{{about|Overworld trees|the End tree-like structures|Chorus plant|the plant that grows into a tree|Sapling|the Nether tree-like structures|Huge fungi}}
root_placer
field to the tree
feature config.
|Added attached_to_leaves
decorator to the tree
feature config.
|Added probability
field to the leave_vine
decorator of the tree
feature config.
|Added upwards_branching_trunk_placer
trunk placer to the tree
feature config.}}
|{{HistoryLine|||dev=22w15a|Added trunk_offset_y
and above_root_placement
fields to the root placer in the tree
feature config.
|Removed the y_offset
field of the mangrove_root_placer
root placer in the tree
feature config. Moved all other additional fields of mangrove_root_placer
into an object {{nbt|compound|mangrove_root_placement}}.}}
|{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Added cherry trees behind the "Update 1.20" experimental data pack.
|Added cherry_foliage_placer
and cherry_trunk_placer
to the tree
feature config.}}
|{{HistoryLine||1.20|dev=23w12a|Cherry trees are now available without using the "Update 1.20" experimental data pack.}}
|{{HistoryLine||1.21.2|exp=Winter Drop|dev=24w40a|Added pale oak trees behind the "Winter Drop" experimental data pack.}}
|{{HistoryLine||1.21.4|dev=24w44a|Pale oak trees are now available without using the "Winter Drop" experimental data pack.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.1.0|Added oak, spruce, pine, and birch trees.}}
|{{HistoryLine||v0.2.1|Oak trees generate with spruce wood.}}
|{{HistoryLine||v0.4.0|Oak trees use oak wood again.}}
|{{HistoryLine||v0.9.0|dev=build 1|Added jungle trees, mega jungle trees, dark oaks, acacias, mega spruce, mega pine, fancy oak, swamp oak and version-exclusive fallen and dying trees.
|Cold-en oaks (spruce trees shaped like oak trees) no longer generate.}}
|{{HistoryLine||v0.11.0|dev=build 1|Added tall birch tree variant.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||?|Mushrooms no longer generate as part of fallen trees.}}
|{{HistoryLine||1.14.0|dev=beta 1.14.0.1|Added [[bee nest]]s, which generate on oak and birch trees.}}
|{{HistoryLine||1.16.0|dev=beta 1.15.0.51|Mega spruce trees now transform nearby grass blocks into podzol when they grow.}}
|{{HistoryLine||1.19.0|dev=beta 1.19.0.20|Added mangrove trees.}}
|{{HistoryLine||1.19.80|exp=Next Major Update|dev=Preview 1.19.80.20|Added cherry trees behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}
|{{HistoryLine||1.20.0|dev=Preview 1.20.0.21|Cherry trees are now available without using the "Next Major Update" experimental toggle.}}
|{{HistoryLine||1.21.50|dev=Preview 1.21.50.20|Added pale oak trees.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Added oak, spruce, pine, and birch trees.}}
|{{HistoryLine||xbox=TU12|Added jungle trees.}}
|{{HistoryLine||xbox=TU27|xbone=CU15|ps3=1.18|psvita=1.18|ps4=1.18|Added dark oak and acacia wood, but without their own leaves or saplings.}}
|{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|Added dark oak and acacia saplings.}}
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|Added fallen and dying trees.}}
|{{HistoryLine|new 3ds}}
|{{HistoryLine||0.1.0|Added trees.}}
}}
== Issues ==
{{issue list}}
== Trivia ==
* Floating trees may appear when small above-ground lava lakes generate in a forested area.{{bug|MC-225839}} This happens since the tree is generated when the [[chunk]] loads first, before the lake appears underneath. This leaves the tree floating above the lake, causing the tree to catch fire, potentially spreading to other trees and starting a forest fire.
* Mega jungle trees and dark oak trees generate with [[dirt]] under them if they generate partly or wholly over [[air]] or [[water]] blocks.
* {{W|Oak|newtab=1}}, {{W|spruce|newtab=1}}, {{W|birch|newtab=1}}, and {{W|acacia|newtab=1}} are all genera of trees.
== Gallery ==
=== Screenshots ===