{{distinguish|Lightning}}
{{about|the game mechanic|the block called "Light"|Light (block)}}
[[File:lighting_preview.png|thumb|200px|right|Example of light-emitting blocks]]
'''Light''' (or '''lighting''') in ''[[Minecraft]]'' affects visibility, [[mob]] spawning, and the growth of some plants. There are three aspects of ''Minecraft''(max(sky light,block light))
).
=== Block light ===
Block light comes from [[#Light-emitting blocks|light-emitting blocks]], and spreads using a [[wikipedia:flood fill|flood fill]] algorithm.
The block light level decreases by one for each meter (block) of [[taxicab distance]] from the light source. This applies to each of the 3 coordinate axes. In other words, the light level decreases diagonally by the sum of the distances along each axis. For example:
* If a torch with light level 14 is placed on the floor, the light level of the adjacent floor blocks in all four directions is 13, while the diagonal blocks in all four directions have a light level of 12 (14 minus 1 south, minus 1 east).
* If a torch with light level 14 is placed on a wall one block above the floor, then the block on the floor that is one block southeast of and below the torch has a light level of 11 (14 - 1 (south) - 1 (east) - 1 (down)).
On a surface, this effect produces a diamond-shaped pattern of illumination around the light source. An image of this can be seen in the section, {{slink||Light-emitting blocks}}.
{{IN|Java}}, when calculating lighting, the shapes of some blocks are detected: pistons, daylight detectors, enchanting tables, farmland, lecterns, stonecutters, dirt paths, snow, end portal frames, slabs and stairs, so that the light passing through them can spread only in specific directions. For example, dirt paths prevents the light from propagating downward, but the light can propagate in other directions.
=== Sky light ===
{{Distinguish|Sunlight|#Internal sky light{{!}}Internal sky light|#Rendered brightness{{!}}Rendered brightness}}
Sky light is a type of light that is spread by the [[sky]]. It's not a light source in the natural sense, as it is used mainly for the game's logic computations.
The sky light level for blocks vertically exposed to the sky is 15. Sky light cast onto blocks can spread to adjacent areas using a flood fill algorithm. Sky light is not reduced at night; rather, the spawning of mobs is determined by [[#Internal light level|internal light values]].
[[Opaque]] blocks can prevent the spread of sky light. By contrast, transparent blocks such as [[glass]] and [[iron bars]] have no effect on the sky light level. All light-filtering blocks, however, reduce the spread of sky light.
When sky light of a level of 15 spreads down through a transparent block, the level remains unchanged. When it spreads horizontally or upward, it reduces 1 light level. However, when it spreads through a [[#Light-filtering blocks|light-filtering block]], it does not follow the above two rules and attenuates specific light levels.
Sky light with a level less than 15 spreads as block light - when it propagates to adjacent (including top and bottom, six blocks in total) blocks, it is attenuated until it is 0.
{{IN|Java}}, when calculating lighting, the shapes of some blocks are detected: piston, daylight detectors, enchanting table, farmland, lectern, stonecutter, grass path, snow, end portal frame, slabs, and stairs. They have directional opacity, so that the light passing through them can spread only in specific directions. For example, the dirt path prevents the light from propagating downward, but the light can propagate in other directions.
=== Light-filtering blocks ===
{{IN|Java}}, all of the following light-filtering blocks decrease sky light by 1 level (but do not affect block light).
{| class="wikitable" data-description="Light-filtering blocks"
|+Light-filtering blocks {{in|Java}}
!Icon
!Block
|-
![[File:Water JE16-a1.png|25px]]
|[[Water]]
|-
![[File:Waterlogged Oak Fence.png|25px]]
|All transparent [[waterlogged]] blocks
|-
![[File:Bubble Column.png|25px]]
|[[Bubble column]]
|-
![[File:Ice.png|25px]]
|[[Ice]]
|-
![[File:Frosted Ice.png|25px]]
|[[Frosted ice]]
|-
![[File:Cobweb.png|25px]]
|[[Cobweb]]
|-
![[File:Oak Leaves.png|25px]]
|[[Leaves]]
|-
![[File:Slime Block.png|25px]]
|[[Slime block]]
|-
![[File:Honey Block.png|25px]]
|[[Honey block]]
|-
![[File:Monster Spawner.png|25px]]
|[[Monster spawner]]
|-
![[File:Lava.gif|25px]]
|[[Lava]]
|-
![[File:Beacon.png|25px]]
|[[Beacon]]
|-
![[File:End Gateway.png|25px]]
|[[End Gateway (block)|End gateway]]
|-
![[File:Chorus Plant.png|25px]]
|[[Chorus plant]]
|-
![[File:Chorus Flower.png|25px]]
|[[Chorus flower]]
|-
![[File:Shulker Box.png|25px]]
|[[Shulker box]]
|}
{{IN|Bedrock}}, light-filtering blocks can reduce more levels of block or sky light. The following values are the amounts by which each block decreases the light level.
{| class="wikitable" data-description="Light-filtering blocks"
|+ Light-filtering blocks {{in|Bedrock}}
!Icon
!Block
!Amount of decrease
|-
![[File:Beacon.png|25px]]
|[[Beacon]]
|14
|-
![[File:Anvil BE.png|25px]]
|[[Anvil]]
|rowspan="6"| 3
|-
![[File:Hopper.png|25px]]
|[[Hopper]]
|-
![[File:Brewing Stand.png|25px]]
|[[Brewing stand]]
|-
![[File:Cauldron.png|25px]]
|[[Cauldron]]
|-
![[File:Ice.png|25px]]
|[[Ice]]
|-
![[File:Frosted Ice.png|25px]]
|[[Frosted ice]]
|-
![[File:Water BE.gif|25px]]
|[[Water]]
|2
|-
![[File:Cobweb.png|25px]]
|[[Cobweb]]
|rowspan="4"| 1
|-
![[File:Oak Leaves BE.png|25px]]
|[[Leaves]]
|-
![[File:Powder Snow.png|25px]]
|[[Powder snow]]
|-
![[File:Stone Slab.png|25px]]
|[[Slab]]s (except double slabs)
|}
=== Light-emitting blocks ===
{{relevant category|Light sources|light-emitting blocks}}
[[File:LightEmittingBlocks.png|thumb|right|Comparison of the different light levels that [[block]]s emit.]]
The following values are the brightness of the blocks themselves.
;15
{{columns-list|
* {{BlockLink|Beacon}}
* {{BlockLink|id=conduit-active|Conduit}} (active)
* {{BlockLink|End Gateway}}
* {{BlockLink|End Portal}}
* {{BlockLink|Fire}}
* {{BlockLink|Sea Pickle}} (four)
* {{BlockLink|Froglight}}
* {{BlockLink|Glowstone}}
* {{BlockLink|Jack o'Lantern}}
* {{BlockLink|Lantern}}
* {{BlockLink|Lava}}
* {{BlockLink|Lava Cauldron}}
* {{BlockLink|Campfire|Lit Campfire}}
* {{BlockLink|Lit Redstone Lamp|link=Redstone Lamp}} (lit)
* {{BlockLink|id=respawn-anchor-side|Respawn Anchor}} (fully charged)
* {{BlockLink|Sea Lantern}}
* {{BlockLink|Shroomlight}}
* {{BlockLink|id=Lit Copper Bulb|Copper Bulb}} (lit)
}}
;14
{{columns-list|
* {{BlockLink|id=lit-cave-vines|Cave Vines}} (with berries)
* {{BlockLink|End Rod}}
* {{BlockLink|Torch}}
* {{BlockLink|Colored Torches}}{{only|Education|Bedrock|short=1}}
* {{BlockLink|Underwater Torch}}{{only|Education|Bedrock|short=1}}
}}
;13
{{columns-list|
* {{BlockLink|id=lit-blast-furnace|Blast Furnace}} (lit)
* {{BlockLink|id=lit-furnace|Furnace}} (lit)
* {{BlockLink|id=lit-smoker|Smoker}} (lit)
}}
;12
{{columns-list|
* {{BlockLink|Vault}} (active)
* {{BlockSprite|Candle}} (four lit)
* {{BlockLink|Glowing Obsidian}}{{only|Education|Bedrock|short=1}}
* {{BlockLink|Sea Pickle}} (three)
* {{BlockLink|id=Lit Exposed Copper Bulb|Exposed Copper Bulb}} (lit)
}}
;11
{{columns-list|
* {{BlockLink|Nether Portal}}
* {{BlockLink|id=respawn-anchor-side-3|Respawn Anchor}} ({{frac|3|4}} charged)
}}
;10
{{columns-list|
* {{BlockLink|Crying Obsidian}}
* {{BlockLink|Soul Campfire}} (lit)
* {{BlockLink|Soul Fire}}
* {{BlockLink|Soul Lantern}}
* {{BlockLink|Soul Torch}}
}}
;9
{{columns-list|
* {{BlockLink|Candle}} (three lit)
* {{BlockLink|Deepslate Redstone Ore}} (lit)
* {{BlockLink|Redstone Ore}} (lit)
* {{BlockLink|Sea Pickle}} (two)
}}
;8
{{columns-list|
* {{BlockLink|id=Lit Weathered Copper Bulb|Weathered Copper Bulb}} (lit)
* {{BlockLink|Trial Spawner}} (active)
}}
;7
{{columns-list|
* {{BlockLink|Enchanting Table}}
* {{BlockLink|Ender Chest}}
* {{BlockLink|Glow Lichen}}
* {{BlockSprite|Redstone Torch}} (lit)
* {{BlockLink|id=respawn-anchor-side-2|Respawn Anchor}} ({{frac|1|2}} charged)
}}
;6
{{columns-list|
* {{BlockSprite|Sea Pickle}} (one)
* {{BlockLink|Sculk Catalyst}}
* {{BlockLink|Candle}} (two lit)
* {{BlockLink|Vault}} (inactive)
}}
;5
* {{BlockLink|Amethyst Cluster}}
;4
{{columns-list|
* {{BlockLink|Large Amethyst Bud}}
* {{BlockLink|id=Lit Oxidized Copper Bulb|Oxidized Copper Bulb}} (lit)
* {{BlockLink|Trial Spawner}} (inactive)
}}
;3
{{columns-list|
* {{BlockLink|Magma Block}}
* {{BlockSprite|Candle}} (one lit)
* {{BlockLink|id=respawn-anchor-side-1|Respawn Anchor}} ({{frac|1|4}} charged)
}}
;2
* {{BlockLink|Medium Amethyst Bud}}
;1
{{columns-list|
* {{BlockLink|Brewing Stand}}
* {{BlockLink|Brown Mushroom}}
* {{BlockLink|Calibrated Sculk Sensor}}
* {{BlockLink|Dragon Egg}}
* {{BlockLink|End Portal Frame}}
* {{BlockLink|Sculk Sensor}}
* {{BlockLink|Small Amethyst Bud}}
}}
;0–15
* {{BlockLink|id=light|Light (block)}}
== Internal light level ==
[[File:Internal light with time and skylight.gif|thumb|400px|Internal sky light versus time and sky light]]
The '''internal light level''' is used for calculations within the game. The game uses the internal light level of one block to compute aspects of the game, which include [[mob spawning]], the growth of some plants, and [[Daylight Detector|daylight detector]] outputs. It's calculated as the maximum level of the block light and the internal sky light (formula: (max(internal sky light,block light))
).
=== Internal sky light ===
The game uses sky light, time, and weather to calculate an '''internal sky light''' value (also known as '''darkening sky light'''). This value is an integer with a maximum level of 15; it can also be negative.
As the [[Overworld]] becomes darker, the internal sky light gets lower. [[#Render brightness|Render brightness]] is what dictates the illumination of the Overworld, not internal sky light.
In other [[dimension]]s, the internal sky light level is always 0 due to the lack of sky light in them.
Below there are two charts that explain how internal sky light is affected by the time and weather at sky light level 15. To obtain an internal sky light for a sky light level ''s'' less than 15, take the internal level ''L'' at 15 and subtract from it the difference between 15 and ''s'': ''L''−(15−''s'')
.
{| class="wikitable"
!Icon
!Weather
!Internal sky light when sky light is 15
|-
!{{EnvSprite|sun}}
| noon, during clear weather
|15
|-
! {{EnvSprite|rain}}
{{EnvSprite|snowfall}}
|noon, during [[rain]] or [[snowfall]]
|12
|-
!{{EnvSprite|thunderstorm}}
|noon, during a [[thunderstorm]]
|10During thunderstorms, hostile mobs are allowed to spawn as if the internal sky light level were actually 5.{{verify|[[Thunderstorm#Effects]] asserts it "is treated as if it were 0"}}
|-
!{{EnvSprite|moon}}
|midnight, during any weather
|4
|}
{{notelist|storm}}
{| class="wikitable" style="text-align:center"
! rowspan="2" |Internal sky light
! colspan="2" |Clear
! colspan="2" |Rain or snowfall
! colspan="2" |Thunder
|-
!Time '''↓'''!!Time '''↑'''
!Time '''↓'''!!Time '''↑'''
!Time '''↓'''!!Time '''↑'''
|-
|4
| colspan="2" |13,670–(Midnight/18,000)-22,330
(8,660 Gtk/7:13)
| colspan="2" |13,670–(Midnight/18,000)-22,330
(8,660 Gtk/7:13)
| colspan="2" |13,670–(Midnight/18,000)-22,330
(8,660 Gtk/7:13)
|-
|5
|22,331–22,491
(160 Gtk/8 sec)
|13,509–13,669
(160 Gtk/8 sec)
|22,331–22,565
()
|13,436–13,669
()
|22,331–22,671
()
|13,330–13,669
()
|-
|6
|22,492–22,652
(160 Gtk/8 sec)
|13,348–13,508
(160 Gtk/8 sec)
|22,566–22,798
()
|13,203–13,435
()
|22,672–23,010
()
|12,990–13,329
()
|-
|7
|22,653–22,812{{only|short=1|Java}}
22,653–22,813{{only|short=1|Bedrock}}J: (159 Gtk/7.95 sec)
B: (160 Gtk/8 sec)
|13,188–13,347
(159 Gtk/7.95 sec)
|22,799–23,031
()
|12,969–13,202
()
|23,011–23,352
()
|12,648–12,989
()
|-
|8
|22,813{{only|short=1|Java}}–22,973
22,814{{only|short=1|Bedrock}}–22,973
J: (160 Gtk/8 sec)
B: (159 Gtk/7.95 sec)
|13,027–13,187
(160 Gtk/8 sec)
|23,032–23,266
()
|12,734–12,968
()
|23,353–23,700
()
|12,300–12,647
()
|-
|9
|22,974–23,134
(160 Gtk/8 sec)
|12,867–13,026
(159 Gtk/7.95 sec)
|23,267–23,504
()
|12,497–12,733
()
|23,701-(Dawn/24,000/0)–59
(240 Gtk/12 sec)
|11,941{{only|short=1|Java}}–(Dusk/12,000)-12,299
11,942{{only|short=1|Bedrock}}–(Dusk/12,000)-12,299
J:(358 Gtk/17.9 sec)
B:(357 Gtk/17.85 sec)
|-
|10
|23,135–23,296
(161 Gtk/8.05 sec)
|12,705–12,866
(161 Gtk/8.05 sec)
|23,505–23,745
()
|12,256–12,496
()
| colspan="2" |60–(Noon/6,000)-11,940{{only|short=1|Java}}
60–(Noon/6,000)-11,941{{only|short=1|Bedrock}}J: (11,880 Gtk/9:54)
B: (11,881 Gtk/9:54)
|-
|11
|23,297–23,459
(162 Gtk/8.1 sec)
|12,542–12,704
(162 Gtk/8.1 sec)
|23,746–23,991
()
|12,010–12,255
()
| colspan="2" |N/A
|-
|12
|23,460–23,623{{only|short=1|Java}}
23,460–23,624{{only|short=1|Bedrock}}J: (163 Gtk/8.15 sec)
B: (164/8.2 sec)
|12,377–12,541
(164 Gtk/8.2 sec)
| colspan="2" |23,992–(Dawn/24,000/0)(Noon/6,000)(Dusk/12,000)-12,009
(12,017 Gtk/10:00.85)
| colspan="2" |N/A
|-
|13
|23,624{{only|short=1|Java}}–23,790
23,625{{only|short=1|Bedrock}}–23,790
J: (166 Gtk/8.3 sec)
B: (165 Gtk/8.25 sec)
|12,210–12,376
(166 Gtk/8.3 sec)
| colspan="2" |N/A
| colspan="2" |N/A
|-
| 14
|23,791–23,960
(169 Gtk/8.45 sec)
|12,041–12,209
(168 Gtk/8.4 sec)
| colspan="2" |N/A
| colspan="2" |N/A
|-
| 15
| colspan="2" |23,961–(Dawn/24,000/0)(Noon/6,000)(Dusk/12,000)-12,040
| colspan="2" |N/A
| colspan="2" |N/A
|}
== Effects of light ==
Light affects various things in the world: from [[crop growth]], to [[mob spawning]] and behavior, and so on. Below, there are charts that depict the effects of light on various mobs and blocks.
Keep in mind that light level is only one of the considerations that apply to mob spawning and plant growth. Check the corresponding articles for more information.
=== Mobs ===
[[Passive]] mobs, and some friendly [[neutral]] mobs, do not spawn at night. They require a minimum internal light level of 9{{only|short=1|Java}} or 7{{only|short=1|Bedrock}} to spawn, while [[mooshroom]]s, [[polar bear]]s, and [[rabbit]]s require an internal light level of 12{{only|short=1|Bedrock}}.
Most [[hostile]] mobs spawn in the [[Overworld]] when it gets dark at night or in caves, but torches and other light-emitting blocks prevent the mobs' spawn. These mobs need a maximum internal sky light level of 7 and a block light level of 0 to spawn.
Several [[undead]] mobs are set on fire for 8 seconds when hit by [[sunlight]]; these mobs try to avoid such areas and do not burn while in water, in the rain, wearing a helmet, or in the shade.
The following chart describes the spawning and behavior of various mobs in function of the [[block light]].
{| class="wikitable" style="text-align:center;" data-description="Effects of various internal light-levels"
|-
!{{diagonal split header|Mob|Light level}}
!0
!1
!2
!3
!4
!5
!6
!7
!8
!9
!10
!11
!12
!13
!14
!15
|-
!{{EntitySprite|bat}} [[Bat]]s
| colspan="4" {{tc|no|Spawn at y: 0–62}}
| colspan="12" {{tc|unknown|Do not spawn}}
|-
!{{EntitySprite|blaze}} [[Blaze]]s
| colspan="12" {{tc|no|Spawn in [[nether fortress]]es}}
| colspan="4" {{tc|unknown|Do not spawn}}
|-
!{{EntitySprite|wither-skeleton}} [[Wither skeleton]]s
| colspan="8" {{tc|no|Spawn in [[nether fortress]]es}}
| colspan="8" {{tc|unknown|Do not spawn}}
|-
!{{EntitySprite|zombified-piglin}} [[Zombified piglin]]s
| colspan="12" {{tc|no|Spawn in [[the Nether]]}}
| colspan="4" {{tc|unknown|Do not spawn}}
|-
!{{EntitySprite|slime}} [[Slime]]s ([[slime chunk]])
| colspan="16" {{tc|no|Spawn in slime chunks at Y: -64–40}}
|-
!{{EntitySprite|slime}} [[Slime]]s ([[swamp]])
| colspan="8" {{tc|no|Spawn in swamp biomes at Y: 50–70}}
| colspan="8" {{tc|unknown|Do not spawn}}
|-
!{{EntitySprite|skeleton}} [[Skeleton]]s
| colspan="1" {{tc|no|Spawn in the [[Overworld]]}}
| colspan="7" {{tc|neutral|Spawn in the Nether}}
| colspan="7" {{tc|unknown|Do not spawn}}
| colspan="1" {{tc|yes|Do not spawn, burn in [[sunlight]]}}
|-
!{{EntitySprite|zombie}} [[Zombie]]s
{{EntitySprite|chicken-jockey}} [[Chicken jockey]]s
| colspan="1" {{tc|no|Spawn in the [[Overworld]]}}
| colspan="14" {{tc|unknown|Do not spawn}}
| colspan="1" {{tc|yes|Do not spawn, burn in [[sunlight]]}}
|-
!{{EntitySprite|drowned}} [[Drowned]]
| colspan="1" {{tc|no|Spawn in [[ocean]]s and [[river]]s}}
| colspan="14" {{tc|unknown|Hostile, do not spawn}}
| colspan="1" {{tc|yes|Burn in [[sunlight]], ignore player outside water when in sunlight}}
|-
!{{EntitySprite|creeper}}[[Creeper]]s
{{EntitySprite|witch}} [[Witch]]es
| colspan="1" {{tc|no|Spawn in the Overworld}}
| colspan="15" {{tc|unknown|Do not spawn}}
|-
!{{EntitySprite|phantom}} [[Phantom]]s
| colspan="8" {{tc|no|Spawn in the Overworld if player hasn't entered a [[bed]] in over 3 in-game days}}
| colspan="7" {{tc|unknown|Do not spawn}}
| colspan="1" {{tc|yes|Burn in [[sunlight]]}}
|-
!{{EntitySprite|spider}} [[Spider]]s
{{EntitySprite|cave-spider}} [[Cave spider]]s
{{EntitySprite|spider-jockey}} [[Spider jockey]]sThe [[jockey]] behaves as it would by itself.
| colspan="1" {{tc|no|Spawn in the Overworld}}
| colspan="14" {{tc|unknown|Hostile, do not spawn}}
| colspan="1" {{tc|yes|Do not spawn, [[neutral]] unless provoked}}
|-
!{{EntitySprite|silverfish}} [[Silverfish]]
| colspan="12" {{tc|no|Spawn from [[monster spawner]]s in [[Stronghold]] or [[Trial Spawner]] in [[Trial Chambers]]}}
| colspan="4" {{tc|neutral|Spawn from [[monster spawner]]s on top of stone type block it can enter}}
|-
!{{EntitySprite|enderman}} [[Endermen]]
| colspan="1" {{tc|no|Spawn in all three dimensions}}
| colspan="7" {{tc|neutral|Spawn in [[the Nether]]}}
| colspan="8" {{tc|yes|Do not spawn, teleport randomly in Overworld}}
|}
{{notelist}}
=== Blocks ===
{{IN|Java}}, most types of plants can grow at [[night]], even if not supplied sufficient light from a [[#Light-emitting blocks|light-emitting block]], as long as plants of certain types are receiving a sufficient [[#Sky light|sky light]] value. This is because those types use the [[#Light level|client light]] formula. In other words, those types do not grow in extremely dark areas where the value of sky light that reaches them is not sufficient. Unlike [[#Internal sky light|internal sky light]], regular sky light used by the client light formula does not change with the [[time]] of day or [[weather]]. {{IN|Bedrock}}, more types of plants need a light-emitting block to grow throughout the night than the amount of types that need light at night {{in|Java}}.
{{IN|java}}, insufficiently illuminated crops break (uproot) in the next [[block update]], and planting crops is not possible in such conditions. {{IN|Bedrock}}, crops don't break and can always be planted due to a bug.{{Cite bug|MCPE|36863|Crops don't break in low light|date=August 19, 2018}}
Light level is checked at the block's position, even for crops and ice blocks. This check does not occur for bamboo, saplings, grass blocks, and mycelium.
Below is a chart that explains how various blocks react to different types of light . It is intended for ''[[Java Edition]]''. The main differences with ''[[Bedrock Edition]]'' not seen in the chart are:
* All plants and mushrooms in the chart are affected {{in|Bedrock}} by [[#Internal light level|internal light]] instead of client light.
* [[Mycelium]] {{in|Bedrock}} is affected by [[#Light level|client light]] instead of internal light.
Blocks and plants that are not listed on the chart (for example, [[sugar cane]] and [[cactus]]) are considered to not be affected by any type of light.
{| class="wikitable" style="text-align:center;" data-description="Effects of various light levels"
|-
! width="1%" |Block
! width="4%" |Level 0–3
! width="4%" |Level 4–7
! width="1%" |Level 8
! width="2%" |Level 9
! width="2%" |Level 10
! width="1%" |Level 11
! width="1%" |Level 12
! width="3%" |Level 13–15
|-
! colspan="9" |Affected by [[#Block light|block light]]
|-
!{{BlockLink|Snow}}
| colspan="4" {{tc|yes|Forms}}
| colspan="2" {{tc|unknown|Neither forms nor melts}}{{Cite bug|MC|217420|Snow neither forms nor melts at block light level 11|date=March 1, 2021}}{{only|short=1|Java}}
Forms{{only|short=1|Bedrock}}
| colspan="2" {{tc|no|Melts}}
|-
!{{BlockLink|Ice}}
| colspan="4" {{tc|yes|Forms}}
| {{tc|unknown|Neither forms nor melts}}{{Cite bug|MC|217424|Ice neither forms nor melts at block light level 10|date=March 1, 2021}}{{only|short=1|Java}}
Forms{{only|short=1|Bedrock}}
| colspan="3" {{tc|no|Melts}}
|-
! colspan="9" |Affected by [[#Light level|client light]]
|-
!{{BlockLink|Mushrooms}}
| colspan="7" {{tc|yes|Spread}}
| {{tc|no|Uproot unless on [[mycelium]], [[podzol]], or [[nylium]]}}
|-
!{{BlockLink|Pumpkin Seeds|text=Pumpkin|id=pumpkin-stem}} or [[Melon Seeds|melon]] stems
{{BlockLink|Bamboo}}For bamboo growth, the light level is checked in the block above the current height.
| colspan="3" {{tc|unknown|Does not grow}}
| colspan="5" {{tc|yes|Grows}}
|-
!{{BlockLink|Wheat|link=Wheat Seeds}}
{{BlockLink|Carrots}}
{{BlockLink|Potatoes}}
{{BlockLink|Beetroots|link=Beetroot Seeds}}
| colspan="2" {{tc|no|Uproot}}{{Only|short=1|Java}}
Does not grow{{Cite bug|MCPE|36863|Crops don't break in low light|date=August 19, 2018}}{{Only|short=1|Bedrock}}
| colspan="1" {{tc|unknown|Does not grow}}
| colspan="5" {{tc|yes|Grows}}
|-
! colspan="9" |Affected by [[#Internal light level|internal light]]
|-
!{{BlockLink|Saplings}}For growth, the light level is checked in the block above it.
| colspan="3" {{tc|unknown|Does not grow}}
| colspan="5" {{tc|yes|Grows}}
|-
!{{BlockLink|Grass Block}}
{{BlockLink|Mycelium}}
| {{tc|no|Becomes dirt if opaque block or partially transparent block on top}}
| colspan="2" {{tc|unknown|Does not spread}}
| colspan="5" {{tc|yes|Spreads to nearby dirt}}
|-
!{{BlockLink|Frosted ice}}
| colspan="8" |
gallery
has the blue lighting nearly identical to the Overworld at night (only significantly brighter). Easter egg dimensions that resembles the Overworld with just world generation modifications (namely busy
, chess
, decay
, holes
, pillars
, rooms
, slime
, and zone
) have the same lighting as in the Overworld. blacklight
has the inverted lighting system derived from the Overworld. colors
, red
, green
, and blue
dimensions resembles the Overworld with lighting mixed with dimensional [[tint]]ing, and darkness
is blended with darkness at higher distances far away from the origin. Its darkness cannot be fixed with [[Night Vision]] effect.
{| class="wikitable" style="text-align:center" data-description="Light spread schematic"
|+Light level of daylight/biome
|-
!Light level >