{{Redirect|Enchant|the command|Commands/enchant|the block used to enchant|Enchanting Table|the throwable bottle that drops experience|Bottle o' Enchanting|the Minecraft Dungeons mechanic|Minecraft Dungeons:Enchanting}} {{Redirect|Enchanted|enchanted golden apple|Enchanted Golden Apple}} [[File:Enchanted Iron Pickaxe.gif|thumb|The glint animation applied to an enchanted iron [[pickaxe]].]] '''Enchanting''' is a mechanic that augments [[armor]], [[tool]]s, [[weapon]]s, and [[book]]s with a variety of enchantments that improve or affect an [[item]]'s existing abilities or imbue them with additional abilities and uses. A 'purple glint' animation appears on items to show that they are enchanted. == Enchanting equipment == {| class="wikitable col-1-center col-2-center col-3-left" data-description="Enchanting equipment" ! Name ! Icon ! Usage |- ! scope="row" | {{anchor|Enchanting Table}}[[Enchanting Table]] | {{Inventory slot|Enchanting Table}} | Used to enchant items. |- ! scope="row" | {{anchor|Bookshelf}}[[Bookshelf]] | {{Inventory slot|Bookshelf}} | Each bookshelf increases the level of the enchantments given by the enchanting table by two, up to a max of 30 (or 15 bookshelves). |- ! scope="row" | {{anchor|Lapis Lazuli}}[[Lapis Lazuli]] | {{Inventory slot|Lapis Lazuli}} | Required to power the enchanting table (up to three per item). |- ! scope="row" | {{anchor|Anvil}}[[Anvil]] | {{Inventory slot|Anvil}} | Used to combine enchanted items (tools, armor, weapons, etc.), add enchantments from books, or repair an enchanted item while preserving enchantments. |- ! scope="row" |{{Anchor|Grindstone}}[[Grindstone]] |{{Inventory slot|Grindstone}} | Used to remove all non-curse enchantments on an item, returning a small amount of experience, and optionally repair an item for no experience. |- ! scope="row" |{{anchor|Enchanted Book}}[[Enchanted Book]] |{{Inventory slot|Enchanted Book}} | Can be combined with another item through an anvil to add certain enchantments to the item. This costs experience points based on the enchantment and its level. |} ==Enchanting methods== [[File:Enchanting-Table.png|thumb|An enchanting table surrounded by bookshelves.]] There are four ways to enchant an item in Survival mode: * On an enchanting table, spend [[experience]] points and lapis lazuli. Only unenchanted items may be enchanted this way. * Using an [[anvil]], combine an [[enchanted book]] with an item. * Using an anvil, combine two of the same item with different existing enchantments into a single item that has the enchantments of both. * A [[librarian villager]] may enchant books in exchange for emeralds, granting the player experience just like every [[Trading|trade]]. A player may also obtain items already enchanted: * A villager may trade some enchanted items for [[emerald]]s. * [[Fishing]] gives a chance of obtaining enchanted items. * A [[zombie]], [[drowned]], [[husk]], [[piglin]], [[skeleton]], [[bogged]], [[stray]], [[wither skeleton]], and [[zombified piglin]], if it has an enchanted item and is killed by a [[player]], has an 8.5% chance to drop each individual item. * Treasure chests in locations such as [[end cities]], [[ancient cities]], [[shipwreck]]s, [[mineshaft]]s, [[monster room]]s, [[desert pyramid]]s, [[jungle pyramid]]s, [[woodland mansion]]s, [[ocean ruins]], [[stronghold]]s, [[ruined portal]]s, [[Pillager Outpost|pillager outposts]], and [[bastion remnant]]s may contain enchanted items. * To [[bartering|barter]] with piglins, give them gold, and they have a small chance to drop an enchanted [[book]] or [[iron boots]] with the [[Soul Speed]] enchantment (random level 1-3). * [[Pillager]]s and [[vindicator]]s in [[raid]]s, on ''Bedrock Edition'', may drop enchanted items. Server operators and players in [[singleplayer]] worlds with [[cheats]] enabled can also enchant [[item]]s using [[commands]] such as {{cmd|enchant}}. When enchanted with the {{cmd|give}} command, the maximum enchantment level is 255 on Java Edition. In [[Creative]] mode, items can be enchanted via an anvil and [[enchanted book]]s, with no [[experience]] points required. Enchanted books are available in the Creative mode inventory, with individual book displays for the highest level of each enchantment and other levels available via the "Search" tab. The [[enchanted golden apple]], despite its name and glint, is not the enchanted form of any item, and is completely different from the [[golden apple]]. A few other powerful items, such as the [[Nether Star]] and the [[End Crystal]], also have the enchantment glint. ===Enchanting table=== {{main|Enchanting mechanics}} [[File:Enchanting Table GUI.png|thumb|right|176px|Enchanting table interface.]] An item can be enchanted by using an enchanting table and placing the item in the input slots and 1–3 [[lapis lazuli]] in its dedicated slot. Upon placing the item, three (pseudo)randomized options appear on the right of the GUI. The [[Enchantment Table#Standard Galactic Alphabet|glyphs]] here do not affect the enchantment, but hovering over a presented enchantment shows one enchantment to be applied (on mobile devices, the player can tap an enchantment before putting in the lapis lazuli or hold the enchantment before release). The only choices available have a level requirement equal to or below the player's current level and a lapis lazuli requirement equal to or below the number of lapis lazuli placed in the table. Each option imbues the item with a randomized set of enchantments that are dependent on the number of experience levels required (e.g. a level 10 enchantment can give a pickaxe the "Efficiency II" enchantment); the actual level cost and the number of lapis lazuli required have no effect. Although the player must have at least the level requirement to get an enchantment, the number of levels that the player is charged is the same as the lapis lazuli requirement. For example, if the third enchantment listed is a level 30 enchantment, the player must have at least 30 levels, but pay only 3 levels and 3 lapis lazuli. The level requirement influences the quantity, type, and level of enchantments instilled in the item, with a higher experience level generally resulting in more and/or higher-level enchantments. Nevertheless, there is a significant random factor, and even a level 30 enchantment (the maximum) doesn't guarantee more than one enchantment, or even that enchantments are "maximum strength" — a level 30 enchantment can still yield Fortune II or Efficiency III alone, for example. On the other hand, it is possiblе for multiple different enchantments to be given from one use of the enchanting table. For example, a level 30 enchantment applied to a pickaxe may yield both Efficiency IV and Unbreaking III. However, certain selected enchants never give any additional enchantment, regardless of which tool is enchanted, such as Efficiency IV and Knockback II. {{only|bedrock|short=1}}{{Verify}} To increase the enchantment level, [[bookshelves]] can be placed next to the [[enchanting table]] while keeping one block of [[air]] between them. To gain access to the previously mentioned level 30 enchantments, a minimum of 15 bookshelves need to be placed around the enchanting table. See the [[Enchantment Mechanics]] page for more detailed information on this. Enchanting a [[book]] produces an enchanted book, which does nothing on its own, but effectively "saves" the enchantment for later application to another item with an [[anvil]]. Unlike with an anvil, using the enchanting table while on Creative still costs experience. However, if the [[player]] doesn't have enough experience, then experience reduces to zero and the enchantment still works, even when using the enchanting table while already at level zero. ====Affecting offered enchantments==== Enchanting any item at any enchantment level changes the player's enchantment seed, which changes the possible enchantments for every item at every enchantment level. Thus, if none of the available enchantments for a tool are desired, 1 lapis lazuli and 1 [[experience|level]] could be spent to enchant a book or a different [[tool]] to refresh the list. The possible enchantments depend on the player's enchantment seed, the item type, and material, and the enchantment level (1–30). The following actions do not affect the possible enchantments: * removing the item and putting it back in * clicking on the item slot with a different item * using a different item of the same type and material * replacing or moving the table (but keeping the same number of bookshelves) * using a different table with the same number of bookshelves, or * replacing or rearranging the bookshelves without changing their total number. Changing the enchantment levels offered by adding, removing, or blocking bookshelves alters the enchantments shown, but does not change possible enchantments; using another enchanting table with the previous bookshelf number still shows the previous enchantments. The enchantments for a particular enchantment level (with the same seed and item) do also differ depending on which row they appear in, but they are not "better" or "worse" based on the row despite the different resource costs. ===Anvil combinations=== {{main|Anvil mechanics}} An anvil can be used to combine the enchantments of two [[item]]s, sacrificing one of them and repairing the other. The items must be compatible; they must either be the same type and material (such as two iron swords) or an item and an enchanted book with an applicable enchantment (such as a bow and an [[Infinity]] enchanted book). Combining two enchanted items, books or one of each with the same enchantment at the same level produces an item or book with the next higher level of that enchantment up to the maximum allowed in Survival mode; for example, a book with [[Thorns]] I and [[Unbreaking]] II combined with a book with [[Unbreaking]] II produces a book with Thorns I and Unbreaking III. To combine items, the player places the target item in the anvil's first slot and the sacrifice item in the second slot. If the combination is allowed, the resulting enchanted item appears in the anvil's output slot and an experience level cost, labeled "Enchantment Cost", appears below (green if the player has enough experience levels, red if they don't). To complete the enchanting, the player removes the enchanted item from the anvil's output slot, and their experience level is reduced accordingly. The experience cost depends on the enchantments, with highly enchanted items costing more. If the target item is also being repaired, that costs more as well. The target item can also be renamed, at additional cost. There is also an accumulating surcharge for prior work done on anvils. In Survival mode, work that costs more than 39 levels of experience is refused although it may still be possible to perform the same work in steps. For example, a damaged enchanted bow may be repaired on an anvil with an ordinary bow, and then another enchanted bow may be used to combine enchantments with the repaired bow. === Enchanted books === {{Main|Enchanted Book}} Enchanted books can be made by enchanting a book in an [[enchanting table]] at the cost of [[experience]] points. They can also be found in the chests of several structures, purchased with [[emerald]]s from a librarian villager, or caught while fishing. Enchanted books can be applied to tools, weapons, and armor, or combined with other enchanted books in an [[anvil]]. In this way, some enchantments that cannot normally be obtained on an item through use of the enchanting table can still be applied to those items, such as applying [[Thorns]] to boots. Although enchanted books can have multiple enchantments of any type, only enchantments appropriate to a given item type are applied to that item when combined in an anvil. For example, an enchanted book may have both the Respiration and Power enchantments, but the Respiration enchantment is lost if the book is applied to anything but a helmet. Likewise, the Power enchantment is lost if the book is applied to anything but a bow. In Creative mode, enchanted books can be used to apply any enchantment to any item, such as a stick having [[Knockback]] II on Java Edition. However, mutually-exclusive enchantments, such as [[Infinity]] and [[Mending]], cannot be applied this way or even via {{cmd|enchant}} (though both enchantments function as normal when obtained on a bow through the {{cmd|give}} command). The experience costs for ''using'' books are considerably less than for combining items with similar enchantments since the books themselves cost levels to create. However, it's still an extra cost, and enchanting items directly has a chance to get multiple enchantments. The advantage of books is that they can be stockpiled for use on an item of choice and allow for ''controlled'' combinations. For example, a Silk Touch book can be used on an [[axe]], [[pickaxe]], or [[shovel]], and the player can decide which item receives which enchantment. ==== Best Enchanting order ==== Use [https://iamcal.github.io/enchant-order/ Order Calculator] to minimize experience loss when merging two items. == Disenchanting == The only way to disenchant items is via the [[grindstone]] or by repairing the items via the crafting grid. Using the grindstone removes all enchantments (except for Curse of Binding and Curse of Vanishing) but gives some experience back based on the level of the enchantment(s) and their value. == Summary of enchantments == {{See also|Enchanting/Levels|l1=Enchantment Levels}} {{Redirect|Enchantment|the definition of enchantments in data packs|Enchantment definition}} Each enchantment in the table below includes attributes that are possible for the player to acquire legitimately in Survival mode. Other combinations are possible in Creative mode or with cheats, mods, or third-party software. * '''Max Level:''' Maximum levels for enchantments vary, but the game can comprehend up to 32-bit integer values (−2{{^|31}} to 2{{^|31}}−1). Exceeding this value results in an overflow, and eventually resets itself to 0. * '''Primary Items:''' The items that can receive the enchantment legitimately in Survival mode by using an enchanting table. Items of any material can be enchanted (some more easily than others – see [[Enchantment mechanics#Step One - Applying modifiers to the enchantment level|Enchantment mechanics]]). * '''Secondary Items:''' Items that, in Survival mode, cannot receive the enchantment from an enchanting table but can from an enchanted book with an anvil. * '''Weight:''' Relative probability of the enchantment being offered. {| class="wikitable sortable col-1-left col-2-left" style="text-align: center;" data-description="Summary of enchantments" |- ! Name ! class="unsortable" | Summary ! TreasureTreasure enchantments are those that can't be obtained using an [[enchantment table]] and aren't generated on ''randomly'' enchanted equipment sold by villagers or worn by mobs. If a treasure enchantment is tradable, it has double the price (before capping to 64 emeralds) compared to a non-treasure enchantment of the same level. ! TradableTradable enchantments are those that can be generated on [[Enchanted Book]]s sold by [[Trading#Librarian|librarians]].
This does not cover book trading options in the [[Villager Trade Rebalance]] experiment.
''Randomly'' enchanted tradable equipment generates only non-treasure enchantments.
! Incompatible
With ! Max
Level ! style="width:5%;" |Primary
Items ! style="width:5%;" |Secondary
Items ! Weight |- | [[Aqua Affinity]] | Increases underwater mining speed. | {{tc|no}} | {{tc|yes}} | | data-sort-value="1" style="font-family: serif;" |I | data-sort-value="110" |{{ItemSprite|Helmet|link=Helmet}}{{ItemSprite|Turtle Shell|link=Turtle Shell}} | data-sort-value="Z" | | 2 |- | [[Bane of Arthropods]] | Increases damage and applies [[Slowness]] IV to [[arthropod]] mobs (spiders, cave spiders, silverfish, endermites and bees). | {{tc|no}} | {{tc|yes}} | Smite, Sharpness, Breach, Density | data-sort-value="5" style="font-family: serif;" |V | data-sort-value="212" |{{ItemSprite|Sword|link=Sword}}{{ItemSprite|Axe|link=Axe}}{{only|be|short=1}} | data-sort-value="A" |{{ItemSprite|Axe|link=Axe}}{{only|je|short=1}}
{{ItemSprite|Mace|link=Mace}} | 5 |- | [[Blast Protection]] | Reduces explosion damage and knockback.
| {{tc|no}} | {{tc|yes}} | Fire Protection, Protection, Projectile Protection | data-sort-value="4" style="font-family: serif;" |IV | data-sort-value="103" |{{ItemSprite|Helmet|link=Helmet}}{{ItemSprite|Chestplate|link=Chestplate}}{{ItemSprite|Leggings|link=Leggings}}{{ItemSprite|Boots|link=Boots}}{{ItemSprite|Turtle Shell|link=Turtle Shell}} | data-sort-value="Z" | | 2 |- |[[Breach]] |Reduces the effectiveness of the [[armor]] on the target. The armor's effectiveness is reduced by 15% per level. | {{tc|no}} | {{tc|yes}} | Density, Bane of Arthropods, Smite, Sharpness | data-sort-value="4" style="font-family: serif;" |IV | data-sort-value="240" |{{ItemSprite|Mace|link=Mace}} | data-sort-value="Z" | |2 |- | [[Channeling]] | During thunderstorms, a thrown trident summons a lightning bolt on the target when hitting it. | {{tc|no}} | {{tc|yes}} | Riptide | data-sort-value="1" style="font-family: serif;" |I | data-sort-value="242" |{{ItemSprite|Trident|link=Trident}} | data-sort-value="Z" | | 1 |- | [[Curse of Binding]]
| Items cannot be removed from armor slots. | {{tc|yes}} | {{tc|yes}} | | data-sort-value="1" style="font-family: serif;" |I | data-sort-value="990" | | data-sort-value="A" |{{ItemSprite|Helmet|link=Helmet}}{{ItemSprite|Chestplate|link=Chestplate}}{{ItemSprite|Leggings|link=Leggings}}{{ItemSprite|Boots|link=Boots}}{{ItemSprite|Elytra|link=Elytra}}{{BlockSprite|Carved Pumpkin|link=Carved Pumpkin}}{{BlockSprite|Heads|link=Head}}{{ItemSprite|Turtle Shell|link=Turtle Shell}} | 1 |- | [[Curse of Vanishing]]
| Item disappears on death. | {{tc|yes}} | {{tc|yes}} | | data-sort-value="1" style="font-family: serif;" |I | data-sort-value="991" | | data-sort-value="A" |{{ItemSprite|Helmet|link=Helmet}}{{ItemSprite|Chestplate|link=Chestplate}}{{ItemSprite|Leggings|link=Leggings}}{{ItemSprite|Boots|link=Boots}}{{ItemSprite|Pickaxe|link=Pickaxe}}{{ItemSprite|Shovel|link=Shovel}}{{ItemSprite|Axe|link=Axe}}{{ItemSprite|Sword|link=Sword}}{{ItemSprite|Hoe|link=Hoe}} {{ItemSprite|Fishing Rod|link=Fishing Rod}}{{ItemSprite|Bow|link=Bow}}{{ItemSprite|Shears|link=Shears}}{{ItemSprite|Flint and Steel|link=Flint and Steel}}{{ItemSprite|Compass|link=Compass}}{{ItemSprite|Recovery Compass|link=Recovery Compass}}{{only|bedrock|short=1}}{{ItemSprite|Carrot on a Stick|link=Carrot on a Stick}}{{ItemSprite|Warped Fungus on a Stick|link=Warped Fungus on a Stick}}{{ItemSprite|Shield|link=Shield}}{{ItemSprite|Elytra|link=Elytra}}{{BlockSprite|Carved Pumpkin|link=Carved Pumpkin}}{{BlockSprite|Heads|link=Head}}{{ItemSprite|Trident|link=Trident}}{{ItemSprite|Turtle Shell|link=Turtle Shell}}{{ItemSprite|Crossbow|link=Crossbow}}{{ItemSprite|Brush|link=Brush}}

{{ItemSprite|Mace|link=Mace}} |1 |- |[[Density]] |Increases the damage dealt per block fallen, increasing by 0.5 per level. | {{tc|no}} | {{tc|yes}} | Breach, Bane of Arthropods, Smite, Sharpness | data-sort-value="5" style="font-family: serif;" |V | data-sort-value="240" |{{ItemSprite|Mace|link=Mace}} | data-sort-value="Z" | |5 |- |[[Depth Strider]] |Increases underwater movement speed.
| {{tc|no}} | {{tc|yes}} |Frost Walker | data-sort-value="3" style="font-family: serif;" |III | data-sort-value="141" |{{ItemSprite|Boots|link=Boots}} | data-sort-value="Z" | | 2 |- |[[Efficiency]] |Increases mining speed. | {{tc|no}} | {{tc|yes}} | | data-sort-value="5" style="font-family: serif;" |V | data-sort-value="300" |{{ItemSprite|Pickaxe|link=Pickaxe}}{{ItemSprite|Shovel|link=Shovel}}{{ItemSprite|Axe|link=Axe}}{{ItemSprite|Hoe|link=Hoe}} | data-sort-value="A" |{{ItemSprite|Shears|link=Shears}} |10 |- |[[Feather Falling]] |Reduces fall damage. | {{tc|no}} | {{tc|yes}} | | data-sort-value="4" style="font-family: serif;" | IV | data-sort-value="140" |{{ItemSprite|Boots|link=Boots}} | data-sort-value="Z" | |5 |- |[[Fire Aspect]] |Sets target on fire. | {{tc|no}} | {{tc|yes}} | | data-sort-value="2" style="font-family: serif;" | II | data-sort-value="213" |{{ItemSprite|Sword|link=Sword}}
{{ItemSprite|Mace|link=Mace}} | data-sort-value="Z" | |2 |- |[[Fire Protection]] | Reduces fire damage and burn time. | {{tc|no}} | {{tc|yes}} |Blast Protection, Protection, Projectile Protection | data-sort-value="4" style="font-family: serif;" | IV | data-sort-value="102" |{{ItemSprite|Helmet|link=Helmet}}{{ItemSprite|Chestplate|link=Chestplate}}{{ItemSprite|Leggings|link=Leggings}}{{ItemSprite|Boots|link=Boots}}{{ItemSprite|Turtle Shell|link=Turtle Shell}} | data-sort-value="Z" | |5 |- | [[Flame]] | Arrows shot are ignited and deal fire damage to the target. | {{tc|no}} | {{tc|yes}} | | data-sort-value="1" style="font-family: serif;" |I | data-sort-value="222" |{{ItemSprite|Bow|link=Bow}} | data-sort-value="Z" | |2 |- | [[Fortune]] | Increases the amount of block drops. | {{tc|no}} | {{tc|yes}} |Silk Touch | data-sort-value="3" style="font-family: serif;" |III | data-sort-value="301" |{{ItemSprite|Pickaxe|link=Pickaxe}}{{ItemSprite|Shovel|link=Shovel}}{{ItemSprite|Axe|link=Axe}}{{ItemSprite|Hoe|link=Hoe}} | data-sort-value="Z" | |2 |- |[[Frost Walker]] |Freezes the water under the player's feet, allowing them to walk over water. | {{tc|yes}} | {{tc|yes}} |Depth Strider | data-sort-value="2" style="font-family: serif;" | II | data-sort-value="142" | | data-sort-value="A" |{{ItemSprite|Boots|link=Boots}} |2 |- |[[Impaling]] |Increases damage against aquatic mobs. {{IN|bedrock}}, increases damage against mobs in water or rain. | {{tc|no}} | {{tc|yes}} | | data-sort-value="5" style="font-family: serif;" |V | data-sort-value="240" |{{ItemSprite|Trident|link=Trident}} | data-sort-value="Z" | |2 |- | [[Infinity]] | Prevents consumption of arrows. | {{tc|no}} | {{tc|yes}} |Mending | data-sort-value="1" style="font-family: serif;" |I | data-sort-value="223" |{{ItemSprite|Bow|link=Bow}} | data-sort-value="Z" | |1 |- |[[Knockback]] |Increases melee knockback. | {{tc|no}} | {{tc|yes}} | | data-sort-value="2" style="font-family: serif;" | II | data-sort-value="214" |{{ItemSprite|Sword|link=Sword}} | data-sort-value="Z" | |5 |- | [[Looting]] |Increases mob loot. | {{tc|no}} | {{tc|yes}} | | data-sort-value="3" style="font-family: serif;" |III | data-sort-value="215" |{{ItemSprite|Sword|link=Sword}} | data-sort-value="Z" | |2 |- |[[Loyalty]] |Trident returns after being thrown. | {{tc|no}} | {{tc|yes}} |Riptide | data-sort-value="3" style="font-family: serif;" |III | data-sort-value="241" |{{ItemSprite|Trident|link=Trident}} | data-sort-value="Z" | |5 |- |[[Luck of the Sea]] |Increases rate of treasure bites (enchanting books, etc.). | {{tc|no}} | {{tc|yes}} | | data-sort-value="3" style="font-family: serif;" |III | data-sort-value="330" |{{ItemSprite|Fishing Rod|link=Fishing Rod}} | data-sort-value="Z" | |2 |- |[[Lure]] |Decreases time for bites. | {{tc|no}} | {{tc|yes}} | | data-sort-value="3" style="font-family: serif;" |III | data-sort-value="331" |{{ItemSprite|Fishing Rod|link=Fishing Rod}} | data-sort-value="Z" | |2 |- |[[Mending]] |Repairs the item using experience. | {{tc|yes}} | {{tc|yes}} |Infinity | data-sort-value="1" style="font-family: serif;" |I | data-sort-value="001" | | data-sort-value="A" |{{ItemSprite|Helmet|link=Helmet}}{{ItemSprite|Chestplate|link=Chestplate}}{{ItemSprite|Leggings|link=Leggings}}{{ItemSprite|Boots|link=Boots}}{{ItemSprite|Pickaxe|link=Pickaxe}}{{ItemSprite|Shovel|link=Shovel}}{{ItemSprite|Axe|link=Axe}}{{ItemSprite|Sword|link=Sword}}{{ItemSprite|Hoe|link=Hoe}} {{ItemSprite|Fishing Rod|link=Fishing Rod}}{{ItemSprite|Bow|link=Bow}}{{ItemSprite|Shears|link=Shears}}{{ItemSprite|Flint and Steel|link=Flint and Steel}}{{ItemSprite|Carrot on a Stick|link=Carrot on a Stick}}{{ItemSprite|Warped Fungus on a Stick|link=Warped Fungus on a Stick}}{{ItemSprite|Shield|link=Shield}}{{ItemSprite|Elytra|link=Elytra}}{{ItemSprite|Trident|link=Trident}}{{ItemSprite|Turtle Shell|link=Turtle Shell}}{{ItemSprite|Crossbow|link=Crossbow}}{{ItemSprite|Brush|link=Brush}}{{ItemSprite|Mace|link=Mace}} |2 |- | [[Multishot]] |Fires 3 arrows at the same time. | {{tc|no}} | {{tc|yes}} |Piercing | data-sort-value="1" style="font-family: serif;" |I | data-sort-value="232" |{{ItemSprite|Crossbow|link=Crossbow}} | data-sort-value="Z" | |2 |- |[[Piercing]] | Arrows pierce entities, allowing for arrows to pierce through stacks of mobs. | {{tc|no}} | {{tc|yes}} |Multishot | data-sort-value="4" style="font-family: serif;" | IV | data-sort-value="233" |{{ItemSprite|Crossbow|link=Crossbow}} | data-sort-value="Z" | |10 |- |[[Power]] |Increases arrow damage. | {{tc|no}} | {{tc|yes}} | | data-sort-value="5" style="font-family: serif;" |V | data-sort-value="220" |{{ItemSprite|Bow|link=Bow}} | data-sort-value="Z" | |10 |- |[[Projectile Protection]] |Reduces damage from projectiles. | {{tc|no}} | {{tc|yes}} |Protection, Blast Protection, Fire Protection | data-sort-value="4" style="font-family: serif;" | IV | data-sort-value="101" |{{ItemSprite|Helmet|link=Helmet}}{{ItemSprite|Chestplate|link=Chestplate}}{{ItemSprite|Leggings|link=Leggings}}{{ItemSprite|Boots|link=Boots}}{{ItemSprite|Turtle Shell|link=Turtle Shell}} | data-sort-value="Z" | | 5 |- |[[Protection]] |Reduces most forms of damage. | {{tc|no}} | {{tc|yes}} |Blast Protection, Fire Protection, Projectile Protection | data-sort-value="4" style="font-family: serif;" | IV | data-sort-value="100" |{{ItemSprite|Helmet|link=Helmet}}{{ItemSprite|Chestplate|link=Chestplate}}{{ItemSprite|Leggings|link=Leggings}}{{ItemSprite|Boots|link=Boots}}{{ItemSprite|Turtle Shell|link=Turtle Shell}} | data-sort-value="Z" | |10 |- |[[Punch]] |Increases arrow knockback. | {{tc|no}} | {{tc|yes}} | | data-sort-value="2" style="font-family: serif;" | II | data-sort-value="221" |{{ItemSprite|Bow|link=Bow}} | data-sort-value="Z" | |2 |- |[[Quick Charge]] |Decreases crossbow charging time. | {{tc|no}} | {{tc|yes}} | | data-sort-value="3" style="font-family: serif;" |III | data-sort-value="231" |{{ItemSprite|Crossbow|link=Crossbow}} | data-sort-value="Z" | |5 |- |[[Respiration]] |Extends underwater breathing time. | {{tc|no}} | {{tc|yes}} | | data-sort-value="3" style="font-family: serif;" |III | data-sort-value="111" |{{ItemSprite|Helmet|link=Helmet}}{{ItemSprite|Turtle Shell|link=Turtle Shell}} | data-sort-value="Z" | |2 |- |[[Riptide]] | Trident launches player with itself when thrown while in water or rain. | {{tc|no}} | {{tc|yes}} |Channeling, Loyalty | data-sort-value="3" style="font-family: serif;" |III | data-sort-value="243" |{{ItemSprite|Trident|link=Trident}} | data-sort-value="Z" | |2 |- |[[Sharpness]] |Increases melee damage. | {{tc|no}} | {{tc|yes}} |Bane of Arthropods, Smite, Breach, Density | data-sort-value="5" style="font-family: serif;" |V | data-sort-value="210" |{{ItemSprite|Sword|link=Sword}}{{ItemSprite|Axe|link=Axe}}{{only|be|short=1}} | data-sort-value="A" |{{ItemSprite|Axe|link=Axe}}{{only|je|short=1}} |10 |- |[[Silk Touch]] |Mined blocks drop themselves. | {{tc|no}} | {{tc|yes}} |Fortune | data-sort-value="1" style="font-family: serif;" |I | data-sort-value="302" |{{ItemSprite|Pickaxe|link=Pickaxe}}{{ItemSprite|Shovel|link=Shovel}}{{ItemSprite|Axe|link=Axe}}{{ItemSprite|Hoe|link=Hoe}} | data-sort-value="A" |{{ItemSprite|Shears|link=Shears}}{{only|be|short=1}} |1 |- |[[Smite]] |Increases damage to [[Mob#Undead mobs|the undead]]. | {{tc|no}} | {{tc|yes}} |Bane of Arthropods, Sharpness, Breach, Density | data-sort-value="5" style="font-family: serif;" |V | data-sort-value="211" |{{ItemSprite|Sword|link=Sword}}{{ItemSprite|Axe|link=Axe}}{{only|be|short=1}} | data-sort-value="A" |{{ItemSprite|Axe|link=Axe}}{{only|je|short=1}}
{{ItemSprite|Mace|link=Mace}} | 5 |- |[[Soul Speed]] |Increases movement speed on [[soul sand]] and [[soul soil]]. | {{tc|yes}} | {{tc|no}} | | data-sort-value="3" style="font-family: serif;" |III | data-sort-value="143" | | data-sort-value="A" |{{ItemSprite|Boots|link=Boots}} |1 |- |[[Sweeping Edge]]
{{only|java}} |Increases sweeping attack damage. | {{tc|no}} | {{tc|yes}} | | data-sort-value="3" style="font-family: serif;" |III | data-sort-value="216" |{{ItemSprite|Sword|link=Sword}} | data-sort-value="Z" | |2 |- |[[Swift Sneak]] |Increases sneaking speed. | {{tc|Yes}} | {{tc|no}} | | data-sort-value="3" style="font-family: serif;" |III | data-sort-value="130" | | data-sort-value="A" |{{ItemSprite|Leggings|link=Leggings}} |1 |- |[[Thorns]] |If a mob wearing armor with that enchantment takes damage, the attacker will also take damage. | {{tc|no}} | {{tc|yes}} | | data-sort-value="3" style="font-family: serif;" |III | data-sort-value="104" |{{ItemSprite|Chestplate|link=Chestplate}}
{{ItemSprite|Helmet|link=Helmet}}{{only|be|short=1}}
{{ItemSprite|Leggings|link=Leggings}}{{only|be|short=1}}
{{ItemSprite|Boots|link=Boots}}{{only|be|short=1}}
{{ItemSprite|Turtle Shell|link=Turtle Shell}}{{only|be|short=1}} | data-sort-value="A" |{{ItemSprite|Helmet|link=Helmet}}{{only|je|short=1}}
{{ItemSprite|Leggings|link=Leggings}}{{only|je|short=1}}
{{ItemSprite|Boots|link=Boots}}{{only|je|short=1}}
{{ItemSprite|Turtle Shell|link=Turtle Shell}}{{only|je|short=1}} | 1 |- |[[Unbreaking]] |Reduces durability damage. | {{tc|no}} | {{tc|yes}} | | data-sort-value="3" style="font-family: serif;" |III | data-sort-value="000" |{{ItemSprite|Helmet|link=Helmet}}{{ItemSprite|Chestplate|link=Chestplate}}{{ItemSprite|Leggings|link=Leggings}}{{ItemSprite|Boots|link=Boots}}{{ItemSprite|Pickaxe|link=Pickaxe}}{{ItemSprite|Shovel|link=Shovel}}{{ItemSprite|Axe|link=Axe}}{{ItemSprite|Sword|link=Sword}}{{ItemSprite|Hoe|link=Hoe}}{{ItemSprite|Fishing Rod|link=Fishing Rod}}{{ItemSprite|Bow|link=Bow}}{{ItemSprite|Trident|link=Trident}}{{ItemSprite|Turtle Shell|link=Turtle Shell}}{{ItemSprite|Crossbow|link=Crossbow}}{{ItemSprite|Mace|link=Mace}} | data-sort-value="A" |{{ItemSprite|Shears|link=Shears}}{{ItemSprite|Flint and Steel|link=Flint and Steel}}{{ItemSprite|Shield|link=Shield}}{{ItemSprite|Carrot on a Stick|link=Carrot on a Stick}}{{ItemSprite|Warped Fungus on a Stick|link=Warped Fungus on a Stick}}{{ItemSprite|Elytra|link=Elytra}}{{ItemSprite|Brush|link=Brush}} |5 |- |[[Wind Burst]] |Emits a burst of wind (like that of a [[wind charge]]) upon executing a mace smash attack on an entity, launching the attacker upward. It can be used to chain smash attacks together, and the strength of the launch increases per level. | {{tc|yes}} | {{tc|no}} | | data-sort-value="3" style="font-family: serif;" |III | data-sort-value="Z" | | data-sort-value="240" |{{ItemSprite|Mace|link=Mace}} |2 |- | [[Cleaving]] {{upcoming|wrap=1|Java Combat Tests}} | Increases damage and shield stun time.
| {{tc|unknown}} | {{tc|unknown}} | Sharpness, Bane of Arthropods, Smite | data-sort-value="3" style="font-family: serif;" |III | data-sort-value="320" |{{ItemSprite|Axe|link=Axe}} | data-sort-value="Z" | | |} {{reflist|group="note"}} == Summary of enchantments by item== Enchantments that have multiple levels are shown with their maximum level numbers. Mutually exclusive enchantments can be combined using [[commands]] (e.g., {{command|give @s bow[enchantments{{=}}{levels:{infinity:1,mending:1}}]}}). Also, a player can exceed the maximum levels of enchantments (e.g., {{command|give @s netherite_sword[enchantments{{=}}{levels:{fire_aspect:10}}]}}). However, if that number goes above 10 the [[Crowdin|translation string]] is exposed and it looks like this: {{Slot|[&b&oMystical Sword]Netherite Sword[&7Sharpness.enchantment.level.11/&7Looting III/&7Unbreaking VII/&7Mending//&214 Attack Damage/1.6 Attack Speed]}}{{bug|MC-248616||The strings for enchantment and effect levels above 10 are not translated|Invalid}} {| class="wikitable" !Item !Any combination of ! colspan="2" |Only one from each column |- |{{ItemLink|Helmet}} | rowspan="2" |[[Mending]], [[Unbreaking|Unbreaking III]], [[Thorns|Thorns III]], [[Respiration|Respiration III]], [[Aqua Affinity]] | rowspan="5" |[[Protection|Protection IV]],
[[Projectile Protection|Projectile Protection IV]],
[[Fire Protection|Fire Protection IV]],
[[Blast Protection|Blast Protection IV]] | rowspan="4" | |- |{{ItemLink|Turtle Shell}} |- |{{ItemLink|Chestplate}} |[[Mending]], [[Unbreaking|Unbreaking III]], [[Thorns|Thorns III]] |- |{{ItemLink|Leggings}} |[[Mending]], [[Unbreaking|Unbreaking III]], [[Thorns|Thorns III]], [[Swift Sneak|Swift Sneak III]] |- |{{ItemLink|Boots}} |[[Mending]], [[Unbreaking|Unbreaking III]], [[Thorns|Thorns III]], [[Feather Falling|Feather Falling IV]], [[Soul Speed|Soul Speed III]] |[[Depth Strider|Depth Strider III]]
[[Frost Walker|Frost Walker II]] |- |{{ItemLink|Sword}} |[[Mending]], [[Unbreaking|Unbreaking III]], [[Fire Aspect|Fire Aspect II]], [[Looting|Looting III]], [[Knockback|Knockback II]], [[Sweeping Edge|Sweeping Edge III]]{{only|je|short=1}} |[[Sharpness|Sharpness V]],
[[Smite|Smite V]],
[[Bane of Arthropods|Bane of Arthropods V]] | |- |- |{{ItemLink|Mace}} |[[Mending]], [[Unbreaking|Unbreaking III]], [[Fire Aspect|Fire Aspect II]], [[Wind Burst|Wind Burst III]] |[[Smite|Smite V]],
[[Bane of Arthropods|Bane of Arthropods V]], [[Density|Density V]], [[Breach|Breach IV]] | |- |{{ItemLink|Axe}} | rowspan="4" |[[Mending]], [[Unbreaking|Unbreaking III]], [[Efficiency|Efficiency V]]Tools of any material except stone and diamond can receive up to Efficiency V through the enchantment table. [[Stone]] tools can receive up to level IV through the enchantment table, but can be given Efficiency V by combining 2 items with Efficiency IV in an [[anvil]]. Diamond tools with efficiency V can also be found in [[end city]] and [[bastion remnant]] chests. | rowspan="4" |[[Fortune|Fortune III]],
[[Silk Touch]] |[[Sharpness|Sharpness V]]
[[Smite|Smite V]]
[[Bane of Arthropods|Bane of Arthropods V]]
[[Cleaving|Cleaving III]]{{upcoming|Java Combat Tests}} |- |{{ItemLink|Pickaxe}} | rowspan="3" | |- |{{ItemLink|Shovel}} |- |{{ItemLink|Hoe}} |- |{{ItemLink|Bow}} |[[Unbreaking|Unbreaking III]], [[Power|Power V]], [[Punch|Punch II]], [[Flame]] |[[Infinity]],
[[Mending]] | |- |{{ItemLink|Fishing Rod}} |[[Mending]], [[Unbreaking|Unbreaking III]], [[Lure|Lure III]], [[Luck of the Sea|Luck of the Sea III]] | | |- | rowspan="2" |{{ItemLink|Trident}} | rowspan="2" |[[Mending]], [[Unbreaking|Unbreaking III]], [[Impaling|Impaling V]] |[[Channeling]] |[[Loyalty|Loyalty III]] |- | colspan="2" style="text-align:center" |[[Riptide|Riptide III]] {{note|Channeling and Loyalty can be used together but neither can be used with Riptide.}} |- |{{ItemLink|Crossbow}} |[[Mending]], [[Unbreaking|Unbreaking III]], [[Quick Charge|Quick Charge III]] |[[Piercing|Piercing IV]],
[[Multishot]] | |- |{{ItemLink|Shears}} |[[Mending]], [[Unbreaking|Unbreaking III]], [[Efficiency|Efficiency V]], [[Silk Touch]]{{only|bedrock|short=1}} | | |- |{{ItemLink|Shield}} | rowspan="6" |[[Mending]], [[Unbreaking|Unbreaking III]] | rowspan="6" | | rowspan="6" | |- |{{ItemLink|Elytra}} |- |{{ItemLink|Flint and Steel}} |- |{{ItemLink|Carrot on a Stick}} |- |{{ItemLink|Warped Fungus on a Stick}} |- |{{ItemLink|Brush}} |- |{{ItemLink|Compass}} | rowspan="2" |[[Curse of Vanishing]] | rowspan="2" | | rowspan="2" | |- |{{ItemLink|Recovery Compass}}{{only|bedrock|short=1}} |} {{notelist|group="EnchByItem"}} The tables below summarize the enchantments that can be obtained on specific items {{in|BE}} and {{in|JE}} Survival mode (Any enchantment can be applied to any item in ''Java Edition'' Creative mode). Enchantments that can be applied to both hand slot items and armor slot items are listed in both tables. *An enchanting table {{BlockSprite|Enchanting Table}} indicates the item can receive the enchantment from an [[enchanting table]]. *An anvil {{BlockSprite|Anvil}} indicates the item ''cannot'' receive the enchantment from an enchanting table (an enchanting table never offers the enchantment for the item), but can receive the enchantment by another method (for example, using an [[anvil]] to combine the item with an enchanted book or another enchanted item; note the enchanting table ''could'' still apply the enchantment to the item as a random additional enchantment). {| class="wikitable sortable col-1-left" data-description="Enchantments for hand slot items" style="text-align: center;" |+Enchantments for hand slot items |- !Enchantment (Max) !{{ItemSprite|Sword}} !{{ItemSprite|Axe}}{{only|JE|short=1}} !{{ItemSprite|Axe}}{{only|BE|short=1}} !{{ItemSprite|Pickaxe}}{{ItemSprite|Shovel}}{{ItemSprite|Hoe}} !{{ItemSprite|Shears}} ! {{ItemSprite|Bow}} ! {{ItemSprite|Fishing Rod}} !{{ItemSprite|Flint and Steel}}{{ItemSprite|Carrot on a Stick}}{{ItemSprite|Warped Fungus on a Stick}}{{ItemSprite|Shield}}{{ItemSprite|Brush}} !{{ItemSprite|Trident}} !{{ItemSprite|Mace|link=Mace}} !{{ItemSprite|Crossbow}} !{{ItemSprite|Compass}}{{ItemSprite|Recovery Compass}}{{only|bedrock|short=1}} |- |[[Bane of Arthropods]] (V) | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Breach]] (IV) | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Channeling]] (I) | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | |- | [[Cleaving]] (III) {{upcoming|Java Combat Tests}} | data-sort-value="Z" | | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Curse of Vanishing]] (I) | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} |- |[[Density]] (V) | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Efficiency]] (V) | data-sort-value="Z" | | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Fire Aspect]] (II) | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Flame]] (I) | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Fortune]] (III) | data-sort-value="Z" | | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Impaling]] (V) | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Infinity]] (I) | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Knockback]] (II) | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Looting]] (III) | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Loyalty]] (III) | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | |- | [[Luck of the Sea]] (III) | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Lure]] (III) | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Mending]] (I) | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="Z" | |- |[[Multishot]] (I) | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | |- |[[Piercing]] (IV) | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | |- |[[Power]] (V) | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Punch]] (II) | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Quick Charge]] (III) | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | |- |[[Riptide]] (III) | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Sharpness]] (V) | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Silk Touch]] (I) | data-sort-value="Z" | | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="C" {{tc|Neutral|{{BlockSprite|Anvil}}{{only|BE|short=1}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Smite]] (V) | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Sweeping Edge]] (III) | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Unbreaking]] (III) | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | |- |[[Wind Burst]] (III) | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="Z" | | data-sort-value="Z" | |} {| class="wikitable sortable col-1-left" data-description="Enchantments for armor slot items" style="text-align: center;" |+Enchantments for armor slot items |- ! Enchantment (Max) !{{ItemSprite|Helmet}}{{ItemSprite|Turtle Shell}} !{{ItemSprite|Chestplate}} !{{ItemSprite|Leggings}} !{{ItemSprite|Boots}} !{{ItemSprite|Elytra}} !{{BlockSprite|Carved Pumpkin}}{{BlockSprite|Heads}} |- |[[Aqua Affinity]] (I) | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Blast Protection]] (IV) | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Curse of Binding]] (I) | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} |- |[[Curse of Vanishing]] (I) | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} |- | [[Depth Strider]] (III) | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Feather Falling]] (IV) | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Fire Protection]] (IV) | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | |- | [[Frost Walker]] (II) | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Mending]] (I) | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="Z" | |- |[[Projectile Protection]] (IV) | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Protection]] (IV) | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Respiration]] (III) | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Soul Speed]] (III) | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="Z" | | data-sort-value="Z" | |- | [[Swift Sneak]] (III) | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="Z" | | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Thorns]] (III) | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}}
{{BlockSprite|Enchanting Table}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}}
{{BlockSprite|Enchanting Table}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}}
{{BlockSprite|Enchanting Table}} | data-sort-value="Z" | | data-sort-value="Z" | |- |[[Unbreaking]] (III) | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="A" {{tc|Yes|{{BlockSprite|Enchanting Table}}}} | data-sort-value="B" {{tc|Neutral|{{BlockSprite|Anvil}}}} | data-sort-value="Z" | |} ==Maximum effective values for enchantments == {{section needing info|a better lead section with a better summary}} The table below shows the effective limits for enchantments (also found [https://gist.github.com/tryashtar/4e3917bbd59532463d280755a63705d0 here]). {| class="wikitable" !Enchantment !Stackable !Effective min !Effective max !Notes |- | [[Aqua Affinity]] |Largest on first in armor |1 |1 | |- |[[Bane of Arthropods]] |Adds |Single:
-2147483648
Stacked:
-52241757371157708 |Single:
2147483647
Stacked:
52241757371157708 |Adds {{cd|2.5 * level}} damage
Affects arthropods with slowness IV for {{cd|1 + random(0, level / 2)}} seconds |- |[[Blast Protection]] |Adds |1 |10 | Reduces damage by a factor of {{cd|min(20, level * 2) / 25}}
Reduces explosion knockback by a factor of {{cd|level * 0.15}}
Higher levels are treated as 10 |- |[[Breach]] |Reduces |0 |Single:
2147483647
Stacked:
36028799149670399 |Reduces armor effectiveness by {{cd|15%}} |- |[[Channeling]] |First |1 |1 | |- |[[Curse of Binding]] |First |1 |1 | |- |[[Curse of Vanishing]] |First |1 |1 | |- |[[Density]] |Adds |0 |Single:
2147483647
Stacked:
36028799149670399 |Adds {{cd|0.5 * max(0, level - 1) + 1}} damage by fall height |- |[[Depth Strider]] | Largest on first in armor |1 |3 |Higher levels are treated as 3 |- | [[Efficiency]] |First |1 |255 | Increases mine speed by {{cd|level² + 1}}
Higher levels are treated as 255 |- |[[Feather Falling]] |Adds |1 |7 |Reduces damage by a factor of {{cd|min(20, level * 3) / 25}} |- |[[Fire Aspect]] |First |1 |255 |Sets mobs on fire for {{cd|level * 4}} seconds
Higher levels are treated as 255 |- |[[Fire Protection]] |Adds for damage reduction
Largest of first in armor for duration reduction |1 |10 | Reduces damage by a factor of {{cd|min(20, level * 2) / 25}}
Reduces fire duration by a factor of {{cd|level * 0.15}} |- |[[Flame]] |First |1 |1 | |- |[[Fortune]] |First | 1 |255 |Anything that uses the {{cd|apply_bonus}} loot table function works like this
Higher levels are treated as 255 |- |[[Frost Walker]] |First |1 |14 |Higher levels are treated as 14 |- |[[Impaling]] |Adds |Single:
-2147483648
Stacked:
-52241757371157708 |Single:
2147483647
Stacked:
52241757371157708 | Adds {{cd|2.5 * level}} damage |- |[[Infinity]] |First |1 |1 | |- |[[Knockback]] | First |1 | 255 |Adds {{cd|level}} knockback strength
Higher levels are treated as 255 |- |[[Looting]] |First |1 |255 |Higher levels are treated as 255 |- |[[Loyalty]] |First |1 |127 |Increases return speed by {{cd|0.05 * level}}
Higher levels are treated as 0 |- |[[Luck of the Sea]] |First |1 |255 |Adds {{cd|level}} luck
Higher levels are treated as 255 |- |[[Lure]] | First |1 |5 |Reduces lure time by {{cd|5 * level}} seconds
Higher levels prevent fish from appearing |- | [[Mending]] |First |1 |1 | |- |[[Multishot]] |First |1 | 1 | |- |[[Piercing]] |First |1 | 127 |Higher levels are treated as 0 |- |[[Power]] |First | 1 | 255 |Increases damage by {{cd|0.5 * level + 0.5}}
Higher levels are treated as 255 |- |[[Projectile Protection]] | Adds |1 |10 |Reduces damage by a factor of {{cd|min(20, level * 2) / 25}} |- |[[Protection]] |Adds |1 |20 |Reduces damage by a factor of {{cd|min(20, level) / 25}} |- |[[Punch]] |First |1 |255 | Adds {{cd|level * 0.6}} knockback strength
Higher levels are treated as 255 |- |[[Quick Charge]] |First |1 |5 |Reduces draw time by {{cd|0.25 * level}} seconds
Higher levels prevent charging of crossbow |- |[[Respiration]] |Largest of first in armor |1 |255 | Causes a level / ({{cd|level + 1}}) chance not to decrease air level
Higher levels are treated as 255 |- |[[Riptide]] |First |1 |255 |Throws the player (6 * {{cd|level}}) + 3 blocks while in rain, or (4 * {{cd|level}}) + 3 blocks while underwater |- |[[Sharpness]] |Adds |0 |Single:
2147483647
Stacked:
36028799149670399 |Adds {{cd|0.5 * max(0, level - 1) + 1}} damage |- |[[Silk Touch]] |First |1 |1 | |- |[[Smite]] |Adds |Single:
-2147483648
Stacked:
-52241757371157708 |Single:
2147483647
Stacked:
52241757371157708 |Adds {{cd|2.5 * level}} damage |- |[[Soul Speed]] |First |1 |255 |Increases speed by {{cd|0.03 + (level * 0.0105)}}
Higher levels are treated as 255 |- |[[Sweeping Edge]] | First |1 |255 |Increases sweeping damage by a factor of {{cd|level / (level + 1)}} times the hit's damage
Higher levels are treated as 255 |- | [[Swift Sneak]] |Adds |1 |5 |Increases walking speed while sneaking by {{cd|level * 15%}}
Higher levels are treated as 5 |- |[[Thorns]] |Individual Procs |1 |2147483647 |Chance of hitting is {{cd|0.15 * level}}
Deals {{cd|level - 10}} damage if {{cd|level}} is 11 or greater, otherwise deals {{cd|random(0, 3) + 1}} |- |[[Unbreaking]] |First |1 |255 |Items have a 1 in {{cd|level + 1}} chance to take damage. Armor has a {{cd|0.6}} chance to take damage even if it would otherwise skip it.
Higher levels are treated as 255 |- |[[Wind Burst]] |Adds |1 |255 |Adds {{cd|1.15 + 0.35 * level}} by launching |- |} === Item data === {{JE}}: {{see also|Data component format}}
* {{nbt|compound|components}}: the item's '''components''' tag. {{:Data component format/enchantments}} {{:Data component format/stored_enchantments}} {{:Data component format/repair_cost}}
{{BE}}: {{see also|Bedrock Edition level format/Item format}} == Sounds == {{edition|java}} {{SoundTable | type = java | {{SoundLine |sound =Enchanting Table enchant1.ogg |sound2=Enchanting Table enchant2.ogg |sound3=Enchanting Table enchant3.ogg |subtitle=Enchanting Table used |source=block |description=When an item is enchanted |id=block.enchantment_table.use|idnote={{bug|MC-218109}} |translationkey=subtitles.block.enchantment_table.use|translationkeynote= |volume=1.0 |pitch=0.9-1.0 | distance = 16 }} }} {{edition|bedrock}}: {{SoundTable | type = bedrock | {{SoundLine | sound =Enchanting Table enchant1.ogg |sound2=Enchanting Table enchant2.ogg |sound3=Enchanting Table enchant3.ogg |source=block |description=When an item is enchanted |id=block.enchanting_table.use |volume=1.0 | pitch = 1.0 }} }} ==Videos == {{yt|Zd09tNDZ084|align=inline}} == History == {{info needed section|Mention each version that added an enchantment}} {{HistoryTable |{{HistoryLine||October 1, 2011|link={{tweet|notch|120207632228298753}}|The first images of the enchantment screen are revealed, with enchantments written in the [[wikipedia:Standard Galactic Alphabet|Standard Galactic Alphabet]]. The first enchantment translates into "Well Played Internets You Are Good", the second translates into "These Names Will Be Random And Confusing", and the third translates to "Each Spell Costs Experience Levels". The Standard Galactic Alphabet or SGA was originally created by Tom Hall for use in the ''[[wikipedia:Commander Keen|Commander Keen]]'' series of computer games.}} |{{HistoryLine||October 3, 2011|link={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted [[armor]] are revealed.}} |{{HistoryLine|java}} |{{HistoryLine||1.0.0|dev=Beta 1.9 Prerelease 3|The basics of enchanting have been added. |Enchantment tables do not require [[bookshelves]] to get maximum enchantments. |Enchantments are to be labeled in the enchantment table as random words written in the [[wikipedia:Standard Galactic Alphabet|Standard Galactic Alphabet]].}} |{{HistoryLine|||dev=Beta 1.9 Prerelease 4|A bug where all enchantments would show up as [[Feather Falling]] I has been fixed. |Enchanting has been now properly enabled in [[multiplayer]]. Previously, if a [[player]] attempted to enchant an [[item]], it appeared enchanted for the client, but updated with the un-enchanted status once the player logged out and then back in again.}} |{{HistoryLine||1.2.1|dev=12w05a|Enchanting no longer requires [[experience]] in [[Creative]] mode.}} |{{HistoryLine|||dev=12w06a|[[Bow]]s and [[golden sword]]s now have a small chance of being already enchanted when dropped by their respective [[mob]]s.}} |{{HistoryLine||1.3.1|dev=12w22a|The maximum enchantment power has been lowered from 50 to 30; as a result, the amount of [[bookshelves]] required to reach the maximum enchantment power has lowered from 30 to 15. |The 3rd enchantment slot in an enchanting table is always set at the highest possible level (depending on the amount of bookshelves), instead of being random like the other slots (requiring clicking the item in and out many times to get a maximum level enchantment).}} |{{HistoryLine|||dev=12w23a|Glint (animated glow effect) on enchanted [[tool]]s and [[armor]] is now visible on [[multiplayer]].}} |{{HistoryLine||1.4.2|dev=12w41a|Enchantments can be combined using [[anvil]]s, allowing some high level enchantments to be applied where they were not previously possible.}} |{{HistoryLine||1.4.4|dev=pre|Enchantments can be applied using {{cmd|enchant}}. However, [[Protection]] is unavailable due to a bug.}} |{{HistoryLine||1.4.6|dev=12w49a|{{cmd|enchant}} now works with ID 0, meaning it can be used to apply Protection. |The [[player]] can now enchant [[book]]s to then be used to enchant a [[tools|tool]].}} |{{HistoryLine||1.7.2|dev=13w36a|The fishing rod can be enchanted without the use of [[book]]s.}} |{{HistoryLine||1.8|dev=14w02a|Enchanting has received a major overhaul where there is now a secondary cost, which is [[lapis lazuli]]. |When enchanting an [[item]], one enchantment now appears in the tooltip when selecting an enchantment (e.g ''Looting III?...''). |Level 5 enchants ([[Sharpness]], [[Power]], [[Smite]] and [[Bane of Arthropods]]) can be applied without the use of an [[anvil]]. |[[Villager]] trading has been revamped: clerics no longer enchant [[item]]s, while blacksmiths [[trading|trade]] enchanted items.|Experience cost was reduced from a cost equal to the enchant level to a flat 1, 2, or 3}} |{{HistoryLine||1.9|dev=15w42a|Enchantments with a max level of 1 no longer display the level, e.g. "[[Infinity]]" rather than "Infinity I".}} |{{HistoryLine|||dev=15w47b|Shears can no longer be enchanted with [[Silk Touch]].}} |{{HistoryLine|||dev=15w47c|Shears now harvest cobweb without requiring Silk Touch.}} |{{HistoryLine||1.11.1|[[Anvil]]s no longer allow [[enchanted book]]s to apply to [[item]]s, if no change in enchantments would take effect. This can occur if all enchantments on the book are incompatible with existing enchantments on the item – or if the enchanted book has no enchantments.}} |{{HistoryLine||1.13|dev=17w47a|[[Hoe]]s can be enchanted.}} |{{HistoryLine||1.15|dev=19w39a|Due to a rewrite of the rendering engine, the enchanting animation was changed.}} |{{HistoryLine|||dev=19w42a|Enchanted items now glow in the dark.}} |{{HistoryLine||1.16|dev=20w10a|Hoes can be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]].}} |{{HistoryLine||1.17.1|dev=Pre-release 1|The maximum enchantment level that can be read has been changed to 255.{{bug|MC-231508||Enchantments are capped at level 255|Works As Intended}}}} |{{HistoryLine||1.20.5|dev=24w03a|Axes can now receive [[Sharpness]], [[Smite]] and [[Bane of Arthropods]] through an enchanting table, rather than only through an anvil.|Helmets, leggings, and boots can now receive Thorns through an enchanting table, rather than only through an anvil.}} |{{HistoryLine|||dev=24w09a|The projectile weapon enchantments [[Infinity]], [[Flame]], [[Multishot]], [[Piercing]], [[Power]], and [[Punch]] now work on both crossbows and bows, if placed onto the alternative weapon using data manipulation or a change to the enchantable/* tags.}} |{{HistoryLine|||dev=24w12a|Axes can no longer receive Sharpness, Smite and Bane of Arthropods through an enchanting table.|Helmets, leggings and boots can no longer receive Thorns through an enchanting table.}} |{{HistoryLine|pocket alpha}} |{{HistoryLine||v0.12.1|dev=build 1|Added the enchanting system.}} |{{HistoryLine|bedrock}} |{{HistoryLine||1.4.0|dev=beta 1.2.13.11|When Experimental Gameplay is enabled, [[trident]]s can be enchanted.}} |{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Hoes can be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]].}} |{{HistoryLine||1.21.30|dev=Preview 1.21.30.22|Enchantments with a max level of 1 no longer display the level, e.g. "Infinity" rather than "Infinity I".}} |{{HistoryLine|console}} |{{HistoryLine||xbox=TU7|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added the enchanting system.}} |{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3 |The fishing rod can be enchanted without the use of [[book]]s. |Enchanting now consumes [[lapis lazuli]]. |Enchanting has been re-balanced. |[[Enchanted book]]s can now receive multiple enchantments at once. |[[Villager]] trading has been revamped: clerics no longer enchant [[item]]s, while blacksmiths [[trading|trade]] enchanted items.}} |{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|Up to 3 enchantments of the held item are now shown when changing the selected [[hotbar]] slot.}} |{{HistoryLine|new3ds}} |{{HistoryLine||0.1.0|Added enchantments.}} }} ==Issues== {{issue list|-golden|-apple|Enchanting|Enchantment|Enchanted}} == Gallery == === Screenshots === Enchanted Sword.png|A sword with 4 enchantments on it. Diamondpickaxehighlyenchanted.png|A diamond pickaxe with multiple high-level enchantments, right after enchanting. (pre-1.13) Books optimal.png|Place 15 [[bookshelves]] around an enchanting table to get the highest level enchantments. EnchantedBow-5.png|A bow that has four enchantments. Book Enchant Probability Chart.png|Table of enchantment probabilities for books. PE Enchanting GUI.png|The GUI of the enchantment table in [[Pocket Edition]] while the Pocket UI Profile is activated (top = no item, bottom = with item hovering on the second line). === Development images === Enchanting table interface.png|Enchant screen. Posted by [[Notch]]. EnchantmentProgress.png|Some enchantments. Posted by [[Jeb]]. Enchanting 1.8.png|Pre-release 1.8 enchanting table screen. Note that [[gold ingot]]s was required instead of [[lapis lazuli]]. Pocket Edition Enchanting.png|First image of enchanting {{in|pocket}}. Minecraft-underwater-with-and-without-respiration.png|Underwater, with and without the [[Respiration]] enchantment comparison. This feature was [[removed]] in [[1.13]]. ==See also== *{{EntityLink|id=experience-orb|Enchanting/Levels}} *{{BlockLink|id=bookshelf|Tutorials/Best enchantments guide}} *{{BlockLink|id=brewing-stand|Brewing}} *{{BlockLink|id=crafting-table|Crafting}} *{{BlockLink|id=lit-furnace|Smelting}} *{{BlockLink|id=enchanting-table-side|Enchanting mechanics}} == References == {{reflist}} == External links == * [https://help.minecraft.net/hc/en-us/articles/360058732972-Getting-Started-with-Enchantments-in-Minecraft Getting Started with Enchantments in Minecraft] – [[Minecraft Help Center]] * [https://help.minecraft.net/hc/en-us/articles/360058730912-All-Enchantments-in-Minecraft All Enchantments in Minecraft] – [[Minecraft Help Center]] == Navigation == {{Navbox gameplay}} [[Category:Enchantments]] [[cs:Očarování]] [[de:Verzauberung]] [[es:Encantamiento]] [[fr:Enchantement]] [[it:Incantamento]] [[ja:エンチャント]] [[ko:마법 부여]] [[lzh:淬靈]] [[nl:Betoveren]] [[pl:Zaklinanie]] [[pt:Encantamento]] [[ru:Зачаровывание]] [[th:การร่ายมนตร์]] [[uk:Зачарування]] [[zh:魔咒]]