{{about|the natural food item|the golden food|Golden Carrot|the item for controlling saddled pigs|Carrot on a Stick}} {{Infobox item | group = Age 0-1 | 1-1 = Carrots Age 0-1.png | 1-2 = Carrots Age 0-1 BE.png | group2 = Age 2-3 | 2-1 = Carrots Age 2-3.png | 2-2 = Carrots Age 2-3 BE.png | group3 = Age 4-6 | 3-1 = Carrots Age 4-6.png | 3-2 = Carrots Age 4-6 BE.png | group4 = Age 7 | 4-1 = Carrots Age 7.png | 4-2 = Carrots Age 7 BE.png | *-1caption = ''Java Edition'' | *-2caption = ''Bedrock Edition'' | *-1class = notpageimage | *-2class = notpageimage | image2 = Carrot.png | invimage = Carrot | renewable = Yes | heals = {{hunger|3}} | stackable = Yes (64) }} A '''carrot''' is a [[food]] item obtained from carrot crops that can be used to plant them, eaten or used as a crafting ingredient. '''Carrot crops''' are planted in [[farmland]] and used to grow carrots. == Obtaining == === Breaking === {{See also|Fortune#Seeds}} Fully grown carrot crops drop 2 to 5 carrots ({{frac|3|5|7}} per crop harvested on average). Yield can be increased using a tool enchanted with [[Fortune]], with Fortune III harvesting an average of {{frac|5|3|7}} carrots. The yield is calculated by a binomial distribution: 2 drops are fixed, then a drop is attempted three times with a success rate of 57.14286% to yield the extra 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one. {{breaking row|Carrots|horizontal=1}} === Natural generation === [[Village]] farm plots have a chance of having carrots. The exact chance depends on the style of the village: {| class="wikitable" ! Village style !! Chance |- | {{EnvSprite|plains-village}} Plains || 30% |- | {{EnvSprite|snowy-village}} Snowy || 10% |} === Mob loot === [[Zombie]]s, [[husk]]s, and [[zombie villager]]s have a 2.5% ({{frac|1|40}}) chance of dropping either an [[iron ingot]], carrot, or [[potato]] when killed by a player or tamed [[wolf]]. This is increased by 1% ({{frac|1|100}}) per level of looting. This gives carrots the following chances of dropping: * {{frac|1|120}} (about 0.83%) * {{frac|7|600}} (about 1.17%) with Looting I * {{frac|9|600}} (about 1.50%) with Looting II * {{frac|11|600}} (about 1.83%) with Looting III {{Drop sources|Carrot}} === Generated loot === {{LootChestItem|carrot}} == Usage == === Food === {{see also|Tutorials/Hunger management|title1=Hunger management}} To eat a carrot, press and hold {{control|use}} while the carrot is selected in the [[hotbar]]. Eating a carrot restores {{hunger|3}} [[hunger]] and 3.6 hunger [[Hunger#Mechanics|saturation]]. === Farming === {{see also|Tutorials/Crop farming|title1 = Crop farming }} Carrots can be [[farming|farmed]] and harvested on [[farmland]]. Planted carrots go through 8 [[Block tick|stages]] of growth, but only 4 ''apparent'' stages because the texture only changes upon reaching stages 1, 3, 5, and 8 with stage 8 being the final, mature appearance. Carrots require a [[Light|light level]] of 8 or greater to plant{{only|java}} and 9 or greater to grow. {{IN|Bedrock}} they can be planted at any light level, but need an [[Light#Internal light level|internal light level]] of 9 to grow. Crops grow faster if the farmland they are planted in is [[hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (e.g. by being trampled), dropping their usual drops. If {{cmd|gamerule mobGriefing}} is true, rabbits find mature carrot [[crops]]{{only|je}} / carrot crops with growth stage greater than 1{{only|be}}. This reduces the growth stages by one, removing the crop completely when the growth stage reaches 0. === Breeding === Carrots can also be used to [[breed]] and attract [[pig]]s and [[rabbit]]s. Villagers can pick up carrot items to become willing, which allow them to breed. Villagers require 12 carrots to become willing. === Trading === {{Trade uses}} === Crafting ingredient === {{crafting usage}} === Composting === Placing a carrot into a [[composter]] has a 65% chance of raising the compost level by 1. == Sounds == === Block === {{Sound table/Block/Crop}} === Item === {{Sound table/Entity/Food}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showblocktags=y |showforms=y |generatetranslationkeys=y |displayname=Carrots |spritetype=block |nameid=carrots |blocktags=bee_growables, crops |form=block}} {{ID table |displayname=Carrot |spritetype=item |nameid=carrot |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |showforms=y |shownumericids=y |generatetranslationkeys=y |displayname=Carrots |spritetype=block |nameid=carrots |id=141 |form=block |translationkey=-}} {{ID table |displayname=Carrot |spritetype=item |nameid=carrot |id=279 |form=item |foot=1}} === Block states === {{see also|Block states}} {{/BS}} == Advancements == {{load advancements|Husbandry;A Balanced Diet}} == History == {{HistoryTable |{{HistoryLine|java}} |{{HistoryLine||1.4.2|dev=12w34a|[[File:Carrot JE1.png|32px]] Added carrots. |[[File:Carrots Age 0-1 JE1.png|32px]] [[File:Carrots Age 2-3 JE1.png|32px]] [[File:Carrots Age 4-6 JE1.png|32px]] [[File:Carrots Age 7 JE1.png|32px]] Added carrot crops. |Carrots can be obtained only as a rare [[drop]] from [[zombie]]s.}} |{{HistoryLine|||dev=August 28, 2012|slink={{tweet|Dinnerbone|240428477856231424}}|[[Dinnerbone]] released an image of a [[saddle]]d [[pig]] being controlled with a [[carrot on a stick]]. [[Wheat]] was considered as a "fuel" along with carrots,{{Tweet|Dinnerbone|240188453789257728|I told people that I'd think about carrots on a stick for controlling mounted pigs, but now I can't decide; carrots or wheat? Inconsistent!}} but Dinnerbone eventually decided on carrots.{{Tweet|Dinnerbone|240355810650247168|#2 pigs eat anything but we'll go with carrots for the hilarity of it.}}}} |{{HistoryLine|||dev=12w34a|Carrots can now be used to craft [[golden carrot]]s.}} |{{HistoryLine|||dev=12w36a|Carrots can now be found in [[village]]s. |Carrots are now used to breed [[pig]]s. |Carrots are now used to craft [[carrot on a stick]].}} |{{HistoryLine|||dev=12w37a|[[File:Carrot JE2 BE1.png|32px]] The texture of carrots has been changed. The texture has been changed to singular carrot, with the tooltip changed to reflect this.}} |{{HistoryLine||1.5|dev=13w04a|[[Bone meal]] now grows carrots by 1 stage instead of fully growing it. The [[player]] might not see it grow, because some stages look the same.}} |{{HistoryLine||1.8|dev=14w02a|Carrots now restore {{hunger|3}} points and 3.6 hunger [[saturation]], instead of {{hunger|4}} and 4.8 hunger saturation. |Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]].}} |{{HistoryLine|||dev=14w04a|[[Farmer]] (profession) [[villager]]s now harvest fully grown carrots. |Villagers can now be made willing using 12 carrots.}} |{{HistoryLine|||dev=14w06a|[[File:Carrots Age 0-1 JE2.png|32px]] [[File:Carrots Age 2-3 JE2.png|32px]] [[File:Carrots Age 4-6 JE2.png|32px]] [[File:Carrots Age 7 JE2.png|32px]] Carrot crops are now a pixel higher - previously they were offset one pixel down as to match farmland's sunken model. This is likely an accidental result of model conversion.}} |{{HistoryLine|||dev=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]]
[[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]] [[File:Missing Model (anisotropic filtering) JE2.png|32px]]
Carrot crops of all stages [[Missing model|no longer have a model]].}} |{{HistoryLine|||dev=14w10b|[[File:Carrots Age 0-1 JE4.png|32px]] [[File:Carrots Age 2-3 JE4.png|32px]] [[File:Carrots Age 4-6 JE4.png|32px]] [[File:Carrots Age 7 JE4.png|32px]] Carrot crops now have models again.{{bug|MC-50232}} In addition, they are now offset downward by one pixel once more.{{bug|MC-50155}}}} |{{HistoryLine|||dev=14w25a|[[File:Carrots Age 0-1 JE5.png|32px]] [[File:Carrots Age 2-3 JE5.png|32px]] [[File:Carrots Age 4-6 JE5.png|32px]] [[File:Carrots Age 7 JE5.png|32px]] Carrot crops are now darker and subject to directional shading.}} |{{HistoryLine|||dev=14w27a|[[File:Carrots Age 0-1 JE6.png|32px]] [[File:Carrots Age 2-3 JE6.png|32px]] [[File:Carrots Age 4-6 JE6.png|32px]] [[File:Carrots Age 7 JE6.png|32px]] Carrot crops are no longer subject to directional shading. |Added [[rabbit]]s, which can be [[bred]] and/or tamed using carrots. Rabbits also grief carrot crops. |Carrots are now used to craft [[rabbit stew]].}} |{{HistoryLine|||dev=14w34a|Rabbits can no longer be tamed.}} |{{HistoryLine||1.9|dev=15w38a|The [[drop]] chances have been slightly improved from an average of {{frac|2|3|5}} per [[crop]] harvested to {{frac|2|5|7}}.}} |{{HistoryLine|||dev=15w49a|The hitbox of planted carrots now adjusts depending on their growth state.{{bug|MC-55942|||Fixed}}}} |{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 141, and the item's 391.}} |{{HistoryLine|||dev=18w06a|Carrots can now grow at night.}} |{{HistoryLine|||dev=18w11a|Carrots can now generate in the chests of [[shipwreck]]s.}} |{{HistoryLine||1.14|dev=18w43a|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has been changed. |[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]] The textures of carrot crops have been changed.}} |{{HistoryLine|||dev=18w47a|Carrots can now generate in the [[chest]]s of [[pillager outpost]]s.}} |{{HistoryLine|||dev=19w03a|Placement and breaking [[sound]]s have been added to carrots. |Placing a carrot into the new [[composter]] has a 50% chance of raising the compost level by 1.}} |{{HistoryLine|||dev=19w05a|Carrots now have a 65% chance of increasing the compost level in a composter by 1.}} |{{HistoryLine|||dev=19w09a|Carrot growth is now determined by the light level of the crop's block. Previously it was determined by the light level of the block above.}} |{{HistoryLine||1.15|dev=19w34a|[[Bee]]s can now pollinate carrot crops.}} |{{HistoryLine||1.17|dev=21w13a|[[File:Carrots Age 0-1 JE8.png|32px]] [[File:Carrots Age 2-3 JE8.png|32px]] [[File:Carrots Age 4-6 JE8.png|32px]] [[File:Carrots Age 7 JE8.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes, changing the carrot crop's appearance in the process.{{bug|MC-199242}}}} |{{HistoryLine||1.18|dev=Pre-release 5|[[File:Carrots Age 7 JE9.png|32px]] A stray dark pixel has been removed from the texture of fully-grown carrots.{{bug|MC-226711}}}} |{{HistoryLine||1.20.2|dev=23w32a|Carrots being eaten by rabbits now emit a block_change [[vibration]] of frequency 11.}} |{{HistoryLine|pocket alpha}} |{{HistoryLine||v0.8.0|dev=build 1|[[File:Carrot JE2 BE1.png|32px]] Added carrots. |[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops. |Carrots can be obtained by killing [[zombie]]s.}} |{{HistoryLine|||dev=build 3|Carrots now have a chance to [[drop]] when tilling [[grass block]]s.}} |{{HistoryLine|||dev=build 4|Carrots are no longer dropped by tilling [[grass block]]s.}} |{{HistoryLine||v0.9.0|dev=build 1|Carrot crops now naturally spawn in [[village]]s. |Carrot now used to breed [[pig]]s.}} |{{HistoryLine||v0.12.1|dev=build 1|Carrots now restore [[hunger]] instead of [[health]]. |Brown robed [[villager]]s can now harvest fully grown carrot crops. |Carrots can now be used to craft [[golden carrot]]s.}} |{{HistoryLine||v0.13.0|dev=build 1|Carrots can now be used to breed [[rabbit]]s. |Carrots can now be used to craft [[rabbit stew]].}} |{{HistoryLine||v0.15.0|dev=build 1|Carrots are now used to craft [[carrot on a stick]].}} |{{HistoryLine||v0.16.2|Carrots can now be found in a [[chest]] inside the large house in [[snowy tundra]] and [[snowy taiga]] [[village]]s.}} |{{HistoryLine|pocket}} |{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]]. |Carrots can now be picked up by villagers and become willing.}} |{{HistoryLine|bedrock}} |{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Carrots can now be found inside of [[bonus chest]]s.}} |{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Carrots can now be found inside [[shipwreck]] chests.}} |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Carrots can be found in the new [[pillager outpost]]s. |[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has been changed. |[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have been changed.}} |{{HistoryLine||1.11.0|dev=beta 1.11.0.1|Carrots can now be used to fill up [[composter]]s.}} |{{HistoryLine|||dev=beta 1.11.0.4|[[Trading]] has been changed, farmer [[villager]]s now have a 25% chance to [[trading|buy]] 22 carrots for an [[emerald]].}} |{{HistoryLine||1.14.0|dev=beta 1.14.0.1|[[Bee]]s can now pollinate carrot crops.}} |{{HistoryLine||?|[[File:Carrots Age 0-1 BE.png|32px]] [[File:Carrots Age 2-3 BE.png|32px]] [[File:Carrots Age 4-6 BE.png|32px]] [[File:Carrots Age 7 BE.png|32px]] Carrot crop planes use a mapping that results in unnatural mirroring when viewed from certain angles, such as northwest.{{bug|MCPE-146936}}}} |{{HistoryLine|console}} |{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Carrot JE2 BE1.png|32px]] Added carrots. |[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}} |{{HistoryLine||xbox=TU31|xbone=CU19|ps3=1.22|psvita=1.22|ps4=1.22|wiiu=Patch 3|switch=1.0.1|Added [[rabbit]]s, which can be [[bred]] and/or tamed using carrots. Rabbits also grief carrot crops.|Carrots are now used to craft [[rabbit stew]].|Carrots now restore {{hunger|3}} points and 3.6 hunger [[saturation]], instead of {{hunger|4}} and 4.8 hunger saturation.{{verify|Is this the correct version?}}|Farmer [[villager]]s now [[trading|buy]] 15–19 carrots for 1 [[emerald]].}} |{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|The hitbox of planted carrots now adjusts depending on their growth state.}} |{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Carrots can now be found inside [[shipwreck]] chests.}} |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Carrot JE3 BE2.png|32px]] The texture of carrots has been changed. |[[File:Carrots Age 0-1 JE7.png|32px]] [[File:Carrots Age 2-3 JE7.png|32px]] [[File:Carrots Age 4-6 JE7.png|32px]] [[File:Carrots Age 7 JE7.png|32px]]{{verify|Correct models?}} The textures of carrot crops have been changed.}} |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Carrots can now generate in the [[chest]]s of [[pillager outpost]]s.|Carrots can now be used to fill up [[composter]]s.}} |{{HistoryLine|New 3DS}} |{{HistoryLine||0.1.0|[[File:Carrot JE2 BE1.png|32px]] Added carrots. |[[File:Carrots Age 0-1 JE6 BE1.png|32px]] [[File:Carrots Age 2-3 JE6 BE1.png|32px]] [[File:Carrots Age 4-6 JE6 BE1.png|32px]] [[File:Carrots Age 7 JE6 BE1.png|32px]]{{verify|Correct models?}} Added carrot crops.}} }} === Carrots "item" === {{:Technical blocks/Carrots}} == Issues == {{issue list}} == Gallery == === Screenshots === AllSeeds.png|All the seeds that exist in the game (except [[nether wart]] and [[cocoa beans]]). VillageGrowingCarrotsAndPotatoes.png|Carrots and [[potato]]es found growing naturally in a [[village]]. Carrots Growing.png|Carrots in multiple stages of growth. Carrot in a monster room.jpg|A carrot that dropped from a zombie, just to the right of the [[spawner]]. === In other media === File:Carrot SDGP.png|Carrot in the [[Super Duper Graphics Pack]]. == References == {{reflist}} == Navigation == {{Navbox items|food}} {{Navbox blocks|vegetation}} [[Category:Plants]] [[Category:Food]] [[Category:Renewable resources]] [[Category:Non-solid blocks]] [[Category:Generated structure blocks]] [[cs:Mrkev]] [[de:Karotte]] [[es:Zanahoria]] [[fr:Carotte]] [[hu:Sárgarépa]] [[it:Carota]] [[ja:ニンジン]] [[ko:당근]] [[lzh:胡蘆菔]] [[nl:Wortel]] [[pl:Marchewka]] [[pt:Cenoura]] [[ru:Морковь]] [[th:แคร์รอต]] [[uk:Морква]] [[zh:胡萝卜]]