{{About||health in ''Minecraft Earth''|MCE:Health|health in ''Minecraft Dungeons''|MCD:Health Heart|other uses}}
[[File:Hotbar with xp.png|thumb|350px|The health indicator is shown above the hotbar, to the other side of the hunger bar.]]
The '''health''' gauge and monitor in ''[[Minecraft]]'' displays how much damage the [[player]] is able to take before dying. It is usually based on a single row of 10 heart icons. Each full heart contains two halves, one health point each (the player normally has 20 maximum health points).
== Hearts ==
[[File:Healthbar.png|thumb|The healthbar on Survival and Adventure.]]
[[File:Healthbar Hardcore.png|thumb|The healthbar on Hardcore.]]
[[File:Shaking hearts.gif|thumb|Shaking hearts when the player is at {{Hp|4}} or less.]]
'''Hearts''' make up the health meter for the player in the [[Survival]], [[Hardcore]] (different texture), and [[Adventure]] modes, also for mobs. Each heart represents two hit points. Hit points are lost when players (or [[mob]]s) take [[damage]], which can be a percentage of those hearts. However, damage less than {{hp|1}} isn't visible on the health bar.
If the health meter shows {{Hp|4|notag=1|total=20}} or less, it begins to shake violently, warning that the player is low on health.
Health can be recovered through several means, both "naturally" and through [[status effect]]s.
* The [[Instant Health]] effect restores health immediately, the amount depending on the source and effect level.
* On [[Peaceful]] difficulty, the health meter continuously refills over time.
* On other difficulties, health regenerates slowly when the player's [[hunger]] is at or above {{Hunger|18}}.
* The [[Regeneration]] effect makes health regenerate fairly quickly, and the hearts of the health meter bounce in a wave. Aside from [[potions of Regeneration]], this is also provided by [[beacon]]s and [[golden apple]]s. A normal [[golden apple]] provides it (level II) for 5 seconds, restoring a total of {{hp|4}}. An [[enchanted golden apple]] provides Regeneration II for 20 seconds, regenerating about {{hp|16}}{{only|java|short=yes}}/Regeneration V for 30 seconds, regenerating about {{hp|200}}. {{only|bedrock|short=yes}}
* The [[Health Boost]] effect adds 4 ({{healthbar|total=4|4|9px}}) per effect level to the player's total health that can be healed or regenerated by normal means, which is removed when the effect expires. After the effect expires, the player's health may remain above the normal maximum, but the extra health is not recovered once lost to damage. This effect can be gained only through commands or mods. At the levels of 252-256 (with amplifiers 251 to 255), the player has 512 hearts ({{hp|1024}}, the "red health" limit for entities).
* The [[Absorption]] effect likewise adds {{hp|4|absorption=1}} for each effect level. Different from the Health Boost effect, this special health cannot be healed or regenerated by normal means. Naturally, it is removed when the effect expires. A normal golden apple provides it (level I) for 2 minutes, providing a total of {{hp|4|absorption=1}}. An enchanted golden apple provides it at higher level (level IV), providing a total of {{hp|16|absorption=1}}. A [[Totem of Undying|totem]] provides it (level II) for 5 seconds with a total of {{hp|8|absorption=1}}
Damage is split between the health and [[armor]] bars. Each full armor point takes 8% of damage, to a maximum of 80%, rounded up. Armor points also protect less damage (and deal more hearts) with stronger attacks.{{only|java}}
On [[Hardcore]] mode, hearts have a different texture ({{healthbar|20|hardcore=1}}).
The [[Poison]] and [[Wither (status effect)|Wither]] effects turn hearts {{healthbar|2|9px|poisoned=1}} a sickly green color and {{healthbar|2|9px|withered=1}} black, respectively. On Hardcore, they turn {{hp|2|notag=1|poisoned=1|hardcore=1}} when [[poison]]ed and {{hp|2|hardcore=1|withered=1|notag=1}} when [[Wither (status effect)|withered]]. Freezing in [[powder snow]] cause hearts to turn {{hp|2|notag=1|freezing=1}} blue ({{hp|2|hardcore=1|notag=1|freezing=1}} on Hardcore mode).
In [[Creative]] mode, the player is immune to all forms of damage. In Bedrock Edition, this includes the [[void]] and the {{cmd|kill}} [[command]].
The player's health bar is invisible while holding or wearing an item that gives negative health points that exceed the player's current health points. For example, the player's default health is 20, and if holding an item with the attribute −21 health, the player can take two hits before dying, regardless of how much damage these hits inflict. The first one deals enough damage to reduce health to {{hp|1}}, and the second one kills the player. If the player uses a modified item to reduce health, sometimes the death screen appears. After clicking respawn, the player would shake in the death position and this can be fixed by ceasing to use the modified item.
[[Wolves]] and [[iron golem]]s are the only mobs that show their remaining health visually. [[Horse]]s, [[donkey]]s, [[mule]]s, [[llama]]s, [[allay]]s, and the [[wither]] [
{{hp|20}}
| colspan="5" |
|-
! rowspan="6" |Passive
| {{EntityLink|Allay}}
{{hp|20}}
| {{EntityLink|Armor Stand}}
{{hp|20}}{{only|java|short=yes}}
{{hp|6}}{{only|bedrock|short=yes}}
| {{EntityLink|Armadillo}}
{{hp|12}}
| {{EntityLink|Axolotl}}
{{hp|14}}
| {{EntityLink|Bat}}
{{hp|6}}
| {{EntityLink|Camel}}
{{hp|32}}
|-
| {{EntityLink|Cat}}
{{hp|10}}
| {{EntityLink|Chicken}}
{{hp|4}}
| {{EntityLink|Cod}}
{{hp|3}}
| {{EntityLink|Cow}}
{{hp|10}}
| {{EntityLink|Donkey}}
{{hp|15}} to {{hp|30}}
| {{EntityLink|Frog}}
{{hp|10}}
|-
| {{EntityLink|Glow Squid}}
{{hp|10}}
| {{EntityLink|Horse}}
{{hp|15}} to {{hp|30}}
| {{EntityLink|Mooshroom}}
{{hp|10}}
| {{EntityLink|Mule}}
{{hp|15}} to {{hp|30}}
| {{EntityLink|Ocelot}}
{{hp|10}}
| {{EntityLink|Parrot}}
{{hp|6}}
|-
| {{EntityLink|Pig}}
{{hp|10}}
| {{EntityLink|Pufferfish}}
{{hp|3}}
| {{EntityLink|Rabbit}}
{{hp|3}}
| {{EntityLink|Salmon}}
{{hp|3}}
| {{EntityLink|Sheep}}
{{hp|8}}
| {{EntityLink|Skeleton Horse}}
{{hp|15}}
|-
| {{EntityLink|Snow Golem}}
{{hp|4}}
| {{EntityLink|Sniffer}}
{{hp|14}}
| {{EntityLink|Squid}}
{{hp|10}}
| {{EntityLink|Strider}}
{{hp|20}}
| {{EntityLink|Tadpole}}
{{hp|6}}
| {{EntityLink|Tropical Fish}}
{{hp|3}}
|-
| {{EntityLink|Turtle}}
{{hp|30}}
| {{EntityLink|Villager}}
{{hp|20}}
| {{EntityLink|Wandering Trader}}
{{hp|20}}
|-
! rowspan="3" |Neutral
| {{EntityLink|Bee}}
{{hp|10}}
| {{EntityLink|Cave Spider}}
{{hp|12}}
| {{EntityLink|Dolphin}}
{{hp|10}}
| {{EntityLink|Drowned}}
{{hp|20}}
| {{EntityLink|Enderman}}
{{hp|40}}
| {{EntityLink|Fox}}
{{hp|10}}{{only|java|short=1}}
{{hp|20}}{{only|bedrock|short=1}}
|-
| {{EntityLink|Goat}}
{{hp|10}}
| {{EntityLink|Iron Golem}}
{{hp|100}}
| {{EntityLink|Llama}}
{{hp|15}} to {{hp|30}}
| {{EntityLink|Panda}}
{{hp|20}}
(Weak panda)
{{hp|10}}
| {{EntityLink|Piglin}}
{{hp|16}}
| {{EntityLink|Polar Bear}}
{{hp|30}}
|-
| {{EntityLink|Spider}}
{{hp|16}}
| {{EntityLink|Trader Llama}}
{{hp|15}} to {{hp|30}}
| {{EntityLink|Wolf}}
(untamed)
{{hp|8}}
(tamed)
{{hp|40}}
| {{EntityLink|Zombified Piglin}}
{{hp|20}}
| colspan="4" |
|-
! rowspan="5" |Hostile
| {{EntityLink|Blaze}}
{{hp|20}}
| {{EntityLink|Bogged}}
{{hp|16}}
| {{EntityLink|Breeze}}
{{hp|30}}
| {{EntityLink|Creaking}}
{{hp|1}} (immune to damage when naturally spawned)
| {{EntityLink|Creeper}}
{{hp|20}}
| {{EntityLink|Elder Guardian}}
{{hp|80}}
| {{EntityLink|Endermite}}
{{hp|8}}
|-
| {{EntityLink|Evoker}}
{{hp|24}}
| {{EntityLink|Ghast}}
{{hp|10}}
| {{EntityLink|Guardian}}
{{hp|30}}
| {{EntityLink|Hoglin}}
{{hp|40}}
| {{EntityLink|Husk}}
{{hp|20}}
| {{EntityLink|Magma Cube}}
(big)
{{hp|16}}
(small)
{{hp|4}}
(tiny)
{{hp|1}}
|-
| {{EntityLink|Phantom}}
{{hp|20}}
| {{EntityLink|Piglin Brute}}
{{hp|50}}
| {{EntityLink|Pillager}}
{{hp|24}}
| {{EntityLink|Ravager}}
{{hp|100}}
| {{EntityLink|Shulker}}
{{hp|30}}
| {{EntityLink|Silverfish}}
{{hp|8}}
|-
| {{EntityLink|Skeleton}}
{{hp|20}}
| {{EntityLink|Slime}}
(big)
{{hp|16}}
(small)
{{hp|4}}
(tiny)
{{hp|1}}
| {{EntityLink|Stray}}
{{hp|20}}
| {{EntityLink|Vex}}
{{hp|14}}
| {{EntityLink|Vindicator}}
{{hp|24}}
| {{EntityLink|Warden}}
{{hp|500}}
|-
| {{EntityLink|Witch}}
{{hp|26}}
| {{EntityLink|Wither Skeleton}}
{{hp|20}}
| {{EntityLink|Zoglin}}
{{hp|40}}
| {{EntityLink|Zombie}}
{{hp|20}}
| {{EntityLink|Zombie Villager}}
{{hp|20}}
| colspan="2" |
|-
! Bosses
| {{EntityLink|Ender Dragon}}
{{hp|200}}
| {{EntityLink|Wither}}{{only|java|short=1}}
{{hp|300}}
| {{EntityLink|Wither}}{{only|bedrock|short=1}}
{{hp|300}} on Easy
{{hp|450}} on Normal
{{hp|600}} on Hard
| colspan="3" |
|-
! Unused
| {{EntityLink|Giant}}{{only|java|short=1}}
{{hp|100}}
| {{EntityLink|Elder Guardian Ghost}}{{only|bedrock|short=1}}
{{hp|20}}
| {{EntityLink|Illusioner}}{{only|java|short=1}}
{{hp|32}}
| {{EntityLink|Old Villager}}{{only|bedrock|short=1}}
{{hp|20}}
| {{EntityLink|Old Zombie Villager}}{{only|bedrock|short=1}}
{{hp|20}}
| {{EntityLink|Zombie Horse}}
{{hp|15}}
|-
! {{el|ee}}
| {{EntityLink|Agent}}
∞ ({{healthbar|2|9px}} × ∞)
| {{EntityLink|Camera}}
{{hp|4}}
| {{EntityLink|NPC}}
∞ ({{healthbar|2|9px}} × ∞)
|}
== Achievements ==
{{load achievements|Overkill;Cheating Death;Over-overkill}}
== Advancements ==
{{load advancements|Adventure;Postmortal;Over-overkill}}
== Video ==