{{Infobox guide |name = Adventure Update |edition = Java |vers= * {{vl|je Beta 1.8|Beta 1.8}} * {{vl|je Beta 1.8.1|Beta 1.8.1}} |next = Adventure Update: Part II |prev = Beta 1.7 releases }} This guide is a simplified overview of all the changes in the [[Adventure Update]]: Part I ({{JE}} Beta 1.8.x releases), which assumes at least some familiarity with Beta 1.7.x releases and the Adventure Update: Part II (''Java Edition'' 1.0.x releases). == Mobs == === New === {|{{Simple Guide table|New Mobs}} |- |[[Cave spider]] |[[File:Cave Spider JE1 BE1.png|128px]] |[[Mineshaft]]s | * {{Drop|Item|String|0-2}} * {{xp|5}} (when killed by a [[player]] or tamed [[wolf]]) | * There are cave spider spawners in mineshafts. * Can poison players. * Smaller than normal spiders, letting them fit through 1-block wide spaces. |- |[[Silverfish]] |[[File:Silverfish.png|128px]] |[[Stronghold]]s |{{xp|5}} (when killed by a player or tamed wolf) | * There are silverfish spawners in strongholds. * Spawn when an infested block is broken. |- |[[Enderman]] |[[File:Enderman JE2.png|128px]] | * Dark environments in the [[Overworld]] * [[The End]] | * {{Drop|Item|Ender Pearl|0-1}} * {{xp|5}} (when killed by a player or tamed wolf) | * If a player "stares" at it, it attacks the player. * Has the ability to teleport, and periodically do so while attacking. * Teleport away from projectiles and sunlight. * It is harmed when in contact with water. |} === Changed === {|{{Simple Guide table|Changed Mobs}} |- |General | | * Animals no longer despawn which makes it possible to capture them. * [[Arrow]]s that hit a [[mob]] visually "stick" into the mob rather than just disappear. * Passive mobs randomly flee if attacked by the player or other mobs (such as [[wolves]]). * Now drop experience when killed by a player or a tamed wolf. |- |[[Monster (entity)|Monster]]s | | * Removed the monster as an entity. * Its AI is the only thing that remains of the monster. |- |[[Chicken]] |[[File:Chicken_JE1_BE1.png|84px]] | * Changed bounding box height from 0.4 blocks to 0.7 blocks. * Now drop 1 [[raw chicken]]. * If on fire, they drop [[cooked chicken]] instead. |- |[[Cow]] |[[File:Cow_JE4_BE1.png|84px]] | * Now drop 1-3 [[raw beef]] * If on fire, they drop 1-2 [[steak]] instead. * They drop the same loot if on fire. |- |[[Skeleton]] |[[File:Skeleton JE3 BE1.png|84px]] | * Now fire arrows slightly slower to be consistent with the change of the bow. * Their arrows are shot with more force. * They now hold bows more realistically. Previously, it looked like they were holding a regular 3D item. * Skeleton arrows originate from about their eyes to the bow, instead of above the head. |- |[[Zombie]] |[[File:Zombie_JE1.png|84px]] |Now drop [[rotten flesh]] instead of [[feather]]s. |} == Blocks == === New === {|{{Simple Guide table|New Blocks}} |- |[[Monster egg]] blocks |{{Animate|Stone Bricks JE1 BE1.png;Stone JE4.png;Cobblestone JE3 BE2.png|84px}} |[[Creative]] mode inventory only. |Pickaxe (does not drop any items) |When mined, a silverfish spawns that immediately attacks the player. |- |[[Stone bricks]] |{{Animate|Stone Bricks JE1 BE1.png|84px}} | {{Crafting |A2=Stone |A3=Stone |B2=Stone |B3=Stone |Output = Stone Bricks,4}} |Pickaxe |Building material |- |[[Mossy stone bricks]]
and
[[cracked stone bricks]] |[[File:Mossy Stone Bricks JE1 BE1.png|84px]]

[[File:Cracked Stone Bricks JE1 BE1.png|84px]] |Generate in [[stronghold]]s. |Pickaxe |Building material |- |[[Stone brick slab]]s
and [[Stone Brick Stairs|stairs]] |[[File:Stone Brick Slab JE1 BE1.png|84px]]

[[File:Stone Brick Stairs (N) JE3 BE1.png|84px]] | {{Crafting |A2=Stone Bricks |B2=Stone Bricks |C2=Stone Bricks |Output = Stone Brick Slab,3}} {{Crafting |A1=Stone Bricks |A2=Stone Bricks |A3=Stone Bricks |B2=Stone Bricks |B3=Stone Bricks |C3=Stone Bricks |Output = Stone Brick Stairs,4}} |Pickaxe |Allows players to walk upward without jumping. |- |[[Brick slab]]s
and [[Brick Stairs|stairs]] |[[File:Brick Slab JE1.png|84px]]

[[File:Brick Stairs JE1.png|84px]] | {{Crafting |A2=Bricks |B2=Bricks |C2=Bricks |Output = Brick Slab,6}} {{Crafting |A1=Bricks |A2=Bricks |A3=Bricks |B2=Bricks |B3=Bricks |C3=Bricks |Output = Brick Stairs,4}} |Pickaxe |Allows players to walk upward without jumping. |- |[[Fence gate]] |[[File:Oak Fence Gate JE2.png|84px]] | {{Crafting |A2=Stick |A3=Stick |B2=Oak Wood Planks |B3=Oak Wood Planks |C2=Stick |C3=Stick |Output = Oak Fence Gate}} |Axe |While closed, mobs and players cannot jump over it. |- |[[Glass pane]] |[[File:Glass Pane JE1 BE1.png|84px]] | {{Crafting |A2=Glass |A3=Glass |B2=Glass |B3=Glass |C2=Glass |C3=Glass |Output = Glass Pane,16}} |Pickaxe (only drops if [[Silk Touch]] is used) |Can be used as a transparent decorative block. |- |[[Iron bars]] |[[File:Iron Bars (EW) JE1 BE1.png|84px]] | {{Crafting |A2=Iron Ingot |A3=Iron Ingot |B2=Iron Ingot |B3=Iron Ingot |C2=Iron Ingot |C3=Iron Ingot |Output = Iron Bars,16}} |Pickaxe |Can be used as a transparent decorative block. |- |[[Melon]] |[[File:Melon JE1 BE1.png|84px]] | {{Crafting |A1=Melon Slice |A2=Melon Slice |A3=Melon Slice |B1=Melon Slice |B2=Melon Slice |B3=Melon Slice |C1=Melon Slice |C2=Melon Slice |C3=Melon Slice |Output = Melon}} |Sword/axe |Drops melon slices when broken. |- |[[Melon stem]]s and
[[pumpkin stem]]s |{{Animate|Stem Age 0 JE1.png;Stem Age 1 JE1.png;Stem Age 2 JE1.png;Stem Age 3 JE1.png;Stem Age 4 JE1.png;Stem Age 5 JE1.png;Stem Age 6 JE1.png;Stem Age 7 JE1.png|84px}} |Created by planting the corresponding seeds on farmland. |Any |Mature stems randomly grow melons or pumpkins on adjacent farmland blocks. |- |[[Vines]] |[[File:Vines (N) JE1.png|84px]] |Generates on [[oak tree]]s in swamps. |Shears |Can be placed on the side of any block that fills its whole cube and blocks entity movement. |- |[[Mushroom block]] |{{Animate|Brown Mushroom Block JE1 BE1.png;Red Mushroom Block JE1 BE1.png;Mushroom_Block_JE1_BE1.png;Mushroom Stem (ES) JE1 BE1.png|84px}} |Can only found as part of [[huge mushroom]] structures. |Axe | * Drops mushrooms of the same color. * Not obtainable without commands in this version. |} === Changed === {|{{Simple Guide table|Changed Blocks}} |- |[[Chest]] |[[File:Chest.png|84px]] | * Chests now have a unique block model. * Now make sounds. |- |[[Leaves]] |{{animate|Oak_Leaves_JE3_BE4.png;Spruce_Leaves_JE1_BE2.png;Birch_Leaves_JE1_BE2.png|84px}} |User-placed leaves no longer decay. |- |[[Stone pressure plate]] and
[[wooden pressure plate]] |{{Animate|Oak_Pressure_Plate_JE3_BE1.png;Stone Pressure Plate JE3 BE1.png|84px}} |Can now be placed on [[fence]]s. |- |[[Torch]] |[[File:Torch_JE3.png|84px]] |Their model is no longer always rendered in full brightness. |} == Items == === New === {|{{Simple Guide table|New Items}} |- |[[Raw chicken]] |[[File:Raw Chicken JE1 BE1.png|84px]] |Obtained by killing [[chicken]]s. |Restores {{Hunger|2}} and 1.2 saturation. |- |[[Cooked chicken]] |[[File:Cooked Chicken JE1 BE1.png|84px]] | {{Smelting |Raw Chicken |Cooked Chicken }} |Restores {{Hunger|6}} and 7.2 saturation. |- |[[Raw beef]] |[[File:Raw Beef JE1 BE1.png|84px]] |Obtained by killing [[cow]]s. |Restores {{Hunger|3}} and 1.8 saturation. |- |[[Steak]] |[[File:Steak JE1 BE1.png|84px]] | {{Smelting |Raw Beef |Steak }} |Restores {{Hunger|8}} and 12.8 saturation. |- |[[Rotten flesh]] |[[File:Rotten Flesh JE1.png|84px]] | * Now drops from [[zombie]]s and [[zombie pigmen]]. * Replaces [[feather]]s and [[cooked porkchop]]s as the drops of those mobs. * Gives player the [[Hunger (status effect)|Hunger]] debuff. |Restores {{Hunger|4}} and 0.8 saturation. |- |[[Melon slice]] |[[File:Melon Slice JE1 BE1.png|84px]] |Obtained by breaking [[melons]]. | * Restores {{Hunger|2}} and 1.2 saturation. * Used to craft glistering melons. |- |[[Melon seeds]] |[[File:Melon Seeds.png|84px]] | {{Crafting |B2=Melon Slice |Output = Melon Seeds,4 }} * Found in mineshaft chests. |Used to grow melons. |- |[[Pumpkin seeds]] |[[File:Pumpkin Seeds.png|84px]] | {{Crafting |B2=Pumpkin |Output = Pumpkin Seeds,4 }} * Found in mineshaft chests. |Used to grow pumpkins. |- |[[Ender pearl]] |[[File:Ender Pearl JE1.png|84px]] |Obtained by killing [[endermen]]. |When thrown, teleports the player wherever it lands. |} === Changed === {|{{Simple Guide table|Changed Items}} |- |[[Food]] | | * Eating food now restores hunger instead of health (but keeps the same amount). * All food items (except mushroom stew) are now stackable. * Now takes 1.6 seconds to consume, accompanied with an animation. |- |[[Bow]] |[[File:Bow_JE2_BE1.png|84px]] | * Behavior has been overhauled; they now need to be charged in order to fire. ** Arrows from bows now damage in accordance with the charging time. |- |[[Mushroom stew]] |[[File:Mushroom_Stew_JE1_BE1.png|84px]] |Now restores {{hunger|8}} hunger instead of {{health|10}} health. |- |[[Golden apple]] |[[File:Golden_Apple_JE1_BE1.png|84px]] | * Now restores {{hunger|10}} hunger instead of {{health|20}} health. * Now gives the player the [[Regeneration]] status effect for 30 seconds. |- |[[Shears]] |[[File:Shears_JE1_BE1.png|84px]] |Can now collect [[grass]] and [[vines]]. |} == Non-mob entities == === New === {|{{Simple Guide table|New Non-mob entities}} |- |[[Experience orb]]s |[[File:Experience Orb Value -32768-2.png|84px]] |Can be obtained by gathering experience orbs from defeating mobs and players. | |Adds to the player's total experience when collected. |} == Structures == === New === {|{{Simple Guide table|New Structures}} |- |[[Village]] |[[File:OakHouse.png|256px]] |[[Plains]] |No |[[Villager]]s |Clusters of buildings made from oak wood and cobblestone connected by pathways. |- |[[Huge mushroom]] |{{Animate|Huge Brown Mushroom JE1 BE1.png;Huge Red Mushroom JE1 BE1.png|256px}} |[[Mushroom biome]]s |No |None |The giant forms of [[mushroom]]s. |- |[[Canyon]] |[[File:Double canyon.png|256px]] |Underground |No |None |Long and tall cracks that carve a large empty space into the earth. |- |[[Mineshaft]] |{{Animate|Old Mineshaft.png;Cave Spider Spawner Area JE1 BE1.png|256px}} |Underground |Chests are randomly scattered throughout the structure. |[[Cave spider]]s from spawners, other monsters from natural spawning. |Maze-like tunnel systems filled with wooden supports and minecart rails. |- |[[Stronghold]] |[[File:StrongholdPortalRoom JE1 BE1.png|256px]] |Underground |Chests can be found in multiple different types of rooms. |[[Silverfish]] from spawners and infested blocks, other monsters from natural spawning. | * Large subterranean fortresses made from stone bricks and other materials. * Contain portals to the End. |} == Biomes == An entirely new terrain generator has been added, containing numerous new [[biomes]]: === New === {|{{Simple Guide table|New Biomes}} |- |[[Forest]] |[[File:Forest.png|250px]] |Very similar to beta forests. | * [[Oak tree]]s * [[Birch tree]]s |- |[[Plains]] |[[File:Plains.png|250px]] |Larger than before. |[[Village]]s |- |[[Desert]] |[[File:Desert.png|250px]] |Larger than before. |[[Cacti]] |- |[[Swamp]] |[[File:Beta 1.8.1.png|250px]] |A flat biome with vine-covered trees and large shallow lakes. |[[Oak tree]]s |- |[[Extreme hills]] |[[File:Extreme Hills Edge-Old.png|250px]] |A biome with bluish grass and very tall mountains. |[[Oak tree]]s |- |[[Taiga]] |[[File:Snowy Taiga.png|250px]] |A snowy forest with spruce trees. |[[Spruce tree]]s |- |[[River]] |[[File:River.png|250px]] |A long and thin canal of water. | |- |[[Ocean]] |[[File:Ocean b4 1.13.png|250px]] | * Replaces old oceans (generated structures). * Deeper and vaster than before. * Floor is now made up of sand, dirt, and clay. * Clay is now more commonly found due to this. | |} == Gameplay == === New === {|{{Simple Guide table|New Gameplay}} |- |[[Creative]] mode |A new game mode in which the player can fly, cannot take damage, can break any block instantly, and has an inventory containing an infinite supply of most blocks and items. |- |[[Flying]] |A new ability available in Creative mode, activated by double-tapping the jump key. |- |[[Sprinting]] |Double-tapping the forward key allows you to move faster at the cost of losing [[hunger]]. |- |[[Hunger]] |Food no longer instantly heals, but instead fills up a hunger bar. Sprinting and regenerating health drains hunger. |- |[[Experience]] |Killing mobs gives you experience points which can be used in enchanting. |} === Changed === {|{{Simple Guide table|New Gameplay}} |- |[[Controls]] | * Holding the left mouse button with a weapon now only swings once. * Holding the right mouse button to place blocks is slightly slower than before. * {{key|Shift}}+clicking the output item in a crafting square crafts all the items at once, and automatically places them in the inventory. * Player list in multiplayer, defaults to {{key|Tab}}. |- |[[Cloud]]s | * Height raised to the top of the map. * Can no longer phase through blocks. * Movement now syncs with the game's time. |- |[[Damage]] |Unarmed damage was decreased from {{hp|2}} to {{hp|1}} (reverting to the behavior from before [[Beta 1.5]]). |- |[[Daylight cycle]] | * No longer requires chunk updates and is a smooth transition. * A few tweaks to sunrise and sunset. |- |[[Farming]] |Changed to be less volatile. |- |[[Heads-up display|HUD]] | * Armor bar moved to above hearts, due to hunger bar. * The version tag appears outside of the debug screen again. |- |[[Lighting]] | * Implemented [[Light#Rendered brightness|dynamic lighting]]; the brightness color on a block is given a tint based on the most prominent source of light. * Ambient light value for the [[Overworld]] has been changed from 0.05 to 0.0. |- |[[Multiplayer]] |The 'Multiplayer join screen' has been improved, mainly with a [[server list]]. |- |[[Weather]] |[[Rain]] and [[snow]] now render faster. |} == Achievements == {{Achievements/JE |id=1 |title=Sniper Duel |fancy=1 |Bow |Kill a [[skeleton]] with an arrow from more than 50 meters |Monster Hunter | |snipeSkeleton }} == See also == {{Navbox guides}} [[pt:Guias da Edição Java/Adventure Update: Part I]]