{{Infobox guide |edition=java |name=The Update that Changed the World |vers= * {{vl|je 1.7.2|}} * {{vl|je 1.7.4|}} * {{vl|je 1.7.5|}} * {{vl|je 1.7.6|}} * {{vl|je 1.7.7|}} * {{vl|je 1.7.8|}} * {{vl|je 1.7.9|}} * {{vl|je 1.7.10|}} |prev= Horse Update |next= Bountiful Update }} This guide is a simplified overview of all the changes in [[The Update that Changed the World]] ({{JE}} 1.7.x releases), which assumes at least some familiarity with the [[Horse Update]] (''Java Edition'' 1.6.x releases). == Mobs == === New === {|{{Simple Guide table|New Mobs}} |- |[[Chicken jockey]] |{{Animate|Chicken Jockey Revision 1.png;Chicken Zombie Villager Jockey.png;Chicken Zombie Pigman Jockey Revision 1.png|84px}} |Zombie and zombie villager jockey spawn in Overworld, zombie pigman jockey spawns in [[the Nether]]. | Chickens drop: * 0–2 {{ItemLink|Feather}} * 1 {{ItemLink|Raw Chicken}}, when not killed by fire. * 1 {{ItemLink|Cooked Chicken}}, when killed while on fire. * {{xp|10}} if killed by a [[player]] or tamed [[wolf]]. Baby zombies drop: * 0–2 {{ItemLink|Rotten Flesh}}, and rarely {{ItemLink|carrot}}s, {{ItemLink|potato}}es and {{ItemLink|iron ingot}}s. *{{xp|12}}, plus {{xp|1|3}} per equipment piece (when killed by a [[player]] or tamed [[wolf]]) * Baby zombies also have a 8.5% chance each of dropping their ** {{ItemLink|Iron Shovel}} ** {{ItemLink|Iron Sword}} ** or any equipped [[armor]] that they spawned with. The chance of each can be increased by 1% per level of [[Looting]], up to 11.5% chance. The equipment is usually badly damaged, and may be [[enchanted]]. If killed by a [[charged creeper]], it drops a {{BlockLink|zombie head}}. | |} === Changed === {|{{Simple Guide table|Changed Mobs}} |- |[[Iron golem]]s |[[File:Iron Golem JE1 BE1.png|84px]] |Drop poppies instead of roses. |- |[[Creeper]]s |[[File:Creeper JE3 BE1.png|84px]] |Can be detonated using a [[flint and steel]]. |- |[[Zombie]]s |[[File:Zombie JE2 BE1.png|84px]] | *Reduced the lag that zombies created by pathfinding. *Can now spawn with and drop armor, bows and swords with the "Unbreaking" enchantment. |- |[[Witch]]es |[[File:Witch Revision 2.png|84px]] | *Now drink a potion of Water Breathing, when they are trapped underwater. *Can drop a potion of Water Breathing upon death, as a rare drop. *Have been added to the mix of low light-level hostile mobs, spawning anywhere where the light level is below 7, including at night in every biome and in caverns. *They have roughly the same spawn rate as endermen, and much like them they usually appear in groups of 2. |- |[[Spider]]s, [[cave spider]]s & [[endermen]] |{{Animate|Spider JE3 BE2.png;Cave Spider JE1 BE1.png;Enderman JE2.png|84px}} |Don't become hostile when attacking them in creative mode. |} == Blocks == === New === {|{{Simple Guide table|New Blocks}} |- |[[Stained glass]] |{{Animate|White Stained Glass JE2 BE2.png;Orange Stained Glass JE2 BE2.png;Magenta Stained Glass JE2 BE2.png;Light Blue Stained Glass JE2 BE2.png;Yellow Stained Glass JE2 BE2.png;Lime Stained Glass JE2 BE2.png;Pink Stained Glass JE2 BE2.png;Gray Stained Glass JE2 BE2.png;Light Gray Stained Glass JE2 BE2.png;Cyan Stained Glass JE2 BE2.png;Purple Stained Glass JE2 BE2.png;Blue Stained Glass JE2 BE2.png;Brown Stained Glass JE2 BE2.png;Green Stained Glass JE2 BE2.png;Red Stained Glass JE2 BE2.png;Black Stained Glass JE2 BE2.png|84px}} | {{Crafting |Glass |Glass |Glass |Glass |Matching Dye |Glass |Glass |Glass |Glass |Output = Matching Stained Glass,8 }} |Any (only drops itself with [[Silk Touch]]) | *Can be crafted into stained glass panes using the same recipe as normal glass panes. *Can be used as decorative block. |- |[[Stained glass pane]]s |{{Animate|White Stained Glass Pane JE2 BE1.png;Orange Stained Glass Pane JE2 BE1.png;Magenta Stained Glass Pane JE2 BE1.png;Light Blue Stained Glass Pane JE2 BE1.png;Yellow Stained Glass Pane JE2 BE1.png;Lime Stained Glass Pane JE2 BE1.png;Pink Stained Glass Pane JE2 BE1.png;Gray Stained Glass Pane JE2 BE1.png;Light Gray Stained Glass Pane JE2 BE1.png;Cyan Stained Glass Pane JE2 BE1.png;Purple Stained Glass Pane JE2 BE1.png;Blue Stained Glass Pane JE2 BE1.png;Brown Stained Glass Pane JE2 BE1.png;Green Stained Glass Pane JE2 BE1.png;Red Stained Glass Pane JE2 BE1.png;Black Stained Glass Pane JE2 BE1.png|84px}} | {{Crafting |Matching Stained Glass |Matching Stained Glass |Matching Stained Glass |Matching Stained Glass |Matching Stained Glass |Matching Stained Glass |Output = Matching Stained Glass Pane,16 }} |Any (only drops itself with Silk Touch) |Can be used as decorative block. |- |[[Packed ice]] |[[File:Packed Ice JE1 BE2.png|84px]] |Generates in [[ice spikes]] biomes. |Pickaxe (only drops itself with Silk Touch) |Unlike normal [[ice]], does not turn into water when broken, does not melt when exposed to heat, and is an opaque solid block. |- |[[Red sand]] |[[File:Red Sand JE1 BE1.png|84px]] |Generates in [[mesa]] biomes. |Shovel |Can be smelted into glass and crafted into [[TNT]]. |- |[[Podzol]] |[[File:Podzol JE1 BE1.png|84px]] |Generates in [[mega taiga]] biomes. |Shovel (drops [[dirt]] unless collected with Silk Touch) |Can have plants placed on it, and can be turned into farmland by a [[hoe]]. |- |- |Acacia and dark oak [[log]]s |{{Animate|Acacia Log Axis Y JE2 BE1.png; Dark Oak Log Axis Y JE2 BE1.png|84px}} |Found naturally as part of their corresponding [[tree]] types, which generate in [[savanna]] and [[roofed forest]] biomes, respectively. |Axe |Can be crafted into planks of the corresponding wood type. |- |Acacia and dark oak [[wood planks]] |{{Animate|Acacia Planks JE1 BE1.png; Dark Oak Planks JE1 BE1.png|84px}} | {{Crafting |B2 = Acacia Log; Dark Oak Log |Output =Acacia Wood Planks,4; Dark Oak Wood Planks, 4 }} |Axe |Can be crafted into stairs and slabs. |- |Acacia and dark oak stairs and [[slab]]s |{{Animate|Acacia Stairs (N) JE2 BE1.png; Dark Oak Stairs (N) JE2 BE1.png|84px}} {{Animate|Acacia Slab JE1 BE1.png; Dark Oak Slab JE1 BE1.png|84px}} | {{Crafting |name=[[Wood Stairs|Acacia and Dark Oak Stairs]] |A1= Acacia Planks; Dark Oak Planks |A2= Acacia Planks; Dark Oak Planks |B2= Acacia Planks; Dark Oak Planks |A3= Acacia Planks; Dark Oak Planks |B3= Acacia Planks; Dark Oak Planks |C3= Acacia Planks; Dark Oak Planks |Output= Acacia Stairs,4; Dark Oak Stairs,4 }} {{Crafting |A3= Acacia Planks; Dark Oak Planks |B3= Acacia Planks; Dark Oak Planks |C3= Acacia Planks; Dark Oak Planks |Output= Acacia Slab,6; Dark Oak Slab,6 }} |Axe |Can be used as building blocks. |- |Acacia and dark oak [[leaves]] |{{Animate|Oak Leaves JE3 BE4.png; Oak Leaves JE3 BE4.png|84px}} |Found naturally on their respective tree types. |Shears | *Have a chance to drop their respective sapling types. *Dark oak leaves also have a chance to drop an [[apple]]. *Both have the same texture as oak leaves during this version. |- |Acacia and dark oak [[sapling]]s |{{Animate|Acacia Sapling JE1.png; Dark Oak Sapling JE1.png|84px}} |Drop from their respective leaf types. |Any | *Can be placed in [[flower pot]]s. *Grows into their respective tree type if planted on dirt, given adequate space. (Dark Oak Saplings require a 2×2 square of saplings into order to grow into one tree.) |- |[[Poppy]] |[[File:Poppy JE1.png|84px]] |Generates in any biome. |Any | *Can be crafted into red dye. *Can be placed in flower pots. *Replaces the [[rose]]. |- |[[Azure bluet]] |[[File:Azure Bluet JE1.png|84px]] |Generates in [[plains]] and [[flower forest]]s. |Any | *Can be crafted into light gray dye. *Can be placed in flower pots. |- |[[Oxeye daisy]] |[[File:Oxeye Daisy JE1.png|84px]] |Generates in Plains and Flower Forests. |Any | *Can be crafted into light gray dye. *Can be placed in flower pots. |- |[[Blue orchid]] |[[File:Blue Orchid JE1.png|84px]] |Generates in [[Swamp]]s. |Any | *Can be crafted into light blue dye. *Can be placed in flower pots. |- |[[Allium]] |[[File:Allium JE1.png|84px]] |Generates in flower forests. |Any | *Can be crafted into magenta dye. *Can be placed in flower pots. |- |[[Tulip]]s |{{Animate|Red Tulip JE1.png; Orange Tulip JE1.png; White Tulip JE1.png; Pink Tulip JE1.png|84px}} |Red, orange, white and pink tulips can be found in plains and flower forest biomes. |Any | *Can be crafted into red, orange, light gray and pink dyes. *Can be placed in flower pots. |- |[[Rose bush]] |[[File:Rose Bush JE1.png|84px]] |Generates in [[forest]]s, [[birch forest]]s, flower forests and roofed forests. |Any | *Can be crafted into red dye. *Drops a duplicate of itself when right-clicked on by [[bone meal]]. |- |[[Peony]] |[[File:Peony JE1.png|84px]] |Generates in forests, birch forests, flower forests and roofed forests. |Any | *Can be crafted into magenta dye. *Drops a duplicate of itself when right-clicked on by bone meal. |- |[[Lilac]] |[[File:Lilac JE1.png|84px]] |Generates in forests, birch forests, flower forests and roofed forests. |Any | *Can be crafted into pink dye. *Drops a duplicate of itself when right-clicked on by bone meal. |- |[[Sunflower]] |[[File:Sunflower JE1 BE1.png|84px]] |Generates in [[sunflower plains]]. |Any | *Can be crafted into yellow dye. *Drops a duplicate of itself when right-clicked on by bone meal. *Always faces east (toward positive X). |- |[[Double tallgrass]] |[[File:Tall Grass JE1.png|84px]] |Generates in numerous biomes, and can be created by applying bone meal to [[Short Grass|tall grass]]. |Shears | *Can be used decoratively. *Have a chance of dropping [[wheat seeds]] when broken without shears. |- |[[Large fern]] |[[File:Large Fern JE1.png|84px]] |Generates in numerous biomes, and can be created by applying bone meal to [[fern]]s. |Shears |Can be used decoratively. |- |[[Infested Block|Infested]] variants of [[mossy stone bricks]], [[cracked stone bricks]] and [[chiseled stone bricks]] |{{Animate|Mossy Stone Bricks JE1 BE1.png; Cracked Stone Bricks JE1 BE1.png; Chiseled Stone Bricks JE1 BE1.png|84px}} |Generate in [[stronghold]]s, and form when [[silverfish]] infest the respective normal block type. |Pickaxe (drops nothing) |Spawn silverfish when broken. |- |[[Grassless dirt]] |[[File:Dirt JE2 BE2.png|84px]] |Generates naturally in certain savanna biome variants and is obtainable only through commands. |Shovel (drops normal dirt) |Has the same appearance as normal dirt, but grass and [[mycelium]] cannot grow on it. |} === Changed === {|{{Simple Guide table|Changed Blocks}} |- |[[Log|Wood]] |{{Animate|Spruce Log Axis Y JE2 BE2.png; Birch Log Axis Y JE2 BE2.png; Jungle Log Axis Y JE2 BE2.png; Acacia Log Axis Y JE2 BE1.png; Dark Oak Log Axis Y JE2 BE1.png|84px}} | *Logs have different textures for their top and bottom. **Oak wood remains the same, as if being the default. |- |[[Cauldron]]s |[[File:Cauldron JE1.png|84px]] |Cauldrons with water in them extinguish burning entities, taking away one water level each time. |- |[[Sugar cane]]s |[[File:Sugar Cane.png|84px]] |Color/shade is affected by the biome color (similar to leaves, grass and vines). |- |[[Dead bush]]es |[[File:Dead Bush JE1 BE1.png|84px]] |Can be placed on hardened clay, stained clay, red sand and dirt. |- |[[Command block]]s |[[File:Impulse Command Block JE1.png|84px]] | *Show what command it ran recently in the GUI. *Extended character limit past the 10,000 mark. |- |[[Iron bars]] & [[glass pane]]s |{{Animate|Iron Bars (EW) JE1 BE1.png;Glass Pane JE2 BE2.png|84px}} | *Connect to each other and glass blocks. **This includes panes of different colors. |} == Items == === New === {|{{Simple Guide table|New Items}} |- |[[Pufferfish]] |[[File:Pufferfish (item) JE2 BE1.png|84px]] |Can be obtained from fishing. | *Can be used for restoring hunger **Restores {{hunger|1}} [[hunger]]. **If eaten, it inflicts: ***Poison IV (1:00) ***Hunger III (0:15) ***Nausea (0:15) *Used to brew a Water Breathing potion. |- |[[Tropical Fish (item)|Clownfish]] |[[File:Tropical Fish JE1 BE1.png|84px]] |Can be obtained from fishing. |Restores {{hunger|1}} hunger. |- |[[Raw salmon]] |[[File:Raw Salmon JE1 BE1.png|84px]] |Can be obtained from fishing. | *Restores {{hunger|2}} hunger. *Can be cooked into cooked salmon. |- |[[Cooked salmon]] |[[File:Cooked Salmon JE1 BE1.png|84px]] | {{smelting |Raw Salmon |Cooked Salmon |0,35 }} |Restores {{hunger|6}} hunger. |} == Potions == === New === {|{{Simple Guide table|New Potions}} |- |{{ItemLink|Potion of Water Breathing}} | {{Brewing |Pufferfish |Potion of Water Breathing }} |[[Water Breathing]] |} == Non-mob entities == === New === {|{{Simple Guide table|New Non-mob entities}} |- |[[Minecart with command block]] |[[File:Minecart with Command Block JE1.png|84px]] |Can be obtained only through commands. |{{Drop|Item|Minecart}} |Functions much like a [[command block]], but is mobile, and can be activated by [[activator rail]]s. |} == Enchantments == === New === {|class="wikitable" |- ![[Enchantment]] !Max level !Applicable items !Notes |- |[[Lure]] |III |{{ItemSprite|Fishing Rod|link=Fishing Rod}} |Decreases the wait time for catching something. |- |[[Luck of the Sea]] |III |{{ItemSprite|Fishing Rod|link=Fishing Rod}} |Increases luck while fishing. |} == Structures == === New === {|{{Simple Guide table|New Structures}} |- |[[Acacia tree]] |[[File:Acacia Tree JE1 BE1.png|184px]] |Generate in savanna biomes and when grown from acacia saplings. |No |None |The most common trees in savannas, and a source of acacia wood. |- |[[Dark oak tree]] |[[File:Dark Oak Tree JE1 BE1.png|184px]] |Generate in roofed forest biomes and when grown from a square of 4 dark oak saplings. |No |None |The most common trees in roofed forests, and a source of dark oak wood. |- |[[Mega spruce tree]] |[[File: Mega Spruce Tree.png|184px]] |Generate in mega taiga biomes and when grown from a square of 4 spruce saplings. |No |None |The most common trees in mega taigas, and a source of [[spruce wood]]. |- |[[Forest rock]] |[[File:Forest Rock JE1 BE1.png|184px]] |Generate in mega taiga biomes. |No |None |Found throughout the surface of mega taigas, and a source of [[mossy cobblestone]]. |- |[[Ice spike]] |[[File:Ice World Spikes JE1 BE1.png|184px]] |Generate in ice spikes biomes. |No |None |The most striking feature of ice spikes biomes, and a source of packed ice blocks. |} == Biomes == === New === {|{{Simple Guide table|New Biomes}} |- |Biome variants/technical biomes | | *Over 20 variants for new and existing biomes. **''M'' – Biomes with an M variant are rarer than the normal version of that biome and contain some specific modification, such as taller trees or more water pools. **''Plateau'' – Biomes with a plateau variant are like the hills technical biome, but flattened at the top. **''Mesa (Bryce)'' – A rare variant of the mesa biome that works similar to ice spikes, with tall clay spikes generating from the sandy mesa floor. **''Hills'' – More technical hills biomes have been added to fit with the new biomes. **''Stone Beach'' – Generates between mountains and oceans to create rocky cliffs. | |- |[[Mesa]] |[[File:Badlands.png|256px]] | *Contains mountains composed of multiple types of colored [[hardened clay]] that are layered in a way that resembles sedimentary rock. **There are seven colors including normal, orange, red, yellow, white, light gray and brown. *The flat lands below the mountains are similar to a desert biome, but made of [[red sand]] instead of sand. *[[Dead bush]]es and [[cacti]] spawn in this biome. *Occasional dying forests spawn on top of the clay mountains. |[[Oak tree]]s (in some variants) |- |[[Savanna]] |[[File:Savanna.png|256px]] | *A flat and dry biome with a sparse covering of acacia trees, with plateaus and the occasional giant mountain. *Inhabited by [[horse]]s, and [[villager]]s in villages identical to those in plains. | *[[Village]]s *[[Acacia tree]]s *[[Oak tree]]s |- |[[Jungle edge]] |[[File:Jungle Edge.png|256px]] |A jungle variant with much sparser vegetation and only small jungle trees. |[[Jungle tree]]s |- |[[Sunflower plains]] |[[File:Sunflower Plains.png|256px]] |Exactly the same as plains, but contains a large amount of sunflowers. |[[Village]]s |- |[[Flower forest]] |[[File:Flower Forest.png|256px]] | *Forest variant containing a dense ground covering of a wide variety of flowers. *Contains the exclusive Allium flower, along with every other flower type, except Blue Orchids and Sunflowers. | *[[Oak tree]]s *[[Birch tree]]s |- |[[Roofed forest]] |[[File:Dark Forest Hills.png|256px]] | *A dense forest of dark oak trees containing oak and birch trees and giant mushrooms. *The canopies of the trees form a mostly unbroken "roof" that blocks out sunlight. *Monsters are often able to spawn during the day due to the darkness. | *[[Giant mushrooms]] *[[Dark oak tree]]s *[[Oak tree]]s *[[Birch tree]]s |- |[[Birch forest]] |[[File:Birch Forest.png|256px]] | *A forest made entirely of birch trees. *Has a variant with taller birch trees that cannot be grown from saplings. |[[Birch tree]]s |- |[[Taiga]] |[[File:Taiga.png|256px]] | *A forest of spruce trees with bluish grass. **The previous snowy version of the taiga biome is now called the "[[snowy taiga]]" instead. *Contains a large amount of ferns. |[[Spruce trees]] |- |[[Mega taiga]] |[[File:Mega Taiga Hills.png|256px]] | *A forest of giant 2×2 [[spruce tree]]s, which tower above the regular spruce trees that grow between them. *Much of the ground is covered in [[podzol]]. *[[Mossy cobblestone]] "boulders" are scattered around in this biome. *Dead bushes, mushrooms and ferns cover the forest floor. | *[[Spruce tree]]s *[[Mossy cobblestone boulder]]s |- |[[Gravelly mountains]] |[[File:Gravelly Mountains.png|256px]] |An extreme hills variant with a surface largely composed of gravel. | *[[Oak tree]]s *[[Spruce tree]]s |- |[[Wooded mountains]] |[[File:1.8 Biomes Mountain.png|256px]] |An extreme hills variant with a much denser covering of trees. | *[[Oak tree]]s *[[Spruce tree]]s |- |[[Stone shore]] |[[File:Stone Shore.png|256px]] |A beach biome with terrain made of stone, which often generates between extreme hills and oceans. | |- |[[Ice spikes]] |[[File:Ice Spikes.png|256px]] | *A snowy biome covered in large pillars of [[packed ice]] blocks. *The surface is made out of [[snow block]]s on top of dirt. |[[Ice spike]]s |- |[[Deep ocean]] |[[File:Ocean b4 1.13.png|256px]] | *Is about ten blocks deeper than normal oceans; the maximum depth is in the low 30s. *Has a seafloor made entirely of [[gravel]]. | |} === Changed === *Each biome now has a "temperature" value. Biomes with similar temperature values are more likely to generate next to each other. *Biomes can be divided roughly into 4 categories based on how their temperature affects precipitation: **In hot biomes, it never rains. **In warm biomes, it rains at all altitudes. **In cool biomes, it rains at low altitudes and snows at high altitudes. **In snowy biomes, it snows at all altitudes. *Many existing biomes have been updated, and some have received slightly different variants where some key aspect of the generation is different: {|{{Simple Guide table|New Biomes}} |- |[[Desert]] |[[File: Desert Lakes.png|256px]] | *Added desert lakes, a desert variant containing water lakes. **Similar to pre-1.6 deserts. | *[[Desert well]]s *[[Desert pyramid]]s *[[Village]]s |- |[[Jungle]] |[[File:Jungle.png|256px]] | *New variants include modified jungle, jungle edge, and modified jungle edge. *Melons now generate in jungles. | *[[Jungle temple]]s *[[Jungle tree]]s *[[Oak tree]]s |- |[[Swamp]] |[[File: Swamp Hills.png|256px]] | *Added hilly variant. *Changed grass color. *Added blue orchids. | *[[Witch hut]]s *[[Oak tree]]s |- |[[Forest]] |[[File:Wooded Hills.png|256px]] |Contain multiple new flowers. | *[[Oak tree]]s *[[Birch tree]]s |- |[[Plains]] |[[File: Plains.png|256px]] |Contain multiple new flowers. |[[Village]]s |- |[[Extreme hills]] |[[File:Mountains.png|256px]] | *New terrain generation for extreme hills. *Now have large amounts of exposed stone and gravel on their surface. *Now contain spruce trees. *New variants include wooded mountains and gravel mountains. *Stone cliffs now generate between mountains and oceans. | *[[Oak tree]]s *[[Spruce tree]]s |- |[[Snowy taiga]] |[[File:Snowy Taiga Mountains.png|256px]] | *Renamed from "Taiga" to "Snowy Taiga". *Added mountainous variant. |[[Spruce tree]]s |} == World types == === New === {|{{Simple Guide table|New World types}} |- |[[Amplified]] |[[File:AmplifiedWorldMojang.jpg|256px]] | *It scales up all world generation rules, so it uses the entire world height. **Almost all biomes can generate huge mountains that can reach well above Y=200. ***Extreme hills biomes frequently reach the world height limit at Y=256. ***Swampland and ocean biomes are unaffected by this world type. *Extremely resource intensive and requires powerful computer to run. *Ravines here can reach down to bedrock. *Contains numerous various landforms that are very rare or non-existent in default generation. **Some examples include floating islands, overhangs, large water and lava falls and huge indents. *Taiga biomes reach such altitudes that snow starts generating (about Y=130). |All structures |} == Music tracks == ''Note: these track previews have been shortened to 30 seconds on the wiki due to an agreement with the author to allow them on the wiki'' === New === {|{{Simple Guide table|New Soundtracks}} |- !creative1.ogg |[[Creative]] mode |"Biome Fest" |[[File:Biome fest.ogg]] |- !creative2.ogg |Creative mode |"Blind Spots" |[[File:Blind spots.ogg]] |- !creative3.ogg |Creative mode |"Haunt Muskie" |[[File:Haunt muskie.ogg]] |- !creative4.ogg |Creative mode |"Aria Math" |[[File:Aria math.ogg]] |- !creative5.ogg |Creative mode |"Dreiton" |[[File:Dreiton.ogg]] |- !creative6.ogg |Creative mode |"Taswell" |[[File:Taswell.ogg]] |- !nether1.ogg |[[The Nether]] |"Concrete Halls" |[[File:Concrete halls.ogg]] |- !nether2.ogg |The Nether |"Dead Voxel" |[[File:Dead voxel.ogg]] |- !nether3.ogg |The Nether |"Warmth" |[[File:Warmth.ogg]] |- !nether4.ogg |The Nether |"Ballad of the Cats" |[[File:Ballad of the Cats.ogg]] |- !boss.ogg |[[Ender dragon]] battle |"Boss" |[[File:MinecraftBoss.ogg]] |- !end.ogg |[[The End]] |"The End" |[[File:The end.ogg]] |- !menu1.ogg |Main menu |"Mutation" |[[File:Mutation.ogg]] |- !menu2.ogg |Main menu |"Moog City 2" |[[File:Moog city 2.ogg]] |- !menu3.ogg |Main menu |"Beginning 2" |[[File:Beginning 2.ogg]] |- !menu4.ogg |Main menu |"Floating Trees" |[[File:Floating trees.ogg]] |- !credits.ogg |[[End Poem]] |"Alpha" |[[File:Alpha.ogg]] |} == Achievements == {{Achievements/JE |id=1 |head=1 |title=Adventuring Time |fancy=1 |Diamond Boots |Discover all biomes\Discover 17 of the 40 different biomes |The End? |Visit {{tooltip|these 36 biomes|Beach, Birch Forest, Birch Forest Hills, Cold Beach, Cold Taiga, Cold Taiga Hills, Deep Ocean, Desert, Desert Hills, Extreme Hills, Extreme Hills+, Forest, ForestHills, FrozenRiver, Ice Mountains, Ice Plains, Jungle, Jungle Edge, Jungle Hills, Mega Taiga, Mega Taiga Hills, Mesa, Mesa Plateau, Mesa Plateau F, Mushroom Island, MushroomIslandShore, Ocean, Plains, River, Roofed Forest, Savanna, Savanna Plateau, Stone Beach, Swampland, Taiga, and Taiga Hills}}. Other biomes may also be visited, but are ignored for the achievement. Biomes are counted as visited even before ''The End?'' is achieved. Visit any 17 biomes. Does not have to be in a single world. |exploreAllBiomes\ }} {{Achievements/JE |title=The Beginning? |Wither Skeleton Skull |Spawn the [[Wither]] |The End. |Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned. |spawnWither }} {{Achievements/JE |title=The Beginning. |Nether Star |Kill the Wither |The Beginning? |Be within a 100.9×100.9×203.5 cuboid centered on the Wither when it drops the nether star. |killWither }} {{Achievements/JE |title=Beaconator |fancy=1 |Beacon |Create a full [[beacon]] |The Beginning. |Be within a 20×20×14 cuboid centered on the pyramid when the beacon block realizes it is fully powered. |fullBeacon }} {{Achievements/JE |title=Repopulation |Wheat |Breed two cows with wheat |Cow Tipper |Breed two [[cow]]s or two [[mooshroom]]s. |breedCow }} {{Achievements/JE |title=Diamonds to you! |Diamond |Throw diamonds at another player |DIAMONDS! |{{control|Drop}} a diamond. Another player or a mob must then pick up this diamond. |diamondsToYou |foot=1 }} == See also == {{Navbox guides}} [[es:Guías de Java Edition/The Update that Changed the World]] [[ja:ガイド/Java Edition/世界を変えたアップデート]] [[pt:Guias da Edição Java/The Update that Changed the World]] [[ru:Обзоры версий Java Edition/The Update that Changed the World]] [[zh:Java版指南/改变世界的更新]]