{{Version conjecture|Minecraft Infdev}} {{Infobox version |title=Minecraft Infdev |image=Infdev 20100313.png |edition=java |date=March 13, 2010 |clientdl=[https://archive.org/download/Minecraft-JE-Infdev/inf-20100313/inf-20100313.jar Client] |jsondl=[https://archive.org/download/Minecraft-JE-Infdev/inf-20100313/inf-20100313.json .json] |prev=Infdev 20100227-1433 |next=Infdev 20100316 }} A third version of '''[[Minecraft Infdev]]''' was released on '''March 13, 2010'''.[[wordofnotch:446215752|Phew, lighting works now.]] – The Word of Notch, March 13, 2010 == Additions == * Re-implemented the [[daylight cycle]], but its duration is shorter than it was in Indev. ** One cycle lasts around 8 minutes. Both daytime and nighttime are 4 minutes long. * Added working [[light]]s. * Re-added dynamic lighting. ; [[World boundary]] * Now exists at 32,000,000 blocks. ** The stone wall "far lands" are inaccessible without the use of modification as a result. == Changes == * Faster [[sky]] brightness re-calculation. * The player spawns with more items when creating a new world: 999 [[glass]] blocks, 999 [[planks]], 999 [[torch]]es, 999 pairs of [[flint and steel]], 999 [[diamond shovel]]s, 999 [[diamond pickaxe]]s, 999 [[lava]] source blocks, and 999 [[water]] source blocks. * Diamond tool durability has been increased from 257 to 513. * The game now keeps a cyclic buffer of near chunks in memory, so it no longer runs out of memory when players walk for a long distance. ** However, the game does not yet save anything to the disk, so players lose data from chunks they unload. * Pressing {{keys|F}} now reloads chunks too instead of just hiding them behind a fog. ** Fog is now further from the player. ** Fog is now slightly blueish. == Removals == * [[Obsidian wall]]s. === General === * The test skybox has been removed; the sky now more closely resembles what it is in modern versions. ; [[Java Edition distance effects/Historical effects|Distance effects]] * Fixed a significant bug at high distances that causes chunks to detach and intensely jitter with camera movement. * The wireframe [[hitbox]] for blocks no longer jitters at high distances, and no longer distorts at high distances for certain GPUs. * [[Block]]s no longer stop being solid after X/Z: 16,777,216. * [[Particle]]s are no longer distorted at high distances. == Fixes == * Fire, gears, torches and crops have a texture when placed. * Torches can be placed on the sides of blocks again. * Furnaces have a face. * Block breaking cracks now show up consistently. == Bugs == * Opening the [[inventory]] crashes the game. ** However, player can still access their inventory through a crafting table. * [[Slab]]s have lighting bugs. * Sometimes, the game crashes while generating a world, with a java.lang.IllegalArgumentException error being thrown. ==== Distance effects ==== * [[Torch]]es, [[flower]]s, [[sapling]]s and [[seed]]s lose precision and appear 2D at large distances. == References == {{Reflist}} == Navigation == {{Navbox Java Edition versions|Infdev}} [[de:Infdev 20100313]] [[es:Java Edition Infdev 20100313]] [[fr:Infdev 20100313]] [[ja:Java Edition Infdev 20100313]] [[lzh:爪哇版方製無垠版二〇一〇〇三一三]] [[pt:Edição Java Infdev 20100313]] [[ru:Infdev 20100313 (Java Edition)]] [[uk:Infdev 20100313 (Java Edition)]] [[zh:Java版Infdev 20100313]]