{{For}} {{Infobox entity | group = Adult | group2 = Saddled | group3 = Baby | 1-1 = Pig.png | 2-1 = Saddled Pig.png | 3-1 = Baby Pig.png | health = {{hp|10|mob=1}} | invimage = Pig Spawn Egg | behavior = Passive | mobtype = [[Animal]] | size = '''Adult:'''
Height: 0.9 blocks
Width: 0.9 blocks
'''Baby:'''
Height: 0.45 blocks
Width: 0.45 blocks | speed = 0.25 | spawn = Grass with at least two block space above in most {{EnvLink|Overworld}} biomes. | usableitems = {{drop|Item|Saddle}} {{drop|Item|Carrot on a stick}} {{drop|Item|Carrot}} {{drop|Item|Potato}} {{drop|Item|Beetroot}} {{drop|Item|Lead}} }} A '''pig''' is a [[passive mob]] found commonly in most grassy [[biome]]s. Pigs are a source of [[porkchop]]s and can be ridden when equipped with a [[saddle]]. == Spawning == {{IN|java}}, pigs spawn in groups of 4 above [[grass block]]s at a [[light level]] of 9 or more in any grassy [[Overworld]] biome except in [[snowy plains]], [[meadow]]s and [[wooded badlands]]. Individual pigs rarely may spawn on grass after world generation. {{IN|bedrock}}, pigs spawn in groups of 1 to 3 above grass blocks at a light level of 7 or more in any grassy Overworld biome except in snowy plains, meadows and wooded [[badlands plateau]]s. Individuals regularly spawn on grass after world generation. 5% of pigs spawn as babies. Pigs spawn in animal pens, stables, and butcher house backyards in [[village]]s. Pigs cannot spawn naturally with a saddle. == Drops == === Breeding === {{xp|1|7}} orbs upon [[breeding]]. === On death === {{DropsTableHead}} {{DropsLine|name=Raw Porkchop|quantity=1-3|lootingquantity=1|namenote=Dropped as [[cooked porkchop]] if on fire when killed.}} {{DropsTableFoot}} * A {{ItemLink|saddle}} if saddled. * {{xp|1|3}} [[experience]] orbs if killed by a player or tamed [[wolf]]. Killing a baby pig yields no [[item]]s nor [[experience]]. == Behavior == Pigs roam the Overworld avoiding hazards and harmful falls. A pig flees for a short time when harmed. Pigs follow players holding [[carrot]]s, [[potato]]es, [[beetroot]]s or [[carrots on sticks]] within a radius of six blocks. When a pig or baby pig is struck by [[lightning]], it transforms into a [[zombified piglin]] or baby zombified piglin, respectively. If the pig was equipped with a saddle, the saddle is lost and the player dismounts. If lightning strikes a pig in [[Peaceful]] difficulty, the pig does not transform but takes normal damage from the strike. === Riding === {{main|Riding}} [[File:Player on saddled pig in a minecart.png|thumb|left|If a player rides a saddled pig in a minecart, the minecart receives a speed boost.]] [[File:Pigriding.png|thumb|left|A [[player]] riding a pig with a [[carrot on a stick]] and a [[saddle]].]] It is possible to ride an adult pig by using a [[saddle]] on it. When a saddle is used on a pig, the pig might stare at the player for a few seconds. Saddled pigs are controllable with a [[carrot on a stick]]. They start slow but accelerate to 5.20 blocks/s. Baby pigs cannot be saddled nor ridden. Pigs cannot float on water when being controlled. Pigs can be controlled through 1-block-high bodies of water with a carrot and stick, but deeper water causes the player to dismount. {{control|use|text=Using}} the carrot on a stick while riding a pig makes it run faster at the cost of 7 durability. If the pig and rider fall, then fall damage doesn't cause any knockback or slower movement speed. A player can travel through a space 1 block high by riding a pig. {{-}} === Breeding === {{main|Breeding}} Pigs can be bred using [[carrot]]s, [[potato]]es or [[beetroot]]s. After breeding, the parents have a cooldown of 5 minutes before they can breed again. Baby pigs mature in 20 minutes and stay near their parents. Feeding them reduces the remaining time to maturity by 10%. == Sounds == {{Edition|Java}}:
Pigs use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]]. {{SoundTable | type = java | {{SoundLine | sound =Pig idle1.ogg |sound2=Pig idle2.ogg |sound3=Pig idle3.ogg |subtitle=Pig oinks |source=neutral |description=Randomly |id=entity.pig.ambient |translationkey=subtitles.entity.pig.ambient |volume=1.0 |pitch=0.8-1.2
(Baby: 1.3-1.7) |distance=16}} | {{SoundLine |sound=Pig death.ogg |subtitle=Pig dies |source=neutral |description=When a pig dies |id=entity.pig.death |translationkey=subtitles.entity.pig.death |volume=1.0 |pitch=0.8-1.2
(Baby: 1.3-1.7) |distance=16}} | {{SoundLine |sound=Pig idle1.ogg |sound2=Pig idle2.ogg |sound3=Pig idle3.ogg |subtitle=Pig hurts |source=neutral |description=When a pig is damaged |id=entity.pig.hurt |translationkey=subtitles.entity.pig.hurt |volume=1.0 |pitch=0.8-1.2
(Baby: 1.3-1.7) |distance=16}} | {{SoundLine |sound=Saddle equip.ogg |subtitle=Saddle equips |source=neutral |description=When a saddle is equipped to a pig |id=entity.pig.saddle |translationkey=subtitles.entity.pig.saddle |volume=0.5 |pitch=1.0 |distance=16}} | {{SoundLine |sound=Pig step1.ogg |sound2=Pig step2.ogg |sound3=Pig step3.ogg |sound4=Pig step4.ogg |sound5=Pig step5.ogg |subtitle=Footsteps |source=neutral |description=While a pig is walking |id=entity.pig.step |translationkey=subtitles.block.generic.footsteps |volume=0.15 |pitch=1.0 | distance = 16 }} }} {{Edition|Bedrock}}: {{SoundTable | type = bedrock | {{SoundLine | sound =Pig idle1.ogg |sound2=Pig idle2.ogg |sound3=Pig idle3.ogg |source=neutral |description=Randomly |id=mob.pig.say |volume=1.0 |pitch=0.8-1.2 (Baby: 1.3-1.7)}} | {{SoundLine |rowspan=2 |sound=Pig death.ogg |source=neutral |description=When a pig dies |id=mob.pig.death |volume=1.0 |pitch=0.8-1.2 (Baby: 1.3-1.7)}} | {{SoundLine |source=neutral |description=When a pig is converted to a zombified piglin by being struck by lightning |id=mob.pig.death |volume=2.0 |pitch=0.8-1.2}} | {{SoundLine |sound=Pig idle1.ogg |sound2=Pig idle2.ogg |sound3=Pig idle3.ogg |source=neutral |description=When a pig is damaged |id=mob.pig.say |volume=1.0 |pitch=0.8-1.2 (Baby: 1.3-1.7)}} | {{SoundLine |sound=Saddle equip.ogg |source=neutral |description=When a saddle is equipped to a pig |id=mob.horse.leather |volume=0.5 |pitch=1.0}} | {{SoundLine |sound=Pig boost1.wav |sound2=Pig boost2.wav |sound3=Pig boost3.wav |sound4=Pig boost4.wav |sound5=Pig boost5.wav |source=neutral |description=When a pig is boosted using a carrot on a stick |id=mob.pig.boost |volume=1.0 |pitch=1.0}} | {{SoundLine |sound=Pig step1.ogg |sound2=Pig step2.ogg |sound3=Pig step3.ogg |sound4=Pig step4.ogg |sound5=Pig step5.ogg |source=neutral |description=While a pig is walking |id=mob.pig.step |volume=0.2 | pitch = 1.0 }} }} == Data values == === ID === {{editions|java}}: {{ID table |edition=java |generatetranslationkeys=y |displayname=Pig |spritetype=entity |nameid=pig |showentitytags=y |entitytags=dismounts_underwater |foot=1}} {{editions|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |generatetranslationkeys=y |displayname=Pig |spritetype=entity |nameid=pig |id=12 |foot=1}} === Entity data === Pigs have entity data associated with them that contain various properties. {{el|java}}: {{main|Entity format}} {{/ED}} {{el|bedrock}}: : See [[Bedrock Edition level format/Entity format]]. == Achievements == {{load achievements|When Pigs Fly;Overkill;It Spreads;Over-Overkill}} == Advancements == {{load advancements|The Parrots and the Bats;Two By Two;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill}} == History == {{HistoryTable |{{HistoryLine|java classic}} |{{HistoryLine||August 20, 2009|link=https://archive.org/download/Minecraft_IRC_Logs_2009/DBN-IRC-Logs/%23minecraft.20090820.log|[[File:Creeper (pre-release).png|24px]] Showed [[creeper|failed pig model]]. [[Notch]] commented, "it looks creepier when animated ... haha, I'll keep it for [[Creeper|a creepy creature]]. =D".}} |{{HistoryLine||August 22, 2009|link=https://web.archive.org/web/20190713211614/https://notch.tumblr.com/post/168543844/pigs|[[File:Pig (pre-release).png|48px]] Pigs teased on [[The Word of Notch]].}} |{{HistoryLine||0.24_SURVIVAL_TEST|[[File:Pig JE1.png|48px]] Added pigs. The eyes on their texture have been slightly changed.}} |{{HistoryLine||0.25 SURVIVAL TEST|Pigs now [[drop]] 0–2 [[brown mushroom]]s and award the [[player]] 10 [[score|points]] each when killed.}} |{{HistoryLine|java indev}} |{{HistoryLine||0.31|dev=20091223-0040|Pigs and other mobs no longer spawn naturally.}} |{{HistoryLine|||dev=20100202|Pigs and other mobs now spawn naturally again.}} |{{HistoryLine||20100211|Pigs now have unique idle and hurt sounds. Previously, they have no idle sounds, and use the player's hurt sound.}} |{{HistoryLine||20100219|Pigs now drop 0–2 [[raw porkchop]]s instead of mushrooms upon death.}} |{{HistoryLine|java infdev}} |{{HistoryLine||20100625-1917|[[File:Saddled Pig JE1.png|48px]] [[Saddle]]s have been added along with the ability to ride pigs.}} |{{HistoryLine|java alpha}} |{{HistoryLine||v1.0.4|A sitting animation for riding pigs has been added.}} |{{HistoryLine||v1.0.17|Pigs have been added to [[multiplayer]].}} |{{HistoryLine|java beta}} |{{HistoryLine||1.5|An [[achievement]] for riding a pig off a cliff has been added. |Pigs struck by [[lightning]] now turn into [[zombie pigmen]].{{Tweet|notch|57426954093211648|MUOAHAHA! Pigs that get hit by lightning turn into zombie pigmen ;D|April 11, 2011}} |Pigs that die from being set on [[fire]] now drop [[cooked porkchop]]s.}} |{{HistoryLine||1.8|dev=Pre-release|[[File:Pig JE2 BE1.png|48px]] Pigs' snouts now protrude from their faces.{{Tweet|notch|109628703788646400|imgur.com/jYWW1?full|}}{{Reddit2|sub=r/Minecraft|id=k2gkw|cid=c2h02cp|text=I like to imagine Notch getting drunk while he's coding on Minecraft then comes here to take a break for a bit, then seeing something simple and cool like the Snout idea and drunkenly giggling to himself as he places something so simple and awesome as a nose...for a pig.
What I'm trying to say is that I think Notch should code more while he is drunk.|author=AgainstClint|date=September 2, 2011}}
{{Reddit2|sub=r/Minecraft|id=k2bo5|text=Pigs Need Snouts!|author=MinecraftAfterDark|date=September 2, 2011}} |[[File:Saddled Pig JE2 BE1.png|48px]] The texture of saddled pigs has been changed. |A new [[AI]] system has been added for passive [[mob]]s; they now run away when attacked.}} |{{HistoryLine|java}} |{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 2|Pigs can be now be [[bred]] using [[wheat]].}} |{{HistoryLine|||dev=Beta 1.9 Prerelease 3|[[File:Baby Pig JE1 BE1.png|32px]] [[File:Baby Saddled Pig JE1 BE1.png|32px]] Added baby pigs. They may be ridden like adult pigs with a [[saddle]].}} |{{HistoryLine||1.2.1|dev=12w06a|Before this update, all [[monster spawner]]s found in multiplayer had the pig [[model]] inside them instead of whatever [[mob]] they actually spawn, with the singular exception of the [[cave spider]].}} |{{HistoryLine|||dev=12w07a|Pigs have a new AI.}} |{{HistoryLine||1.2.4|It is no longer possible to ride baby pigs with [[saddle]]s. Right clicking with a saddle does nothing.}} |{{HistoryLine||1.3.1|dev=12w25a|Pigs now [[drop]] 1-3 [[porkchop]]s instead of 0-2.}} |{{HistoryLine||1.4.2|dev=12w36a|Pigs now drop saddles upon [[death]], only if saddled. |Added [[carrot on a stick]] to direct saddled pigs. |Pigs can now be [[bred]] only using [[carrot]]s, not [[wheat]], and follow [[player]]s who hold a carrot or a carrot on a stick.}} |{{HistoryLine|||dev=12w37a|Pigs are now able to jump when ridden. |Pigs now "eat" the carrot in a span of time shown by a [[durability]] bar of the [[carrot on a stick]]. |It is no longer necessary to hold the carrot on a stick in the [[player]]'s hand while the pig is having the burst of speed.}} |{{HistoryLine|||dev=12w38a|Pigs now have a new step [[sound]].}} |{{HistoryLine||1.6.1|dev=13w16a|Pigs now display the mob [[health]] bar when riding.}} |{{HistoryLine||1.8|dev=14w02a|Baby pigs' growth can now be accelerated using [[carrot]]s.}} |{{HistoryLine||1.9|dev=15w31a|Pigs can now also be led and [[bred]] using [[potato]]es and [[beetroot]]s, in addition to carrots.}} |{{HistoryLine|||dev=16w05b|The durability of a [[carrot on a stick]] is no longer reduced merely by riding a pig, only by using the speed boost.|Pigs can now step up 1 block when controlled by a player instead of jumping.|Pigs now rotate in sync with the player when holding a carrot on a stick.}} |{{HistoryLine||1.10|dev=16w20a|Pigs no longer spawn in [[ice plains]].}} |{{HistoryLine||1.11|dev=16w38a|Saddled pigs now drop their saddle upon death even if the [[gamerule]] doMobLoot is set to false.{{bug|MC-92772|||Fixed}}}} |{{HistoryLine||1.14|dev=18w43a|[[File:Pig JE3 BE2.png|48px]] [[File:Baby Pig JE2 BE2.png|32px]] Changed the texture of pigs. |[[File:Saddled Pig JE3 BE2.png|48px]] Changed the texture of saddled pigs.}} |{{HistoryLine||1.15|dev=19w37a|5% of pigs now spawn as babies.}} |{{HistoryLine||1.16|dev=20w06a|A baby pig now becomes a baby [[zombified piglin]] after being hit by [[lightning]].}} |{{HistoryLine|||dev=20w15a|Pigs can now be saddled by [[dispenser]]s.}} |{{HistoryLine||1.20
(Experimental)|link=1.19.4|dev=1.19.4-pre1|Pigs now spawn in [[cherry grove]]s.{{bug|MC-260059}}}} |{{HistoryLine|pocket alpha}} |{{HistoryLine||v0.2.0|[[File:Pig JE2 BE1.png|48px]] [[File:Baby Pig JE1 BE1.png|32px]] Added pigs and baby pigs. |Pigs currently cannot spawn naturally, unless the [[player]] hacks or edits the [[inventory]].}} |{{HistoryLine||v0.2.1|Adult pigs now spawn naturally.}} |{{HistoryLine||v0.6.0|Baby pigs now spawn naturally.}} |{{HistoryLine||v0.8.0|dev=build 1|Pigs can now be [[bred]] using [[carrot]]s, [[potato]]es, or [[beetroot]]s. |Pigs now have a new AI, so they avoid hazards.}} |{{HistoryLine||v0.12.1|dev=?|Pigs now turn into [[zombie pigmen]] when struck by [[lightning]].}} |{{HistoryLine|||dev=build 12|The chance of baby pigs spawning naturally or from a [[spawn egg]] has been reduced from 25% to 5%.}} |{{HistoryLine||v0.14.0|dev=build 1|Baby zombie [[jockey]]s now check for nearby pigs to mount prior to attacking the [[player]]. |Pigs no longer spawn in [[snowy tundra]] biome and variants.}} |{{HistoryLine||v0.15.0|dev=build 1|[[File:Saddled Pig JE2 BE1.png|48px]] Added pig riding, and a new "Boost" Interact button. |Baby [[husk]]s can now ride pigs.}} |{{HistoryLine||v0.16.0|dev=build 4|Pigs now [[drop]] 1-3 [[porkchop]]s instead of 0-2.}} |{{HistoryLine|bedrock}} |{{HistoryLine||?|Pigs no longer have a 5% chance to spawn already in [[breeding]] mode.}} |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Pig JE3 BE2.png|48px]] [[File:Baby Pig JE2 BE2.png|32px]] Changed the texture of pigs. |[[File:Saddled Pig JE3 BE2.png|48px]] Changed the texture of saddled pigs.}} |{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Pigs now spawn in [[village]] butcher houses, pens and stables.}} |{{HistoryLine||1.18.30|dev=Preview 1.18.20.28|Pigs no longer spawn in snowy taigas.}} |{{HistoryLine|||dev=Release|Reverted the pig spawning change made in Preview 1.18.20.28.}} |{{HistoryLine|console}} |{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Pig JE1.png|48px]] Added pigs.}} |{{HistoryLine||xbox=TU5|[[File:Pig JE2 BE1.png|48px]] Pigs' snouts now protrude from their faces. |Pigs run away when attacked.}} |{{HistoryLine||xbox=TU7|[[File:Baby Pig JE1 BE1.png|32px]] Added baby pigs. |Pigs can now be bred using [[wheat]].}} |{{HistoryLine||xbox=TU14|ps3=1.04|psvita=1.00|ps4=1.00|Pigs now [[drop]] 1-3 [[porkchop]]s instead of 0-2. |[[File:Saddled Pig JE2 BE1.png|48px]] Added [[carrot on a stick]] to direct [[saddle]]d pigs. |Pigs now drop [[saddle]]s when killed (if equipped with one). |Baby pigs can now be spawned by using {{xbtn|lt}}/{{psbtn|l2}}/{{wbtn|zl}} on that [[mob]] using its [[spawn egg]].}} |{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Baby pig growth can now be accelerated using [[carrot]]s.}} |{{HistoryLine||xbox=TU43|xbone=CU33|ps3=1.36|psvita=1.36|ps4=1.36|wiiu=Patch 13|switch=1.0.1|Pigs can now also be led and [[bred]] using [[potato]]es and [[beetroot]]s, in addition to carrots.}} |{{HistoryLine||xbox=?|xbone=?|ps3=?|psvita=?|ps4=?|wiiu=?|switch=?|Saddled pigs now drop their saddle upon death even if the [[gamerule]] doMobLoot is set to false.}} |{{HistoryLine|New 3DS}} |{{HistoryLine||0.1.0|[[File:Pig JE2 BE1.png|48px]] [[File:Baby Pig JE1 BE1.png|32px]] Added pigs.}} }} Original pig.jpg|The original pig model before it was made into a [[creeper]]. Pigs old 2009.jpg|The old "cross-eyed" pig texture. Beta 1.8 Dev Snouts.png|The first image of pigs with 3D snouts. Pig Snout Suggestion.png|The image suggesting Notch add snouts to pigs. Pig Snout Thanks.png|The image thanking Notch for adding snouts to pigs. PigControl.png|First image of player-controlled pigs released by [[Nathan Adams]]. Pig Riding 1.jpg|First image of pig riding in ''Bedrock Edition''. Pig Riding 2.jpg|Second image of pig riding in ''Bedrock Edition''. Pig Riding 3.jpg|Third image of pig riding in ''Bedrock Edition''. == Issues == {{issue list}} == Trivia == *A pig appears as a DLC costume for the [https://www.ssbwiki.com/Mii_Brawler_(SSBU) Mii Brawler] in the crossover fighting game ''Super Smash Bros. Ultimate''. == Gallery == === Renders === File:Baby Saddled Pig.png|alt=A baby pig with a saddle (this state cannot be seen in-game)|A baby pig with a saddle === Screenshots === Pig Death.png|A dying pig. Minipig.png|A baby pig compared to an adult pig. Despite the baby pig's body size they have the same head size as an adult pig. SaddledBabyPigAndParent.png|A [[saddle]]d baby pig next to its parent. Saddled baby pigs are available only via [[commands]]. PigSaddleMinecart.png|A [[player]] riding pig while the pig is riding a [[minecart]]. Pigs following beetroot holder.png|Pigs following the player. PigNipples.png|An upside-down pig, revealing its feet and nipples. Pig facing player.png|A pig facing the player. Ravine with pigs in it.png|A [[ravine]] with three pigs in it. === Mojang images === File:Zuri Freefall.jpeg|A pig watching [[Zuri]] falling. === Textures === Pig (texture).png|Pig texture file. Saddle (pig texture) JE1.png|Pig saddle texture file. Pig (texture) JE3.png|[[Programmer Art]] texture. === Official artwork === File:Animals.png|Artwork of a pig alongside [[Steve]] and a [[sheep]]. File:Steve Alex Pig.png|Steve and [[Alex]] with a pig. File:Pig Artwork.png|Artwork of a pig looking up. File:Pig Artwork 2.png|Ditto, but in bright lighting. File:Pig Artwork 3.png|A different pig looking up. File:Saddled Pig Artwork.png|Saddled pig artwork. Pig Minecraft Instagram.jpg|Artwork of a pig. File:Pig Sticker.gif|A pig as it appears on the banner for the [[The Wild Update|Wild Update]]. File:Village and Pillage banner.png|A pig in promotional artwork for the [[Village & Pillage]] Update. File:Caves & Cliffs cover art.png|A pig in promotional artwork for the first [[Caves & Cliffs]] update. File:Wild key art.png|A pig in official artwork for [[The Wild Update]]. File:Minecraft Education Edition Key Art.jpg|A pig in official artwork for the [[Education Edition]]. File:Linus-chan-nationalpigday-concepttofinal.jpg|Official artwork of [[Alex]], [[Steve]], and [[Noor]] riding pigs. File:Akira slide.jpg|[[Alex]] sliding on a road on a [[pig]] in reference to a shot in the 1988 animated film ''Akira''.{{YouTube link|LK3hSoG5foQ|Akira -1988, Akira Drift clip|Senor Corbuiser|March 31st, 2022}} File:Pig Animated Pixel Artwork.gif|Pixel art of a pig scampering about. One more cave.jpeg|[[Efe]] chooses a path while riding a pig. === In other media === File:Jens at Telltale.jpg|A pig figure at [[Telltale Games]]. File:Pig mii fighter costume.jpg|The pig Mii Brawler costume in ''[[Super Smash Bros. Ultimate]]''. File:Pigtales.png|Pig sock puppets from the defunct Mojang website [[Pig Tales]]. File:Croc Ad 3.jpg|[[Sunny]] riding a pig in an advertisement. File:Croc Ad 4.jpg|Ditto. File:Pig Mobestiary.jpg|The pig as seen in the [[Minecraft: Mobestiary|Mobestiary]] File:LEGO Pig.png|Lego Minecraft pig minifigure. File:LEGO Minecraft Micro-Mobs 2.jpg|Pig micromob (left) from [[Lego Minecraft]]. File:Pig Riding JINX.jpg|Official T-shirt artwork "Pig Riding" featuring [[Steve]] and a pig. Made by JINX. File:Pig Plush.jpg|Pig plush made by JINX. File:Baby Pig Plush JINX.jpg|Baby pig plush made by JINX. File:Rubber Ducks.jpeg|Rubber ducks of a pig, creeper, and Steve. File:Pig Wheelchair Cover.jpg|An officially licensed pig wheelchair cover. File:City Pig.png|A pig as it appears in the [[Texture Pack DLC|City texture pack]]. File:Greek Pig.png|A pig as it appears in the [[Texture Pack DLC|Greek Mythology texture pack]]. File:Skeleton Pig.png|The Skeleton Pig, featured in the [[Mash-up pack|Halloween Edition mash-up pack]] and [[Minecraft Mini-Series]]. File:Pig TP.png|A pig as it appears in the [[Texture Pack DLC|Plastic texture pack]]. File:Party Pig.png|Party Pig, a skin featured in the [[Skin pack|1st Birthday Skin Pack]]. File:Pig Whisperer.png|Pig Whisperer, a skin dressed as a pig featured in the [[Skin pack|Builders and Biomes skin pack]]. File:Pig Whisperer Alternate.png|Alternate design for the Pig Whisperer. File:Minecraft Movie Pig Concept Art.jpg|Pig concept art for the [[Minecraft movie]]. File:Dancing-piggies-video.mp4|A pig dancing with a [[Angry Birds|bad piggy]]. == References == {{reflist}} == External links == *[[wikipedia:pig|Pig]] article on Wikipedia == Navigation == {{Navbox mobs}} [[Category:Passive mobs]] [[Category:Animal mobs]] [[Category:Transport]] [[cs:Prase]] [[de:Schwein]] [[es:Cerdo]] [[fr:Cochon]] [[hu:Malac]] [[it:Maiale]] [[ja:ブタ]] [[ko:돼지]] [[lzh:豕]] [[nl:Varken]] [[pl:Świnia]] [[pt:Porco]] [[ru:Свинья]] [[th:หมู]] [[uk:Свиня]] [[zh:猪]]