{{For}} {{Infobox item | group = Wooden | 1-1 = Wooden Axe.png | invimage = Wooden Axe | group2 = Stone | 2-1 = Stone Axe.png | invimage2 = Stone Axe | group3 = Iron | 3-1 = Iron Axe.png | invimage3 = Iron Axe | group4 = Golden | 4-1 = Golden Axe.png | invimage4 = Golden Axe | group5 = Diamond | 5-1 = Diamond Axe.png | invimage5 = Diamond Axe | group6 = Netherite | 6-1 = Netherite Axe.png | invimage6 = Netherite Axe | renewable = * '''Netherite''': No * '''Others''': Yes | durability = '''{{JE}}''': * Golden: 32 * Wooden: 59 * Stone: 131 * Iron: 250 * Diamond: 1561 * Netherite: 2031 '''{{BE}}''': * Golden: 33 * Wooden: 60 * Stone: 132 * Iron: 251 * Diamond: 1562 * Netherite: 2032 | stackable = No }} An '''axe''' is a [[tool]] that can quickly break wood-related and certain [[plant]]-related blocks, and a melee [[weapon]] that temporarily disables [[shield]]s. Axes have unique interactions with [[log]]s and blocks crafted from [[copper]], turning them into [[Stripped Log|stripped log]]s or removing a level of [[oxidation]]. == Variants == There are six axe variants: * {{ItemLink|Wooden Axe}} * {{ItemLink|Stone Axe}} * {{ItemLink|Iron Axe}} * {{ItemLink|Golden Axe}} * {{ItemLink|Diamond Axe}} * {{ItemLink|Netherite Axe}} == Obtaining == Wooden, stone, iron, golden, and diamond axes are crafted using 2 [[stick]]s and 3 identical units of tool material. === Crafting === {{Crafting |showname = 0 |name = [[Axe]] |A1 = {Any Planks}; {Any stone-tier block}; Iron Ingot; Gold Ingot; Diamond |B1 = {Any Planks}; {Any stone-tier block}; Iron Ingot; Gold Ingot; Diamond |B2 = Stick |A2 = {Any Planks}; {Any stone-tier block}; Iron Ingot; Gold Ingot; Diamond |B3 = Stick |Output = Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe |type = Tool }} === Smithing === {{Smithing|head=1|Netherite Upgrade|Diamond Axe|Netherite Ingot|Netherite Axe|tail=1}} === Generated loot === {{main|Wooden Axe#Generated loot|Stone Axe#Generated loot|Iron Axe#Generated loot|Golden Axe#Generated loot|Diamond Axe#Generated loot}} All axes except for netherite ones can be found in many structures in the game. Wooden and stone axes can also be found in bonus chests. === Villager gifts === {{exclusive|java|section=1}} [[Trading#Toolsmith 2|Toolsmith]] [[villager]]s occasionally throw stone axes at players with the [[Hero of the Village]] status effect. [[Trading#Weaponsmith 2|Weaponsmith]] [[villager]]s occasionally throw either stone, gold, or iron axes at players with the [[Hero of the Village]] status effect. == Usage == === Chopping === An axe is used to break [[log]]s, blocks derived from wood and some other blocks faster than by using other tools. An axe uses 1 durability to break 1 block. For blocks that break instantly, it uses 0 durability. ==== Durability ==== Each tier of axe has a different [[durability]]: {| class="wikitable sortable" ! Material ! {{IN|JE}} ! {{IN|BE}} |- | {{itemLink|Wooden Axe|Wood|link=Axe}} | 59 | 60 |- | {{itemLink|Stone Axe|Stone|link=Axe}} | 131 |132 |- | {{itemLink|Iron Axe|Iron|link=Axe}} | 250 |251 |- | {{itemLink|Diamond Axe|Diamond|link=Axe}} | 1561 |1562 |- | {{itemLink|Golden Axe|Golden|link=Axe}} | 32 |33 |- | {{itemLink|Netherite Axe|Netherite|link=Axe}} | 2031 |2032 |} ==== Speed ==== The following table summarizes the speed at which axes of different qualities perform. {{breaking row|Wooden Trapdoors|link=Trapdoor|sprite=oak-trapdoor|sort=1|simple=1}} {{breaking row|Wooden Doors|item=1|link=Door|sprite=oak-door}} {{breaking row|Barrel}} {{breaking row|Cartography Table}} {{breaking row|Chest}} {{breaking row|Trapped Chest}} {{breaking row|Crafting Table}} {{breaking row|Fletching Table}} {{breaking row|Lectern}} {{breaking row|Loom}} {{breaking row|Smithing Table}} {{breaking row|Bamboo Mosaic}} {{breaking row|Block of Bamboo}} {{breaking row|Campfire}} {{breaking row|Fences}} {{breaking row|Fence Gates|sprite=oak-fence-gate}} {{breaking row|Jukebox}} {{breaking row|Logs|sprite=oak-log}} {{breaking row|Planks|sprite=oak-planks}} {{breaking row|Wooden Slabs|link=Slabs|sprite=oak-slab}} {{breaking row|Wooden Stairs|link=Stairs|sprite=oak-stairs}} {{breaking row|Bookshelf}} {{breaking row|Chiseled Bookshelf}} {{breaking row|Banners}} {{breaking row|Jack o'Lantern}} {{breaking row|Melon}} {{breaking row|Pumpkin}} {{breaking row|Sign|sprite=oak-sign}} {{breaking row|Hanging Sign|sprite=oak-hanging-sign}} {{breaking row|Note Block}} {{breaking row|Mangrove Roots}} {{breaking row|Wooden Pressure Plate|sprite=oak-pressure-plate}} {{breaking row|Beehive}} {{breaking row|Ladder}} {{breaking row|Bee Nest|drop=0}} {{breaking row|Composter}} {{breaking row|Bamboo}} {{breaking row|sprite=red-bed|Bed}} {{breaking row|Cocoa}} {{breaking row|Daylight Detector}} {{breaking row|Mushroom Block|sprite=mushroom-blocks}} {{breaking row|Vines|drop=0|foot=1}} === Stripping === {{control|Using}} an axe on a [[log]], [[wood]] block, [[block of bamboo]], or [[block of copper]] causes it to become a [[stripped log]], [[stripped wood]] block, [[block of stripped bamboo]], or removes one layer of oxidization or wax, respectively. This consumes one point of durability from the axe. === Weapon === An axe loses 2 points of durability when used as a weapon. Attacking a shielding player with an axe disables the use of all of their shields for 5 seconds. [[Vindicator]]s, [[piglin brute]]s, and other axe-wielding [[mob]]s can also disable a shielding player's shield. ==== ''Java Edition'' ==== {{IN|Java}}, damage done when using an axe as a weapon is more than that of a [[sword]] of the same tier, though they take longer than a sword to [[Damage#Attack cooldown|recover]], resulting in lower DPS (with the exception of [[gold]]en axes). The damage dealt and cooldown time depends on the type: {| class="wikitable sortable" style="text-align:center" data-description="Attack damage" ! Material ! Attack Damage ! Attack Speed ! Recovery time ! DPS ! Lifetime damage inflictedThe formula to find the total lifetime damage is ceil(''durability'' ÷ 2) × ''damage per hit''. The durability is halved then ceiled because axes take double durability when used as a weapon, and the last 1 durability can also deal damage. The formula also ignores enchantments and critical hits, and assumes each attack is performed at maximum charge. |- ! {{ItemSprite|Wooden Axe|text=Wooden}} | {{hp|7}} | 0.8 | {{convert|1.25|sec|tick|sep=}} | 5.6 | {{hp|210}} |- ! {{ItemSprite|Golden Axe|text=Gold}} | {{hp|7}} | 1.0 | {{convert|1|sec|tick|sep=}} | 7.0 | {{hp|112}} |- ! {{ItemSprite|Stone Axe|text=Stone}} | {{hp|9}} | 0.8 | {{convert|1.25|sec|tick|sep=}} | 7.2 | {{hp|594}} |- ! {{ItemSprite|Iron Axe|text=Iron}} | {{hp|9}} | 0.9 | {{convert|1.1|sec|tick|sep=}} | 8.1 | {{hp|1125}} |- ! {{ItemSprite|Diamond Axe|text=Diamond}} | {{hp|9}} | 1.0 | {{convert|1|sec|tick|sep=}} | 9.0 | {{hp|7029}} |- ! {{ItemSprite|Netherite Axe|text=Netherite}} | {{hp|10}} | 1.0 | {{convert|1|sec|tick|sep=}} | 10.0 | {{hp|10160}} |- |} {{notelist}} ==== ''Bedrock Edition'' ==== {{IN|Bedrock}}, axes always attack instantly and deal {{hp|1}} less damage than a [[sword]] of the same quality. {| class="wikitable" style="text-align:center" data-description="Bedrock damage" ! Material !! Damage |- | {{ItemSprite|Wooden Axe}} Wooden || rowspan="2" |{{hp|4}} |- | {{ItemSprite|Golden Axe}} Golden |- | {{ItemSprite|Stone Axe}} Stone ||{{hp|5}} |- | {{ItemSprite|Iron Axe}} Iron ||{{hp|6}} |- | {{ItemSprite|Diamond Axe}} Diamond ||{{hp|7}} |- | {{ItemSprite|Netherite Axe}} Netherite ||{{hp|8}} |} === Repairing === ==== Combining ==== {{Crafting|Damaged Wooden Axe;Damaged Stone Axe;Damaged Iron Axe;Damaged Golden Axe;Damaged Diamond Axe;Damaged Netherite Axe|Damaged Wooden Axe;Damaged Stone Axe;Damaged Iron Axe;Damaged Golden Axe;Damaged Diamond Axe;Damaged Netherite Axe |Output = Wooden Axe;Stone Axe;Iron Axe;Golden Axe;Diamond Axe;Netherite Axe |type = Tool |ignoreusage = 1 |showdescription = 1 |description = The durability of the two axes is added together, plus an extra 5% durability. }} {{Grinding |showdescription=1 |ingredients=2x Damaged [[Wooden Axe]] or
2x Damaged [[Stone Axe]] or
2x Damaged [[Iron Axe]] or
2x Damaged [[Golden Axe]] or
2x Damaged [[Diamond Axe]] or
2x Damaged [[Netherite Axe]] |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Damaged Wooden Axe; Damaged Stone Axe; Damaged Iron Axe; Damaged Golden Axe; Damaged Diamond Axe; Damaged Netherite Axe |Wooden Axe; Stone Axe; Iron Axe; Golden Axe; Diamond Axe; Netherite Axe |description=The durability of the two axes is added together, plus an extra 5% durability. }} ==== Anvil repair ==== {{main|Anvil mechanics#Unit repair}} {{Repairing with Anvils|Axe}} An axe can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% the axe's maximum durability, rounded down. Two axes of the same tier can also be combined in an anvil. Both methods preserve the axe's [[enchantment]]s, unlike by crafting to repair. === Enchantments === An axe can receive the following enchantments: {| class="wikitable col-2-center col-3-right" |+ !Name !Description !Max Level ![[Enchanting|Method]] !Weight |- |[[Efficiency]] |Increases the mining speed. |V |{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} |10 |- |[[Fortune]]Silk Touch and Fortune are mutually exclusive. |Increases the amount of [[drops]] when mining. |III |{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} |2 |- |[[Silk Touch]] |Causes blocks to drop themselves when mined. |I |{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} |1 |- |[[Sharpness]]Sharpness, Smite, Bane of Arthropods, and Cleaving{{upcoming|java Combat Tests}} are mutually exclusive. |Increases the damage dealt. |V |{{BlockLink|Enchanting Table}}{{only|bedrock}}
{{BlockLink|Anvil}} |10 |- |[[Smite]] |Increases the damage dealt to [[undead]]. |V |{{BlockLink|Enchanting Table}}{{only|bedrock}}
{{BlockLink|Anvil}} |5 |- |[[Bane of Arthropods]] |Increases the damage dealt to [[arthropods]]. |V |{{BlockLink|Enchanting Table}}{{only|bedrock}}
{{BlockLink|Anvil}} |5 |- |[[Cleaving]]{{upcoming|java Combat Tests}} |Increases the damage and shield cooldown time dealt. |III |{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} | |- |[[Looting]]{{upcoming|java Combat Tests}}Fire Aspect, Looting, Knockback, and Sweeping Edge currently exist, but they can be used only for [[sword]]s. |Increases the amount of [[drops]] when killing an entity with the axe. |III |{{BlockLink|Anvil}} |2 |- |[[Knockback]]{{upcoming|java Combat Tests}} |Increases the knockback dealt. |II |{{BlockLink|Anvil}} |5 |- |[[Fire Aspect]]{{upcoming|java Combat Tests}} |Ignites any targets hit by the axe and lights unlit [[candle]]s, [[campfire]]s, and [[TNT|Block of TNT]] when {{Control|used}}. |II |{{BlockLink|Anvil}} |2 |- |[[Sweeping Edge]]{{upcoming|java Combat Tests}} |Increases the sweeping damage dealt. |III |{{BlockLink|Anvil}} |2 |- |[[Unbreaking]] |Grants a chance to negate durability consumption. |III |{{BlockLink|Enchanting Table}}
{{BlockLink|Anvil}} |5 |- |[[Mending]] |Repairs the axe when obtaining [[experience]]. |I |{{BlockLink|Anvil}} |2 |- |[[Curse of Vanishing]] |The axe vanishes on death, not dropping as an item. |I |{{BlockLink|Anvil}} |1 |} {{notelist}} == Sounds == {{/Sounds}} == Data values == === ID === {{edition|java}}: {{ID table |edition=java |showforms=y |generatetranslationkeys=y |displayname=Wooden Axe |spritetype=item |nameid=wooden_axe |form=item}} {{ID table |displayname=Stone Axe |spritetype=item |nameid=stone_axe |form=item}} {{ID table |displayname=Iron Axe |spritetype=item |nameid=iron_axe |form=item}} {{ID table |displayname=Diamond Axe |spritetype=item |nameid=diamond_axe |form=item}} {{ID table |displayname=Golden Axe |spritetype=item |nameid=golden_axe |form=item}} {{ID table |displayname=Netherite Axe |spritetype=item |nameid=netherite_axe |form=item |foot=1}} {{edition|bedrock}}: {{ID table |edition=bedrock |shownumericids=y |showforms=y |notshowbeitemforms=y |generatetranslationkeys=y |displayname=Wooden Axe |spritetype=item |nameid=wooden_axe |id=311 |form=item}} {{ID table |displayname=Stone Axe |spritetype=item |nameid=stone_axe |id=315 |form=item}} {{ID table |displayname=Iron Axe |spritetype=item |nameid=iron_axe |id=298 |form=item}} {{ID table |displayname=Diamond Axe |spritetype=item |nameid=diamond_axe |id=319 |form=item}} {{ID table |displayname=Golden Axe |spritetype=item |nameid=golden_axe |id=325 |form=item}} {{ID table |displayname=Netherite Axe |spritetype=item |nameid=netherite_axe |id=607 |form=item |foot=1}} == Achievements == {{load achievements|MOAR Tools}} == Advancements == {{load advancements|Wax off}} == Video == {{yt|GJ6XBDFDBd0}} == History == {{HistoryTable |{{HistoryLine|java indev}} |{{HistoryLine||0.31|dev=20100110|[[File:Iron Axe JE1.png|32px]] Added axes. |An axe is used to gather [[log|wood]] 400% faster than by hand. |When starting in a new world, the [[player]] is given one of each [[tool]].}} |{{HistoryLine|||dev=20100122|[[File:Iron Axe JE2.png|32px]] The texture of axes has been changed. Half of the axe head has been removed.}} |{{HistoryLine|||dev=20100124|[[File:Iron Axe JE3.png|32px]] The texture of axes has been changed again. The other axe head is now used instead. |A complete toolset is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[block]]s / [[item]]s including [[tool]]s.}} |{{HistoryLine|||dev=20100128|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] [[Tool]]s now have tiers. Wooden, stone, and diamond axes have been added. |[[File:Iron Axe JE4 BE1.png|32px]] The texture of the existing axes, now known as iron axes, has been changed. |An axe held by the player is now rendered to appear more 3D. |They cannot be crafted yet, but have been added to the item chest in the Indev house.}} |{{HistoryLine|||dev=20100129|Wooden, stone, iron, and diamond axes can now be [[craft]]ed.}} |{{HistoryLine|||dev=20100130|[[File:Golden Axe JE1.png|32px]] Axes can now be made out of gold.}} |{{HistoryLine|||dev=20100201-0025|[[Tool]]s now take [[damage]] when being used. Better tools now last longer.}} |{{HistoryLine||20100206-2034|[[File:Golden Axe JE2 BE1.png|32px]] The texture of golden axes has been changed.}} |{{HistoryLine|java beta}} |{{HistoryLine||1.2|Gold [[tool]]s, including axes, now remove [[block]]s faster than diamond tools.}} |{{HistoryLine|java}} |{{HistoryLine||1.2.4|dev=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden axes.}} |{{HistoryLine|||dev=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond axe for 9–11 [[emerald]]s, and 1 iron axe for 6–7 emeralds.}} |{{HistoryLine||1.6.1|dev=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}} |{{HistoryLine||1.9|dev=15w34a|Axes now use the attack speed combat mechanic meter. The time it takes for the meter to fill up for an axe is 1.2 seconds.}} |{{HistoryLine|||dev=15w34b|Axes now have an attack speed of 0.8, taking about 1.25 seconds to fill the attack meter.}} |{{HistoryLine|||dev=15w34c|Axes do {{hp|4}} more [[damage]] than previously. |Axes now have an attack speed of 0.85. |Axes now have a random chance to temporarily disable [[shield]] use, a chance that is increased by [[efficiency]] level and whether or not the user is [[sprinting]].}} |{{HistoryLine|||dev=15w35a|The [[damage]] of axes has been reduced by {{hp|1}}. |The speed of axes has been increased to 0.9.}} |{{HistoryLine|||dev=15w37a|Axes now have attack speed based on the tier, with wooden and stone having a speed of 0.8, iron having a speed of 0.9, and diamond and gold having a speed of 1.}} |{{HistoryLine||1.11|dev=16w35a|An axe now has a 100% chance of disabling shield use, and the chance is no longer increased by [[Efficiency]] level and whether or not the user is [[sprinting]].}} |{{HistoryLine|||dev=16w39a|An iron axe enchanted with Efficiency I can now be found in the "Tree-chopping room" in [[woodland mansion]]s.}} |{{HistoryLine||1.13|dev=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 271, 275, 258, 279, and 286.}} |{{HistoryLine||1.13|dev=18w07a|{{control|Using}} an axe on a block of [[wood]] or [[log]] now turns it into a stripped block of wood or log.}} |{{HistoryLine|||dev=pre2|{{control|Using}} an axe on a bark now turns it into a stripped bark.}} |{{HistoryLine||1.14|dev=18w43a|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}} |{{HistoryLine||1.16|dev=20w06a|[[File:Netherite Axe JE1.png|32px]] Added netherite axes. |Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table.}} |{{HistoryLine|||dev=20w10a|[[File:Netherite Axe JE2.png|32px]] The texture of netherite axes has been changed. |Netherite axes can no longer be crafted. |Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table.}} |{{HistoryLine|||dev=21w11a|Axes can now be used to scrape wax and oxidation off [[copper block]]s.}} |{{HistoryLine|||dev=23w07a|Added [[cherry log]]s, which when used with an axe gives a [[stripped cherry log]].}} |{{HistoryLine||1.20.5|dev=24w03a|Axes can now receive Sharpness, Smite, and Bane of Arthropods through an enchanting table, rather than only through an anvil.{{bug|MC-267943||Anvil exclusive enchantments can be obtained from enchanting tables|Fixed}}}} |{{HistoryLine|||dev=24w12a|Axes can no longer receive Sharpness, Smite, and Bane of Arthropods through an enchanting table.}} |{{HistoryLine||1.21|dev=24w18a|While holding a shield and an axe, blocking with a shield is now prioritized over stripping or scraping blocks with an axe.{{bug|MC-270047||Axes prioritize scraping copper over blocking with shields|Fixed}}}} |{{HistoryLine|upcoming java}} |{{HistoryLine||Combat Tests|dev=1.14.3 - Combat Test|The attack speed for all axes has been increased to 2. |All axes now deal {{hp|1}} more [[damage]] than their sword counterparts.}} |{{HistoryLine|||dev=Combat Test 3|The [[Cleaving|Chopping]] enchantment has been added for axes, which adds 1 damage and 0.5 seconds (10 [[game tick]]s) of [[shield]] stunning per level and is mutually exclusive with [[Sharpness]]. |Axes now always disable shields for {{convert|1.6|seconds|ticks}}, instead of having a 25% to disable them for 5 seconds (100 game ticks). |Axes now take 1 damage when attacking instead of 2.}} |{{HistoryLine|||dev=Combat Test 4|[[Knockback]], [[Sweeping Edge]], [[Looting]], and [[Fire Aspect]] enchantments can now be applied to axes.}} |{{HistoryLine|pocket alpha}} |{{HistoryLine||v0.2.0|[[File:Stone Axe JE1 BE1.png|32px]] Added stone axes.}} |{{HistoryLine||v0.3.0|[[File:Wooden Axe JE1 BE1.png|32px]] Added wooden axes. |Survival players no longer start with an infinite durability stone axe in the inventory.}} |{{HistoryLine||v0.3.2|[[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added iron, golden and diamond axes.}} |{{HistoryLine||v0.4.0|Removed stone axes from the [[Creative inventory]].}} |{{HistoryLine||v0.11.0|dev=build 11|All axes are now available in the Creative inventory.}} |{{HistoryLine|||dev=build 12|All axes have been removed from Creative.}} |{{HistoryLine|||dev=build 13|All axes have been re-added to Creative Mode.}} |{{HistoryLine||v0.12.1|dev=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}} |{{HistoryLine|pocket}} |{{HistoryLine||1.0.0|dev=alpha 0.17.0.1|Stone axes now can be found inside [[igloo]] basement [[chest]]s.}} |{{HistoryLine||1.0.4|dev=alpha 1.0.4.0|Weaponsmith [[villager]]s now [[trading|sell]] iron axes for 6-8 [[emerald]]s as part of their first tier [[trade]]s and [[enchanting|enchanted]] diamond axes for 9-12 emeralds as part of their third tier trades.}} |{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|Iron and golden axes are now [[smelt]]able. |Iron axes with the [[Efficiency]] I enchantment can now be found inside [[chest]]s in [[woodland mansion]]s. |Added [[vindicator]]s, who rarely [[drop]] iron axes.}} |{{HistoryLine|bedrock}} |{{HistoryLine||1.2.0|dev=beta 1.2.0.2|Wooden and stone axes can now be found in [[bonus chest]]s.}} |{{HistoryLine||1.2.13|dev=beta 1.2.13.8|Using an axe on a [[log]] now turns it into a stripped log.}} |{{HistoryLine||1.4.0|dev=beta 1.2.20.1|Stone axes can now be found inside [[ocean ruins]] chests.}} |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}} |{{HistoryLine||1.11.0|dev=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drop]] an iron axe. |[[Trading]] has been changed, weaponsmith [[villager]]s now [[trading|sell]] iron axes for 3 [[emerald]]s and [[enchanting|enchanted]] diamond axes for 12 emeralds as part of their fourth tier [[trade]]s. |Stone axes, enchanted iron axes, and diamond axes can now be [[trading|bought]] from toolsmith villagers.}} |{{HistoryLine||1.16.0|dev=beta 1.16.0.51|[[File:Netherite Axe BE1.png|32px]] Added netherite axes.|Netherite axes are obtained by combining one diamond axe and one netherite ingot in a crafting table. |[[File:Diamond Axe JE3 BE3.png|32px]] The texture of diamond axes has been changed.}} |{{HistoryLine|||dev=beta 1.16.0.57|Netherite axes can no longer be crafted. |Netherite axes are now obtained by combining one diamond axe and one netherite ingot in a smithing table. |Stone axes can now be crafted using blackstone. |Golden axes now generate randomly enchanted in [[ruined portal]] chests. |Netherite axes now generate randomly enchanted in [[bastion remnant]]s chests.}} |{{HistoryLine||1.16.20|dev=beta 1.16.20.50|Added [[piglin brute]]s, who rarely drop golden axes.}} |{{HistoryLine||1.16.100|dev=beta 1.16.100.54|Piglin brutes no longer spawn with enchanted axes.}} |{{HistoryLine||1.16.220|dev=beta 1.16.220.52|Axes can now be used to scrape wax off copper blocks.}} |{{HistoryLine||1.18.30|dev=Preview 1.18.30.27|Axes can now temporarily disable [[shield]] use. This is not mentioned in the official changelog.{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta :)|March 17, 2022}} }} |{{HistoryLine||1.20.60|exp=Update 1.21|dev=Preview 1.20.60.20|Randomly enchanted diamond axes now generate in [[trial chambers]].}} |{{HistoryLine|console}} |{{HistoryLine||xbox=TU1|xbone=CU1|ps3=1.00|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes (all five types).}} |{{HistoryLine||xbox=TU14|xbone=CU1|ps3=1.04|psvita=1.00|ps4=1.00|wiiu=Patch 1|switch=1.0.1|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond axe for 9–11 [[emerald]]s, and 1 iron axe for 6–7 emeralds.}} |{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), axes now add their damage onto the barehanded damage, which results in all axes doing {{hp|1}} more damage than before.}} |{{HistoryLine||xbox=TU36|xbone=CU25|ps3=1.28|psvita=1.28|ps4=1.28|wiiu=Patch 7|switch=1.0.1|The attack damage of axes is now shown above the hotbar when switching to it if the item has less than 3 [[enchantment]]s.}} |{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|An iron axe enchanted with [[Efficiency]] I can now be found in the "Tree-chopping room" in [[woodland mansion]]s.}} |{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Using an axe on a [[log]] now turns it into a stripped log.|Stone axes can now be found inside [[ocean ruins]] chests.}} |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Wooden Axe JE2 BE2.png|32px]] [[File:Stone Axe JE2 BE2.png|32px]] [[File:Iron Axe JE5 BE2.png|32px]] [[File:Golden Axe JE3 BE2.png|32px]] [[File:Diamond Axe JE2 BE2.png|32px]] The textures of all axes have been changed.}} |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drop]] an iron axe.}} |{{HistoryLine|New Nintendo 3DS Edition}} |{{HistoryLine||0.1.0|[[File:Wooden Axe JE1 BE1.png|32px]] [[File:Stone Axe JE1 BE1.png|32px]] [[File:Iron Axe JE4 BE1.png|32px]] [[File:Golden Axe JE2 BE1.png|32px]] [[File:Diamond Axe JE1 BE1.png|32px]] Added axes.}} }} * February 20, 2024 [https://www.youtube.com/shorts/yKkGfrAI3T0]: [[File:Netherite Axe (Pre-release).png|32px]] A Mojang video about bugs shows early textures of netherite items, including the axe. == Issues == {{Issue list}} == Trivia == * Before [[Java Edition 1.13]], in the language files, axes were referred to as Hatchets.''1.8/assets/minecraft/lang/en_US.lang'', line 915: '''item.hatchetIron.name= Iron Axe''' * Weaponsmith villagers gifting stone, iron and golden axes is a reference to the story ''[[wikipedia:The Honest Woodcutter|The Honest Woodcutter]]'', where a woodcutter dropped his axe into a river, and is successively provided a silver and a golden axe by the river god.{{cn}} == Gallery == === Renders === Enchanted Wooden Axe.gif|Enchanted Wooden Axe Enchanted Stone Axe.gif|Enchanted Stone Axe Enchanted Iron Axe.gif|Enchanted Iron Axe Enchanted Golden Axe.gif|Enchanted Golden Axe Enchanted Diamond Axe.gif|Enchanted Diamond Axe Enchanted Netherite Axe.gif|Enchanted Netherite Axe == See also == * {{ItemLink|Pickaxe}} * {{ItemLink|Sword}} == References == {{reflist}} == External links == * [https://www.minecraft.net/en-us/article/taking-inventory--axe Taking Inventory: Axe] – Minecraft.net on February 6, 2020 == Navigation == {{Navbox tools}} {{Navbox items|Tools}} [[Category:Combat]] [[Category:Tools]] [[cs:Sekera]] [[de:Axt]] [[es:Hacha]] [[fr:Hache]] [[hu:Balta]] [[it:Ascia]] [[ja:斧]] [[ko:도끼]] [[nl:Bijl]] [[pl:Siekiera]] [[pt:Machado]] [[ru:Топор]] [[th:ขวาน]] [[uk:Сокира]] [[zh:斧]]