{{Infobox version
|edition=Bedrock
|image=Bedrock 1.19.0.20 PatchNotes.jpg
|image2=Bedrock 1.19.0.20.png
|image3=Bedrock 1.19.0.21.png
|type=Preview
|internal=;Beta
'''Windows''': 1.19.20.0
'''Xbox One''': 1.19.20.70
'''Android''': 1.19.0.20
;Preview
'''Windows''': 1.19.21.0
'''Xbox One''': 1.19.21.70
'''iOS, iPadOS''': 1.19.0.21
|parent=1.19.0
|date='''Windows, Android, iOS, iPadOS, Xbox''': April 6, 2022
|prevparent=1.18.31
|prev=
|next=Preview 1.19.0.25
|nextparent=1.19.2
}}
'''Beta 1.19.0.20''' (Windows, Android, Xbox) or '''Preview 1.19.0.21''' (Windows, iOS, iPadOS, Xbox) is the first beta/''Preview'' version for [[Bedrock Edition 1.19.0]], released on April 6, 2022[{{cite|url=https://www.minecraft.net/en-us/article/minecraft-beta---preview-1-19-0-20|title=Minecraft Beta & Preview 1.19.0.20|website=minecraft.net|date=April 6, 2022}}], which adds the [[mangrove swamp]] biome, mangrove wood, [[mud]] and its variants, and fixes bugs.
== Additions ==
=== Blocks ===
; [[Mangrove Leaves]]
* A new type of leaves.
; [[Mangrove Log]]
* A new type of log, as well as a stripped variant.
* Can be used to craft mangrove woods and planks.
; [[Mangrove Planks]]
* A new type of planks.
* Can be used to craft mangrove [[button]]s, [[door]]s, [[fence]]s, [[fence gate]]s, [[pressure plate]]s, [[sign]]s, [[slab]]s, [[stairs]], and [[trapdoor]]s.
; [[Mangrove Propagule]]
* A new type of sapling.
* Can be grown by bonemealing the mangrove leaves, grows from the exposed bottom of it.
** Propagules can also grow spontaneously from leaves, but only if they're naturally generated (not player placed leaves).
** Have 4 stages to fully grown, can be accelerated by bonemealing.
* Can break off a fully grown one, plant it to growing a mangrove tree.
* Can be planted underwater.
* Can be placed in [[flower pot]]s.
; [[Mangrove Roots]]
* A see-through block just like leaves, but can be waterlogged.
* Mining faster when using [[axe]]s.
* Unlike leaves, it will not break when moved by a piston.
; [[Mangrove Wood]]
* A new type of wood, as well as a stripped variant.
* Can be used to craft mangrove planks.
; [[Mud]]
* Can generate in the mangrove [[biome]].
* When walking on mud, entities sink down a bit.
** Like [[soul sand]], but without the slowdown.
* Can be made by using a [[water bottle]] directly or through a [[dispenser]] on [[dirt]], [[coarse dirt]] and [[rooted dirt]].
* [[Enderman]] holdable.
; [[Mud Bricks]]
* Can be crafted from 4 [[packed mud]].
* Can be used to crafted into mud brick slabs, stairs, and walls using a [[crafting table]] or [[stonecutter]].
; [[Muddy Mangrove Roots]]
* Can be crafted from 1 mud and 1 mangrove roots.
* Unlike regular roots, they are an opaque block that can't be waterlogged.
* Mining faster when using [[axe]]s.
; [[Packed Mud]]
* Can be crafted from 1 mud and 1 [[wheat]].
=== Items ===
; [[Mangrove Boat]]
* A new type of boat, crafted with mangrove planks.
* Can be made into a [[boat with chest|mangrove boat with chest]]
=== World generation ===
; [[Mangrove Swamp]]
* A new swamp located in warmer and more humid places, a place which a [[swamp]] can be found often.
* Contains [[tree|Mangrove tree]]s, a new type of tree. Currently, the logs are regular oak logs instead of mangrove logs
** It has a chance to generate a [[bee nest]].
** Grows from [[mangrove propagule]]s.
* The floor is coated with a thick layer of [[mud]].
=== General ===
; [[Options]]
* A new accessibility slider has been added in the options menu called “Darkness Effect Strength”.
** It controls how dark the Darkness effect gets when a Warden or [[Sculk Shrieker]] gives it to the player.
; [[Splash]]es
* Added the following splash text:
** "Shriek like a Sculk Shrieker!"
** "Who let the frogs out?"
** "RIBBIT!"
** "Croak team!"
** "Nooooooooooooo!"
** "Flower forest TM perfume"
** "Hat Fridays!"
== Changes ==
===Blocks ===
; [[Sculk Sensor]]
*Can now detect more types of vibration, including:
**Sneaking in water
**Containers being opened/closed
**[[Candle]]s being placed, lit or unlit
**Players eating food or drinking potions
**[[Dripleaf|Big Dripleaves]] changing state
**[[Goat Horn]]s being played (not including [[Copper Horn]]s).
**Projectile landing (unless the player is sneaking whilst shooting)
**Falling in lava
**Players sneaking on top of them
===Mobs===
; [[Allay]]
*Can now be leashed and nametagged if holding an item
*Now have new sound effects
*Now move slower when not attempting to follow its owner, and will only start following its owner from a further distance than before
; [[Frog]]
*No longer croak whilst eating mobs
; [[Parrot]]
*Can now imitate the warden
; [[Wandering Trader]]
*Can no longer open or close [[door]]s
*Now randomly moves around
*Changed drinking sound to match Java Edition
*Added new sound effects for gaining and losing invisibility
*Can now be named with a [[name tag]], but this will not stop them from despawning
; [[Warden]]
*No longer gets angry at inanimate objects, such as [[minecart]]s, or other wardens
*Can now preserve anger level towards despawned entities
*Added new hurt, death and angry listening sound effects
=== Gameplay ===
; [[Darkness]] effect
*Updated to have a black distance fog, similar to Java Edition
=== General ===
; [[Experimental Gameplay|Experiments]]
* All the Wild Update features are no longer behind experimental gameplay.
== Fixes ==
; Wild Update
* Allay can now be leashed if it is already holding an item ({{bug|MCPE-153068}})
* Allay can now be named by a Name Tag if it is already holding an item ({{bug|MCPE-153079}})
* Sculk Sensors can now detect players sneaking in Water ({{bug|MCPE-117244}})
* Sculk Sensors can now detect containers being opened or closed ({{bug|MCPE-135140}})
* Sculk Sensors can now detect Candles being placed, lit, or unlit ({{bug|MCPE-141453}})
* Sculk Sensors can now detect players eating food or drinking potions ({{bug|MCPE-135114}})
* Sculk Sensors can now detect Big Dripleaves changing their state ({{bug|MCPE-153115}})
; Mobile Touch Controls
* Block highlights will no longer stay if players lift their block breaking finger off the screen while still using a second finger to move around with non-classic touch controls
* Fixed issue where Boats were not controllable with new touch controls ({{bug|MCPE-152984}})
* Fixed issue where players were not able to descend while on top of Scaffolding ({{bug|MCPE-152989}})
* Removed inversion of movement when in front facing third-person camera ({{bug|MCPE-153168}})
; General
* Fixed a bug causing the Parrot's head to always face the player while riding the player
* Fixed bug causing player to take fall damage after getting into a Bed while falling ({{bug|MCPE-153122}})
* Fixed bug causing baby Llamas to fire llama spit from above their head ({{bug|MCPE-144948}})
* Fixed a crash when loading a Behavior Pack with non-JSON object in entity components, component_groups, and "add"/"remove" events ({{bug|MCPE-151377}}) ({{bug|MCPE-151380}})
* Fences and Walls no longer connect to Bells ({{bug|MCPE-152757}})
; Graphical
* Fixed a texture bug in the Warden's bioluminescent texture where the right arm's bottom face didn’t have bioluminescent colors ({{bug|MCPE-153664}})
* Fixed a bug where the Trident, Bow, Spyglass, Crossbow, and Shield would not be visible when held by an Allay ({{bug|MCPE-152965}})
* Fixed a bug where the Trident, Bow, Spyglass and Crossbow would not render when picked up by a Fox ({{bug|MCPE-135346}})
* Mirrored the Spider's left legs ({{bug|MCPE-152927}})
* Mirrored the Wolf's left ear and left legs ({{bug|MCPE-152931}})
* Fixed a bug where the Brewing Stand's arms textures did not touch the base ({{bug|MCPE-152932}})
* Moved the Brewing Stand's base UVs and updated the base texture
* Fixed the Brewing Stand's arms rotation
* Created a better transition between the End Portal Frame side texture and the End Stone ({{bug|MCPE-152930}})
* Removed unused pixels in the End Rod texture ({{bug|MCPE-152929}})
* Updated the Mycelium's side texture to match other dirt-based textures ({{bug|MCPE-152928}})
* Fixed a bug where End Crystal beams would point far above their target blocks
* Fixed a bug causing z-fighting to occur on bottom of player’s head while wearing a Skull ({{bug|MCPE-149125}})
; Wandering Trader
* The Wandering Trader no longer opens or closes doors ({{bug|MCPE-113452}})
* The Wandering Trader now randomly moves around ({{bug|MCPE-45756}})
* The Wandering Trader now matches Java Edition's drinking sounds ({{bug|MCPE-47057}})
== References ==
{{Reflist}}
== Navigation ==
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