{{Distinguish|Snowlogging}} {{cleanup}} [[File:Waterlogged Oak Fence.png|thumb|x150px|right|A waterlogged [[oak fence]].]] '''Waterlogging''' is the mechanic that allows non-cube [[block]]s (that is, blocks that do not completely fill their block volume, such as doors, ladders, and plants) to be filled with a water source block. Both the non-cube block and the water source block occupy the same space. If the non-cube block is destroyed, the water source block remains. {{IN|be}}, generally all non-cube blocks can be waterlogged and none can be used to displace water source blocks, although they can still displace flowing water. == Mechanism == {{IN|java}}, certain blocks have a {{cd|waterlogged}} block state that can be {{cd|true|d=or|false}}. {{IN|java}}, if a waterlogged block is pushed by a [[piston]] that is powered for 2 or more [[redstone tick]]s (4 or more [[game tick]]s), the waterlogged state of the block is removed. If the pulse powering the piston is shortened, the block retains its waterlogged state. This feature can be used in part of a "flying machine" as a movable water source, since [[dispenser]]s cannot be pushed by pistons {{in|java}}. Waterlogged blocks pulled by a [[sticky piston]] always lose their waterlogged state. {{IN|bedrock}}, waterlogging is handled by the game's layers system. Through editing, any block can be waterlogged, as well as other features such as placing multiple slabs into a single block. In normal gameplay, a player cannot displace water source blocks using doors or other non-cube blocks to create breathing spaces underwater, like one can do {{in|java}}. Only flowing water can be displaced {{in|bedrock}}. Like water source blocks, all waterlogged blocks are non-flammable and explosion-proof, even if said waterlogged block is flammable. Waterlogged blocks can also interact with [[lava]] to produce [[cobblestone]] or [[obsidian]], although lava cannot convert waterlogged blocks to [[stone]]. Unlike water sources, waterlogged blocks are immune to freezing. Water can flow from a non-full face, so waterlogged [[stairs]] and [[trapdoor]]s have no water flowing from their solid face. Despite this, interactions between it and [[lava]] are still possible. == Behavior == Section may be incomplete. {| class="sortable wikitable" !Block !Can be in water in [[Java Edition|JE]] !Can be in water in [[Bedrock Edition|BE]] ! class="unsortable" |Additional notes |- |{{BlockLink|Activator Rail}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |Destroyed by flowing water in [[Bedrock Edition|''Bedrock Edition'']]. |- |{{BlockSprite|Small Amethyst Bud}}{{BlockSprite|Medium Amethyst Bud}}{{BlockSprite|Large Amethyst Bud}}{{BlockLink|Amethyst Cluster}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Anvil}} | {{tc|No}} | {{tc|Yes|Source}} |- |{{BlockLink|Attached Melon Stem}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Attached Pumpkin Stem}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Azalea}} | {{tc|No|Pops off}} | {{tc|Yes|Source}} |Destroyed by flowing water. |- |{{BlockLink|Bamboo}} | {{tc|No}} | {{tc|No}} |Placement in water completely fails. |- |{{BlockLink|Bamboo Sapling}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails. |- |{{BlockLink|Banners|link=Banner}} | {{tc|No}} | {{tc|Yes|Source}} |- |{{BlockLink|Barrier}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |Can only be waterlogged by players in Creative mode, or through commands. |- |{{BlockLink|Beacon}} | {{tc|No}} | {{tc|Yes|Source}} |- |{{BlockLink|Beds|link=Bed}} | {{tc|No}} | {{tc|Yes|Source}} |{{EffectLink|Water Breathing}} or {{EffectLink|Conduit Power}} is required to sleep in waterlogged beds. |- |{{BlockLink|Beetroots}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Bell}} | {{tc|No}} | {{tc|Yes|Source}} |- |{{BlockLink|Big Dripleaf}} | {{tc|Yes|Source}} | {{tc|Upcoming|Flowing and source}} |Removes flowing water it is placed in.{{bug|MCPE-33345}} |- |{{BlockLink|Border}}{{only|Education|Bedrock|short=1}} | {{tc}} | {{tc|Yes|Source}} |- |{{BlockLink|Brewing Stand}} | {{tc|No}} | {{tc|Yes|Source}} |- |{{BlockLink|Bubble Column}} | {{tc|Yes|Inherent}} | {{tc|Yes|Inherent}} |- |{{BlockLink|Buttons|link=Button}} | {{tc|No|Pops off}} | {{tc|Yes|Source}} |Destroyed by flowing water {{in|java}}. |- |{{BlockLink|Cactus}} | {{tc|No|Pops off}} | {{tc|Yes|Source}} |Cannot be placed inside water {{in|bedrock}}, even though they can technically be waterlogged. If the block above is water, the cactus cannot grow further. Also destroyed by flowing water |- |{{BlockLink|Cake}} | {{tc|No}} | {{tc|Yes|Source}} |- |{{BlockLink|Campfire}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |Campfires unlight upon becoming waterlogged but can be lit using the {{command|setblock}}. |- |{{BlockLink|Candle}} | {{tc|Yes|Source}} | {{tc|Yes|source}} |Candles unlight upon becoming waterlogged. {{IN|bedrock}}, candles cannot be placed underwater, but can be waterlogged manually.{{bug|MCPE-130577}} |- |{{BlockLink|Carpets|link=Carpet}} | {{tc|No|Pops off}} | {{tc|Yes|Source}} |Destroyed by flowing water. |- |{{BlockLink|Carrots}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Calibrated Sculk Sensor}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |Calibrated sculk sensors are silent in water. |- |{{BlockLink|Cauldron}} | {{tc|No}} | {{tc|Yes|Source}} |Waterlogged cauldrons fill up. If a cauldron contains a [[potion]] when it becomes waterlogged, the potion is replaced with water.{{Only|Bedrock|Education|short=1}} |- |{{BlockLink|Cave Vines}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Colored Torches|link=Colored Torch}}{{only|Bedrock|Education|short=1}} | {{tc}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Compound Creator}}{{only|Bedrock|Education|short=1}} | {{tc}} | {{tc|Upcoming|Flowing and source}} |Removes flowing water it is placed in. |- |{{BlockLink|Chain}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Chest}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Chorus Flower}} | {{tc|No}} | {{tc|No}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Chorus Plant}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Cobweb}} | {{tc|No|Pops off}} | {{tc|Yes|Source}} |Destroyed by flowing water. |- |{{BlockLink|Cocoa}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Composter}} | {{tc|No}} | {{tc|Yes|Source}} |- |{{BlockLink|Conduit}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Copper Grate}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Coral}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Coral Fans|link=Coral Fan}} | {{tc|Yes|Source}} | {{tc|Yes|Inherent}} |Destroyed by flowing water {{in|bedrock}}. |- |{{BlockLink|Crimson Fungus}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Crimson Roots}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Daylight Detector}} | {{tc|No}} | {{tc|Yes|Source}} |- |{{BlockLink|Dead Bush}} | {{tc|No|Pops off}} | {{tc|Yes|Source}} |Destroyed by flowing water. |- |{{BlockLink|Dead Coral}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Dead Coral Fans|link=Dead Coral Fan}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |Destroyed by flowing water {{in|bedrock}}. |- |{{BlockLink|Decorated Pot}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Detector Rail}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |Destroyed by flowing water {{in|bedrock}}. |- |{{BlockLink|Dirt Path}} | {{tc|No}} | {{tc|No}} |- |{{BlockLink|Doors|link=Door}} | {{tc|No}} | {{tc|Yes|Source}} |- |{{BlockLink|Dragon Egg}} | {{tc|No}} | {{tc|Yes|Source}} |- |{{BlockLink|id=Candles|Dyed Candles}} | {{tc|Yes|Source}} | {{tc|Yes|source}} |Dyed candles unlight upon becoming waterlogged. {{IN|bedrock}}, dyed candles cannot be placed underwater, but can be waterlogged manually. |- |{{BlockLink|id=Shulker Boxes|Dyed Shulker Box}} | {{tc|No}} | {{tc|Yes|Source}} |- |{{BlockLink|Element Constructor}}{{only|Bedrock|Education|short=1}} | {{tc}} | {{tc|Upcoming|Flowing and source}} |Removes flowing water it is placed in. |- |{{BlockLink|Enchanting Table}} | {{tc|No}} | {{tc|Yes|Source}} |- |{{BlockLink|End Portal}} | {{tc|No}} | {{tc|No}} |- |{{BlockLink|End Portal Frame}} | {{tc|No}} | {{tc|Yes|Source}} |- |{{EntityLink|End Crystal}} | {{tc|Upcoming|Flowing and source}} | {{tc|Upcoming|Flowing and source}} |- |{{BlockLink|End Rod}} | {{tc|No|Pops off}} | {{tc|Upcoming|Flowing and source}} |Removes flowing water it is placed in. |- |{{BlockLink|Ender Chest}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Fences|link=Fence}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Farmland}} | {{tc|No}} | {{tc|No}} |- |{{BlockLink|id=Oak Fence Gate|Fence Gate}} | {{tc|No}} | {{tc|Yes|Source}} |- |{{BlockLink|Fern}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Destroyed by flowing water. |- |{{BlockLink|Fire}} | {{tc|No|Extinguishes}} | {{tc|No|Extinguishes}} |Placement in water completely fails. |- |{{BlockLink|Flowers|link=Flower}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Destroyed by flowing water. |- |{{BlockLink|Flowering Azalea}} | {{tc|No|Pops off}} | {{tc|Yes|Source}} |Destroyed by flowing water. |- |{{BlockLink|Flower Pot}} | {{tc|No|Pops off}} | {{tc|Yes|Source}} |Destroyed by flowing water. Can still be waterlogged if it contains a plant. |- |{{BlockLink|Frogspawn}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Glass}} | {{tc|No}} | {{tc|No}} |Not being waterlogged reveals water texture through transparent sides. |- |{{BlockLink|Glass Pane}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Glow Lichen}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{EntityLink|Glow Item Frame}} | {{tc}} | {{tc|Yes|Source}} |Handled only as a block {{in|BE}}. |- |{{BlockLink|Short Grass}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Destroyed by flowing water. |- |{{BlockLink|Grindstone}} | {{tc|No}} | {{tc|Yes|Source}} |- |{{BlockLink|Hanging Roots}} | {{tc|Yes|Source}} | {{tc|No|Pops off}} |Could previously be waterlogged {{in|BE}}.{{bug|MCPE-128957|||}} Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|id=Oak Wall Hanging Sign|Hanging Sign}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Hardened Glass}}{{only|Bedrock|Education|short=1}} | {{tc}} | {{tc|No}} |Not being waterlogged reveals water texture through transparent sides. |- |{{BlockLink|Hardened Glass Pane}}{{only|Bedrock|Education|short=1}} | {{tc}} | {{tc|Yes|Source}} |- |{{BlockLink|Hardened Stained Glass}}{{only|Bedrock|Education|short=1}} | {{tc}} | {{tc|No}} |Not being waterlogged reveals water texture through transparent sides. |- |{{BlockLink|Hardened Stained Glass Panes|link=Hardened Stained Glass Pane}}{{only|Bedrock|Education|short=1}} | {{tc}} | {{tc|Yes|Source}} |- |{{BlockLink|Heads|link=Head}} | {{tc|No|Pops off}} | {{tc|Yes|Source}} |Destroyed by flowing water. |- |{{BlockLink|Heavy Core}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Honey Block}} | {{tc|No}} | {{tc|No}} |Not being waterlogged reveals water texture through transparent sides. |- |{{BlockLink|Hopper}} | {{tc|No}} | {{tc|Yes|Source}} |- |{{BlockLink|Ice}} | {{tc|No}} | {{tc|No}} |Not being waterlogged reveals water texture through transparent sides. |- |{{BlockLink|Iron Bars}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{EntityLink|Item Frame}} | {{tc}} | {{tc|Yes|Source}} |Handled as a block only {{in|bedrock}}. |- |{{BlockLink|Kelp}} | {{tc|Yes|Inherent}} | {{tc|Yes|Inherent}} |- |{{BlockLink|Kelp Plant}} | {{tc|Yes|Inherent}} | {{tc|Yes|Inherent}} |- |{{BlockLink|Lab Table}}{{only|Bedrock|Education|short=1}} | {{tc}} | {{tc|Upcoming|Flowing and source}} |Removes flowing water it is placed in. |- |{{BlockLink|Ladder}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Lantern}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Large Fern}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Destroyed by flowing water. |- |{{BlockLink|id=Oak Leaves|Leaves}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Lectern}} | {{tc|No}} | {{tc|Yes|Source}} |- |{{BlockLink|Lever}} | {{tc|No|Pops off}} | {{tc|Upcoming|Flowing and source}} |Removes flowing water it is placed in. |- |{{BlockLink|id=Light|Light (block)}} | {{tc|Yes|Source}} | {{tc|Upcoming|Flowing and source}} |Removes flowing water it is placed in. |- |{{BlockLink|Lightning Rod}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Lily Pad}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Material Reducer}}{{only|Bedrock|Education|short=1}} | {{tc}} | {{tc|Upcoming|Flowing and source}} |Removes flowing water it is placed in. |- |{{BlockLink|Mangrove Propagule}} | {{tc|Yes|Source}} | {{tc|Upcoming|Flowing and source}} |Removes flowing water it is placed in. |- |{{BlockLink|Mangrove Roots}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Monster Spawner}} | {{tc|No}} | {{tc|Yes|Source}} |- |{{BlockLink|Mushrooms|link=Mushroom}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Nether Portal}} | {{tc|No|Breaks}} | {{tc|No|Breaks}} |Only breaks if water is forced on the block instead of breaking in flowing water. Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Nether Sprouts}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Nether Wart}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Pink Petals}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Piston}} | {{tc|No}} | {{tc|Yes|Source}} |{{IN|bedrock}}, piston heads extending into water do not become waterlogged, but can be waterlogged manually. |- |{{BlockLink|Pitcher Crop}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Poster}}{{only|Bedrock|Education|short=1}} | {{tc}} | {{tc|Yes|Source}} |- |{{BlockLink|Potatoes}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Pointed Dripstone}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |Able to drip lava in a waterlogged state. |- |{{BlockLink|Soul Campfire}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |Extinguishes when waterlogged. |- |{{BlockLink|Soul Fire}} | {{tc|No|Extinguishes}} | {{tc|No|Extinguishes}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Soul Lantern}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Soul Torch}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |- |{{BlockLink|Powered Rail}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |Destroyed by flowing water {{in|bedrock}}. |- |{{BlockLink|Powder Snow}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |- |{{BlockLink|Pressure Plates|link=Pressure Plate}} | {{tc|No}} | {{tc|Yes|Source}} |- |{{BlockLink|Rail}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |Destroyed by flowing water {{in|BE}}. |- |{{BlockLink|Redstone Comparator}} | {{tc|No|Pops off}} | {{tc|Upcoming|Flowing and source}} |Removes flowing water it is placed in. |- |{{BlockLink|Redstone Dust}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Redstone Repeater}} | {{tc|No|Pops off}} | {{tc|Upcoming|Flowing and source}} |Removes flowing water it is placed in. |- |{{BlockLink|Redstone Torch}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Saplings|link=Sapling}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Destroyed by flowing water. |- |{{BlockLink|Scaffolding}} | {{tc|Yes|Source}} | {{tc|Yes|source}} |- |{{BlockLink|Sculk Sensor}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |Sculk sensors are silent in water. |- |{{BlockLink|Sculk Shrieker}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |Sculk shriekers are silent in water. |- |{{BlockLink|Sculk Vein}} | {{tc|Yes|Source}} | {{tc|Yes|source}} |- |{{BlockLink|Sea Pickle}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |Destroyed by flowing water. Only waterlogged sea pickles emit light. |- |{{BlockLink|Seagrass}} | {{tc|Yes|Inherent}} | {{tc|Yes|Inherent}} |- |{{BlockLink|Shulker Box}} | {{tc|No}} | {{tc|Yes|Source}} |- |{{BlockLink|id=Oak Sign|Sign}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Slabs|link=Slab}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Slate}}{{only|Bedrock|Education|short=1}} | {{tc}} | {{tc|Yes|Source}} |- |{{BlockLink|Slime Block}} | {{tc|No}} | {{tc|No}} |Not being waterlogged reveals water texture through transparent sides. |- |{{BlockLink|Small Dripleaf}} | {{tc|Yes|Source}} | {{tc|Upcoming|Flowing and source}} |Destroyed by flowing water, but will sometimes remain if placed in quick succession {{in|bedrock}}. |- |{{BlockLink|Sniffer Egg}} | {{tc|No}} | {{tc|No}} |- |{{BlockLink|Snow}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Spore Blossom}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Stained Glass}} | {{tc|No}} | {{tc|No}} |Not being waterlogged reveals water texture through transparent sides. |- |{{BlockLink|Stained Glass Panes|link=Stained Glass Panes}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Stairs}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Stonecutter}} | {{tc|No}} | {{tc|Yes|Source}} |- |{{BlockSprite|Structure Void Be}}{{BlockLink|Structure Void}} | {{tc|No}} | {{tc|No}} |- |{{BlockLink|Sugar Cane}} | {{tc|No}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Sweet Berry Bush}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Tall Grass}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Destroyed by flowing water. |- |{{BlockLink|Tall Seagrass}} | {{tc|Yes|Inherent}} | {{tc|Yes|Inherent}} |- |{{BlockLink|Tinted Glass}} | {{tc|No}} | {{tc|No}} |Not being waterlogged reveals water texture through transparent sides. |- |{{BlockLink|Torch}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Torchflower Crop}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Destroyed by flowing water {{in|BE}}. |- |{{BlockLink|Trapdoor}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Trapped Chest}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Trial Spawner}} | {{tc|No}} | {{tc|Yes|Source}} |- |{{BlockLink|Tripwire}} | {{tc|No|Pops off}} | {{tc|Upcoming|Flowing and source}} |Removes flowing water it is placed in. |- |{{BlockLink|Tripwire Hook}} | {{tc|No|Pops off}} | {{tc|Upcoming|Flowing and source}} |Removes flowing water it is placed in. |- |{{BlockLink|Turtle Egg}} | {{tc|No}} | {{tc|Yes|Source}} |- |{{BlockLink|Twisting Vines}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Twisting Vines Plant}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Underwater Torch}}{{only|bedrock|education|short=1}} | {{tc}} | {{tc|Yes|Source}} |- |{{BlockLink|Vines}} | {{tc|No|Pops off}} | {{tc|Yes|Source}} |Destroyed by flowing water. |- |{{BlockLink|Walls|link=Wall}} | {{tc|Yes|Source}} | {{tc|Yes|Source}} |- |{{BlockLink|Warped Fungi}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Warped Roots}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Wheat|link=Wheat Seeds}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Weeping Vines}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |{{BlockLink|Weeping Vines Plant}} | {{tc|No|Pops off}} | {{tc|No|Pops off}} |Placement in water completely fails {{in|bedrock}}. |- |All other [[block|blocks]] | {{tc|No}} | {{tc|No}} |} See {{bug|MC-125351}} for more info on ''Java Edition''. == History == {{HistoryTable |{{HistoryLine|java classic}} |{{HistoryLine||May 22, 2009|link=wordofnotch:111386404|[[Notch]] pointed out that "odd-shaped" blocks would appear as if in air, and proposes potential fixes.}} |{{HistoryLine|java}} |{{HistoryLine||1.13|dev=18w10c|Added waterlogging. |[[Chest]]s, [[trapped chest]]s, [[stairs]], [[slab]]s, [[fence]]s, [[wall]]s, [[iron bars]], and [[glass pane]]s are now able to be waterlogged.}} |{{HistoryLine|||dev=18w10d|[[Ender chest]]s, [[trapdoor]]s, [[ladder]]s, and [[sign]]s are now able to be waterlogged.}} |{{HistoryLine|||dev=18w14b|Waterlogged blocks no longer remove the water they are inside when broken.{{bug|MC-125212|||Fixed}}}} |{{HistoryLine|||dev=18w16a|Water can now spreate onto waterloggable blocks creating an infinite water source.}} |{{HistoryLine||1.14|dev=18w45a|Added [[scaffolding]], which can be waterlogged.}} |{{HistoryLine|||dev=19w02a|Added the [[campfire]], which can be waterlogged.}} |{{HistoryLine||1.16|dev=20w18a|[[Chain]]s can now be waterlogged.}} |{{HistoryLine||1.16.2|dev=20w30a|[[Lantern]]s and [[soul lantern]]s can now be waterlogged.}} |{{HistoryLine||October 22, 2020|link=https://web.archive.org/web/20201025215822/https://bugs.mojang.com/browse/MC-202638|A leaked screenshot was accidentally posted in a bug report that said "waterlogged-rail", which was later removed.}} |{{HistoryLine||1.17|dev=20w45a|Added [[candle]]s and [[amethyst cluster]]s, which can be waterlogged. |[[Rail]]s can now be waterlogged.}} |{{HistoryLine|||dev=20w48a|Added [[pointed dripstone]], which can be waterlogged.}} |{{HistoryLine|||dev=20w49a|Added [[sculk sensor]]s, which can be waterlogged.}} |{{HistoryLine|||dev=20w51a|Sculk sensors are now silent when waterlogged.}} |{{HistoryLine|||dev=21w03a|Added [[glow lichen]], which can be waterlogged.}} |{{HistoryLine|||dev=21w05a|Added [[small dripleaf]] and [[big dripleaf]], which can be waterlogged.}} |{{HistoryLine|||dev=21w10a|Changelog states that lightning rods can now be waterlogged, though this is not the case.}} |{{HistoryLine|||dev=21w11a|[[Lightning rod]]s can now be waterlogged.}} |{{HistoryLine|||dev=21w17a|[[Hanging roots]] can now be waterlogged.}} |{{HistoryLine||1.19|dev=Deep Dark Experimental Snapshot 1|Added [[sculk vein]]s and [[sculk shrieker]]s, which can be waterlogged.}} |{{HistoryLine|||dev=22w11a|Add [[mangrove roots]] and all types of [[mangrove]], which can be waterlogged.}} |{{HistoryLine|||dev=22w12a|[[Leaves]] can now be waterlogged. |[[Mangrove propagule]] no longer break by flowing water.{{bug|MC-249081|||Fixed}}}} |{{HistoryLine||1.19.3|dev=22w45a|[[Water bucket]]s can now be emptied into waterlogged blocks, instead of placing water against them.{{bug|MC-127110|||Fixed}}}} |{{HistoryLine||1.19.4|exp=Update 1.20|dev=23w07a|Added [[decorated pot]]s, which can be waterlogged.}} |{{HistoryLine||1.20.2|dev=23w31a|[[Barrier]]s can now be waterlogged, but only by players in Creative mode.}} |{{HistoryLine||1.20.5|exp=Update 1.21|dev=24w12a|[[Heavy core]]s can now be waterlogged.}} |{{HistoryLine|bedrock}} |{{HistoryLine||November 18, 2017|link={{ytl|mAapz_nIC_Y|t=9m49s}}|Flowing water was shown to intersect oak fences and short grass, a feature that never actually made it into the game.}} |{{HistoryLine||1.2.13|dev=beta 1.2.13.5|Water now can be placed in the same blocks as [[slab]]s and [[stairs]].}} |{{HistoryLine||1.4.0|dev=beta 1.2.14.2|Water now can be placed inside of most non-cube blocks,{{info needed|What blocks specifically?}} instead of just slabs and stairs.}} |{{HistoryLine||?|Most land plants can no longer be waterlogged.{{info needed|which ones exactly?}}}} |{{HistoryLine||1.7.0|dev=?|Rail variants can no longer be waterlogged by flowing water.}} |{{HistoryLine||1.9.0|dev=beta 1.9.0.2|Added [[bell]]s, [[grindstone]]s and [[lantern]]s{{verify|Lanterns were made waterloggable in 1.16.100. Was this a thing in this beta and later removed?}}, which can be waterlogged.}} |{{HistoryLine||1.10.0|dev=beta 1.10.0.3|Added [[stonecutter]]s, [[campfire]]s and [[lectern]]s, which can be waterlogged.}} |{{HistoryLine||1.16.0|dev=beta 1.16.0.57|Added [[soul campfire]]s, [[quartz brick]]s, [[twisting vine]]s, [[chain]]s and variants of [[blackstone]], which can be waterlogged.}} |{{HistoryLine||1.16.220|exp=Caves and Cliffs|dev=beta 1.16.220.50|[[Pointed dripstone]]s can now be waterlogged.}} |{{HistoryLine|||dev=beta 1.16.220.52|Added [[small dripleaf]] and [[big dripleaf]], which can be waterlogged. |[[Lightning rod]]s can now be waterlogged.}} |{{HistoryLine||1.17.0|exp=Caves and Cliffs|dev=beta 1.16.230.50|Added [[glow lichen]], which can be waterlogged.}} |{{HistoryLine|||dev=beta 1.17.0.50|Added [[amethyst cluster]]s, which can be waterlogged.}} |{{HistoryLine||1.17.10|dev=beta 1.17.10.22|Added [[candle]]s, which can be waterlogged.}} |{{HistoryLine||1.18.0|exp=Vanilla Experiments|dev=beta 1.18.0.22|Added [[sculk vein]]s, which can be waterlogged.}} |{{HistoryLine||1.19.70|exp=Next Major Update|dev=Preview 1.19.70.23|Added [[decorated pot]]s, which can be waterlogged.}} |{{HistoryLine||1.20.80|exp=Update 1.21|dev=Preview 1.20.80.22|Added [[heavy core]]s, which can be waterlogged.}} |{{HistoryLine|console}} |{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Added waterlogging.}} |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.88|wiiu=none|switch=none|Added [[scaffolding]] which can be waterlogged.{{verify}}}} |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|Added [[lectern]]s, which can be waterlogged.{{}}}} |{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.91|wiiu=none|switch=none|Added [[stonecutter]]s and [[campfire]]s, which can be waterlogged.{{verify}}}} }} == Issues == {{Issue list}} == Trivia == * {{IN|java}}, glass bottles can be filled up with water from waterlogged blocks, even if water is not accessible from the targeted area.{{bug|MC-171629|||Won't Fix}} {{IN|bedrock}}, this is not possible because waterlogged blocks in general cannot be used to fill empty bottles.{{bug|MCPE-83420}} * Waterlogging was the hardest feature to implement on [[Legacy Console Edition]] for [[4J Studios]].https://discord.com/channels/1212769882001776650/1220687775150637076/1230962628856250390 == See also == * [[Snowlogging]] == References == {{reflist}} == Navigation == {{Navbox gameplay}} [[es:Sumergimiento]] [[fr:Engorgement d'eau]] [[ja:水没]] [[ko:침수]] [[pt:Inundação]] [[ru:Затопляемость]] [[zh:含水]]