{{Dungeons hatnote|type=armor}} {{Infobox item | image1 = Wolf Armor (model).png | image2 = Wolf Armor.png | invimage = Wolf Armor | durability = 64 | renewable = Yes | stackable = No }} '''Wolf armor''' is an item crafted from [[armadillo scute]]s and can be equipped on [[wolves]] to provide immunity against most damage types until the armor breaks. == Obtaining == === Crafting === {{Crafting |A1=Armadillo Scute |A2=Armadillo Scute |A3=Armadillo Scute |B2=Armadillo Scute |C2=Armadillo Scute |C3=Armadillo Scute |Output=Wolf Armor |type=Miscellaneous }} == Usage == [[File:Wolves with Dyed Wolf Armor.jpg|thumb|Wolves wearing wolf armor.]] [[File:Wolf wearing Wolf Armor.png|thumb|200px|A pale wolf wearing wolf armor.]] Only adult tamed [[wolves]] can wear armor. === Protection === {{Control|Using}} wolf armor on a wolf that the player has [[tamed]] equips it onto the wolf. Wolf armor absorbs all damage done to the wolf with some exceptions (see the list below), until its durability runs out. When the armor absorbs damage, the wolf does not emit a hurt noise. The +{{armor|11}} statistic in the tooltip of wolf armor is a result of a bug{{cite bug|MC|268913|Wolf armor tooltip displays "+11 Armor", despite protecting 100% of damage|resolution=Unresolved}} and should be ignored. Wolf armor does not absorb damage dealt by the following damage sources: * [[Drowning]] * [[Freezing]] * [[Suffocating]] * [[Magic damage|Magic]] * [[Thorns]] * The [[Wither (effect)|Wither effect]] * The [[void]] * Being outside the [[world border]] * [[Entity cramming]] * {{cmd|kill}} * [[Warden]]'s sonically-charged shriek If the owner uses [[shears]] on a wolf that is wearing armor, the armor gets unequipped from the wolf. If a wolf dies while equipped with wolf armor, the armor is dropped. === Durability === [[File:Wolf armor breaking.mp4|thumb|right|A zombie damaging and breaking armor worn by a wolf]] Wolf armor loses one point of durability for each point of damage absorbed. If the damage of an attack exceeds the remaining durability, all damage is absorbed anyway. When the durability of wolf armor falls below some thresholds (when reaching 60, 44, and 20 durability points left), the armor produces a cracking sound effect and damage particles, and it becomes more visually damaged. Particles and a sound effect are also produced when wolf armor fully breaks. {{control|Using}} an [[armadillo scute]] on a wolf wearing wolf armor heals 8 points of the armor's durability. === Enchanting === Wolf armor cannot be enchanted in survival mode. However, {{in|java}} creative mode, just like any other item, it can be enchanted with any enchantment using an anvil. While most enchantments have no effect, [[Thorns]], [[Protection]], [[Fire Protection]], [[Blast Protection]], [[Unbreaking]], [[Mending]], [[Curse of Binding]] and [[Curse of Vanishing]] apply their effects to the wolf as expected. === Dyeing === {{main|Dye#Dyeing armor}} Wolf armor can be dyed by combining it with [[dye]](s) through crafting {{in|java}}, or by {{control|using}} it on a [[cauldron]] containing dyed water {{in|bedrock}}. {{control|Using}} dyed wolf armor on a cauldron containing ordinary water removes any dye from it. {{Calculator|armorColor|icon=wolf}} == Sounds == {{JE}} {{SoundTable | type = java | {{SoundLine |sound =Wolf armor equip1 JE1 BE1.ogg |sound2=Wolf armor equip2 JE1 BE1.ogg |subtitle=Wolf Armor is fastened |source=neutral |description=When wolf armor is equipped to a wolf |id=item.armor.equip_wolf |translationkey=subtitles.item.armor.equip_wolf |volume=1.0 |pitch=1.0/1.1 |distance=16}} | {{SoundLine |sound=Wolf armor unequip1 JE1 BE1.ogg |sound2=Wolf armor unequip2 JE1 BE1.ogg |subtitle=Wolf Armor snips away |source=neutral |description=When wolf armor is removed from a wolf |id=item.armor.unequip_wolf |translationkey=subtitles.item.armor.unequip_wolf |volume=1.0 |pitch=1.0 |distance=16}} | {{SoundLine |sound=Wolf armor damage1 JE1 BE1.ogg |sound2=Wolf armor damage2 JE1 BE1.ogg |sound3=Wolf armor damage3 JE1 BE1.ogg |sound4=Wolf armor damage4 JE1 BE1.ogg |subtitle=Wolf Armor takes damage |source=neutral |description=When wolf armor absorbs damage |id=item.wolf_armor.damage |translationkey=subtitles.item.wolf_armor.damage |volume=1.0 |pitch=0.8-1.2 (Baby: 1.3-1.7) |distance=16}} | {{SoundLine |sound=Wolf armor crack1 JE1 BE1.ogg |sound2=Wolf armor crack2 JE1 BE1.ogg |sound3=Wolf armor crack3 JE1 BE1.ogg |sound4=Wolf armor crack4 JE1 BE1.ogg |subtitle=Wolf Armor cracks |source=neutral |description=When wolf armor cracks |id=item.wolf_armor.crack |translationkey=subtitles.item.wolf_armor.crack |volume=1.0 |pitch=1.0 |distance=16}} | {{SoundLine |sound=Wolf armor break JE1 BE1.ogg |subtitle=Wolf Armor breaks |source=neutral |description=When wolf armor breaks |id=item.wolf_armor.break |translationkey=subtitles.item.wolf_armor.break |volume=0.8 |pitch=0.8-1.2 |distance=16}} | {{SoundLine |sound=Wolf armor repair1 JE1 BE1.ogg |sound2=Wolf armor repair2 JE1 BE1.ogg |sound3=Wolf armor repair3 JE1 BE1.ogg |sound4=Wolf armor repair4 JE1 BE1.ogg |subtitle=Wolf Armor is repaired |source=neutral |description=When wolf armor is repaired |id=item.wolf_armor.repair |translationkey=subtitles.item.wolf_armor.repair |volume=1.0 |pitch=1.0 | distance = 16 }} }} {{BE}}: {{SoundTable | type = bedrock | {{SoundLine | sound =Wolf armor equip1 JE1 BE1.ogg |sound2=Wolf armor equip2 JE1 BE1.ogg |source=neutral |description=When wolf armor is equipped to a wolf |id=armor.equip_wolf |volume=1.0 |pitch=1.1}} | {{SoundLine |sound=Wolf armor unequip1 JE1 BE1.ogg |sound2=Wolf armor unequip2 JE1 BE1.ogg |source=neutral |description=When wolf armor is removed from a wolf |id=armor.unequip_wolf |volume=1.0 |pitch=1.0}} | {{SoundLine |sound=Wolf armor damage1 JE1 BE1.ogg |sound2=Wolf armor damage2 JE1 BE1.ogg |sound3=Wolf armor damage3 JE1 BE1.ogg |sound4=Wolf armor damage4 JE1 BE1.ogg |source=neutral |description=When wolf armor absorbs damage |id=armor.damage_wolf |volume=1.0 |pitch=0.8-1.2 (Baby: 1.3-1.7)}} | {{SoundLine |sound=Wolf armor crack1 BE2.wav |sound2=Wolf armor crack2 BE2.wav |sound3=Wolf armor crack3 BE2.wav |sound4=Wolf armor crack4 BE2.wav |source=neutral |description=When wolf armor cracks |id=armor.crack_wolf |volume=1.0 |pitch=1.0}} | {{SoundLine |sound=Wolf armor break JE1 BE1.ogg |source=neutral |description=When wolf armor breaks |id=armor.break_wolf |volume=1.0 |pitch=1.0}} | {{SoundLine |sound=Wolf armor repair1 BE2.wav |sound2=Wolf armor repair2 BE2.wav |sound3=Wolf armor repair3 BE2.wav |sound4=Wolf armor repair4 BE2.wav |source=neutral |description=When wolf armor is repaired |id=armor.repair_wolf |volume=1.0 | pitch = 1.0 }} }} == Data values == === ID === {{JE}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wolf Armor |spritetype=item |nameid=wolf_armor |form=item |foot=1}} {{BE}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wolf Armor |spritetype=item |nameid=wolf_armor |id=708 |form=item |foot=1}} === Item data === {{JE}}: {{see also|Data component format}}