{{For}}
{{Infobox item
| group = Wooden
| 1-1 = Wooden Axe.png
| invimage = Wooden Axe
| group2 = Stone
| 2-1 = Stone Axe.png
| invimage2 = Stone Axe
| group3 = Iron
| 3-1 = Iron Axe.png
| invimage3 = Iron Axe
| group4 = Golden
| 4-1 = Golden Axe.png
| invimage4 = Golden Axe
| group5 = Diamond
| 5-1 = Diamond Axe.png
| invimage5 = Diamond Axe
| group6 = Netherite
| 6-1 = Netherite Axe.png
| invimage6 = Netherite Axe
| renewable =
* '''Netherite''': No
* '''Others''': Yes
| durability =
'''{{JE}}''':
* Golden: 32
* Wooden: 59
* Stone: 131
* Iron: 250
* Diamond: 1561
* Netherite: 2031
'''{{BE}}''':
* Golden: 33
* Wooden: 60
* Stone: 132
* Iron: 251
* Diamond: 1562
* Netherite: 2032
| stackable = No
}}
An '''axe''' is a [[tool]] that can quickly break wood-related and certain [[plant]]-related blocks, and a melee [[weapon]] that temporarily disables [[shield]]s. Axes have unique interactions with [[log]]s and blocks crafted from [[copper]], turning them into [[Stripped Log|stripped log]]s or removing a level of [[oxidation]].
== Variants ==
There are six axe variants:
* {{ItemLink|Wooden Axe}}
* {{ItemLink|Stone Axe}}
* {{ItemLink|Iron Axe}}
* {{ItemLink|Golden Axe}}
* {{ItemLink|Diamond Axe}}
* {{ItemLink|Netherite Axe}}
== Obtaining ==
Wooden, stone, iron, golden, and diamond axes are crafted using 2 [[stick]]s and 3 identical units of tool material.
=== Crafting ===
{{Crafting
|showname = 0
|name = [[Axe]]
|A1 = {Any Planks}; {Any stone-tier block}; Iron Ingot; Gold Ingot; Diamond
|B1 = {Any Planks}; {Any stone-tier block}; Iron Ingot; Gold Ingot; Diamond
|B2 = Stick
|A2 = {Any Planks}; {Any stone-tier block}; Iron Ingot; Gold Ingot; Diamond
|B3 = Stick
|Output = Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe
|type = Tool
}}
=== Smithing ===
{{Smithing|head=1|Netherite Upgrade|Diamond Axe|Netherite Ingot|Netherite Axe|tail=1}}
=== Generated loot ===
{{main|Wooden Axe#Generated loot|Stone Axe#Generated loot|Iron Axe#Generated loot|Golden Axe#Generated loot|Diamond Axe#Generated loot}}
All axes except for netherite ones can be found in many structures in the game. Wooden and stone axes can also be found in bonus chests.
=== Villager gifts ===
{{exclusive|java|section=1}}
[[Trading#Toolsmith 2|Toolsmith]] [[villager]]s occasionally throw stone axes at players with the [[Hero of the Village]] status effect.
[[Trading#Weaponsmith 2|Weaponsmith]] [[villager]]s occasionally throw either stone, gold, or iron axes at players with the [[Hero of the Village]] status effect.
== Usage ==
=== Chopping ===
An axe is used to break [[log]]s, blocks derived from wood and some other blocks faster than by using other tools. An axe uses 1 durability to break 1 block. For blocks that break instantly, it uses 0 durability.
==== Durability ====
Each tier of axe has a different [[durability]]:
{| class="wikitable sortable"
! Material
! {{IN|JE}}
! {{IN|BE}}
|-
| {{itemLink|Wooden Axe|Wood|link=Axe}}
| 59
| 60
|-
| {{itemLink|Stone Axe|Stone|link=Axe}}
| 131
|132
|-
| {{itemLink|Iron Axe|Iron|link=Axe}}
| 250
|251
|-
| {{itemLink|Diamond Axe|Diamond|link=Axe}}
| 1561
|1562
|-
| {{itemLink|Golden Axe|Golden|link=Axe}}
| 32
|33
|-
| {{itemLink|Netherite Axe|Netherite|link=Axe}}
| 2031
|2032
|}
==== Speed ====
The following table summarizes the speed at which axes of different qualities perform.
{{breaking row|Wooden Trapdoors|link=Trapdoor|sprite=oak-trapdoor|sort=1|simple=1}}
{{breaking row|Wooden Doors|item=1|link=Door|sprite=oak-door}}
{{breaking row|Barrel}}
{{breaking row|Cartography Table}}
{{breaking row|Chest}}
{{breaking row|Trapped Chest}}
{{breaking row|Crafting Table}}
{{breaking row|Fletching Table}}
{{breaking row|Lectern}}
{{breaking row|Loom}}
{{breaking row|Smithing Table}}
{{breaking row|Bamboo Mosaic}}
{{breaking row|Block of Bamboo}}
{{breaking row|Campfire}}
{{breaking row|Fences}}
{{breaking row|Fence Gates|sprite=oak-fence-gate}}
{{breaking row|Jukebox}}
{{breaking row|Logs|sprite=oak-log}}
{{breaking row|Planks|sprite=oak-planks}}
{{breaking row|Wooden Slabs|link=Slabs|sprite=oak-slab}}
{{breaking row|Wooden Stairs|link=Stairs|sprite=oak-stairs}}
{{breaking row|Bookshelf}}
{{breaking row|Chiseled Bookshelf}}
{{breaking row|Banners}}
{{breaking row|Jack o'Lantern}}
{{breaking row|Melon}}
{{breaking row|Pumpkin}}
{{breaking row|Sign|sprite=oak-sign}}
{{breaking row|Hanging Sign|sprite=oak-hanging-sign}}
{{breaking row|Note Block}}
{{breaking row|Mangrove Roots}}
{{breaking row|Wooden Pressure Plate|sprite=oak-pressure-plate}}
{{breaking row|Beehive}}
{{breaking row|Ladder}}
{{breaking row|Bee Nest|drop=0}}
{{breaking row|Composter}}
{{breaking row|Bamboo}}
{{breaking row|sprite=red-bed|Bed}}
{{breaking row|Cocoa}}
{{breaking row|Daylight Detector}}
{{breaking row|Mushroom Block|sprite=mushroom-blocks}}
{{breaking row|Vines|drop=0|foot=1}}
=== Stripping ===
{{control|Using}} an axe on a [[log]], [[wood]] block, [[block of bamboo]], or [[block of copper]] causes it to become a [[stripped log]], [[stripped wood]] block, [[block of stripped bamboo]], or removes one layer of oxidization or wax, respectively. This consumes one point of durability from the axe.
=== Weapon ===
An axe loses 2 points of durability when used as a weapon. Attacking a shielding player with an axe disables the use of all of their shields for 5 seconds. [[Vindicator]]s, [[piglin brute]]s, and other axe-wielding [[mob]]s can also disable a shielding player's shield.
==== ''Java Edition'' ====
{{IN|Java}}, damage done when using an axe as a weapon is more than that of a [[sword]] of the same tier, though they take longer than a sword to [[Damage#Attack cooldown|recover]], resulting in lower DPS (with the exception of [[gold]]en axes). The damage dealt and cooldown time depends on the type:
{| class="wikitable sortable" style="text-align:center" data-description="Attack damage"
! Material
! Attack Damage
! Attack Speed
! Recovery time
! DPS
! Lifetime damage inflicted[The formula to find the total lifetime damage is ]ceil(''durability'' ÷ 2) × ''damage per hit''
. The durability is halved then ceiled because axes take double durability when used as a weapon, and the last 1 durability can also deal damage. The formula also ignores enchantments and critical hits, and assumes each attack is performed at maximum charge.
|-
! {{ItemSprite|Wooden Axe|text=Wooden}}
| {{hp|7}}
| 0.8
| {{convert|1.25|sec|tick|sep=}}
| 5.6
| {{hp|210}}
|-
! {{ItemSprite|Golden Axe|text=Gold}}
| {{hp|7}}
| 1.0
| {{convert|1|sec|tick|sep=}}
| 7.0
| {{hp|112}}
|-
! {{ItemSprite|Stone Axe|text=Stone}}
| {{hp|9}}
| 0.8
| {{convert|1.25|sec|tick|sep=}}
| 7.2
| {{hp|594}}
|-
! {{ItemSprite|Iron Axe|text=Iron}}
| {{hp|9}}
| 0.9
| {{convert|1.1|sec|tick|sep=}}
| 8.1
| {{hp|1125}}
|-
! {{ItemSprite|Diamond Axe|text=Diamond}}
| {{hp|9}}
| 1.0
| {{convert|1|sec|tick|sep=}}
| 9.0
| {{hp|7029}}
|-
! {{ItemSprite|Netherite Axe|text=Netherite}}
| {{hp|10}}
| 1.0
| {{convert|1|sec|tick|sep=}}
| 10.0
| {{hp|10160}}
|-
|}
{{notelist}}
==== ''Bedrock Edition'' ====
{{IN|Bedrock}}, axes always attack instantly and deal {{hp|1}} less damage than a [[sword]] of the same quality.
{| class="wikitable" style="text-align:center" data-description="Bedrock damage"
! Material !! Damage
|-
| {{ItemSprite|Wooden Axe}} Wooden || rowspan="2" |{{hp|4}}
|-
| {{ItemSprite|Golden Axe}} Golden
|-
| {{ItemSprite|Stone Axe}} Stone ||{{hp|5}}
|-
| {{ItemSprite|Iron Axe}} Iron ||{{hp|6}}
|-
| {{ItemSprite|Diamond Axe}} Diamond ||{{hp|7}}
|-
| {{ItemSprite|Netherite Axe}} Netherite ||{{hp|8}}
|}
=== Repairing ===
==== Combining ====
{{Crafting|Damaged Wooden Axe;Damaged Stone Axe;Damaged Iron Axe;Damaged Golden Axe;Damaged Diamond Axe;Damaged Netherite Axe|Damaged Wooden Axe;Damaged Stone Axe;Damaged Iron Axe;Damaged Golden Axe;Damaged Diamond Axe;Damaged Netherite Axe
|Output = Wooden Axe;Stone Axe;Iron Axe;Golden Axe;Diamond Axe;Netherite Axe
|type = Tool
|ignoreusage = 1
|showdescription = 1
|description = The durability of the two axes is added together, plus an extra 5% durability.
}}
{{Grinding
|showdescription=1
|ingredients=2x Damaged [[Wooden Axe]] or
2x Damaged [[Stone Axe]] or
2x Damaged [[Iron Axe]] or
2x Damaged [[Golden Axe]] or
2x Damaged [[Diamond Axe]] or
2x Damaged [[Netherite Axe]]
|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
|Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe
|Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe
|description=The durability of the two axes is added together, plus an extra 5% durability.
}}
==== Anvil repair ====
{{main|Anvil mechanics#Unit repair}}
{{Repairing with Anvils|Axe}}
An axe can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% the axe's maximum durability, rounded down. Two axes of the same tier can also be combined in an anvil. Both methods preserve the axe's [[enchantment]]s, unlike by crafting to repair.
=== Enchantments ===
An axe can receive the following enchantments:
{| class="wikitable col-2-center col-3-right"
|+
!Name
!Description
!Max Level
![[Enchanting|Method]]
!Weight
|-
|[[Efficiency]]
|Increases the mining speed.
|V
|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}}
|10
|-
|[[Fortune]][Silk Touch and Fortune are mutually exclusive.]
|Increases the amount of [[drops]] when mining.
|III
|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}}
|2
|-
|[[Silk Touch]]
|Causes blocks to drop themselves when mined.
|I
|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}}
|1
|-
|[[Sharpness]][Sharpness, Smite, Bane of Arthropods, and Cleaving{{upcoming|java Combat Tests}} are mutually exclusive.]
|Increases the damage dealt.
|V
|{{BlockLink|Enchanting Table}}{{only|bedrock}}
{{BlockLink|Anvil}}
|10
|-
|[[Smite]][
|Increases the damage dealt to [[undead]].
|V
|{{BlockLink|Enchanting Table}}{{only|bedrock}}]
{{BlockLink|Anvil}}
|5
|-
|[[Bane of Arthropods]][
|Increases the damage dealt to [[arthropods]].
|V
|{{BlockLink|Enchanting Table}}{{only|bedrock}}]
{{BlockLink|Anvil}}
|5
|-
|[[Cleaving]]{{upcoming|java Combat Tests}}
|Increases the damage and shield cooldown time dealt.
|III
|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}}
|
|-
|[[Looting]]{{upcoming|java Combat Tests}}[Fire Aspect, Looting, Knockback, and Sweeping Edge currently exist, but they can be used only for [[sword]]s.]
|Increases the amount of [[drops]] when killing an entity with the axe.
|III
|{{BlockLink|Anvil}}
|2
|-
|[[Knockback]]{{upcoming|java Combat Tests}}
|Increases the knockback dealt.
|II
|{{BlockLink|Anvil}}
|5
|-
|[[Fire Aspect]]{{upcoming|java Combat Tests}}
|Ignites any targets hit by the axe and lights unlit [[candle]]s, [[campfire]]s, and [[TNT|Block of TNT]] when {{Control|used}}.
|II
|{{BlockLink|Anvil}}
|2
|-
|[[Sweeping Edge]]{{upcoming|java Combat Tests}}
|Increases the sweeping damage dealt.
|III
|{{BlockLink|Anvil}}
|2
|-
|[[Unbreaking]]
|Grants a chance to negate durability consumption.
|III
|{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}}
|5
|-
|[[Mending]]
|Repairs the axe when obtaining [[experience]].
|I
|{{BlockLink|Anvil}}
|2
|-
|[[Curse of Vanishing]]
|The axe vanishes on death, not dropping as an item.
|I
|{{BlockLink|Anvil}}
|1
|}
{{notelist}}
== Sounds ==
{{/Sounds}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showforms=y
|generatetranslationkeys=y
|displayname=Wooden Axe
|spritetype=item
|nameid=wooden_axe
|form=item}}
{{ID table
|displayname=Stone Axe
|spritetype=item
|nameid=stone_axe
|form=item}}
{{ID table
|displayname=Iron Axe
|spritetype=item
|nameid=iron_axe
|form=item}}
{{ID table
|displayname=Diamond Axe
|spritetype=item
|nameid=diamond_axe
|form=item}}
{{ID table
|displayname=Golden Axe
|spritetype=item
|nameid=golden_axe
|form=item}}
{{ID table
|displayname=Netherite Axe
|spritetype=item
|nameid=netherite_axe
|form=item
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|showforms=y
|notshowbeitemforms=y
|generatetranslationkeys=y
|displayname=Wooden Axe
|spritetype=item
|nameid=wooden_axe
|id=311
|form=item}}
{{ID table
|displayname=Stone Axe
|spritetype=item
|nameid=stone_axe
|id=315
|form=item}}
{{ID table
|displayname=Iron Axe
|spritetype=item
|nameid=iron_axe
|id=298
|form=item}}
{{ID table
|displayname=Diamond Axe
|spritetype=item
|nameid=diamond_axe
|id=319
|form=item}}
{{ID table
|displayname=Golden Axe
|spritetype=item
|nameid=golden_axe
|id=325
|form=item}}
{{ID table
|displayname=Netherite Axe
|spritetype=item
|nameid=netherite_axe
|id=607
|form=item
|foot=1}}
== Achievements ==
{{load achievements|MOAR Tools}}
== Advancements ==
{{load advancements|Wax off}}
== Video ==
{{yt|GJ6XBDFDBd0}}
== History ==
{{HistoryTable
|{{HistoryLine|java indev}}
|{{HistoryLine||0.31|dev=20100110|[[File:Iron Axe JE1.png|32px]] Added axes.
|An axe is used to gather [[log|wood]] 400% faster than by hand.
|When starting in a new world, the [[player]] is given one of each [[tool]].}}
|{{HistoryLine|||dev=20100122|[[File:Iron Axe JE2.png|32px]] The texture of axes has been changed. Half of the axe head has been removed.}}
|{{HistoryLine|||dev=20100124|[[File:Iron Axe JE3.png|32px]] The texture of axes has been changed again. The other axe head is now used instead.
|A complete toolset is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[block]]s / [[item]]s including [[tool]]s.}}
|{{HistoryLine|||dev=20100128|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] [[Tool]]s now have tiers. Wooden, stone, and diamond axes have been added.
|[[File:Iron Axe JE4 BE1.png|32px]] The texture of the existing axes, now known as iron axes, has been changed.
|An axe held by the player is now rendered to appear more 3D.
|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}
|{{HistoryLine|||dev=20100129|Wooden, stone, iron, and diamond axes can now be [[craft]]ed.}}
|{{HistoryLine|||dev=20100130|[[File:Golden Axe JE1.png|32px]] Axes can now be made out of gold.}}
|{{HistoryLine|||dev=20100201-0025|[[Tool]]s now take [[damage]] when being used. Better tools now last longer.}}
|{{HistoryLine||20100206-2034|[[File:Golden Axe JE2 BE1.png|32px]] The texture of golden axes has been changed.}}
|{{HistoryLine|java beta}}
|{{HistoryLine||1.2|Gold [[tool]]s, including axes, now remove [[block]]s faster than diamond tools.}}
|{{HistoryLine|java}}
|{{HistoryLine||1.2.4|dev=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden axes.}}
|{{HistoryLine|||dev=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond axe for 9–11 [[emerald]]s, and 1 iron axe for 6–7 emeralds.}}
|{{HistoryLine||1.6.1|dev=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}
|{{HistoryLine||1.9|dev=15w34a|Axes now use the attack speed combat mechanic meter. The time it takes for the meter to fill up for an axe is 1.2 seconds.}}
|{{HistoryLine|||dev=15w34b|Axes now have an attack speed of 0.8, taking about 1.25 seconds to fill the attack meter.}}
|{{HistoryLine|||dev=15w34c|Axes do {{hp|4}} more [[damage]] than previously.
|Axes now have an attack speed of 0.85.
|Axes now have a random chance to temporarily disable [[shield]] use, a chance that is increased by [[efficiency]] level and whether or not the user is [[sprinting]].}}
|{{HistoryLine|||dev=15w35a|The [[damage]] of axes has been reduced by {{hp|1}}.
|The speed of axes has been increased to 0.9.}}
|{{HistoryLine|||dev=15w37a|Axes now have attack speed based on the tier, with wooden and stone having a speed of 0.8, iron having a speed of 0.9, and diamond and gold having a speed of 1.}}
|{{HistoryLine||1.11|dev=16w35a|An axe now has a 100% chance of disabling shield use, and the chance is no longer increased by [[Efficiency]] level and whether or not the user is [[sprinting]].}}
|{{HistoryLine|||dev=16w39a|An iron axe enchanted with Efficiency I can now be found in the "Tree-chopping room" in [[woodland mansion]]s.}}
|{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 271, 275, 258, 279, and 286.}}
|{{HistoryLine||1.13|dev=18w07a|{{control|Using}} an axe on a block of [[wood]] or [[log]] now turns it into a stripped block of wood or log.}}
|{{HistoryLine|||dev=pre2|{{control|Using}} an axe on a bark now turns it into a stripped bark.}}
|{{HistoryLine||1.14|dev=18w43a|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}
|{{HistoryLine||1.16|dev=20w06a|[[File:Netherite Axe JE1.png|32px]] Added netherite axes.
|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.}}
|{{HistoryLine|||dev=20w10a|[[File:Netherite Axe JE2.png|32px]] The texture of netherite axes has been changed.
|Netherite axes can no longer be crafted.
|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.}}
|{{HistoryLine|||dev=21w11a|Axes can now be used to scrape wax and oxidation off [[copper block]]s.}}
|{{HistoryLine|||dev=23w07a|Added [[cherry log]]s, which when used with an axe gives a [[stripped cherry log]].}}
|{{HistoryLine||1.20.5|dev=24w03a|Axes can now receive Sharpness, Smite, and Bane of Arthropods through an enchanting table, rather than only through an anvil.[{{bug|MC-267943||Anvil exclusive enchantments can be obtained from enchanting tables|Fixed}}]}}
|{{HistoryLine|||dev=24w12a|Axes can no longer receive Sharpness, Smite, and Bane of Arthropods through an enchanting table.}}
|{{HistoryLine||1.21|dev=24w18a|While holding a shield and an axe, blocking with a shield is now prioritized over stripping or scraping blocks with an axe.[{{bug|MC-270047||Axes prioritize scraping copper over blocking with shields|Fixed}}]}}
|{{HistoryLine|upcoming java}}
|{{HistoryLine||Combat Tests|dev=1.14.3 - Combat Test|The attack speed for all axes has been increased to 2.
|All axes now deal {{hp|1}} more [[damage]] than their sword counterparts.}}
|{{HistoryLine|||dev=Combat Test 3|The [[Cleaving|Chopping]] enchantment has been added for axes, which adds 1 damage and 0.5 seconds (10 [[game tick]]s) of [[shield]] stunning per level and is mutually exclusive with [[Sharpness]].
|Axes now always disable shields for {{convert|1.6|seconds|ticks}}, instead of having a 25% to disable them for 5 seconds (100 game ticks).
|Axes now take 1 damage when attacking instead of 2.}}
|{{HistoryLine|||dev=Combat Test 4|[[Knockback]], [[Sweeping Edge]], [[Looting]], and [[Fire Aspect]] enchantments can now be applied to axes.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.2.0|[[File:Stone Axe JE1 BE1.png|32px]] Added stone axes.}}
|{{HistoryLine||v0.3.0|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes.
|Survival players no longer start with an infinite durability stone axe in the inventory.}}
|{{HistoryLine||v0.3.2|[[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added iron, golden and diamond axes.}}
|{{HistoryLine||v0.4.0|Removed stone axes from the [[Creative inventory]].}}
|{{HistoryLine||v0.11.0|dev=build 11|All axes are now available in the Creative inventory.}}
|{{HistoryLine|||dev=build 12|All axes have been removed from Creative.}}
|{{HistoryLine|||dev=build 13|All axes have been re-added to Creative Mode.}}
|{{HistoryLine||v0.12.1|dev=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Stone axes now can be found inside [[igloo]] basement [[chest]]s.}}
|{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Weaponsmith [[villager]]s now [[trading|sell]] iron axes for 6-8 [[emerald]]s as part of their first tier [[trade]]s and [[enchanting|enchanted]] diamond axes for 9-12 emeralds as part of their third tier trades.}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Iron and golden axes are now [[smelt]]able.
|Iron axes with the [[Efficiency]] I enchantment can now be found inside [[chest]]s in [[woodland mansion]]s.
|Added [[vindicator]]s, who rarely [[drop]] iron axes.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wooden and stone axes can now be found in [[bonus chest]]s.}}
|{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Using an axe on a [[log]] now turns it into a stripped log.}}
|{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Stone axes can now be found inside [[ocean ruins]] chests.}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}
|{{HistoryLine||1.11.0|dev=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drop]] an iron axe.
|[[Trading]] has been changed, weaponsmith [[villager]]s now [[trading|sell]] iron axes for 3 [[emerald]]s and [[enchanting|enchanted]] diamond axes for 12 emeralds as part of their fourth tier [[trade]]s.
|Stone axes, enchanted iron axes, and diamond axes can now be [[trading|bought]] from toolsmith villagers.}}
|{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Netherite Axe BE1.png|32px]] Added netherite axes.|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.
|[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}}
|{{HistoryLine|||dev=beta 1.16.0.57|Netherite axes can no longer be crafted.
|Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.
|Stone axes can now be crafted using blackstone.
|Golden axes now generate randomly enchanted in [[ruined portal]] chests.
|Netherite axes now generate randomly enchanted in [[bastion remnant]]s chests.}}
|{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Added [[piglin brute]]s, who rarely drop golden axes.}}
|{{HistoryLine||1.16.100|dev=beta 1.16.100.54|Piglin brutes no longer spawn with enchanted axes.}}
|{{HistoryLine||1.16.220|dev=beta 1.16.220.52|Axes can now be used to scrape wax off copper blocks.}}
|{{HistoryLine||1.18.30|dev=Preview 1.18.30.27|Axes can now temporarily disable [[shield]] use. This is not mentioned in the official changelog.[{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}}]
}}
|{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Randomly enchanted diamond axes now generate in [[trial chambers]].}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes (all five types).}}
|{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond axe for 9–11 [[emerald]]s, and 1 iron axe for 6–7 emeralds.}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}}
|{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|The attack damage of axes is now shown above the hotbar when switching to it if the item has less than 3 [[enchantment]]s.}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|An iron axe enchanted with [[Efficiency]] I can now be found in the "Tree-chopping room" in [[woodland mansion]]s.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Using an axe on a [[log]] now turns it into a stripped log.|Stone axes can now be found inside [[ocean ruins]] chests.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drop]] an iron axe.}}
|{{HistoryLine|New Nintendo 3DS Edition}}
|{{HistoryLine||0.1.0|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes.}}
}}
* February 20, 2024 [https://www.youtube.com/shorts/yKkGfrAI3T0]: [[File:Netherite Axe (Pre-release).png|32px]] A Mojang video about bugs shows early textures of netherite items, including the axe.
== Issues ==
{{Issue list}}
== Trivia ==
* Before [[Java Edition 1.13]], in the language files, axes were referred to as Hatchets.[''1.8/assets/minecraft/lang/en_US.lang'', line 915: '''item.hatchetIron.name= Iron Axe''']
* Weaponsmith villagers gifting stone, iron and golden axes is a reference to the story ''[[wikipedia:The Honest Woodcutter|The Honest Woodcutter]]'', where a woodcutter dropped his axe into a river, and is successively provided a silver and a golden axe by the river god.{{cn}}
== Gallery ==
=== Renders ===
Enchanted Wooden Axe.gif|Enchanted Wooden Axe
Enchanted Stone Axe.gif|Enchanted Stone Axe
Enchanted Iron Axe.gif|Enchanted Iron Axe
Enchanted Golden Axe.gif|Enchanted Golden Axe
Enchanted Diamond Axe.gif|Enchanted Diamond Axe
Enchanted Netherite Axe.gif|Enchanted Netherite Axe
== See also ==
* {{ItemLink|Pickaxe}}
* {{ItemLink|Sword}}
== References ==
{{reflist}}
== External links ==
* [https://www.minecraft.net/en-us/article/taking-inventory--axe Taking Inventory: Axe] – Minecraft.net on February 6, 2020
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