{{For|other skeletons|Skeleton (disambiguation)}} {{Infobox block | transparent = Yes | light = No | tool = any | renewable = Yes | stackable = Yes (64) | flammable = No | lavasusceptible = No | waterloggable = {{jebe|No|Yes}} | rarity = Uncommon }} A '''skeleton skull''' is a [[block]] modeled after the [[head]] of a [[skeleton]]. == Obtaining == === Breaking === A skeleton skull can be mined using any item,{{bug|MC-192905||Heads & Skulls have no assigned tool}} and drops itself when broken. {{breaking row|horizontal=1|Skeleton Skull}} If a head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]]. When destroyed by an [[explosion]], the skeleton skull ''always'' drops as an item. === Natural generation === Skeleton skulls can generate in [[ancient cities]], which sometimes generate in the [[deep dark]]. === Mob loot === Skeleton heads are always dropped by a [[skeleton]] if it dies due to a [[charged creeper]]'s explosion. {{IN|bedrock}}, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however {{in|java}} only one mob selected at random drops its head.{{bug|MC-63534|||WAI}} == Usage == === Decoration === A skeleton skull can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking. === Wearing === {{See also|#Renders}} The player can wear skeleton skulls, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]]. ==== Disguise ==== Wearing a skeleton skull reduces the detection range for [[skeleton]]s. This is similar to (and stacks with) the reductions in detection range from [[sneaking]] and from the [[Invisibility]] status effect. {{IN|bedrock}}, wearing a skeleton skull makes the player invisible to other players on a locator [[map]]. === Dispensers === A [[dispenser]] can equip a skeleton skull on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing. === Crafting ingredient=== {{Crafting |ignoreusage=1 |ingredients='''Skeleton skull''' +
[[Gunpowder]] +
Any [[Dye]] |Gunpowder |Skeleton Skull |Matching Dye |Output= Matching Firework Star |description=Forms Creeper shape |foot=1 }} === Enchantments === Skeleton skulls can receive the following enchantments, but only through an [[anvil]]. {| class="wikitable col-2-center col-3-right" |+ !Name !Max level ![[Enchanting|Method]] |- |[[Curse of Binding]] |I |{{BlockLink|Anvil}} |- |[[Curse of Vanishing]] |I |{{BlockLink|Anvil}} |- |} === Note blocks === Placing a skeleton skull above a [[note block]] causes the note block to play the [[skeleton]]'s {{cd|ambient}} sound when activated. The block below the note block does not affect the mob sound it creates. == Sounds == === Generic === {{Sound table/Block/Stone}} === Unique === {{Edition|Java}} {{SoundTable | type = java | {{SoundLine |sound =Skeleton idle1.ogg |sound2=Skeleton idle2.ogg |sound3=Skeleton idle3.ogg |subtitle=Skeleton rattles |source=record |description=When a skeleton skull is played using a note block |id=block.note_block.imitate.skeleton |translationkey=subtitles.entity.skeleton.ambient |volume=3.0 |pitch=1.0 |distance=16}} | {{SoundLine |sound=Equip generic1.ogg |sound2=Equip generic2.ogg |sound3=Equip generic3.ogg |sound4=Equip generic4.ogg |sound5=Equip generic5.ogg |sound6=Equip generic6.ogg |subtitle=Gear equips |source=player |description=When a skeleton skull is equipped |id=item.armor.equip_generic |translationkey=subtitles.item.armor.equip |volume=1.0 |pitch=1.0 | distance = 16 }} }} {{Edition|Bedrock}}: {{SoundTable | type = bedrock | {{SoundLine | sound =Skeleton step1.ogg |sound2=Skeleton step2.ogg |sound3=Skeleton step3.ogg |sound4=Skeleton step4.ogg |source=record |description=When a skeleton skull is played using a note block{{Bug|MCPE-164530}} |id=note.skeleton |pitch=0.84 Actually equal to \frac{1}{\sqrt[4]{2}}, which is about 0.8409}} | {{SoundLine |sound=Equip generic1.ogg |sound2=Equip generic2.ogg |sound3=Equip generic3.ogg |sound4=Equip generic4.ogg |sound5=Equip generic5.ogg |sound6=Equip generic6.ogg |source=player |description=When a skeleton skull is equipped |id=armor.equip_generic |volume=1.0 | pitch = 1.0 }} }} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |showitemtags=y |generatetranslationkeys=y |displayname=Skeleton Skull |spritetype=block |nameid=skeleton_skull |itemtags=skulls}} {{ID table |displayname=Skeleton Wall Skull |spritetype=block |nameid=skeleton_wall_skull |form=block |foot=1}} {{ID table |displayname=Block entity |spritename=skeleton-skull |spritetype=block |nameid=skull |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showaliasids=y |shownumericids=y |showforms=y |generatetranslationkeys=y |displayname=Skeleton Skull |spritetype=block |nameid=skeleton_skull |aliasid=skull / 0 |id=144 |translationkey=item.skull.skeleton.name |foot=1}} {{ID table |notnamespaced=y |displayname=Block entity |spritename=skeleton-skull |spritetype=block |nameid=Skull |foot=1}} === Block states === {{see also|Block states}} {{:Head/BS}} === Block data === A skeleton skull has a block entity associated with it that holds additional data about the block. {{el|java}}: {{see also|Block entity format}} {{:Head/BE}} {{el|bedrock}}: : See [[Bedrock Edition level format/Block entity format]]. == Achievements == {{load achievements|Camouflage}} == History == ''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[Head/Asset history]]'' {{HistoryTable |{{HistoryLine|java}} |{{HistoryLine||August 28, 2012|link={{tweet|jeb|240383066831462401}}|[[Jeb]] released images of the skeleton head, hinting of more types to come.}} |{{HistoryLine||PAX 2012|link={{ytl|IqciEbjYd-I|t=03m21s}}|At [[wikipedia:PAX (event)|PAX]], [[Dinnerbone]] revealed that there would be rare [[drops]] of these [[mob]]s.http://www.twitch.tv/pax2/b/330745811 (at 3:59:00)}} |{{HistoryLine||1.4.2|dev=12w36a|[[File:Skeleton Skull (item) JE1.png|32px]] Added skeleton skulls, obtainable only from the [[Creative inventory]].}} |{{HistoryLine|||dev=12w37a|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] Changed item textures.}} |{{HistoryLine||1.4.6|dev=12w49a|Skeleton skulls can now be used to [[craft]] a [[firework star]] with [[creeper]]-face effect.}} |{{HistoryLine||1.8|dev=14w29a|Heads now display a cracking animation.}} |{{HistoryLine|||dev=14w30a|[[File:Skeleton Skull (item) JE2.png|32px]] Skeleton skulls in [[inventories]] and held by mobs/players now display as [[block]]s. |Skulls worn by [[mob]]s and [[player]]s are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull. |Skeleton skulls are now available in [[survival]]. The player can obtain them by killing the a [[skeleton]] with a [[charged creeper]].}} |{{HistoryLine|||dev=14w30b|A single charged creeper explosion no longer yields more than one [[mob]] head. The mob head that drops is chosen randomly.}} |{{HistoryLine||1.9|dev=15w31a|Skeleton skulls now appear larger in the [[inventory]].}} |{{HistoryLine|||dev=15w32a|Skeleton skulls can now be worn to reduce detection by the corresponding mobs by 50%.}} |{{HistoryLine|||dev=15w33c|The disguise that is given by mob heads now reduces detection range to 37.5% of normal.}} |{{HistoryLine|||dev=15w36a|The disguise that is given by mob heads now reduces detection range to 50% of normal again.}} |{{HistoryLine|||dev=15w39a|[[Dispenser]]s can now equip skeleton skulls onto [[player]]s, [[mob]]s and [[armor stand]]s.}} |{{HistoryLine|||dev=15w49a|Skeleton skulls no longer turn red when the player or mob takes damage.{{bug|MC-85756}}}} |{{HistoryLine||1.13|dev=17w47a|Skeleton skulls now play a sound when placed.|Skeleton skulls can no longer be placed inside entities.{{bug|MC-2208}}}} |{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Skeleton skulls now generate as part of [[ancient cities]].}} |{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w03a|Skeleton skulls can now be placed on top of note blocks without sneaking.}} |{{HistoryLine||1.19.4|dev=23w05a|Skeleton skulls can now be swapped with other pieces of headgear in the ''head'' [[inventory]] slot by {{ctrl|using}} them.{{bug|MC-216270|||Fixed}}}} |{{HistoryLine|pocket alpha}} |{{HistoryLine||v0.12.1|dev=build 1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] Added skeleton skulls. |The skeleton skull uses the [[Java]] texture prior to [[14w30a]].}} |{{HistoryLine||v0.14.0|dev=build 1|Skeleton skulls can now be worn as armor.}} |{{HistoryLine|bedrock}} |{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Skeleton skulls can now be used to craft [[firework star]]s.}} |{{HistoryLine|||dev=beta 1.2.0.11|[[File:Skeleton Skull (item) BE2.png|32px]] Skeleton skulls in [[inventories]] and when held by mobs/players now display as [[block]]s.}} |{{HistoryLine||1.19.60|exp=Next Major Update|dev=Preview 1.19.60.25|Heads can now be placed on top of note blocks without sneaking.}} |{{HistoryLine||1.21.30|dev=Preview 1.21.30.21|The rarity of skeleton skulls has been changed from "Common" to "Uncommon" to match {{JE}}.}} |{{HistoryLine||1.21.40|dev=Preview 1.21.40.20|The separate and direct item forms of the skull block ID have been merged and its [[Bedrock Edition data values|data values]] have been split up into their own IDs.}} |{{HistoryLine|console}} |{{HistoryLine||xbox=TU12|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] Added skeleton skulls to the [[Creative inventory]].}} |{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Skeleton skulls can now be used to [[craft]] a [[firework star]] with [[creeper]]-face effect.}} |{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|[[File:Skeleton Skull (item) JE2.png|32px]] Skeleton skulls in [[inventories]] and held by mobs/players now display as [[block]]s.|Skeleton skulls are now available in [[Survival]]. The [[player]] can obtain them by killing a [[skeleton]] with a [[charged creeper]].}} |{{HistoryLine||xbox=TU34|xbone=CU22|ps3=1.25|psvita=1.25|ps4=1.25|wiiu=Patch 4|Skeleton skulls can now be swapped with other pieces of headgear in the ''head'' [[inventory]] slot by {{ctrl|using}} them.}} |{{HistoryLine||xbox=TU49|xbone=CU39|ps3=1.42|psvita=1.42|ps4=1.42|wiiu=Patch 18|switch=1.0.1|Skeleton skulls are now held the same way as on ''Java Edition'' in first person.}} |{{HistoryLine|new 3ds}} |{{HistoryLine||0.1.0|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] Added skeleton skulls.}} }} == Issues == {{issue list}} == Trivia == * Skeleton skulls do not have their own textures and take their textures from other objects. * When [[breaking]] a skeleton skull, the particle effect of breaking it is the same as [[soul sand]]. * {{IN|be}}, the skull variant for the item is stored under the {{cd|damage}} component, normally used for items with [[durability]]. == Gallery == === Renders === File:Alex wearing Skeleton Skull.png|[[Alex]] wearing a skeleton skull. File:Ari wearing Skeleton Skull.png|[[Ari]] wearing a skeleton skull. File:Efe wearing Skeleton Skull.png|[[Efe]] wearing a skeleton skull. File:Kai wearing Skeleton Skull.png|[[Kai]] wearing a skeleton skull. File:Makena wearing Skeleton Skull.png|[[Makena]] wearing a skeleton skull. File:Noor wearing Skeleton Skull.png|[[Noor]] wearing a skeleton skull. File:Steve wearing Skeleton Skull.png|[[Player|Steve]] wearing a skeleton skull. File:Sunny wearing Skeleton Skull.png|[[Sunny]] wearing a skeleton skull. File:Zuri wearing Skeleton Skull.png|[[Zuri]] wearing a skeleton skull. === Screenshots === File:Three Skulls.png|[[Kai]] wearing a skull, near a skull, near a skeleton, in an ancient city. == References == {{reflist}} == Navigation == {{Navbox blocks|Utility}} [[Category:Utility blocks]] [[Category:Createable blocks]] [[Category:Generated structure blocks]] [[Category:Block entities]] [[es:Cabeza#Esqueleto]] [[pt:Crânio de esqueleto]]