{{about||the natural block|Dead Bush|the extreme metadata variant|Green Shrub}}{{outdated feature}}
{{Infobox block
| group = Java Edition
| 1-1 = Shrub.png
| invimage = Shrub
| group2 = Bedrock Edition
| 2-1 = Grass.png
| invimage2 = Shrub BE
| group3 = Legacy Console Edition
| 3-1 = Shrub LCE3.png
| invimage3 = Shrub LCE
| extratext = View [[#Gallery|all renders]]
| transparent = Yes
| light = No
| tool = shears
| renewable = No
| stackable = Yes (64)
| flammable = Yes (60)
| lavasusceptible = Yes
}}
The '''Shrub''' was an unused variant of [[short grass]] that did not generate naturally. {{IN|bedrock}}, it used the name '''fern''' and took the appearance of short grass.
== Obtaining ==
=== Breaking ===
When [[Breaking|broken]] normally, shrubs have a {{frac|1|8}} chance of dropping [[wheat seeds]], due to being a type of grass. This drop rate is affected by [[Fortune]] like normal grass as well. Shrubs can be obtained as an item using [[shears]].
== Appearance ==
{{Missing information|section|biome-dependent colors}}
[[File:ShrubConsoleEdition.jpg|thumb|Shrubs placed in an intersection between a taiga, a dark forest and a desert {{in|console}}.]]
{{IN|java}}, the shrub uses the texture of [[dead bush]]es. The only visual difference between the shrub and the dead bush is that the shrub appears randomly off-centered and sunk into the ground, like [[short grass]] and [[fern]]s.
{{IN|console}}, shrubs appear similar to {{el|java}}, but they change color based on the biome they are placed in, similar to the [[green shrub]].
{{IN|bedrock}}, the "fern" uses the texture of [[short grass]].
== Sounds ==
{{Sound table/Block/Grass}}
== Data values ==
=== ID ===
{{edition|java}} (until [[17w47a]]):
{{ID table
|shownumericids=y
|generatetranslationkeys=y
|displayname=Shrub
|spritename=dead-bush
|spritetype=block
|nameid=tallgrass
|translationkey=tile.tallgrass.shrub.name
|id=31
|foot=1}}
{{edition|bedrock}} (until [[preview 1.21.0.20]]):
{{ID table
|shownumericids=y
|generatetranslationkeys=y
|displayname=Fern
|spritename=grass
|spritetype=block
|nameid=tallgrass
|translationkey=tile.tallgrass.fern.name
|id=31
|foot=1|edition=bedrock}}
=== Block data ===
{{see also|Data values}}
{{/DV}}
=== Block states ===
{{see also|Block states}}
{{/BS}}
== History ==
{{HistoryTable
|{{HistoryLine|java beta}}
|{{HistoryLine||1.6|dev=Test Build 3|[[File:Shrub JE1.png|32px]] Added shrubs.
|[[File:Shrub (item) JE1.png|32px]] The item form has no name, and uses the grass texture instead.}}
|{{HistoryLine||1.8|dev=Pre-release|Shrubs can now be harvested with [[shears]], allowing for its acquisition from its block form.
|[[File:Shrub (item) JE2.png|32px]] The item now appears with the correct sprite in the inventory, and, unlike its block form, is [[tint]]ed with {{color|#7cbd6b}}.}}
|{{HistoryLine|||dev=Pre-release 2 ;)|The item is now called "Grass" in the inventory.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 6|[[File:Shrub (item) JE3.png|32px]] Shrubs are no longer tinted as items.
|The item is now called "Shrub" in the inventory.}}
|{{HistoryLine||1.8|dev=14w07a|[[File:Shrub JE2.png|32px]] The texture planes and pixels of shrubs are now completely square.}}
|{{HistoryLine|||dev=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] Shrubs no longer have a [[Missing model|model]].}}
|{{HistoryLine|||dev=14w25a|Shrubs now have a model again. The texture planes are slightly stretched once again, and affected by directional shading.}}
|{{HistoryLine|||dev=14w26a|[[File:Shrub JE1.png|32px]] Shrubs are no longer subject to shading.}}
|{{HistoryLine||1.13|dev=17w47a|Removed shrubs. Existing shrub blocks and items in old worlds are converted into [[dead bush]]es.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.4.0|[[File:Shrub JE1.png|32px]] Added shrubs.
|{{font|[[File:Shrub (item) JE1.png|32px]]|bgcolor=#f00|css=display:inline-block;height:32px}} The item form uses the grass texture and it renders with the red background in the inventory and the hotbar.}}
|{{HistoryLine||v0.5.0|With the addition of tooltips, the block now displays the name "Grass".}}
|{{HistoryLine||v0.8.0|dev=build 1|The shrub now uses the name "Fern".
|[[File:Grass BE2.png|32px]] The texture of shrubs has been changed.
|Shrubs are now affected by biome coloring.
|[[File:Grass 0 (item) BE2.png|32px]] Shrubs are [[tint]]ed and no longer render with a red background in the inventory.{{info needed|What tint value is applied?}}
|[[File:Shrub (item) JE1.png|32px]] Shrubs are still not tinted when held in first or third person view.}}
|{{HistoryLine||v0.9.0|dev=build 1|[[File:Grass BE3.png|32px]] The grass texture has been brightened, changing the shrub's appearance as a result.
|The tint of ferns now changes depending on the biome.}}
|{{HistoryLine|||dev=build 3|Bone meal can now be applied to shrub to create large ferns.}}
|{{HistoryLine||v0.11.0|dev=build 14|Shrub now have a random height.}}
|{{HistoryLine||v0.12.1|dev=build 1|Shrub can now be [[snowlogged]].
|Shrub are obtainable by mining grass or actual ferns with a [[Silk Touch]]-enchanted tool.}}
|{{HistoryLine|||dev=build 2|Shrub are no longer obtainable through Silk Touch.}}
|{{HistoryLine||v0.14.0|dev=build 3|The shrub's hitbox no longer occupies an entire block.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.2|Shrubs are now properly tinted when held in first or third-person view.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Grass JE6.png|32px]]{{verify|Is this exact model used?}} The texture of grass has been changed, changing the shrub's appearance as a result.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Shrubs can now be used to fill a [[composter]].}}
|{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.52|Applying [[bone meal]] to [[moss blocks]] can cause shrubs to generate on surrounding blocks.[{{cite bug|MCPE|122800|Grass generated through moss block bonemeal turns into tall fern|date=March 27, 2021|access-date=July 3, 2024|resolution=Fixed}}]}}
|{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.54|Applying bone meal to moss blocks now generates grass instead of shrubs.}}
|{{HistoryLine||1.17.40|dev=beta 1.17.40.20|Shrubs are able to generate naturally in [[meadow]] biomes.}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|Removed shrubs. Existing unused shrubs in old worlds are converted into [[short grass]].}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Shrub JE1.png|32px]] Added shrubs.
|[[File:Grass (item) JE2.png|32px]] The item form is named "Tall Grass", uses the short grass texture, and is [[tint]]ed with {{color|#7cbd6b}} while in the inventory.}}
|{{HistoryLine||xbox=TU5|Shrubs can be obtained from the [[Creative inventory]], or harvested with [[shears]] once placed.
|[[File:Shrub (item) JE2.png|32px]] The item now appears with the correct sprite in the inventory, and, unlike its block form, it is still [[tint]]ed.}}
|{{HistoryLine||xbox=TU7|[[File:Shrub (item) JE3.png|32px]] Shrubs are no longer tinted as items.
|The item is now called "Shrub" in the inventory.}}
|{{HistoryLine||xbox=TU24|xbone=CU12|ps3=1.16|psvita=1.16|ps4=1.16|Shrubs can now be placed in [[flower pot]]s.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Shrubs can no longer be placed in flower pots. Potted shrubs in old worlds are retained.|Shrubs can now drop [[wheat seeds]].}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|[[File:Green Shrub JE2.png|32px]] The block model of shrubs is now affected by [[biome colors]]. The item form remains unaffected.}}
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Shrub (item) JE2.png|32px]] The item form is once again tinted with {{color|#7cbd6b}}.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Shrub LCE3.png|32px]] [[File:Shrub (item) LCE5.png|32px]] The texture of shrubs has been changed.}}
}}
=== Data history ===
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||1.13|dev=17w47a|The ID of shrubs has now been merged with the regular [[dead bush]]'s (dead_bush
), effectively removing the shrub completely. Shrubs placed before 17w47a are converted to dead bushes.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.21.0|dev=Preview 1.21.0.20|The ID of the unused fern has now been merged with the regular [[short grass]] (short_grass
), effectively removing the unused fern completely. Unused ferns placed before the preview 1.21.0.20 are converted to short grass.}}
}}
== Issues ==
{{removed block issues}}
== Trivia ==
* Shrubs can be seen on the cliff edge at the beginning of the Glide map "Cavern" {{in|console}}.
== Gallery ==
=== Renders ===
==== {{Edition|java}} ====
Potted Dead Bush JE3.png|Potted Shrub
==== {{Edition|bedrock}} ====
Plains Grass.png|Plains Fern
Taiga Grass.png|Taiga Fern
Snowy Plains Grass.png|Snowy Plains Fern
Jungle Grass.png|Jungle Fern
Desert Grass.png|Desert Fern
Swamp Grass.png|Swamp Fern
Badlands Grass.png|Badlands Fern
=== Screenshots ===
Shrubs in the world.png|Shrubs placed in the world before [[Java Edition 17w47a|17w47a]].
== Navigation ==
{{Navbox blocks|removed}}
{{Navbox removed features}}
[[Category:Removed blocks]]
[[Category:Non-solid blocks]]
[[Category:Flammable blocks]]
[[Category:Plants]]
[[es:Arbusto]]
[[ja:低木]]
[[pt:Arbustos]]
[[uk:Кущ]]