{{Infobox guide
|name = Adventure Update
|edition = Java
|vers=
* {{vl|je Beta 1.8|Beta 1.8}}
* {{vl|je Beta 1.8.1|Beta 1.8.1}}
|next = Adventure Update: Part II
|prev = Beta 1.7 releases
}}
This guide is a simplified overview of all the changes in the [[Adventure Update]]: Part I ({{JE}} Beta 1.8.x releases), which assumes at least some familiarity with Beta 1.7.x releases and the Adventure Update: Part II (''Java Edition'' 1.0.x releases).
== Mobs ==
=== New ===
{|{{Simple Guide table|New Mobs}}
|-
|[[Cave spider]]
|[[File:Cave Spider JE1 BE1.png|128px]]
|[[Mineshaft]]s
|
* {{Drop|Item|String|0-2}}
* {{xp|5}} (when killed by a [[player]] or tamed [[wolf]])
|
* There are cave spider spawners in mineshafts.
* Can poison players.
* Smaller than normal spiders, letting them fit through 1-block wide spaces.
|-
|[[Silverfish]]
|[[File:Silverfish.png|128px]]
|[[Stronghold]]s
|{{xp|5}} (when killed by a player or tamed wolf)
|
* There are silverfish spawners in strongholds.
* Spawn when an infested block is broken.
|-
|[[Enderman]]
|[[File:Enderman JE2.png|128px]]
|
* Dark environments in the [[Overworld]]
* [[The End]]
|
* {{Drop|Item|Ender Pearl|0-1}}
* {{xp|5}} (when killed by a player or tamed wolf)
|
* If a player "stares" at it, it attacks the player.
* Has the ability to teleport, and periodically do so while attacking.
* Teleport away from projectiles and sunlight.
* It is harmed when in contact with water.
|}
=== Changed ===
{|{{Simple Guide table|Changed Mobs}}
|-
|General
|
|
* Animals no longer despawn which makes it possible to capture them.
* [[Arrow]]s that hit a [[mob]] visually "stick" into the mob rather than just disappear.
* Passive mobs randomly flee if attacked by the player or other mobs (such as [[wolves]]).
* Now drop experience when killed by a player or a tamed wolf.
|-
|[[Monster (entity)|Monster]]s
|
|
* Removed the monster as an entity.
* Its AI is the only thing that remains of the monster.
|-
|[[Chicken]]
|[[File:Chicken_JE1_BE1.png|84px]]
|
* Changed bounding box height from 0.4 blocks to 0.7 blocks.
* Now drop 1 [[raw chicken]].
* If on fire, they drop [[cooked chicken]] instead.
|-
|[[Cow]]
|[[File:Cow_JE4_BE1.png|84px]]
|
* Now drop 1-3 [[raw beef]]
* If on fire, they drop 1-2 [[steak]] instead.
* They drop the same loot if on fire.
|-
|[[Skeleton]]
|[[File:Skeleton JE3 BE1.png|84px]]
|
* Now fire arrows slightly slower to be consistent with the change of the bow.
* Their arrows are shot with more force.
* They now hold bows more realistically. Previously, it looked like they were holding a regular 3D item.
* Skeleton arrows originate from about their eyes to the bow, instead of above the head.
|-
|[[Zombie]]
|[[File:Zombie_JE1.png|84px]]
|Now drop [[rotten flesh]] instead of [[feather]]s.
|}
== Blocks ==
=== New ===
{|{{Simple Guide table|New Blocks}}
|-
|[[Monster egg]] blocks
|{{Animate|Stone Bricks JE1 BE1.png;Stone JE4.png;Cobblestone JE3 BE2.png|84px}}
|[[Creative]] mode inventory only.
|Pickaxe (does not drop any items)
|When mined, a silverfish spawns that immediately attacks the player.
|-
|[[Stone bricks]]
|{{Animate|Stone Bricks JE1 BE1.png|84px}}
|
{{Crafting
|A2=Stone
|A3=Stone
|B2=Stone
|B3=Stone
|Output = Stone Bricks,4}}
|Pickaxe
|Building material
|-
|[[Mossy stone bricks]]
and
[[cracked stone bricks]]
|[[File:Mossy Stone Bricks JE1 BE1.png|84px]]
[[File:Cracked Stone Bricks JE1 BE1.png|84px]]
|Generate in [[stronghold]]s.
|Pickaxe
|Building material
|-
|[[Stone brick slab]]s
and [[Stone Brick Stairs|stairs]]
|[[File:Stone Brick Slab JE1 BE1.png|84px]]
[[File:Stone Brick Stairs (N) JE3 BE1.png|84px]]
|
{{Crafting
|A2=Stone Bricks
|B2=Stone Bricks
|C2=Stone Bricks
|Output = Stone Brick Slab,3}}
{{Crafting
|A1=Stone Bricks
|A2=Stone Bricks
|A3=Stone Bricks
|B2=Stone Bricks
|B3=Stone Bricks
|C3=Stone Bricks
|Output = Stone Brick Stairs,4}}
|Pickaxe
|Allows players to walk upward without jumping.
|-
|[[Brick slab]]s
and [[Brick Stairs|stairs]]
|[[File:Brick Slab JE1.png|84px]]
[[File:Brick Stairs JE1.png|84px]]
|
{{Crafting
|A2=Bricks
|B2=Bricks
|C2=Bricks
|Output = Brick Slab,6}}
{{Crafting
|A1=Bricks
|A2=Bricks
|A3=Bricks
|B2=Bricks
|B3=Bricks
|C3=Bricks
|Output = Brick Stairs,4}}
|Pickaxe
|Allows players to walk upward without jumping.
|-
|[[Fence gate]]
|[[File:Oak Fence Gate JE2.png|84px]]
|
{{Crafting
|A2=Stick
|A3=Stick
|B2=Oak Wood Planks
|B3=Oak Wood Planks
|C2=Stick
|C3=Stick
|Output = Oak Fence Gate}}
|Axe
|While closed, mobs and players cannot jump over it.
|-
|[[Glass pane]]
|[[File:Glass Pane JE1 BE1.png|84px]]
|
{{Crafting
|A2=Glass
|A3=Glass
|B2=Glass
|B3=Glass
|C2=Glass
|C3=Glass
|Output = Glass Pane,16}}
|Pickaxe (only drops if [[Silk Touch]] is used)
|Can be used as a transparent decorative block.
|-
|[[Iron bars]]
|[[File:Iron Bars (EW) JE1 BE1.png|84px]]
|
{{Crafting
|A2=Iron Ingot
|A3=Iron Ingot
|B2=Iron Ingot
|B3=Iron Ingot
|C2=Iron Ingot
|C3=Iron Ingot
|Output = Iron Bars,16}}
|Pickaxe
|Can be used as a transparent decorative block.
|-
|[[Melon]]
|[[File:Melon JE1 BE1.png|84px]]
|
{{Crafting
|A1=Melon Slice
|A2=Melon Slice
|A3=Melon Slice
|B1=Melon Slice
|B2=Melon Slice
|B3=Melon Slice
|C1=Melon Slice
|C2=Melon Slice
|C3=Melon Slice
|Output = Melon}}
|Sword/axe
|Drops melon slices when broken.
|-
|[[Melon stem]]s and
[[pumpkin stem]]s
|{{Animate|Stem Age 0 JE1.png;Stem Age 1 JE1.png;Stem Age 2 JE1.png;Stem Age 3 JE1.png;Stem Age 4 JE1.png;Stem Age 5 JE1.png;Stem Age 6 JE1.png;Stem Age 7 JE1.png|84px}}
|Created by planting the corresponding seeds on farmland.
|Any
|Mature stems randomly grow melons or pumpkins on adjacent farmland blocks.
|-
|[[Vines]]
|[[File:Vines (N) JE1.png|84px]]
|Generates on [[oak tree]]s in swamps.
|Shears
|Can be placed on the side of any block that fills its whole cube and blocks entity movement.
|-
|[[Mushroom block]]
|{{Animate|Brown Mushroom Block JE1 BE1.png;Red Mushroom Block JE1 BE1.png;Mushroom_Block_JE1_BE1.png;Mushroom Stem (ES) JE1 BE1.png|84px}}
|Can only found as part of [[huge mushroom]] structures.
|Axe
|
* Drops mushrooms of the same color.
* Not obtainable without commands in this version.
|}
=== Changed ===
{|{{Simple Guide table|Changed Blocks}}
|-
|[[Chest]]
|[[File:Chest.png|84px]]
|
* Chests now have a unique block model.
* Now make sounds.
|-
|[[Leaves]]
|{{animate|Oak_Leaves_JE3_BE4.png;Spruce_Leaves_JE1_BE2.png;Birch_Leaves_JE1_BE2.png|84px}}
|User-placed leaves no longer decay.
|-
|[[Stone pressure plate]] and
[[wooden pressure plate]]
|{{Animate|Oak_Pressure_Plate_JE3_BE1.png;Stone Pressure Plate JE3 BE1.png|84px}}
|Can now be placed on [[fence]]s.
|-
|[[Torch]]
|[[File:Torch_JE3.png|84px]]
|Their model is no longer always rendered in full brightness.
|}
== Items ==
=== New ===
{|{{Simple Guide table|New Items}}
|-
|[[Raw chicken]]
|[[File:Raw Chicken JE1 BE1.png|84px]]
|Obtained by killing [[chicken]]s.
|Restores {{Hunger|2}} and 1.2 saturation.
|-
|[[Cooked chicken]]
|[[File:Cooked Chicken JE1 BE1.png|84px]]
|
{{Smelting
|Raw Chicken
|Cooked Chicken
}}
|Restores {{Hunger|6}} and 7.2 saturation.
|-
|[[Raw beef]]
|[[File:Raw Beef JE1 BE1.png|84px]]
|Obtained by killing [[cow]]s.
|Restores {{Hunger|3}} and 1.8 saturation.
|-
|[[Steak]]
|[[File:Steak JE1 BE1.png|84px]]
|
{{Smelting
|Raw Beef
|Steak
}}
|Restores {{Hunger|8}} and 12.8 saturation.
|-
|[[Rotten flesh]]
|[[File:Rotten Flesh JE1.png|84px]]
|
* Now drops from [[zombie]]s and [[zombie pigmen]].
* Replaces [[feather]]s and [[cooked porkchop]]s as the drops of those mobs.
* Gives player the [[Hunger (status effect)|Hunger]] debuff.
|Restores {{Hunger|4}} and 0.8 saturation.
|-
|[[Melon slice]]
|[[File:Melon Slice JE1 BE1.png|84px]]
|Obtained by breaking [[melons]].
|
* Restores {{Hunger|2}} and 1.2 saturation.
* Used to craft glistering melons.
|-
|[[Melon seeds]]
|[[File:Melon Seeds.png|84px]]
|
{{Crafting
|B2=Melon Slice
|Output = Melon Seeds,4
}}
* Found in mineshaft chests.
|Used to grow melons.
|-
|[[Pumpkin seeds]]
|[[File:Pumpkin Seeds.png|84px]]
|
{{Crafting
|B2=Pumpkin
|Output = Pumpkin Seeds,4
}}
* Found in mineshaft chests.
|Used to grow pumpkins.
|-
|[[Ender pearl]]
|[[File:Ender Pearl JE1.png|84px]]
|Obtained by killing [[endermen]].
|When thrown, teleports the player wherever it lands.
|}
=== Changed ===
{|{{Simple Guide table|Changed Items}}
|-
|[[Food]]
|
|
* Eating food now restores hunger instead of health (but keeps the same amount).
* All food items (except mushroom stew) are now stackable.
* Now takes 1.6 seconds to consume, accompanied with an animation.
|-
|[[Bow]]
|[[File:Bow_JE2_BE1.png|84px]]
|
* Behavior has been overhauled; they now need to be charged in order to fire.
** Arrows from bows now damage in accordance with the charging time.
|-
|[[Mushroom stew]]
|[[File:Mushroom_Stew_JE1_BE1.png|84px]]
|Now restores {{hunger|8}} hunger instead of {{health|10}} health.
|-
|[[Golden apple]]
|[[File:Golden_Apple_JE1_BE1.png|84px]]
|
* Now restores {{hunger|10}} hunger instead of {{health|20}} health.
* Now gives the player the [[Regeneration]] status effect for 30 seconds.
|-
|[[Shears]]
|[[File:Shears_JE1_BE1.png|84px]]
|Can now collect [[grass]] and [[vines]].
|}
== Non-mob entities ==
=== New ===
{|{{Simple Guide table|New Non-mob entities}}
|-
|[[Experience orb]]s
|[[File:Experience Orb Value -32768-2.png|84px]]
|Can be obtained by gathering experience orbs from defeating mobs and players.
|
|Adds to the player's total experience when collected.
|}
== Structures ==
=== New ===
{|{{Simple Guide table|New Structures}}
|-
|[[Village]]
|[[File:OakHouse.png|256px]]
|[[Plains]]
|No
|[[Villager]]s
|Clusters of buildings made from oak wood and cobblestone connected by pathways.
|-
|[[Huge mushroom]]
|{{Animate|Huge Brown Mushroom JE1 BE1.png;Huge Red Mushroom JE1 BE1.png|256px}}
|[[Mushroom biome]]s
|No
|None
|The giant forms of [[mushroom]]s.
|-
|[[Canyon]]
|[[File:Double canyon.png|256px]]
|Underground
|No
|None
|Long and tall cracks that carve a large empty space into the earth.
|-
|[[Mineshaft]]
|{{Animate|Old Mineshaft.png;Cave Spider Spawner Area JE1 BE1.png|256px}}
|Underground
|Chests are randomly scattered throughout the structure.
|[[Cave spider]]s from spawners, other monsters from natural spawning.
|Maze-like tunnel systems filled with wooden supports and minecart rails.
|-
|[[Stronghold]]
|[[File:StrongholdPortalRoom JE1 BE1.png|256px]]
|Underground
|Chests can be found in multiple different types of rooms.
|[[Silverfish]] from spawners and infested blocks, other monsters from natural spawning.
|
* Large subterranean fortresses made from stone bricks and other materials.
* Contain portals to the End.
|}
== Biomes ==
An entirely new terrain generator has been added, containing numerous new [[biomes]]:
=== New ===
{|{{Simple Guide table|New Biomes}}
|-
|[[Forest]]
|[[File:Forest.png|250px]]
|Very similar to beta forests.
|
* [[Oak tree]]s
* [[Birch tree]]s
|-
|[[Plains]]
|[[File:Plains.png|250px]]
|Larger than before.
|[[Village]]s
|-
|[[Desert]]
|[[File:Desert.png|250px]]
|Larger than before.
|[[Cacti]]
|-
|[[Swamp]]
|[[File:Beta 1.8.1.png|250px]]
|A flat biome with vine-covered trees and large shallow lakes.
|[[Oak tree]]s
|-
|[[Extreme hills]]
|[[File:Extreme Hills Edge-Old.png|250px]]
|A biome with bluish grass and very tall mountains.
|[[Oak tree]]s
|-
|[[Taiga]]
|[[File:Snowy Taiga.png|250px]]
|A snowy forest with spruce trees.
|[[Spruce tree]]s
|-
|[[River]]
|[[File:River.png|250px]]
|A long and thin canal of water.
|
|-
|[[Ocean]]
|[[File:Ocean b4 1.13.png|250px]]
|
* Replaces old oceans (generated structures).
* Deeper and vaster than before.
* Floor is now made up of sand, dirt, and clay.
* Clay is now more commonly found due to this.
|
|}
== Gameplay ==
=== New ===
{|{{Simple Guide table|New Gameplay}}
|-
|[[Creative]] mode
|A new game mode in which the player can fly, cannot take damage, can break any block instantly, and has an inventory containing an infinite supply of most blocks and items.
|-
|[[Flying]]
|A new ability available in Creative mode, activated by double-tapping the jump key.
|-
|[[Sprinting]]
|Double-tapping the forward key allows you to move faster at the cost of losing [[hunger]].
|-
|[[Hunger]]
|Food no longer instantly heals, but instead fills up a hunger bar. Sprinting and regenerating health drains hunger.
|-
|[[Experience]]
|Killing mobs gives you experience points which can be used in enchanting.
|}
=== Changed ===
{|{{Simple Guide table|New Gameplay}}
|-
|[[Controls]]
|
* Holding the left mouse button with a weapon now only swings once.
* Holding the right mouse button to place blocks is slightly slower than before.
* {{key|Shift}}+clicking the output item in a crafting square crafts all the items at once, and automatically places them in the inventory.
* Player list in multiplayer, defaults to {{key|Tab}}.
|-
|[[Cloud]]s
|
* Height raised to the top of the map.
* Can no longer phase through blocks.
* Movement now syncs with the game's time.
|-
|[[Damage]]
|Unarmed damage was decreased from {{hp|2}} to {{hp|1}} (reverting to the behavior from before [[Beta 1.5]]).
|-
|[[Daylight cycle]]
|
* No longer requires chunk updates and is a smooth transition.
* A few tweaks to sunrise and sunset.
|-
|[[Farming]]
|Changed to be less volatile.
|-
|[[Heads-up display|HUD]]
|
* Armor bar moved to above hearts, due to hunger bar.
* The version tag appears outside of the debug screen again.
|-
|[[Lighting]]
|
* Implemented [[Light#Rendered brightness|dynamic lighting]]; the brightness color on a block is given a tint based on the most prominent source of light.
* Ambient light value for the [[Overworld]] has been changed from 0.05 to 0.0.
|-
|[[Multiplayer]]
|The 'Multiplayer join screen' has been improved, mainly with a [[server list]].
|-
|[[Weather]]
|[[Rain]] and [[snow]] now render faster.
|}
== Achievements ==
{{Achievements/JE
|id=1
|title=Sniper Duel
|fancy=1
|Bow
|Kill a [[skeleton]] with an arrow from more than 50 meters
|Monster Hunter
|
|snipeSkeleton
}}
== See also ==
{{Navbox guides}}
[[pt:Guias da Edição Java/Adventure Update: Part I]]