{{About|the enchanting mechanic within Minecraft Dungeons|the missions that can be found within Minecraft Dungeons|MCD:Mission Select}}
[[File:Experience bar MCD.png|thumbnail|The level and Experience Bar on the [[MCD:Heads-up display|HUD]]]]
{{Quote|'''LEVEL AND EXPERIENCE''' – Tracks how close you are to reaching the next level and unlocking upgrades or rewards.|''Guide to Minecraft Dungeons:
A Handbook for Heroes''}}
The term '''level and experience''' refers to the value that represents the total number of [[MCD:Enchantment Point|enchantment points]] the hero possesses. All heroes start at Level 1 with 0 Enchantment points.
== Mechanics ==
[[File:Level MCD.png|thumbnail|Level and Experience Bar in the [[MCD:Inventory|inventory]]]]
[[MCD:Mob|Mobs]] upon being defeated, by any method, drop green experience cubes that automatically attract the hero from any distance. These cubes increase the total experience the character possesses and fills the level and experience bar - a visual representation of the experience required to achieve the next level.
During multiplayer sessions, all characters receive the same quantity of experience.
The amount of experience dropped is dependent upon the [[MCD:Mob|mob]] defeated and the mission's [[MCD:Difficulty|difficulty and threat level]] rather than the character's power, making power-leveling effectively possible in multiplayer. Higher difficulties reward more experience. Picking up emeralds also increases the experience bar.
Each level has an assigned experience threshold - The minimum experience required to achieve the level.
When the hero gains sufficient experience to exceed the level threshold, filling the experience bar, a Level Up animation is played, an {{MCD|Enchantment Point}} is obtained, the experience bar clears, and the [[MCD:Health Heart|Health]] of all characters are restored back to full.
The experience threshold to gain a level follows the formula .
[[File:MCD Level Graph.png|850px|center]]
{{clear}}