{{For|other skeletons|Skeleton (disambiguation)}}
{{Infobox block
| transparent = Yes
| light = No
| tool = any
| renewable = Yes
| stackable = Yes (64)
| flammable = No
| lavasusceptible = No
| waterloggable = {{jebe|No|Yes}}
| rarity = Uncommon
}}
A '''skeleton skull''' is a [[block]] modeled after the [[head]] of a [[skeleton]].
== Obtaining ==
=== Breaking ===
A skeleton skull can be mined using any item,[{{bug|MC-192905||Heads & Skulls have no assigned tool}}] and drops itself when broken.
{{breaking row|horizontal=1|Skeleton Skull}}
If a head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]].
When destroyed by an [[explosion]], the skeleton skull ''always'' drops as an item.
=== Natural generation ===
Skeleton skulls can generate in [[ancient cities]], which sometimes generate in the [[deep dark]].
=== Mob loot ===
Skeleton heads are always dropped by a [[skeleton]] if it dies due to a [[charged creeper]]'s explosion. {{IN|bedrock}}, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however {{in|java}} only one mob selected at random drops its head.[{{bug|MC-63534|||WAI}}]
== Usage ==
=== Decoration ===
A skeleton skull can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking.
=== Wearing ===
{{See also|#Renders}}
The player can wear skeleton skulls, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]].
==== Disguise ====
Wearing a skeleton skull reduces the detection range for [[skeleton]]s. This is similar to (and stacks with) the reductions in detection range from [[sneaking]] and from the [[Invisibility]] status effect.
{{IN|bedrock}}, wearing a skeleton skull makes the player invisible to other players on a locator [[map]].
=== Dispensers ===
A [[dispenser]] can equip a skeleton skull on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.
=== Crafting ingredient===
{{Crafting
|ignoreusage=1
|ingredients='''Skeleton skull''' +
[[Gunpowder]] +
Any [[Dye]]
|Gunpowder
|Skeleton Skull
|Matching Dye
|Output= Matching Firework Star
|description=Forms Creeper shape
|foot=1
}}
=== Enchantments ===
Skeleton skulls can receive the following enchantments, but only through an [[anvil]].
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Max level
![[Enchanting|Method]]
|-
|[[Curse of Binding]]
|I
|{{BlockLink|Anvil}}
|-
|[[Curse of Vanishing]]
|I
|{{BlockLink|Anvil}}
|-
|}
=== Note blocks ===
Placing a skeleton skull above a [[note block]] causes the note block to play the [[skeleton]]'s {{cd|ambient}} sound when activated.
The block below the note block does not affect the mob sound it creates.
== Sounds ==
=== Generic ===
{{Sound table/Block/Stone}}
=== Unique ===
{{Edition|Java}}
{{SoundTable
| type = java
| {{SoundLine
|sound =Skeleton idle1.ogg
|sound2=Skeleton idle2.ogg
|sound3=Skeleton idle3.ogg
|subtitle=Skeleton rattles
|source=record
|description=When a skeleton skull is played using a note block
|id=block.note_block.imitate.skeleton
|translationkey=subtitles.entity.skeleton.ambient
|volume=3.0
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|subtitle=Gear equips
|source=player
|description=When a skeleton skull is equipped
|id=item.armor.equip_generic
|translationkey=subtitles.item.armor.equip
|volume=1.0
|pitch=1.0
| distance = 16
}}
}}
{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Skeleton step1.ogg
|sound2=Skeleton step2.ogg
|sound3=Skeleton step3.ogg
|sound4=Skeleton step4.ogg
|source=record
|description=When a skeleton skull is played using a note block[{{Bug|MCPE-164530}}]
|id=note.skeleton
|pitch=0.84 [Actually equal to , which is about 0.8409]}}
| {{SoundLine
|sound=Equip generic1.ogg
|sound2=Equip generic2.ogg
|sound3=Equip generic3.ogg
|sound4=Equip generic4.ogg
|sound5=Equip generic5.ogg
|sound6=Equip generic6.ogg
|source=player
|description=When a skeleton skull is equipped
|id=armor.equip_generic
|volume=1.0
| pitch = 1.0
}}
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|showitemtags=y
|generatetranslationkeys=y
|displayname=Skeleton Skull
|spritetype=block
|nameid=skeleton_skull
|itemtags=skulls}}
{{ID table
|displayname=Skeleton Wall Skull
|spritetype=block
|nameid=skeleton_wall_skull
|form=block
|foot=1}}
{{ID table
|displayname=Block entity
|spritename=skeleton-skull
|spritetype=block
|nameid=skull
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|showaliasids=y
|shownumericids=y
|showforms=y
|generatetranslationkeys=y
|displayname=Skeleton Skull
|spritetype=block
|nameid=skeleton_skull
|aliasid=skull / 0
|id=144
|translationkey=item.skull.skeleton.name
|foot=1}}
{{ID table
|notnamespaced=y
|displayname=Block entity
|spritename=skeleton-skull
|spritetype=block
|nameid=Skull
|foot=1}}
=== Block states ===
{{see also|Block states}}
{{:Head/BS}}
=== Block data ===
A skeleton skull has a block entity associated with it that holds additional data about the block.
{{el|java}}:
{{see also|Block entity format}}
{{:Head/BE}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Block entity format]].
== Achievements ==
{{load achievements|Camouflage}}
== History ==
''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[Head/Asset history]]''
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||August 28, 2012|link={{tweet|jeb|240383066831462401}}|[[Jeb]] released images of the skeleton head, hinting of more types to come.}}
|{{HistoryLine||PAX 2012|link={{ytl|IqciEbjYd-I|t=03m21s}}|At [[wikipedia:PAX (event)|PAX]], [[Dinnerbone]] revealed that there would be rare [[drops]] of these [[mob]]s.[http://www.twitch.tv/pax2/b/330745811 (at 3:59:00)]}}
|{{HistoryLine||1.4.2|dev=12w36a|[[File:Skeleton Skull (item) JE1.png|32px]] Added skeleton skulls, obtainable only from the [[Creative inventory]].}}
|{{HistoryLine|||dev=12w37a|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] Changed item textures.}}
|{{HistoryLine||1.4.6|dev=12w49a|Skeleton skulls can now be used to [[craft]] a [[firework star]] with [[creeper]]-face effect.}}
|{{HistoryLine||1.8|dev=14w29a|Heads now display a cracking animation.}}
|{{HistoryLine|||dev=14w30a|[[File:Skeleton Skull (item) JE2.png|32px]] Skeleton skulls in [[inventories]] and held by mobs/players now display as [[block]]s.
|Skulls worn by [[mob]]s and [[player]]s are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull.
|Skeleton skulls are now available in [[survival]]. The player can obtain them by killing the a [[skeleton]] with a [[charged creeper]].}}
|{{HistoryLine|||dev=14w30b|A single charged creeper explosion no longer yields more than one [[mob]] head. The mob head that drops is chosen randomly.}}
|{{HistoryLine||1.9|dev=15w31a|Skeleton skulls now appear larger in the [[inventory]].}}
|{{HistoryLine|||dev=15w32a|Skeleton skulls can now be worn to reduce detection by the corresponding mobs by 50%.}}
|{{HistoryLine|||dev=15w33c|The disguise that is given by mob heads now reduces detection range to 37.5% of normal.}}
|{{HistoryLine|||dev=15w36a|The disguise that is given by mob heads now reduces detection range to 50% of normal again.}}
|{{HistoryLine|||dev=15w39a|[[Dispenser]]s can now equip skeleton skulls onto [[player]]s, [[mob]]s and [[armor stand]]s.}}
|{{HistoryLine|||dev=15w49a|Skeleton skulls no longer turn red when the player or mob takes damage.[{{bug|MC-85756}}]}}
|{{HistoryLine||1.13|dev=17w47a|Skeleton skulls now play a sound when placed.|Skeleton skulls can no longer be placed inside entities.[{{bug|MC-2208}}]}}
|{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Skeleton skulls now generate as part of [[ancient cities]].}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w03a|Skeleton skulls can now be placed on top of note blocks without sneaking.}}
|{{HistoryLine||1.19.4|dev=23w05a|Skeleton skulls can now be swapped with other pieces of headgear in the ''head'' [[inventory]] slot by {{ctrl|using}} them.[{{bug|MC-216270|||Fixed}}]}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.12.1|dev=build 1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] Added skeleton skulls.
|The skeleton skull uses the [[Java]] texture prior to [[14w30a]].}}
|{{HistoryLine||v0.14.0|dev=build 1|Skeleton skulls can now be worn as armor.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Skeleton skulls can now be used to craft [[firework star]]s.}}
|{{HistoryLine|||dev=beta 1.2.0.11|[[File:Skeleton Skull (item) BE2.png|32px]] Skeleton skulls in [[inventories]] and when held by mobs/players now display as [[block]]s.}}
|{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.25|Heads can now be placed on top of note blocks without sneaking.}}
|{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of skeleton skulls has been changed from "Common" to "Uncommon" to match {{JE}}.}}
|{{HistoryLine||1.21.40|dev=Preview 1.21.40.20|The separate and direct item forms of the skull
block ID have been merged and its [[Bedrock Edition data values|data values]] have been split up into their own IDs.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] Added skeleton skulls to the [[Creative inventory]].}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Skeleton skulls can now be used to [[craft]] a [[firework star]] with [[creeper]]-face effect.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Skeleton Skull (item) JE2.png|32px]] Skeleton skulls in [[inventories]] and held by mobs/players now display as [[block]]s.|Skeleton skulls are now available in [[Survival]]. The [[player]] can obtain them by killing a [[skeleton]] with a [[charged creeper]].}}
|{{HistoryLine||xbox=TU34|xbone=CU22|ps3=1.25|psvita=1.25|ps4=1.25|wiiu=Patch 4|Skeleton skulls can now be swapped with other pieces of headgear in the ''head'' [[inventory]] slot by {{ctrl|using}} them.}}
|{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Skeleton skulls are now held the same way as on ''Java Edition'' in first person.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] Added skeleton skulls.}}
}}
== Issues ==
{{issue list}}
== Trivia ==
* Skeleton skulls do not have their own textures and take their textures from other objects.
* When [[breaking]] a skeleton skull, the particle effect of breaking it is the same as [[soul sand]].
* {{IN|be}}, the skull variant for the item is stored under the {{cd|damage}} component, normally used for items with [[durability]].
== Gallery ==
=== Renders ===
File:Alex wearing Skeleton Skull.png|[[Alex]] wearing a skeleton skull.
File:Ari wearing Skeleton Skull.png|[[Ari]] wearing a skeleton skull.
File:Efe wearing Skeleton Skull.png|[[Efe]] wearing a skeleton skull.
File:Kai wearing Skeleton Skull.png|[[Kai]] wearing a skeleton skull.
File:Makena wearing Skeleton Skull.png|[[Makena]] wearing a skeleton skull.
File:Noor wearing Skeleton Skull.png|[[Noor]] wearing a skeleton skull.
File:Steve wearing Skeleton Skull.png|[[Player|Steve]] wearing a skeleton skull.
File:Sunny wearing Skeleton Skull.png|[[Sunny]] wearing a skeleton skull.
File:Zuri wearing Skeleton Skull.png|[[Zuri]] wearing a skeleton skull.
=== Screenshots ===
File:Three Skulls.png|[[Kai]] wearing a skull, near a skull, near a skeleton, in an ancient city.
== References ==
{{reflist}}
== Navigation ==
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[[Category:Utility blocks]]
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[[Category:Generated structure blocks]]
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