{{about|the format used by structure blocks|the similar format used by many community programs|Schematic file format}} A '''structure file''' (also called '''structure template''') is an [[NBT format|NBT]] file that stores small structures of blocks and entities. Structure files are used to store some structures such as [[end city|end cities]], [[igloo|igloos]] and [[fossil|fossils]]. == Usage == === Java Edition === Structure files are stored as [[NBT format|.nbt]] files in [[data pack]]s in the {{file|directory|inline=1|data/{{ph|namespace}}/structure}} folder. They can be saved and loaded using the [[Structure Block]]. When saved from Structure Blocks they are saved into the {{cd|generated/{{ph|namespace}}/structures}} subfolder in the world save folder. When no namespace is given, then the {{cd|minecraft}} namespace is used. Structure files can also be placed using the {{cmd|place template}} command. They are also used during the generation of some [[Structure]]s and of [[Fossil]] features. ==== Prebuild structures ====
{{Collapse|title={{EnvLink|Ancient City|ancient_city}}|content= ** city *** entrance **** {{nbt|compound}} entrance_connector.nbt **** {{nbt|compound}} entrance_path_1.nbt **** {{nbt|compound}} entrance_path_2.nbt **** {{nbt|compound}} entrance_path_3.nbt **** {{nbt|compound}} entrance_path_4.nbt **** {{nbt|compound}} entrance_path_5.nbt ** city_center *** walls **** {{nbt|compound}} bottom_1.nbt **** {{nbt|compound}} bottom_2.nbt **** {{nbt|compound}} bottom_left_corner.nbt **** {{nbt|compound}} bottom_right_corner.nbt **** {{nbt|compound}} bottom_right_corner_1.nbt **** {{nbt|compound}} bottom_right_corner_2.nbt **** {{nbt|compound}} left.nbt **** {{nbt|compound}} right.nbt **** {{nbt|compound}} top.nbt **** {{nbt|compound}} top_left_corner.nbt **** {{nbt|compound}} top_right_corner.nbt *** {{nbt|compound}} city_center_1.nbt *** {{nbt|compound}} city_center_2.nbt *** {{nbt|compound}} city_center_3.nbt ** structures *** {{nbt|compound}} barracks.nbt *** {{nbt|compound}} camp_1.nbt *** {{nbt|compound}} camp_2.nbt *** {{nbt|compound}} camp_3.nbt *** {{nbt|compound}} chamber_1.nbt *** {{nbt|compound}} chamber_2.nbt *** {{nbt|compound}} chamber_3.nbt *** {{nbt|compound}} ice_box_1.nbt *** {{nbt|compound}} large_pillar_1.nbt *** {{nbt|compound}} large_ruin_1.nbt *** {{nbt|compound}} medium_pillar_1.nbt *** {{nbt|compound}} medium_ruin_1.nbt *** {{nbt|compound}} medium_ruin_2.nbt *** {{nbt|compound}} sauna_1.nbt *** {{nbt|compound}} small_ruin_1.nbt *** {{nbt|compound}} small_ruin_2.nbt *** {{nbt|compound}} small_statue.nbt *** {{nbt|compound}} tall_ruin_1.nbt *** {{nbt|compound}} tall_ruin_2.nbt *** {{nbt|compound}} tall_ruin_3.nbt *** {{nbt|compound}} tall_ruin_4.nbt ** walls *** {{nbt|compound}} intact_corner_wall_1.nbt *** {{nbt|compound}} intact_horizontal_wall_1.nbt *** {{nbt|compound}} intact_horizontal_wall_bridge.nbt *** {{nbt|compound}} intact_horizontal_wall_passage_1.nbt *** {{nbt|compound}} intact_horizontal_wall_stairs_1.nbt *** {{nbt|compound}} intact_horizontal_wall_stairs_2.nbt *** {{nbt|compound}} intact_horizontal_wall_stairs_3.nbt *** {{nbt|compound}} intact_horizontal_wall_stairs_4.nbt *** {{nbt|compound}} intact_intersection_wall_1.nbt *** {{nbt|compound}} intact_lshape_wall_1.nbt *** {{nbt|compound}} ruined_corner_wall_1.nbt *** {{nbt|compound}} ruined_corner_wall_2.nbt *** {{nbt|compound}} ruined_horizontal_wall_stairs_1.nbt *** {{nbt|compound}} ruined_horizontal_wall_stairs_2.nbt *** {{nbt|compound}} ruined_horizontal_wall_stairs_3.nbt *** {{nbt|compound}} ruined_horizontal_wall_stairs_4.nbt }} {{Collapse|title={{EnvLink|Bastion Remnant|bastion}}|content= ** blocks *** {{nbt|compound}} air.nbt *** {{nbt|compound}} gold.nbt ** bridge *** bridge_pieces **** {{nbt|compound}} bridge.nbt *** connectors **** {{nbt|compound}} back_bridge_bottom.nbt **** {{nbt|compound}} back_bridge_top.nbt *** legs **** {{nbt|compound}} leg_0.nbt **** {{nbt|compound}} leg_1.nbt *** rampart_plates **** {{nbt|compound}} plate_0.nbt *** ramparts **** {{nbt|compound}} rampart_0.nbt **** {{nbt|compound}} rampart_1.nbt *** starting_pieces **** {{nbt|compound}} entrance.nbt **** {{nbt|compound}} entrance_base.nbt **** {{nbt|compound}} entrance_face.nbt *** walls **** {{nbt|compound}} wall_base_0.nbt **** {{nbt|compound}} wall_base_1.nbt ** hoglin_stable *** connectors **** {{nbt|compound}} end_post_connector.nbt *** large_stables **** {{nbt|compound}} inner_0.nbt **** {{nbt|compound}} inner_1.nbt **** {{nbt|compound}} inner_2.nbt **** {{nbt|compound}} inner_3.nbt **** {{nbt|compound}} inner_4.nbt **** {{nbt|compound}} outer_0.nbt **** {{nbt|compound}} outer_1.nbt **** {{nbt|compound}} outer_2.nbt **** {{nbt|compound}} outer_3.nbt **** {{nbt|compound}} outer_4.nbt *** posts **** {{nbt|compound}} end_post.nbt **** {{nbt|compound}} stair_post.nbt *** rampart_plates **** {{nbt|compound}} rampart_plate_1.nbt *** ramparts **** {{nbt|compound}} ramparts_1.nbt **** {{nbt|compound}} ramparts_2.nbt **** {{nbt|compound}} ramparts_3.nbt *** small_stables **** {{nbt|compound}} inner_0.nbt **** {{nbt|compound}} inner_1.nbt **** {{nbt|compound}} inner_2.nbt **** {{nbt|compound}} inner_3.nbt **** {{nbt|compound}} outer_0.nbt **** {{nbt|compound}} outer_1.nbt **** {{nbt|compound}} outer_2.nbt **** {{nbt|compound}} outer_3.nbt *** stairs **** {{nbt|compound}} stairs_1_0.nbt **** {{nbt|compound}} stairs_1_1.nbt **** {{nbt|compound}} stairs_1_2.nbt **** {{nbt|compound}} stairs_1_3.nbt **** {{nbt|compound}} stairs_1_4.nbt **** {{nbt|compound}} stairs_2_0.nbt **** {{nbt|compound}} stairs_2_1.nbt **** {{nbt|compound}} stairs_2_2.nbt **** {{nbt|compound}} stairs_2_3.nbt **** {{nbt|compound}} stairs_2_4.nbt **** {{nbt|compound}} stairs_3_0.nbt **** {{nbt|compound}} stairs_3_1.nbt **** {{nbt|compound}} stairs_3_2.nbt **** {{nbt|compound}} stairs_3_3.nbt **** {{nbt|compound}} stairs_3_4.nbt *** starting_pieces **** {{nbt|compound}} stairs_0_mirrored.nbt **** {{nbt|compound}} stairs_1_mirrored.nbt **** {{nbt|compound}} stairs_2_mirrored.nbt **** {{nbt|compound}} stairs_3_mirrored.nbt **** {{nbt|compound}} stairs_4_mirrored.nbt **** {{nbt|compound}} starting_stairs_0.nbt **** {{nbt|compound}} starting_stairs_1.nbt **** {{nbt|compound}} starting_stairs_2.nbt **** {{nbt|compound}} starting_stairs_3.nbt **** {{nbt|compound}} starting_stairs_4.nbt *** walls **** {{nbt|compound}} side_wall_0.nbt **** {{nbt|compound}} side_wall_1.nbt **** {{nbt|compound}} wall_base.nbt *** {{nbt|compound}} air_base.nbt ** mobs *** {{nbt|compound}} crossbow_piglin.nbt *** {{nbt|compound}} empty.nbt *** {{nbt|compound}} hoglin.nbt *** {{nbt|compound}} melee_piglin.nbt *** {{nbt|compound}} melee_piglin_always.nbt *** {{nbt|compound}} sword_piglin.nbt ** treasure *** bases **** centers ***** {{nbt|compound}} center_0.nbt ***** {{nbt|compound}} center_1.nbt ***** {{nbt|compound}} center_2.nbt ***** {{nbt|compound}} center_3.nbt **** {{nbt|compound}} lava_basin.nbt *** brains **** {{nbt|compound}} center_brain.nbt *** connectors **** {{nbt|compound}} center_to_wall_middle.nbt **** {{nbt|compound}} center_to_wall_top.nbt **** {{nbt|compound}} center_to_wall_top_entrance.nbt *** corners **** bottom ***** {{nbt|compound}} corner_0.nbt ***** {{nbt|compound}} corner_1.nbt **** edges ***** {{nbt|compound}} bottom.nbt ***** {{nbt|compound}} middle.nbt ***** {{nbt|compound}} top.nbt **** middle ***** {{nbt|compound}} corner_0.nbt ***** {{nbt|compound}} corner_1.nbt **** top ***** {{nbt|compound}} corner_0.nbt ***** {{nbt|compound}} corner_1.nbt *** entrances **** {{nbt|compound}} entrance_0.nbt *** extensions **** {{nbt|compound}} empty.nbt **** {{nbt|compound}} fire_room.nbt **** {{nbt|compound}} house_0.nbt **** {{nbt|compound}} house_1.nbt **** {{nbt|compound}} large_bridge_0.nbt **** {{nbt|compound}} large_bridge_1.nbt **** {{nbt|compound}} large_bridge_2.nbt **** {{nbt|compound}} large_bridge_3.nbt **** {{nbt|compound}} roofed_bridge.nbt **** {{nbt|compound}} small_bridge_0.nbt **** {{nbt|compound}} small_bridge_1.nbt **** {{nbt|compound}} small_bridge_2.nbt **** {{nbt|compound}} small_bridge_3.nbt *** ramparts **** {{nbt|compound}} bottom_wall_0.nbt **** {{nbt|compound}} lava_basin_main.nbt **** {{nbt|compound}} lava_basin_side.nbt **** {{nbt|compound}} mid_wall_main.nbt **** {{nbt|compound}} mid_wall_side.nbt **** {{nbt|compound}} top_wall.nbt *** roofs **** {{nbt|compound}} center_roof.nbt **** {{nbt|compound}} corner_roof.nbt **** {{nbt|compound}} wall_roof.nbt *** stairs **** {{nbt|compound}} lower_stairs.nbt *** walls **** bottom ***** {{nbt|compound}} wall_0.nbt ***** {{nbt|compound}} wall_1.nbt ***** {{nbt|compound}} wall_2.nbt ***** {{nbt|compound}} wall_3.nbt **** mid ***** {{nbt|compound}} wall_0.nbt ***** {{nbt|compound}} wall_1.nbt ***** {{nbt|compound}} wall_2.nbt **** outer ***** {{nbt|compound}} bottom_corner.nbt ***** {{nbt|compound}} medium_outer_wall.nbt ***** {{nbt|compound}} mid_corner.nbt ***** {{nbt|compound}} outer_wall.nbt ***** {{nbt|compound}} tall_outer_wall.nbt ***** {{nbt|compound}} top_corner.nbt **** top ***** {{nbt|compound}} main_entrance.nbt ***** {{nbt|compound}} wall_0.nbt ***** {{nbt|compound}} wall_1.nbt **** {{nbt|compound}} entrance_wall.nbt **** {{nbt|compound}} lava_wall.nbt *** {{nbt|compound}} big_air_full.nbt ** units *** center_pieces **** {{nbt|compound}} center_0.nbt **** {{nbt|compound}} center_1.nbt **** {{nbt|compound}} center_2.nbt *** edges **** {{nbt|compound}} edge_0.nbt *** fillers **** {{nbt|compound}} stage_0.nbt *** pathways **** {{nbt|compound}} pathway_0.nbt **** {{nbt|compound}} pathway_wall_0.nbt *** rampart_plates **** {{nbt|compound}} plate_0.nbt *** ramparts **** {{nbt|compound}} ramparts_0.nbt **** {{nbt|compound}} ramparts_1.nbt **** {{nbt|compound}} ramparts_2.nbt *** stages **** rot ***** {{nbt|compound}} stage_1_0.nbt **** {{nbt|compound}} stage_0_0.nbt **** {{nbt|compound}} stage_0_1.nbt **** {{nbt|compound}} stage_0_2.nbt **** {{nbt|compound}} stage_0_3.nbt **** {{nbt|compound}} stage_1_0.nbt **** {{nbt|compound}} stage_1_1.nbt **** {{nbt|compound}} stage_1_2.nbt **** {{nbt|compound}} stage_1_3.nbt **** {{nbt|compound}} stage_2_0.nbt **** {{nbt|compound}} stage_2_1.nbt **** {{nbt|compound}} stage_3_0.nbt **** {{nbt|compound}} stage_3_1.nbt **** {{nbt|compound}} stage_3_2.nbt **** {{nbt|compound}} stage_3_3.nbt *** wall_units **** {{nbt|compound}} edge_0_large.nbt **** {{nbt|compound}} unit_0.nbt *** walls **** {{nbt|compound}} connected_wall.nbt **** {{nbt|compound}} wall_base.nbt *** {{nbt|compound}} air_base.nbt }} {{collapse|title={{EnvLink|End City|end_city}}|content= **{{nbt|compound}} base_floor.nbt **{{nbt|compound}} base_roof.nbt **{{nbt|compound}} bridge_end.nbt **{{nbt|compound}} bridge_gentle_stairs.nbt **{{nbt|compound}} bridge_piece.nbt **{{nbt|compound}} bridge_steep_stairs.nbt **{{nbt|compound}} fat_tower_base.nbt **{{nbt|compound}} fat_tower_middle.nbt **{{nbt|compound}} fat_tower_top.nbt **{{nbt|compound}} second_floor_1.nbt **{{nbt|compound}} second_floor_2.nbt **{{nbt|compound}} second_roof.nbt **{{nbt|compound}} ship.nbt **{{nbt|compound}} third_floor_1.nbt **{{nbt|compound}} third_floor_2.nbt **{{nbt|compound}} third_roof.nbt **{{nbt|compound}} tower_base.nbt **{{nbt|compound}} tower_floor.nbt **{{nbt|compound}} tower_piece.nbt **{{nbt|compound}} tower_top.nbt }} {{collapse|title={{EnvLink|fossil}}|content= **{{nbt|compound}} skull_1.nbt **{{nbt|compound}} skull_1_coal.nbt **{{nbt|compound}} skull_2.nbt **{{nbt|compound}} skull_2_coal.nbt **{{nbt|compound}} skull_3.nbt **{{nbt|compound}} skull_3_coal.nbt **{{nbt|compound}} skull_4.nbt **{{nbt|compound}} skull_4_coal.nbt **{{nbt|compound}} spine_1.nbt **{{nbt|compound}} spine_1_coal.nbt **{{nbt|compound}} spine_2.nbt **{{nbt|compound}} spine_2_coal.nbt **{{nbt|compound}} spine_3.nbt **{{nbt|compound}} spine_3_coal.nbt **{{nbt|compound}} spine_4.nbt **{{nbt|compound}} spine_4_coal.nbt }} {{collapse|title={{EnvLink|igloo}}|content= **{{nbt|compound}} bottom.nbt **{{nbt|compound}} middle.nbt **{{nbt|compound}} top.nbt }} {{collapse|title={{EnvLink|Nether Fossil|nether_fossils}}|content= **{{nbt|compound}} fossil_1.nbt **{{nbt|compound}} fossil_2.nbt **{{nbt|compound}} fossil_3.nbt **{{nbt|compound}} fossil_4.nbt **{{nbt|compound}} fossil_5.nbt **{{nbt|compound}} fossil_6.nbt **{{nbt|compound}} fossil_7nbt **{{nbt|compound}} fossil_8.nbt **{{nbt|compound}} fossil_9.nbt **{{nbt|compound}} fossil_10.nbt **{{nbt|compound}} fossil_11.nbt **{{nbt|compound}} fossil_12.nbt **{{nbt|compound}} fossil_13.nbt **{{nbt|compound}} fossil_14.nbt }} {{collapse|title={{EnvLink|Pillager Outpost|pillager_outpost}}|content= **{{nbt|compound}} base_plate.nbt **{{nbt|compound}} feature_cage1.nbt **{{nbt|compound}} feature_cage2.nbt **{{nbt|compound}} feature_logs.nbt **{{nbt|compound}} feature_plate.nbt **{{nbt|compound}} feature_targets.nbt **{{nbt|compound}} feature_tent1.nbt **{{nbt|compound}} feature_tent2.nbt **{{nbt|compound}} watchtower.nbt **{{nbt|compound}} watchtower_overgrown.nbt }} {{collapse|title={{EnvLink|Ruined Portal|ruined_portal}}|content= **{{nbt|compound}} giant_portal_1.nbt **{{nbt|compound}} giant_portal_2.nbt **{{nbt|compound}} giant_portal_3.nbt **{{nbt|compound}} portal_1.nbt **{{nbt|compound}} portal_2.nbt **{{nbt|compound}} portal_3.nbt **{{nbt|compound}} portal_4.nbt **{{nbt|compound}} portal_5.nbt **{{nbt|compound}} portal_6.nbt **{{nbt|compound}} portal_7.nbt **{{nbt|compound}} portal_8.nbt **{{nbt|compound}} portal_9.nbt **{{nbt|compound}} portal_10.nbt }} {{collapse|title={{EnvLink|shipwreck}}|content= **{{nbt|compound}} rightsideup_backhalf.nbt **{{nbt|compound}} rightsideup_backhalf_degraded.nbt **{{nbt|compound}} rightsideup_fronthalf.nbt **{{nbt|compound}} rightsideup_fronthalf_degraded.nbt **{{nbt|compound}} rightsideup_full.nbt **{{nbt|compound}} rightsideup_full_degraded.nbt **{{nbt|compound}} sideways_backhalf.nbt **{{nbt|compound}} sideways_backhalf_degraded.nbt **{{nbt|compound}} sideways_fronthalf.nbt **{{nbt|compound}} sideways_fronthalf_degraded.nbt **{{nbt|compound}} sideways_full.nbt **{{nbt|compound}} sideways_full_degraded.nbt **{{nbt|compound}} upsidedown_backhalf.nbt **{{nbt|compound}} upsidedown_backhalf_degraded.nbt **{{nbt|compound}} upsidedown_fronthalf.nbt **{{nbt|compound}} upsidedown_fronthalf_degraded.nbt **{{nbt|compound}} upsidedown_full.nbt **{{nbt|compound}} upsidedown_full_degraded.nbt **{{nbt|compound}} with_mast.nbt **{{nbt|compound}} with_mast_degraded.nbt }} {{collapse|title={{EnvLink|Trail Ruins|trail_ruins}}|content= ** buildings *** {{nbt|compound}} group_full_1.nbt *** {{nbt|compound}} group_full_2.nbt *** {{nbt|compound}} group_full_3.nbt *** {{nbt|compound}} group_full_4.nbt *** {{nbt|compound}} group_full_5.nbt *** {{nbt|compound}} group_hall_1.nbt *** {{nbt|compound}} group_hall_2.nbt *** {{nbt|compound}} group_hall_3.nbt *** {{nbt|compound}} group_hall_4.nbt *** {{nbt|compound}} group_hall_5.nbt *** {{nbt|compound}} group_lower_1.nbt *** {{nbt|compound}} group_lower_2.nbt *** {{nbt|compound}} group_lower_3.nbt *** {{nbt|compound}} group_lower_4.nbt *** {{nbt|compound}} group_lower_5.nbt *** {{nbt|compound}} group_room_1.nbt *** {{nbt|compound}} group_room_2.nbt *** {{nbt|compound}} group_room_3.nbt *** {{nbt|compound}} group_room_4.nbt *** {{nbt|compound}} group_room_5.nbt *** {{nbt|compound}} group_upper_1.nbt *** {{nbt|compound}} group_upper_2.nbt *** {{nbt|compound}} group_upper_3.nbt *** {{nbt|compound}} group_upper_4.nbt *** {{nbt|compound}} group_upper_5.nbt *** {{nbt|compound}} large_room_1.nbt *** {{nbt|compound}} large_room_2.nbt *** {{nbt|compound}} large_room_3.nbt *** {{nbt|compound}} large_room_4.nbt *** {{nbt|compound}} large_room_5.nbt *** {{nbt|compound}} one_room_1.nbt *** {{nbt|compound}} one_room_2.nbt *** {{nbt|compound}} one_room_3.nbt *** {{nbt|compound}} one_room_4.nbt *** {{nbt|compound}} one_room_5.nbt ** decor *** {{nbt|compound}} decor_1.nbt *** {{nbt|compound}} decor_2.nbt *** {{nbt|compound}} decor_3.nbt *** {{nbt|compound}} decor_4.nbt *** {{nbt|compound}} decor_5.nbt *** {{nbt|compound}} decor_6.nbt *** {{nbt|compound}} decor_7.nbt ** roads *** {{nbt|compound}} long_road_end.nbt *** {{nbt|compound}} road_end_1.nbt *** {{nbt|compound}} road_section_1.nbt *** {{nbt|compound}} road_section_2.nbt *** {{nbt|compound}} road_section_3.nbt *** {{nbt|compound}} road_section_4.nbt *** {{nbt|compound}} road_spacer_1.nbt ** tower *** {{nbt|compound}} hall_1.nbt *** {{nbt|compound}} hall_2.nbt *** {{nbt|compound}} hall_3.nbt *** {{nbt|compound}} hall_4.nbt *** {{nbt|compound}} hall_5.nbt *** {{nbt|compound}} large_hall_1.nbt *** {{nbt|compound}} large_hall_2.nbt *** {{nbt|compound}} large_hall_3.nbt *** {{nbt|compound}} large_hall_4.nbt *** {{nbt|compound}} large_hall_5.nbt *** {{nbt|compound}} one_room_1.nbt *** {{nbt|compound}} one_room_2.nbt *** {{nbt|compound}} one_room_3.nbt *** {{nbt|compound}} one_room_4.nbt *** {{nbt|compound}} one_room_5.nbt *** {{nbt|compound}} platform_1.nbt *** {{nbt|compound}} platform_2.nbt *** {{nbt|compound}} platform_3.nbt *** {{nbt|compound}} platform_4.nbt *** {{nbt|compound}} platform_5.nbt *** {{nbt|compound}} stable_1.nbt *** {{nbt|compound}} stable_2.nbt *** {{nbt|compound}} stable_3.nbt *** {{nbt|compound}} stable_4.nbt *** {{nbt|compound}} stable_5.nbt *** {{nbt|compound}} tower_1.nbt *** {{nbt|compound}} tower_2.nbt *** {{nbt|compound}} tower_3.nbt *** {{nbt|compound}} tower_4.nbt *** {{nbt|compound}} tower_5.nbt *** {{nbt|compound}} tower_top_1.nbt *** {{nbt|compound}} tower_top_2.nbt *** {{nbt|compound}} tower_top_3.nbt *** {{nbt|compound}} tower_top_4.nbt *** {{nbt|compound}} tower_top_5.nbt }} {{collapse|title={{EnvLink|Trial Chambers|trial_chambers}}|content= ** chamber *** {{nbt|compound}} assembly.nbt *** {{nbt|compound}} chamber_1.nbt *** {{nbt|compound}} chamber_2.nbt *** {{nbt|compound}} chamber_4.nbt *** {{nbt|compound}} chamber_8.nbt *** {{nbt|compound}} entrance_cap.nbt *** {{nbt|compound}} eruption.nbt *** {{nbt|compound}} pedestal.nbt *** {{nbt|compound}} slanted.nbt *** addon **** {{nbt|compound}} c1_breeze.nbt **** {{nbt|compound}} full_corner_column.nbt **** {{nbt|compound}} full_stacked_walkway.nbt **** {{nbt|compound}} full_stacked_walkway_2.nbt **** {{nbt|compound}} grate_bridge.nbt **** {{nbt|compound}} hanging_platform.nbt **** {{nbt|compound}} lower_staircase_down.nbt **** {{nbt|compound}} short_grate_platform.nbt **** {{nbt|compound}} short_platform.nbt **** {{nbt|compound}} walkway_with_bridge_1.nbt *** assembly **** {{nbt|compound}} cover_1.nbt **** {{nbt|compound}} cover_2.nbt **** {{nbt|compound}} cover_3.nbt **** {{nbt|compound}} cover_4.nbt **** {{nbt|compound}} cover_5.nbt **** {{nbt|compound}} cover_6.nbt **** {{nbt|compound}} full_column.nbt **** {{nbt|compound}} hanging_1.nbt **** {{nbt|compound}} hanging_2.nbt **** {{nbt|compound}} hanging_3.nbt **** {{nbt|compound}} hanging_4.nbt **** {{nbt|compound}} hanging_5.nbt **** {{nbt|compound}} left_staircase_1.nbt **** {{nbt|compound}} left_staircase_2.nbt **** {{nbt|compound}} left_staircase_3.nbt **** {{nbt|compound}} platform_1.nbt **** {{nbt|compound}} right_staircase_1.nbt **** {{nbt|compound}} right_staircase_2.nbt **** {{nbt|compound}} right_staircase_3.nbt **** {{nbt|compound}} spawner_1.nbt **** {{nbt|compound}} spawner_trap_1.nbt *** eruption **** {{nbt|compound}} breeze_slice_1.nbt **** {{nbt|compound}} center_1.nbt **** {{nbt|compound}} quadrant_1.nbt **** {{nbt|compound}} quadrant_2.nbt **** {{nbt|compound}} quadrant_3.nbt **** {{nbt|compound}} quadrant_4.nbt **** {{nbt|compound}} quadrant_5.nbt **** {{nbt|compound}} slice_1.nbt **** {{nbt|compound}} slice_2.nbt **** {{nbt|compound}} slice_3.nbt *** pedestal **** {{nbt|compound}} center_1.nbt **** {{nbt|compound}} ominous_slice_1.nbt **** {{nbt|compound}} quadrant_1.nbt **** {{nbt|compound}} quadrant_2.nbt **** {{nbt|compound}} quadrant_3.nbt **** {{nbt|compound}} slice_1.nbt **** {{nbt|compound}} slice_2.nbt **** {{nbt|compound}} slice_3.nbt **** {{nbt|compound}} slice_4.nbt **** {{nbt|compound}} slice_5.nbt *** slanted **** {{nbt|compound}} center.nbt **** {{nbt|compound}} hallway_1.nbt **** {{nbt|compound}} hallway_2.nbt **** {{nbt|compound}} hallway_3.nbt **** {{nbt|compound}} hallway_4.nbt **** {{nbt|compound}} hallway_5.nbt **** {{nbt|compound}} ominous_upper_arm_1.nbt **** {{nbt|compound}} quadrant_1.nbt **** {{nbt|compound}} quadrant_2.nbt **** {{nbt|compound}} quadrant_3.nbt **** {{nbt|compound}} quadrant_4.nbt **** {{nbt|compound}} ramp_1.nbt **** {{nbt|compound}} ramp_2.nbt **** {{nbt|compound}} ramp_3.nbt **** {{nbt|compound}} ramp_4.nbt ** chests *** {{nbt|compound}} supply.nbt *** connectors **** {{nbt|compound}} supply.nbt ** corridor *** {{nbt|compound}} atrium_1.nbt *** {{nbt|compound}} end_1.nbt *** {{nbt|compound}} end_2.nbt *** {{nbt|compound}} entrance_1.nbt *** {{nbt|compound}} entrance_2.nbt *** {{nbt|compound}} entrance_3.nbt *** {{nbt|compound}} first_plate.nbt *** {{nbt|compound}} second_plate.nbt *** {{nbt|compound}} straight_1.nbt *** {{nbt|compound}} straight_2.nbt *** {{nbt|compound}} straight_3.nbt *** {{nbt|compound}} straight_4.nbt *** {{nbt|compound}} straight_5.nbt *** {{nbt|compound}} straight_6.nbt *** {{nbt|compound}} straight_7.nbt *** {{nbt|compound}} straight_8.nbt *** addon **** {{nbt|compound}} arrow_dispenser.nbt **** {{nbt|compound}} bridge_lower.nbt **** {{nbt|compound}} chandelier_upper.nbt **** {{nbt|compound}} decoration_upper.nbt **** {{nbt|compound}} display_1.nbt **** {{nbt|compound}} display_2.nbt **** {{nbt|compound}} display_3.nbt **** {{nbt|compound}} head_upper.nbt **** {{nbt|compound}} ladder_to_middle.nbt **** {{nbt|compound}} open_walkway.nbt **** {{nbt|compound}} open_walkway_upper.nbt **** {{nbt|compound}} reward_upper.nbt **** {{nbt|compound}} staircase.nbt **** {{nbt|compound}} wall.nbt **** {{nbt|compound}} walled_walkway.nbt *** atrium **** {{nbt|compound}} bogged_relief.nbt **** {{nbt|compound}} breeze_relief.nbt **** {{nbt|compound}} grand_staircase_1.nbt **** {{nbt|compound}} grand_staircase_2.nbt **** {{nbt|compound}} grand_staircase_3.nbt **** {{nbt|compound}} spider_relief.nbt **** {{nbt|compound}} spiral_relief.nbt ** decor *** {{nbt|compound}} barrel.nbt *** {{nbt|compound}} candle_1.nbt *** {{nbt|compound}} candle_2.nbt *** {{nbt|compound}} candle_3.nbt *** {{nbt|compound}} candle_4.nbt *** {{nbt|compound}} dead_bush_pot.nbt *** {{nbt|compound}} empty_pot.nbt *** {{nbt|compound}} flow_pot.nbt *** {{nbt|compound}} guster_pot.nbt *** {{nbt|compound}} scrape_pot.nbt *** {{nbt|compound}} undecorated_pot.nbt ** dispensers *** {{nbt|compound}} chamber.nbt *** {{nbt|compound}} floor_dispenser.nbt *** {{nbt|compound}} wall_dispenser.nbt ** hallway *** {{nbt|compound}} cache_1.nbt *** {{nbt|compound}} corner_staircase.nbt *** {{nbt|compound}} corner_staircase_down.nbt *** {{nbt|compound}} corridor_connector_1.nbt *** {{nbt|compound}} left_corner.nbt *** {{nbt|compound}} long_straight_staircase.nbt *** {{nbt|compound}} long_straight_staircase_down.nbt *** {{nbt|compound}} lower_hallway_connector.nbt *** {{nbt|compound}} right_corner.nbt *** {{nbt|compound}} rubble.nbt *** {{nbt|compound}} rubble_chamber.nbt *** {{nbt|compound}} rubble_chamber_thin.nbt *** {{nbt|compound}} rubble_thin.nbt *** {{nbt|compound}} straight.nbt *** {{nbt|compound}} straight_staircase.nbt *** {{nbt|compound}} straight_staircase_down.nbt *** {{nbt|compound}} upper_hallway_connector.nbt ** intersection *** {{nbt|compound}} intersection_1.nbt *** {{nbt|compound}} intersection_2.nbt *** {{nbt|compound}} intersection_3.nbt ** reward *** {{nbt|compound}} ominous_vault.nbt *** {{nbt|compound}} vault.nbt ** spawner *** breeze **** {{nbt|compound}} breeze.nbt *** connectors **** {{nbt|compound}} breeze.nbt **** {{nbt|compound}} melee.nbt **** {{nbt|compound}} ranged.nbt **** {{nbt|compound}} slow_ranged.nbt **** {{nbt|compound}} small_melee.nbt *** melee **** {{nbt|compound}} husk.nbt **** {{nbt|compound}} spider.nbt **** {{nbt|compound}} zombie.nbt *** ranged **** {{nbt|compound}} poison_skeleton.nbt **** {{nbt|compound}} skeleton.nbt **** {{nbt|compound}} stray.nbt *** slow_ranged **** {{nbt|compound}} poison_skeleton.nbt **** {{nbt|compound}} skeleton.nbt **** {{nbt|compound}} stray.nbt *** small_melee **** {{nbt|compound}} baby_zombie.nbt **** {{nbt|compound}} cave_spider.nbt **** {{nbt|compound}} silverfish.nbt **** {{nbt|compound}} slime.nbt }} {{collapse|title={{EnvLink|Ocean Ruins|underwater_ruin}}|content= **{{nbt|compound}} big_brick_1.nbt **{{nbt|compound}} big_brick_2.nbt **{{nbt|compound}} big_brick_3.nbt **{{nbt|compound}} big_brick_8.nbt **{{nbt|compound}} big_cracked_1.nbt **{{nbt|compound}} big_cracked_2.nbt **{{nbt|compound}} big_cracked_3.nbt **{{nbt|compound}} big_cracked_8.nbt **{{nbt|compound}} big_mossy_1.nbt **{{nbt|compound}} big_mossy_2.nbt **{{nbt|compound}} big_mossy_3.nbt **{{nbt|compound}} big_mossy_8.nbt **{{nbt|compound}} big_warm_?.nbt **{{nbt|compound}} big_warm_4.nbt **{{nbt|compound}} big_warm_5.nbt **{{nbt|compound}} big_warm_6.nbt **{{nbt|compound}} big_warm_7.nbt **{{nbt|compound}} brick_1.nbt **{{nbt|compound}} brick_2.nbt **{{nbt|compound}} brick_3.nbt **{{nbt|compound}} brick_4.nbt **{{nbt|compound}} brick_5.nbt **{{nbt|compound}} brick_6.nbt **{{nbt|compound}} brick_7.nbt **{{nbt|compound}} brick_8.nbt **{{nbt|compound}} cracked_1.nbt **{{nbt|compound}} cracked_2.nbt **{{nbt|compound}} cracked_3.nbt **{{nbt|compound}} cracked_4.nbt **{{nbt|compound}} cracked_5.nbt **{{nbt|compound}} cracked_6.nbt **{{nbt|compound}} cracked_7.nbt **{{nbt|compound}} cracked_8.nbt **{{nbt|compound}} mossy_1.nbt **{{nbt|compound}} mossy_2.nbt **{{nbt|compound}} mossy_3.nbt **{{nbt|compound}} mossy_4.nbt **{{nbt|compound}} mossy_5.nbt **{{nbt|compound}} mossy_6.nbt **{{nbt|compound}} mossy_7.nbt **{{nbt|compound}} mossy_8.nbt **{{nbt|compound}} warm_1.nbt **{{nbt|compound}} warm_2.nbt **{{nbt|compound}} warm_3.nbt **{{nbt|compound}} warm_4.nbt **{{nbt|compound}} warm_5.nbt **{{nbt|compound}} warm_6.nbt **{{nbt|compound}} warm_7.nbt **{{nbt|compound}} warm_8.nbt }} {{collapse|title={{EnvLink|village}}|content= ** common *** animals: Spawns a [[jigsaw block]] which sets the position of an animal. **** {{nbt|compound}} cat_black **** {{nbt|compound}} cat_british **** {{nbt|compound}} cat_calico **** {{nbt|compound}} cat_jellie **** {{nbt|compound}} cat_persian **** {{nbt|compound}} cat_ragdoll **** {{nbt|compound}} cat_red **** {{nbt|compound}} cat_siamese **** {{nbt|compound}} cat_tabby **** {{nbt|compound}} cat_white **** {{nbt|compound}} cows_1 **** {{nbt|compound}} horses_1 **** {{nbt|compound}} horses_2 **** {{nbt|compound}} horses_3 **** {{nbt|compound}} horses_4 **** {{nbt|compound}} horses_5 **** {{nbt|compound}} pigs_1 **** {{nbt|compound}} sheep_1 **** {{nbt|compound}} sheep_2 *** {{nbt|compound}} well_bottom: Spawns the foundation of a village well. ** decays: Spawns a patch of grass of the specified dimensions. *** {{nbt|compound}} grass_9x9 *** {{nbt|compound}} grass_11x13 *** {{nbt|compound}} grass_16x16 ** desert *** houses: Desert variants of village houses. **** {{nbt|compound}} desert_animal_pen_1 **** {{nbt|compound}} desert_animal_pen_2 **** {{nbt|compound}} desert_armorer_1 **** {{nbt|compound}} desert_blacksmith_1 **** {{nbt|compound}} desert_butcher_shop_1 **** {{nbt|compound}} desert_cartographer_house_1 **** {{nbt|compound}} desert_farm_1 **** {{nbt|compound}} desert_farm_2 **** {{nbt|compound}} desert_fisher_1 **** {{nbt|compound}} desert_fletcher_house_1 **** {{nbt|compound}} desert_large_farm_1 **** {{nbt|compound}} desert_library_1 **** {{nbt|compound}} desert_mason_1 **** {{nbt|compound}} desert_medium_house_1 **** {{nbt|compound}} desert_medium_house_2 **** {{nbt|compound}} desert_shepherd_house_1 **** {{nbt|compound}} desert_small_house_1 **** {{nbt|compound}} desert_small_house_2 **** {{nbt|compound}} desert_small_house_3 **** {{nbt|compound}} desert_small_house_4 **** {{nbt|compound}} desert_small_house_5 **** {{nbt|compound}} desert_small_house_6 **** {{nbt|compound}} desert_small_house_7 **** {{nbt|compound}} desert_small_house_8 **** {{nbt|compound}} desert_tannery_1 **** {{nbt|compound}} desert_temple_1 **** {{nbt|compound}} desert_temple_2 **** {{nbt|compound}} desert_tool_smith_1 **** {{nbt|compound}} desert_weaponsmith_1 *** streets: Generates the streets that span across the village. **** {{nbt|compound}} corner_01 **** {{nbt|compound}} corner_02 **** {{nbt|compound}} crossroad_01 **** {{nbt|compound}} crossroad_02 **** {{nbt|compound}} crossroad_03 **** {{nbt|compound}} square_01 **** {{nbt|compound}} square_02 **** {{nbt|compound}} straight_01 **** {{nbt|compound}} straight_02 **** {{nbt|compound}} straight_03 **** {{nbt|compound}} turn_01 *** terminators: Used to generate the village streets. **** {{nbt|compound}} terminator_01 **** {{nbt|compound}} terminator_02 *** town_centers: Centerpieces of the town. **** {{nbt|compound}} desert_meeting_point_1 **** {{nbt|compound}} desert_meeting_point_2 **** {{nbt|compound}} desert_meeting_point_3 *** {{nbt|compound}} desert_lamp_1 ** plains *** houses: Plains variants of village houses. **** {{nbt|compound}} plains_accessory_1 **** {{nbt|compound}} plains_animal_pen_1 **** {{nbt|compound}} plains_animal_pen_2 **** {{nbt|compound}} plains_animal_pen_3 **** {{nbt|compound}} plains_armorer_house_1 **** {{nbt|compound}} plains_big_house_1 **** {{nbt|compound}} plains_butcher_shop_1 **** {{nbt|compound}} plains_butcher_shop_2 **** {{nbt|compound}} plains_cartographer_1 **** {{nbt|compound}} plains_fisher_cottage_1 **** {{nbt|compound}} plains_fletcher_house_1 **** {{nbt|compound}} plains_large_farm_1 **** {{nbt|compound}} plains_library_1 **** {{nbt|compound}} plains_library_2 **** {{nbt|compound}} plains_masons_house_1 **** {{nbt|compound}} plains_medium_house_1 **** {{nbt|compound}} plains_medium_house_2 **** {{nbt|compound}} plains_meeting_point_4 **** {{nbt|compound}} plains_meeting_point_5 **** {{nbt|compound}} plains_shepherds_house_1 **** {{nbt|compound}} plains_small_farm_1 **** {{nbt|compound}} plains_small_house_1 **** {{nbt|compound}} plains_small_house_2 **** {{nbt|compound}} plains_small_house_3 **** {{nbt|compound}} plains_small_house_4 **** {{nbt|compound}} plains_small_house_5 **** {{nbt|compound}} plains_small_house_6 **** {{nbt|compound}} plains_small_house_7 **** {{nbt|compound}} plains_small_house_8 **** {{nbt|compound}} plains_stable_1 **** {{nbt|compound}} plains_stable_2 **** {{nbt|compound}} plains_tannery_1 **** {{nbt|compound}} plains_temple_3 **** {{nbt|compound}} plains_temple_4 **** {{nbt|compound}} plains_tool_smith_1 **** {{nbt|compound}} plains_weaponsmith_1 *** streets: Generates the streets that span across the village. **** {{nbt|compound}} corner_01 **** {{nbt|compound}} corner_02 **** {{nbt|compound}} corner_03 **** {{nbt|compound}} crossroad_01 **** {{nbt|compound}} crossroad_02 **** {{nbt|compound}} crossroad_03 **** {{nbt|compound}} crossroad_04 **** {{nbt|compound}} crossroad_05 **** {{nbt|compound}} crossroad_06 **** {{nbt|compound}} straight_01 **** {{nbt|compound}} straight_02 **** {{nbt|compound}} straight_03 **** {{nbt|compound}} straight_04 **** {{nbt|compound}} straight_05 **** {{nbt|compound}} straight_06 **** {{nbt|compound}} turn_01 *** terminators: Used to generate the village streets. **** {{nbt|compound}} terminator_01 **** {{nbt|compound}} terminator_02 **** {{nbt|compound}} terminator_03 **** {{nbt|compound}} terminator_04 *** town_centers: Centerpieces of the town. **** {{nbt|compound}} plains_fountain_01 **** {{nbt|compound}} plains_meeting_point_1 **** {{nbt|compound}} plains_meeting_point_2 **** {{nbt|compound}} plains_meeting_point_3 *** villagers: Spawns a jigsaw block which sets the position of a villager. **** {{nbt|compound}} armorer **** {{nbt|compound}} butcher **** {{nbt|compound}} cartographer **** {{nbt|compound}} cleric **** {{nbt|compound}} farmer **** {{nbt|compound}} fishermen **** {{nbt|compound}} fletcher **** {{nbt|compound}} leatherworker **** {{nbt|compound}} librarian **** {{nbt|compound}} nitwit **** {{nbt|compound}} shepherd **** {{nbt|compound}} toolsmith **** {{nbt|compound}} unemployed **** {{nbt|compound}} weaponsmith *** {{nbt|compound}} plains_lamp_1 ** savanna *** houses: Savanna variants of village houses. **** {{nbt|compound}} savanna_animal_pen_1 **** {{nbt|compound}} savanna_animal_pen_2 **** {{nbt|compound}} savanna_animal_pen_3 **** {{nbt|compound}} savanna_armorer_1 **** {{nbt|compound}} savanna_butchers_shop_1 **** {{nbt|compound}} savanna_butchers_shop_2 **** {{nbt|compound}} savanna_cartographer_1 **** {{nbt|compound}} savanna_fisher_cottage_1 **** {{nbt|compound}} savanna_fletcher_house_1 **** {{nbt|compound}} savanna_large_farm_1 **** {{nbt|compound}} savanna_large_farm_2 **** {{nbt|compound}} savanna_library_1 **** {{nbt|compound}} savanna_mason_1 **** {{nbt|compound}} savanna_medium_house_1 **** {{nbt|compound}} savanna_medium_house_2 **** {{nbt|compound}} savanna_shepherd_1 **** {{nbt|compound}} savanna_small_farm **** {{nbt|compound}} savanna_small_house_1 **** {{nbt|compound}} savanna_small_house_2 **** {{nbt|compound}} savanna_small_house_3 **** {{nbt|compound}} savanna_small_house_4 **** {{nbt|compound}} savanna_small_house_5 **** {{nbt|compound}} savanna_small_house_6 **** {{nbt|compound}} savanna_small_house_7 **** {{nbt|compound}} savanna_small_house_8 **** {{nbt|compound}} savanna_tannery_1 **** {{nbt|compound}} savanna_temple_1 **** {{nbt|compound}} savanna_temple_2 **** {{nbt|compound}} savanna_tool_smith_1 **** {{nbt|compound}} savanna_weaponsmith_1 **** {{nbt|compound}} savanna_weaponsmith_2 *** streets: Generates the streets that span across the village. **** {{nbt|compound}} corner_01 **** {{nbt|compound}} corner_03 **** {{nbt|compound}} crossroad_02 **** {{nbt|compound}} crossroad_03 **** {{nbt|compound}} crossroad_04 **** {{nbt|compound}} crossroad_05 **** {{nbt|compound}} crossroad_06 **** {{nbt|compound}} crossroad_07 **** {{nbt|compound}} split_01 **** {{nbt|compound}} split_02 **** {{nbt|compound}} straight_02 **** {{nbt|compound}} straight_04 **** {{nbt|compound}} straight_05 **** {{nbt|compound}} straight_06 **** {{nbt|compound}} straight_08 **** {{nbt|compound}} straight_09 **** {{nbt|compound}} straight_10 **** {{nbt|compound}} straight_11 **** {{nbt|compound}} turn_01 *** terminators: Used to generate the village streets. **** {{nbt|compound}} terminator_05 *** town_centers: Centerpieces of the town. **** {{nbt|compound}} savanna_meeting_point_1 **** {{nbt|compound}} savanna_meeting_point_2 **** {{nbt|compound}} savanna_meeting_point_3 **** {{nbt|compound}} savanna_meeting_point_4 *** {{nbt|compound}} savanna_lamp_post_01 ** snowy *** houses: Snowy variants of village houses. **** {{nbt|compound}} snowy_animal_pen_1 **** {{nbt|compound}} snowy_animal_pen_2 **** {{nbt|compound}} snowy_armorer_house_1 **** {{nbt|compound}} snowy_armorer_house_2 **** {{nbt|compound}} snowy_butchers_shop_1 **** {{nbt|compound}} snowy_butchers_shop_2 **** {{nbt|compound}} snowy_cartographer_house_1 **** {{nbt|compound}} snowy_farm_1 **** {{nbt|compound}} snowy_farm_2 **** {{nbt|compound}} snowy_fisher_cottage **** {{nbt|compound}} snowy_fletcher_house_1 **** {{nbt|compound}} snowy_library_1 **** {{nbt|compound}} snowy_masons_house_1 **** {{nbt|compound}} snowy_masons_house_2 **** {{nbt|compound}} snowy_medium_house_1 **** {{nbt|compound}} snowy_medium_house_2 **** {{nbt|compound}} snowy_medium_house_3 **** {{nbt|compound}} snowy_shepherds_house_1 **** {{nbt|compound}} snowy_small_house_1 **** {{nbt|compound}} snowy_small_house_2 **** {{nbt|compound}} snowy_small_house_3 **** {{nbt|compound}} snowy_small_house_4 **** {{nbt|compound}} snowy_small_house_5 **** {{nbt|compound}} snowy_small_house_6 **** {{nbt|compound}} snowy_small_house_7 **** {{nbt|compound}} snowy_small_house_8 **** {{nbt|compound}} snowy_tannery_1 **** {{nbt|compound}} snowy_temple_1 **** {{nbt|compound}} snowy_tool_smith_1 **** {{nbt|compound}} snowy_weapon_smith_1 *** streets: Generates the streets that span across the village. **** {{nbt|compound}} corner_01 **** {{nbt|compound}} corner_02 **** {{nbt|compound}} corner_03 **** {{nbt|compound}} crossroad_01 **** {{nbt|compound}} crossroad_02 **** {{nbt|compound}} crossroad_03 **** {{nbt|compound}} crossroad_04 **** {{nbt|compound}} crossroad_05 **** {{nbt|compound}} crossroad_06 **** {{nbt|compound}} square_01 **** {{nbt|compound}} straight_01 **** {{nbt|compound}} straight_02 **** {{nbt|compound}} straight_03 **** {{nbt|compound}} straight_04 **** {{nbt|compound}} straight_06 **** {{nbt|compound}} straight_08 **** {{nbt|compound}} turn_01 *** town_centers: Centerpieces of the town. **** {{nbt|compound}} snowy_meeting_point_1 **** {{nbt|compound}} snowy_meeting_point_2 **** {{nbt|compound}} snowy_meeting_point_3 *** {{nbt|compound}} snowy_lamp_post_01 *** {{nbt|compound}} snowy_lamp_post_02 *** {{nbt|compound}} snowy_lamp_post_03 ** taiga *** houses: Taiga variants of village houses. **** {{nbt|compound}} taiga_animal_pen_1 **** {{nbt|compound}} taiga_armorer_2 **** {{nbt|compound}} taiga_armorer_house_1 **** {{nbt|compound}} taiga_armorer_house_2 **** {{nbt|compound}} taiga_butcher_shop_1 **** {{nbt|compound}} taiga_cartographer_house_1 **** {{nbt|compound}} taiga_fisher_cottage_1 **** {{nbt|compound}} taiga_fletcher_house_1 **** {{nbt|compound}} taiga_large_farm_1 **** {{nbt|compound}} taiga_large_farm_2 **** {{nbt|compound}} taiga_library_1 **** {{nbt|compound}} taiga_masons_house_1 **** {{nbt|compound}} taiga_medium_house_1 **** {{nbt|compound}} taiga_medium_house_2 **** {{nbt|compound}} taiga_medium_house_3 **** {{nbt|compound}} taiga_medium_house_4 **** {{nbt|compound}} taiga_shepherds_house_1 **** {{nbt|compound}} taiga_small_farm_1 **** {{nbt|compound}} taiga_small_house_1 **** {{nbt|compound}} taiga_small_house_2 **** {{nbt|compound}} taiga_small_house_3 **** {{nbt|compound}} taiga_small_house_4 **** {{nbt|compound}} taiga_small_house_5 **** {{nbt|compound}} taiga_tannery_1 **** {{nbt|compound}} taiga_temple_1 **** {{nbt|compound}} taiga_tool_smith_1 **** {{nbt|compound}} taiga_weaponsmith_1 **** {{nbt|compound}} taiga_weaponsmith_2 *** streets: Generates the streets that span across the village. **** {{nbt|compound}} corner_01 **** {{nbt|compound}} corner_02 **** {{nbt|compound}} corner_03 **** {{nbt|compound}} crossroad_01 **** {{nbt|compound}} crossroad_02 **** {{nbt|compound}} crossroad_03 **** {{nbt|compound}} crossroad_04 **** {{nbt|compound}} crossroad_05 **** {{nbt|compound}} crossroad_06 **** {{nbt|compound}} straight_01 **** {{nbt|compound}} straight_02 **** {{nbt|compound}} straight_03 **** {{nbt|compound}} straight_04 **** {{nbt|compound}} straight_05 **** {{nbt|compound}} straight_06 **** {{nbt|compound}} turn_01 *** town_centers: Centerpieces of the town. **** {{nbt|compound}} taiga_meeting_point_1 **** {{nbt|compound}} taiga_meeting_point_2 *** {{nbt|compound}} taiga_decoration_1 *** {{nbt|compound}} taiga_decoration_2 *** {{nbt|compound}} taiga_decoration_3 *** {{nbt|compound}} taiga_decoration_4 *** {{nbt|compound}} taiga_decoration_5 *** {{nbt|compound}} taiga_decoration_6 *** {{nbt|compound}} taiga_lamp_post_1 }} {{collapse|title={{EnvLink|Woodland Mansion|woodland_mansion}}|content= **{{nbt|compound}} 1x1_a1.nbt **{{nbt|compound}} 1x1_a2.nbt **{{nbt|compound}} 1x1_a3.nbt **{{nbt|compound}} 1x1_a4.nbt **{{nbt|compound}} 1x1_a5.nbt **{{nbt|compound}} 1x1_as1.nbt **{{nbt|compound}} 1x1_as2.nbt **{{nbt|compound}} 1x1_as3.nbt **{{nbt|compound}} 1x1_as4.nbt **{{nbt|compound}} 1x1_b1.nbt **{{nbt|compound}} 1x1_b2.nbt **{{nbt|compound}} 1x1_b3.nbt **{{nbt|compound}} 1x1_b4.nbt **{{nbt|compound}} 1x1_b5.nbt **{{nbt|compound}} 1x2_a1.nbt **{{nbt|compound}} 1x2_a2.nbt **{{nbt|compound}} 1x2_a3.nbt **{{nbt|compound}} 1x2_a4.nbt **{{nbt|compound}} 1x2_a5.nbt **{{nbt|compound}} 1x2_a6.nbt **{{nbt|compound}} 1x2_a7.nbt **{{nbt|compound}} 1x2_a8.nbt **{{nbt|compound}} 1x2_a9.nbt **{{nbt|compound}} 1x2_b1.nbt **{{nbt|compound}} 1x2_b2.nbt **{{nbt|compound}} 1x2_b3.nbt **{{nbt|compound}} 1x2_b4.nbt **{{nbt|compound}} 1x2_b5.nbt **{{nbt|compound}} 1x2_c_stairs.nbt **{{nbt|compound}} 1x2_c1.nbt **{{nbt|compound}} 1x2_c2.nbt **{{nbt|compound}} 1x2_c3.nbt **{{nbt|compound}} 1x2_c4.nbt **{{nbt|compound}} 1x2_d_stairs.nbt **{{nbt|compound}} 1x2_d1.nbt **{{nbt|compound}} 1x2_d2.nbt **{{nbt|compound}} 1x2_d3.nbt **{{nbt|compound}} 1x2_d4.nbt **{{nbt|compound}} 1x2_d5.nbt **{{nbt|compound}} 1x2_s1.nbt **{{nbt|compound}} 1x2_s2.nbt **{{nbt|compound}} 1x2_se1.nbt **{{nbt|compound}} 2x2_a1.nbt **{{nbt|compound}} 2x2_a2.nbt **{{nbt|compound}} 2x2_a3.nbt **{{nbt|compound}} 2x2_a4.nbt **{{nbt|compound}} 2x2_b1.nbt **{{nbt|compound}} 2x2_b2.nbt **{{nbt|compound}} 2x2_b3.nbt **{{nbt|compound}} 2x2_b4.nbt **{{nbt|compound}} 2x2_b5.nbt **{{nbt|compound}} 2x2_s1.nbt **{{nbt|compound}} carpet_east.nbt **{{nbt|compound}} carpet_north.nbt **{{nbt|compound}} carpet_south_1.nbt **{{nbt|compound}} carpet_south_2.nbt **{{nbt|compound}} carpet_west_1.nbt **{{nbt|compound}} carpet_west_2.nbt **{{nbt|compound}} corridor_floor.nbt **{{nbt|compound}} entrance.nbt **{{nbt|compound}} indoors_door_1.nbt **{{nbt|compound}} indoors_door_2.nbt **{{nbt|compound}} indoors_wall_1.nbt **{{nbt|compound}} indoors_wall_2.nbt **{{nbt|compound}} roof.nbt **{{nbt|compound}} roof_corner.nbt **{{nbt|compound}} roof_front.nbt **{{nbt|compound}} roof_inner_corner.nbt **{{nbt|compound}} small_wall.nbt **{{nbt|compound}} small_wall_corner.nbt **{{nbt|compound}} wall_corner.nbt **{{nbt|compound}} wall_flat.nbt **{{nbt|compound}} wall_window.nbt }}
===Bedrock Edition=== Structure files are stored using the [[NBT format]] in the game files. In [[behavior pack]]s, they are stored as {{cd|.mcstructure}} files in the {{cd|{{ph|namespace}}/structures}} folder. ==== Prebuild structures ====
{{Collapse|title={{EnvLink|Ancient City|ancient_city}}|content= ** city *** entrance **** {{nbt|compound}} entrance_connector.nbt **** {{nbt|compound}} entrance_path_1.nbt **** {{nbt|compound}} entrance_path_2.nbt **** {{nbt|compound}} entrance_path_3.nbt **** {{nbt|compound}} entrance_path_4.nbt **** {{nbt|compound}} entrance_path_5.nbt ** city_center *** walls **** {{nbt|compound}} bottom_1.nbt **** {{nbt|compound}} bottom_2.nbt **** {{nbt|compound}} bottom_left_corner.nbt **** {{nbt|compound}} bottom_right_corner.nbt **** {{nbt|compound}} bottom_right_corner_1.nbt **** {{nbt|compound}} bottom_right_corner_2.nbt **** {{nbt|compound}} left.nbt **** {{nbt|compound}} right.nbt **** {{nbt|compound}} top.nbt **** {{nbt|compound}} top_left_corner.nbt **** {{nbt|compound}} top_right_corner.nbt *** {{nbt|compound}} city_center_1.nbt *** {{nbt|compound}} city_center_2.nbt *** {{nbt|compound}} city_center_3.nbt ** structures *** {{nbt|compound}} barracks.nbt *** {{nbt|compound}} camp_1.nbt *** {{nbt|compound}} camp_2.nbt *** {{nbt|compound}} camp_3.nbt *** {{nbt|compound}} chamber_1.nbt *** {{nbt|compound}} chamber_2.nbt *** {{nbt|compound}} chamber_3.nbt *** {{nbt|compound}} ice_box_1.nbt *** {{nbt|compound}} large_pillar_1.nbt *** {{nbt|compound}} large_ruin_1.nbt *** {{nbt|compound}} medium_pillar_1.nbt *** {{nbt|compound}} medium_ruin_1.nbt *** {{nbt|compound}} medium_ruin_2.nbt *** {{nbt|compound}} sauna_1.nbt *** {{nbt|compound}} small_ruin_1.nbt *** {{nbt|compound}} small_ruin_2.nbt *** {{nbt|compound}} small_statue.nbt *** {{nbt|compound}} tall_ruin_1.nbt *** {{nbt|compound}} tall_ruin_2.nbt *** {{nbt|compound}} tall_ruin_3.nbt *** {{nbt|compound}} tall_ruin_4.nbt ** walls *** {{nbt|compound}} intact_corner_wall_1.nbt *** {{nbt|compound}} intact_horizontal_wall_1.nbt *** {{nbt|compound}} intact_horizontal_wall_bridge.nbt *** {{nbt|compound}} intact_horizontal_wall_passage_1.nbt *** {{nbt|compound}} intact_horizontal_wall_stairs_1.nbt *** {{nbt|compound}} intact_horizontal_wall_stairs_2.nbt *** {{nbt|compound}} intact_horizontal_wall_stairs_3.nbt *** {{nbt|compound}} intact_horizontal_wall_stairs_4.nbt *** {{nbt|compound}} intact_intersection_wall_1.nbt *** {{nbt|compound}} intact_lshape_wall_1.nbt *** {{nbt|compound}} ruined_corner_wall_1.nbt *** {{nbt|compound}} ruined_corner_wall_2.nbt *** {{nbt|compound}} ruined_horizontal_wall_stairs_1.nbt *** {{nbt|compound}} ruined_horizontal_wall_stairs_2.nbt *** {{nbt|compound}} ruined_horizontal_wall_stairs_3.nbt *** {{nbt|compound}} ruined_horizontal_wall_stairs_4.nbt }} {{Collapse|title={{EnvLink|Bastion Remnant|bastion}}|content= ** blocks *** {{nbt|compound}} air.nbt *** {{nbt|compound}} gold.nbt ** bridge *** bridge_pieces **** {{nbt|compound}} bridge.nbt *** connectors **** {{nbt|compound}} back_bridge_bottom.nbt **** {{nbt|compound}} back_bridge_top.nbt *** legs **** {{nbt|compound}} leg_0.nbt **** {{nbt|compound}} leg_1.nbt *** rampart_plates **** {{nbt|compound}} plate_0.nbt *** ramparts **** {{nbt|compound}} rampart_0.nbt **** {{nbt|compound}} rampart_1.nbt *** starting_pieces **** {{nbt|compound}} entrance.nbt **** {{nbt|compound}} entrance_base.nbt **** {{nbt|compound}} entrance_face.nbt *** walls **** {{nbt|compound}} wall_base_0.nbt **** {{nbt|compound}} wall_base_1.nbt ** hoglin_stable *** connectors **** {{nbt|compound}} end_post_connector.nbt *** large_stables **** {{nbt|compound}} inner_0.nbt **** {{nbt|compound}} inner_1.nbt **** {{nbt|compound}} inner_2.nbt **** {{nbt|compound}} inner_3.nbt **** {{nbt|compound}} inner_4.nbt **** {{nbt|compound}} outer_0.nbt **** {{nbt|compound}} outer_1.nbt **** {{nbt|compound}} outer_2.nbt **** {{nbt|compound}} outer_3.nbt **** {{nbt|compound}} outer_4.nbt *** posts **** {{nbt|compound}} end_post.nbt **** {{nbt|compound}} stair_post.nbt *** rampart_plates **** {{nbt|compound}} rampart_plate_1.nbt *** ramparts **** {{nbt|compound}} ramparts_1.nbt **** {{nbt|compound}} ramparts_2.nbt **** {{nbt|compound}} ramparts_3.nbt *** small_stables **** {{nbt|compound}} inner_0.nbt **** {{nbt|compound}} inner_1.nbt **** {{nbt|compound}} inner_2.nbt **** {{nbt|compound}} inner_3.nbt **** {{nbt|compound}} outer_0.nbt **** {{nbt|compound}} outer_1.nbt **** {{nbt|compound}} outer_2.nbt **** {{nbt|compound}} outer_3.nbt *** stairs **** {{nbt|compound}} stairs_1_0.nbt **** {{nbt|compound}} stairs_1_1.nbt **** {{nbt|compound}} stairs_1_2.nbt **** {{nbt|compound}} stairs_1_3.nbt **** {{nbt|compound}} stairs_1_4.nbt **** {{nbt|compound}} stairs_2_0.nbt **** {{nbt|compound}} stairs_2_1.nbt **** {{nbt|compound}} stairs_2_2.nbt **** {{nbt|compound}} stairs_2_3.nbt **** {{nbt|compound}} stairs_2_4.nbt **** {{nbt|compound}} stairs_3_0.nbt **** {{nbt|compound}} stairs_3_1.nbt **** {{nbt|compound}} stairs_3_2.nbt **** {{nbt|compound}} stairs_3_3.nbt **** {{nbt|compound}} stairs_3_4.nbt *** starting_pieces **** {{nbt|compound}} stairs_0_mirrored.nbt **** {{nbt|compound}} stairs_1_mirrored.nbt **** {{nbt|compound}} stairs_2_mirrored.nbt **** {{nbt|compound}} stairs_3_mirrored.nbt **** {{nbt|compound}} stairs_4_mirrored.nbt **** {{nbt|compound}} starting_stairs_0.nbt **** {{nbt|compound}} starting_stairs_1.nbt **** {{nbt|compound}} starting_stairs_2.nbt **** {{nbt|compound}} starting_stairs_3.nbt **** {{nbt|compound}} starting_stairs_4.nbt *** walls **** {{nbt|compound}} side_wall_0.nbt **** {{nbt|compound}} side_wall_1.nbt **** {{nbt|compound}} wall_base.nbt *** {{nbt|compound}} air_base.nbt ** mobs *** {{nbt|compound}} crossbow_piglin.mcstructure *** {{nbt|compound}} empty.nbt *** {{nbt|compound}} hoglin.mcstructure *** {{nbt|compound}} melee_piglin.mcstructure *** {{nbt|compound}} melee_piglin_always.mcstructure *** {{nbt|compound}} sword_piglin.mcstructure ** treasure *** bases **** {{nbt|compound}} centers__center_0.nbt **** {{nbt|compound}} centers__center_1.nbt **** {{nbt|compound}} centers__center_2.nbt **** {{nbt|compound}} centers__center_3.nbt **** {{nbt|compound}} lava_basin.nbt *** brains **** {{nbt|compound}} center_brain.nbt *** connectors **** {{nbt|compound}} center_to_wall_middle.nbt **** {{nbt|compound}} center_to_wall_top.nbt **** {{nbt|compound}} center_to_wall_top_entrance.nbt *** corners **** {{nbt|compound}} bottom__corner_0.nbt **** {{nbt|compound}} bottom__corner_1.nbt **** {{nbt|compound}} edges__bottom.nbt **** {{nbt|compound}} edges__middle.nbt **** {{nbt|compound}} edges__top.nbt **** {{nbt|compound}} middle__corner_0.nbt **** {{nbt|compound}} middle__corner_1.nbt **** {{nbt|compound}} top__corner_0.nbt **** {{nbt|compound}} top__corner_1.nbt *** entrances **** {{nbt|compound}} entrance_0.nbt *** extensions **** {{nbt|compound}} empty.nbt **** {{nbt|compound}} fire_room.nbt **** {{nbt|compound}} house_0.nbt **** {{nbt|compound}} house_1.nbt **** {{nbt|compound}} large_bridge_0.nbt **** {{nbt|compound}} large_bridge_1.nbt **** {{nbt|compound}} large_bridge_2.nbt **** {{nbt|compound}} large_bridge_3.nbt **** {{nbt|compound}} roofed_bridge.nbt **** {{nbt|compound}} small_bridge_0.nbt **** {{nbt|compound}} small_bridge_1.nbt **** {{nbt|compound}} small_bridge_2.nbt **** {{nbt|compound}} small_bridge_3.nbt *** ramparts **** {{nbt|compound}} bottom_wall_0.nbt **** {{nbt|compound}} lava_basin.nbt **** {{nbt|compound}} lava_basin_main.nbt **** {{nbt|compound}} lava_basin_side.nbt **** {{nbt|compound}} mid_wall_main.nbt **** {{nbt|compound}} mid_wall_side.nbt **** {{nbt|compound}} top_wall.nbt *** roofs **** {{nbt|compound}} center_roof.nbt **** {{nbt|compound}} corner_roof.nbt **** {{nbt|compound}} wall_roof.nbt *** stairs **** {{nbt|compound}} lower_stairs.nbt *** walls **** {{nbt|compound}} bottom__wall_0.nbt **** {{nbt|compound}} bottom__wall_1.nbt **** {{nbt|compound}} bottom__wall_2.nbt **** {{nbt|compound}} bottom__wall_3.nbt **** {{nbt|compound}} entrance_wall.nbt **** {{nbt|compound}} lava_wall.nbt **** {{nbt|compound}} mid__wall_0.nbt **** {{nbt|compound}} mid__wall_1.nbt **** {{nbt|compound}} mid__wall_2.nbt **** {{nbt|compound}} outer__bottom_corner.nbt **** {{nbt|compound}} outer__medium_outer_wall.nbt **** {{nbt|compound}} outer__mid_corner.nbt **** {{nbt|compound}} outer__outer_wall.nbt **** {{nbt|compound}} outer__tall_outer_wall.nbt **** {{nbt|compound}} outer__top_corner.nbt **** {{nbt|compound}} top__main_entrance.nbt **** {{nbt|compound}} top__wall_0.nbt **** {{nbt|compound}} top__wall_1.nbt *** {{nbt|compound}} big_air_full.nbt ** units *** center_pieces **** {{nbt|compound}} center_0.nbt **** {{nbt|compound}} center_1.nbt **** {{nbt|compound}} center_2.nbt *** edges **** {{nbt|compound}} edge_0.nbt *** fillers **** {{nbt|compound}} stage_0.nbt *** pathways **** {{nbt|compound}} pathway_0.nbt **** {{nbt|compound}} pathway_wall_0.nbt *** rampart_plates **** {{nbt|compound}} plate_0.nbt *** ramparts **** {{nbt|compound}} ramparts_0.nbt **** {{nbt|compound}} ramparts_1.nbt **** {{nbt|compound}} ramparts_2.nbt *** stages **** {{nbt|compound}} rot__stage_1_0.nbt **** {{nbt|compound}} stage_0_0.nbt **** {{nbt|compound}} stage_0_1.nbt **** {{nbt|compound}} stage_0_2.nbt **** {{nbt|compound}} stage_0_3.nbt **** {{nbt|compound}} stage_1_0.nbt **** {{nbt|compound}} stage_1_1.nbt **** {{nbt|compound}} stage_1_2.nbt **** {{nbt|compound}} stage_1_3.nbt **** {{nbt|compound}} stage_2_0.nbt **** {{nbt|compound}} stage_2_1.nbt **** {{nbt|compound}} stage_3_0.nbt **** {{nbt|compound}} stage_3_1.nbt **** {{nbt|compound}} stage_3_2.nbt **** {{nbt|compound}} stage_3_3.nbt *** wall_units **** {{nbt|compound}} edge_0.nbt **** {{nbt|compound}} edge_0_large.nbt **** {{nbt|compound}} unit_0.nbt *** walls **** {{nbt|compound}} connected_wall.nbt **** {{nbt|compound}} wall_base.nbt *** {{nbt|compound}} air_base.nbt ** {{nbt|compound}} jigsaw_test.nbt }} {{collapse|title={{EnvLink|Coral reef|coralcrust}}|content= **{{nbt|compound}} crust1.nbt **{{nbt|compound}} crust2.nbt **{{nbt|compound}} crust3.nbt **{{nbt|compound}} crust4.nbt **{{nbt|compound}} crust5.nbt **{{nbt|compound}} outcropping1.nbt **{{nbt|compound}} outcropping2.nbt **{{nbt|compound}} outcropping3.nbt **{{nbt|compound}} outcropping4.nbt **{{nbt|compound}} outcropping5.nbt **{{nbt|compound}} outcropping6.nbt }} {{collapse|title={{EnvLink|End City|endcity}}|content= **{{nbt|compound}} base_floor.nbt **{{nbt|compound}} base_roof.nbt **{{nbt|compound}} bridge_end.nbt **{{nbt|compound}} bridge_gentle_stairs.nbt **{{nbt|compound}} bridge_piece.nbt **{{nbt|compound}} bridge_steep_stairs.nbt **{{nbt|compound}} fat_tower_base.nbt **{{nbt|compound}} fat_tower_middle.nbt **{{nbt|compound}} fat_tower_top.nbt **{{nbt|compound}} second_floor.nbt **{{nbt|compound}} second_floor_2.nbt **{{nbt|compound}} second_roof.nbt **{{nbt|compound}} ship.nbt **{{nbt|compound}} third_floor.nbt **{{nbt|compound}} third_floor_b.nbt **{{nbt|compound}} third_floor_c.nbt **{{nbt|compound}} third_roof.nbt **{{nbt|compound}} tower_base.nbt **{{nbt|compound}} tower_floor.nbt **{{nbt|compound}} tower_piece.nbt **{{nbt|compound}} tower_top.nbt }} {{collapse|title={{EnvLink|Fossil|fossils}}|content= **{{nbt|compound}} fossil_skull_01.nbt **{{nbt|compound}} fossil_skull_02.nbt **{{nbt|compound}} fossil_skull_03.nbt **{{nbt|compound}} fossil_skull_04.nbt **{{nbt|compound}} fossil_spine_01.nbt **{{nbt|compound}} fossil_spine_02.nbt **{{nbt|compound}} fossil_spine_03.nbt **{{nbt|compound}} fossil_spine_04.nbt }} {{collapse|title={{EnvLink|igloo}}|content= **{{nbt|compound}} igloo_bottom.nbt **{{nbt|compound}} igloo_middle.nbt **{{nbt|compound}} igloo_top_no_trapdoor.nbt **{{nbt|compound}} igloo_top_trapdoor.nbt }} {{collapse|title={{EnvLink|Woodland Mansion|mansion}}|content= **{{nbt|compound}} 1x1_a1.nbt **{{nbt|compound}} 1x1_a2.nbt **{{nbt|compound}} 1x1_a3.nbt **{{nbt|compound}} 1x1_a4.nbt **{{nbt|compound}} 1x1_a5.nbt **{{nbt|compound}} 1x1_as1.nbt **{{nbt|compound}} 1x1_as2.nbt **{{nbt|compound}} 1x1_as3.nbt **{{nbt|compound}} 1x1_as4.nbt **{{nbt|compound}} 1x1_b1.nbt **{{nbt|compound}} 1x1_b2.nbt **{{nbt|compound}} 1x1_b3.nbt **{{nbt|compound}} 1x1_b4.nbt **{{nbt|compound}} 1x1_b5.nbt **{{nbt|compound}} 1x2_a1.nbt **{{nbt|compound}} 1x2_a2.nbt **{{nbt|compound}} 1x2_a3.nbt **{{nbt|compound}} 1x2_a4.nbt **{{nbt|compound}} 1x2_a5.nbt **{{nbt|compound}} 1x2_a6.nbt **{{nbt|compound}} 1x2_a7.nbt **{{nbt|compound}} 1x2_a8.nbt **{{nbt|compound}} 1x2_a9.nbt **{{nbt|compound}} 1x2_b1.nbt **{{nbt|compound}} 1x2_b2.nbt **{{nbt|compound}} 1x2_b3.nbt **{{nbt|compound}} 1x2_b4.nbt **{{nbt|compound}} 1x2_b5.nbt **{{nbt|compound}} 1x2_c_stairs.nbt **{{nbt|compound}} 1x2_c1.nbt **{{nbt|compound}} 1x2_c2.nbt **{{nbt|compound}} 1x2_c3.nbt **{{nbt|compound}} 1x2_c4.nbt **{{nbt|compound}} 1x2_d_stairs.nbt **{{nbt|compound}} 1x2_d1.nbt **{{nbt|compound}} 1x2_d2.nbt **{{nbt|compound}} 1x2_d3.nbt **{{nbt|compound}} 1x2_d4.nbt **{{nbt|compound}} 1x2_d5.nbt **{{nbt|compound}} 1x2_s1.nbt **{{nbt|compound}} 1x2_s2.nbt **{{nbt|compound}} 1x2_se1.nbt **{{nbt|compound}} 2x2_a1.nbt **{{nbt|compound}} 2x2_a2.nbt **{{nbt|compound}} 2x2_a3.nbt **{{nbt|compound}} 2x2_a4.nbt **{{nbt|compound}} 2x2_b1.nbt **{{nbt|compound}} 2x2_b2.nbt **{{nbt|compound}} 2x2_b3.nbt **{{nbt|compound}} 2x2_b4.nbt **{{nbt|compound}} 2x2_b5.nbt **{{nbt|compound}} 2x2_s1.nbt **{{nbt|compound}} carpet_east.nbt **{{nbt|compound}} carpet_north.nbt **{{nbt|compound}} carpet_south.nbt **{{nbt|compound}} carpet_south_2.nbt **{{nbt|compound}} carpet_west.nbt **{{nbt|compound}} carpet_west_2.nbt **{{nbt|compound}} corridor_floor.nbt **{{nbt|compound}} corridor_floor_2.nbt **{{nbt|compound}} entrance.nbt **{{nbt|compound}} indoors_door.nbt **{{nbt|compound}} indoors_door_2.nbt **{{nbt|compound}} indoors_wall.nbt **{{nbt|compound}} indoors_wall_2.nbt **{{nbt|compound}} roof.nbt **{{nbt|compound}} roof_corner.nbt **{{nbt|compound}} roof_front.nbt **{{nbt|compound}} roof_inner_corner.nbt **{{nbt|compound}} small_wall.nbt **{{nbt|compound}} small_wall_corner.nbt **{{nbt|compound}} wall_corner.nbt **{{nbt|compound}} wall_flat.nbt **{{nbt|compound}} wall_window.nbt }} {{collapse|title={{EnvLink|Nether Fossil|nether_fossils}}|content= **{{nbt|compound}} fossil_1.nbt **{{nbt|compound}} fossil_2.nbt **{{nbt|compound}} fossil_3.nbt **{{nbt|compound}} fossil_4.nbt **{{nbt|compound}} fossil_5.nbt **{{nbt|compound}} fossil_6.nbt **{{nbt|compound}} fossil_7nbt **{{nbt|compound}} fossil_8.nbt **{{nbt|compound}} fossil_9.nbt **{{nbt|compound}} fossil_10.nbt **{{nbt|compound}} fossil_11.nbt **{{nbt|compound}} fossil_12.nbt **{{nbt|compound}} fossil_13.nbt **{{nbt|compound}} fossil_14.nbt }} {{collapse|title={{EnvLink|Pillager Outpost|pillageroutpost}}|content= **{{nbt|compound}} feature_cage_with_allays.nbt **{{nbt|compound}} feature_cage1.nbt **{{nbt|compound}} feature_cage2.nbt **{{nbt|compound}} feature_logs.nbt **{{nbt|compound}} feature_targets.nbt **{{nbt|compound}} feature_tent1.nbt **{{nbt|compound}} feature_tent2.nbt **{{nbt|compound}} watchtower.nbt **{{nbt|compound}} watchtower_overgrown.nbt }} {{collapse|title={{EnvLink|Ocean Ruins|ruin}}|content= **{{nbt|compound}} big_ruin_warm_4.nbt **{{nbt|compound}} big_ruin_warm_5.nbt **{{nbt|compound}} big_ruin_warm_6.nbt **{{nbt|compound}} big_ruin_warm_7.nbt **{{nbt|compound}} big_ruin1_brick.nbt **{{nbt|compound}} big_ruin1_cracked.nbt **{{nbt|compound}} big_ruin1_mossy.nbt **{{nbt|compound}} big_ruin2_brick.nbt **{{nbt|compound}} big_ruin2_cracked.nbt **{{nbt|compound}} big_ruin2_mossy.nbt **{{nbt|compound}} big_ruin3_brick.nbt **{{nbt|compound}} big_ruin3_cracked.nbt **{{nbt|compound}} big_ruin3_mossy.nbt **{{nbt|compound}} big_ruin8_brick.nbt **{{nbt|compound}} big_ruin8_cracked.nbt **{{nbt|compound}} big_ruin8_mossy.nbt **{{nbt|compound}} ruin_warm_1.nbt **{{nbt|compound}} ruin_warm_2.nbt **{{nbt|compound}} ruin_warm_3.nbt **{{nbt|compound}} ruin_warm_4.nbt **{{nbt|compound}} ruin_warm_5.nbt **{{nbt|compound}} ruin_warm_6.nbt **{{nbt|compound}} ruin_warm_7.nbt **{{nbt|compound}} ruin_warm_8.nbt **{{nbt|compound}} ruin1_brick.nbt **{{nbt|compound}} ruin1_cracked.nbt **{{nbt|compound}} ruin1_mossy.nbt **{{nbt|compound}} ruin2_brick.nbt **{{nbt|compound}} ruin2_cracked.nbt **{{nbt|compound}} ruin2_mossy.nbt **{{nbt|compound}} ruin3_brick.nbt **{{nbt|compound}} ruin3_cracked.nbt **{{nbt|compound}} ruin3_mossy.nbt **{{nbt|compound}} ruin4.nbt **{{nbt|compound}} ruin4_brick.nbt **{{nbt|compound}} ruin4_cracked.nbt **{{nbt|compound}} ruin4_mossy.nbt **{{nbt|compound}} ruin5_brick.nbt **{{nbt|compound}} ruin5_cracked.nbt **{{nbt|compound}} ruin5_mossy.nbt **{{nbt|compound}} ruin6_brick.nbt **{{nbt|compound}} ruin6_cracked.nbt **{{nbt|compound}} ruin6_mossy.nbt **{{nbt|compound}} ruin7_brick.nbt **{{nbt|compound}} ruin7_cracked.nbt **{{nbt|compound}} ruin7_mossy.nbt **{{nbt|compound}} ruin8_brick.nbt **{{nbt|compound}} ruin8_cracked.nbt **{{nbt|compound}} ruin8_mossy.nbt }} {{collapse|title={{EnvLink|Ruined Portal|ruined_portal}}|content= **{{nbt|compound}} giant_portal_1.nbt **{{nbt|compound}} giant_portal_2.nbt **{{nbt|compound}} giant_portal_3.nbt **{{nbt|compound}} portal_1.nbt **{{nbt|compound}} portal_2.nbt **{{nbt|compound}} portal_3.nbt **{{nbt|compound}} portal_4.nbt **{{nbt|compound}} portal_5.nbt **{{nbt|compound}} portal_6.nbt **{{nbt|compound}} portal_7.nbt **{{nbt|compound}} portal_8.nbt **{{nbt|compound}} portal_9.nbt **{{nbt|compound}} portal_10.nbt }} {{collapse|title={{EnvLink|shipwreck}}|content= **{{nbt|compound}} swrightsideupbackhalf.nbt **{{nbt|compound}} swrightsideupbackhalfdegraded.nbt **{{nbt|compound}} swrightsideupfronthalf.nbt **{{nbt|compound}} swrightsideupfronthalfdegraded.nbt **{{nbt|compound}} swrightsideupfull.nbt **{{nbt|compound}} swrightsideupfulldegraded.nbt **{{nbt|compound}} swsidewaysbackhalf.nbt **{{nbt|compound}} swsidewaysbackhalfdegraded.nbt **{{nbt|compound}} swsidewaysfronthalf.nbt **{{nbt|compound}} swsidewaysfronthalfdegraded.nbt **{{nbt|compound}} swsidewaysfull.nbt **{{nbt|compound}} swsidewaysfulldegraded.nbt **{{nbt|compound}} swupsidedownbackhalf.nbt **{{nbt|compound}} swupsidedownbackhalfdegraded.nbt **{{nbt|compound}} swupsidedownfronthalf.nbt **{{nbt|compound}} swupsidedownfronthalfdegraded.nbt **{{nbt|compound}} swupsidedownfull.nbt **{{nbt|compound}} swupsidedownfulldegraded.nbt **{{nbt|compound}} swwithmast.nbt **{{nbt|compound}} swwithmastdegraded.nbt }} {{collapse|title={{EnvLink|Trail Ruins|trail_ruins}}|content= ** buildings *** {{nbt|compound}} group_full_1.nbt *** {{nbt|compound}} group_full_2.nbt *** {{nbt|compound}} group_full_3.nbt *** {{nbt|compound}} group_full_4.nbt *** {{nbt|compound}} group_full_5.nbt *** {{nbt|compound}} group_hall_1.nbt *** {{nbt|compound}} group_hall_2.nbt *** {{nbt|compound}} group_hall_3.nbt *** {{nbt|compound}} group_hall_4.nbt *** {{nbt|compound}} group_hall_5.nbt *** {{nbt|compound}} group_lower_1.nbt *** {{nbt|compound}} group_lower_2.nbt *** {{nbt|compound}} group_lower_3.nbt *** {{nbt|compound}} group_lower_4.nbt *** {{nbt|compound}} group_lower_5.nbt *** {{nbt|compound}} group_room_1.nbt *** {{nbt|compound}} group_room_2.nbt *** {{nbt|compound}} group_room_3.nbt *** {{nbt|compound}} group_room_4.nbt *** {{nbt|compound}} group_room_5.nbt *** {{nbt|compound}} group_upper_1.nbt *** {{nbt|compound}} group_upper_2.nbt *** {{nbt|compound}} group_upper_3.nbt *** {{nbt|compound}} group_upper_4.nbt *** {{nbt|compound}} group_upper_5.nbt *** {{nbt|compound}} large_room_1.nbt *** {{nbt|compound}} large_room_2.nbt *** {{nbt|compound}} large_room_3.nbt *** {{nbt|compound}} large_room_4.nbt *** {{nbt|compound}} large_room_5.nbt *** {{nbt|compound}} one_room_1.nbt *** {{nbt|compound}} one_room_2.nbt *** {{nbt|compound}} one_room_3.nbt *** {{nbt|compound}} one_room_4.nbt *** {{nbt|compound}} one_room_5.nbt ** decor *** {{nbt|compound}} decor_1.nbt *** {{nbt|compound}} decor_2.nbt *** {{nbt|compound}} decor_3.nbt *** {{nbt|compound}} decor_4.nbt *** {{nbt|compound}} decor_5.nbt *** {{nbt|compound}} decor_6.nbt *** {{nbt|compound}} decor_7.nbt ** roads *** {{nbt|compound}} long_road_end.nbt *** {{nbt|compound}} road_end_1.nbt *** {{nbt|compound}} road_section_1.nbt *** {{nbt|compound}} road_section_2.nbt *** {{nbt|compound}} road_section_3.nbt *** {{nbt|compound}} road_section_4.nbt *** {{nbt|compound}} road_spacer_1.nbt ** tower *** {{nbt|compound}} hall_1.nbt *** {{nbt|compound}} hall_2.nbt *** {{nbt|compound}} hall_3.nbt *** {{nbt|compound}} hall_4.nbt *** {{nbt|compound}} hall_5.nbt *** {{nbt|compound}} large_hall_1.nbt *** {{nbt|compound}} large_hall_2.nbt *** {{nbt|compound}} large_hall_3.nbt *** {{nbt|compound}} large_hall_4.nbt *** {{nbt|compound}} large_hall_5.nbt *** {{nbt|compound}} one_room_1.nbt *** {{nbt|compound}} one_room_2.nbt *** {{nbt|compound}} one_room_3.nbt *** {{nbt|compound}} one_room_4.nbt *** {{nbt|compound}} one_room_5.nbt *** {{nbt|compound}} platform_1.nbt *** {{nbt|compound}} platform_2.nbt *** {{nbt|compound}} platform_3.nbt *** {{nbt|compound}} platform_4.nbt *** {{nbt|compound}} platform_5.nbt *** {{nbt|compound}} stable_1.nbt *** {{nbt|compound}} stable_2.nbt *** {{nbt|compound}} stable_3.nbt *** {{nbt|compound}} stable_4.nbt *** {{nbt|compound}} stable_5.nbt *** {{nbt|compound}} tower_1.nbt *** {{nbt|compound}} tower_2.nbt *** {{nbt|compound}} tower_3.nbt *** {{nbt|compound}} tower_4.nbt *** {{nbt|compound}} tower_5.nbt *** {{nbt|compound}} tower_top_1.nbt *** {{nbt|compound}} tower_top_2.nbt *** {{nbt|compound}} tower_top_3.nbt *** {{nbt|compound}} tower_top_4.nbt *** {{nbt|compound}} tower_top_5.nbt }} {{collapse|title={{EnvLink|Trial Chambers|trial_chambers}}|content= ** chamber *** {{nbt|compound}} assembly.nbt *** {{nbt|compound}} chamber_1.nbt *** {{nbt|compound}} chamber_2.nbt *** {{nbt|compound}} chamber_4.nbt *** {{nbt|compound}} chamber_8.nbt *** {{nbt|compound}} entrance_cap.nbt *** {{nbt|compound}} eruption.nbt *** {{nbt|compound}} pedestal.nbt *** {{nbt|compound}} slanted.nbt *** addon **** {{nbt|compound}} c1_breeze.nbt **** {{nbt|compound}} full_corner_column.nbt **** {{nbt|compound}} full_stacked_walkway.nbt **** {{nbt|compound}} full_stacked_walkway_2.nbt **** {{nbt|compound}} grate_bridge.nbt **** {{nbt|compound}} hanging_platform.nbt **** {{nbt|compound}} lower_staircase_down.nbt **** {{nbt|compound}} short_grate_platform.nbt **** {{nbt|compound}} short_platform.nbt **** {{nbt|compound}} walkway_with_bridge_1.nbt *** assembly **** {{nbt|compound}} cover_1.nbt **** {{nbt|compound}} cover_2.nbt **** {{nbt|compound}} cover_3.nbt **** {{nbt|compound}} cover_4.nbt **** {{nbt|compound}} cover_5.nbt **** {{nbt|compound}} cover_6.nbt **** {{nbt|compound}} full_column.nbt **** {{nbt|compound}} hanging_1.nbt **** {{nbt|compound}} hanging_2.nbt **** {{nbt|compound}} hanging_3.nbt **** {{nbt|compound}} hanging_4.nbt **** {{nbt|compound}} hanging_5.nbt **** {{nbt|compound}} left_staircase_1.nbt **** {{nbt|compound}} left_staircase_2.nbt **** {{nbt|compound}} left_staircase_3.nbt **** {{nbt|compound}} platform_1.nbt **** {{nbt|compound}} right_staircase_1.nbt **** {{nbt|compound}} right_staircase_2.nbt **** {{nbt|compound}} right_staircase_3.nbt **** {{nbt|compound}} spawner_1.nbt **** {{nbt|compound}} spawner_trap_1.nbt *** eruption **** {{nbt|compound}} breeze_slice_1.nbt **** {{nbt|compound}} center_1.nbt **** {{nbt|compound}} quadrant_1.nbt **** {{nbt|compound}} quadrant_2.nbt **** {{nbt|compound}} quadrant_3.nbt **** {{nbt|compound}} quadrant_4.nbt **** {{nbt|compound}} quadrant_5.nbt **** {{nbt|compound}} slice_1.nbt **** {{nbt|compound}} slice_2.nbt **** {{nbt|compound}} slice_3.nbt *** pedestal **** {{nbt|compound}} center_1.nbt **** {{nbt|compound}} ominous_slice_1.nbt **** {{nbt|compound}} quadrant_1.nbt **** {{nbt|compound}} quadrant_2.nbt **** {{nbt|compound}} quadrant_3.nbt **** {{nbt|compound}} slice_1.nbt **** {{nbt|compound}} slice_2.nbt **** {{nbt|compound}} slice_3.nbt **** {{nbt|compound}} slice_4.nbt **** {{nbt|compound}} slice_5.nbt *** slanted **** {{nbt|compound}} center.nbt **** {{nbt|compound}} hallway_1.nbt **** {{nbt|compound}} hallway_2.nbt **** {{nbt|compound}} hallway_3.nbt **** {{nbt|compound}} hallway_4.nbt **** {{nbt|compound}} hallway_5.nbt **** {{nbt|compound}} ominous_upper_arm_1.nbt **** {{nbt|compound}} quadrant_1.nbt **** {{nbt|compound}} quadrant_2.nbt **** {{nbt|compound}} quadrant_3.nbt **** {{nbt|compound}} quadrant_4.nbt **** {{nbt|compound}} ramp_1.nbt **** {{nbt|compound}} ramp_2.nbt **** {{nbt|compound}} ramp_3.nbt **** {{nbt|compound}} ramp_4.nbt ** chests *** {{nbt|compound}} supply.nbt *** connectors **** {{nbt|compound}} supply.nbt ** corridor *** {{nbt|compound}} atrium_1.nbt *** {{nbt|compound}} end_1.nbt *** {{nbt|compound}} end_2.nbt *** {{nbt|compound}} entrance_1.nbt *** {{nbt|compound}} entrance_2.nbt *** {{nbt|compound}} entrance_3.nbt *** {{nbt|compound}} first_plate.nbt *** {{nbt|compound}} second_plate.nbt *** {{nbt|compound}} straight_1.nbt *** {{nbt|compound}} straight_2.nbt *** {{nbt|compound}} straight_3.nbt *** {{nbt|compound}} straight_4.nbt *** {{nbt|compound}} straight_5.nbt *** {{nbt|compound}} straight_6.nbt *** {{nbt|compound}} straight_7.nbt *** {{nbt|compound}} straight_8.nbt *** addon **** {{nbt|compound}} arrow_dispenser.nbt **** {{nbt|compound}} bridge_lower.nbt **** {{nbt|compound}} chandelier_upper.nbt **** {{nbt|compound}} decoration_upper.nbt **** {{nbt|compound}} display_1.nbt **** {{nbt|compound}} display_2.nbt **** {{nbt|compound}} display_3.nbt **** {{nbt|compound}} head_upper.nbt **** {{nbt|compound}} ladder_to_middle.nbt **** {{nbt|compound}} open_walkway.nbt **** {{nbt|compound}} open_walkway_upper.nbt **** {{nbt|compound}} reward_upper.nbt **** {{nbt|compound}} staircase.nbt **** {{nbt|compound}} wall.nbt **** {{nbt|compound}} walled_walkway.nbt *** atrium **** {{nbt|compound}} bogged_relief.nbt **** {{nbt|compound}} breeze_relief.nbt **** {{nbt|compound}} grand_staircase_1.nbt **** {{nbt|compound}} grand_staircase_2.nbt **** {{nbt|compound}} grand_staircase_3.nbt **** {{nbt|compound}} spider_relief.nbt **** {{nbt|compound}} spiral_relief.nbt ** decor *** {{nbt|compound}} barrel.nbt *** {{nbt|compound}} candle_1.nbt *** {{nbt|compound}} candle_2.nbt *** {{nbt|compound}} candle_3.nbt *** {{nbt|compound}} candle_4.nbt *** {{nbt|compound}} dead_bush_pot.nbt *** {{nbt|compound}} empty_pot.nbt *** {{nbt|compound}} flow_pot.nbt *** {{nbt|compound}} guster_pot.nbt *** {{nbt|compound}} scrape_pot.nbt *** {{nbt|compound}} undecorated_pot.nbt ** dispensers *** {{nbt|compound}} chamber.nbt *** {{nbt|compound}} floor_dispenser.nbt *** {{nbt|compound}} wall_dispenser.nbt ** hallway *** {{nbt|compound}} cache_1.nbt *** {{nbt|compound}} corner_staircase.nbt *** {{nbt|compound}} corner_staircase_down.nbt *** {{nbt|compound}} corridor_connector_1.nbt *** {{nbt|compound}} left_corner.nbt *** {{nbt|compound}} long_straight_staircase.nbt *** {{nbt|compound}} long_straight_staircase_down.nbt *** {{nbt|compound}} lower_hallway_connector.nbt *** {{nbt|compound}} right_corner.nbt *** {{nbt|compound}} rubble.nbt *** {{nbt|compound}} rubble_chamber.nbt *** {{nbt|compound}} rubble_chamber_thin.nbt *** {{nbt|compound}} rubble_thin.nbt *** {{nbt|compound}} straight.nbt *** {{nbt|compound}} straight_staircase.nbt *** {{nbt|compound}} straight_staircase_down.nbt *** {{nbt|compound}} upper_hallway_connector.nbt ** intersection *** {{nbt|compound}} intersection_1.nbt *** {{nbt|compound}} intersection_2.nbt *** {{nbt|compound}} intersection_3.nbt ** reward *** {{nbt|compound}} ominous_vault.nbt *** {{nbt|compound}} vault.nbt ** spawner *** breeze **** {{nbt|compound}} breeze.nbt *** connectors **** {{nbt|compound}} breeze.nbt **** {{nbt|compound}} melee.nbt **** {{nbt|compound}} ranged.nbt **** {{nbt|compound}} slow_ranged.nbt **** {{nbt|compound}} small_melee.nbt *** melee **** {{nbt|compound}} husk.nbt **** {{nbt|compound}} spider.nbt **** {{nbt|compound}} zombie.nbt *** ranged **** {{nbt|compound}} poison_skeleton.nbt **** {{nbt|compound}} skeleton.nbt **** {{nbt|compound}} stray.nbt *** slow_ranged **** {{nbt|compound}} poison_skeleton.nbt **** {{nbt|compound}} skeleton.nbt **** {{nbt|compound}} stray.nbt *** small_melee **** {{nbt|compound}} baby_zombie.nbt **** {{nbt|compound}} cave_spider.nbt **** {{nbt|compound}} silverfish.nbt **** {{nbt|compound}} slime.nbt }} {{collapse|title={{EnvLink|village}}|content= ** common *** animals **** {{nbt|compound}} cat.nbt **** {{nbt|compound}} cows_1.nbt **** {{nbt|compound}} horses_1.nbt **** {{nbt|compound}} horses_2.nbt **** {{nbt|compound}} pigs_1.nbt **** {{nbt|compound}} sheep_1.nbt *** {{nbt|compound}} villager.nbt *** {{nbt|compound}} well_bottom.nbt ** desert *** houses **** {{nbt|compound}} desert_animal_pen_1.nbt.nbt **** {{nbt|compound}} desert_animal_pen_2.nbt **** {{nbt|compound}} desert_armorer_1.nbt **** {{nbt|compound}} desert_butcher_shop_1.nbt **** {{nbt|compound}} desert_cartographer_house_1.nbt **** {{nbt|compound}} desert_farm_1.nbt **** {{nbt|compound}} desert_farm_2.nbt **** {{nbt|compound}} desert_fisher_1.nbt **** {{nbt|compound}} desert_fletcher_house_1.nbt **** {{nbt|compound}} desert_large_farm_1.nbt **** {{nbt|compound}} desert_library_1.nbt **** {{nbt|compound}} desert_mason_1.nbt **** {{nbt|compound}} desert_medium_house_1.nbt **** {{nbt|compound}} desert_medium_house_2.nbt **** {{nbt|compound}} desert_shepherd_house_1.nbt **** {{nbt|compound}} desert_small_house_1.nbt **** {{nbt|compound}} desert_small_house_2.nbt **** {{nbt|compound}} desert_small_house_3.nbt **** {{nbt|compound}} desert_small_house_4.nbt **** {{nbt|compound}} desert_small_house_5.nbt **** {{nbt|compound}} desert_small_house_6.nbt **** {{nbt|compound}} desert_small_house_7.nbt **** {{nbt|compound}} desert_small_house_8.nbt **** {{nbt|compound}} desert_tannery_1.nbt **** {{nbt|compound}} desert_temple_1.nbt **** {{nbt|compound}} desert_temple_2.nbt **** {{nbt|compound}} desert_tool_smith_1.nbt **** {{nbt|compound}} desert_weaponsmith_1.nbt *** streets **** {{nbt|compound}} corner_01.nbt **** {{nbt|compound}} corner_02.nbt **** {{nbt|compound}} crossroad_01.nbt **** {{nbt|compound}} crossroad_02.nbt **** {{nbt|compound}} crossroad_03.nbt **** {{nbt|compound}} square_01.nbt **** {{nbt|compound}} square_02.nbt **** {{nbt|compound}} straight_01.nbt **** {{nbt|compound}} straight_02.nbt **** {{nbt|compound}} straight_03.nbt **** {{nbt|compound}} turn_01.nbt *** terminators **** {{nbt|compound}} terminator_01.nbt **** {{nbt|compound}} terminator_02.nbt *** town_centers **** {{nbt|compound}} desert_meeting_point_1.nbt **** {{nbt|compound}} desert_meeting_point_2.nbt **** {{nbt|compound}} desert_meeting_point_3.nbt *** {{nbt|compound}} desert_lamp_1.nbt ** plains *** houses **** {{nbt|compound}} plains_accessory_1.nbt **** {{nbt|compound}} plains_animal_pen_1.nbt **** {{nbt|compound}} plains_animal_pen_2.nbt **** {{nbt|compound}} plains_animal_pen_3.nbt **** {{nbt|compound}} plains_armorer_house_1.nbt **** {{nbt|compound}} plains_big_house_1.nbt **** {{nbt|compound}} plains_butcher_shop_1.nbt **** {{nbt|compound}} plains_butcher_shop_2.nbt **** {{nbt|compound}} plains_cartographer_1.nbt **** {{nbt|compound}} plains_fisher_cottage_1.nbt **** {{nbt|compound}} plains_fletcher_house_1.nbt **** {{nbt|compound}} plains_large_farm_1.nbt **** {{nbt|compound}} plains_library_1.nbt **** {{nbt|compound}} plains_library_2.nbt **** {{nbt|compound}} plains_masons_house_1.nbt **** {{nbt|compound}} plains_medium_house_1.nbt **** {{nbt|compound}} plains_medium_house_2.nbt **** {{nbt|compound}} plains_meeting_point_4.nbt **** {{nbt|compound}} plains_meeting_point_5.nbt **** {{nbt|compound}} plains_shepherds_house_1.nbt **** {{nbt|compound}} plains_small_farm_1.nbt **** {{nbt|compound}} plains_small_house_1.nbt **** {{nbt|compound}} plains_small_house_2.nbt **** {{nbt|compound}} plains_small_house_3.nbt **** {{nbt|compound}} plains_small_house_4.nbt **** {{nbt|compound}} plains_small_house_5.nbt **** {{nbt|compound}} plains_small_house_6.nbt **** {{nbt|compound}} plains_small_house_7.nbt **** {{nbt|compound}} plains_small_house_8.nbt **** {{nbt|compound}} plains_stable_1.nbt **** {{nbt|compound}} plains_stable_2.nbt **** {{nbt|compound}} plains_tannery_1.nbt **** {{nbt|compound}} plains_temple_3.nbt **** {{nbt|compound}} plains_temple_4.nbt **** {{nbt|compound}} plains_tool_smith_1.nbt **** {{nbt|compound}} plains_weaponsmith_1.nbt *** streets **** {{nbt|compound}} corner_01.nbt **** {{nbt|compound}} corner_02.nbt **** {{nbt|compound}} corner_03.nbt **** {{nbt|compound}} crossroad_01.nbt **** {{nbt|compound}} crossroad_02.nbt **** {{nbt|compound}} crossroad_03.nbt **** {{nbt|compound}} crossroad_04.nbt **** {{nbt|compound}} crossroad_05.nbt **** {{nbt|compound}} crossroad_06.nbt **** {{nbt|compound}} straight_01.nbt **** {{nbt|compound}} straight_02.nbt **** {{nbt|compound}} straight_03.nbt **** {{nbt|compound}} straight_04.nbt **** {{nbt|compound}} straight_05.nbt **** {{nbt|compound}} straight_06.nbt **** {{nbt|compound}} turn_01.nbt *** terminators **** {{nbt|compound}} terminator_01.nbt **** {{nbt|compound}} terminator_02.nbt **** {{nbt|compound}} terminator_03.nbt **** {{nbt|compound}} terminator_04.nbt *** town_centers **** {{nbt|compound}} plains_fountain_01.nbt **** {{nbt|compound}} plains_meeting_point_1.nbt **** {{nbt|compound}} plains_meeting_point_2.nbt **** {{nbt|compound}} plains_meeting_point_3.nbt *** villagers **** {{nbt|compound}} armorer.nbt **** {{nbt|compound}} butcher.nbt **** {{nbt|compound}} cartographer.nbt **** {{nbt|compound}} cleric.nbt **** {{nbt|compound}} farmer.nbt **** {{nbt|compound}} fishermen.nbt **** {{nbt|compound}} fletcher.nbt **** {{nbt|compound}} leatherworker.nbt **** {{nbt|compound}} librarian.nbt **** {{nbt|compound}} nitwit.nbt **** {{nbt|compound}} shepherd.nbt **** {{nbt|compound}} toolsmith.nbt **** {{nbt|compound}} unemployed.nbt **** {{nbt|compound}} weaponsmith.nbt *** {{nbt|compound}} plains_lamp_1.nbt ** savanna *** houses **** {{nbt|compound}} savanna_animal_pen_1.nbt **** {{nbt|compound}} savanna_animal_pen_2.nbt.nbt **** {{nbt|compound}} savanna_animal_pen_3.nbt **** {{nbt|compound}} savanna_armorer_1.nbt **** {{nbt|compound}} savanna_butchers_shop_1.nbt **** {{nbt|compound}} savanna_butchers_shop_2.nbt **** {{nbt|compound}} savanna_cartographer_1.nbt **** {{nbt|compound}} savanna_fisher_cottage_1.nbt **** {{nbt|compound}} savanna_fletcher_house_1.nbt **** {{nbt|compound}} savanna_large_farm_1.nbt **** {{nbt|compound}} savanna_large_farm_2.nbt **** {{nbt|compound}} savanna_library_1.nbt **** {{nbt|compound}} savanna_mason_1.nbt **** {{nbt|compound}} savanna_medium_house_1.nbt **** {{nbt|compound}} savanna_medium_house_2.nbt **** {{nbt|compound}} savanna_shepherd_1.nbt **** {{nbt|compound}} savanna_small_farm.nbt **** {{nbt|compound}} savanna_small_house_1.nbt **** {{nbt|compound}} savanna_small_house_2.nbt **** {{nbt|compound}} savanna_small_house_3.nbt **** {{nbt|compound}} savanna_small_house_4.nbt **** {{nbt|compound}} savanna_small_house_5.nbt **** {{nbt|compound}} savanna_small_house_6.nbt **** {{nbt|compound}} savanna_small_house_7.nbt **** {{nbt|compound}} savanna_small_house_8.nbt **** {{nbt|compound}} savanna_tannery_1.nbt **** {{nbt|compound}} savanna_temple_1.nbt **** {{nbt|compound}} savanna_temple_2.nbt **** {{nbt|compound}} savanna_tool_smith_1.nbt **** {{nbt|compound}} savanna_weaponsmith_1.nbt **** {{nbt|compound}} savanna_weaponsmith_2.nbt *** streets **** {{nbt|compound}} corner_01.nbt **** {{nbt|compound}} corner_03.nbt **** {{nbt|compound}} crossroad_02.nbt **** {{nbt|compound}} crossroad_03.nbt **** {{nbt|compound}} crossroad_04.nbt **** {{nbt|compound}} crossroad_05.nbt **** {{nbt|compound}} crossroad_06.nbt **** {{nbt|compound}} crossroad_07.nbt **** {{nbt|compound}} split_01.nbt **** {{nbt|compound}} split_02.nbt **** {{nbt|compound}} straight_02.nbt **** {{nbt|compound}} straight_04.nbt **** {{nbt|compound}} straight_05.nbt **** {{nbt|compound}} straight_06.nbt **** {{nbt|compound}} straight_08.nbt **** {{nbt|compound}} straight_09.nbt **** {{nbt|compound}} straight_10.nbt **** {{nbt|compound}} straight_11.nbt **** {{nbt|compound}} turn_01.nbt *** terminators **** {{nbt|compound}} terminator_05.nbt *** town_centers **** {{nbt|compound}} savanna_meeting_point_1.nbt **** {{nbt|compound}} savanna_meeting_point_2.nbt **** {{nbt|compound}} savanna_meeting_point_3.nbt **** {{nbt|compound}} savanna_meeting_point_4.nbt *** {{nbt|compound}} savanna_lamp_post_01.nbt ** snowy *** houses **** {{nbt|compound}} snowy_animal_pen_1.nbt **** {{nbt|compound}} snowy_animal_pen_2.nbt **** {{nbt|compound}} snowy_armorer_house_1.nbt **** {{nbt|compound}} snowy_armorer_house_2.nbt **** {{nbt|compound}} snowy_butchers_shop_1.nbt **** {{nbt|compound}} snowy_butchers_shop_2.nbt **** {{nbt|compound}} snowy_cartographer_house_1.nbt **** {{nbt|compound}} snowy_farm_1.nbt **** {{nbt|compound}} snowy_farm_2.nbt **** {{nbt|compound}} snowy_fisher_cottage.nbt **** {{nbt|compound}} snowy_fletcher_house_1.nbt **** {{nbt|compound}} snowy_library_1.nbt **** {{nbt|compound}} snowy_masons_house_1.nbt **** {{nbt|compound}} snowy_masons_house_2.nbt **** {{nbt|compound}} snowy_medium_house_1.nbt **** {{nbt|compound}} snowy_medium_house_2.nbt **** {{nbt|compound}} snowy_medium_house_3.nbt **** {{nbt|compound}} snowy_shepherds_house_1.nbt **** {{nbt|compound}} snowy_small_house_1.nbt **** {{nbt|compound}} snowy_small_house_2.nbt **** {{nbt|compound}} snowy_small_house_3.nbt **** {{nbt|compound}} snowy_small_house_4.nbt **** {{nbt|compound}} snowy_small_house_5.nbt **** {{nbt|compound}} snowy_small_house_6.nbt **** {{nbt|compound}} snowy_small_house_7.nbt **** {{nbt|compound}} snowy_small_house_8.nbt **** {{nbt|compound}} snowy_tannery_1.nbt **** {{nbt|compound}} snowy_temple_1.nbt **** {{nbt|compound}} snowy_tool_smith_1.nbt **** {{nbt|compound}} snowy_weapon_smith_1.nbt *** streets **** {{nbt|compound}} corner_01.nbt **** {{nbt|compound}} corner_02.nbt **** {{nbt|compound}} corner_03.nbt **** {{nbt|compound}} crossroad_01.nbt **** {{nbt|compound}} crossroad_02.nbt **** {{nbt|compound}} crossroad_03.nbt **** {{nbt|compound}} crossroad_04.nbt **** {{nbt|compound}} crossroad_05.nbt **** {{nbt|compound}} crossroad_06.nbt **** {{nbt|compound}} square_01.nbt **** {{nbt|compound}} straight_01.nbt **** {{nbt|compound}} straight_02.nbt **** {{nbt|compound}} straight_03.nbt **** {{nbt|compound}} straight_04.nbt **** {{nbt|compound}} straight_06.nbt **** {{nbt|compound}} straight_08.nbt **** {{nbt|compound}} turn_01.nbt *** town_centers **** {{nbt|compound}} snowy_meeting_point_1.nbt **** {{nbt|compound}} snowy_meeting_point_2.nbt **** {{nbt|compound}} snowy_meeting_point_3.nbt *** {{nbt|compound}} snowy_lamp_post_01.nbt *** {{nbt|compound}} snowy_lamp_post_02.nbt *** {{nbt|compound}} snowy_lamp_post_03.nbt ** taiga *** houses **** {{nbt|compound}} taiga_animal_pen_1.nbt **** {{nbt|compound}} taiga_armorer_house_1.nbt **** {{nbt|compound}} taiga_armorer_house_2.nbt **** {{nbt|compound}} taiga_butcher_shop_1.nbt **** {{nbt|compound}} taiga_cartographer_house_1.nbt **** {{nbt|compound}} taiga_decoration_1.nbt **** {{nbt|compound}} taiga_fisher_cottage_1.nbt **** {{nbt|compound}} taiga_fletcher_house_1.nbt **** {{nbt|compound}} taiga_lamp_post_1.nbt **** {{nbt|compound}} taiga_large_farm_1.nbt **** {{nbt|compound}} taiga_large_farm_2.nbt **** {{nbt|compound}} taiga_library_1.nbt **** {{nbt|compound}} taiga_masons_house_1.nbt **** {{nbt|compound}} taiga_medium_house_1.nbt **** {{nbt|compound}} taiga_medium_house_2.nbt **** {{nbt|compound}} taiga_medium_house_3.nbt **** {{nbt|compound}} taiga_medium_house_4.nbt **** {{nbt|compound}} taiga_shepherds_house_1.nbt **** {{nbt|compound}} taiga_small_farm_1.nbt **** {{nbt|compound}} taiga_small_house_1.nbt **** {{nbt|compound}} taiga_small_house_2.nbt **** {{nbt|compound}} taiga_small_house_3.nbt **** {{nbt|compound}} taiga_small_house_4.nbt **** {{nbt|compound}} taiga_small_house_5.nbt **** {{nbt|compound}} taiga_tannery_1.nbt **** {{nbt|compound}} taiga_temple_1.nbt **** {{nbt|compound}} taiga_tool_smith_1.nbt **** {{nbt|compound}} taiga_weaponsmith_1.nbt **** {{nbt|compound}} taiga_weaponsmith_2.nbt *** streets **** {{nbt|compound}} corner_01.nbt **** {{nbt|compound}} corner_02.nbt **** {{nbt|compound}} corner_03.nbt **** {{nbt|compound}} crossroad_01.nbt **** {{nbt|compound}} crossroad_02.nbt **** {{nbt|compound}} crossroad_03.nbt **** {{nbt|compound}} crossroad_04.nbt **** {{nbt|compound}} crossroad_05.nbt **** {{nbt|compound}} crossroad_06.nbt **** {{nbt|compound}} straight_01.nbt **** {{nbt|compound}} straight_02.nbt **** {{nbt|compound}} straight_03.nbt **** {{nbt|compound}} straight_04.nbt **** {{nbt|compound}} straight_05.nbt **** {{nbt|compound}} straight_06.nbt **** {{nbt|compound}} turn_01.nbt *** town_centers **** {{nbt|compound}} taiga_meeting_point_1.nbt **** {{nbt|compound}} taiga_meeting_point_2.nbt *** {{nbt|compound}} taiga_decoration_1.nbt *** {{nbt|compound}} taiga_decoration_2.nbt *** {{nbt|compound}} taiga_decoration_3.nbt *** {{nbt|compound}} taiga_decoration_4.nbt *** {{nbt|compound}} taiga_decoration_5.nbt *** {{nbt|compound}} taiga_lamp_post_1.nbt }}
== NBT structure == All the specified positions are relative to the block located toward -X, -Y, -Z.
* {{nbt|compound}} The root tag. ** {{nbt|integer|DataVersion}}: [[Data version]] of the NBT structure. ** {{nbt|string|author}}: Name of the player who created this structure. Only exists for structures saved before 1.13. ** {{nbt|list|size}}: 3 TAG_Int describing the size of the structure. ** {{nbt|list|palette}}: Set of different block states used in the structure. *** {{nbt|compound}} A block. **** {{nbt|string|Name}}: [[Resource location|Block ID]]. **** {{nbt|compound|Properties}}: List of [[block state]] properties. ***** {{nbt|string|{{ph|state property name}}}}: The value of the corresponding state property. ** {{nbt|list|palettes}}: Sets of different block states used in the structure, a random palette gets selected based on coordinates. Used in vanilla by shipwrecks. *** {{nbt|list}} A set of different block states used in the structure. **** {{nbt|compound}} A block. ***** {{nbt|string|Name}}: [[Resource location|Block ID]]. ***** {{nbt|compound|Properties}}: List of [[block state]] properties. ****** {{nbt|string|{{ph|state property name}}}}: The value of the corresponding state property. ** {{nbt|list|blocks}}: List of individual blocks in the structure. *** {{nbt|compound}} An individual block. **** {{nbt|integer|state}}: Index of the block in the palette. **** {{nbt|list|pos}}: 3 TAG_Int describing the position of this block. **** {{nbt|compound|nbt}}: NBT of the associated [[block entity]] (optional, only present if the block has one). Does not contain x, y, or z fields. See [[Block entity format]]. ** {{nbt|list|entities}}: List of entities in the structure. *** {{nbt|compound}} An entity. **** {{nbt|list|pos}}: 3 TAG_Double describing the exact position of the entity. **** {{nbt|list|blockPos}}: 3 TAG_Int describing the block position of the entity. **** {{nbt|compound|nbt}}: NBT of the entity (required). See [[entity format]].
==History== {{HistoryTable |{{HistoryLine|java}} |{{HistoryLine||1.11|Removed {{nbt|int|version}} that was always set to one |Added {{nbt|int|DataVersion}} that is set to the [[data version]] of the version of the game that saved the file.}} |{{HistoryLine||1.21|dev=24w21a|Moved structure files from {{file|directory|inline=1|structures}} to {{file|directory|inline=1|structure}}.}} }} == Navigation == {{Navbox Java Edition technical|datapack}} [[Category:Development]] [[Category:Structures]] [[de:Konstruktionsvorlagen]] [[fr:Fichier de structure]] [[ja:構造物ファイルフォーマット]] [[pt:Modelo de estrutura]] [[zh:结构存储格式]]