{{about|the item|the redstone circuit|Redstone circuits/Clock}} {{Infobox item | image = Clock.gif | renewable = Yes | stackable = Yes (64) }} '''Clocks''' are [[items]] that show the in-game [[Daylight cycle|time]] by displaying the current in-game position of the sun and the moon, and only function properly in the [[Overworld]] due to the daylight cycle not existing in other dimensions. == Obtaining == === Generated loot === {{LootChestItem|clock}} === Crafting === {{Crafting |B1= Gold Ingot |A2= Gold Ingot |B2= Redstone Dust |C2= Gold Ingot |B3= Gold Ingot |Output= Clock |type= Utility }} === Trading === {{Trade sources}} == Usage == [[File:WatchCycle.gif|class=pixel-image|thumb|Clock animation]] The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up. The player is able to [[sleep]] a few seconds after the clock shows exactly dusk. The dial always shows the current in-game time when in the [[Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a [[crafting grid]], an [[item frame]], or even as a dropped [[Item (entity)|item]]. For a clock to be mounted on a wall, an item frame is required. Because there is no day/night cycle in [[the Nether]] or [[the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly. Although clocks do not function in these dimensions, the actual daylight cycle does continue. === Piglins === {{EntityLink|Piglin|Piglins}} are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. == Data values== === ID === {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Clock |spritetype=item |nameid=clock |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Clock |spritetype=item |nameid=clock |id=393 |form=item |foot=1}} == Achievements == {{load achievements|Oooh}} == Advancements == {{load advancements|Oh Shiny}} == Video == ''Note: This video doesn't state that clocks can be found in [[shipwreck]]s or [[ruined portal]]s because the video was released in an earlier [[Java Edition version history|version]].''
{{yt|Q3bsT84oVz4}}
== History == {{HistoryTable |{{HistoryLine|java alpha}} |{{HistoryLine||v1.2.0|dev=?|slink=:Category:Information needed requiring unarchived version|[[File:Clock JE1.gif|32px]] Added clocks. |They have 230 visually distinct frames due to how the texture is generated – see the section below.}} |{{HistoryLine|java}} |{{HistoryLine||1.3.1|dev=12w21a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-11 [[emerald]]s, making them [[Renewable resource|renewable]].}} |{{HistoryLine||1.5|dev=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in [[texture pack]]s. As a result, they are considerably less precise, having only 64 frames.}} |{{HistoryLine||1.8|dev=14w02a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}} |{{HistoryLine||1.9|dev=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}} |{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 347.}} |{{HistoryLine|||dev=18w14a|Clocks can now be found in [[shipwreck]] map rooms.}} |{{HistoryLine||1.16|dev=20w09a|Clocks can now be used to distract [[piglin]]s.{{bug|MC-172363}}}} |{{HistoryLine|||dev=20w16a|Clocks now generate in [[ruined portal]] chests.}} |{{HistoryLine|||dev=20w19a|Clocks no longer work in the [[recipe book]].{{bug|MC-116293}}}} |{{HistoryLine|||dev=20w22a|Clocks no longer work in the villager trading GUI.{{bug|MC-182888}}}} |{{HistoryLine||1.17|dev=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}} |{{HistoryLine|pocket alpha}} |{{HistoryLine||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks. |Clocks currently have no function or legitimate method of obtaining them.}} |{{HistoryLine||v0.8.0|dev=build 1|Clocks are now functional and [[craft]]able. They have been added into the Creative inventory. |[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use a predefined texture file with 64 different frames.}} |{{HistoryLine|pocket}} |{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}} |{{HistoryLine|bedrock}} |{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Clocks can now be found inside map room [[chest]]s in [[shipwreck]]s.}} |{{HistoryLine||1.11.0|dev=beta 1.11.0.4|[[Trading]] has been changed, librarian [[villager]]s now have {{frac|1|3}} chance to [[trading|sell]] a clock for 4 [[emerald]]s as part of their trades.}} |{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Clocks now generate in [[ruined portal]] chests.}} |{{HistoryLine||1.17.0|dev=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}} |{{HistoryLine|console}} |{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE1.gif|32px]] Added clocks. |Like in old versions of Java Edition, they use a dynamically generated texture with 230 visually distinct frames.}} |{{HistoryLine||xbox=TU12|[[File:Clock JE2 BE2.gif|32px]] Alongside the addition of [[Texture Pack/DLC|texture packs]], clocks have been changed to use pre-rendered sprites. As a result, they are considerably less precise, having only 64 frames.}} |{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Librarian [[villager]]s now [[trading|sell]] clocks for 10-11 [[emerald]]s, making them [[Renewable resource|renewable]].}} |{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Librarian villagers now sell clocks for 10-12 emeralds.}} |{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in [[shipwreck]] map rooms.}} |{{HistoryLine|New Nintendo 3DS Edition}} |{{HistoryLine||0.1.0|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}} }} === Texture generation prior to Java Edition 13w02a and Xbox 360 Edition TU12 === {{:Procedural animated texture generation/Clocks}} == Issues == {{Issue list}} == Trivia == * {{IN|java}}, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time). == Gallery == === Screenshots === Clockonawall.png|A clock in an [[item frame]] on a wall in a [[player]]'s base, showing the night is near. Player Holding Clock.png|Early-game player holding a clock. === In other media === Daylight savings clock.jpeg|Daylight savings clock. == References== {{reflist}} == Navigation == {{Navbox items|utilities}} [[Category:Utilities]] [[Category:Renewable resources]] [[cs:Hodiny]] [[de:Uhr]] [[es:Reloj]] [[fr:Montre]] [[hu:Óra]] [[it:Orologio]] [[ja:時計]] [[ko:시계]] [[nl:Klok]] [[pl:Zegar]] [[pt:Relógio]] [[ru:Часы]] [[th:นาฬิกา]] [[uk:Годинник]] [[zh:时钟]]