{{stub}}{{redirect|W|the command /w|Commands/msg}} [[File:Makena Walking.png|150px|right]]'''Walking''' is one of the fundamental methods of [[transportation]] in ''[[Minecraft]]'', allowing for a reasonable movement speed while avoiding the [[hunger]] impact of [[sprinting]], but without the fall safety of [[sneaking]]. == Performing == Walking is possible regardless of hunger level, and can be prevented only via obstruction from a hitbox with collision (most [[block]]s and [[entities]]), with a sufficiently high level of [[Slowness]] or if the player is in [[Spectator|Spectator Mode]]. {{See also|Controls}} === Keyboard === On a keyboard, walking is accomplished by pressing the assigned key to move {{control|forward}}, {{control|backward}}, {{control|left}} or {{control|right}} (W, S, A and D respectively). Multiple adjacent keys can also be used simultaneously to walk in a diagonal direction, but opposite keys cancel out. === Controller === {{Exclusive|bedrock|section=1}} On a controller, walking is accomplished by moving the joystick in the appropriate direction. The player walks at an angle equal to the angle of the joystick relative to the direction the camera is facing. A D-pad can also be used for keyboard movement. === Touchscreen === {{Exclusive|bedrock|section=1}} On a touchscreen, a virtual touch-based D-pad or joystick can be used. There is a setting in Settings > Controls > Touch to change this. == Usage == The default walking speed is 4.317 blocks per second (or 0.1 minecraft:generic.movement_speed). {{In|Java}} and {{in|bedrock}},{{more info|How do you translate b/s into minecraft:generic.movement.speed}} Walking speed can be modified by different factors such as [[block]]s, [[effect]]s, [[Controls|using an item]] and [[enchantments]]. {| class="wikitable" |+List of blocks that modify walking speed {{in|java}} !rowspan="3" |Walking on / in !colspan="4" |Block at head-level |- !{{BlockLink|Air}} !{{BlockLink|Water}} !{{BlockLink|Lava}} !{{BlockLink|Powder Snow}}
at max [[Powder Snow|freezing]] |- !blocks/sec !blocks/sec !blocks/sec !blocks/sec |- |colspan="5" |'''Walking on''' |- |{{BlockLink|Stone|Normal Block}} |4.317 |1.960 |0.784 |0.882 |- |{{BlockLink|Blue Ice}} |4.376 |1.960 |0.784 |0.882 |- |{{BlockLink|Ice}}
{{BlockLink|Packed Ice}}
{{BlockLink|Frosted Ice}} |4.157 |1.960 |0.784 |0.882 |- |{{BlockLink|Slime Block}} |3.040 |1.960 |0.784 |0.882 |- |{{BlockLink|Honey Block}}
{{BlockLink|Soul Sand}} |2.508 |0.576 |0.490 |1.254 |- |colspan="5" |'''Moving along ''horizontally'' (not climbing)''' |- |{{BlockLink|Twisting Vines}}
{{BlockLink|Weeping Vines}}
{{BlockLink|Vines}}
{{BlockLink|Cave Vines}}
{{BlockLink|Ladder}}
{{BlockLink|Scaffolding}} |3.00 |1.960 |0.784 |0.882 |- |colspan="5" |'''Moving through''' |- |{{BlockLink|Sweet Berry Bush}} |1.568 |0.314 |0.314 |0.784 |- |{{BlockLink|Cobweb}} |0.490 |0.098 |0.098 |0.245 |- |{{BlockLink|Water}} |colspan="4" |1.960 ([[water]] overrides the ''lower'' speeds of [[lava]] and [[Powder Snow|powder snow]]) |- |{{BlockLink|Lava}} |0.784 | - |0.784 | - |- |{{BlockLink|Powder Snow}} |0.882 |0.353 | - |0.882 |} == By mob == The majority of land-based [[mob]]s move via walking. {| class="wikitable" |- ! Walking mobs ! Non-walking mobs |- | valign="top" | * {{EntityLink|Agent}} * {{EntityLink|Armadillo}} * {{EntityLink|Bogged}} * {{EntityLink|Brown Mooshroom}} * {{EntityLink|Camel}} * {{EntityLink|Cat}} * {{EntityLink|Cave Spider}} * {{EntityLink|Chicken}} * {{EntityLink|Cow}} * {{EntityLink|Creeper}} * {{EntityLink|Donkey}} * {{EntityLink|Drowned}} * {{EntityLink|Enderman}} * {{EntityLink|Endermite}} * {{EntityLink|Evoker}} * {{EntityLink|Fox}} * {{EntityLink|Frog}} * {{EntityLink|Goat}} * {{EntityLink|Hoglin}} * {{EntityLink|Horse}} * {{EntityLink|Husk}} * {{EntityLink|Illusioner}} * {{EntityLink|Iron Golem}} * {{EntityLink|Llama}} * {{EntityLink|Mooshroom}} * {{EntityLink|Mule}} * {{EntityLink|NPC}} * {{EntityLink|Ocelot}} * {{EntityLink|Panda}} * {{EntityLink|Pig}} * {{EntityLink|Piglin Brute}} * {{EntityLink|Piglin}} * {{EntityLink|Pillager}} * {{EntityLink|Polar Bear}} * {{EntityLink|Ravager}} * {{EntityLink|Sheep}} * {{EntityLink|Silverfish}} * {{EntityLink|Skeleton Horse}} * {{EntityLink|Skeleton}} * {{EntityLink|Sniffer}} * {{EntityLink|Snow Golem}} * {{EntityLink|Spider}} * {{EntityLink|Stray}} * {{EntityLink|Strider}} * {{EntityLink|Trader Llama}} * {{EntityLink|Turtle}} * {{EntityLink|Villager}} * {{EntityLink|Vindicator}} * {{EntityLink|Wandering Trader}} * {{EntityLink|Warden}} * {{EntityLink|Witch}} * {{EntityLink|Wither Skeleton}} * {{EntityLink|Wolf}} * {{EntityLink|Zoglin}} * {{EntityLink|Zombie Horse}} * {{EntityLink|Zombie Villager}} * {{EntityLink|Zombie}} * {{EntityLink|Zombified Piglin}} | valign="top" | * {{EntityLink|Allay}} * {{EntityLink|Axolotl}} * {{EntityLink|Bat}} * {{EntityLink|Bee}} * {{EntityLink|Blaze}} ''(visually)'' * {{EntityLink|Breeze}} * {{EntityLink|Cod}} * {{EntityLink|Dolphin}} * {{EntityLink|Elder Guardian}} * {{EntityLink|Ender Dragon}} * {{EntityLink|Ghast}} * {{EntityLink|Giant}} ''(immobile)'' * {{EntityLink|Glow Squid}} * {{EntityLink|Guardian}} * {{EntityLink|Magma Cube}} * {{EntityLink|Parrot}} * {{EntityLink|Phantom}} * {{EntityLink|Pufferfish}} * {{EntityLink|Rabbit}} * {{EntityLink|Salmon}} * {{EntityLink|Shulker}}''*'' * {{EntityLink|Slime}} * {{EntityLink|Squid}} * {{EntityLink|Tadpole}} * {{EntityLink|Tropical Fish}} * {{EntityLink|Vex}} * {{EntityLink|Wither}} |} ''*'' Can involuntarily teleport when the host-block is affected. Check the [[shulker|complete page]] for more details == History == {{HistoryTable |{{HistoryLine|java pre-classic}} |{{HistoryLine||rd-131655|Added walking.}} |{{HistoryLine|java beta}} |{{HistoryLine||1.8|dev=Pre-release|Added sprinting.}} |{{HistoryLine|java}} |{{HistoryLine||1.8|dev=14w32c|It is now possible to walk from a normal block to on top of a [[bed]] without jumping.}} |{{HistoryLine||1.11|dev=16w32a|Walking no longer affects [[exhaustion]], thus no longer decreases saturation or the hunger bar.}} |{{HistoryLine||1.17|dev=20w49a|Added [[sculk sensor]]s, which detect nearby entities that are walking.}} |{{HistoryLine|pocket alpha}} |{{HistoryLine||Pre-release|Added walking.}} |{{HistoryLine|bedrock}} |{{HistoryLine||1.16.210|exp=Caves and Cliffs|dev=beta 1.16.210.56|Added [[sculk sensor]]s, which detect nearby entities that are walking.}} |{{HistoryLine|legacy console}} |{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added walking.}} |{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|Walking no longer affects [[exhaustion]], thus no longer decreases saturation or the hunger bar.}} |{{HistoryLine|new3ds}} |{{HistoryLine||0.1.0|Added walking.}} }} == Navigation == {{Navbox gameplay}} [[Category:Transport]] [[es:Caminar]] [[fr:Marcher]] [[ja:歩行]] [[pt:Caminhar]] [[ru:Ходьба]] [[uk:Ходьба]]