[[File:Sprinting.png|200px|right]] [[File:Sprinting Steve.png|thumb|150px|Steve sprinting]] [[File:Sprinting Alex.png|thumb|150px|Alex sprinting]] '''Sprinting''' is a method of [[transportation]] that allows the [[player]] to move faster, at the expense of depleting [[Hunger#Mechanics|saturation]]. While sprinting, the player's field of view expands slightly while increasing the player's reach by .5-1 block. Players that attack while sprinting will deal a [[sprint-knockback]] attack, inflicting additional [[Knockback (mechanic)|knockback]] and canceling the sprint. == Activating == To sprint, the player can press {{control|sprint}} while moving, or double tap {{control|forward}}. The player cannot sprint if their [[hunger|hunger bar]] is at {{hunger|6}} or below, or when they are under the [[Blindness]] effect. Mobs that can sprint: *[[Ocelot]]s *[[Cat]]s *[[Iron golem]]s *[[Wither skeleton]]s *[[Witch]]es *[[Wandering trader]]s *[[Endermen]] *[[Villager]]s *[[Vindicator]]s *[[Evoker]]s *[[Pillager]]s *[[Camel]]s == Usage == [[File:sprinting_anim.gif|thumb|right|Particles coming out of the ground while sprinting.]] Sprinting allows the player to move at around 5.612 meters/second, which is 30 percent faster than the normal walking speed of around 4.317 m/s, [[jumping]] while sprinting allows the player to move with an average speed of 7.127 m/s. The player can turn while sprinting, resulting in slightly reduced speed. Sprinting also increases the speed of [[flying]] in [[Creative]] mode, and the speed of [[swimming]]. Although "sprinting" while mounted on a [[minecart]], [[boat]], [[horse]], [[pig]], or [[strider]] increases the field of vision like actual sprinting, it does not increase the entity's speed. While sprinting, it is possible to jump across up to four [[block]]s horizontally,{{ytl|cPWyGGA0mLk|Length of Sprint Jump in Minecraft Beta 1.8|Minecraft|September 2, 2011}} instead of the usual two blocks, although sprinting does not cause the player to jump higher. Sprinting reduces the player's [[Hunger#Mechanics|saturation]]. When saturation reaches zero, the [[hunger bar]] depletes at a rate of {{frac|1|2}} every 40 meters, or 7 seconds. Sprinting produces particles at the player's feet corresponding to the block type they are running on. Sprinting and holding down jump at the same time is usually faster, but actually becomes slower when under the effect of [[Speed]] II or higher. Sprinting ends when the player collides with a solid block at an angle of greater than 8 degreesIn the Bedrock version, there is a short window of time in which the player can move away from the solid block in order to continue sprinting. In the Java version, sprinting ends immediately upon colliding., [[sneak]]s, [[Blocking|blocks]] or attacks a mob. Sprinting also ends if the hunger bar reduces to {{hunger|6}} or less. Sprinting pauses when the player eats [[food]] or drinks [[potion]]s, but pressing {{control|sprint}} while eating food or potions does not start sprinting. === Sprint-knockback attack === {{main|Knockback (mechanic)}} Players that attack while sprinting will deal a [[sprint-knockback]] attack, inflicting additional [[Knockback (mechanic)|knockback]] and canceling the sprint. == Video == {{video note|Sprint keys were added in [[Java Edition 1.7.2]]. Also, the video does not mention that sprinting automatically stops after 30 seconds.}}
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== History == {{missing information|section|other mobs that can sprint and 1.17 Skulk detection while sneaking|type=old}} {{HistoryTable |{{HistoryLine|java beta}} |{{HistoryLine||August 28, 2011|link=http://www.minecraftforum.net/news/199-pax-18-game-features/|Sprinting was first mentioned during PAX 2011. The sprinting mechanic would expand the combat system and increase player mobility.}} |{{HistoryLine||September 2, 2011|link={{ytl|cPWyGGA0mLk}}|Jeb uploaded a video featuring the difference between sprinting and regular walking.}} |{{HistoryLine||1.8|dev=Pre-release|Added sprinting.}} |{{HistoryLine|java}} |{{HistoryLine||1.5|dev=13w05b|[[Stairs]] no longer prevent sprinting.}} |{{HistoryLine||1.7.2|dev=13w36a|Added "Sprint" button, defaulting to {{key|Left Ctrl}}. |Added the ability to "sprint" while riding [[minecart]]s, [[boat]]s and [[horse]]s. This changes only FOV and does not increase speed.}} |{{HistoryLine||1.8|dev=14w34d|Sprinting now speeds up flying.}} |{{HistoryLine||1.13|dev=18w07a|The player can now sprint while swimming. Doing so makes the player's hitbox smaller, allowing them to fit into 1 block gaps. It also greatly increases the player's swimming speed.}} |{{HistoryLine||1.14.2|dev=Pre-Release 2|Sprinting now pauses when the player is consuming food or potions, but pressing {{control|sprint}} while consuming food or potions does not start sprinting.}} |{{HistoryLine||1.15|dev=19w41a|Sprint inputs can now be switched between Hold and Toggle mode in the Accessibility Settings.}} |{{HistoryLine||1.18|dev=21w38a|Low-angle collisions with blocks no longer stop the player from sprinting.}} |{{HistoryLine|||dev=21w41a|Increased the angle at which colliding with blocks does not prevent sprinting from 5.5 to 8 degrees.}} |{{HistoryLine|upcoming java}} |{{HistoryLine||Combat Tests|dev=Combat Test 5|The player can now [[sprint]] at any hunger value.}} |{{HistoryLine|||dev=Combat Test 6|Reintroduced the rule that [[sprint]]ing requires more than 6 points of food.}} |{{HistoryLine|pocket alpha}} |{{HistoryLine||v0.12.1|dev=build 1|Added sprinting.}} |{{HistoryLine|bedrock}} |{{HistoryLine||1.2.13|dev=beta 1.2.13.8|The player can now sprint while swimming. Doing so causes the player to dive down to the lowest point of the water pool. It also greatly increases the player's swimming speed.}} |{{HistoryLine||1.4.0|dev=beta 1.2.20.1|The player can now fit into 1 block gaps when sprint-swimming.}} |{{HistoryLine|console}} |{{HistoryLine||xbox=TU5|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added sprinting.}} |{{HistoryLine||xbox=TU53|xbone=CU43|ps3=1.49|psvita=1.49|ps4=1.50|wiiu=Patch 23|switch=1.0.3|Added "Sprint" button, defaulting to nothing.}} |{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|The player can now sprint while swimming. Doing so makes the player's hitbox smaller, allowing them to fit into 1 block gaps. It also greatly increases the player's swimming speed.}} }} == Issues == {{issue list}} == Trivia == * Sprinting and jumping while under a 2-block high ceiling causes a player to move at a speed almost twice as fast as regular sprinting speed, but it consumes a hunger point every second. It is also possible to jump 5 blocks when jumping out of the 2-block high ceiling. ** This can be sped up even more by decreasing the ceiling height using [[trapdoor]]s or by sprinting on [[ice]]. ** A similar effect occurs if the player sprints and rapidly hits {{control|jump}} at the same time on a set of stairs. * Sprint-jumping actually costs less [[Hunger#Exhaustion level increase|exhaustion]] per block travelled compared to pure sprinting, despite being faster. This is because exhaustion increases while the player is on the ground. While sprint-jumping, most of the distance is covered in mid-air. == Gallery == === Screenshots === File:Running.gif|A player sprinting. == See also == * [[Sneaking]] * [[Damage#Critical hit|Critical hit]] * [[Swimming]] * [[Blocking]] == Notes == {{notelist}} == References == {{Reflist}} == Navigation == {{Navbox gameplay}} [[Category:Rewritten gameplay]] [[Category:Transport]] [[de:Sprinten]] [[es:Correr]] [[fr:Courir]] [[ja:ダッシュ]] [[ko:달리기]] [[nl:Sprinten]] [[pl:Sprint]] [[pt:Correr]] [[ru:Бег]] [[uk:Біг]] [[zh:疾跑]]