyinclude>
|
||
|
||
== Video ==
|
||
Video made by [[slicedlime]]:
|
||
{{yt|KkDVBM8l0-M}}
|
||
|
||
== Trivia ==
|
||
* Before [[18w43a]], 15w31a holds the record as having the most content in one developmental release, having nearly twice as much content as [[Java Edition 1.4.2]] had in October 2012.
|
||
** The previous record was held by [[13w36a]] for [[Java Edition 1.7.2]].
|
||
* 15w31a was previously removed from the [[launcher]] for some time, but was added back in September 2018.
|
||
|
||
== Footnotes ==
|
||
{{notelist}}
|
||
|
||
== References ==
|
||
{{reflist}}
|
||
|
||
== Navigation ==
|
||
{{Navbox Java Edition versions|1.0}}
|
||
|
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|
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|
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|
||
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|
||
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|
||
[[nl:15w31a]]
|
||
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|
||
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|
||
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|