{{For|other skeletons|Skeleton (disambiguation)}}
{{redirect|Skeleton Horseman|the powerful mob in ''Minecraft Dungeons''|MCD:Skeleton Horseman}}{{About|2=the [[MCL:Horse|horse]] skin in ''[[Minecraft Legends]]''|3=Legends:Skeletal Horse}}{{Infobox entity
| group = Horse
| 1-1 = Skeleton Horse.png
| group2 = Saddled
| 2-1 = Saddled Skeleton Horse.png
| group3 = Baby
| 3-1 = Baby Skeleton Horse.png
| invimage = Skeleton Horse Spawn Egg
| health = {{hp|15|mob=1}}
| behavior = Passive
| mobtype = [[Undead]], [[Animal]], [[Monster]]{{only|bedrock|short=1}}
| size = '''{{IN|Java}}:'''
'''Adult:'''
Height: 1.6 blocks
Width: 1.3965 blocks
'''Baby:'''
Height: 0.8 blocks
Width: 0.6982 Blocks
'''{{IN|Bedrock}}:'''
'''Adult:'''
Height: 1.6 blocks
Width: 1.4 blocks
'''Baby:'''
Height: 0.8 blocks
Width: 0.7 blocks
| speed = 0.2
| spawn = [[#Skeleton traps|Skeleton traps]]
| usableitems = {{drop|Item|Saddle}}{{only|java}}
{{drop|Item|Lead}}
}}
A '''skeleton horse''' is an [[undead]] variant of the [[horse]]. It sometimes spawns when [[lightning]] strikes, causing four horsemen to appear if the trap horse is approached.
{{anchor|Skeleton traps}}{{anchor|Skeleton trap}}
== Spawning ==
[[File:SkeletonRiderGroup.png|thumb|240px|A group of skeleton horsemen spawned by a "skeleton trap" horse.]]
[[File:Skeleton Trap.png|thumb|200px|A skeleton horseman consisting of a skeleton and a skeleton horse.]]
A “skeleton trap horse” is a defensive skeleton horse spawned from a fraction of [[lightning]] generated naturally by a [[thunderstorm]] (0.75–1.5% chance on Easy, 1.5–4% on Normal, and 2.25–6.75% on Hard, depending on [[regional difficulty]]). {{IN|java}}, the lightning that spawns a trap horse doesn't strike nearby entities or spawn fires. Lightning strikes caused by a [[Channeling]]-enchanted [[trident]] and lightning strikes on a [[Lightning Rod|lightning rod]] never spawn a skeleton trap horse. The trap horse despawns after 15 minutes if not triggered (even if it is named).
The skeleton trap horse is triggered when a player comes within 10 blocks of it, resulting in a lightning strike that does not start fires or damage nearby entities. When struck, the skeleton trap horse transforms into a skeleton horseman: a [[skeleton]] riding a skeleton horse. It also spawns three additional skeleton horsemen in the vicinity.
The skeleton is equipped with an enchanted iron helmet and an enchanted bow. {{IN|java}}, both the horse and horseman have [[Damage#Immunity|damage immunity]] for 3 seconds after spawning. {{IN|bedrock}}, both the horse and horseman are always immune to lightning. The skeleton horse cannot spawn in the [[mushroom fields]][{{bug|MC-99980|||Fixed}}] and in [[peaceful mode]][{{bug|MC-230843|||Invalid}}], similar to hostile and neutral [[monsters]].
A skeleton trap horse can be spawned {{in|java}} using the command {{cmd|/summon skeleton_horse ~ ~ ~ {SkeletonTrap:1}}}, or {{in|bedrock}} using the command {{cmd|/summon skeleton_horse ~ ~ ~ ~ ~ minecraft:set_trap}}.
== Drops ==
=== On death ===
{{DropsTableHead}}
{{DropsLine|name=Bone|quantity=0-2|lootingquantity=1}}
{{DropsTableFoot}}
* {{xp|1|3}} when killed by a player or [[tamed wolf]].
If saddled, it drops a saddle.{{only|java}}
Killing a baby skeleton horse yields no items or experience. {{IN|bedrock}}, killing a trap skeleton horse also yields no items or experience.
== Usage ==
{{see also|Transportation}}
As with normal horses, skeleton horses can be ridden by a player and are one of fastest means of [[transportation]]. When ridden, they can be used to climb hills and jump fences because the skeleton horses can jump up to five block heights, versus the player's maximum of one (without jump boost).
Unlike normal horses, skeleton horses can be ridden in water at any depth without forcing the player to dismount. They sink to the bottom and can be ridden along the ocean or river floor.
Skeleton horses can be pulled or tethered with a [[lead]].
=== Equipment ===
[[File:Skeleton Horse GUI.png|thumb|right|GUI of a skeleton horse.{{only|JE|short=1}}]]
; {{el|java}}
Skeleton horses have the following slot available:
* {{SlotSprite|Saddle}} Saddle Slot: For equipping a [[saddle]].
Saddles can be placed on a tamed skeleton horse by holding it and then {{control|using}} on the skeleton horse, or by accessing its inventory. A skeleton horse’s inventory can be accessed by mounting the skeleton horse and using {{control|inventory}} control, or by {{control|sneaking}} and then {{control|using}} on the skeleton horse.
Baby skeleton horses cannot be equipped.
; {{el|bedrock}}
A skeleton horse does not have an inventory and cannot be equipped with a saddle or armor. Despite this, the default texture file, like those of normal horses, [[donkey]]s and [[mule]]s, includes a chest.
=== Riding ===
{{main|Riding}}
{{IN|bedrock}}, skeleton horses can be controlled by the player without a saddle. {{IN|java}}, skeleton horses must be equipped with a saddle to be controlled. Like riding other entities, a player can travel into a [[nether portal]] or [[end portal]] while on a skeleton horse.
The player can control a tamed (and saddled {{el|java}}) skeleton horse with standard directional controls, {{control|jump}}, and the mouse. The player dismounts using the {{control|dismount}} control.
A player controlled skeleton horse automatically runs up any one block high slope. The skeleton horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Skeleton horses cannot fit through a 1-block-wide gap.
Player controlled skeleton horses have the ability of "jumping charging". When the player rides them, the experience bar on [[HUD]] is replaced by jumping charging bar. A controlled skeleton horses can be made to {{control|jump}} and holding the control charges for a higher leap. Skeleton horses are not affected by jump boost beacons or potions.
Unlike normal horses, a skeleton horse does not force the player to dismount when it is under [[water]]; rather, it can be ridden underwater without drowning. The player can still drown underwater without the proper potions or enchantments, even when mounted on the skeleton horse. When underwater, its running speed and jump remain the same although it has a slower rate of descent.
== Behavior ==
The skeleton horse is an undead mob that is initially defensive when it spawns and triggers a skeleton trap horse if the player gets too close. Once the skeleton rider is defeated, the skeleton horse becomes completely passive. Skeleton horses behave like normal horses, roaming idly and occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike [[sheep]], the eating animation does not actually cause any grass to be consumed. Skeleton horses can breathe in water.
Skeleton horses can safely fall 6 blocks before they begin to accumulate [[Damage#Fall damage|fall damage]], unlike most mobs, which can only safely fall 3 blocks. Skeleton horses also take half of the normal fall damage (rounded up) that most other mobs take ({{hp|0.5}} damage per block over the safe distance instead of {{hp|1}}). If an entity is riding a skeleton horse, they receive the same fall damage as the skeleton horse.
Unlike other passive mobs, skeleton horses slowly regenerate health evident by their health bar while the player rides it. This is the same case for normal horses.
Skeleton horses cannot be bred. However, {{in|Java}}, skeleton horses can be fed while being ridden by the [[skeleton]]. The valid food items are the same as for the normal horse: [[sugar]], [[wheat]], normal/gold/enchanted [[apple]]s, [[golden carrot]]s, and [[hay bale]]s.
Being an [[undead]] mob, they are:
* damaged by the status effect [[Instant Health]] and healed by the status effect [[Instant Damage]].
* unaffected by the status effects [[Regeneration]] and [[Poison]].
* ignored by the [[wither]].
* affected by the [[Smite]] enchantment.
* a threat to [[armadillo]]s, causing them to hide in their shell.
Other notes:
* The skeleton wears an iron helmet, unless it randomly spawned with some other headgear.
* The skeleton's bow and helmet are enchanted as if on an [[Enchanting Table|enchanting table]] at level 5–22. The exact level depends on [[regional difficulty]]; on Easy it is always a level-5 enchantment.
* The skeleton trap horse and the skeleton horse in a jockey are always adult. {{IN|bedrock}}, the skeleton trap horse is not an adult nor a baby, though it looks like an adult.
** Baby skeleton horses can be spawned with a [[spawn egg]]. Baby skeleton horses cannot grow up normally {{IN|bedrock}}.
* The skeleton in a naturally spawned skeleton horseman jockey does not despawn.
* A trap horse may spawn in areas that a regular horse may not, such as the middle of an ocean.
* A trap horse can trigger normally in clear weather (and often a player encounters a trap horse after the thunderstorm has cleared).
* The skeleton drops more experience orbs.
* The skeleton does not shoot any mob that attacks the skeleton horse.
*{{IN|bedrock}}, skeleton horses are killed by the [[conduit]] like any regular hostile mob, despite being tamed.[{{bug|MCPE-93596|||Incomplete}}]
=== Taming ===
{{IN|bedrock}}, the skeleton horse is always [[Taming|tamed]]. {{IN|java}}, a skeleton trap horse becomes tamed when struck by [[lightning]]. The other three skeleton horses are tamed when they are spawned.
{{IN|java}}, with the use of commands, a skeleton horse can be tamed in the same way as a regular horse, granting the [[Best Friends Forever]] advancement:/ride @s mount @e[type=minecraft:skeleton_horse,limit=1]
. A tamed skeleton horse can also be summoned using {{cmd|summon minecraft:skeleton_horse ~ ~ ~ {Tame:1b}}}.
== Statistics ==
{{see also|Tutorials/Horses}}
All horses have three "equine stats" that vary from horse to horse: health, maximum movement speed, and jump strength. These stats are created once the horse is born or spawned, and are not affected by food.
=== Spawned values ===
When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – horses are assigned their stats within certain ranges, specific according to their horse type.
==== Health ====
A skeleton horse's health is always 15. Displayed hearts are health, divided by two, rounded down. A horse with an odd number of health points (15, 17, 19, etc.) does not show the last half-heart. If the horse has lost one health point lower than the inflicted damage and did not regenerate, it has an odd number of health points, otherwise, it has an even number of health points.
==== Movement speed ====
Skeleton horse's speed is always 0.2;
the player's normal walking speed is 0.1. The speed listed does not include any [[status effect]] that affects the speed of a horse or a player.
See ''[[Transportation#Methods|transportation]]'' to compare the speeds of various transportation methods.
==== Jump strength ====
Jump strength ranges from 0.4–1.0, averaging 0.7.
A jump strength of 0.5 is enough to clear {{frac|1|19|32}} blocks, while 1.0 is enough to clear {{frac|5|9|32}} blocks.
The jump strengths required to clear several block heights are:
{| class="wikitable" data-description="Jump strength"
! Jump Strength
! Blocks
|-
| 0.967||5.00
|-
| 0.848||4.00
|-
| 0.716||3.00
|-
| 0.565||2.00
|-
| 0.431||1.25 (player's jump height)
|}
== Sounds ==
Skeleton horse sounds are the sounds of the regular horse but lower pitched and slowed with reverb.
{{Edition|Java}}:
Skeleton horses use the Friendly Creatures sound category for [[Sound#Entity-dependent categories|entity-dependent sound events]].
{{SoundTable
| type = java
| {{SoundLine
| sound =Skeleton horse idle1.ogg
|sound2=Skeleton horse idle2.ogg
|sound3=Skeleton horse idle3.ogg
|subtitle=Skeleton Horse cries
|source=neutral
|description=Randomly while in air
|id=entity.skeleton_horse.ambient
|translationkey=subtitles.entity.skeleton_horse.ambient
|volume=0.8
|pitch=0.8-1.2
(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Skeleton horse water idle1.ogg
|sound2=Skeleton horse water idle2.ogg
|sound3=Skeleton horse water idle3.ogg
|sound4=Skeleton horse water idle4.ogg
|sound5=Skeleton horse water idle5.ogg
|subtitle=Skeleton Horse cries
|source=neutral
|description=Randomly while in water
|id=entity.skeleton_horse.ambient_water
|translationkey=subtitles.entity.skeleton_horse.ambient
|volume=0.8
|pitch=0.8-1.2
(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Skeleton horse death.ogg
|subtitle=Skeleton Horse dies
|source=neutral
|description=When a skeleton horse dies
|id=entity.skeleton_horse.death
|translationkey=subtitles.entity.skeleton_horse.death
|volume=0.8
|pitch=0.8-1.2
(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Horse gallop1.ogg
|sound2=Horse gallop2.ogg
|sound3=Horse gallop3.ogg
|sound4=Horse gallop4.ogg
|subtitle=Horse gallops
|source=neutral
|description=While a skeleton horse is galloping
|id=entity.horse.gallop
|translationkey=subtitles.entity.horse.gallop
|volume=Block-Dependent[See [[block sound type]]]
|pitch=Block-Dependent[
|distance=16}}
| {{SoundLine
|sound=Skeleton horse water gallop1.ogg
|sound2=Skeleton horse water gallop2.ogg
|sound3=Skeleton horse water gallop3.ogg
|sound4=Skeleton horse water gallop4.ogg
|subtitle=Horse gallops
|source=neutral
|description=While a skeleton horse is galloping on blocks in water
|id=entity.skeleton_horse.gallop_water
|translationkey=subtitles.entity.horse.gallop
|volume=0.15
|pitch=0.6-1.4
|distance=16}}
| {{SoundLine
|sound=Skeleton horse hurt1.ogg
|sound2=Skeleton horse hurt2.ogg
|sound3=Skeleton horse hurt3.ogg
|sound4=Skeleton horse hurt4.ogg
|subtitle=Skeleton Horse hurts
|source=neutral
|description=When a skeleton horse is damaged
|id=entity.skeleton_horse.hurt
|translationkey=subtitles.entity.skeleton_horse.hurt
|volume=0.8
|pitch=0.8-1.2]
(Baby: 1.3-1.7)
|distance=16}}
| {{SoundLine
|sound=Horse jump.ogg
|subtitle=Horse jumps
|source=neutral
|description=When a skeleton horse begins a leap
|id=entity.horse.jump
|translationkey=subtitles.entity.horse.jump
|volume=0.4
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Skeleton horse water jump.ogg
|subtitle=Skeleton Horse jumps
|source=neutral
|description=When a skeleton horse attempts to begin a leap in water
|id=entity.skeleton_horse.jump_water
|translationkey=subtitles.entity.skeleton_horse.jump_water
|volume=0.32
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Horse land.ogg
|subtitle=Something fell
|source=neutral
|description=When a skeleton horse falls from more than 1 block
|id=entity.horse.land
|translationkey=subtitles.entity.generic.big_fall
|volume=0.4
|pitch=1.0
|distance=16}}
| {{SoundLine
|sound=Swim9.ogg
|sound2=Swim10.ogg
|sound3=Swim11.ogg
|sound4=Swim12.ogg
|sound5=Swim14.ogg
|sound6=Swim15.ogg
|sound7=Swim16.ogg
|sound8=Swim17.ogg
|subtitle=Skeleton Horse swims
|source=neutral
|description=Randomly while a skeleton horse is moving through water
|id=entity.skeleton_horse.swim
|translationkey=subtitles.entity.skeleton_horse.swim
|volume=[The precise equation is as follows:]
(whichever is smaller) 0.1 or ( if being ridden and if not)
|pitch=0.6-1.4
|distance=16}}
| {{SoundLine
|sound=Horse step1.ogg
|sound2=Horse step2.ogg
|sound3=Horse step3.ogg
|sound4=Horse step4.ogg
|sound5=Horse step5.ogg
|sound6=Horse step6.ogg
|subtitle=Footsteps
|source=neutral
|description=While a skeleton horse is walking
|id=entity.horse.step
|translationkey=subtitles.generic.block.footsteps
|volume=Block-Dependent[
|pitch=Block-Dependent][
|distance=16}}
| {{SoundLine
|sound=Skeleton horse water step1.ogg
|sound2=Skeleton horse water step2.ogg
|sound3=Skeleton horse water step3.ogg
|sound4=Skeleton horse water step4.ogg
|sound5=Skeleton horse water step5.ogg
|sound6=Skeleton horse water step6.ogg
|subtitle=MC-177090
|source=neutral
|description=While a skeleton horse is walking in water
|id=entity.skeleton_horse.step_water
|translationkey=-
|volume=0.18
|pitch=0.6-1.4
|distance=16}}
| {{SoundLine
|sound=Saddle equip.ogg
|subtitle=Saddle equips
|source=neutral
|description=When a saddle is equipped to a skeleton horse
|id=entity.horse.saddle
|translationkey=subtitles.entity.horse.saddle
|distance=16
|volume=0.5
| pitch = 1.0
}}
}}
{{Edition|Bedrock}}:
{{SoundTable
| type = bedrock
| {{SoundLine
| sound =Skeleton horse idle1.ogg
|sound2=Skeleton horse idle2.ogg
|sound3=Skeleton horse idle3.ogg
|source=neutral
|description=Randomly
|id=mob.horse.skeleton.idle
|volume=0.8
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|rowspan=2
|sound=Horse armor.ogg
|source=neutral
|description=''Unused sound event''][This sound event would occur if skeleton horses could have armor equipped.]
|id=mob.horse.armor
|volume=0.6
|pitch=1.0 (Baby: 1.5)}}
| {{SoundLine
|source=neutral
|description=''Unused sound event''[This sound event would occur if skeleton horses could have a chest equipped.]
|id=mob.horse.armor
|volume=1.0
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Horse breathe1.ogg
|sound2=Horse breathe2.ogg
|sound3=Horse breathe3.ogg
|source=neutral
|description=''Unused sound event''
|id=mob.horse.breath
|volume=0.7
|pitch=1.0 (Baby: 1.5)}}
| {{SoundLine
|sound=Skeleton horse death.ogg
|source=neutral
|description=When a skeleton horse dies
|id=mob.horse.skeleton.death
|volume=0.8
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Horse gallop1.ogg
|sound2=Horse gallop2.ogg
|sound3=Horse gallop3.ogg
|sound4=Horse gallop4.ogg
|source=neutral
|description=While a skeleton horse is galloping while in air
|id=mob.horse.gallop
|volume=0.45
|pitch=0.9-1.1}}
| {{SoundLine
|sound=Skeleton horse hurt1.ogg
|sound2=Skeleton horse hurt2.ogg
|sound3=Skeleton horse hurt3.ogg
|sound4=Skeleton horse hurt4.ogg
|source=neutral
|description=When a skeleton horse is damaged
|id=mob.horse.skeleton.hit
|volume=0.8
|pitch=0.8-1.2 (Baby: 1.3-1.7)}}
| {{SoundLine
|sound=Horse jump.ogg
|source=neutral
|description=When a skeleton horse begins a leap
|id=mob.horse.jump
|volume=0.4
|pitch=1.0}}
| {{SoundLine
|sound=Horse land.ogg
|source=neutral
|description=When a skeleton horse falls from more than 1 block
|id=mob.horse.land
|volume=0.4
|pitch=1.0 (Baby: 1.5)}}
| {{SoundLine
|sound=Horse step1.ogg
|sound2=Horse step2.ogg
|sound3=Horse step3.ogg
|sound4=Horse step4.ogg
|sound5=Horse step5.ogg
|sound6=Horse step6.ogg
|source=neutral
|description=While a skeleton horse is walking
|id=mob.horse.soft
|volume=0.45
|pitch=0.9-1.1}}
| {{SoundLine
|sound=Horse step wood1.ogg
|sound2=Horse step wood2.ogg
|sound3=Horse step wood3.ogg
|sound4=Horse step wood4.ogg
|sound5=Horse step wood5.ogg
|sound6=Horse step wood6.ogg
|source=neutral
|description=While a skeleton horse is walking on wood[Except for stems, Nether wood, cherry wood, and bamboo wood due to {{Bug|MCPE-165012}}] or is being ridden
|id=mob.horse.wood
|volume=0.45
|pitch=0.9-1.1}}
| {{SoundLine
|sound=Saddle equip.ogg
|source=neutral
|description=''Unused sound event''
|id=mob.horse.leather
|volume=0.6
| pitch = 1.0
}}
}}
== Data values ==
=== ID ===
{{edition|java}}:
{{ID table
|edition=java
|showentitytags=y
|generatetranslationkeys=y
|displayname=Skeleton Horse
|spritetype=entity
|nameid=skeleton_horse
|entitytags=can_breathe_under_water, ignores_poison_and_regen, inverted_healing_and_harm, skeletons, undead, wither_friends
|foot=1}}
{{edition|bedrock}}:
{{ID table
|edition=bedrock
|shownumericids=y
|generatetranslationkeys=y
|displayname=Skeleton Horse
|spritetype=entity
|nameid=skeleton_horse
|id=26
|foot=1}}
=== Entity data ===
Skeleton horses have entity data associated with them that contain various properties.
{{el|java}}:
{{main|Entity format}}
{{/ED}}
{{el|bedrock}}:
: See [[Bedrock Edition level format/Entity format]].
==Achievements==
{{load achievements|Overkill;It Spreads;Over-Overkill}}
== Advancements ==
{{load advancements|Best Friends Forever;It Spreads;Take Aim;Arbalistic;A Throwaway Joke;Adventure;Over-Overkill}}
== History ==
{{HistoryTable
|{{HistoryLine|java}}
|{{HistoryLine||4 April 2013|link={{tweet|jeb|319937646673674241}}|[[Jeb]] hinted at adding horses when ''[[Minecraft]]'' hit 10,000,000 sales.}}
|{{HistoryLine||1.6.1|dev=13w16a|[[File:Skeleton Horse Revision 1.png|50px]] [[File:Baby Skeleton Horse Revision 1.png|24px]] Added skeleton horses.
|The addition of skeleton horses, along with other [[horse]]s, has been assisted by DrZhark (John Olarte), creator of the [[Mods/Mo' Creatures|Mo' Creatures]] mod, whose horses are a baseline for [[Minecraft]]'s horse [[model]]s.[{{tweet|Jeb|319938276003827712|Also big thanks to @DrZhark, the creator of Mo' Creatures, that have assisted us to make it happen!|April 4, 2013}}]|Skeleton horses are not available yet without the use of third party [[commands]].}}
|{{HistoryLine|||dev=13w21a|Added new GUI for horses, including skeleton horses; to control [[saddle]]s, [[horse armor|armor]] and [[inventory|inventories]].}}
|{{HistoryLine|||dev=13w22a|Added new sound effects for skeleton horses.}}
|{{HistoryLine||1.7.2|dev=13w36a|Skeleton horses are now available without third-party tools, with the introduction of the {{cmd|summon}} [[commands|command]].}}
|{{HistoryLine||1.9|dev=15w38a|[[File:Skeleton Trap Revision 1.png|50px]] Added [[#Skeleton trap|"skeleton trap"]] horses.
|There is a chance (depending on [[regional difficulty]]) that a [[lightning]] strike spawns a "skeleton trap" skeleton horse.}}
|{{HistoryLine|||dev=15w38b|Skeleton horses are now [[Undead|undead mob]]s.}}
|{{HistoryLine|||dev=[[15w43a]]–[[15w44b|44b]]|slink=none|The [[drops]] of skeleton horses have been changed several times. The end result is that skeleton horses now always drop one bone, not affected by [[Looting]].}}
|{{HistoryLine||1.10|dev=16w20a|Added [[spawn egg]]s for skeleton horses.}}
|{{HistoryLine|||dev=pre2|The spawn eggs for skeleton horses have been removed.}}
|{{HistoryLine||1.11|dev=16w32a|[[Horse]]s now have separate IDs and the ID for skeleton horses has been changed to skeleton_horse
.
|The spawn egg for skeleton horses has been re-added.
|Skeleton trap horses' chance to spawn during [[lightning]] strikes has been reduced to {{frac|1|5}} of what it was.}}
|{{HistoryLine|||dev=16w38a|Skeleton horses now [[drops|drop]] 0–2 of [[bone]]s or [[rotten flesh]], affected by [[Looting]].}}
|{{HistoryLine||1.13|dev=17w45a|[[File:Skeleton Horse 17w45a.png|50px]] [[File:Baby Skeleton Horse 17w45a.png|24px]] The [[model]]s of skeleton horses have been changed.}}
|{{HistoryLine|||dev=17w46a|[[File:Skeleton Horse 17w46a.png|50px]] [[File:Baby Skeleton Horse 17w46a.png|24px]] The new models for skeleton horses have been slightly tweaked.}}
|{{HistoryLine|||dev=18w03a|[[File:Skeleton Horse Revision 2.png|50px]] [[File:Baby Skeleton Horse Revision 2.png|24px]] The models of skeleton horses have been updated again and the textures have been slightly altered.}}
|{{HistoryLine|||dev=18w19a|Skeleton horses now sink in [[water]], due to being an undead [[mob]]. [[Zombie horse]]s, curiously, do not.[{{bug|MC-129262}}]
|The [[player]] can now ride skeleton horses when underwater.}}
|{{HistoryLine|||dev=pre2|The [[model]] of skeleton horses has been updated to fix serious Z-fighting, which has changed the model from [[File:Skeleton Horse 1.13 Z-fighting.png|32px]] to [[File:Skeleton Horse 1.13 pre2 Z-fighting fixed.png|32px]].[{{bug|MC-121832}}]}}
|{{HistoryLine||1.14|dev=19w08a|[[File:Skeleton Horse.png|50px]] [[File:Baby Skeleton Horse.png|50px]] The textures of skeleton horses have been changed.
|[[File:Skeleton Trap.png|50px]] The textures of [[#Skeleton trap|"skeleton trap"]] horses have been changed.}}
|{{HistoryLine||1.16|dev=20w09a|Skeleton horses can now be [[lead|leashed]].[{{bug|MC-166246|||Fixed}}]}}
|{{HistoryLine||1.19.4|dev=23w03a|The texture of the skeleton horse has been changed.}}
|{{HistoryLine||1.20.3|dev=23w40a|Skeleton horses are now part of the {{cd|#can_breathe_under_water}}, {{cd|#undead}} and {{cd|#skeletons}} [[Tag|tag]]s.}}
|{{HistoryLine|pocket alpha}}
|{{HistoryLine||v0.15.0|dev=build 1|[[File:Skeleton Trap Revision 1.png|50px]] Added [[#Skeleton trap|"skeleton trap"]] horses.}}
|{{HistoryLine|pocket}}
|{{HistoryLine||1.1.0|dev=alpha 1.1.0.0|The [[entity]] ID for skeleton horse has been changed from skeletonhorse
to skeleton_horse
.}}
|{{HistoryLine|bedrock}}
|{{HistoryLine||1.2.6|dev=beta 1.2.6.2|[[File:Skeleton Horse 17w45a.png|50px]] [[File:Baby Skeleton Horse 17w45a.png|24px]] The [[model]]s of skeleton horses have been changed to [[Java Edition 17w45a]]'s skeleton horse models.}}
|{{HistoryLine||1.5.0|dev=beta 1.5.0.0|Skeleton horses can now be ridden underwater.}}
|{{HistoryLine||1.8.0|dev=beta 1.8.0.8|Baby skeleton horses now have a chance of being spawned using a [[spawn egg]].}}
|{{HistoryLine||1.10.0|dev=beta 1.10.0.3|[[File:Skeleton Horse.png|50px]] [[File:Baby Skeleton Horse.png|50px]] The textures of skeleton horses have been changed.
|[[File:Skeleton Trap.png|50px]] The textures of [[#Skeleton trap|"skeleton trap"]] horses have been changed.}}
|{{HistoryLine|console}}
|{{HistoryLine||xbox=TU19|xbone=CU7|ps3=1.12|psvita=1.12|ps4=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Skeleton Horse Revision 1.png|50px]] [[File:Baby Skeleton Horse Revision 1.png|24px]] Added skeleton horses.}}
|{{HistoryLine||xbox=TU46|xbone=CU36|ps3=1.38|psvita=1.38|ps4=1.38|wiiu=Patch 15|switch=1.0.1|[[File:Skeleton Trap Revision 1.png|50px]] Added [[#Skeleton trap|"skeleton trap"]] horses.|Skeleton horses are now [[Undead|undead mob]]s.{{check version}}}}
|{{HistoryLine||xbox=TU54|xbone=CU44|ps3=1.52|psvita=1.52|ps4=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Skeleton Horse Revision 1.png|50px]] [[File:Baby Skeleton Horse Revision 1.png|24px]] Skeleton horses are now able to be spawned with a [[spawn egg]] found in the [[creative]] [[inventory]].}}
|{{HistoryLine||xbox=TU57|xbone=CU49|ps3=1.57|psvita=1.56|ps4=1.56|wiiu=Patch 27|switch=1.0.7|Skeleton horses can now be tamed and [[lead|leashed]].}}
|{{HistoryLine||xbox=TU60|xbone=CU51|ps3=1.64|psvita=1.64|ps4=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Skeleton Horse 17w45a.png|50px]] [[File:Baby Skeleton Horse 17w45a.png|24px]] The [[model]]s of skeleton horses have been changed to [[Java Edition 17w45a]]'s skeleton horse models.}}
|{{HistoryLine||xbox=TU69|xbone=none|ps3=1.76|psvita=1.76|ps4=1.76|wiiu=Patch 38|switch=none|Skeleton horses now sink in [[water]], due to being an undead [[mob]].|The [[player]] can now ride skeleton horses when underwater.}}
|{{HistoryLine||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Skeleton Horse.png|50px]] [[File:Baby Skeleton Horse.png|50px]] The textures of skeleton horses have been changed.
|[[File:Skeleton Trap.png|50px]] The textures of [[#Skeleton trap|"skeleton trap"]] horses have been changed.}}
|{{HistoryLine|3ds}}
|{{HistoryLine||0.1.0|[[File:Skeleton Trap Revision 1.png|50px]] Added [[#Skeleton trap|"skeleton trap"]] horses.}}
}}
== Issues ==
{{issue list|Skeleton horse}}
== Trivia ==
* Dr. Zhark appears in the credits after the [[End Poem]] as the creator of the [[horse]]s, including skeleton horses.
== Gallery ==
=== Screenshots ===
File:Skeleton HorseIngame.png|A skeleton horse spawned in.
File:Dinnerbone skeleton traps.png|The four variations of skeleton traps using "Grumm" or "Dinnerbone" [[name tag]]s.
File:Skeletalhorse.png|Skeleton horses spawned from a trapped skeleton horse.
File:Player ridden skeleton horse.png|A [[player]] riding a skeleton horse, having killed the skeleton rider.
File:Skeleton horse underwater.png|A player riding a skeleton horse underwater. It can run and jump.
File:Skeleton Horse with Saddle Survival.png|Skeleton horse with saddle{{only|java}} in [[survival]] after defeating the skeleton horse trap.
File:Skeleton Horse (MinecraftEdu).png|A skeleton horse {{in|ee}}.
=== Textures ===
Horse Skeleton (texture).png|Skeleton horse texture file.
=== In other media ===
File:LEGO Skeleton Horse.jpg|[[Lego Minecraft]] Skeleton Horse.
File:LEGO Skeleton Horseman.png|[[Lego Minecraft]] Skeleton Horseman.
File:Winter is coming.gif|Animation of undead mobs walking on snow, including skeleton horses.
== See also ==
* [[Horse]]
* [[Donkey]]
* [[Mule]]
* [[Skeleton]]
== References ==
{{reflist}}
== External links ==
*[https://www.minecraft.net/en-us/article/meet-horse Meet the Horse] – Minecraft.net on October 2, 2017
== Navigation ==
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[[Category:Passive mobs]]
[[Category:Tameable mobs]]
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