{{See also|Solid block}}
[[File:LiquidsComparison.png|thumb|right|300px|Flowing water and lava.]]
[[File:Coral reef at night.png|thumb|right|Many animals, such as the [[coral]] and [[tropical fish]] in this picture, rely on fluids such as water to survive.]]
'''Fluids''' (also known by players as '''liquids''') are [[block]]s that are able to flow over the terrain, forming rivers or falls. There are two blocks of this type in the main versions of ''[[Minecraft]]'': [[water]] and [[lava]].
{| style="margin:auto;text-align:center" data-description="Fluids"
|-
| scope="col" style="width:68px" | [[File:Water.gif|150px|link=Water]]
| scope="col" style="width:68px" | [[File:Lava.gif|150px|link=Lava]]
|-
| '''[[Water]]'''
| '''[[Lava]]'''
|}
There are other in-game substances that show fluid properties but cannot be placed as fluid blocks, mainly [[potion]]s, dyed water{{only|bedrock}}, [[milk]], and [[Honey Bottle|honey]].
== Properties ==
Fluids can be placed as source blocks, but can be picked up only with an empty [[bucket]]. It is possible to use a [[glass bottle]] from a water source to fill it, but the source is not removed.
When placed fluid blocks that are completely confined by the blocks around them render as '''still'''. Otherwise they are become the source of a [[#Spread|liquid flow]], spreading according to the [[wikipedia:Fluid dynamics|fluid]] rules, and being rendered with the direction of flow shown by animated lines
[[File:Water and lava still.png|right|thumb|Water and lava as still blocks.]][[File:Lava flowing one side.png|thumb|Lava block open to flow on one side]]
A source block appears as being "full" nearly to the top of its containing blocks (if any) while flowing fluid blocks appear to be "emptier" the further they are from their source.
Fluids can interact [[#Mixing|with each other]], and with other [[block]]s they are placed next to or flow over or past, according to the properties of the affected block.
Flowing fluids exert pressure on [[entities]] pushing them in the direction of the flow. Items that are thrown or dropped into flowing water are carried along until they get caught in an eddy or the flow reaches its maximum extent. Being carried in a flow does not prevent de-spawning. [[Mob]]s that are able to float in fluids do not drown, but cannot swim upstream. The minority of mobs that swim (such as [[fish]] and [[axolotl]]) can also swim upstream.
Flowing lava transports netherite items ( scraps, ingots, blocks, or made items ''only'' ) in the same way, but all other items burn up before they can be carried any distance and are thus lost.
Fluid blocks are replaceable in the same way that [[air]] is, so placing a ''solid'' block into a liquid source replaces it.
Placing most blocks that can be [[waterlogging|waterlogged]] into a water source block does not destroy the source block, or stop water from flowing from the source block. Full blocks that can be waterlogged, such as [[leaves]], [[mangrove roots]], and [[copper grate]]s, do stop water from flowing from a source block. Other waterlogged blocks with a full square surface, such as [[stairs]] and [[trapdoors]], block water flow in the direction of the square surface. No block can occupy the same space as a lava source block; placing any block into a lava source block destroys the source block.
Placing any type of block into any flow blocks it, redirecting or stopping it.
Water cannot be placed in the Nether, in both [[survival]] mode and [[creative]] mode. The only way to get water into the Nether is by using the {{cmd|setblock}} or {{cmd|fill}} [[command]]s.
==== Self Generation of Water Sources ====
When an air block has at least two water sources on any of its horizontal faces (and, {{IN|je}}, has a solid block under it) a water source is created from it. This is true even when the sources are in waterlogged blocks, with the exception of waterlogged leaf blocks. The effect also operates when the "air block" has a waterlog-able block placed in it, again, with the exception of leaf blocks. This effect is controlled by the [[game rule|game rules]] for waterSourceConversion
(set to true
by default) and lavaSourceConversion
(set to false
by default).
=== Mechanics ===
[[File:WaterSpread.gif|thumb|right|Water flowing down a cliff, demonstrating flowing mechanics.]]
==== Depth ====
Fluid blocks have a depth value that measures how "empty" it is. A source block is "full" with a depth value of 0. Flowing fluids have a depth value equal to their source's depth + 1, with a maximum possible "emptiness" value where the flow stops. Thus, a flowing block next to a source has depth value 1, the next further away 2, and so on until the flow stops. If the flow travels down in elevation, the depth resets to 0 at the new elevation.
The maximum emptiness depth for water is 7. Lava in the [[Overworld]] or [[the End]] has a maximum depth of 3, but in [[the Nether]] its maximum depth value is 7. The maximum distance a fluid can flow from its original source block is a [[taxicab distance]] corresponding to the maximum depth of that fluid.
The rendering of fluids is controlled by their depth values both in the height of fluid level and the direction of flow displayed.
==== Spread ====