{{about||the natural block|Dead Bush|the extreme metadata variant|Green Shrub}}{{outdated feature}} {{Infobox block | group = Java Edition | 1-1 = Shrub.png | invimage = Shrub | group2 = Bedrock Edition | 2-1 = Grass.png | invimage2 = Shrub BE | group3 = Legacy Console Edition | 3-1 = Shrub LCE3.png | invimage3 = Shrub LCE | extratext = View [[#Gallery|all renders]] | transparent = Yes | light = No | tool = shears | renewable = No | stackable = Yes (64) | flammable = Yes (60) | lavasusceptible = Yes }} The '''Shrub''' was an unused variant of [[short grass]] that did not generate naturally. {{IN|bedrock}}, it used the name '''fern''' and took the appearance of short grass. == Obtaining == === Breaking === When [[Breaking|broken]] normally, shrubs have a {{frac|1|8}} chance of dropping [[wheat seeds]], due to being a type of grass. This drop rate is affected by [[Fortune]] like normal grass as well. Shrubs can be obtained as an item using [[shears]]. == Appearance == {{Missing information|section|biome-dependent colors}} [[File:ShrubConsoleEdition.jpg|thumb|Shrubs placed in an intersection between a taiga, a dark forest and a desert {{in|console}}.]] {{IN|java}}, the shrub uses the texture of [[dead bush]]es. The only visual difference between the shrub and the dead bush is that the shrub appears randomly off-centered and sunk into the ground, like [[short grass]] and [[fern]]s. {{IN|console}}, shrubs appear similar to {{el|java}}, but they change color based on the biome they are placed in, similar to the [[green shrub]]. {{IN|bedrock}}, the "fern" uses the texture of [[short grass]]. == Sounds == {{Sound table/Block/Grass}} == Data values == === ID === {{edition|java}} (until [[17w47a]]): {{ID table |shownumericids=y |generatetranslationkeys=y |displayname=Shrub |spritename=dead-bush |spritetype=block |nameid=tallgrass |translationkey=tile.tallgrass.shrub.name |id=31 |foot=1}} {{edition|bedrock}} (until [[preview 1.21.0.20]]): {{ID table |shownumericids=y |generatetranslationkeys=y |displayname=Fern |spritename=grass |spritetype=block |nameid=tallgrass |translationkey=tile.tallgrass.fern.name |id=31 |foot=1|edition=bedrock}} === Block data === {{see also|Data values}} {{/DV}} === Block states === {{see also|Block states}} {{/BS}} == History == {{HistoryTable |{{HistoryLine|java beta}} |{{HistoryLine||1.6|dev=Test Build 3|[[File:Shrub JE1.png|32px]] Added shrubs. |[[File:Shrub (item) JE1.png|32px]] The item form has no name, and uses the grass texture instead.}} |{{HistoryLine||1.8|dev=Pre-release|Shrubs can now be harvested with [[shears]], allowing for its acquisition from its block form. |[[File:Shrub (item) JE2.png|32px]] The item now appears with the correct sprite in the inventory, and, unlike its block form, is [[tint]]ed with {{color|#7cbd6b}}.}} |{{HistoryLine|||dev=Pre-release 2 ;)|The item is now called "Grass" in the inventory.}} |{{HistoryLine|java}} |{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|[[File:Shrub (item) JE3.png|32px]] Shrubs are no longer tinted as items. |The item is now called "Shrub" in the inventory.}} |{{HistoryLine||1.8|dev=14w07a|[[File:Shrub JE2.png|32px]] The texture planes and pixels of shrubs are now completely square.}} |{{HistoryLine|||dev=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] Shrubs no longer have a [[Missing model|model]].}} |{{HistoryLine|||dev=14w25a|Shrubs now have a model again. The texture planes are slightly stretched once again, and affected by directional shading.}} |{{HistoryLine|||dev=14w26a|[[File:Shrub JE1.png|32px]] Shrubs are no longer subject to shading.}} |{{HistoryLine||1.13|dev=17w47a|Removed shrubs. Existing shrub blocks and items in old worlds are converted into [[dead bush]]es.}} |{{HistoryLine|pocket alpha}} |{{HistoryLine||v0.4.0|[[File:Shrub JE1.png|32px]] Added shrubs. |{{font|[[File:Shrub (item) JE1.png|32px]]|bgcolor=#f00|css=display:inline-block;height:32px}} The item form uses the grass texture and it renders with the red background in the inventory and the hotbar.}} |{{HistoryLine||v0.5.0|With the addition of tooltips, the block now displays the name "Grass".}} |{{HistoryLine||v0.8.0|dev=build 1|The shrub now uses the name "Fern". |[[File:Grass BE2.png|32px]] The texture of shrubs has been changed. |Shrubs are now affected by biome coloring. |[[File:Grass 0 (item) BE2.png|32px]] Shrubs are [[tint]]ed and no longer render with a red background in the inventory.{{info needed|What tint value is applied?}} |[[File:Shrub (item) JE1.png|32px]] Shrubs are still not tinted when held in first or third person view.}} |{{HistoryLine||v0.9.0|dev=build 1|[[File:Grass BE3.png|32px]] The grass texture has been brightened, changing the shrub's appearance as a result. |The tint of ferns now changes depending on the biome.}} |{{HistoryLine|||dev=build 3|Bone meal can now be applied to shrub to create large ferns.}} |{{HistoryLine||v0.11.0|dev=build 14|Shrub now have a random height.}} |{{HistoryLine||v0.12.1|dev=build 1|Shrub can now be [[snowlogged]]. |Shrub are obtainable by mining grass or actual ferns with a [[Silk Touch]]-enchanted tool.}} |{{HistoryLine|||dev=build 2|Shrub are no longer obtainable through Silk Touch.}} |{{HistoryLine||v0.14.0|dev=build 3|The shrub's hitbox no longer occupies an entire block.}} |{{HistoryLine|pocket}} |{{HistoryLine||1.0.0|dev=alpha 0.17.0.2|Shrubs are now properly tinted when held in first or third-person view.}} |{{HistoryLine|bedrock}} |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Grass JE6.png|32px]]{{verify|Is this exact model used?}} The texture of grass has been changed, changing the shrub's appearance as a result.}} |{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Shrubs can now be used to fill a [[composter]].}} |{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Applying [[bone meal]] to [[moss blocks]] can cause shrubs to generate on surrounding blocks.{{cite bug|MCPE|122800|Grass generated through moss block bonemeal turns into tall fern|date=March 27, 2021|access-date=July 3, 2024|resolution=Fixed}}}} |{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.54|Applying bone meal to moss blocks now generates grass instead of shrubs.}} |{{HistoryLine||1.17.40|dev=beta 1.17.40.20|Shrubs are able to generate naturally in [[meadow]] biomes.}} |{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|Removed shrubs. Existing unused shrubs in old worlds are converted into [[short grass]].}} |{{HistoryLine|console}} |{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Shrub JE1.png|32px]] Added shrubs. |[[File:Grass (item) JE2.png|32px]] The item form is named "Tall Grass", uses the short grass texture, and is [[tint]]ed with {{color|#7cbd6b}} while in the inventory.}} |{{HistoryLine||xbox=TU5|Shrubs can be obtained from the [[Creative inventory]], or harvested with [[shears]] once placed. |[[File:Shrub (item) JE2.png|32px]] The item now appears with the correct sprite in the inventory, and, unlike its block form, it is still [[tint]]ed.}} |{{HistoryLine||xbox=TU7|[[File:Shrub (item) JE3.png|32px]] Shrubs are no longer tinted as items. |The item is now called "Shrub" in the inventory.}} |{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Shrubs can now be placed in [[flower pot]]s.}} |{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Shrubs can no longer be placed in flower pots. Potted shrubs in old worlds are retained.|Shrubs can now drop [[wheat seeds]].}} |{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|[[File:Green Shrub JE2.png|32px]] The block model of shrubs is now affected by [[biome colors]]. The item form remains unaffected.}} |{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Shrub (item) JE2.png|32px]] The item form is once again tinted with {{color|#7cbd6b}}.}} |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Shrub LCE3.png|32px]] [[File:Shrub (item) LCE5.png|32px]] The texture of shrubs has been changed.}} }} === Data history === {{HistoryTable |{{HistoryLine|java}} |{{HistoryLine||1.13|dev=17w47a|The ID of shrubs has now been merged with the regular [[dead bush]]'s (dead_bush), effectively removing the shrub completely. Shrubs placed before 17w47a are converted to dead bushes.}} |{{HistoryLine|bedrock}} |{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|The ID of the unused fern has now been merged with the regular [[short grass]] (short_grass), effectively removing the unused fern completely. Unused ferns placed before the preview 1.21.0.20 are converted to short grass.}} }} == Issues == {{removed block issues}} == Trivia == * Shrubs can be seen on the cliff edge at the beginning of the Glide map "Cavern" {{in|console}}. == Gallery == === Renders === ==== {{Edition|java}} ==== Potted Dead Bush JE3.png|Potted Shrub ==== {{Edition|bedrock}} ==== Plains Grass.png|Plains Fern Taiga Grass.png|Taiga Fern Snowy Plains Grass.png|Snowy Plains Fern Jungle Grass.png|Jungle Fern Desert Grass.png|Desert Fern Swamp Grass.png|Swamp Fern Badlands Grass.png|Badlands Fern === Screenshots === Shrubs in the world.png|Shrubs placed in the world before [[Java Edition 17w47a|17w47a]]. == Navigation == {{Navbox blocks|removed}} {{Navbox removed features}} [[Category:Removed blocks]] [[Category:Non-solid blocks]] [[Category:Flammable blocks]] [[Category:Plants]] [[es:Arbusto]] [[ja:低木]] [[pt:Arbustos]] [[uk:Кущ]]