{{for|the Bedrock Edition version of this guide|Bedrock Edition guides/Caves & Cliffs: Part II}} {{Infobox guide |edition=java |name=Caves & Cliffs |vers= * {{vl|je 1.18|}} * {{vl|je 1.18.1|}} * {{vl|je 1.18.2|}} |prev=Caves & Cliffs: Part I |next=The Wild Update }} This guide is a simplified overview of all changes in the [[Caves & Cliffs]]: Part II update ({{JE}} 1.18.''x'' releases), which assumes at least some familiarity with the Caves & Cliffs: Part I update (''Java Edition'' 1.17.''x'' releases). == Mobs == === Changed === {|{{Simple Guide table|Changed Mobs}} |- |[[Axolotl]] |{{Animate|Lucy Axolotl.png; Wild Axolotl.png; Gold Axolotl.png; Cyan Axolotl.png; Blue Axolotl.png|128px}} |Now spawn only in water above clay blocks in [[lush caves]]. |- |[[Glow squid]] |[[File:Glow Squid JE1.gif|128px]] |Now spawn only in water blocks under Y=30. |- |[[Goat]] |[[File:Goat BE1.png|128px]] |Now spawn only in [[snowy slopes]], [[jagged peaks]], and [[frozen peaks]] biomes. |} == Blocks == === Changed === {|{{Simple Guide table|Changed Blocks}} |- |[[Dirt path]] |[[File:Dirt Path JE4 BE3.png|84px]] |Changed texture. |- |[[Calcite]] |[[File:Calcite JE2.png|84px]] |Generates in strips in [[stony peaks]] biomes. |- |[[Granite]] |[[File:Granite JE2 BE2.png|84px]] |Generates as filler rock in copper ore veins. |- |[[Tuff]] |[[File:Tuff JE1.png|84px]] | * Generates in patches below Y=0. * Generates as filler rock in iron ore veins. |- |[[Copper ore]] |[[File:Copper Ore JE2.png|84px]] |Now drop 2-5 raw copper when mining instead of 2-3. |- |[[Powder snow]] |[[File:Powder Snow JE1 BE1.png|84px]] |Generates in [[grove]]s and snowy slopes. |- |[[Dripstone block]] |[[File:Dripstone Block JE1.png|84px]] |Generates in [[dripstone caves]]. |- |[[Pointed dripstone]] |{{Animate|Pointed Dripstone Base (D) JE1 BE1.png; Pointed Dripstone Middle (D) JE1 BE1.png; Pointed Dripstone Frustum (D) JE1 BE1.png; Pointed Dripstone Tip (D) JE1 BE1.png; Pointed Dripstone Tip Merge (D) JE1 BE1.png; Pointed Dripstone Base (U) JE1 BE1.png; Pointed Dripstone Middle (U) JE1 BE1.png; Pointed Dripstone Frustum (U) JE1 BE1.png; Pointed Dripstone Tip (U) JE1 BE1.png; Pointed Dripstone Tip Merge (U) JE1 BE1.png|84px}} |Generates in dripstone caves. |- |[[Azalea]] |{{Animate|Azalea JE2.png;Flowering Azalea JE2.png|84px}} |Generates in lush caves. |- |[[Cave vines]] |{{Animate|Cave Vines (body) JE1.png;Cave Vines (berries, body) JE1.png|84px}} {{Animate|Cave Vines (head) JE1.png;Cave Vines (berries, head) JE1.png|84px}} |Generates in lush caves. |- |[[Big dripleaf]] |[[File:Big Dripleaf JE2.png|84px]] |Generates in lush caves. |- |[[Small dripleaf]] |[[File:Small Dripleaf JE3.png|84px]] |Generates in lush caves. |- |[[Moss block]] |[[File:Moss Block JE1.png|84px]] |Generates in lush caves. |- |[[Moss carpet]] |[[File:Moss Carpet JE1.png|84px]] |Generates in lush caves. |- |[[Spore blossom]] |[[File:Spore Blossom JE1.png|84px]] |Generates in lush caves. |- |[[Deepslate]] |{{animate|Deepslate (UD) JE3.png; Deepslate (EW) JE3.png; Deepslate (NS) JE3.png|84px}} |Generates below Y=8. |} == Items == === New === {|{{Simple Guide table|New Items}} |- |[[Music disc]] ("otherside") |[[File:Music Disc Otherside JE1 BE1.png|84px]] |"otherside" music disc can be found in chests in [[stronghold]]s and [[monster room]]s. |Plays the track ''[[Music Disc otherside|otherside]]'' from the [[Minecraft: Caves & Cliffs (Original Game Soundtrack)|Caves & Cliffs soundtrack]].

[[File:Otherside.ogg]] |} === Changed === {|{{Simple Guide table|Changed Items}} |- |[[Door]]s (excluding crimson and warped) |{{Animate|Oak Door (item) JE4 BE3.png;Spruce Door (item) JE4 BE2.png;Birch Door (item) JE4 BE2.png;Jungle Door (item) JE5 BE3.png;Acacia Door (item) JE4 BE2.png;Dark Oak Door (item) JE4 BE2.png;Iron Door (item) JE3 BE3.png|84px}} |Have been given new item textures. |- |[[Glow berries]] |[[File:Glow Berries (item) JE1.png|84px]] |Now grows on cave vines. |- |[[Sign]]s |{{Animate|Oak Sign JE3.png;Spruce Sign JE2.png;Birch Sign JE2.png;Jungle Sign JE2.png;Acacia Sign JE2.png;Dark Oak Sign JE2.png;Crimson Sign JE2.png;Warped Sign JE2.png;|84px}} |Have been given new item textures. |} == Structures == === New === {|{{Simple Guide table|New Structures}} |- |[[Dripstone cluster]] |[[File:Large dripstone.png|256px]] |[[Dripstone caves]] |No |No |A large vertical cluster of dripstone blocks. |- |[[Ore vein]] |[[File:Ore veins.jpg|256px]] |Underground |No |No | * A large cluster of long strips of stones and ores. * Granite and copper ore veins generate above Y=0. * Tuff and iron ore veins generate below Y=0. |} === Changed === {|{{Simple Guide table|Changed Structures}} |- |All [[structure]]s | |Now hardcoded into world generation. |- |General | | * The Overworld now uses the multi-noise biome source type. * Terrain generation is now independent from biomes, with biomes adapting to whatever terrain they happen to generate throughout. ** This allows for natural variation in the terrain of any individual biome, both in terms of shape and elevation. *** For example, [[forest]]s and [[desert]]s could form up on a hill without needing a special biome just for that purpose. ** This additionally allows for smoother transitions between biomes. * Terrain is now smoother and more extreme. * Bedrock layers generate dependent on the world seed now. * New random number generator is used for Overworld generation. |- |[[Amethyst geode]] |[[File:Amethyst geode.png|256px]] |Now generate only up to Y=30. |- |[[Azalea tree]] |[[File:Azalea Tree.png|256px]] |Now generate above lush caves. |- |[[Fossil]] |{{Animate|Fossil Skull 1.png;Fossil Skull 2.png;Fossil Skull 3.png;Fossil Skull 4.png;Fossil Spine 1.png;Fossil Spine 2.png;Fossil Spine 3.png;Fossil Spine 4.png|256px}} |Generates with deepslate [[diamond ore]] instead of [[coal ore]] when below Y=0. |- |[[Lake]]s |{{Animate|LavaLake.png;Aquifers_of_different_levels.jpg|184px}} | * Water lakes were removed, because [[aquifer]]s could provide local water levels. * Lava lakes now generate above Y=0. |- |[[Stony shore]] |[[File:Stone_Shore.png|184px]] | * Now generates with strips of gravel. * Can generate alongside any biome instead of just windswept hills. |- |[[Desert pyramid]] |[[File:Desert_pyramid_JE3_BE3.png|256px]] | * No longer generate on water. * Now spawn on the surface rather than at a fixed Y-level, but tend to be partially buried. |- |[[Monster room]] |[[File:Monster_Room_(Dungeon).png|256px]] |Increased the amount of dungeons, especially below Y=0. |- |[[Buried treasure]] |[[File:Chest_(S)_JE2.png|84px|center]] |Can now contain Water Breathing [[potion]]s. |- |[[Mineshaft]] |{{Animate|Mineshaft_with_Chain.png;Badlands_mineshaft.png|256px}} | * The starting room no longer generates with a dirt floor. * Now generate higher up in badlands. |- |[[Pillager outpost]] |[[File:Pillager_Outpost.png|256px]] |Now generate in all the new mountain biomes. |- |[[Village]] |{{Animate|Plains_Small_House_3.png;Desert_Small_House_5.png;Savanna_Small_House_7.png;Taiga_Small_House_3.png;Snowy_Small_House_6.png|256px}} | * Now slightly more spread out. * Now generate in [[meadow]]s. |} == Biomes == === New === {|{{Simple Guide table|New Biomes}} |- |[[Dripstone caves]] |[[File:Dripstone Caves.png|256px]] | * Contains lots of [[dripstone block]]s and [[pointed dripstone]] on the floor and ceiling. * There are large columns made of dripstone blocks extending from the ceiling to the floor of the cave. * Contains many small pools of [[water]]. * Contains larger deposits of copper ore. | * [[Amethyst geode]]s * [[Dungeon]]s * [[Mineshaft]]s * [[Stronghold]]s |- |[[Lush caves]] |[[File:Lush Caves.png|256px]] | * An azalea tree generates on the surface to indicate the biome's location. * Terrain is covered with lots of [[moss block|moss]] and [[clay]]. * Many kinds of plants grow in this biome, including grass, vines, dripleaves, azalea, cave vines, and spore blossoms. * Contains many pools and terraces made of clay and water. | * [[Amethyst geode]]s * [[Dungeon]]s * [[Mineshaft]]s * [[Stronghold]]s |- |[[Meadow]] |[[File:Mountain Meadows.png|256px]] | * Generates at the base of mountains. * Resembles a plains biome with blueish grass and numerous flowers. | * [[Birch tree]]s * [[Village]]s |- |[[Grove]] |[[File:Mountain Grove.png|256px]] | * Generates on the slopes of mountains. * Resembles a snowy taiga biome with a surface made of snow blocks and powder snow. | * [[Spruce tree]]s |- |[[Snowy slopes]] |[[File:Snowy Slopes.png|256px]] | * Generates on the slopes of mountains. * Consists of several layers of snow and powder snow blocks on top of stone. | |- |[[Stony peaks]] |[[File:Stony Peaks.png|256px]] | * Generates on the peaks of mountains. * Usually generates when the surrounding base biomes are too hot for jagged or frozen peaks. * Has a surface made of stone and strips of calcite. | |- |[[Jagged peaks]] |[[File:Lofty Peaks.png|256px]] | * Generates on the peaks of mountains. * More likely to generate as sharp peaks compared to the other peak biomes. * Has a surface made of stone and snow. | |- |[[Frozen peaks]] |[[File:Snow Capped Peaks.png|256px]] | * Generates on the peaks of mountains. * Tends to generate rounded peaks. * Has a surface made of snow and packed ice. | |} === Changed === {|{{Simple Guide table|Changed Biomes}} |- |All [[biome]]s |[[File:1.18 experimental snapshot 5 reddit.png|256px]] [[File:1.18 experimental snapshot 6 reddit.png|256px]] [[File:1.18 experimental snapshot 7 reddit.png|256px]] | * Terrain, cave, and biome generation has been completely overhauled. * The height limit and depth limit have both been increased by 64 blocks. * There is now natural variation in terrain shape and elevation independently from biomes. * New mountain biomes and cave biomes have been added. * Cave biomes generate naturally underground and inside mountains. * Cave generation has been overhauled to include new types of caves, such as cheese, spaghetti, and noodle caves. * Local water levels and lava levels in caves can create underground water and lava lakes at different elevations. * Ore distribution has been overhauled, with each ore now peaking in frequency at a different elevation. * Large underground ore veins have been added. * Clouds have been raised to Y=192. * There is now much more variation in beach size. * Ocean biomes temperatures now match land biome temperatures. |} == Advancements == {{Load advancements|Caves & Cliffs;Feels like home;Sound of Music;Star Trader}} == See also == {{Navbox guides}}