{{for|the Bedrock Edition version of this guide|Bedrock Edition guides/The Wild Update}}
{{Infobox guide
| edition = java
| name = The Wild Update
| vers =
* {{vl|je 1.19|}}
* {{vl|je 1.19.1|}}
* {{vl|je 1.19.2|}}
* {{vl|je 1.19.3|}}
* {{vl|je 1.19.4|}}
| prev = Caves & Cliffs: Part II
| next = Trails & Tales
}}
This guide is a simplified overview of '''all non-experimental changes''' in [[The Wild Update]] update ({{JE}} 1.19.''x'' releases), which assumes at least some familiarity with the [[Caves & Cliffs]] updates (''Java Edition'' 1.17.''x'' and 1.18.''x'' releases).
== Mobs ==
=== New ===
{|{{Simple Guide table|New Mobs}}
|-
|[[Warden]]
|[[File:Warden.gif|84px]]
|Summoned when a player triggers a natural [[sculk shrieker]] four times.
|
* {{Drop|Block|Sculk Catalyst|1}}
* {{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]])
|
* The first fully blind mob. In order to find a target, it relies on vibrations, smell, and contact.
* Rises out of the floor when summoned. Digs back into the ground when it reverts back to a calm state and doesn't detect a vibration in 60 seconds.
* Has the highest health out of all mobs in ''Java Edition''.
* Is immune to fire, lava, and knockback.
* A warden starts out searching for a target, slowly getting more agitated as it gets more suspicious of a mob. When fully agitated, it roars and then pursues the target.
* A warden instantly becomes fully agitated when hit by another mob.
* Wardens possess an extremely powerful melee attack, which can also disable shields.
* If a target is still being pursued, but out of reach for warden's melee attack, warden hits the target with a ranged sonic boom attack, which bypasses shields and armor.
|-
|[[Frog]]
|{{Animate|Temperate Frog JE1 BE1.png;Cold Frog JE1 BE1.png;Warm Frog JE1.png|84px}}
|[[Swamp]] and [[mangrove swamp]]
|{{xp|1|3}} (when killed by a [[player]] or tamed [[wolf]])
|
* Spawns when a tadpole grows up.
* Frogs have three color variations, each depending on the temperature of the biome it spawns in. Temperate biomes spawn orange frogs, cold biomes spawn green frogs, and warm biomes spawn white frogs.
* Eats tiny [[slime]]s to produce slimeballs.
* Eats tiny [[magma cube]]s to produce [[froglight]]s. The type of frog influences the froglight's color.
|-
|[[Tadpole]]
|[[File:Tadpole JE1 BE1.png|84px]]
|None
|None
|
* Spawns when hatching from [[frogspawn]].
* Grows up into a frog.
* Possesses the traits of a fish mob, like requiring water, being able to be placed in a [[water bucket]], and flopping around outside of water.
|-
|[[Allay]]
|[[File:Allay BE1.gif|84px]]
|
* [[Woodland mansion]]
* [[Pillager outpost]]
|None
|
* Flies around and follows the player.
* Looks for dropped items of the same kind as the item given to it by the player. After a while, it brings those items to the player.
* If a [[note block]] is played nearby, the allay leaves the items on top of the note block instead.
* Can be duplicated by giving them an [[amethyst shard]] while dancing.
|}
=== Changed ===
{|{{Simple Guide table|Changed Mobs}}
|-
|[[Creeper]]
|[[File:Creeper_JE3_BE1.png|128px]]
|Can now be ignited by {{control|using}} a [[fire charge]] on it.
|-
|[[Enderman]]
|[[File:Enderman JE2.png|128px]]
|
* In Java 1.19, they spawn from light level 0 to 11 in [[the Nether]], which is wider range than before.
* In Java 1.19.3, they only spawn at light level 7 and below in the Nether, instead of 11 and below, to nerf certain portal-based mob farms.
* Blocks carried by endermen now use loot tables to generate drops when killed.
** This is done by simulating the block being mined using a [[Silk Touch]] diamond axe.
|-
|[[Rabbit]]
|[[File:Brown_Rabbit_JE2_BE2.png|128px]]
|Now always drops one [[raw rabbit]] when killed, or one [[cooked rabbit]] when killed by fire.
|-
|[[Skeleton]] and
[[wither skeleton]]
|[[File:Skeleton_JE6_BE4.png|128px]]
[[File:Wither_Skeleton_JE4_BE3.png|128px]]
|
* In Java 1.19, they spawn from light level 0 to 11 in [[the Nether]], which is wider range than before.
* In Java 1.19.3, they only spawn at light level 7 and below in the Nether, instead of 11 and below, to nerf certain portal-based mob farms.
* The process of converting to [[stray]] can be interrupted now.
|-
|[[Turtle]]
|[[File:Turtle.png|128px]]
|Now has a 5 minute cooldown after [[breeding]].
|-
|[[Vex]]
|[[File:Vex_JE4.gif|128px]]
|
* Changed its model and textures.
** Retains a slightly oversized hitbox to make it easier to fight.
* Now use a separate charging animation when empty-handed.
|-
|[[Goat]]
|[[File:Goat_JE1_BE1.png|128px]]
|
* Now can drop 2 [[Goat Horn|horns]] each.
** The number of horns left to drop is represented on the model.
|-
|[[Llama]]
|{{animate|Creamy_Llama.png;White_Llama.png;Brown_Llama.png;Gray_Llama.png|128px}}
|Changed all variants' chest texture, to use the chest texture since the [[texture update]].
|-
|[[Parrot]]
|{{animate|Red_Parrot.png;Blue_Parrot.png;Green_Parrot.png;Cyan_Parrot.png;Gray_Parrot.png|128px}}
|Can now imitate [[warden]]s.
|-
|[[Pillager]]
|[[File:Pillager_JE3.png|128px]]
|Changed its model, slightly shortened its coat to match its actual texture.
|-
|[[Spider]] and
[[cave spider]]
|[[File:Spider_JE5_BE4.png|128px]]
[[File:Cave_Spider_JE3_BE3.png|128px]]
|Fixed texture mapping of both types of spiders.
|-
|[[Villager]]
|[[File:Plains_Villager_Base_JE2.png|128px]]
|
* Changed their models, now their last two rows of pixels on their robes can render.
* Changed their textures in all biomes.
** The color of the top and bottom of their legs now matches the sides correctly.
** Removed the identical part in [[savanna]] villagers' texture with the villager base texture.
** Slightly changed [[jungle]] villagers' shoes texture.
|-
|[[Vindicator]]
|[[File:Vindicator_JE4.png|128px]]
|
* Changed its model, slightly shortened its coat to match its actual texture.
* Changes its crossed arm's texture.
** The "gap" between the two arms is connected correctly now.
** Changed the color of the seam face between their upper and lower arms, which is not visible in default.
|-
|[[Wandering trader]]
|[[File:Wandering_Trader.png|128px]]
|Now sells 1 [[mangrove propagule]] for 5 [[emerald]]s.
|-
|[[Zombie villager]]
|[[File:Plains_Zombie_Villager_Base.png|128px]]
|
* Changed their models, now their last two rows of pixels on their robes can render.
* Changed their clothes texture in all biomes (except desert and swamp).
** The color of the top and bottom of their legs now matches the sides correctly.
** Added "shirt" part in savanna zombie villagers' clothes, to match other zombie villagers.
** Slightly changed jungle zombie villagers' shoes texture.
** Removed extra textures on weaponsmith zombie villagers' arm's top.
|}
== Blocks ==
=== New ===
{|{{Simple Guide table|New Blocks}}
|-
|[[Reinforced deepslate]]
|[[File:Reinforced Deepslate JE1.png|84px]]
|Generates as part of the frame structure in the ancient city.
|None (does not drop)
|Used for decoration.
|-
|[[Sculk]]
|[[File:Sculk JE1 BE1.gif|84px]]
|
* Generates in the deep dark.
* Can be found in ancient city chests.
* Can be created by a sculk catalyst.
|Hoe (requires Silk Touch)
|Drops experience when mined without Silk Touch.
|-
|[[Sculk catalyst]]
|[[File:Sculk Catalyst JE1 BE1.png|84px]]
|
* Generates in the deep dark.
* Can be found in ancient city chests.
* Dropped by wardens.
|Hoe (requires Silk Touch)
|
* When a mob dies nearby, the catalyst blooms and sends out a bubbling charge, which spreads a patch of sculk and sculk veins whenever it goes over surface blocks like stone, grass blocks, and netherrack.
* Bubbling charges only spread sculk veins on other non-surface blocks.
* Bubbling charges have a chance to create sculk sensors and sculk shriekers when moving on top of sculk.
* The amount of sculk it spreads depends on how much experience the mob would have dropped.
|-
|[[Sculk shrieker]]
|[[File:Sculk Shrieker JE1 BE2.gif|84px]]
|
* Generates in the deep dark.
* Can be created by a sculk catalyst.
|Hoe (requires Silk Touch)
|
* Shrieks as a response to a player setting off sculk sensors nearby, stepping on itself, or when receiving a redstone signal.
* A natural sculk shrieker can inflict the Darkness effect.
* Each shriek acts as a warning. When a player initially gets to the third warning, a natural shrieker summons a warden.
* Each warning level gets cleared out if the player has not set off a shrieker within 10 minutes.
* Dying completely clears out warning levels.
* A sculk shrieker placed by a player or catalyst cannot inflict Darkness or summon wardens.
|-
|[[Sculk vein]]
|[[File:Sculk Vein JE1 BE1.gif|84px]]
|
* Generates in the deep dark.
* Can be created by a sculk catalyst.
|Hoe (requires Silk Touch)
|
* Used for decoration.
* Can be placed on all six sides of a block, much like [[glow lichen]].
|-
|[[Frogspawn]]
|[[File:Frogspawn JE1 BE2.png|84px]]
|
* Created by [[frog]]s after breeding.
* Can't be picked up, even with Silk Touch.
|Any (does not drop)
|Hatches into [[tadpole]]s.
|-
|[[Froglight]]
|{{Animate|Pearlescent Froglight.png;Verdant Froglight.png;Ochre Froglight.png|84px}}
|
* Produced when a frog eats a tiny magma cube.
* Warm frogs produce pearlescent froglights.
* Cold frogs produce verdant froglights.
* Temperate frogs produce ochre froglights.
|Pickaxe
|Emits a light level of 15.
|-
|[[Mangrove log]]
|[[File:Mangrove Log (UD) JE1 BE1.png|84px]]
|Found naturally at [[mangrove tree]]s.
|Axe
|Can be crafted into planks.
|-
|[[Mangrove planks]]
|[[File:Mangrove Planks JE1 BE1.png|84px]]
|
{{Crafting
|B2 = Mangrove Log
|Output = Mangrove Planks,4
}}
|Axe
|Function the same as every other plank type.
|-
|[[Mangrove stairs]] and [[Mangrove Slab|slab]]
|[[File:Mangrove Stairs JE1 BE1.png|84px]]
[[File:Mangrove Slab JE1 BE1.png|84px]]
|
{{Crafting
|showname=0
|head=1
|A1= Mangrove Planks
|A2= Mangrove Planks
|B2= Mangrove Planks
|A3= Mangrove Planks
|B3= Mangrove Planks
|C3= Mangrove Planks
|Output= Mangrove Stairs,4
}}
{{Crafting
|A3= Mangrove Planks
|B3= Mangrove Planks
|C3= Mangrove Planks
|Output= Mangrove Slab,6
|foot=1
}}
|Axe
|Used for decoration.
|-
|[[Mangrove leaves]]
|[[File:Mangrove Leaves JE1.png|84px]]
|Found naturally at [[mangrove tree]]s.
|Shears, hoe, sword
|Propagules can grow under mangrove leaves.
|-
|[[Mangrove propagule]]
|[[File:Mangrove Propagule JE1 BE1.png|84px]]
|Drops from grown propagules.
|Any
|
* Can be placed in [[flower pot]]s.
* Can be [[waterlogged]].
* Grows into [[mangrove]] trees if planted on dirt in air or water, given adequate space.
|-
|[[Mangrove wood]]
|[[File:Mangrove Wood (UD) JE1 BE1.png|84px]]
|
{{Crafting
|A2=Mangrove Log
|B2=Mangrove Log
|A3=Mangrove Log
|B3=Mangrove Log
|Output=Mangrove Wood,3
}}
|Axe
|
* Can be used as a decorative block.
* Can be crafted into mangrove planks.
|-
|[[Stripped mangrove log]]
|[[File:Stripped Mangrove Log (UD) JE1 BE1.png|84px]]
|Can be obtained by right clicking a mangrove log with any tier of [[axe]], this consumes one durability on the axe.
|Axe
|
* Can be used as a decorative block.
* Can be crafted into mangrove planks.
|-
|[[Stripped mangrove wood]]
|[[File:Stripped Mangrove Wood (UD) JE1 BE1.png|84px]]
|Can be obtained by right clicking mangrove wood with any tier of [[axe]], this consumes one durability on the axe.
|Axe
|
* Can be used as a decorative block.
* Can be crafted into mangrove planks.
|-
|[[Mangrove door]] and [[mangrove trapdoor]]
|[[File:Mangrove Door JE1 BE1.png|84px]]
[[File:Mangrove Trapdoor JE1 BE1.png|84px]]
|
{{Crafting
|showname=0
|head=1
|A1=Mangrove Planks
|A2=Mangrove Planks
|A3=Mangrove Planks
|B1=Mangrove Planks
|B2=Mangrove Planks
|B3=Mangrove Planks
|Output=Mangrove Door,3
}}
{{Crafting
|A2= Mangrove Planks
|B2= Mangrove Planks
|C2= Mangrove Planks
|A3= Mangrove Planks
|B3= Mangrove Planks
|C3= Mangrove Planks
|Output= Mangrove Trapdoor,2
|foot=1
}}
|Axe
|Can be opened and closed.
|-
|[[Mangrove button]] and [[mangrove pressure plate]]
|[[File:Mangrove Button JE1 BE1.png|84px]]
[[File:Mangrove Pressure Plate JE1 BE1.png|84px]]
|
{{Crafting
|showname=0
|head=1
|Mangrove Planks
|Output= Mangrove Button
}}
{{Crafting
|A2= Mangrove Planks
|B2= Mangrove Planks
|Output= Mangrove Pressure Plate
|foot=1
}}
|Axe
|Produce a redstone signal when pressed or stepped on.
|-
|[[Mangrove fence]] and [[mangrove fence gate]]
|[[File:Mangrove Fence JE1 BE1.png|84px]]
[[File:Mangrove Fence Gate JE1 BE1.png|84px]]
|
{{Crafting
|showname=0
|head=1
|A2=Mangrove Planks
|A3=Mangrove Planks
|B2=Stick
|B3=Stick
|C2=Mangrove Planks
|C3=Mangrove Planks
|Output=Mangrove Fence,3
}}
{{Crafting
|A2=Stick
|A3=Stick
|B2=Mangrove Planks
|B3=Mangrove Planks
|C2=Stick
|C3=Stick
|Output=Mangrove Fence Gate
|foot=1
}}
|Axe
|
* Act like a barrier for mobs and players.
* Fence gate can be opened and closed.
|-
|[[Mangrove sign]]
|[[File:Mangrove Wall Sign.png|84px]]
[[File:Mangrove Sign JE1 BE1.png|84px]]
|
{{Crafting
|A1=Mangrove Planks
|B1=Mangrove Planks
|C1=Mangrove Planks
|A2=Mangrove Planks
|B2=Mangrove Planks
|C2=Mangrove Planks
|B3=Stick
|Output=Mangrove Sign,3
}}
|Axe
|
* Displays custom text.
* Text color can be changed with [[dye]]s, or brightened with [[glow ink sac]]s.
|-
|[[Mangrove roots]]
|[[File:Mangrove Roots JE1 BE1.png|84px]]
|Found naturally at [[mangrove tree]]s.
|Axe
|The only transparent block that can transmit redstone signals.
|-
|[[Mud]]
|[[File:Mud JE1 BE1.png|84px]]
|
* By using a [[water bottle]] on dirt, coarse dirt, or rooted dirt.
* Found naturally in mangrove swamps.
|Shovel
|
* Mobs that walk on top of mud sink slightly.
* Can be crafted into packed mud.
* Mud can be converted into clay when positioned above a block that has [[pointed dripstone]] underneath.
|-
|[[Muddy mangrove roots]]
|[[File:Muddy Mangrove Roots JE1 BE1.png|84px]]
|
{{Crafting
|A2=Mud
|B2=Mangrove Roots
|Output=Muddy Mangrove Roots
}}
* Generates underneath mangrove trees that grow on mud.
|Shovel
|Used for decoration.
|-
|[[Packed mud]]
|[[File:Packed Mud JE1 BE1.png|84px]]
|
{{Crafting
|A2=Mud
|B2=Wheat
|Output=Packed Mud
}}
|Pickaxe
|Can be crafted into mud bricks.
|-
|[[Mud bricks]]
|[[File:Mud Bricks JE1 BE1.png|84px]]
|
{{Crafting
|B2 = Packed Mud
|B3 = Packed Mud
|C2 = Packed Mud
|C3 = Packed Mud
|Output = Mud Bricks,4
}}
|Pickaxe
|Used for decoration.
|-
|[[Mud brick stairs]] and [[Mud Brick Slab|slab]]s
|[[File:Mud Brick Stairs JE1 BE1.png|84px]]
[[File:Mud Brick Slab JE1 BE1.png|84px]]
|
{{Crafting
|showname=0
|head=1
|A1= Mud Bricks
|A2= Mud Bricks
|B2= Mud Bricks
|A3= Mud Bricks
|B3= Mud Bricks
|C3= Mud Bricks
|Output= Mud Brick Stairs,4
}}
{{Crafting
|A3= Mud Bricks
|B3= Mud Bricks
|C3= Mud Bricks
|Output= Mud Brick Slab,6
|foot=1
}}
|Pickaxe
|Used for decoration.
|-
|[[Mud brick wall]]
|[[File:Mud Brick Wall JE1 BE1.png|84px|center]]
|
{{Crafting
|A2=Mud Bricks
|B2=Mud Bricks
|C2=Mud Bricks
|A3=Mud Bricks
|B3=Mud Bricks
|C3=Mud Bricks
|Output=Mud Brick Wall,6
}}
|Pickaxe
|Acts like a barrier for mobs and players.
|}
=== Changed ===
{|{{Simple Guide table|Changed Blocks}}
|-
|[[Invisible block]]s
|
|[[Barrier]]s and [[structure void]]s no longer produce particles when broken, for consistency with the [[light block]].
|-
|[[Sculk sensor]]
|[[File:Sculk Sensor JE1.gif|84px]]
|
* Now available in the Creative inventory.
* Now generates in the deep dark.
* Can now be created by a sculk catalyst.
* Now activates when stepped on.
* Mining a sculk sensor without Silk Touch now drops experience.
|-
|[[Brewing stand]]
|[[File:Brewing_Stand_(empty)_JE10.png|84px]]
|
* Slightly changed its texture, to make their arms connect to their bases.
* Updated base UVs and texture to match a graphical fix {{in|BE}}, which has no effect on visuals.
|-
|[[Cocoa pod]]
|{{animate|Cocoa_Age_0_(S)_JE5.png;Cocoa_Age_1_(S)_JE5.png;Cocoa_Age_2_(S)_JE6.png|84px}}
|Slightly changed the {{cd|stage2}}'s texture, to make width consistency with other stages' textures.
|-
|[[Door]]s
|{{animate|Oak_Door_JE8.png;Spruce_Door_JE4.png;Birch_Door_JE4.png;Jungle_Door_JE5.png;Acacia_Door_JE5.png;Dark_Oak_Door_JE4.png;Mangrove_Door_JE1.png;Crimson_Door_JE3.png;Warped_Door_JE3.png;Iron_Door_JE5.png|84px}}
|The top of doors no longer flips in an unnatural way when opening in certain directions.
|-
|[[End portal frame]]
|[[File:End_Portal_Frame_(S)_JE6_BE3.png|84px]]
|Slightly changed its texture, to make better transition with the [[end stone]] texture.
|-
|[[End rod]]
|[[File:End_Rod_(U)_JE2_BE2.png|84px]]
|Removed unused pixels in its texture.
|-
|[[Glow lichen]]
|[[File:Glow_Lichen_(D)_JE2.png|84px]]
|Can now be placed on the top and sides of [[soul sand]] and maximum height [[snow]].
|-
|[[Leaves]]
|{{animate|Oak_Leaves.png;Spruce_Leaves.png;Birch_Leaves.png;Jungle_Leaves.png;Acacia_Leaves.png;Dark_Oak_Leaves.png;Mangrove_Leaves.png;Flowering_Azalea_Leaves.png|84px}}
|Now waterloggable.
|-
|[[Mycelium]]
|[[File:Mycelium_JE5_BE3.png|84px]]
|Slightly changed its side texture, to match other dirt-based blocks.
|-
|[[Piston]] and
[[sticky piston]]
|[[File:Piston_(U)_JE3.gif|84px]]
[[File:Sticky_Piston_(U)_JE3.gif|84px]]
|Changed their textures, to match the color of the [[oak planks]] on the piston head.
|-
|[[Smoker]]
|[[File:Smoker_(S)_JE2.png|84px]]
|Rotated pixels at the bottom left corner in their textures, to make a correct direction.
|-
|[[TNT]]
|[[File:TNT_JE3_BE2.png|84px]]
|[[Ore]]s and [[monster spawner]]s blown up by TNT ignited by a player now drop experience.
|-
|[[Vines]]
|[[File:Vines_JE2_BE2.png|84px]]
|Can now be placed on the sides of [[soul sand]] and maximum height [[snow]].
|-
|[[Chorus flower]]
|{{animate|Chorus_Flower_JE2_BE2.png;Chorus_Flower_Dead_JE2_BE2.png|84px}}
|Mobs no longer spawn on this block.
|-
|[[Fence gate]]s
|{{animate|Oak_Fence_Gate_JE4_BE3.png;Spruce_Fence_Gate_JE4_BE2.png;Birch_Fence_Gate_JE3_BE2.png;Jungle_Fence_Gate_JE3_BE2.png;Acacia_Fence_Gate_JE3_BE2.png;Dark_Oak_Fence_Gate_JE3_BE2.png;Mangrove_Fence_Gate_JE1_BE1.png;Crimson_Fence_Gate_JE1_BE1.png;Warped_Fence_Gate_JE1_BE1.png|84px}}
|
* No longer provide center support beneath them.
** For example, hanging signs cannot be placed under fence gates.
|-
|[[Scaffolding]]
|[[File:Standing_Scaffolding_JE3.png|84px]]
|
* Changed its texture.
* Mobs no longer spawn on this block.
|-
|[[Shulker box]]
|{{animate|Shulker_Box.png;White_Shulker_Box.png;Light_Gray_Shulker_Box.png;Gray_Shulker_Box.png;Black_Shulker_Box.png;Brown_Shulker_Box.png;Red_Shulker_Box.png;Orange_Shulker_Box.png;Yellow_Shulker_Box.png;Lime_Shulker_Box.png;Green_Shulker_Box.png;Cyan_Shulker_Box.png;Light_Blue_Shulker_Box.png;Blue_Shulker_Box.png;Purple_Shulker_Box.png;Magenta_Shulker_Box.png;Pink_Shulker_Box.png|84px}}
|
* Now pops off blocks attached (such as [[torch]]es) to the opened faces when opening.
** While open, blocks which require support cannot be placed on these open faces.
|-
|[[Monster spawner]]
|[[File:Spawner_with_fire.png|84px]]
|
* No longer have a default mob spawn type when placed by a player, which was a pig previously.
* Do not emit fire particles when a mob spawn type has not been defined.
* Renamed to "Monster Spawner" to match {{BE}}, and removed purple text color.
* Pick-block now works for spawner blocks.
* The mob type is now displayed in the hover description of a spawner item stack.
|-
|[[Jukebox]]
|[[File:Jukebox_JE2_BE2.png|84px]]
|
* Now emits a note particle above them while playing a [[music disc]], to match {{BE}}.
* Now emits a redstone signal of 15 while playing a music disc.
* [[Dropper]]s and [[hopper]]s can now interact with it.
|}
== Items ==
=== New ===
{|{{Simple Guide table|New Items}}
|-
|[[Spawn egg]]s for all new mobs, as well as for [[iron golem]] and [[snow golem]]
|{{Animate|Warden Spawn Egg.png;Frog Spawn Egg.png;Tadpole Spawn Egg.png;Allay Spawn Egg.png;Iron Golem Spawn Egg.png;Snow Golem Spawn Egg.png|84px}}
|Obtained from the Creative inventory.
|Spawn the respective mob.
|-
|Spawn eggs for [[wither]] and [[ender dragon]]
|{{Animate|Wither Spawn Egg.png;Ender Dragon Spawn Egg.png|84px}}
|Obtained only with commands.
|Spawn the respective mob.
|-
|[[Swift Sneak]] enchanted book
|[[File:Enchanted Book.gif|84px]]
|Can be found in ancient city chests.
|
* Applied to leggings.
* Increases sneaking speed.
|-
|[[Bucket of tadpole]]
|[[File:Bucket of Tadpole JE1 BE1.png|84px]]
|Obtained by using a water bucket on a tadpole.
|Can be used to spawn a tadpole.
|-
|[[Echo shard]]
|[[File:Echo Shard JE1 BE1.png|84px]]
|Can be found in ancient city chests.
|Can be crafted into a recovery compass.
|-
|[[Recovery compass]]
|[[File:Recovery Compass JE1 BE1.gif|84px]]
|
{{Crafting
|A1=Echo Shard
|A2=Echo Shard
|A3=Echo Shard
|B1=Echo Shard
|B2=Compass
|B3=Echo Shard
|C1=Echo Shard
|C2=Echo Shard
|C3=Echo Shard
|Output=Recovery Compass
}}
|Points to player's last death point.
|-
|[[Music Disc 5|Music disc "5"]]
|[[File:Music Disc 5 JE1.png|84px]]
|
{{Crafting
|A1=Disc Fragment 5
|A2=Disc Fragment 5
|A3=Disc Fragment 5
|B1=Disc Fragment 5
|B2=Disc Fragment 5
|B3=Disc Fragment 5
|C1=Disc Fragment 5
|C2=Disc Fragment 5
|C3=Disc Fragment 5
|Output=Music Disc 5
}}
|Plays the track "[https://www.youtube.com/watch?v=mBRO4iNKSbg ''Five'']" from the [[Minecraft: The Wild Update (Original Game Soundtrack)|The Wild Update soundtrack]].
|-
|[[Disc fragment]]
|[[File:Disc Fragment 5 JE1.png|84px]]
|Can be found in ancient city chests.
|Can be crafted into music disc "5".
|-
|[[Goat horn]]
|[[File:Goat Horn JE1 BE1.png|84px]]
|
* Drops when a [[goat]] charges at blocks typically found in biomes it spawns in.
* "Ponder, "Sing", "Seek", and "Feel" horns are dropped by regular goats; in addition, they are found in pillager outpost chests.
* "Admire, "Call", "Yearn", and "Dream" horns are dropped by screaming goats.
|
* Emits a loud noise when used.
* Each horn variant creates a different sound.
|}
=== Changed ===
{|{{Simple Guide table|Changed Items}}
|-
|[[Boat]]
|{{Animate|Oak Boat (item) JE6.png;Spruce Boat (item) JE4.png;Birch Boat (item) JE4.png;Jungle Boat (item) JE4.png;Acacia Boat (item) JE4.png|84px}}
|
* Changed item textures of all previously existing boats.
** The paddles represent their respective wood color and their inside rims of the boats are darker, to match {{BE}}。
|-
|[[Polar bear]] spawn egg
|[[File:Polar Bear Spawn Egg JE2 BE2.png|84px]]
|Changed the colors, to distinguish it from the ghast spawn egg.
|-
|[[Water bucket]]
|[[File:Water Bucket JE2 BE2.png|84px]]
|Water buckets can now be emptied into waterlogged blocks.
|-
|[[Armor]] and [[elytra]]
|{{Animate|Leather Cap (item) JE4 BE3.png;Chainmail Helmet (item) JE2 BE2.png;Iron Helmet (item) JE2 BE2.png;Golden Helmet (item) JE3 BE3.png;Diamond Helmet (item) JE3 BE3.png;Netherite Helmet (item) JE2 BE1.png|84px}}
{{Animate|Leather Tunic (item) JE4 BE3.png;Chainmail Chestplate (item) JE2 BE2.png;Iron Chestplate (item) JE2 BE2.png;Golden Chestplate (item) JE3 BE3.png;Diamond Chestplate (item) JE2 BE2.png;Netherite Chestplate (item) JE2 BE1.png|84px}}
{{Animate|Leather Pants (item) JE4 BE3.png;Chainmail Leggings (item) JE2 BE2.png;Iron Leggings (item) JE2 BE2.png;Golden Leggings (item) JE3 BE3.png;Diamond Leggings (item) JE3 BE3.png;Netherite Leggings (item) JE2 BE1.png|84px}}
{{Animate|Leather Boots (item) JE4 BE3.png;Chainmail Boots (item) JE2 BE2.png;Iron Boots (item) JE2 BE2.png;Golden Boots (item) JE3 BE3.png;Diamond Boots (item) JE3 BE3.png;Netherite Boots (item) JE2.png|84px}}
[[File:Elytra (item) JE2 BE2.png|84px]]
|Now player can swap the equipped gear by {{control|using}} them.
|-
|[[Potion]]s, [[splash potion]]s,
[[lingering potion]]s and
[[tipped arrow]]s
|{{animate|Potion of Fire Resistance JE3.png;Potion of Harming JE3.png;Potion of Invisibility JE3.png;Potion of Leaping JE3.png;Potion of Luck JE3.png;Potion of Night Vision JE3.png;Potion of Poison JE3.png;Potion of Slowness JE3.png;Potion of Strength JE3.png;Potion of Swiftness JE3.png;Potion of the Turtle Master JE3.png;Potion of Water Breathing JE3.png|84px}}
{{animate|Splash_Potion_of_Fire_Resistance_JE3.png;Splash_Potion_of_Harming_JE3.png;Splash_Potion_of_Invisibility_JE3.png;Splash_Potion_of_Leaping_JE3.png;Splash_Potion_of_Luck_JE3.png;Splash_Potion_of_Night_Vision_JE3.png;Splash_Potion_of_Poison_JE3.png;Splash_Potion_of_Slowness_JE3.png;Splash_Potion_of_Strength_JE3.png;Splash_Potion_of_Swiftness_JE3.png;Splash_Potion_of_the_Turtle_Master_JE3.png;Splash_Potion_of_Water_Breathing_JE3.png|84px}}
{{animate|Lingering Potion of Fire Resistance JE3.png;Lingering Potion of Harming JE3.png;Lingering Potion of Invisibility JE3.png;Lingering Potion of Leaping JE3.png;Lingering Potion of Luck JE3.png;Lingering Potion of Night Vision JE3.png;Lingering Potion of Poison JE3.png;Lingering Potion of Slowness JE3.png;Lingering Potion of Strength JE3.png;Lingering Potion of Swiftness JE3.png;Lingering Potion of the Turtle Master JE3.png;Lingering Potion of Water Breathing JE3.png|84px}}
{{animate|Arrow of Fire Resistance JE3.png;Arrow of Harming JE3.png;Arrow of Invisibility JE3.png;Arrow of Leaping JE3.png;Arrow of Luck JE3.png;Arrow of Night Vision JE3.png;Arrow of Poison JE3.png;Arrow of Slowness JE3.png;Arrow of Strength JE3.png;Arrow of Swiftness JE3.png;Arrow of the Turtle Master JE3.png;Arrow of Water Breathing JE3.png|84px}}
|
* Changed colors of following potions (all forms) and tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Luck, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, Water Breathing.
* Potions no longer have an enchantment glint due to it obscuring the color of the potion contents.
|-
|[[Shield]]
|[[File:Shield JE2 BE1.png|84px]]
|A sound is now played when a shield is placed into the offhand slot.
|}
== Structures ==
=== New ===
{|{{Simple Guide table|New Structures}}
|-
|[[Ancient city]]
|[[File:Ancient City.png|128px]]
|Generates in the deep dark.
|Yes (multiple)
|Warden (when summoned from sculk shriekers)
|
* An extensive, sculk-infested dungeon comprised of ruins of deepslate, wool, and dark oak.
* All ancient cities have a large frame structure in the middle - the only place where the reinforced deepslate block generates.
* Its chests may contain unique loot not found anywhere else, including [[Swift Sneak|a new enchantment]], [[Echo Shard|a new material]], and [[music disc fragment]]s.
* No mobs may spawn in this structure besides wardens, even if parts of it are outside of the deep dark's borders.
|-
|[[Mangrove tree]]
|[[File:Mangrove Tree.png|128px]]
|Mangrove trees generate in [[mangrove swamp]]s. They can also be grown from mangrove propagules.
|No
|No
|A tree made of mangrove leaves, roots, logs, vines, and moss carpets.
|}
== Non-mob entities ==
=== New ===
{|{{Simple Guide table|New Non-mob entities}}
|-
|[[Mangrove boat]]
|[[File:Mangrove Boat JE1 BE1.png|128px]]
|
{{Crafting
|A2= Mangrove Planks
|C2= Mangrove Planks
|A3= Mangrove Planks
|B3= Mangrove Planks
|C3= Mangrove Planks
|Output= Mangrove Boat
}}
|None
|Can be used to cross water.
|-
|[[Boat with chest]]
|{{Animate|Oak Boat with Chest.png;Spruce Boat with Chest.png;Birch Boat with Chest.png;Jungle Boat with Chest.png;Acacia Boat with Chest.png;Dark Oak Boat with Chest.png;Mangrove Boat with Chest.png|128px}}
|
{{Crafting
|B2= Chest
|B3= Oak Boat;Spruce Boat;Birch Boat;Jungle Boat;Acacia Boat;Dark Oak Boat;Mangrove Boat
|Output= Oak Boat with Chest;Spruce Boat with Chest;Birch Boat with Chest;Jungle Boat with Chest;Acacia Boat with Chest;Dark Oak Boat with Chest;Mangrove Boat with Chest
}}
|None
|Can be used to transport items over water.
|}
=== Changed ===
{|{{Simple Guide table|Changed Non-mob entities}}
|-
|[[Armor stand]]
|[[File:Armor_Stand_JE5.png|128px]]
|Now preserve custom names when placed and broken.
|-
|[[Minecart with hopper]]
|[[File:Minecart_with_Hopper_JE2_BE2.png|128px]]
|No longer aggravates piglins when opened.
|-
|[[Minecart with spawner]]
|[[File:Minecart_with_Spawner_JE3.png|128px]]
|
* No longer have a default mob spawn type when placed by a player, which was a pig previously.
* Do not emit fire particles when a mob spawn type has not been defined.
* Renamed to "Minecart with Monster Spawner".
|}
== Biomes ==
=== New ===
{|{{Simple Guide table|New Biomes}}
|-
|[[Deep dark]]
|[[File:Deep Dark.png|128px]]
|
* A cave biome that generates in the deepest depths of the world, covered almost entirely by sculk.
* The deep dark is oriented to generate underneath mountainous regions, typically those covered by peak biomes like [[stony peaks]] and [[badlands]].
* No mobs can spawn in this biome besides wardens.
|
* [[Amethyst geode]]s
* [[Dungeon]]s
* [[Stronghold]]s
* [[Ancient cities]]
|-
|[[Mangrove swamp]]
|[[File:Mangrove Swamp.png|128px]]
|
* A densely-forested variant of the swamp, housing a lot of mangrove trees.
* Mangrove swamps are oriented to generate along the borders of warm biomes such as [[jungle]]s and [[desert]]s.
* The ground of the mangrove swamp is composed of grass blocks and mud.
|[[Mangrove tree]]s
|}
== Gameplay ==
=== Changed ===
{|{{Simple Guide table|Changed Gameplay}}
|-
|[[Advancement]]s
|The advancement "Birthday Song" is now a regular advancement instead of a challenge.
|-
|[[Creative inventory]]
|
* The ordering of tabs and the contents in the Creative inventory have been overhauled to make the experience of finding relevant blocks and items easier.
* Changed the icons of Creative tabs for better color coding as well as to show most iconic visuals.
* Petrified oak slab has been removed from the Creative inventory, but can still be accessed through commands.
* Operator-only blocks and items can now be found in the "Operator Utilities" tab when a player has both the "Operator Items Tab" option in controls menu set to ON
and the required operator permissions.
* Tooltips for all items in Creative menu outside single-category tabs show categories where this item can be found.
* The textures for the tabs are now skinnier.
|-
|Pause screen
|The 'Game Menu' text heading has been moved to the top of the screen instead of being just right above the buttons.
|-
|[[Spectator]]
|"Teleport to Team Member" option in spectator menu now only shows up for teams with viable target players.
|}
== Effects ==
=== New ===
{|{{Simple Guide table|New Effects}}
|-
|[[Darkness]]
|[[File:Darkness JE1 BE1.png|84px]]
|Wardens and sculk shriekers
|Dims the player's vision by darkening the screen and pulling in black fog.
|}
== Enchantments ==
=== New ===
{|{{Simple Guide table|New Enchantments}}
|-
|[[Swift Sneak]]
|III
|{{ItemSprite|Leather Leggings|link=Leggings}}{{ItemSprite|Chainmail Leggings|link=Leggings}}{{ItemSprite|Iron Leggings|link=Leggings}}{{ItemSprite|Diamond Leggings|link=Leggings}}{{ItemSprite|Golden Leggings|link=Leggings}}{{ItemSprite|Netherite Leggings|link=Leggings}}
|''None''
|
|Increases sneaking speed.
|}
== Advancements ==
{{Load advancements|Birthday Song;Bukkit Bukkit;It Spreads;Sneak 100;When the Squad Hops into Town;With Our Powers Combined!;You've Got a Friend in Me}}
== See also ==
{{Navbox guides}}
[[es:Guías de Java Edition/The Wild Update]]
[[ja:ガイド/Java Edition/ワイルド・アップデート]]
[[pt:Guias da Edição Java/The Wild Update]]
[[uk:Керівництва з Java Edition/The Wild Update]]
[[zh:Java版指南/荒野更新]]