{{Wip}} '''Textures''' in ''[[Minecraft]]'' are images applied to [[block]]s, [[item]]s, [[entities]], [[particle]]s, [[weather]] effects and [[GUI]] that allow players to recognize it. {{IN|java}} default textures are located in {{cd|assets\minecraft\textures}} in [[client.jar]], while {{in|bedrock|edu}} they are in {{cd|data\vanilla}} and {{cd|data\vanilla_}}{{info needed}}. == Texture list == === Blocks === {{main|List of block textures}} The textures of the [[block]]s in ''Minecraft'' are usually done in 16×16 pixels. Some blocks have an animated texture like [[water]], [[lava]], [[portal]] blocks, [[fire]], [[prismarine]], [[sea lantern]], [[Sea Grass|sea grasses]], [[command block]] and [[magma block]]s as well as [[stonecutter]] which have an animated pattern on each side. The animated textures are presented with a series of 16×16, the play of which alternates in succession. === Items === {{main|List of item textures}} Just like the blocks, usually the textures of the [[item]]s in ''Minecraft'' are also done in 16×16 pixels. Most of the item textures are static, except those for [[clock]] and [[compass]]. {{IN|java}}, these animated textures are many separated 16×16 images, while {{in|bedrock|edu}} they are presented with a series of 16×16. [[Light block]] and the [[element]]s {{in|bedrock|edu}} are the only item textures done in 32×32 for officially released ''Minecraft'' versions. === Entities === {{main|List of entity textures}} Similar to the [[skin]] images, the textures of [[entities]] usually integrate images applied to all parts of an entity into one single file. Their resolution is higher than 16×16 pixels, but typically their heights and widths are multiples of 16px. === GUI and UI === {{main|List of GUI and UI textures}} == History == {{Main|History of textures}} == Navigation == {{Navbox textures}} [[Category:Textures| ]] [[es:Texturas]] [[fr:Textures]] [[pt:Texturas]] [[zh:纹理]]