{{exclusive|java}} {{lowercase title}} The '''servers.dat''' is used to store information regarding the [[multiplayer]] [[servers]] that the player has added to their [[server list]]. It does not store the direct connect IP address (see [[options.txt]]), nor any LAN server information. It is stored as an uncompressed [[NBT Format|NBT]] file. It is possible to add color codes by editing the server name attribute with an [[NBT Format|NBT Editor]] through the use of [[formatting codes]]. The file is located in the root of the directory specified in the [[launcher]] profile. By default, this would be ''[[.minecraft]]\servers.dat''. == NBT Structure ==
ip
and name
, for saving server address and its name.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.4.2|dev=12w42a|Added hideAddress
tag, for the client shows the address or not in the server list.}}
|{{HistoryLine||1.7.2|dev=13w41a|Added icon
tag, for saving server icon cache.}}
|{{HistoryLine||1.7.6|dev=pre1|Added acceptTextures
tag, for the client to select a default action to a server resource pack.
|Removed hideAddress
tag.}}
|{{HistoryLine||1.8|dev=14w17a|Added acceptTextures
tag, for the client to select a default action to a server resource pack.
|Removed hideAddress
tag.}}
}}
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