{{About|entities spawn limit in Legacy Console Edition|similar concept in Java Edition|Mob spawning#Java Edition mob cap}} {{exclusive|console|new3ds}} {{conjecture}} {{missing|New Nintendo 3DS Edition}} To prevent the game from lagging or running out of usable memory {{in|console}} and {{in|new3ds}}, most entities have a maximum number of how many can exist in a world. If the player attempts to spawn another mob when the maximum number has been reached, a [[chat]] message will appear, explaining that the limit has been reached. Only entities which are in loaded [[chunk]]s are counted. == In Legacy Console Edition == Spawn limits are the same for all Legacy Console Editions. {| class="wikitable sortable" |+ Values |- ! Category !! Maximum amount |- | [[Animal]]s || 90 |- | [[Wolves]] || 26 |- | [[Fish]]/[[squids]] || 38 |- | [[Chicken]]s || 26 |- | [[Mooshroom]]s || 30 |- | [[Bat]]s || 28 |- | [[Dolphin]]s || 18 |- | [[Iron golem]]s || 16 |- | [[Snow golem]]s || 16 |- | [[Villager]]s || 50 |- | [[Enemies]] || 70 |- | [[Phantom]]s || 5 |- | [[Armor stand]]s || 16 |- | [[Boat]]s || 40 |- | [[Minecart]]s || 250 |- | [[Ender dragon]]/[[wither]] || 5 |- | [[Paintings]]/[[item frames]] || 400 |- | [[End crystal]]s || 64 |- | [[Banner]]s || 400 |- | [[Falling block]]s || 20 |- | Primed [[TNT]] || 20 |- | [[Experience orb]]s || 50 |} Breedable mobs also have a breeding limit, which is lower. {| class="wikitable" |+ Breeding limits |- ! Category !! Maximum |- | [[Animal]]s || 70 |- | [[Chicken]] || 16 |- | [[Wolves]] || 16 |- | [[Mooshroom]]s || 22 |- | [[Villager]]s || 35 |} === Behavior === [[Spawn egg]]s and [[fish bucket]]s cannot be used if the limit for the corresponding [[mob]] has been reached. [[Player]]s are unable to breed [[animal]]s for which the breeding limit has been reached but may still be able to spawn them using spawn eggs if the spawn limit is not reached yet. Thrown [[egg]]s are unable to spawn more chickens if the breeding limit is reached. [[Mooshroom]]s cannot be [[shear]]ed if the spawn limit for animals has been reached. [[Villagers]] are unable to turn into a [[zombie villager]] if the spawn limit for enemies has been reached and will die regardless of [[difficulty]]. When [[experience orb]]s are spawned while its limit has been reached, the oldest experience orbs will vanish. If TNT is ignited while the limit for primed [[tnt|TNT]] has been reached, the TNT will vanish. If the limit for [[falling block]]s has been reached, gravity affected [[block]]s will not fall until the amount of falling blocks decreases. [[Paintings]] and [[item frame]]s also have a rendering cap of 100 on the screen, which is divided when using split screen. Attempting to build a [[wither]], [[snow golem]] or [[iron golem]] while the limit has been reached, causes the blocks to drop as items. [[Wandering trader]] spawn eggs do not spawn the [[trader llamas]] if the limit for [[animal]]s is reached. Spawn limits also limit the amount of entities that can go through [[portals]] before the chunks on the other side are loaded. This counter is however not saved upon reloading the world. [[Monster spawner]]s play a sound when failing to spawn mobs due to spawn limits. [[Monster egg]]s do not spawn silverfish when mined while the spawn limit for enemies is reached. === Bypassing === Spawn limits may be bypassed by having [[entities]] in unloaded [[chunk]]s. Spawn limit for villagers can be bypassed by curing [[zombie villager]]s. By spawning 5 [[wither]]s in the End while the [[ender dragon]] is not alive it is possible to have 6 boss mobs after respawning the ender dragon. [[Slime]]s and [[magma cube]]s can still split into smaller ones when killed even if the spawn limit has been reached. Triggering a [[skeleton horse]] trap bypasses the limit. [[Pig]]s and [[villager]]s may be struck by a [[lightning]] and turn into [[zombie pigmen]] or [[witch]]es even if the spawn limit for [[enemies]] has been reached. [[Evoker]]s can spawn [[vex]]es even when the spawn limit for enemies is reached, bypassing the limit. Additionally, [[zombie]]s and its variants can bypass the limit by spawning [[reinforcement]]s. [[Dragon egg]]s still fall even if the limit for [[falling block]]s has been reached (but are counted to the limit when falling), meaning that an infinite amount of dragon eggs can fall at once. == In ''New Nintendo 3DS Edition'' == Due to the more limited nature of the New Nintendo 3DS hardware, spawn limits are much stricter than Legacy Console Edition and span fewer categories. {| class="wikitable sortable" |+ Values |- ! Category !! Maximum amount |- | [[Animal]]s || 24 |- | [[Squid]]s || 16 |- | [[Villager]]s || 16 |- | [[Enemies]] || 24 |} == History == {{HistoryTable |{{HistoryLine|console}} |{{HistoryLine||xbox=?|xbone=?|ps3=?|psvita=?|ps4=?|wiiu=?|switch=?|Added spawn limits.}} |{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added animal [[breeding]] with its limits.|Added snow golems, which have a spawn limit of 8.}} |{{HistoryLine||xbox=TU9|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added spawn eggs with chat messages when reaching the spawn limits.}} |{{HistoryLine||xbox=TU10|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Reaching the maximum number of [[item frame]]s/[[painting]]s in a world now prevents the player from placing more of them instead of removing existing ones.}} |{{HistoryLine||xbox=TU11|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|A [[chat]] message is now displayed when trying to [[spawn]] a mob for which the spawn limit has been reached.|A [[chat]] message is now displayed when trying to [[breed]] animals for which the breeding limit has been reached.|A [[chat]] message is now displayed when the maximum amount of [[item frame]] or [[painting]]s has been reached.|[[Mooshroom]]s can no longer be [[shear]]ed if the spawn limit for animals is reached.|Increased the limit for [[painting]]s/[[item frame]]s, [[villager]]s and [[snow golem]]s in a world.{{info needed}}|The message for attempting to spawn something when the spawn limit is reached now only shows up for the player attempting to spawn something.}} |{{HistoryLine||xbox=TU12|The maximum number of [[boat]]s in a world has been increased to 40.{{info needed|What was the maximum number before the update?}}|Added [[iron golem]]s, which have a new spawn limit category.}} |{{HistoryLine||xbox=TU13|ps3=1.00|psvita=1.00|ps4=1.00|A limit to the number of [[villager]]s spawned by [[breeding]] has been added.}} |{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Added [[wither]]s, which have a spawn limit of 1.|With the addition of the ability for zombies to spawn [[reinforcement]]s, there is another way to bypass the spawn limit.{{check version}}}} |{{HistoryLine||xbox=TU21|xbone=CU9|ps3=1.14|psvita=1.14|ps4=1.14|wiiu=Patch 1|switch=1.0.1|Increased [[minecart]] limit.{{info needed}}}} |{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Increased spawn limits.{{info needed}}|Added [[armor stand]]s, which have a spawn limit.}} |{{HistoryLine||xbox=TU34|xbone=CU22|ps3=1.25|psvita=1.25|ps4=1.25|wiiu=Patch 4|[[Mooshroom]]s now have seperate spawn limits.}} |{{HistoryLine||xbox=TU41|xbone=CU30|ps3=1.33|psvita=1.33|ps4=1.33|wiiu=Patch 11|switch=1.0.1|Only up to 100 [[item frame]]s and [[painting]]s can now be rendered on the screen at once.{{verify|Is the version number correct?}}}} |{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Added a maximum number of [[banner]]s in a world.}} |{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|Added [[end crystal]]s, which have a new spawn limit category.}} |{{HistoryLine||xbox=TU48|xbone=CU38|ps3=1.41|psvita=1.41|ps4=1.41|wiiu=Patch 17|Added a particle effect and sound effect when a [[monster spawner]] fails to spawn due to spawn limits.}} |{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|The spawn limit for [[wither]]s/[[ender dragon]]s has been increased from 1 to 5.|The spawn limit of [[squid]]s has been increased from 10{{verify|Was it 10 or 13?}} to 38.|Added [[evoker]]s, which can bypass the limit by spawning [[vex]]es.}} |{{HistoryLine||xbox=TU63|xbone=CU53|ps3=1.67|psvita=1.67|ps4=1.67|wiiu=Patch 32|switch=1.0.13|A [[chat]] message is now displayed when the maximum number of [[end crystal]]s has been reached.}} |{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added [[dolphin]]s, which have a seperate spawn limit from other animals.|Added [[phantom]]s, which have a seperate spawn limit from other enemies.|[[Squid]]s and [[fish]] now share the same spawn limit category.|The message for attempting to spawn something when the spawn limit is reached now shows up for all players again.{{verify|Verify for other consoles than PS4.}}|Added [[fish bucket]]s, which cannot be used if the limit for fish and squid mobs is reached.}} |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[wandering trader]]s, which do not spawn their [[llama]]s when spawned from their spawn egg, while the limit for [[animal]]s is reached.}} |{{HistoryLine|new3ds}} |{{HistoryLine||0.1.0|Added spawn limits.}} }} == Navigation == {{Navbox Legacy Console Edition}} [[de:Objektobergrenze]] [[Category:Legacy Console Edition]]